Fix warning about missing newline at the EOF
[maemo-rb.git] / apps / plugins / minesweeper.c
blobe0da928b0216c89f611540fb5071a7487566f0b1
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2004-2006 Antoine Cellerier <dionoea -at- videolan -dot- org>
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include "plugin.h"
24 #include "lib/playback_control.h"
28 /* what the minesweeper() function can return */
29 enum minesweeper_status {
30 MINESWEEPER_WIN,
31 MINESWEEPER_LOSE,
32 MINESWEEPER_QUIT,
33 MINESWEEPER_USB
36 /* variable button definitions */
37 #if CONFIG_KEYPAD == RECORDER_PAD
38 # define MINESWP_LEFT BUTTON_LEFT
39 # define MINESWP_RIGHT BUTTON_RIGHT
40 # define MINESWP_UP BUTTON_UP
41 # define MINESWP_DOWN BUTTON_DOWN
42 # define MINESWP_QUIT BUTTON_OFF
43 # define MINESWP_TOGGLE BUTTON_ON
44 # define MINESWP_TOGGLE2 BUTTON_F1
45 # define MINESWP_DISCOVER BUTTON_PLAY
46 # define MINESWP_DISCOVER2 BUTTON_F2
47 # define MINESWP_INFO BUTTON_F3
49 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
50 # define MINESWP_LEFT BUTTON_LEFT
51 # define MINESWP_RIGHT BUTTON_RIGHT
52 # define MINESWP_UP BUTTON_UP
53 # define MINESWP_DOWN BUTTON_DOWN
54 # define MINESWP_QUIT BUTTON_OFF
55 # define MINESWP_TOGGLE BUTTON_ON
56 # define MINESWP_TOGGLE2 BUTTON_F1
57 # define MINESWP_DISCOVER BUTTON_SELECT
58 # define MINESWP_DISCOVER2 BUTTON_F2
59 # define MINESWP_INFO BUTTON_F3
61 #elif CONFIG_KEYPAD == ONDIO_PAD
62 # define MINESWP_LEFT BUTTON_LEFT
63 # define MINESWP_RIGHT BUTTON_RIGHT
64 # define MINESWP_UP BUTTON_UP
65 # define MINESWP_DOWN BUTTON_DOWN
66 # define MINESWP_QUIT BUTTON_OFF
67 # define MINESWP_TOGGLE_PRE BUTTON_MENU
68 # define MINESWP_TOGGLE (BUTTON_MENU | BUTTON_REL)
69 # define MINESWP_DISCOVER (BUTTON_MENU | BUTTON_REPEAT)
70 # define MINESWP_INFO (BUTTON_MENU | BUTTON_OFF)
72 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
73 (CONFIG_KEYPAD == IRIVER_H300_PAD)
74 # define MINESWP_LEFT BUTTON_LEFT
75 # define MINESWP_RIGHT BUTTON_RIGHT
76 # define MINESWP_UP BUTTON_UP
77 # define MINESWP_DOWN BUTTON_DOWN
78 # define MINESWP_QUIT BUTTON_OFF
79 # define MINESWP_TOGGLE BUTTON_ON
80 # define MINESWP_TOGGLE2 BUTTON_REC
81 # define MINESWP_DISCOVER BUTTON_SELECT
82 # define MINESWP_INFO BUTTON_MODE
84 # define MINESWP_RC_QUIT BUTTON_RC_STOP
86 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
87 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
88 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
89 # define MINESWP_SCROLLWHEEL
90 # define MINESWP_LEFT BUTTON_LEFT
91 # define MINESWP_RIGHT BUTTON_RIGHT
92 # define MINESWP_UP BUTTON_MENU
93 # define MINESWP_DOWN BUTTON_PLAY
94 # define MINESWP_NEXT BUTTON_SCROLL_FWD
95 # define MINESWP_PREV BUTTON_SCROLL_BACK
96 # define MINESWP_QUIT (BUTTON_SELECT | BUTTON_MENU)
97 # define MINESWP_TOGGLE_PRE BUTTON_SELECT
98 # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
99 # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
100 # define MINESWP_INFO (BUTTON_SELECT | BUTTON_PLAY)
102 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
103 # define MINESWP_LEFT BUTTON_LEFT
