1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Frederic Dang Ngoc
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #include "lib/display_text.h"
24 #include "lib/playback_control.h"
28 /* size of a level in file */
29 #define STAR_LEVEL_SIZE ((STAR_WIDTH + 1) * STAR_HEIGHT + 1)
31 /* size of the game board */
36 #define STAR_LEVEL_COUNT 20
38 /* values of object in the board */
43 #define STAR_BLOCK 'x'
45 /* sleep time between two frames */
46 #if (LCD_HEIGHT * LCD_WIDTH >= 70000) && defined(IPOD_ARCH)
47 /* iPod 5G LCD is *slow* */
48 #define STAR_SLEEP rb->yield();
49 #elif (LCD_HEIGHT * LCD_WIDTH >= 30000)
50 #define STAR_SLEEP rb->sleep(0);
52 #define STAR_SLEEP rb->sleep(1);
55 /* value of ball and block control */
56 #define STAR_CONTROL_BALL 0
57 #define STAR_CONTROL_BLOCK 1
59 /* variable button definitions */
60 #if CONFIG_KEYPAD == RECORDER_PAD
61 #define STAR_QUIT BUTTON_OFF
62 #define STAR_LEFT BUTTON_LEFT
63 #define STAR_RIGHT BUTTON_RIGHT
64 #define STAR_UP BUTTON_UP
65 #define STAR_DOWN BUTTON_DOWN
66 #define STAR_TOGGLE_CONTROL BUTTON_ON
67 #define STAR_TOGGLE_CONTROL2 BUTTON_PLAY
68 #define STAR_LEVEL_UP BUTTON_F3
69 #define STAR_LEVEL_DOWN BUTTON_F1
70 #define STAR_LEVEL_REPEAT BUTTON_F2
71 #define STAR_TOGGLE_CONTROL_NAME "ON"
72 #define STAR_QUIT_NAME "OFF"
73 #define STAR_LEVEL_UP_NAME "F3"
74 #define STAR_LEVEL_DOWN_NAME "F1"
75 #define STAR_LEVEL_REPEAT_NAME "F2"
77 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
78 #define STAR_QUIT BUTTON_OFF
79 #define STAR_LEFT BUTTON_LEFT
80 #define STAR_RIGHT BUTTON_RIGHT
81 #define STAR_UP BUTTON_UP
82 #define STAR_DOWN BUTTON_DOWN
83 #define STAR_TOGGLE_CONTROL BUTTON_ON
84 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
85 #define STAR_LEVEL_UP BUTTON_F3
86 #define STAR_LEVEL_DOWN BUTTON_F1
87 #define STAR_LEVEL_REPEAT BUTTON_F2
88 #define STAR_TOGGLE_CONTROL_NAME "ON/SELECT"
89 #define STAR_QUIT_NAME "OFF"
90 #define STAR_LEVEL_UP_NAME "F3"
91 #define STAR_LEVEL_DOWN_NAME "F1"
92 #define STAR_LEVEL_REPEAT_NAME "F2"
94 #elif CONFIG_KEYPAD == ONDIO_PAD
95 #define STAR_QUIT BUTTON_OFF
96 #define STAR_LEFT BUTTON_LEFT
97 #define STAR_RIGHT BUTTON_RIGHT
98 #define STAR_UP BUTTON_UP
99 #define STAR_DOWN BUTTON_DOWN
100 #define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
101 #define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
102 #define STAR_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
103 #define STAR_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
104 #define STAR_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
105 #define STAR_TOGGLE_CONTROL_NAME "MODE"
106 #define STAR_QUIT_NAME "OFF"
107 #define STAR_LEVEL_UP_NAME "M >"
108 #define STAR_LEVEL_DOWN_NAME "M <"
109 #define STAR_LEVEL_REPEAT_NAME "M ^"
111 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
112 (CONFIG_KEYPAD == IRIVER_H300_PAD)
113 #define STAR_QUIT BUTTON_OFF
114 #define STAR_LEFT BUTTON_LEFT
115 #define STAR_RIGHT BUTTON_RIGHT
116 #define STAR_UP BUTTON_UP
117 #define STAR_DOWN BUTTON_DOWN
118 #define STAR_TOGGLE_CONTROL BUTTON_MODE
119 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
