RaaA: Fix write locations of plugins
[maemo-rb.git] / apps / plugins / snake.c
blob5e591caab34d93ad47d84c0af7c6058613a6c0f7
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Itai Shaked
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 Snake!
25 by Itai Shaked
27 ok, a little explanation -
28 board holds the snake and apple position - 1+ - snake body (the number
29 represents the age [1 is the snake's head]).
30 -1 is an apple, and 0 is a clear spot.
31 dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
35 #include "plugin.h"
37 #include "lib/configfile.h"
38 #include "lib/highscore.h"
39 #include "lib/playback_control.h"
43 /* variable button definitions */
44 #if CONFIG_KEYPAD == RECORDER_PAD
45 #define SNAKE_QUIT BUTTON_OFF
46 #define SNAKE_LEFT BUTTON_LEFT
47 #define SNAKE_RIGHT BUTTON_RIGHT
48 #define SNAKE_UP BUTTON_UP
49 #define SNAKE_DOWN BUTTON_DOWN
50 #define SNAKE_PLAYPAUSE BUTTON_PLAY
52 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
53 #define SNAKE_QUIT BUTTON_OFF
54 #define SNAKE_LEFT BUTTON_LEFT
55 #define SNAKE_RIGHT BUTTON_RIGHT
56 #define SNAKE_UP BUTTON_UP
57 #define SNAKE_DOWN BUTTON_DOWN
58 #define SNAKE_PLAYPAUSE BUTTON_SELECT
60 #elif CONFIG_KEYPAD == ONDIO_PAD
61 #define SNAKE_QUIT BUTTON_OFF
62 #define SNAKE_LEFT BUTTON_LEFT
63 #define SNAKE_RIGHT BUTTON_RIGHT
64 #define SNAKE_UP BUTTON_UP
65 #define SNAKE_DOWN BUTTON_DOWN
66 #define SNAKE_PLAYPAUSE BUTTON_MENU
68 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
69 (CONFIG_KEYPAD == IRIVER_H300_PAD)
70 #define SNAKE_QUIT BUTTON_OFF
71 #define SNAKE_LEFT BUTTON_LEFT
72 #define SNAKE_RIGHT BUTTON_RIGHT
73 #define SNAKE_UP BUTTON_UP
74 #define SNAKE_DOWN BUTTON_DOWN
75 #define SNAKE_PLAYPAUSE BUTTON_ON
77 #define SNAKE_RC_QUIT BUTTON_RC_STOP
79 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
80 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
81 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
82 #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
83 #define SNAKE_LEFT BUTTON_LEFT
84 #define SNAKE_RIGHT BUTTON_RIGHT
85 #define SNAKE_UP BUTTON_MENU
86 #define SNAKE_DOWN BUTTON_PLAY
87 #define SNAKE_PLAYPAUSE BUTTON_SELECT
89 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
90 #define SNAKE_QUIT BUTTON_POWER
91 #define SNAKE_LEFT BUTTON_LEFT
92 #define SNAKE_RIGHT BUTTON_RIGHT
93 #define SNAKE_UP BUTTON_UP
94 #define SNAKE_DOWN BUTTON_DOWN
95 #define SNAKE_PLAYPAUSE BUTTON_PLAY
97 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
98 #define SNAKE_QUIT BUTTON_POWER
99 #define SNAKE_LEFT BUTTON_LEFT
100 #define SNAKE_RIGHT BUTTON_RIGHT
101 #define SNAKE_UP BUTTON_UP
102 #define SNAKE_DOWN BUTTON_DOWN
103 #define SNAKE_PLAYPAUSE BUTTON_SELECT
105 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
106 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
107 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
108 (CONFIG_KEYPAD == SANSA_M200_PAD)
109 #define SNAKE_QUIT BUTTON_POWER
110 #define SNAKE_LEFT BUTTON_LEFT
111 #define SNAKE_RIGHT BUTTON_RIGHT
112 #define SNAKE_UP BUTTON_UP
113 #define SNAKE_DOWN BUTTON_DOWN
114 #define SNAKE_PLAYPAUSE BUTTON_SELECT
116 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
117 #define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
118 #define SNAKE_LEFT BUTTON_LEFT
119 #define SNAKE_RIGHT BUTTON_RIGHT
120 #define SNAKE_UP BUTTON_UP
121 #define SNAKE_DOWN BUTTON_DOWN
122 #define SNAKE_PLAYPAUSE BUTTON_SELECT
124 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
