New plugin: Resistor code calculator
[maemo-rb.git] / apps / plugins / bitmaps / native / SOURCES
blob6b51cdb078623fb78aeec7d406c4d2cc5ae83e28
1 #ifdef HAVE_LCD_BITMAP
3 /* Brickmania */
4 #ifdef HAVE_LCD_COLOR
5 brickmania_gameover.112x54x16.bmp
7 #if LCD_WIDTH >= 640 /* M:Robe 500 */
8 brickmania_ball.15x15x16.bmp
9 brickmania_bricks.640x480x16.bmp
10 brickmania_pads.640x480x16.bmp
11 brickmania_short_pads.640x480x16.bmp
12 brickmania_long_pads.640x480x16.bmp
13 brickmania_break.640x480x16.bmp
14 brickmania_powerups.640x480x16.bmp
16 #elif LCD_WIDTH >= 480 /* M:Robe 500 */
17 brickmania_ball.11x11x16.bmp
18 brickmania_bricks.480x640x16.bmp
19 brickmania_pads.480x640x16.bmp
20 brickmania_short_pads.480x640x16.bmp
21 brickmania_long_pads.480x640x16.bmp
22 brickmania_break.480x640x16.bmp
23 brickmania_powerups.480x640x16.bmp
25 #elif LCD_WIDTH >= 320 /* Ipod Video */
26 brickmania_ball.5x5x16.bmp
27 brickmania_bricks.320x240x16.bmp
28 brickmania_pads.320x240x16.bmp
29 brickmania_short_pads.320x240x16.bmp
30 brickmania_long_pads.320x240x16.bmp
31 brickmania_break.320x240x16.bmp
32 brickmania_powerups.320x240x16.bmp
34 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) /* Gigabeat F/X/S */
35 brickmania_ball.7x7x16.bmp
36 brickmania_bricks.240x320x16.bmp
37 brickmania_break.240x320x16.bmp
38 brickmania_pads.240x320x16.bmp
39 brickmania_short_pads.240x320x16.bmp
40 brickmania_long_pads.240x320x16.bmp
41 brickmania_powerups.240x320x16.bmp
43 #elif LCD_WIDTH >= 220
44 brickmania_ball.5x5x16.bmp
45 brickmania_bricks.220x176x16.bmp
46 brickmania_pads.220x176x16.bmp
47 brickmania_short_pads.220x176x16.bmp
48 brickmania_long_pads.220x176x16.bmp
49 brickmania_break.220x176x16.bmp
50 brickmania_powerups.220x176x16.bmp
52 #elif LCD_WIDTH >= 176
53 brickmania_ball.5x5x16.bmp
54 brickmania_bricks.176x132x16.bmp
55 brickmania_pads.176x132x16.bmp
56 brickmania_short_pads.176x132x16.bmp
57 brickmania_long_pads.176x132x16.bmp
58 brickmania_powerups.176x132x16.bmp
59 brickmania_break.176x132x16.bmp
61 #elif LCD_WIDTH >= 160
62 brickmania_ball.5x5x16.bmp
63 brickmania_bricks.160x128x16.bmp
64 brickmania_pads.160x128x16.bmp
65 brickmania_short_pads.160x128x16.bmp
66 brickmania_long_pads.160x128x16.bmp
67 brickmania_powerups.160x128x16.bmp
68 brickmania_break.160x128x16.bmp
70 #elif LCD_WIDTH >= 132
71 brickmania_ball.4x4x16.bmp
72 brickmania_bricks.132x80x16.bmp
73 brickmania_pads.132x80x16.bmp
74 brickmania_short_pads.132x80x16.bmp
75 brickmania_long_pads.132x80x16.bmp
76 brickmania_powerups.132x80x16.bmp
77 brickmania_break.132x80x16.bmp
79 #elif LCD_WIDTH >= 128
80 brickmania_ball.4x4x16.bmp
81 brickmania_bricks.128x128x16.bmp
82 brickmania_pads.132x80x16.bmp
83 brickmania_short_pads.132x80x16.bmp
84 brickmania_long_pads.132x80x16.bmp
85 brickmania_powerups.132x80x16.bmp
86 brickmania_break.132x80x16.bmp
87 #endif /* different colour displays */
89 #elif LCD_DEPTH > 1
90 brickmania_gameover.86x43x2.bmp
91 brickmania_pads.160x128x2.bmp
92 brickmania_short_pads.160x128x2.bmp
93 brickmania_long_pads.160x128x2.bmp
94 brickmania_powerups.160x128x2.bmp
95 #if (LCD_WIDTH >= 160)
96 brickmania_ball.5x5x2.bmp
97 brickmania_bricks.160x128x2.bmp
98 #elif LCD_WIDTH >= 138
99 brickmania_ball.5x5x2.bmp
100 brickmania_bricks.138x110x2.bmp
101 #else /* M3, HD200  */
102 brickmania_ball.4x4x2.bmp
103 brickmania_bricks.128x96x2.bmp
104 #endif
105 #else /* mono */
106 brickmania_gameover.59x30x1.bmp
107 brickmania_bricks.112x64x1.bmp
108 brickmania_ball.3x3x1.bmp
109 brickmania_pads.112x64x1.bmp
110 brickmania_short_pads.112x64x1.bmp
111 brickmania_long_pads.112x64x1.bmp
112 brickmania_powerups.112x64x1.bmp
113 #endif
115 /* Jackpot */
116 jackpot_slots.30x420x1.bmp
118 /* Bubbles */
119 #ifdef HAVE_LCD_COLOR
120 #if ((LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)) || \