120 #define STAR_LEVEL_UP (BUTTON_ON | BUTTON_RIGHT)
121 #define STAR_LEVEL_DOWN (BUTTON_ON | BUTTON_LEFT)
122 #define STAR_LEVEL_REPEAT (BUTTON_ON | BUTTON_SELECT)
123 #define STAR_TOGGLE_CONTROL_NAME "MODE/SELECT"
124 #define STAR_QUIT_NAME "OFF"
125 #define STAR_LEVEL_UP_NAME "ON + RIGHT"
126 #define STAR_LEVEL_DOWN_NAME "ON + LEFT"
127 #define STAR_LEVEL_REPEAT_NAME "ON + NAVI"
129 #define STAR_RC_QUIT BUTTON_RC_STOP
130 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
131 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
132 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
134 #define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
135 #define STAR_LEFT BUTTON_LEFT
136 #define STAR_RIGHT BUTTON_RIGHT
137 #define STAR_UP BUTTON_MENU
138 #define STAR_DOWN BUTTON_PLAY
139 #define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT
140 #define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL)
141 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
142 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
143 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
144 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
145 #define STAR_QUIT_NAME "S + MENU"
146 #define STAR_LEVEL_UP_NAME "S >"
147 #define STAR_LEVEL_DOWN_NAME "S <"
148 #define STAR_LEVEL_REPEAT_NAME "S + PLAY"
150 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
152 #define STAR_QUIT BUTTON_POWER
153 #define STAR_LEFT BUTTON_LEFT
154 #define STAR_RIGHT BUTTON_RIGHT
155 #define STAR_UP BUTTON_UP
156 #define STAR_DOWN BUTTON_DOWN
157 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
158 #define STAR_LEVEL_UP_PRE BUTTON_REC
159 #define STAR_LEVEL_UP (BUTTON_REC|BUTTON_REL)
160 #define STAR_LEVEL_DOWN_PRE BUTTON_REC
161 #define STAR_LEVEL_DOWN (BUTTON_REC|BUTTON_REPEAT)
162 #define STAR_LEVEL_REPEAT BUTTON_PLAY
163 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
164 #define STAR_QUIT_NAME "POWER"
165 #define STAR_LEVEL_UP_NAME "REC"
166 #define STAR_LEVEL_DOWN_NAME "REC.."
167 #define STAR_LEVEL_REPEAT_NAME "PLAY"
169 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
171 #define STAR_QUIT BUTTON_POWER
172 #define STAR_LEFT BUTTON_LEFT
173 #define STAR_RIGHT BUTTON_RIGHT
174 #define STAR_UP BUTTON_UP
175 #define STAR_DOWN BUTTON_DOWN
176 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
177 #define STAR_LEVEL_UP BUTTON_VOL_UP
178 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
179 #define STAR_LEVEL_REPEAT BUTTON_A
180 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
181 #define STAR_QUIT_NAME "POWER"
182 #define STAR_LEVEL_UP_NAME "VOL UP"
183 #define STAR_LEVEL_DOWN_NAME "VOL DOWN"
184 #define STAR_LEVEL_REPEAT_NAME "A"
186 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
187 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
188 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
189 (CONFIG_KEYPAD == SANSA_M200_PAD)
191 #define STAR_QUIT BUTTON_POWER
192 #define STAR_LEFT BUTTON_LEFT
193 #define STAR_RIGHT BUTTON_RIGHT
194 #define STAR_UP BUTTON_UP
195 #define STAR_DOWN BUTTON_DOWN
196 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
197 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