125 #define SNAKE_QUIT BUTTON_POWER
126 #define SNAKE_LEFT BUTTON_LEFT
127 #define SNAKE_RIGHT BUTTON_RIGHT
128 #define SNAKE_UP BUTTON_SCROLL_UP
129 #define SNAKE_DOWN BUTTON_SCROLL_DOWN
130 #define SNAKE_PLAYPAUSE BUTTON_PLAY
132 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
133 #define SNAKE_QUIT BUTTON_BACK
134 #define SNAKE_LEFT BUTTON_LEFT
135 #define SNAKE_RIGHT BUTTON_RIGHT
136 #define SNAKE_UP BUTTON_UP
137 #define SNAKE_DOWN BUTTON_DOWN
138 #define SNAKE_PLAYPAUSE BUTTON_SELECT
140 #elif (CONFIG_KEYPAD == MROBE100_PAD)
141 #define SNAKE_QUIT BUTTON_POWER
142 #define SNAKE_LEFT BUTTON_LEFT
143 #define SNAKE_RIGHT BUTTON_RIGHT
144 #define SNAKE_UP BUTTON_UP
145 #define SNAKE_DOWN BUTTON_DOWN
146 #define SNAKE_PLAYPAUSE BUTTON_SELECT
148 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
149 #define SNAKE_QUIT BUTTON_RC_REC
150 #define SNAKE_LEFT BUTTON_RC_REW
151 #define SNAKE_RIGHT BUTTON_RC_FF
152 #define SNAKE_UP BUTTON_RC_VOL_UP
153 #define SNAKE_DOWN BUTTON_RC_VOL_DOWN
154 #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
156 #define SNAKE_RC_QUIT BUTTON_REC
158 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
159 #define SNAKE_QUIT BUTTON_BACK
160 #define SNAKE_LEFT BUTTON_LEFT
161 #define SNAKE_RIGHT BUTTON_RIGHT
162 #define SNAKE_UP BUTTON_UP
163 #define SNAKE_DOWN BUTTON_DOWN
164 #define SNAKE_PLAYPAUSE BUTTON_PLAY
166 #elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) || \
167 (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
168 #define SNAKE_QUIT BUTTON_POWER
169 #define SNAKE_LEFT BUTTON_LEFT
170 #define SNAKE_RIGHT BUTTON_RIGHT
171 #define SNAKE_UP BUTTON_UP
172 #define SNAKE_DOWN BUTTON_DOWN
173 #define SNAKE_PLAYPAUSE BUTTON_MENU
175 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
176 #define SNAKE_QUIT BUTTON_POWER
177 #define SNAKE_LEFT BUTTON_PREV
178 #define SNAKE_RIGHT BUTTON_NEXT
179 #define SNAKE_UP BUTTON_UP
180 #define SNAKE_DOWN BUTTON_DOWN
181 #define SNAKE_PLAYPAUSE BUTTON_MENU
183 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
184 #define SNAKE_QUIT BUTTON_REC
185 #define SNAKE_LEFT BUTTON_LEFT
186 #define SNAKE_RIGHT BUTTON_RIGHT
187 #define SNAKE_UP BUTTON_UP
188 #define SNAKE_DOWN BUTTON_DOWN
189 #define SNAKE_PLAYPAUSE BUTTON_PLAY
191 #elif CONFIG_KEYPAD == MROBE500_PAD
192 #define SNAKE_QUIT BUTTON_POWER
193 #define SNAKE_RC_QUIT BUTTON_RC_DOWN
195 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
196 #define SNAKE_QUIT BUTTON_POWER
198 #elif (CONFIG_KEYPAD == ONDAVX777_PAD)
199 #define SNAKE_QUIT BUTTON_POWER
201 #elif CONFIG_KEYPAD == COWON_D2_PAD
202 #define SNAKE_QUIT BUTTON_POWER
204 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
205 #define SNAKE_QUIT BUTTON_REC
206 #define SNAKE_LEFT BUTTON_PREV
207 #define SNAKE_RIGHT BUTTON_NEXT
208 #define SNAKE_UP BUTTON_UP
209 #define SNAKE_DOWN BUTTON_DOWN
210 #define SNAKE_PLAYPAUSE BUTTON_PLAY
212 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
213 #define SNAKE_QUIT (BUTTON_REC|BUTTON_PLAY)
214 #define SNAKE_LEFT BUTTON_VOL_DOWN
215 #define SNAKE_RIGHT BUTTON_VOL_UP
216 #define SNAKE_UP BUTTON_REW
217 #define SNAKE_DOWN BUTTON_FF
218 #define SNAKE_PLAYPAUSE BUTTON_PLAY
220 #elif CONFIG_KEYPAD == MPIO_HD300_PAD
221 #define SNAKE_QUIT (BUTTON_REC|BUTTON_REPEAT)
222 #define SNAKE_LEFT BUTTON_REW
223 #define SNAKE_RIGHT BUTTON_FF
224 #define SNAKE_UP BUTTON_UP
225 #define SNAKE_DOWN BUTTON_DOWN
226 #define SNAKE_PLAYPAUSE BUTTON_PLAY
228 #else
229 #error No keymap defined!