104 # define MINESWP_RIGHT BUTTON_RIGHT
105 # define MINESWP_UP BUTTON_UP
106 # define MINESWP_DOWN BUTTON_DOWN
107 # define MINESWP_QUIT BUTTON_POWER
108 # define MINESWP_TOGGLE BUTTON_PLAY
109 # define MINESWP_DISCOVER BUTTON_SELECT
110 # define MINESWP_INFO BUTTON_REC
112 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
113 # define MINESWP_LEFT BUTTON_LEFT
114 # define MINESWP_RIGHT BUTTON_RIGHT
115 # define MINESWP_UP BUTTON_UP
116 # define MINESWP_DOWN BUTTON_DOWN
117 # define MINESWP_QUIT BUTTON_POWER
118 # define MINESWP_TOGGLE BUTTON_A
119 # define MINESWP_DISCOVER BUTTON_SELECT
120 # define MINESWP_INFO BUTTON_MENU
122 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
124 # define MINESWP_SCROLLWHEEL
125 # define MINESWP_LEFT BUTTON_LEFT
126 # define MINESWP_RIGHT BUTTON_RIGHT
127 # define MINESWP_UP BUTTON_UP
128 # define MINESWP_DOWN BUTTON_DOWN
129 # define MINESWP_QUIT BUTTON_POWER
130 # define MINESWP_NEXT BUTTON_SCROLL_FWD
131 # define MINESWP_PREV BUTTON_SCROLL_BACK
132 # define MINESWP_TOGGLE BUTTON_REC
133 # define MINESWP_DISCOVER BUTTON_SELECT
134 # define MINESWP_INFO (BUTTON_REC|BUTTON_REPEAT)
136 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
138 # define MINESWP_LEFT BUTTON_LEFT
139 # define MINESWP_RIGHT BUTTON_RIGHT
140 # define MINESWP_UP BUTTON_UP
141 # define MINESWP_DOWN BUTTON_DOWN
142 # define MINESWP_QUIT (BUTTON_HOME|BUTTON_REPEAT)
143 # define MINESWP_TOGGLE BUTTON_SCROLL_FWD
144 # define MINESWP_DISCOVER BUTTON_SELECT
145 # define MINESWP_INFO BUTTON_SCROLL_BACK
147 #elif (CONFIG_KEYPAD == SANSA_C200_PAD) || \
148 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
149 (CONFIG_KEYPAD == SANSA_M200_PAD)
150 # define MINESWP_LEFT BUTTON_LEFT
151 # define MINESWP_RIGHT BUTTON_RIGHT
152 # define MINESWP_UP BUTTON_UP
153 # define MINESWP_DOWN BUTTON_DOWN
154 # define MINESWP_QUIT BUTTON_POWER
155 # define MINESWP_TOGGLE_PRE BUTTON_SELECT
156 # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
157 # define MINESWP_TOGGLE2 BUTTON_VOL_DOWN
158 # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
159 # define MINESWP_DISCOVER2 BUTTON_VOL_UP
160 # define MINESWP_INFO (BUTTON_SELECT | BUTTON_UP)
162 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
163 # define MINESWP_LEFT BUTTON_LEFT
164 # define MINESWP_RIGHT BUTTON_RIGHT
165 # define MINESWP_UP BUTTON_SCROLL_UP
166 # define MINESWP_DOWN BUTTON_SCROLL_DOWN
167 # define MINESWP_QUIT BUTTON_POWER
168 # define MINESWP_TOGGLE BUTTON_PLAY
169 # define MINESWP_DISCOVER BUTTON_REW
170 # define MINESWP_INFO (BUTTON_REW | BUTTON_PLAY)
172 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
173 # define MINESWP_LEFT BUTTON_LEFT
174 # define MINESWP_RIGHT BUTTON_RIGHT
175 # define MINESWP_UP BUTTON_UP
176 # define MINESWP_DOWN BUTTON_DOWN
177 # define MINESWP_QUIT BUTTON_BACK
178 # define MINESWP_TOGGLE BUTTON_PLAY
179 # define MINESWP_DISCOVER BUTTON_SELECT
180 # define MINESWP_INFO BUTTON_MENU
182 #elif (CONFIG_KEYPAD == MROBE100_PAD)
183 # define MINESWP_LEFT BUTTON_LEFT
184 # define MINESWP_RIGHT BUTTON_RIGHT
185 # define MINESWP_UP BUTTON_UP