121     ((LCD_WIDTH >= 480) && (LCD_HEIGHT >= 640))
122 bubbles_emblem.640x480x16.bmp
123 bubbles_background.640x480x16.bmp
124 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
125 bubbles_emblem.320x240x16.bmp
126 bubbles_background.320x240x16.bmp
127 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
128 bubbles_emblem.320x240x16.bmp
129 bubbles_background.240x320x16.bmp
130 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
131 bubbles_emblem.220x176x16.bmp
132 bubbles_background.220x176x16.bmp
133 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
134 bubbles_emblem.220x176x16.bmp
135 bubbles_background.176x220x16.bmp
136 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
137 bubbles_emblem.160x128x16.bmp
138 bubbles_background.176x132x16.bmp
139 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
140 bubbles_emblem.160x128x16.bmp
141 bubbles_background.160x128x16.bmp
142 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
143 bubbles_emblem.160x128x16.bmp
144 bubbles_background.128x128x16.bmp
145 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
146 bubbles_emblem.132x80x16.bmp
147 bubbles_background.132x80x16.bmp
148 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
149 bubbles_emblem.132x80x16.bmp
150 bubbles_background.128x96x16.bmp
151 #endif
152 #elif LCD_DEPTH <= 2 /* greyscale, mono */
153 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
154 bubbles_emblem.160x128x2.bmp
155 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
156 bubbles_emblem.138x110x2.bmp
157 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
158 bubbles_emblem.128x96x2.bmp
159 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
160 bubbles_emblem.112x64x1.bmp /* use the same emblems than Archos */
161 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
162 bubbles_emblem.112x64x1.bmp
163 #endif
164 #endif
166 /* ChessBox */
167 #if (LCD_WIDTH >= 480)
168 chessbox_pieces.480x480x16.bmp
169 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
170 chessbox_pieces.240x240x16.bmp
171 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
172 chessbox_pieces.176x176x16.bmp
173 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1)
174 chessbox_pieces.128x128x2.bmp
175 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1)
176 chessbox_pieces.128x128x1.bmp
177 #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) && (LCD_DEPTH > 1)
178 chessbox_pieces.104x104x2.bmp
179 #elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96) && (LCD_DEPTH > 1)
180 chessbox_pieces.96x96x2.bmp
181 #elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) && (LCD_DEPTH > 1)
182 chessbox_pieces.80x80x16.bmp
183 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
184 chessbox_pieces.80x64x1.bmp
185 #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
186 chessbox_pieces.64x64x1.bmp
187 #endif
189 /* Clock */
190 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
191 clock_binary.320x240x16.bmp
192 clock_digits.320x240x16.bmp
193 clock_smalldigits.320x240x16.bmp
194 clock_segments.320x240x16.bmp
195 clock_smallsegments.320x240x16.bmp
196 clock_logo.320x240x16.bmp
197 clock_messages.320x240x16.bmp
198 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
199 clock_binary.220x176x16.bmp
200 clock_digits.220x176x16.bmp
201 clock_smalldigits.220x176x16.bmp
202 clock_segments.220x176x16.bmp
203 clock_smallsegments.220x176x16.bmp
204 clock_logo.220x176x16.bmp
205 clock_messages.220x176x16.bmp
206 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
207 clock_binary.160x128x16.bmp
208 clock_digits.160x128x16.bmp
209 clock_smalldigits.160x128x16.bmp
210 clock_segments.160x128x16.bmp
211 clock_smallsegments.160x128x16.bmp
212 clock_logo.176x132x16.bmp
213 clock_messages.176x132x16.bmp
214 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