230 #endif
232 #ifdef HAVE_TOUCHSCREEN
233 #ifndef SNAKE_QUIT
234 #define SNAKE_QUIT BUTTON_TOPLEFT
235 #endif
236 #ifndef SNAKE_LEFT
237 #define SNAKE_LEFT BUTTON_MIDLEFT
238 #endif
239 #ifndef SNAKE_RIGHT
240 #define SNAKE_RIGHT BUTTON_MIDRIGHT
241 #endif
242 #ifndef SNAKE_UP
243 #define SNAKE_UP BUTTON_TOPMIDDLE
244 #endif
245 #ifndef SNAKE_DOWN
246 #define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
247 #endif
248 #ifndef SNAKE_PLAYPAUSE
249 #define SNAKE_PLAYPAUSE BUTTON_CENTER
250 #endif
251 #endif
253 #define BOARD_WIDTH (LCD_WIDTH/4)
254 #define BOARD_HEIGHT (LCD_HEIGHT/4)
256 #define CONFIG_FILE_NAME "snake.cfg"
257 #define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/snake.score"
258 #define NUM_SCORES 5
260 static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
261 static unsigned int score, level = 1;
262 static int dir;
263 static bool apple, dead, ingame;
264 static struct highscore highscores[NUM_SCORES];
266 static struct configdata config[] = {
267 {TYPE_INT, 1, 9, { .int_p = &level }, "level", NULL},
270 static void snake_die (void)
272 rb->lcd_clear_display();
273 rb->lcd_puts(0,0,"Oops...");
274 rb->lcd_putsf(0,1,"Your score: %d",score);
275 if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) {
276 rb->lcd_puts(0,2,"New High Score!");
278 else {
279 rb->lcd_putsf(0,2,"High Score: %d", highscores[0].score);
281 rb->lcd_update();
282 rb->sleep(3*HZ);
283 dead=true;
286 static void snake_colission (short x, short y)
288 if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0) {
289 snake_die();
290 return;
292 switch (board[x][y]) {
293 case 0:
294 break;
295 case -1:
296 snakelength+=2;
297 score+=level;
298 apple=false;
299 break;
300 default:
301 snake_die();
302 break;
306 static void snake_move_head (short x, short y)
308 switch (dir) {
309 case 0:
310 y-=1;
311 break;
312 case 1:
313 x+=1;
314 break;
315 case 2:
316 y+=1;
317 break;
318 case 3:
319 x-=1;
320 break;
322 snake_colission (x,y);
323 if (dead)
324 return;
325 board[x][y]=1;
326 rb->lcd_fillrect(x*4,y*4,4,4);
329 static void snake_redraw (void)
331 short x,y;
332 rb->lcd_clear_display();
333 for (x=0; x<BOARD_WIDTH; x++) {
334 for (y=0; y<BOARD_HEIGHT; y++) {
335 switch (board[x][y]) {
336 case -1:
337 rb->lcd_fillrect((x*4)+1,y*4,2,4);
338 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
339 break;
340 case 0:
341 break;
342 default:
343 rb->lcd_fillrect(x*4,y*4,4,4);
344 break;
348 rb->lcd_update();
351 static void snake_frame (void)
353 short x,y,head=0;
354 for (x=0; x<BOARD_WIDTH; x++) {
355 for (y=0; y<BOARD_HEIGHT; y++) {
356 switch (board[x][y]) {
357 case 1:
358 if (!head) {
359 snake_move_head(x,y);
360 if (dead)
361 return;
362 board[x][y]++;
363 head=1;
365 break;
366 case 0:
367 break;
368 case -1:
369 break;
370 default:
371 if (board[x][y]==snakelength) {
372 board[x][y]=0;
373 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
374 rb->lcd_fillrect(x*4,y*4,4,4);
375 rb->lcd_set_drawmode(DRMODE_SOLID);
377 else
