Prepare new maemo release
[maemo-rb.git] / apps / plugins / doom / doomdef.h
blob05346cd443ee5134fba061a0a47c19201f3801b1
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * Internally used data structures for virtually everything,
29 * key definitions, lots of other stuff.
31 *-----------------------------------------------------------------------------*/
33 #ifndef __DOOMDEF__
34 #define __DOOMDEF__
36 #include "rockmacros.h"
38 // killough 4/25/98: Make gcc extensions mean nothing on other compilers
39 #ifndef __GNUC__
40 #define __attribute__(x)
41 #endif
44 // Global parameters/defines.
46 // DOOM version
47 enum { DVERSION = 110 };
49 // Game mode handling - identify IWAD version
50 // to handle IWAD dependend animations etc.
51 enum {
52 shareware, // DOOM 1 shareware, E1, M9
53 registered, // DOOM 1 registered, E3, M27
54 commercial, // DOOM 2 retail, E1 M34 (DOOM 2 german edition not handled)
55 retail, // DOOM 1 retail, E4, M36
56 indetermined // Well, no IWAD found.
58 typedef unsigned GameMode_t;
60 // Mission packs - might be useful for TC stuff?
61 enum {
62 doom, // DOOM 1
63 doom2, // DOOM 2
64 pack_tnt, // TNT mission pack
65 pack_plut, // Plutonia pack
66 none
68 typedef unsigned GameMission_t;
70 // Identify language to use, software localization.
71 enum {
72 english,
73 french,
74 german,
75 unknown
77 typedef unsigned Language_t;
80 // For resize of screen, at start of game.
83 #define BASE_WIDTH 320
85 // It is educational but futile to change this
86 // scaling e.g. to 2. Drawing of status bar,
87 // menues etc. is tied to the scale implied
88 // by the graphics.
90 #define INV_ASPECT_RATIO 0.625 // 0.75, ideally
92 // killough 2/8/98: MAX versions for maximum screen sizes
93 // allows us to avoid the overhead of dynamic allocation
94 // when multiple screen sizes are supported
96 #if(LCD_HEIGHT>LCD_WIDTH)
97 extern bool rotate_screen;
98 // proff 08/17/98: Changed for high-res
99 #define MAX_SCREENWIDTH LCD_HEIGHT
100 #define MAX_SCREENHEIGHT LCD_HEIGHT
101 extern int SCREENWIDTH;
102 extern int SCREENHEIGHT;
103 #else
104 // proff 08/17/98: Changed for high-res
105 #define MAX_SCREENWIDTH LCD_WIDTH
106 #define MAX_SCREENHEIGHT LCD_HEIGHT
107 #define SCREENWIDTH LCD_WIDTH
108 #define SCREENHEIGHT LCD_HEIGHT
109 #endif
111 // The maximum number of players, multiplayer/networking.
112 #define MAXPLAYERS 4
114 // phares 5/14/98:
115 // DOOM Editor Numbers (aka doomednum in mobj_t)
117 #define DEN_PLAYER5 4001
118 #define DEN_PLAYER6 4002
119 #define DEN_PLAYER7 4003
120 #define DEN_PLAYER8 4004
122 // State updates, number of tics / second.
123 #define TICRATE 35
125 // The current state of the game: whether we are playing, gazing
126 // at the intermission screen, the game final animation, or a demo.
128 enum {
129 GS_LEVEL,
130 GS_INTERMISSION,
131 GS_FINALE,
132 GS_DEMOSCREEN
134 typedef unsigned gamestate_t;
137 // Difficulty/skill settings/filters.
140 // Skill flags.
141 #define MTF_EASY 1
142 #define MTF_NORMAL 2
143 #define MTF_HARD 4
144 // Deaf monsters/do not react to sound.
145 #define MTF_AMBUSH 8
147 /* killough 11/98 */
148 #define MTF_NOTSINGLE 16
149 #define MTF_NOTDM 32
150 #define MTF_NOTCOOP 64
151 #define MTF_FRIEND 128
152 #define MTF_RESERVED 256
154 enum {
155 sk_none=-1, //jff 3/24/98 create unpicked skill setting
156 sk_baby=0,
157 sk_easy,
158 sk_medium,
159 sk_hard,
160 sk_nightmare
162 typedef int skill_t;
165 // Key cards.
168 enum {
169 it_bluecard,
170 it_yellowcard,
171 it_redcard,
172 it_blueskull,
173 it_yellowskull,
174 it_redskull,
175 NUMCARDS
177 typedef unsigned card_t;
179 // The defined weapons, including a marker
180 // indicating user has not changed weapon.
181 enum {
182 wp_fist,
183 wp_pistol,
184 wp_shotgun,
185 wp_chaingun,
186 wp_missile,
187 wp_plasma,
188 wp_bfg,
189 wp_chainsaw,
190 wp_supershotgun,
192 NUMWEAPONS,
193 wp_nochange // No pending weapon change.
195 typedef unsigned weapontype_t;
197 // Ammunition types defined.
198 enum {
199 am_clip, // Pistol / chaingun ammo.
200 am_shell, // Shotgun / double barreled shotgun.
201 am_cell, // Plasma rifle, BFG.
202 am_misl, // Missile launcher.
