Prepare new maemo release
[maemo-rb.git] / uisimulator / buttonmap / iaudio-6_7.c
blob82ec78ce99db4ad3d3cb709f87e9b4c593c783e9
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 Vitja Makarov
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #include <SDL.h>
24 #include "button.h"
25 #include "buttonmap.h"
27 int key_to_button(int keyboard_button)
29 int new_btn = BUTTON_NONE;
30 switch (keyboard_button)
32 case SDLK_UP:
33 new_btn = BUTTON_RIGHT;
34 break;
35 case SDLK_DOWN:
36 new_btn = BUTTON_LEFT;
37 break;
38 case SDLK_LEFT:
39 new_btn = BUTTON_STOP;
40 break;
41 case SDLK_RETURN:
42 case SDLK_KP_ENTER:
43 case SDLK_RIGHT:
44 new_btn = BUTTON_PLAY;
45 break;
46 case SDLK_PLUS:
47 new_btn = BUTTON_VOLUP;
48 break;
49 case SDLK_MINUS:
50 new_btn = BUTTON_VOLDOWN;
51 break;
52 case SDLK_SPACE:
53 new_btn = BUTTON_MENU;
54 break;
55 case SDLK_BACKSPACE:
56 new_btn = BUTTON_POWER;
57 break;
59 return new_btn;
62 struct button_map bm[] = {
63 { 0, 0, 0, 0, "None" }