215 clock_binary.160x128x16.bmp
216 clock_digits.160x128x16.bmp
217 clock_smalldigits.160x128x16.bmp
218 clock_segments.160x128x16.bmp
219 clock_smallsegments.160x128x16.bmp
220 clock_logo.160x128x16.bmp
221 clock_messages.160x128x16.bmp
222 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
223 clock_binary.128x128x16.bmp
224 clock_digits.128x128x16.bmp
225 clock_smalldigits.128x128x16.bmp
226 clock_segments.128x128x16.bmp
227 clock_smallsegments.128x128x16.bmp
228 clock_logo.128x128x16.bmp
229 clock_messages.128x128x16.bmp
230 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
231 clock_binary.160x128x2.bmp
232 clock_digits.160x128x2.bmp
233 clock_smalldigits.160x128x2.bmp
234 clock_segments.160x128x2.bmp
235 clock_smallsegments.160x128x2.bmp
236 clock_logo.160x128x2.bmp
237 clock_messages.160x128x2.bmp
238 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
239 clock_binary.138x110x2.bmp
240 clock_digits.138x110x2.bmp
241 clock_smalldigits.160x128x2.bmp
242 clock_segments.138x110x2.bmp
243 clock_smallsegments.160x128x2.bmp
244 clock_logo.138x110x2.bmp
245 clock_messages.138x110x2.bmp
246 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
247 clock_binary.132x80x16.bmp
248 clock_digits.132x80x16.bmp
249 clock_smalldigits.132x80x16.bmp
250 clock_segments.132x80x16.bmp
251 clock_smallsegments.132x80x16.bmp
252 clock_logo.132x80x16.bmp
253 clock_messages.132x80x16.bmp
254 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
255 clock_binary.128x128x2.bmp
256 clock_digits.128x128x2.bmp
257 clock_smalldigits.128x128x2.bmp
258 clock_segments.128x128x2.bmp
259 clock_smallsegments.128x128x2.bmp
260 clock_logo.128x128x2.bmp
261 clock_messages.128x128x2.bmp
262 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
263 clock_binary.112x64x1.bmp
264 clock_digits.112x64x1.bmp
265 clock_smalldigits.112x64x1.bmp
266 clock_segments.112x64x1.bmp
267 clock_smallsegments.112x64x1.bmp
268 clock_logo.112x64x1.bmp
269 clock_messages.112x64x1.bmp
270 #endif
272 /* FFT only needs a bitmap with colors mapping to amplitude */
273 #ifdef HAVE_LCD_COLOR 
274 fft_colors.16.bmp
275 #endif
277 /* Flipit */
278 #ifdef HAVE_LCD_COLOR
279 #if LCD_WIDTH >= 480
280 flipit_cursor.112x112x16.bmp
281 flipit_tokens.112x224x16.bmp
282 #elif LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
283 flipit_cursor.56x56x16.bmp
284 flipit_tokens.56x112x16.bmp
285 #elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
286 flipit_cursor.40x40x16.bmp
287 flipit_tokens.40x80x16.bmp
288 #elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
289 flipit_cursor.28x28x16.bmp
290 flipit_tokens.28x56x16.bmp
291 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
292 flipit_cursor.25x25x16.bmp
293 flipit_tokens.25x50x16.bmp
294 #elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78
295 flipit_cursor.17x17x16.bmp
296 flipit_tokens.17x34x16.bmp
297 #endif
298 #elif LCD_DEPTH > 1 /* greyscale */
299 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
300 flipit_tokens.28x56x2.bmp
301 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
302 flipit_tokens.25x50x2.bmp
303 #elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96
304 flipit_tokens.21x42x2.bmp
305 #endif
306 #else /* monochrome */
307 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
308 flipit_tokens.28x56x1.bmp
309 #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
310 flipit_tokens.16x26x1.bmp
311 #endif
312 #endif
314 /* Invadrox */
315 #if defined HAVE_LCD_COLOR
316 #if LCD_WIDTH >= 640
317 invadrox_alien_explode.37x20x16.bmp
318 invadrox_aliens.68x68x16.bmp
319 invadrox_ships.46x69x16.bmp
320 invadrox_bombs.27x126x16.bmp
321 invadrox_shield.64x47x16.bmp
322 invadrox_ufo.46x20x16.bmp
323 invadrox_ufo_explode.61x23x16.bmp
324 invadrox_numbers.140x19x16.bmp
325 #if LCD_WIDTH == 480