186 # define MINESWP_DOWN BUTTON_DOWN
187 # define MINESWP_QUIT BUTTON_POWER
188 # define MINESWP_TOGGLE BUTTON_DISPLAY
189 # define MINESWP_DISCOVER BUTTON_SELECT
190 # define MINESWP_INFO BUTTON_MENU
192 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
193 # define MINESWP_LEFT BUTTON_RC_REW
194 # define MINESWP_RIGHT BUTTON_RC_FF
195 # define MINESWP_UP BUTTON_RC_VOL_UP
196 # define MINESWP_DOWN BUTTON_RC_VOL_DOWN
197 # define MINESWP_QUIT BUTTON_RC_REC
198 # define MINESWP_TOGGLE BUTTON_RC_MODE
199 # define MINESWP_DISCOVER BUTTON_RC_PLAY
200 # define MINESWP_INFO BUTTON_RC_MENU
202 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
203 # define MINESWP_QUIT BUTTON_POWER
205 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
206 # define MINESWP_LEFT BUTTON_LEFT
207 # define MINESWP_RIGHT BUTTON_RIGHT
208 # define MINESWP_UP BUTTON_UP
209 # define MINESWP_DOWN BUTTON_DOWN
210 # define MINESWP_QUIT BUTTON_BACK
211 # define MINESWP_TOGGLE BUTTON_SELECT
212 # define MINESWP_DISCOVER BUTTON_PLAY
213 # define MINESWP_INFO BUTTON_MENU
215 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
216 # define MINESWP_LEFT BUTTON_LEFT
217 # define MINESWP_RIGHT BUTTON_RIGHT
218 # define MINESWP_UP BUTTON_UP
219 # define MINESWP_DOWN BUTTON_DOWN
220 # define MINESWP_QUIT BUTTON_POWER
221 # define MINESWP_TOGGLE BUTTON_VIEW
222 # define MINESWP_DISCOVER BUTTON_SELECT
223 # define MINESWP_INFO BUTTON_MENU
225 #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
226 # define MINESWP_LEFT BUTTON_LEFT
227 # define MINESWP_RIGHT BUTTON_RIGHT
228 # define MINESWP_UP BUTTON_UP
229 # define MINESWP_DOWN BUTTON_DOWN
230 # define MINESWP_QUIT BUTTON_POWER
231 # define MINESWP_TOGGLE BUTTON_NEXT
232 # define MINESWP_DISCOVER BUTTON_PLAY
233 # define MINESWP_INFO BUTTON_MENU
235 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
236 # define MINESWP_LEFT BUTTON_PREV
237 # define MINESWP_RIGHT BUTTON_NEXT
238 # define MINESWP_UP BUTTON_UP
239 # define MINESWP_DOWN BUTTON_DOWN
240 # define MINESWP_QUIT BUTTON_POWER
241 # define MINESWP_TOGGLE BUTTON_RIGHT
242 # define MINESWP_DISCOVER BUTTON_PLAY
243 # define MINESWP_INFO BUTTON_MENU
245 #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || \
246 CONFIG_KEYPAD == ONDAVX777_PAD || \
247 CONFIG_KEYPAD == MROBE500_PAD
248 # define MINESWP_QUIT BUTTON_POWER
250 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
251 # define MINESWP_LEFT BUTTON_LEFT
252 # define MINESWP_RIGHT BUTTON_RIGHT
253 # define MINESWP_UP BUTTON_UP
254 # define MINESWP_DOWN BUTTON_DOWN
255 # define MINESWP_QUIT BUTTON_REC
256 # define MINESWP_TOGGLE BUTTON_PLAY
257 # define MINESWP_DISCOVER BUTTON_REW
258 # define MINESWP_INFO BUTTON_FFWD
260 #elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD)
261 # define MINESWP_LEFT BUTTON_PREV
262 # define MINESWP_RIGHT BUTTON_NEXT
263 # define MINESWP_UP BUTTON_UP
264 # define MINESWP_DOWN BUTTON_DOWN
265 # define MINESWP_QUIT BUTTON_REC
266 # define MINESWP_TOGGLE BUTTON_PLAY
267 # define MINESWP_DISCOVER BUTTON_OK
268 # define MINESWP_INFO BUTTON_MENU
270 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