198 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
199 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
200 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
201 #define STAR_QUIT_NAME "POWER"
202 #define STAR_LEVEL_UP_NAME "SELECT + RIGHT"
203 #define STAR_LEVEL_DOWN_NAME "SELECT + LEFT"
204 #define STAR_LEVEL_REPEAT_NAME "SELECT + DOWN"
206 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
208 #define STAR_QUIT (BUTTON_HOME|BUTTON_REPEAT)
209 #define STAR_LEFT BUTTON_LEFT
210 #define STAR_RIGHT BUTTON_RIGHT
211 #define STAR_UP BUTTON_UP
212 #define STAR_DOWN BUTTON_DOWN
213 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
214 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
215 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
216 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
217 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
218 #define STAR_QUIT_NAME "HOME"
219 #define STAR_LEVEL_UP_NAME "SELECT + RIGHT"
220 #define STAR_LEVEL_DOWN_NAME "SELECT + LEFT"
221 #define STAR_LEVEL_REPEAT_NAME "SELECT + DOWN"
223 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
225 #define STAR_QUIT BUTTON_POWER
226 #define STAR_LEFT BUTTON_LEFT
227 #define STAR_RIGHT BUTTON_RIGHT
228 #define STAR_UP BUTTON_SCROLL_UP
229 #define STAR_DOWN BUTTON_SCROLL_DOWN
230 #define STAR_TOGGLE_CONTROL BUTTON_REW
231 #define STAR_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
232 #define STAR_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
233 #define STAR_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
234 #define STAR_TOGGLE_CONTROL_NAME "REW"
235 #define STAR_QUIT_NAME "POWER"
236 #define STAR_LEVEL_UP_NAME "PLAY+UP"
237 #define STAR_LEVEL_DOWN_NAME "PLAY+DOWN"
238 #define STAR_LEVEL_REPEAT_NAME "PLAY+RIGHT"
240 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
242 #define STAR_QUIT BUTTON_BACK
243 #define STAR_LEFT BUTTON_LEFT
244 #define STAR_RIGHT BUTTON_RIGHT
245 #define STAR_UP BUTTON_UP
246 #define STAR_DOWN BUTTON_DOWN
247 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
248 #define STAR_LEVEL_UP BUTTON_VOL_UP
249 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
250 #define STAR_LEVEL_REPEAT BUTTON_MENU
251 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
252 #define STAR_QUIT_NAME "BACK"
253 #define STAR_LEVEL_UP_NAME "VOL UP"
254 #define STAR_LEVEL_DOWN_NAME "VOL DOWN"
255 #define STAR_LEVEL_REPEAT_NAME "MENU"
257 #elif (CONFIG_KEYPAD == MROBE100_PAD)
259 #define STAR_QUIT BUTTON_POWER
260 #define STAR_LEFT BUTTON_LEFT
261 #define STAR_RIGHT BUTTON_RIGHT
262 #define STAR_UP BUTTON_UP
263 #define STAR_DOWN BUTTON_DOWN
264 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
265 #define STAR_LEVEL_UP BUTTON_PLAY
266 #define STAR_LEVEL_DOWN BUTTON_MENU
267 #define STAR_LEVEL_REPEAT BUTTON_DISPLAY
268 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
269 #define STAR_QUIT_NAME "POWER"
270 #define STAR_LEVEL_UP_NAME "PLAY"
271 #define STAR_LEVEL_DOWN_NAME "MENU"
272 #define STAR_LEVEL_REPEAT_NAME "DISPLAY"
274 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
276 #define STAR_QUIT BUTTON_RC_REC
277 #define STAR_LEFT BUTTON_RC_REW