326 invadrox_background.480x640x16.bmp
327 #elif LCD_WIDTH == 640
328 invadrox_background.640x480x16.bmp
329 #endif
331 #elif LCD_WIDTH >= 220
332 invadrox_aliens.24x24x16.bmp
333 invadrox_alien_explode.13x7x16.bmp
334 invadrox_ships.16x24x16.bmp
335 invadrox_bombs.9x42x16.bmp
336 invadrox_shield.22x16x16.bmp
337 invadrox_ufo.16x7x16.bmp
338 invadrox_ufo_explode.21x8x16.bmp
339 invadrox_numbers.50x7x16.bmp
340 #if LCD_WIDTH == 320
341 invadrox_background.320x240x16.bmp
342 #elif LCD_WIDTH == 240
343 invadrox_background.240x320x16.bmp
344 #elif LCD_WIDTH == 220
345 invadrox_background.220x176x16.bmp
346 #endif
348 #elif LCD_WIDTH >= 160
349 invadrox_aliens.16x15x16.bmp
350 invadrox_alien_explode.10x5x16.bmp
351 invadrox_ships.10x15x16.bmp
352 invadrox_bombs.9x30x16.bmp
353 invadrox_shield.15x10x16.bmp
354 invadrox_ufo.11x5x16.bmp
355 invadrox_ufo_explode.14x5x16.bmp
356 invadrox_numbers.40x5x16.bmp
357 #if LCD_WIDTH == 176 && LCD_HEIGHT == 220
358 invadrox_background.176x220x16.bmp
359 #elif LCD_WIDTH == 176 && LCD_HEIGHT == 132
360 invadrox_background.176x132x16.bmp
361 #elif LCD_WIDTH == 160 && LCD_HEIGHT == 128
362 invadrox_background.160x128x16.bmp
363 #endif
364 #endif /* LCD_WIDTH */
365 #elif LCD_DEPTH == 2 /* Greyscale */
366 invadrox_aliens.16x15x16.bmp
367 invadrox_alien_explode.10x5x16.bmp
368 invadrox_ships.10x15x2.bmp
369 invadrox_bombs.9x30x16.bmp
370 invadrox_shield.15x10x2.bmp
371 invadrox_ufo.11x5x2.bmp
372 invadrox_ufo_explode.14x5x2.bmp
373 invadrox_numbers.40x5x16.bmp
374 invadrox_background.160x128x16.bmp
375 #endif /* colour depth */
377 /* Jewels */
378 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
379 jewels.112x64x1.bmp
380 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
381 jewels.112x64x1.bmp
382 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
383 jewels.128x128x16.bmp
384 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
385 jewels.132x80x16.bmp
386 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
387 jewels.128x96x2.bmp
388 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
389 jewels.138x110x2.bmp
390 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
391 jewels.160x128x2.bmp
392 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
393 jewels.160x128x16.bmp
394 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
395 jewels.160x128x16.bmp
396 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
397 jewels.220x176x16.bmp
398 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
399 jewels.220x176x16.bmp
400 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
401 jewels.320x240x16.bmp
402 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
403 jewels.320x240x16.bmp
404 #elif   ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \
405         ((LCD_WIDTH == 480) && (LCD_HEIGHT == 640))
406 jewels.640x480x16.bmp
407 #endif
409 /* Minesweeper */
410 #ifdef HAVE_LCD_COLOR
411 #if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
412 minesweeper_tiles.16x16x24.bmp
413 #elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
414 minesweeper_tiles.12x12x24.bmp
415 #else
416 minesweeper_tiles.10x10x24.bmp
417 #endif
418 #elif LCD_DEPTH > 1
419 minesweeper_tiles.12x12x2.bmp
420 #else
421 minesweeper_tiles.8x8x1.bmp
422 #endif
424 /* PegBox */
425 #ifdef HAVE_LCD_COLOR
426 /* currently only LCD_WIDTH is important, e.g. Nano and e200 use the same set */
427 #if LCD_WIDTH >= 640
428 pegbox_pieces.48x48x16.bmp
429 pegbox_header.640x80x16.bmp
430 #elif LCD_WIDTH >= 320
431 pegbox_pieces.24x24x16.bmp
432 pegbox_header.320x40x16.bmp
433 #elif LCD_WIDTH >= 240
434 pegbox_pieces.16x16x16.bmp
435 pegbox_header.240x40x16.bmp
436 #elif LCD_WIDTH >= 220
437 pegbox_pieces.16x16x16.bmp
438 pegbox_header.220x40x16.bmp
439 #elif LCD_WIDTH >= 176
440 pegbox_pieces.12x12x16.bmp
441 pegbox_header.176x28x16.bmp
