Bump version numbers for 3.13
[maemo-rb.git] / apps / gui / viewport.c
blob760e13cff7c8af2b49c88e32acbb7a7e20100f4a
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 by Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include <stdlib.h>
23 #include "config.h"
24 #include "lcd.h"
25 #ifdef HAVE_REMOTE_LCD
26 #include "lcd-remote.h"
27 #endif
28 #include "font.h"
29 #include "viewport.h"
30 #include "screen_access.h"
31 #include "settings.h"
32 #include "misc.h"
33 #include "list.h"
34 /*some short cuts for fg/bg/line selector handling */
35 #ifdef HAVE_LCD_COLOR
36 #define FG_FALLBACK global_settings.fg_color
37 #define BG_FALLBACK global_settings.bg_color
38 #else
39 #define FG_FALLBACK LCD_DEFAULT_FG
40 #define BG_FALLBACK LCD_DEFAULT_BG
41 #endif
42 #ifdef HAVE_REMOTE_LCD
43 #define REMOTE_FG_FALLBACK LCD_REMOTE_DEFAULT_FG
44 #define REMOTE_BG_FALLBACK LCD_REMOTE_DEFAULT_BG
45 #endif
48 /* all below isn't needed for pc tools (i.e. checkwps/wps editor)
49 * only viewport_parse_viewport() is */
50 #ifndef __PCTOOL__
51 #include "string.h"
52 #include "kernel.h"
53 #include "system.h"
54 #include "statusbar.h"
55 #include "appevents.h"
56 #include "panic.h"
57 #ifdef HAVE_LCD_BITMAP
58 #include "language.h"
59 #endif
60 #include "statusbar-skinned.h"
61 #include "skin_engine/skin_engine.h"
62 #include "debug.h"
64 #define VPSTACK_DEPTH 16
65 struct viewport_stack_item
67 struct viewport* vp;
68 bool enabled;
71 #ifdef HAVE_LCD_BITMAP
72 static void viewportmanager_redraw(void* data);
74 static int theme_stack_top[NB_SCREENS]; /* the last item added */
75 static struct viewport_stack_item theme_stack[NB_SCREENS][VPSTACK_DEPTH];
76 static bool is_theme_enabled(enum screen_type screen);
79 static void toggle_events(bool enable)
81 if (enable)
83 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
84 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
85 add_event(LCD_EVENT_ACTIVATION, false, do_sbs_update_callback);
86 #endif
87 add_event(PLAYBACK_EVENT_TRACK_CHANGE, false,
88 do_sbs_update_callback);
89 add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false,
90 do_sbs_update_callback);
92 else
94 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
95 remove_event(LCD_EVENT_ACTIVATION, do_sbs_update_callback);
96 #endif
97 remove_event(PLAYBACK_EVENT_TRACK_CHANGE, do_sbs_update_callback);
98 remove_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, do_sbs_update_callback);
99 remove_event(GUI_EVENT_ACTIONUPDATE, viewportmanager_redraw);
104 static void toggle_theme(enum screen_type screen, bool force)
106 bool enable_event = false;
107 static bool was_enabled[NB_SCREENS] = {false};
108 static bool after_boot[NB_SCREENS] = {false};
110 FOR_NB_SCREENS(i)
112 enable_event = enable_event || is_theme_enabled(i);
113 sb_set_title_text(NULL, Icon_NOICON, i);
115 toggle_events(enable_event);
117 if (is_theme_enabled(screen))
119 bool first_boot = theme_stack_top[screen] == 0;
120 /* remove the left overs from the previous screen.