278 #define STAR_RIGHT BUTTON_RC_FF
279 #define STAR_UP BUTTON_RC_VOL_UP
280 #define STAR_DOWN BUTTON_RC_VOL_DOWN
281 #define STAR_TOGGLE_CONTROL BUTTON_RC_MODE
282 #define STAR_LEVEL_UP (BUTTON_RC_PLAY|BUTTON_RC_VOL_UP)
283 #define STAR_LEVEL_DOWN (BUTTON_RC_PLAY|BUTTON_RC_VOL_DOWN)
284 #define STAR_LEVEL_REPEAT (BUTTON_RC_PLAY|BUTTON_RC_MENU)
285 #define STAR_TOGGLE_CONTROL_NAME "MODE"
286 #define STAR_QUIT_NAME "REC"
287 #define STAR_LEVEL_UP_NAME "PLAY+VOL+"
288 #define STAR_LEVEL_DOWN_NAME "PLAY+VOL-"
289 #define STAR_LEVEL_REPEAT_NAME "PLAY+MENU"
291 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
293 #define STAR_QUIT BUTTON_POWER
294 #define STAR_QUIT_NAME "POWER"
296 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
298 #define STAR_QUIT BUTTON_BACK
299 #define STAR_LEFT BUTTON_LEFT
300 #define STAR_RIGHT BUTTON_RIGHT
301 #define STAR_UP BUTTON_UP
302 #define STAR_DOWN BUTTON_DOWN
303 #define STAR_TOGGLE_CONTROL BUTTON_PLAY
304 #define STAR_LEVEL_UP (BUTTON_CUSTOM | BUTTON_UP)
305 #define STAR_LEVEL_DOWN (BUTTON_CUSTOM | BUTTON_DOWN)
306 #define STAR_LEVEL_REPEAT (BUTTON_CUSTOM | BUTTON_RIGHT)
307 #define STAR_TOGGLE_CONTROL_NAME "PLAY"
308 #define STAR_QUIT_NAME "BACK"
309 #define STAR_LEVEL_UP_NAME "CUSTOM+UP"
310 #define STAR_LEVEL_DOWN_NAME "CUSTOM+DOWN"
311 #define STAR_LEVEL_REPEAT_NAME "CUSTOM+RIGHT"
313 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
315 #define STAR_QUIT BUTTON_POWER
316 #define STAR_LEFT BUTTON_LEFT
317 #define STAR_RIGHT BUTTON_RIGHT
318 #define STAR_UP BUTTON_UP
319 #define STAR_DOWN BUTTON_DOWN
320 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
321 #define STAR_LEVEL_UP BUTTON_VOL_UP
322 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
323 #define STAR_LEVEL_REPEAT BUTTON_VIEW
324 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
325 #define STAR_QUIT_NAME "POWER"
326 #define STAR_LEVEL_UP_NAME "VOL UP"
327 #define STAR_LEVEL_DOWN_NAME "VOL DOWN"
328 #define STAR_LEVEL_REPEAT_NAME "VIEW"
330 #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
332 #define STAR_QUIT BUTTON_POWER
333 #define STAR_LEFT BUTTON_LEFT
334 #define STAR_RIGHT BUTTON_RIGHT
335 #define STAR_UP BUTTON_UP
336 #define STAR_DOWN BUTTON_DOWN
337 #define STAR_TOGGLE_CONTROL BUTTON_PLAY
338 #define STAR_LEVEL_UP BUTTON_VOL_UP
339 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
340 #define STAR_LEVEL_REPEAT BUTTON_NEXT
341 #define STAR_TOGGLE_CONTROL_NAME "PLAY"
342 #define STAR_QUIT_NAME "POWER"
343 #define STAR_LEVEL_UP_NAME "VOL +"
344 #define STAR_LEVEL_DOWN_NAME "VOL -"
345 #define STAR_LEVEL_REPEAT_NAME "NEXT"
347 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
349 #define STAR_QUIT BUTTON_POWER
350 #define STAR_LEFT BUTTON_PREV
351 #define STAR_RIGHT BUTTON_NEXT
352 #define STAR_UP BUTTON_UP
353 #define STAR_DOWN BUTTON_DOWN
354 #define STAR_TOGGLE_CONTROL BUTTON_PLAY
355 #define STAR_LEVEL_UP BUTTON_VOL_UP
356 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
357 #define STAR_LEVEL_REPEAT BUTTON_RIGHT
358 #define STAR_TOGGLE_CONTROL_NAME "PLAY"
359 #define STAR_QUIT_NAME "POWER"
360 #define STAR_LEVEL_UP_NAME "VOL UP"
361 #define STAR_LEVEL_DOWN_NAME "VOL DOWN"