271 # define MINESWP_LEFT BUTTON_VOL_DOWN
272 # define MINESWP_RIGHT BUTTON_VOL_UP
273 # define MINESWP_UP BUTTON_REW
274 # define MINESWP_DOWN BUTTON_FF
275 # define MINESWP_QUIT (BUTTON_REC|BUTTON_PLAY)
276 # define MINESWP_TOGGLE BUTTON_PLAY
277 # define MINESWP_DISCOVER BUTTON_FUNC
278 # define MINESWP_INFO BUTTON_REC
280 #elif CONFIG_KEYPAD == MPIO_HD300_PAD
281 # define MINESWP_LEFT BUTTON_MENU
282 # define MINESWP_RIGHT BUTTON_ENTER
283 # define MINESWP_UP BUTTON_UP
284 # define MINESWP_DOWN BUTTON_DOWN
285 # define MINESWP_QUIT BUTTON_REC
286 # define MINESWP_TOGGLE BUTTON_PLAY
287 # define MINESWP_DISCOVER BUTTON_FF
288 # define MINESWP_INFO BUTTON_REW
290 #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
291 # define MINESWP_LEFT BUTTON_LEFT
292 # define MINESWP_RIGHT BUTTON_RIGHT
293 # define MINESWP_UP BUTTON_UP
294 # define MINESWP_DOWN BUTTON_DOWN
295 # define MINESWP_QUIT BUTTON_POWER
296 # define MINESWP_TOGGLE BUTTON_SELECT
297 # define MINESWP_DISCOVER BUTTON_PLAYPAUSE
298 # define MINESWP_INFO BUTTON_BACK
300 #elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
302 # define MINESWP_SCROLLWHEEL
303 # define MINESWP_LEFT BUTTON_LEFT
304 # define MINESWP_RIGHT BUTTON_RIGHT
305 # define MINESWP_UP BUTTON_UP
306 # define MINESWP_DOWN BUTTON_DOWN
307 # define MINESWP_QUIT BUTTON_POWER
308 # define MINESWP_NEXT BUTTON_SCROLL_FWD
309 # define MINESWP_PREV BUTTON_SCROLL_BACK
310 # define MINESWP_TOGGLE BUTTON_NEXT
311 # define MINESWP_DISCOVER BUTTON_SELECT
312 # define MINESWP_INFO BUTTON_PREV
314 #elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
315 # define MINESWP_LEFT BUTTON_LEFT
316 # define MINESWP_RIGHT BUTTON_RIGHT
317 # define MINESWP_UP BUTTON_UP
318 # define MINESWP_DOWN BUTTON_DOWN
319 # define MINESWP_QUIT BUTTON_BACK
320 # define MINESWP_TOGGLE BUTTON_USER
321 # define MINESWP_DISCOVER BUTTON_SELECT
322 # define MINESWP_INFO BUTTON_MENU
324 #else
325 #error No keymap defined!
326 #endif
328 #ifdef HAVE_TOUCHSCREEN
329 #ifndef MINESWP_QUIT
330 # define MINESWP_QUIT BUTTON_TOPLEFT
331 #endif
332 #ifndef MINESWP_LEFT
333 # define MINESWP_LEFT BUTTON_MIDLEFT
334 #endif
335 #ifndef MINESWP_RIGHT
336 # define MINESWP_RIGHT BUTTON_MIDRIGHT
337 #endif
338 #ifndef MINESWP_UP
339 # define MINESWP_UP BUTTON_TOPMIDDLE
340 #endif
341 #ifndef MINESWP_DOWN
342 # define MINESWP_DOWN BUTTON_BOTTOMMIDDLE
343 #endif
344 #ifndef MINESWP_TOGGLE
345 # define MINESWP_TOGGLE BUTTON_CENTER
346 #endif
347 #ifndef MINESWP_DISCOVER
348 # define MINESWP_DISCOVER BUTTON_BOTTOMLEFT
349 #endif
350 #ifndef MINESWP_INFO
351 # define MINESWP_INFO BUTTON_BOTTOMRIGHT
352 #endif
353 #endif
355 extern const fb_data minesweeper_tiles[];
357 #ifdef HAVE_LCD_COLOR
358 # if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
359 /* We want to have at least 130 tiles on the screen */
360 # define TileSize 16
361 # elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
362 # define TileSize 12
363 # else
364 # define TileSize 10
365 # endif
366 # define BackgroundColor LCD_RGBPACK( 128, 128, 128 )
367 #elif LCD_DEPTH > 1
368 # define TileSize 12
369 #else
