1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2007 Michael Sevakis
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include <sys/types.h>
24 #include "voice_thread.h"
30 #include "codecs/libspeex/speex/speex.h"
32 /* Define any of these as "1" and uncomment the LOGF_ENABLE line to log
33 regular and/or timeout messages */
34 #define VOICE_LOGQUEUES 0
35 #define VOICE_LOGQUEUES_SYS_TIMEOUT 0
37 /*#define LOGF_ENABLE*/
41 #define LOGFQUEUE logf
43 #define LOGFQUEUE(...)
46 #if VOICE_LOGQUEUES_SYS_TIMEOUT
47 #define LOGFQUEUE_SYS_TIMEOUT logf
49 #define LOGFQUEUE_SYS_TIMEOUT(...)
52 #ifndef IBSS_ATTR_VOICE_STACK
53 #define IBSS_ATTR_VOICE_STACK IBSS_ATTR
56 #define VOICE_FRAME_SIZE 320 /* Samples / frame */
57 #define VOICE_SAMPLE_RATE 16000 /* Sample rate in HZ */
58 #define VOICE_SAMPLE_DEPTH 16 /* Sample depth in bits */
60 /* Voice thread variables */
61 static unsigned int voice_thread_id
= 0;
62 static long voice_stack
[(DEFAULT_STACK_SIZE
+ 0x3C0)/sizeof(long)] IBSS_ATTR_VOICE_STACK
;
63 static const char voice_thread_name
[] = "voice";
65 /* Voice thread synchronization objects */
66 static struct event_queue voice_queue SHAREDBSS_ATTR
;
67 static struct mutex voice_mutex SHAREDBSS_ATTR
;
68 static struct queue_sender_list voice_queue_sender_list SHAREDBSS_ATTR
;
69 static bool voice_done SHAREDDATA_ATTR
= true;
71 /* Buffer for decoded samples */
72 static spx_int16_t voice_output_buf
[VOICE_FRAME_SIZE
] CACHEALIGN_ATTR
;
74 enum voice_thread_states
76 TSTATE_STOPPED
= 0, /* Voice thread is stopped and awaiting commands */
77 TSTATE_DECODE
, /* Voice is decoding a clip */
78 TSTATE_BUFFER_INSERT
, /* Voice is sending decoded audio to PCM */
81 enum voice_thread_messages
83 Q_VOICE_NULL
= 0, /* A message for thread sync - no effect on state */
84 Q_VOICE_PLAY
, /* Play a clip */
85 Q_VOICE_STOP
, /* Stop current clip */
86 Q_VOICE_STATE
, /* Query playing state */
89 /* Structure to store clip data callback info */
92 pcm_play_callback_type get_more
; /* Callback to get more clips */
93 unsigned char *start
; /* Start of clip */
94 size_t size
; /* Size of clip */
97 /* Private thread data for its current state that must be passed to its
98 * internal functions */
99 struct voice_thread_data
101 int state
; /* Thread state (TSTATE_*) */
102 struct queue_event ev
; /* Last queue event pulled from queue */
103 void *st
; /* Decoder instance */
104 SpeexBits bits
; /* Bit cursor */
105 struct dsp_config
*dsp
; /* DSP used for voice output */
106 struct voice_info vi
; /* Copy of clip data */
107 const char *src
[2]; /* Current output buffer pointers */
108 int lookahead
; /* Number of samples to drop at start of clip */
109 int count
; /* Count of samples remaining to send to PCM */
112 /* Audio playback is in a playing state? */
113 static inline bool playback_is_playing(void)
115 return (audio_status() & AUDIO_STATUS_PLAY
) != 0;
118 /* Stop any current clip and start playing a new one */
119 void mp3_play_data(const unsigned char* start
, int size
,
120 pcm_play_callback_type get_more
)
122 /* Shared struct to get data to the thread - once it replies, it has
123 * safely cached it in its own private data */
124 static struct voice_info voice_clip SHAREDBSS_ATTR
;
126 if (get_more
!= NULL
&& start
!= NULL
&& (ssize_t
)size
> 0)
128 mutex_lock(&voice_mutex
);
130 voice_clip
.get_more
= get_more
;
131 voice_clip
.start
= (unsigned char *)start
;
132 voice_clip
.size
= size
;
133 LOGFQUEUE("mp3 >| voice Q_VOICE_PLAY");
134 queue_send(&voice_queue
, Q_VOICE_PLAY
, (intptr_t)&voice_clip
);
136 mutex_unlock(&voice_mutex
);
140 /* Stop current voice clip from playing */
141 void mp3_play_stop(void)