362 #define STAR_LEVEL_REPEAT_NAME "RIGHT"
364 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
366 #define STAR_QUIT BUTTON_POWER
367 #define STAR_QUIT_NAME "POWER"
369 #elif (CONFIG_KEYPAD == ONDAVX777_PAD)
370 #define STAR_QUIT BUTTON_POWER
371 #define STAR_QUIT_NAME "POWER"
373 #elif CONFIG_KEYPAD == MROBE500_PAD
374 #define STAR_QUIT BUTTON_POWER
375 #define STAR_QUIT_NAME "POWER"
377 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
379 #define STAR_QUIT BUTTON_REC
380 #define STAR_LEFT BUTTON_LEFT
381 #define STAR_RIGHT BUTTON_RIGHT
382 #define STAR_UP BUTTON_UP
383 #define STAR_DOWN BUTTON_DOWN
384 #define STAR_LEVEL_UP_PRE (BUTTON_FFWD|BUTTON_UP)
385 #define STAR_LEVEL_UP (BUTTON_REW|BUTTON_UP)
386 #define STAR_LEVEL_DOWN_PRE (BUTTON_FFWD|BUTTON_DOWN)
387 #define STAR_LEVEL_DOWN (BUTTON_REW|BUTTON_DOWN)
388 #define STAR_TOGGLE_CONTROL (BUTTON_PLAY|BUTTON_UP)
389 #define STAR_LEVEL_REPEAT (BUTTON_PLAY|BUTTON_DOWN)
390 #define STAR_TOGGLE_CONTROL_NAME "PLAY"
391 #define STAR_QUIT_NAME "REC"
392 #define STAR_LEVEL_UP_NAME "UP"
393 #define STAR_LEVEL_DOWN_NAME "DOWN"
394 #define STAR_LEVEL_REPEAT_NAME "PLAY"
396 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
398 #define STAR_QUIT BUTTON_REC
399 #define STAR_LEFT BUTTON_PREV
400 #define STAR_RIGHT BUTTON_NEXT
401 #define STAR_UP BUTTON_UP
402 #define STAR_DOWN BUTTON_DOWN
403 #define STAR_TOGGLE_CONTROL BUTTON_PLAY
404 #define STAR_LEVEL_UP BUTTON_OK
405 #define STAR_LEVEL_DOWN BUTTON_CANCEL
406 #define STAR_LEVEL_REPEAT BUTTON_MENU
407 #define STAR_TOGGLE_CONTROL_NAME "PLAY"
408 #define STAR_QUIT_NAME "REC"
409 #define STAR_LEVEL_UP_NAME "OK"
410 #define STAR_LEVEL_DOWN_NAME "CANCEL"
411 #define STAR_LEVEL_REPEAT_NAME "MENU"
413 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
415 #define STAR_QUIT (BUTTON_REC | BUTTON_PLAY)
416 #define STAR_LEFT BUTTON_VOL_DOWN
417 #define STAR_RIGHT BUTTON_VOL_UP
418 #define STAR_UP BUTTON_REW
419 #define STAR_DOWN BUTTON_FF
420 #define STAR_TOGGLE_CONTROL_PRE BUTTON_FUNC
421 #define STAR_TOGGLE_CONTROL (BUTTON_FUNC | BUTTON_REL)
422 #define STAR_LEVEL_UP BUTTON_PLAY
423 #define STAR_LEVEL_DOWN BUTTON_REC
424 #define STAR_LEVEL_REPEAT (BUTTON_FUNC | BUTTON_REPEAT)
425 #define STAR_TOGGLE_CONTROL_NAME "FUNC"
426 #define STAR_QUIT_NAME "REC + PLAY"
427 #define STAR_LEVEL_UP_NAME "PLAY"
428 #define STAR_LEVEL_DOWN_NAME "REC"
429 #define STAR_LEVEL_REPEAT_NAME "FUNC LONG"
431 #elif CONFIG_KEYPAD == MPIO_HD300_PAD
433 #define STAR_QUIT (BUTTON_REC | BUTTON_REPEAT)
434 #define STAR_LEFT BUTTON_REW
435 #define STAR_RIGHT BUTTON_FF
436 #define STAR_UP BUTTON_UP
437 #define STAR_DOWN BUTTON_DOWN
438 #define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
439 #define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
440 #define STAR_LEVEL_UP BUTTON_PLAY
441 #define STAR_LEVEL_DOWN BUTTON_REC
442 #define STAR_LEVEL_REPEAT (BUTTON_MENU | BUTTON_REPEAT)
443 #define STAR_TOGGLE_CONTROL_NAME "MENU"
444 #define STAR_QUIT_NAME "REC LONG"
445 #define STAR_LEVEL_UP_NAME "PLAY"
446 #define STAR_LEVEL_DOWN_NAME "REC"
447 #define STAR_LEVEL_REPEAT_NAME "MENU LONG"
450 #error No keymap defined!