203 NUMAMMO,
204 am_noammo // Unlimited for chainsaw / fist.
207 typedef unsigned ammotype_t;
209 // Power up artifacts.
210 enum {
211 pw_invulnerability,
212 pw_strength,
213 pw_invisibility,
214 pw_ironfeet,
215 pw_allmap,
216 pw_infrared,
217 NUMPOWERS
219 typedef unsigned powertype_t;
221 // Power up durations (how many seconds till expiration).
222 enum {
223 INVULNTICS = (30*TICRATE),
224 INVISTICS = (60*TICRATE),
225 INFRATICS = (120*TICRATE),
226 IRONTICS = (60*TICRATE)
228 typedef unsigned powerduration_t;
231 // DOOM keyboard definition.
232 // This is the stuff configured by Setup.Exe.
233 // Most key data are simple ascii (uppercased).
235 #define KEY_RIGHTARROW 0xae
236 #define KEY_LEFTARROW 0xac
237 #define KEY_UPARROW 0xad
238 #define KEY_DOWNARROW 0xaf
239 #define KEY_ESCAPE 0x1B
240 #define KEY_ENTER 0x60 // Changed due to button reconfig - 0x0D
241 #define KEY_TAB 0x61 // Changed due to button reconfig - 0x09
242 #define KEY_F1 (0x80+0x3b)
243 #define KEY_F2 (0x80+0x3c)
244 #define KEY_F3 (0x80+0x3d)
245 #define KEY_F4 (0x80+0x3e)
246 #define KEY_F5 (0x80+0x3f)
247 #define KEY_F6 (0x80+0x40)
248 #define KEY_F7 (0x80+0x41)
249 #define KEY_F8 (0x80+0x42)
250 #define KEY_F9 (0x80+0x43)
251 #define KEY_F10 (0x80+0x44)
252 #define KEY_F11 (0x80+0x57)
253 #define KEY_F12 (0x80+0x58)
254 #define KEY_BACKSPACE 0x7F
255 #define KEY_PAUSE 0xff
256 #define KEY_EQUALS 0x3d
257 #define KEY_MINUS 0x2d
258 #define KEY_RSHIFT (0x80+0x36)
259 #define KEY_RCTRL (0x80+0x1d)
260 #define KEY_RALT (0x80+0x38)
261 #define KEY_LALT KEY_RALT
262 #define KEY_CAPSLOCK 0xba // phares
264 // phares 3/2/98:
265 #define KEY_INSERT 0xd2
266 #define KEY_HOME 0xc7
267 #define KEY_PAGEUP 0xc9
268 #define KEY_PAGEDOWN 0xd1
269 #define KEY_DEL 0xc8
270 #define KEY_END 0xcf
271 #define KEY_SCROLLLOCK 0xc6
272 #define KEY_SPACEBAR 0x20
273 // phares 3/2/98
275 #define KEY_NUMLOCK 0xC5 // killough 3/6/98
277 // cph - Add the numeric keypad keys, as suggested by krose 4/22/99:
278 // The way numbers are assigned to keys is a mess, but it's too late to
279 // change that easily. At least these additions are don neatly.
280 // Codes 0x100-0x200 are reserved for number pad
282 #define KEY_KEYPAD0 (0x100 + '0')
283 #define KEY_KEYPAD1 (0x100 + '1')
284 #define KEY_KEYPAD2 (0x100 + '2')
285 #define KEY_KEYPAD3 (0x100 + '3')
286 #define KEY_KEYPAD4 (0x100 + '4')
287 #define KEY_KEYPAD5 (0x100 + '5')
288 #define KEY_KEYPAD6 (0x100 + '6')
289 #define KEY_KEYPAD7 (0x100 + '7')
290 #define KEY_KEYPAD8 (0x100 + '8')
291 #define KEY_KEYPAD9 (0x100 + '9')
292 #define KEY_KEYPADENTER (0x100 + KEY_ENTER)
293 #define KEY_KEYPADDIVIDE (0x100 + '/')
294 #define KEY_KEYPADMULTIPLY (0x100 + '*')
295 #define KEY_KEYPADMINUS (0x100 + '-')
296 #define KEY_KEYPADPLUS (0x100 + '+')
297 #define KEY_KEYPADPERIOD (0x100 + '.')
299 // phares 4/19/98:
300 // Defines Setup Screen groups that config variables appear in.
301 // Used when resetting the defaults for every item in a Setup group.
303 enum {
304 ss_none,
305 ss_keys,
306 ss_weap,
307 ss_stat,
308 ss_auto,
309 ss_enem,
310 ss_mess,
311 ss_chat,
312 ss_gen, /* killough 10/98 */
313 ss_comp, /* killough 10/98 */
314 ss_max
316 typedef unsigned ss_types;
318 // phares 3/20/98:
320 // Player friction is variable, based on controlling
321 // linedefs. More friction can create mud, sludge,
322 // magnetized floors, etc. Less friction can create ice.
324 #define MORE_FRICTION_MOMENTUM 15000 // mud factor based on momentum
325 #define ORIG_FRICTION 0xE800 // original value
326 #define ORIG_FRICTION_FACTOR 2048 // original value
328 #endif // __DOOMDEF__