1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
29 * Action Pointer Functions
30 * that are associated with states/frames.
32 *-----------------------------------------------------------------------------*/
39 void P_NoiseAlert (mobj_t
*target
, mobj_t
*emmiter
);
40 void P_SpawnBrainTargets(void); /* killough 3/26/98: spawn icon landings */
41 /* proff 11/22/98: Andy Baker's stealth monsters */
42 void P_BecomeVisible (mobj_t
*actor
);
43 void P_IncreaseVisibility (mobj_t
*actor
);
44 void P_DecreaseVisibility (mobj_t
*actor
);
46 extern struct brain_s
{ /* killough 3/26/98: global state of boss brain */