453 #ifdef HAVE_TOUCHSCREEN
455 //#define STAR_QUIT BUTTON_TOPLEFT
456 //#define STAR_QUIT_NAME "TOPLEFT"
459 #define STAR_LEFT BUTTON_MIDLEFT
462 #define STAR_RIGHT BUTTON_MIDRIGHT
465 #define STAR_UP BUTTON_TOPMIDDLE
468 #define STAR_DOWN BUTTON_BOTTOMMIDDLE
470 #ifndef STAR_TOGGLE_CONTROL
471 #define STAR_TOGGLE_CONTROL BUTTON_CENTER
472 #define STAR_TOGGLE_CONTROL_NAME "CENTER"
474 #ifndef STAR_LEVEL_UP
475 #define STAR_LEVEL_UP BUTTON_TOPLEFT
476 #define STAR_LEVEL_UP_NAME "TOPLEFT"
478 #ifndef STAR_LEVEL_DOWN
479 #define STAR_LEVEL_DOWN BUTTON_BOTTOMLEFT
480 #define STAR_LEVEL_DOWN_NAME "BOTTOMLEFT"
482 #ifndef STAR_LEVEL_REPEAT
483 #define STAR_LEVEL_REPEAT BUTTON_BOTTOMRIGHT
484 #define STAR_LEVEL_REPEAT_NAME "BOTTOMRIGHT"
488 /* function returns because of USB? */
489 static bool usb_detected
= false;
491 /* position of the ball */
492 static int ball_x
, ball_y
;
494 /* position of the block */
495 static int block_x
, block_y
;
497 /* number of stars to get to finish the level */
498 static int star_count
;
500 /* the object we control : ball or block */
503 /* the current board */
504 static char board
[STAR_HEIGHT
][STAR_WIDTH
];
506 #include "pluginbitmaps/star_tiles.h"
508 #define TILE_WIDTH BMPWIDTH_star_tiles
509 #define TILE_HEIGHT (BMPHEIGHT_star_tiles/5)
510 #define STAR_OFFSET_X ((LCD_WIDTH - STAR_WIDTH * TILE_WIDTH) / 2)
511 #define STAR_OFFSET_Y ((LCD_HEIGHT - STAR_HEIGHT * TILE_HEIGHT - MAX(TILE_HEIGHT, 8)) / 2)
520 static int char_width
= -1;
521 static int char_height
= -1;
523 /* this arrays contains a group of levels loaded into memory */
524 static unsigned char* levels
=
726 * Do a pretty transition from one level to another.
728 static void star_transition_update(void)
730 const int center_x
= LCD_WIDTH
/ 2;
731 const int center_y
= LCD_HEIGHT
/ 2;
734 #if LCD_WIDTH >= LCD_HEIGHT
735 #if defined(IPOD_VIDEO)
740 const int lcd_demi_width
= LCD_WIDTH
/ 2;
743 for (; x
< lcd_demi_width
; x
+=step
)
746 if (var_y
> LCD_WIDTH
)
753 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, x
*2, step
);
754 rb
->lcd_update_rect(center_x
- x
, center_y
+ y
- step
, x
*2, step
);
758 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, step
, y
*2);
759 rb
->lcd_update_rect(center_x
+ x
- step
, center_y
- y
, step
, y
*2);
764 int lcd_demi_height
= LCD_HEIGHT
/ 2;
767 for (; y
< lcd_demi_height
; y
++)
770 if (var_x
> LCD_HEIGHT
)
777 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, x
* 2, 1);
778 rb
->lcd_update_rect(center_x
- x
, center_y
+ y
- 1, x
* 2, 1);
782 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, 1, y
* 2);
783 rb
->lcd_update_rect(center_x
+ x
- 1, center_y
- y
, 1, y
* 2);
792 * Display information board of the current level.
794 static void star_display_board_info(int current_level
)
796 int label_pos_y
, tile_pos_y
;
798 if (TILE_HEIGHT
> char_height
)
800 tile_pos_y
= LCD_HEIGHT
- TILE_HEIGHT
;
801 label_pos_y
= tile_pos_y
+ (TILE_HEIGHT
- char_height
) / 2;
805 label_pos_y
= LCD_HEIGHT
- char_height
;
806 tile_pos_y
= label_pos_y
+ (char_height
- TILE_HEIGHT
) / 2;
809 rb
->lcd_putsxyf(STAR_OFFSET_X
, label_pos_y
, "L:%02d", current_level
+ 1);
810 rb
->lcd_putsxyf(LCD_WIDTH
/2 - 2 * char_width
, label_pos_y
, "S:%02d",
812 rb
->lcd_putsxy(STAR_OFFSET_X
+ (STAR_WIDTH
-1) * TILE_WIDTH
- 2 * char_width
,
815 rb
->lcd_bitmap_part(star_tiles
, 0, control
== STAR_CONTROL_BALL
?
816 BALL
*TILE_HEIGHT
: BLOCK
*TILE_HEIGHT
,
818 BMPWIDTH_star_tiles
, BMPHEIGHT_star_tiles
),
819 STAR_OFFSET_X
+ (STAR_WIDTH
-1) * TILE_WIDTH
,
820 tile_pos_y
, TILE_WIDTH
, TILE_HEIGHT
);
822 rb
->lcd_update_rect(0, MIN(label_pos_y
, tile_pos_y
), LCD_WIDTH
,
823 MAX(TILE_HEIGHT
, char_height
));
828 * Load a level into board array.