121 * could cause a tiny flicker. Redo your screen code if that happens */
122 #ifdef HAVE_BACKDROP_IMAGE
123 skin_backdrop_show(sb_get_backdrop(screen));
124 #endif
125 if (LIKELY(after_boot[screen]) && (!was_enabled[screen] || force))
127 struct viewport deadspace, user;
128 viewport_set_defaults(&user, screen);
129 deadspace = user; /* get colours and everything */
130 /* above */
131 deadspace.x = 0;
132 deadspace.y = 0;
133 deadspace.width = screens[screen].lcdwidth;
134 deadspace.height = user.y;
135 if (deadspace.width && deadspace.height)
137 screens[screen].set_viewport(&deadspace);
138 screens[screen].clear_viewport();
139 screens[screen].update_viewport();
141 /* below */
142 deadspace.y = user.y + user.height;
143 deadspace.height = screens[screen].lcdheight - deadspace.y;
144 if (deadspace.width && deadspace.height)
146 screens[screen].set_viewport(&deadspace);
147 screens[screen].clear_viewport();
148 screens[screen].update_viewport();
150 /* left */
151 deadspace.x = 0;
152 deadspace.y = 0;
153 deadspace.width = user.x;
154 deadspace.height = screens[screen].lcdheight;
155 if (deadspace.width && deadspace.height)
157 screens[screen].set_viewport(&deadspace);
158 screens[screen].clear_viewport();
159 screens[screen].update_viewport();
161 /* below */
162 deadspace.x = user.x + user.width;
163 deadspace.width = screens[screen].lcdwidth - deadspace.x;
164 if (deadspace.width && deadspace.height)
166 screens[screen].set_viewport(&deadspace);
167 screens[screen].clear_viewport();
168 screens[screen].update_viewport();
170 screens[screen].set_viewport(NULL);
172 intptr_t force = first_boot?0:1;
174 send_event(GUI_EVENT_ACTIONUPDATE, (void*)force);
176 else
178 #if LCD_DEPTH > 1 || (defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1)
179 screens[screen].backdrop_show(NULL);
180 #endif
181 screens[screen].stop_scroll();
182 skinlist_set_cfg(screen, NULL);
184 /* let list initialize viewport in case viewport dimensions is changed. */
185 send_event(GUI_EVENT_THEME_CHANGED, NULL);
186 FOR_NB_SCREENS(i)
187 was_enabled[i] = is_theme_enabled(i);
188 #ifdef HAVE_TOUCHSCREEN
189 sb_bypass_touchregions(!is_theme_enabled(SCREEN_MAIN));
190 #endif
191 after_boot[screen] = true;
194 void viewportmanager_theme_enable(enum screen_type screen, bool enable,
195 struct viewport *viewport)
197 int top = ++theme_stack_top[screen];
198 if (top >= VPSTACK_DEPTH-1)
199 panicf("Stack overflow... viewportmanager");
200 theme_stack[screen][top].enabled = enable;
201 theme_stack[screen][top].vp = viewport;
202 toggle_theme(screen, false);
203 /* then be nice and set the viewport up */
204 if (viewport)
205 viewport_set_defaults(viewport, screen);
208 void viewportmanager_theme_undo(enum screen_type screen, bool force_redraw)
210 int top = --theme_stack_top[screen];
211 if (top < 0)
212 panicf("Stack underflow... viewportmanager");
214 toggle_theme(screen, force_redraw);
218 static bool is_theme_enabled(enum screen_type screen)
220 int top = theme_stack_top[screen];
221 return theme_stack[screen][top].enabled;
223 #endif /* HAVE_LCD_BITMAP */
225 int viewport_get_nb_lines(const struct viewport *vp)
227 #ifdef HAVE_LCD_BITMAP
228 if (!vp->line_height)
229 return vp->height/font_get(vp->font)->height;
230 return vp->height/vp->line_height;
231 #else
232 (void)vp;
233 return 2;
234 #endif
237 static void viewportmanager_redraw(void* data)
239 FOR_NB_SCREENS(i)
241 #ifdef HAVE_LCD_BITMAP
242 if (is_theme_enabled(i))
243 sb_skin_update(i, NULL != data);
244 #else
245 (void)data;
246 gui_statusbar_draw(&statusbars.statusbars[i], NULL, NULL);
247 #endif
251 void viewportmanager_init()
253 #ifdef HAVE_LCD_BITMAP
254 FOR_NB_SCREENS(i)
256 theme_stack_top[i] = -1; /* the next call fixes this to 0 */
257 /* We always want the theme enabled by default... */
258 viewportmanager_theme_enable(i, true, NULL);
260 #else
261 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
262 #endif
265 #ifdef HAVE_LCD_BITMAP
266 void viewportmanager_theme_changed(const int which)
268 #ifdef HAVE_BUTTONBAR
269 if (which & THEME_BUTTONBAR)
270 { /* don't handle further, the custom ui viewport ignores the buttonbar,
271 * as does viewport_set_defaults(), since only lists use it*/
272 screens[SCREEN_MAIN].has_buttonbar = global_settings.buttonbar;
274 #endif
275 if (which & THEME_LANGUAGE)
278 if (which & (THEME_STATUSBAR|THEME_UI_VIEWPORT))
280 FOR_NB_SCREENS(i)
282 /* This can probably be done better...