143 if(!audio_is_thread_ready())
146 mutex_lock(&voice_mutex
); /* Sync against voice_stop */
147 LOGFQUEUE("mp3 >| voice Q_VOICE_STOP: 1");
148 queue_send(&voice_queue
, Q_VOICE_STOP
, 1);
150 mutex_unlock(&voice_mutex
);
153 void mp3_play_pause(bool play
)
159 /* Tell is voice is still in a playing state */
160 bool mp3_is_playing(void)
162 /* TODO: Implement a timeout or state query function for event objects */
163 LOGFQUEUE("mp3 >| voice Q_VOICE_STATE");
164 int state
= queue_send(&voice_queue
, Q_VOICE_STATE
, 0);
165 return state
!= TSTATE_STOPPED
;
168 /* This function is meant to be used by the buffer request functions to
169 ensure the codec is no longer active */
170 void voice_stop(void)
172 mutex_lock(&voice_mutex
);
174 /* Stop the output and current clip */
177 /* Careful if using sync objects in talk.c - make sure locking order is
178 * observed with one or the other always granted first */
180 /* Unqueue all future clips */
183 /* Wait for any final queue_post to be processed */
184 LOGFQUEUE("mp3 >| voice Q_VOICE_NULL");
185 queue_send(&voice_queue
, Q_VOICE_NULL
, 0);
187 mutex_unlock(&voice_mutex
);
190 /* Wait for voice to finish speaking. */
191 void voice_wait(void)
193 /* NOTE: One problem here is that we can't tell if another thread started a
194 * new clip by the time we wait. This should be resolvable if conditions
195 * ever require knowing the very clip you requested has finished. */
197 /* Wait for PCM buffer to be exhausted. Works only if not playing. */
198 while(!voice_done
|| (!playback_is_playing() && pcm_is_playing()))
202 /* Initialize voice thread data that must be valid upon starting and the
203 * setup the DSP parameters */
204 static void voice_data_init(struct voice_thread_data
*td
)
206 td
->state
= TSTATE_STOPPED
;
207 td
->dsp
= (struct dsp_config
*)dsp_configure(NULL
, DSP_MYDSP
,
210 dsp_configure(td
->dsp
, DSP_RESET
, 0);
211 dsp_configure(td
->dsp
, DSP_SET_FREQUENCY
, VOICE_SAMPLE_RATE
);
212 dsp_configure(td
->dsp
, DSP_SET_SAMPLE_DEPTH
, VOICE_SAMPLE_DEPTH
);
213 dsp_configure(td
->dsp
, DSP_SET_STEREO_MODE
, STEREO_MONO
);
216 /* Voice thread message processing */
217 static void voice_message(struct voice_thread_data
*td
)
224 LOGFQUEUE("voice < Q_VOICE_PLAY");
225 /* Put up a block for completion signal */
228 /* Copy the clip info */
229 td
->vi
= *(struct voice_info
*)td
->ev
.data
;
231 /* Be sure audio buffer is initialized */
232 audio_restore_playback(AUDIO_WANT_VOICE
);
234 /* We need nothing more from the sending thread - let it run */
235 queue_reply(&voice_queue
, 1);
237 if (td
->state
== TSTATE_STOPPED
)
242 else if (!playback_is_playing())
244 /* Just voice, stop any clip still playing */
248 /* Clean-start the decoder */
249 td
->st
= speex_decoder_init(&speex_wb_mode
);
251 /* Make bit buffer use our own buffer */
252 speex_bits_set_bit_buffer(&td
->bits
, td
->vi
.start
, td
->vi
.size
);
253 speex_decoder_ctl(td
->st
, SPEEX_GET_LOOKAHEAD
, &td
->lookahead
);
255 td
->state
= TSTATE_DECODE
;
259 LOGFQUEUE("voice < Q_VOICE_STOP: %ld", (long)td
->ev
.data
);
261 if (td
->ev
.data
!= 0 && !playback_is_playing())
263 /* If not playing, it's just voice so stop pcm playback */
270 td
->state
= TSTATE_STOPPED
;
275 LOGFQUEUE("voice < Q_VOICE_STATE");
276 queue_reply(&voice_queue
, td
->state
);
278 if (td
->state
== TSTATE_STOPPED
)
279 break; /* Not in a playback state */
284 /* Default messages get a reply and thread continues with no
285 * state transition */
286 LOGFQUEUE("voice < default");
288 if (td
->state
== TSTATE_STOPPED
)
289 break; /* Not in playback state */
291 queue_reply(&voice_queue
, 0);