378 board[x][y]++;
379 break;
383 rb->lcd_update();
386 static void snake_game_init(void) {
387 short x,y;
388 rb->lcd_clear_display();
390 for (x=0; x<BOARD_WIDTH; x++) {
391 for (y=0; y<BOARD_HEIGHT; y++) {
392 board[x][y]=0;
395 apple=false;
396 dead=false;
397 snakelength=4;
398 score=0;
399 dir=1;
400 board[11][7]=1;
403 static int snake_menu_cb(int action, const struct menu_item_ex *this_item)
405 if(action == ACTION_REQUEST_MENUITEM
406 && !ingame && ((intptr_t)this_item)==0)
407 return ACTION_EXIT_MENUITEM;
408 return action;
411 static int snake_game_menu(void)
413 MENUITEM_STRINGLIST(main_menu,"Snake Menu",snake_menu_cb,
414 "Resume Game",
415 "Start New Game",
416 "Snake Speed",
417 "High Score",
418 "Playback Control",
419 "Quit");
420 int selected = 0;
422 rb->button_clear_queue();
424 while (true) {
425 switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
426 case 0:
427 snake_redraw();
428 return 0;
429 case 1:
430 snake_game_init();
431 return 0;
432 case 2:
433 rb->set_int("Snake Speed", "", UNIT_INT, &level,
434 NULL, 1, 1, 9, NULL);
435 break;
436 case 3:
437 highscore_show(-1, highscores, NUM_SCORES, true);
438 rb->lcd_setfont(FONT_UI);
439 break;
440 case 4:
441 playback_control(NULL);
442 break;
443 case 5:
444 return 1;
445 case MENU_ATTACHED_USB:
446 return 1;
447 default:
448 break;
453 static int snake_game_loop (void) {
454 int button;
455 short x,y;
456 bool pause = false;
458 if (snake_game_menu())
459 return 1;
461 ingame = true;
462 while (true) {
463 if (!pause) {
464 snake_frame();
465 if (dead) {
466 ingame = false;
467 return 0;
469 if (!apple) {
470 do {
471 x=rb->rand() % BOARD_WIDTH;
472 y=rb->rand() % BOARD_HEIGHT;
473 } while (board[x][y]);
474 apple=true;
475 board[x][y]=-1;
476 rb->lcd_fillrect((x*4)+1,y*4,2,4);
477 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
480 rb->sleep(HZ/level);
483 button=rb->button_get(false);
485 #ifdef HAS_BUTTON_HOLD
486 if (rb->button_hold() && !pause)
487 button = SNAKE_PLAYPAUSE;
488 #endif
489 switch (button) {
490 case SNAKE_UP:
491 if (dir!=2) dir=0;
492 break;
493 case SNAKE_RIGHT:
494 if (dir!=3) dir=1;
495 break;
496 case SNAKE_DOWN:
497 if (dir!=0) dir=2;
498 break;
499 case SNAKE_LEFT:
500 if (dir!=1) dir=3;
501 break;
502 case SNAKE_PLAYPAUSE:
503 pause = !pause;
504 if (pause)
505 rb->splash (HZ, "Paused");
506 else
507 snake_redraw();
508 break;
509 #ifdef SNAKE_RC_QUIT
510 case SNAKE_RC_QUIT:
511 #endif
512 case SNAKE_QUIT:
513 return 0;
514 break;
515 default:
516 if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
517 return 1;
518 break;
523 enum plugin_status plugin_start(const void* parameter)
525 (void)parameter;
527 configfile_load(CONFIG_FILE_NAME, config, 1, 0);
528 highscore_load(SCORE_FILE, highscores, NUM_SCORES);
529 rb->lcd_clear_display();
530 ingame = false;
531 while(snake_game_loop() == 0)
533 configfile_save(CONFIG_FILE_NAME, config, 1, 0);
534 highscore_save(SCORE_FILE, highscores, NUM_SCORES);
535 return PLUGIN_OK;