442 #elif LCD_WIDTH >= 160
443 pegbox_pieces.12x12x16.bmp
444 pegbox_header.160x24x16.bmp
445 #elif LCD_WIDTH >= 132
446 pegbox_pieces.9x9x16.bmp
447 pegbox_header.22x80x16.bmp
448 #elif LCD_WIDTH >= 128
449 pegbox_pieces.10x10x16.bmp
450 pegbox_header.128x42x16.bmp
451 #endif /* different colour displays */
452 #elif LCD_DEPTH > 1
453 #if LCD_WIDTH >= 160
454 pegbox_pieces.12x12x2.bmp
455 pegbox_header.160x24x2.bmp
456 #elif LCD_WIDTH >= 138
457 pegbox_pieces.10x10x2.bmp
458 pegbox_header.138x26x2.bmp
459 #elif LCD_WIDTH >= 128
460 pegbox_pieces.10x10x2.bmp
461 pegbox_header.128x16x2.bmp
462 #endif /* different greyscale displays */
463 #else /* mono */
464 #if LCD_WIDTH >= 160
465 pegbox_pieces.12x12x1.bmp
466 pegbox_header.160x24x1.bmp
467 #elif LCD_WIDTH >= 128
468 pegbox_header.20x64x1.bmp
469 pegbox_pieces.9x7x1.bmp
470 #elif LCD_WIDTH >= 112
471 pegbox_header.112x8x1.bmp
472 pegbox_pieces.9x7x1.bmp
473 #endif
474 #endif
477 /* Rockblox */
478 #if LCD_DEPTH == 16 /* colour versions*/
479 #if   (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
480 rockblox_background.640x480x16.bmp
481 #elif   (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
482 rockblox_background.320x240x16.bmp
483 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
484 rockblox_background.240x320x16.bmp
485 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
486 rockblox_background.220x176x16.bmp
487 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
488 rockblox_background.176x220x16.bmp
489 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
490 rockblox_background.176x132x16.bmp
491 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
492 rockblox_background.160x128x16.bmp
493 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
494 rockblox_background.128x128x16.bmp
495 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
496 rockblox_background.132x80x16.bmp
497 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
498 rockblox_background.128x96x2.bmp
499 #endif
500 #elif LCD_DEPTH == 2 /* greyscale versions */
501 #if   (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
502 rockblox_background.160x128x2.bmp
503 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
504 rockblox_background.138x110x2.bmp
505 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
506 rockblox_background.128x128x2.bmp
507 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
508 rockblox_background.128x96x2.bmp
509 #endif
510 #elif LCD_DEPTH == 1 /* monochrome versions */
511 #if   (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
512 rockblox_background.160x128x1.bmp
513 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
514 rockblox_background.128x64x1.bmp
515 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
516 rockblox_background.112x64x1.bmp
517 #endif
518 #endif /* LCD_DEPTH */
521 /* Rockpaint */
522 #ifdef HAVE_LCD_COLOR
523 rockpaint.8x8x24.bmp
524 rockpaint_hsvrgb.8x10x24.bmp
525 #endif
527 /* Snake2 */
528 #if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480) && (LCD_DEPTH >= 16)
529 snake2_header1.640x480x16.bmp
530 snake2_header2.640x480x16.bmp
531 snake2_left.640x480x16.bmp
532 snake2_right.640x480x16.bmp
533 snake2_bottom.640x480x16.bmp
534 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
535 snake2_header1.320x240x16.bmp
536 snake2_header2.320x240x16.bmp
537 snake2_left.320x240x16.bmp
538 snake2_right.320x240x16.bmp
539 snake2_bottom.320x240x16.bmp
540 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
541 snake2_header1.240x320x16.bmp
542 snake2_header2.240x320x16.bmp
543 snake2_left.240x320x16.bmp
544 snake2_right.240x320x16.bmp
545 snake2_bottom.240x320x16.bmp
546 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
547 snake2_header1.220x176x16.bmp
548 snake2_header2.220x176x16.bmp
549 snake2_left.220x176x16.bmp