370 # define TileSize 8
371 #endif
373 #define Mine 9
374 #define Flag 10
375 #define Unknown 11
376 #define ExplodedMine 12
377 #define WrongFlag 13
378 #define CorrectFlag 14
380 #define draw_tile( num, x, y ) \
381 rb->lcd_bitmap_part( minesweeper_tiles, 0, num * TileSize, \
382 TileSize, left+x*TileSize, top+y*TileSize, \
383 TileSize, TileSize )
385 #define invert_tile( x, y ) \
386 rb->lcd_set_drawmode(DRMODE_COMPLEMENT); \
387 rb->lcd_fillrect( left+x*TileSize, top+y*TileSize, TileSize, TileSize ); \
388 rb->lcd_set_drawmode(DRMODE_SOLID);
391 /* the tile struct
392 * if there is a mine, mine is true
393 * if tile is known by player, known is true
394 * if tile has a flag, flag is true
395 * neighbors is the total number of mines arround tile
397 typedef struct tile
399 unsigned char mine : 1;
400 unsigned char known : 1;
401 unsigned char flag : 1;
402 unsigned char neighbors : 4;
403 } tile;
405 /* the height and width of the field */
406 #define MAX_HEIGHT (LCD_HEIGHT/TileSize)
407 #define MAX_WIDTH (LCD_WIDTH/TileSize)
408 static int height = MAX_HEIGHT;
409 static int width = MAX_WIDTH;
410 static int top;
411 static int left;
413 /* The Minefield. Caution it is defined as Y, X! Not the opposite. */
414 static tile minefield[MAX_HEIGHT][MAX_WIDTH];
416 /* total number of mines on the game */
417 static int mine_num = 0;
419 /* percentage of mines on minefield used during generation */
420 static int percent = 16;
422 /* number of tiles left on the game */
423 static int tiles_left;
425 /* Because mines are set after the first move... */
426 static bool no_mines = true;
428 /* We need a stack (created on discover()) for the cascade algorithm. */
429 static int stack_pos = 0;
431 #ifdef HAVE_TOUCHSCREEN
433 #include "lib/pluginlib_touchscreen.h"
434 static struct ts_raster mine_raster = { 0, 0, MAX_WIDTH, MAX_HEIGHT, TileSize, TileSize };
435 #endif
438 static void push( int *stack, int y, int x )
440 if( stack_pos <= height*width )
442 stack[++stack_pos] = y;
443 stack[++stack_pos] = x;
447 /* Unveil tiles and push them to stack if they are empty. */
448 static void unveil( int *stack, int y, int x )
450 if( x < 0 || y < 0 || x > width - 1 || y > height - 1
451 || minefield[y][x].known
452 || minefield[y][x].mine || minefield[y][x].flag ) return;
454 minefield[y][x].known = 1;
456 if( minefield[y][x].neighbors == 0 )
457 push( stack, y, x );
460 static int is_flagged( int y, int x )
462 if( x >= 0 && y >= 0 && x < width && y < height && minefield[y][x].flag )
463 return 1;
464 return 0;
467 static int neighbors_flagged( int y, int x )
469 return is_flagged( y-1, x-1 ) +
470 is_flagged( y-1, x ) +
471 is_flagged( y-1, x+1 ) +
472 is_flagged( y, x-1 ) +
473 is_flagged( y, x ) +
474 is_flagged( y, x+1 ) +
475 is_flagged( y+1, x-1 ) +
476 is_flagged( y+1, x ) +
477 is_flagged( y+1, x+1 );
480 static bool discover( int y, int x, bool explore_neighbors )
482 /* Selected tile. */
483 if( x < 0 || y < 0 || x > width - 1 || y > height - 1)
484 return false;
486 if( minefield[y][x].known || minefield[y][x].mine || minefield[y][x].flag )
