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[maemo-rb.git] / apps / plugins / doom / hu_stuff.h
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1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION: Head up display
29 *-----------------------------------------------------------------------------*/
31 #ifndef __HU_STUFF_H__
32 #define __HU_STUFF_H__
34 #include "d_event.h"
37 * Globally visible constants.
39 #define HU_FONTSTART '!' /* the first font characters */
40 #define HU_FONTEND (0x7f) /*jff 2/16/98 '_' the last font characters */
42 /* Calculate # of glyphs in font. */
43 #define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
45 #define HU_BROADCAST 5
47 /*#define HU_MSGREFRESH KEYD_ENTER phares */
48 #define HU_MSGX 0
49 #define HU_MSGY 0
50 #define HU_MSGWIDTH 64 /* in characters */
51 #define HU_MSGHEIGHT 1 /* in lines */
53 #define HU_MSGTIMEOUT (4*TICRATE)
56 * Heads up text
58 void HU_Init(void);
59 void HU_Start(void);
61 boolean HU_Responder(event_t* ev);
63 void HU_Ticker(void);
64 void HU_Drawer(void);
65 char HU_dequeueChatChar(void);
66 void HU_Erase(void);
68 /* killough 5/2/98: moved from m_misc.c: */
70 /* jff 2/16/98 hud supported automap colors added */
71 extern int hudcolor_titl; /* color range of automap level title */
72 extern int hudcolor_xyco; /* color range of new coords on automap */
73 /* jff 2/16/98 hud text colors, controls added */
74 extern int hudcolor_mesg; /* color range of scrolling messages */
75 extern int hudcolor_chat; /* color range of chat lines */
76 /* jff 2/26/98 hud message list color and background enable */
77 extern int hudcolor_list; /* color of list of past messages */
78 extern int hud_list_bgon; /* solid window background for list of messages */
79 extern int hud_msg_lines; /* number of message lines in window up to 16 */
80 extern int hud_distributed; /* whether hud is all in lower left or distributed */
81 /* jff 2/23/98 hud is currently displayed */
82 extern int hud_displayed; /* hud is displayed */
83 /* jff 2/18/98 hud/status control */
84 extern int hud_active; /* hud mode 0=off, 1=small, 2=full */
85 extern int hud_nosecrets; /* status does not list secrets/items/kills */
87 extern const char ** const mapnames[];
88 extern const char ** const mapnames2[];
89 extern const char ** const mapnamesp[];
90 extern const char ** const mapnamest[];
92 #endif