550 snake2_right.220x176x16.bmp
551 snake2_bottom.220x176x16.bmp
552 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
553 snake2_header1.176x132x16.bmp
554 snake2_header2.176x132x16.bmp
555 snake2_left.176x132x16.bmp
556 snake2_right.176x132x16.bmp
557 snake2_bottom.176x132x16.bmp
558 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
559 snake2_header1.160x128x16.bmp
560 snake2_header2.160x128x16.bmp
561 snake2_left.160x128x16.bmp
562 snake2_right.160x128x16.bmp
563 snake2_bottom.160x128x16.bmp
564 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
565 snake2_header1.160x128x2.bmp
566 snake2_header2.160x128x2.bmp
567 snake2_left.160x128x2.bmp
568 snake2_right.160x128x2.bmp
569 snake2_bottom.160x128x2.bmp
570 #endif
572 /* Sokoban*/
573 /* biggest tilesize: 20 columns x 16 rows + stat box need to fit (minimum)
574 *  allow clipping of up to 4 pixels in favour of using a bigger tilesize
575 *  stat box width of 32 in horizontal & height of 25 pixels in vertical layout
576 *  currently the horizontal layout fits best on all wider than high displays
577  */
579 #if LCD_WIDTH > LCD_HEIGHT
580 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4 -32)/20)
581 #else
582 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4)/20)
583 #endif
585 #ifdef HAVE_LCD_COLOR
586 #if SOKOBAN_TILESIZE >= 28
587 sokoban_tiles.28x28x16.bmp
588 #elif SOKOBAN_TILESIZE >= 14
589 sokoban_tiles.14x14x16.bmp
590 #elif SOKOBAN_TILESIZE >= 12
591 sokoban_tiles.12x12x16.bmp
592 #elif SOKOBAN_TILESIZE >= 9
593 sokoban_tiles.9x9x16.bmp
594 #elif SOKOBAN_TILESIZE >= 7
595 sokoban_tiles.7x7x16.bmp
596 #elif SOKOBAN_TILESIZE >= 6
597 sokoban_tiles.6x6x16.bmp
598 #elif SOKOBAN_TILESIZE >= 5
599 sokoban_tiles.5x5x16.bmp
600 #endif /* tilesize */
601 #elif LCD_DEPTH > 1 /*greyscale */
602 #if SOKOBAN_TILESIZE >= 6
603 sokoban_tiles.6x6x2.bmp
604 #elif SOKOBAN_TILESIZE >= 5
605 sokoban_tiles.5x5x2.bmp
606 #endif /* tilesize */
607 #else /* mono */
608 #if SOKOBAN_TILESIZE >= 6
609 sokoban_tiles.6x6x1.bmp
610 #elif SOKOBAN_TILESIZE >= 4
611 sokoban_tiles.4x4x1.bmp
612 #endif /* tilesize */
613 #endif /* HAVE_COLOR */
615 /* Solitaire and Blackjack */
616 #ifdef HAVE_LCD_COLOR
617 #if LCD_WIDTH >= 640
618 card_back.74x98x16.bmp
619 card_deck.962x392x16.bmp
620 solitaire_suitsi.74x392x16.bmp
622 #elif LCD_WIDTH >= 480
623 card_back.55x73x16.bmp
624 card_deck.715x291x16.bmp
625 solitaire_suitsi.55x291x16.bmp
627 #elif LCD_WIDTH >= 320
628 card_back.37x49x16.bmp
629 card_deck.481x196x16.bmp
630 solitaire_suitsi.37x196x16.bmp
631 #elif LCD_WIDTH >= 220
632 card_back.26x33x16.bmp
633 card_deck.338x132x16.bmp
634 solitaire_suitsi.26x132x16.bmp
635 #elif LCD_WIDTH >= 160
636 card_back.18x23x16.bmp
637 card_deck.234x92x16.bmp
638 solitaire_suitsi.18x92x16.bmp
639 #elif LCD_WIDTH >= 128
640 card_back.15x20x16.bmp
641 card_deck.195x80x16.bmp
642 solitaire_suitsi.15x80x16.bmp
643 #endif
644 #elif LCD_DEPTH > 1 /* greyscale */
645 #if LCD_WIDTH >= 160
646 card_back.18x23x2.bmp
647 card_deck.234x92x2.bmp
648 solitaire_suitsi.18x92x2.bmp
649 #elif LCD_WIDTH >= 128
650 card_back.15x20x2.bmp
651 card_deck.195x80x2.bmp
652 solitaire_suitsi.15x80x2.bmp
653 #endif
654 #else /* monochrome */
655 #if LCD_WIDTH >= 160
656 card_back.18x23x1.bmp
657 card_deck.234x92x1.bmp
658 solitaire_suitsi.18x92x1.bmp
659 #elif LCD_WIDTH >= 112
660 card_back.13x13x1.bmp
661 card_deck.169x52x1.bmp
662 solitaire_suitsi.13x52x1.bmp
663 #endif
664 #endif
666 #if (LCD_HEIGHT/10) < (LCD_WIDTH/16)
667 #define STAR_TILESIZE (LCD_HEIGHT/10)
668 #else
669 #define STAR_TILESIZE (LCD_WIDTH/16)
670 #endif
672 /* Star */
673 #ifdef HAVE_LCD_COLOR
674 #if     (STAR_TILESIZE >= 40)
675 star_tiles.40x40.bmp
676 #elif   (STAR_TILESIZE >= 20)
677 star_tiles.20x20.bmp
678 #elif   (STAR_TILESIZE >= 15)