830 static int star_load_level(int current_level
)
835 if (current_level
< 0)
837 else if (current_level
> STAR_LEVEL_COUNT
-1)
838 current_level
= STAR_LEVEL_COUNT
-1;
841 ptr_tab
= levels
+ current_level
* STAR_LEVEL_SIZE
;
842 control
= STAR_CONTROL_BALL
;
845 rb
->lcd_clear_display();
847 for (y
= 0 ; y
< STAR_HEIGHT
; y
++)
849 for (x
= 0 ; x
< STAR_WIDTH
; x
++)
851 board
[y
][x
] = *ptr_tab
;
854 # define DRAW_TILE( a ) \
855 rb->lcd_bitmap_part( star_tiles, 0, \
857 STRIDE( SCREEN_MAIN, \
858 BMPWIDTH_star_tiles, \
859 BMPHEIGHT_star_tiles), \
860 STAR_OFFSET_X + x * TILE_WIDTH, \
861 STAR_OFFSET_Y + y * TILE_HEIGHT, \
862 TILE_WIDTH, TILE_HEIGHT);
894 star_display_board_info(current_level
);
895 star_transition_update();
899 static void star_animate_tile(int tile_no
, int start_x
, int start_y
,
900 int delta_x
, int delta_y
)
904 if (delta_x
!= 0) /* horizontal */
906 for (i
= 1 ; i
<= TILE_WIDTH
; i
++)
909 rb
->lcd_bitmap_part(star_tiles
, 0, SPACE
* TILE_HEIGHT
,
911 BMPWIDTH_star_tiles
, BMPHEIGHT_star_tiles
),
912 start_x
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
913 rb
->lcd_bitmap_part(star_tiles
, 0, tile_no
* TILE_HEIGHT
,
915 BMPWIDTH_star_tiles
, BMPHEIGHT_star_tiles
),
916 start_x
+ delta_x
* i
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
917 rb
->lcd_update_rect(start_x
+ delta_x
* i
- (delta_x
>0?1:0),
918 start_y
, TILE_WIDTH
+ 1, TILE_HEIGHT
);
923 for (i
= 1 ; i
<= TILE_HEIGHT
; i
++)
926 rb
->lcd_bitmap_part(star_tiles
, 0, SPACE
* TILE_HEIGHT
,
928 BMPWIDTH_star_tiles
, BMPHEIGHT_star_tiles
),
929 start_x
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
930 rb
->lcd_bitmap_part(star_tiles
, 0, tile_no
* TILE_HEIGHT
,
932 BMPWIDTH_star_tiles
, BMPHEIGHT_star_tiles
),
933 start_x
, start_y
+ delta_y
* i
, TILE_WIDTH
, TILE_HEIGHT
);
934 rb
->lcd_update_rect(start_x
, start_y
+ delta_y
* i
- (delta_y
>0?1:0),
935 TILE_WIDTH
, TILE_HEIGHT
+ 1);
943 static int star_run_game(int current_level
)
948 int lastkey
= BUTTON_NONE
;
952 label_offset_y
= LCD_HEIGHT
- char_height
;
954 if (!star_load_level(current_level
))
962 while ((move_x
== 0) && (move_y
== 0))
964 key
= rb
->button_get(true);
989 case STAR_LEVEL_DOWN
:
990 #ifdef STAR_LEVEL_DOWN_PRE
991 if (lastkey
!= STAR_LEVEL_DOWN_PRE
)
994 if (current_level
> 0)
997 star_load_level(current_level
);
1001 case STAR_LEVEL_REPEAT
:
1002 star_load_level(current_level
);
1006 #ifdef STAR_LEVEL_UP_PRE
1007 if (lastkey
!= STAR_LEVEL_UP_PRE
)
1010 if (current_level
< STAR_LEVEL_COUNT
- 1)
1013 star_load_level(current_level
);
1017 case STAR_TOGGLE_CONTROL
:
1018 #ifdef STAR_TOGGLE_CONTROL_PRE
1019 if (lastkey
!= STAR_TOGGLE_CONTROL_PRE
)
1022 #ifdef STAR_TOGGLE_CONTROL2
1023 case STAR_TOGGLE_CONTROL2
:
1025 if (control
== STAR_CONTROL_BALL
)
1026 control
= STAR_CONTROL_BLOCK
;
1028 control
= STAR_CONTROL_BALL
;
1029 star_display_board_info(current_level
);
1033 if (rb
->default_event_handler(key
) == SYS_USB_CONNECTED
)
1035 usb_detected
= true;
1040 if (key
!= BUTTON_NONE
)