488 if( !minefield[y][x].flag && minefield[y][x].mine )
489 return true;
491 if( explore_neighbors && minefield[y][x].known &&
492 minefield[y][x].neighbors == neighbors_flagged( y, x ) )
494 return discover( y-1, x-1, false ) ||
495 discover( y-1, x, false ) ||
496 discover( y-1, x+1, false ) ||
497 discover( y, x-1, false ) ||
498 discover( y, x, false ) ||
499 discover( y, x+1, false ) ||
500 discover( y+1, x-1, false ) ||
501 discover( y+1, x, false ) ||
502 discover( y+1, x+1, false );
505 return false;
508 minefield[y][x].known = 1;
509 /* Exit if the tile is not empty. (no mines nearby) */
510 if( minefield[y][x].neighbors ) return false;
512 int stack[height*width];
514 push( stack, y, x );
516 /* Scan all nearby tiles. If we meet a tile with a number we just unveil
517 * it. If we meet an empty tile, we push the location in stack. For each
518 * location in stack we do the same thing. (scan again all nearby tiles)
520 while( stack_pos )
522 /* Pop x, y from stack. */
523 x = stack[stack_pos--];
524 y = stack[stack_pos--];
526 unveil( stack, y-1, x-1 );
527 unveil( stack, y-1, x );
528 unveil( stack, y-1, x+1 );
529 unveil( stack, y, x+1 );
530 unveil( stack, y+1, x+1 );
531 unveil( stack, y+1, x );
532 unveil( stack, y+1, x-1 );
533 unveil( stack, y, x-1 );
536 return false;
539 /* Reset the whole board for a new game. */
540 static void minesweeper_init( void )
542 rb->memset(minefield, 0, sizeof(minefield));
543 no_mines = true;
544 tiles_left = width*height;
548 /* put mines on the mine field */
549 /* there is p% chance that a tile is a mine */
550 /* if the tile has coordinates (x,y), or is adjacent to those,
551 * then it can't be a mine because that would reduce the game
552 * from a logic game to a guessing game. */
553 static void minesweeper_putmines( int p, int x, int y )
555 int i,j;
557 mine_num = 0;
558 for( i = 0; i < height; i++ )
560 for( j = 0; j < width; j++ )
562 if( rb->rand()%100 < p
563 && !( i>=y-1 && i<=y+1 && j>=x-1 && j<=x+1 ) )
565 minefield[i][j].mine = 1;
566 mine_num++;
568 else
570 minefield[i][j].mine = 0;
572 minefield[i][j].neighbors = 0;
576 /* we need to compute the neighbor element for each tile */
577 for( i = 0; i < height; i++ )
579 for( j = 0; j < width; j++ )
581 if( i > 0 )
583 if( j > 0 )
584 minefield[i][j].neighbors += minefield[i-1][j-1].mine;
585 minefield[i][j].neighbors += minefield[i-1][j].mine;
586 if( j < width - 1 )
587 minefield[i][j].neighbors += minefield[i-1][j+1].mine;
589 if( j > 0 )
590 minefield[i][j].neighbors += minefield[i][j-1].mine;
591 if( j < width - 1 )
592 minefield[i][j].neighbors += minefield[i][j+1].mine;
593 if( i < height - 1 )
595 if( j > 0 )
596 minefield[i][j].neighbors += minefield[i+1][j-1].mine;
597 minefield[i][j].neighbors += minefield[i+1][j].mine;
598 if( j < width - 1 )
599 minefield[i][j].neighbors += minefield[i+1][j+1].mine;
604 no_mines = false;
606 /* In case the user is lucky and there are no mines positioned. */
607 if( !mine_num && height*width != 1 )
609 minesweeper_putmines(p, x, y);
613 /* A function that will uncover all the board, when the user wins or loses.