679 star_tiles.15x15.bmp
680 #elif   (STAR_TILESIZE >= 13)
681 star_tiles.13x13.bmp
682 #elif   (STAR_TILESIZE >= 11)
683 star_tiles.11x11.bmp
684 #elif   (STAR_TILESIZE >= 10)
685 star_tiles.10x10.bmp
686 #elif   (STAR_TILESIZE >= 8)
687 star_tiles.8x8.bmp
688 #endif
689 #elif LCD_DEPTH > 1 /* grey */
690 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
691 star_tiles.10x10x2.bmp
692 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
693 star_tiles.8x8x2.bmp
694 #endif
695 #else /* monochrome */
696 #if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
697 star_tiles.6x7x1.bmp
698 #endif
699 #endif
701 /* Sudoku */
702 #if LCD_WIDTH >= LCD_HEIGHT
703 #if (LCD_WIDTH == 112 || LCD_WIDTH == 128) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
704 sudoku_start.112x64x1.bmp
705 sudoku_normal.112x64x1.bmp
706 sudoku_inverse.112x64x1.bmp
707 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH >= 2)
708 sudoku_start.128x96x2.bmp
709 sudoku_normal.128x96x2.bmp
710 sudoku_inverse.128x96x2.bmp
711 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
712 sudoku_start.128x128x2.bmp
713 sudoku_normal.128x128x2.bmp
714 sudoku_inverse.128x128x2.bmp
715 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
716 sudoku_start.138x110x2.bmp
717 sudoku_normal.138x110x2.bmp
718 sudoku_inverse.138x110x2.bmp
719 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
720 sudoku_start.132x80x16.bmp
721 sudoku_normal.132x80x16.bmp
722 sudoku_inverse.132x80x16.bmp
723 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
724 sudoku_start.128x128x16.bmp
725 sudoku_normal.128x128x16.bmp
726 sudoku_inverse.128x128x16.bmp
727 #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
728       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
729 sudoku_start.160x128x16.bmp
730 sudoku_normal.160x128x16.bmp
731 sudoku_inverse.160x128x16.bmp
732 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
733 sudoku_start.160x128x2.bmp
734 sudoku_normal.160x128x2.bmp
735 sudoku_inverse.160x128x2.bmp
736 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 1)
737 sudoku_start.160x128x1.bmp
738 sudoku_normal.160x128x1.bmp
739 sudoku_inverse.160x128x1.bmp
740 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
741 sudoku_start.220x176x16.bmp
742 sudoku_normal.220x176x16.bmp
743 sudoku_inverse.220x176x16.bmp
744 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
745 /* Temporary bitmaps for Archos AV300 */
746 sudoku_start.320x240x16.bmp
747 sudoku_normal.320x240x16.bmp
748 sudoku_inverse.320x240x16.bmp
749 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
750 sudoku_start.320x240x16.bmp
751 sudoku_normal.320x240x16.bmp
752 sudoku_inverse.320x240x16.bmp
753 #elif (LCD_WIDTH == 640) && (LCD_HEIGHT == 480) && (LCD_DEPTH == 16)
754 sudoku_start.640x480x16.bmp
755 sudoku_normal.640x480x16.bmp
756 sudoku_inverse.640x480x16.bmp
757 #endif
758 #else
759 #if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
760 sudoku_start.220x176x16.bmp
761 sudoku_normal.220x176x16.bmp
762 sudoku_inverse.220x176x16.bmp
763 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
764 sudoku_start.320x240x16.bmp
765 sudoku_normal.320x240x16.bmp
766 sudoku_inverse.320x240x16.bmp
767 #endif
768 #endif
770 /* Superdom */
771 #if LCD_DEPTH == 16
772 #if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176))
773 superdom_boarditems.220x176x16.bmp
774 #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \
775       ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
776       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
777 superdom_boarditems.176x132x16.bmp
778 #elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
779 superdom_boarditems.320x240x16.bmp
780 #elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) || \
781       ((LCD_WIDTH == 240) && (LCD_HEIGHT == 400))