1044 if (control
== STAR_CONTROL_BALL
)
1046 board
[ball_y
][ball_x
] = STAR_VOID
;
1047 while ((board
[ball_y
+ move_y
][ball_x
+ move_x
] == STAR_VOID
1048 || board
[ball_y
+ move_y
][ball_x
+ move_x
] == STAR_STAR
))
1051 star_animate_tile(BALL
, STAR_OFFSET_X
+ ball_x
* TILE_WIDTH
,
1052 STAR_OFFSET_Y
+ ball_y
* TILE_HEIGHT
,
1057 if (board
[ball_y
][ball_x
] == STAR_STAR
)
1059 board
[ball_y
][ball_x
] = STAR_VOID
;
1062 star_display_board_info(current_level
);
1065 board
[ball_y
][ball_x
] = STAR_BALL
;
1069 board
[block_y
][block_x
] = STAR_VOID
;
1070 while (board
[block_y
+ move_y
][block_x
+ move_x
] == STAR_VOID
)
1072 star_animate_tile(BLOCK
, STAR_OFFSET_X
+ block_x
* TILE_WIDTH
,
1073 STAR_OFFSET_Y
+ block_y
* TILE_HEIGHT
,
1078 board
[block_y
][block_x
] = STAR_BLOCK
;
1081 if (star_count
== 0)
1084 if (current_level
== STAR_LEVEL_COUNT
)
1086 rb
->lcd_clear_display();
1087 rb
->splash(HZ
*2, "Congratulations!");
1090 /* There is no such level as STAR_LEVEL_COUNT so it can't be the
1095 star_load_level(current_level
);
1101 * Display help text.
1103 static bool star_help(void)
1105 static char* help_text
[] = {
1106 "Star", "", "Aim", "",
1107 "Take", "all", "the", "stars", "to", "go", "to", "the", "next", "level.",
1108 "You", "can", "toggle", "control", "with", "the", "block", "to", "use",
1109 "it", "as", "a", "mobile", "wall.", "The", "block", "cannot", "take",
1112 STAR_TOGGLE_CONTROL_NAME
":", "Toggle", "control", "",
1113 STAR_QUIT_NAME
":", "Exit", "",
1114 STAR_LEVEL_DOWN_NAME
":", "Prev.", "level", "",
1115 STAR_LEVEL_REPEAT_NAME
":", "Reset", "level", "",
1116 STAR_LEVEL_UP_NAME
":", "Next", "level"
1118 static struct style_text formation
[]={
1119 { 0, TEXT_CENTER
|TEXT_UNDERLINE
},
1124 #if LCD_DEPTH > 1 && !defined(HAVE_LCD_COLOR)
1125 rb
->lcd_set_background(LCD_WHITE
);
1126 rb
->lcd_set_foreground(LCD_BLACK
);
1128 if (display_text(ARRAYLEN(help_text
), help_text
, formation
, NULL
, true))
1130 #if LCD_DEPTH > 1 && !defined(HAVE_LCD_COLOR)
1131 rb
->lcd_set_background(LCD_BLACK
);
1132 rb
->lcd_set_foreground(LCD_WHITE
);
1138 * Display the choice menu.
1140 static int star_menu(void)
1142 int selection
, level
=1;
1143 bool menu_quit
= false;
1145 MENUITEM_STRINGLIST(menu
, "Star Menu", NULL
,
1146 "Start Game","Choose Level",
1147 "Help", "Playback Control", "Quit");
1151 switch(rb
->do_menu(&menu
, &selection
, NULL
, false))
1154 /* use system font and get the size of char */
1155 rb
->lcd_setfont(FONT_SYSFIXED
);
1156 rb
->lcd_getstringsize("a", &char_width
, &char_height
);
1157 star_run_game(level
-1);
1158 rb
->lcd_setfont(FONT_UI
);
1161 rb
->set_int("Level", "", UNIT_INT
, &level
,
1162 NULL
, 1, 1, STAR_LEVEL_COUNT
, NULL
);
1166 usb_detected
= true;
1169 playback_control(NULL
);
1176 return PLUGIN_USB_CONNECTED
;
1185 enum plugin_status
plugin_start(const void* parameter
)
1190 rb
->lcd_set_backdrop(NULL
);
1191 rb
->lcd_set_background( LCD_BLACK
);
1192 rb
->lcd_set_foreground( LCD_WHITE
);
1195 /* display choice menu */