1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (c) 2010 Thomas Martitz
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
26 #include "buttonmap.h"
30 #include "touchscreen.h"
32 static int last_y
, last_x
;
34 static long last_button_tick
;
40 } last_touch_state
= STATE_UNKNOWN
;
43 * this notifies us in an interrupt-like fashion whether the user just
44 * began or stopped the touch action + where (pixel coordinates) */
45 JNIEXPORT
void JNICALL
46 Java_org_rockbox_RockboxFramebuffer_touchHandler(JNIEnv
*env
, jobject
this,
47 bool down
, int x
, int y
)
53 last_touch_state
= STATE_DOWN
;
55 last_touch_state
= STATE_UP
;
62 * this writes in an interrupt-like fashion the button events that the user
63 * generated by pressing/releasing them to a variable */
64 JNIEXPORT
bool JNICALL
65 Java_org_rockbox_RockboxFramebuffer_buttonHandler(JNIEnv
*env
, jobject
this,
66 int keycode
, bool state
)
71 int button
= key_to_button(keycode
);
73 if (button
== BUTTON_NONE
)
79 last_button_tick
= current_tick
;
84 void button_init_device(void)
89 int button_read_device(int *data
)
92 /* Get grid button/coordinates based on the current touchscreen mode
94 * Caveat: the caller seemingly depends on *data always being filled with
95 * the last known touchscreen position, so always call
96 * touchscreen_to_pixels() */
97 int touch
= touchscreen_to_pixels(last_x
, last_y
, data
);
99 if (last_touch_state
== STATE_DOWN
)
102 if (TIME_AFTER(current_tick
, last_button_tick
+5))