782 superdom_boarditems.240x320x16.bmp
783 #elif (LCD_WIDTH == 480 && LCD_HEIGHT == 640) 
784 superdom_boarditems.480x640x16.bmp
785 #elif (LCD_WIDTH == 640 && LCD_HEIGHT == 480) 
786 superdom_boarditems.640x480x16.bmp
787 #endif
788 #endif
790 /* Matrix */
791 #if LCD_DEPTH > 1
792 matrix_bold.bmp
793 matrix_normal.bmp
794 #endif
796 /* Sliding puzzle */
797 #if (LCD_WIDTH != LCD_HEIGHT)
798 #define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT)
799 #else /* 5/6GB H10 with square display */
800 #define SMALLER_DIMENSION (LCD_HEIGHT - 20)
801 #endif
803 #if defined HAVE_LCD_COLOR
804 #if SMALLER_DIMENSION <= 80
805 sliding_puzzle.80x80x16.bmp
806 #elif SMALLER_DIMENSION <= 108
807 sliding_puzzle.108x108x16.bmp
808 #elif SMALLER_DIMENSION <= 128
809 sliding_puzzle.128x128x16.bmp
810 #elif SMALLER_DIMENSION <= 132
811 sliding_puzzle.132x132x16.bmp
812 #elif SMALLER_DIMENSION <= 176
813 sliding_puzzle.176x176x16.bmp
814 #elif SMALLER_DIMENSION <= 240
815 sliding_puzzle.240x240x16.bmp
816 #elif SMALLER_DIMENSION <= 480
817 sliding_puzzle.480x480x16.bmp
818 #endif
819 #elif (LCD_DEPTH > 1)
820 #if SMALLER_DIMENSION <= 96
821 sliding_puzzle.96x96x2.bmp
822 #elif SMALLER_DIMENSION <= 110
823 sliding_puzzle.108x108x2.bmp
824 #elif SMALLER_DIMENSION <= 128
825 sliding_puzzle.128x128x2.bmp
826 #endif
827 #else /* mono targets, one size currently */
828 sliding_puzzle.80x64x1.bmp
829 #endif
831 /* Logo */
832 #if LCD_DEPTH == 16
833 #if (LCD_WIDTH >= 320)
834 rockboxlogo.220x68x16.bmp
835 #elif (LCD_WIDTH > 160)
836 rockboxlogo.128x40x16.bmp
837 #else
838 rockboxlogo.90x28x16.bmp
839 #endif
841 #elif LCD_DEPTH == 2
842 #if (LCD_WIDTH > 138)
843 rockboxlogo.138x46x2.bmp
844 #else
845 rockboxlogo.91x32x2.bmp
846 #endif
848 #elif LCD_DEPTH == 1
849 #if (LCD_WIDTH > 112)
850     /* Such a screen isn't currently in any target */
851 rockboxlogo.112x30x1.bmp
852 #else
853 rockboxlogo.91x32x1.bmp
854 #endif
855 #endif
857 /* Pitch detector */
858 /* The following preprocessor condition must match the condition */
859 /* for pitch detector from plugins/SOURCES                       */
860 #if (CONFIG_CODEC == SWCODEC) && defined(HAVE_RECORDING) && \
861     (defined(HAVE_LINE_IN) || defined(HAVE_MIC_IN))
862 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
863 pitch_notes.320x240x16.bmp
864 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
865 pitch_notes.220x176x16.bmp
866 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
867 pitch_notes.176x132x16.bmp
868 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
869 pitch_notes.160x128x16.bmp
870 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
871 pitch_notes.128x128x16.bmp
872 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
873 pitch_notes.160x128x2.bmp
874 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
875 pitch_notes.160x128x2.bmp
876 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
877 pitch_notes.132x80x16.bmp
878 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
879 pitch_notes.128x128x2.bmp
880 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96) && (LCD_DEPTH >= 2)
881 pitch_notes.128x96x2.bmp
882 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
883 pitch_notes.128x64x1.bmp
884 #else
885 #error Pitch Detector: unsupported LCD
886 #endif
887 #endif /* Complex condition for pitch detector */
889 /* Resistor Calculator */
890 #if (LCD_WIDTH >= 320)
891 resistor.320x240x16.bmp
892 #elif (LCD_WIDTH >= 240)
893 resistor.240x400x16.bmp
894 #elif (LCD_WIDTH >= 220)
895 resistor.220x176x16.bmp
896 #elif (LCD_WIDTH >= 176)
897 resistor.176x220x16.bmp
898 #elif (LCD_WIDTH >= 160)
899 resistor.160x128x16.bmp
900 #elif (LCD_WIDTH >= 132)
901 resistor.132x80x16.bmp
902 #elif (LCD_WIDTH >= 128)
903 resistor.128x128x16.bmp
904 #endif
906 #endif /* HAVE_LCD_BITMAP */