614 can easily be expanded, (just a call assigned to a button) as a solver. */
615 static void mine_show( void )
617 int i, j, button;
619 for( i = 0; i < height; i++ )
621 for( j = 0; j < width; j++ )
623 if( minefield[i][j].mine )
625 if( minefield[i][j].known )
626 draw_tile( ExplodedMine, j, i );
627 else if( minefield[i][j].flag )
628 draw_tile( CorrectFlag, j, i );
629 else
630 draw_tile( Mine, j, i );
632 else
634 if( minefield[i][j].flag )
635 draw_tile( WrongFlag, j, i );
636 else
637 draw_tile( minefield[i][j].neighbors, j, i );
641 rb->lcd_update();
644 button = rb->button_get(true);
645 while( ( button == BUTTON_NONE )
646 || ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
647 #ifdef HAVE_TOUCHSCREEN
648 button = BUTTON_NONE;
649 #endif
652 static int count_tiles_left( void )
654 int tiles = 0;
655 int i, j;
656 for( i = 0; i < height; i++ )
657 for( j = 0; j < width; j++ )
658 if( minefield[i][j].known == 0 )
659 tiles++;
660 return tiles;
663 static int count_flags( void )
665 int flags = 0;
666 int i, j;
667 for( i = 0; i < height; i++ )
668 for( j = 0; j < width; j++ )
669 if( minefield[i][j].flag == 1 )
670 flags++;
671 return flags;
674 /* welcome screen where player can chose mine percentage */
675 static enum minesweeper_status menu( void )
677 int selection = 0, result = MINESWEEPER_QUIT;
678 bool menu_quit = false;
680 MENUITEM_STRINGLIST( menu, "Minesweeper Menu", NULL, "Play Minesweeper",
681 "Mine Percentage", "Number of Rows",
682 "Number of Columns", "Playback Control", "Quit" );
684 #ifdef HAVE_LCD_COLOR
685 rb->lcd_set_foreground( rb->global_settings->fg_color );
686 rb->lcd_set_background( rb->global_settings->bg_color );
687 #endif
689 while( !menu_quit )
691 switch( rb->do_menu( &menu, &selection, NULL, false ) )
693 case 0:
694 result = MINESWEEPER_WIN; /* start playing */
695 menu_quit = true;
696 break;
698 case 1:
699 rb->set_int( "Mine Percentage", "%", UNIT_INT, &percent, NULL,
700 1, 2, 98, NULL );
701 break;
703 case 2:
704 rb->set_int( "Number of Rows", "", UNIT_INT, &height, NULL,
705 1, 1, MAX_HEIGHT, NULL );
706 break;
708 case 3:
709 rb->set_int( "Number of Columns", "", UNIT_INT, &width, NULL,
710 1, 1, MAX_WIDTH, NULL );
711 break;
713 case 4:
714 playback_control( NULL );
715 break;
717 default:
718 result = MINESWEEPER_QUIT; /* quit program */
719 menu_quit = true;
720 break;
724 return result;
727 /* the big and ugly game function */
728 static enum minesweeper_status minesweeper( void )
730 int i, j;
731 int button;
732 #if defined(HAVE_TOUCHSCREEN) || defined(MINESWP_TOGGLE_PRE)
733 int lastbutton = BUTTON_NONE;
734 #endif
736 /* the cursor coordinates */
737 int x=0, y=0;
740 * Show the menu
742 if( ( i = menu() ) != MINESWEEPER_WIN ) return i;
745 * Init game
747 top = (LCD_HEIGHT-height*TileSize)/2;
748 left = (LCD_WIDTH-width*TileSize)/2;
750 #ifdef HAVE_TOUCHSCREEN
751 mine_raster.tl_x = left;
752 mine_raster.tl_y = top;
753 mine_raster.width = width*TileSize;
754 mine_raster.height = height*TileSize;
755 #endif
757 rb->srand( *rb->current_tick );
758 minesweeper_init();
759 x = 0;
760 y = 0;
763 * Play
765 while( true )
768 /* clear the screen buffer */
769 #ifdef HAVE_LCD_COLOR
770 rb->lcd_set_background( BackgroundColor );
771 #endif
772 rb->lcd_clear_display();
774 /* display the mine field */
775 for( i = 0; i < height; i++ )
777 for( j = 0; j < width; j++ )
779 if( minefield[i][j].known )
781 draw_tile( minefield[i][j].neighbors, j, i );
783 else if(minefield[i][j].flag)
785 draw_tile( Flag, j, i );
787 else
789 draw_tile( Unknown, j, i );
794 /* display the cursor */
795 invert_tile( x, y );
797 /* update the screen */
798 rb->lcd_update();
800 button = rb->button_get(true);
801 #ifdef HAVE_TOUCHSCREEN
802 if(button & BUTTON_TOUCHSCREEN)
804 struct ts_raster_result res;