283 * disable the theme so it's forced to do a full redraw */
284 viewportmanager_theme_enable(i, false, NULL);
285 viewportmanager_theme_undo(i, true);
288 send_event(GUI_EVENT_THEME_CHANGED, NULL);
291 #ifdef HAVE_TOUCHSCREEN
292 /* check if a point (x and y coordinates) are within a viewport */
293 bool viewport_point_within_vp(const struct viewport *vp,
294 const int x, const int y)
296 bool is_x = (x >= vp->x && x < (vp->x + vp->width));
297 bool is_y = (y >= vp->y && y < (vp->y + vp->height));
298 return (is_x && is_y);
300 #endif /* HAVE_TOUCHSCREEN */
302 static void set_default_align_flags(struct viewport *vp)
304 vp->flags &= ~VP_FLAG_ALIGNMENT_MASK;
305 if (UNLIKELY(lang_is_rtl()))
306 vp->flags |= VP_FLAG_ALIGN_RIGHT;
309 #endif /* HAVE_LCD_BITMAP */
310 #endif /* __PCTOOL__ */
312 void viewport_set_fullscreen(struct viewport *vp,
313 const enum screen_type screen)
315 vp->x = 0;
316 vp->y = 0;
317 vp->width = screens[screen].lcdwidth;
318 vp->height = screens[screen].lcdheight;
320 #ifdef HAVE_LCD_BITMAP
321 #ifndef __PCTOOL__
322 set_default_align_flags(vp);
323 #endif
324 vp->font = screens[screen].getuifont();
325 vp->line_height = 0; /* calculate from font height */
326 vp->drawmode = DRMODE_SOLID;
327 #if LCD_DEPTH > 1
328 #ifdef HAVE_REMOTE_LCD
329 /* We only need this test if there is a remote LCD */
330 if (screen == SCREEN_MAIN)
331 #endif
333 vp->fg_pattern = FG_FALLBACK;
334 vp->bg_pattern = BG_FALLBACK;
335 #ifdef HAVE_LCD_COLOR
336 vp->lss_pattern = global_settings.lss_color;
337 vp->lse_pattern = global_settings.lse_color;
338 vp->lst_pattern = global_settings.lst_color;
339 #endif
341 #endif
343 #if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
344 if (screen == SCREEN_REMOTE)
346 vp->fg_pattern = LCD_REMOTE_DEFAULT_FG;
347 vp->bg_pattern = LCD_REMOTE_DEFAULT_BG;
349 #endif
350 #endif
353 void viewport_set_defaults(struct viewport *vp,
354 const enum screen_type screen)
356 #if defined(HAVE_LCD_BITMAP) && !defined(__PCTOOL__)
357 struct viewport *sbs_area = NULL;
358 if (!is_theme_enabled(screen))
360 viewport_set_fullscreen(vp, screen);
361 return;
363 sbs_area = sb_skin_get_info_vp(screen);
365 if (sbs_area)
366 *vp = *sbs_area;
367 else
368 #endif /* HAVE_LCD_BITMAP */
369 viewport_set_fullscreen(vp, screen);
373 #ifdef HAVE_LCD_BITMAP
375 int get_viewport_default_colour(enum screen_type screen, bool fgcolour)
377 (void)screen; (void)fgcolour;
378 #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
379 int colour;
380 if (fgcolour)
382 #if (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
383 if (screen == SCREEN_REMOTE)
384 colour = REMOTE_FG_FALLBACK;
385 else
386 #endif
387 #if defined(HAVE_LCD_COLOR)
388 colour = global_settings.fg_color;
389 #else
390 colour = FG_FALLBACK;
391 #endif
393 else
395 #if (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
396 if (screen == SCREEN_REMOTE)
397 colour = REMOTE_BG_FALLBACK;
398 else
399 #endif
400 #if defined(HAVE_LCD_COLOR)
401 colour = global_settings.bg_color;
402 #else
403 colour = BG_FALLBACK;
404 #endif
406 return colour;
407 #else
408 return 0;
409 #endif /* LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1 */
412 #endif