295 queue_wait(&voice_queue
, &td
->ev
);
299 /* Voice thread entrypoint */
300 static void voice_thread(void)
302 struct voice_thread_data td
;
304 voice_data_init(&td
);
306 /* audio thread will only set this once after it finished the final
307 * audio hardware init so this little construct is safe - even
309 while (!audio_is_thread_ready())
316 td
.state
= TSTATE_DECODE
;
318 if (!queue_empty(&voice_queue
))
321 queue_wait(&voice_queue
, &td
.ev
);
326 /* Branch to initial start point or branch back to previous
327 * operation if interrupted by a message */
330 case TSTATE_DECODE
: goto voice_decode
;
331 case TSTATE_BUFFER_INSERT
: goto buffer_insert
;
332 default: goto message_wait
;
337 /* Decode the data */
338 if (speex_decode_int(td
.st
, &td
.bits
, voice_output_buf
) < 0)
340 /* End of stream or error - get next clip */
343 if (td
.vi
.get_more
!= NULL
)
344 td
.vi
.get_more(&td
.vi
.start
, &td
.vi
.size
);
346 if (td
.vi
.start
!= NULL
&& (ssize_t
)td
.vi
.size
> 0)
348 /* Make bit buffer use our own buffer */
349 speex_bits_set_bit_buffer(&td
.bits
, td
.vi
.start
, td
.vi
.size
);
350 /* Don't skip any samples when we're stringing clips together */
353 /* Paranoid check - be sure never to somehow get stuck in a
354 * loop without listening to the queue */
357 if (!queue_empty(&voice_queue
))
363 /* If all clips are done and not playing, force pcm playback. */
364 if (!pcm_is_playing())
367 /* Synthesize a stop request */
368 /* NOTE: We have no way to know when the pcm data placed in the
369 * buffer is actually consumed and playback has reached the end
370 * so until the info is available or inferred somehow, this will
371 * not be accurate and the stopped signal will come too soon.
372 * ie. You may not hear the "Shutting Down" splash even though
373 * it waits for voice to stop. */
374 td
.ev
.id
= Q_VOICE_STOP
;
375 td
.ev
.data
= 0; /* Let PCM drain by itself */
377 goto message_process
;
382 /* Output the decoded frame */
383 td
.count
= VOICE_FRAME_SIZE
- td
.lookahead
;
384 td
.src
[0] = (const char *)&voice_output_buf
[td
.lookahead
];
386 td
.lookahead
-= MIN(VOICE_FRAME_SIZE
, td
.lookahead
);
389 /* Process the PCM samples in the DSP and send out for mixing */
390 td
.state
= TSTATE_BUFFER_INSERT
;
394 int out_count
= dsp_output_count(td
.dsp
, td
.count
);
400 if (!queue_empty(&voice_queue
))
403 if ((dest
= pcmbuf_request_voice_buffer(&out_count
)) != NULL
)
409 /* Get the real input_size for output_size bytes, guarding
410 * against resampling buffer overflows. */
411 inp_count
= dsp_input_count(td
.dsp
, out_count
);
416 /* Input size has grown, no error, just don't write more than
418 if (inp_count
> td
.count
)
419 inp_count
= td
.count
;
421 out_count
= dsp_process(td
.dsp
, dest
, td
.src
, inp_count
);
426 pcmbuf_write_voice_complete(out_count
);
427 td
.count
-= inp_count
;
434 /* Initialize all synchronization objects create the thread */
435 void voice_thread_init(void)
437 logf("Starting voice thread");
438 queue_init(&voice_queue
, false);
439 mutex_init(&voice_mutex
);
441 voice_thread_id
= create_thread(voice_thread
, voice_stack
,
442 sizeof(voice_stack
), CREATE_THREAD_FROZEN
,
443 voice_thread_name
IF_PRIO(, PRIORITY_PLAYBACK
) IF_COP(, CPU
));
445 queue_enable_queue_send(&voice_queue
, &voice_queue_sender_list
,
447 } /* voice_thread_init */
449 /* Unfreeze the voice thread */
450 void voice_thread_resume(void)
452 logf("Thawing voice thread");
453 thread_thaw(voice_thread_id
);
456 #ifdef HAVE_PRIORITY_SCHEDULING
457 /* Set the voice thread priority */
458 void voice_thread_set_priority(int priority
)
460 thread_set_priority(voice_thread_id
, priority
);