805 if(touchscreen_map_raster(&mine_raster, rb->button_get_data() >> 16, rb->button_get_data() & 0xffff, &res) == 1)
807 button &= ~BUTTON_TOUCHSCREEN;
808 lastbutton &= ~BUTTON_TOUCHSCREEN;
810 if(button & BUTTON_REPEAT && lastbutton != MINESWP_TOGGLE && lastbutton ^ BUTTON_REPEAT)
811 button = MINESWP_TOGGLE;
812 else if(button == BUTTON_REL && lastbutton ^ BUTTON_REPEAT)
813 button = MINESWP_DISCOVER;
814 else
815 button |= BUTTON_TOUCHSCREEN;
817 x = res.x;
818 y = res.y;
821 #endif
822 switch(button)
824 /* quit minesweeper (you really shouldn't use this button ...) */
825 #ifdef MINESWP_RC_QUIT
826 case MINESWP_RC_QUIT:
827 #endif
828 case MINESWP_QUIT:
829 return MINESWEEPER_QUIT;
831 /* move cursor left */
832 case MINESWP_LEFT:
833 case MINESWP_LEFT|BUTTON_REPEAT:
834 if( --x < 0)
835 x += width;
836 break;
838 /* move cursor right */
839 case MINESWP_RIGHT:
840 case MINESWP_RIGHT|BUTTON_REPEAT:
841 if( ++x >= width )
842 x -= width;
843 break;
845 /* move cursor down */
846 case MINESWP_DOWN:
847 case MINESWP_DOWN|BUTTON_REPEAT:
848 if( ++y >= height )
849 y -= height;
850 break;
852 /* move cursor up */
853 case MINESWP_UP:
854 case MINESWP_UP|BUTTON_REPEAT:
855 if( --y < 0 )
856 y += height;
857 break;
859 /*move cursor though the entire field*/
860 #ifdef MINESWP_SCROLLWHEEL
861 case MINESWP_NEXT:
862 case MINESWP_NEXT|BUTTON_REPEAT:
863 if (x == width -1 ) {
864 if( ++y >= height )
865 y -= height;
867 if( ++x >= width )
868 x -= width;
869 break;
871 case MINESWP_PREV:
872 case MINESWP_PREV|BUTTON_REPEAT:
873 if (x == 0) {
874 if( --y < 0 )
875 y += height;
877 if( --x < 0 )
878 x += width;
879 break;
880 #endif
881 /* discover a tile (and it's neighbors if .neighbors == 0) */
882 case MINESWP_DISCOVER:
883 #ifdef MINESWP_DISCOVER2
884 case MINESWP_DISCOVER2:
885 #endif
886 if( minefield[y][x].flag ) break;
887 /* we put the mines on the first "click" so that you don't
888 * lose on the first "click" */
889 if( tiles_left == width*height && no_mines )
890 minesweeper_putmines(percent,x,y);
892 if( discover( y, x, true ) )
894 minefield[y][x].known = 1;
895 return MINESWEEPER_LOSE;
898 tiles_left = count_tiles_left();
899 if( tiles_left == mine_num )
901 return MINESWEEPER_WIN;
903 break;
905 /* toggle flag under cursor */
906 case MINESWP_TOGGLE:
907 #ifdef MINESWP_TOGGLE_PRE
908 if( lastbutton != MINESWP_TOGGLE_PRE )
909 break;
910 #endif
911 #ifdef MINESWP_TOGGLE2
912 case MINESWP_TOGGLE2:
913 #endif
914 if( !minefield[y][x].known )
915 minefield[y][x].flag = !minefield[y][x].flag;
916 break;
918 /* show how many mines you think you have found and how many
919 * there really are on the game */
920 case MINESWP_INFO:
921 if( no_mines )
922 break;
923 int flags_used = count_flags();
924 if (flags_used == 1) {
925 rb->splashf( HZ*2, "You marked 1 field. There are %d mines.",
926 mine_num );
928 else
930 rb->splashf( HZ*2, "You marked %d fields. There are %d mines.",
931 flags_used, mine_num );
933 break;
935 default:
936 if( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
937 return MINESWEEPER_USB;
938 break;
940 #if defined(HAVE_TOUCHSCREEN) || defined(MINESWP_TOGGLE_PRE)
941 if( button != BUTTON_NONE )
942 lastbutton = button;
943 #endif
948 /* plugin entry point */
949 enum plugin_status plugin_start(const void* parameter)
951 bool exit = false;
953 (void)parameter;
954 #if LCD_DEPTH > 1
955 rb->lcd_set_backdrop(NULL);
956 #endif
958 while( !exit )
960 switch( minesweeper() )
962 case MINESWEEPER_WIN:
963 rb->splash( HZ, "You Win!" );
964 rb->lcd_clear_display();
965 mine_show();
966 break;
968 case MINESWEEPER_LOSE:
969 rb->splash( HZ, "You Lose!" );
970 rb->lcd_clear_display();
971 mine_show();
972 break;
974 case MINESWEEPER_USB:
975 return PLUGIN_USB_CONNECTED;
977 case MINESWEEPER_QUIT:
978 exit = true;
979 break;
981 default:
982 break;
986 return PLUGIN_OK;