Prepare new maemo release
[maemo-rb.git] / apps / keymaps / keymap-hm60x.c
blob1050ec7f3123a5e4df2dc41303ba37d1fbb894d9
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2011 Andrew Ryabinin
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for HiFiMAN HM-601 reference design target */
24 #include "config.h"
25 #include "action.h"
26 #include "button.h"
27 #include "settings.h"
29 /*
30 * The format of the list is as follows
31 * { Action Code, Button code, Prereq button code }
32 * if there's no need to check the previous button's value, use BUTTON_NONE
33 * Insert LAST_ITEM_IN_LIST at the end of each mapping
35 static const struct button_mapping button_context_standard[] = {
36 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
37 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
38 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
39 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
41 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
42 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
43 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
44 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
46 LAST_ITEM_IN_LIST
47 }; /* button_context_standard */
49 static const struct button_mapping button_context_wps[] = {
50 { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
51 { ACTION_WPS_STOP, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
52 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
53 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
54 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
55 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
56 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
57 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
59 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
60 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
61 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
63 { ACTION_WPS_BROWSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
64 { ACTION_WPS_CONTEXT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
65 { ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
66 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
69 LAST_ITEM_IN_LIST
70 }; /* button_context_wps */
72 /** Bookmark Screen **/
73 static const struct button_mapping button_context_bmark[] = {
74 { ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
76 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
77 }; /* button_context_settings_bmark */
80 /** Keyboard **/
81 static const struct button_mapping button_context_keyboard[] = {
82 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
83 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
84 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
85 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
87 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
89 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
90 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
91 { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
92 { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
94 LAST_ITEM_IN_LIST
95 }; /* button_context_keyboard */
97 /** Pitchscreen **/
98 static const struct button_mapping button_context_pitchscreen[] = {
99 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
100 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
101 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
102 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
103 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
104 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
105 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
106 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
107 { ACTION_PS_TOGGLE_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
108 { ACTION_PS_RESET, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT},
109 { ACTION_PS_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
111 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
112 }; /* button_context_pitchscreen */
114 /** Quickscreen **/
115 static const struct button_mapping button_context_quickscreen[] = {
116 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
117 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
118 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
119 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
120 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
121 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
122 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
123 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
124 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
126 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
127 }; /* button_context_quickscreen */
129 /** Settings - General Mappings **/
130 static const struct button_mapping button_context_settings[] = {
131 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
132 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
133 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
134 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
135 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
136 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
137 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
138 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
139 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
141 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
142 }; /* button_context_settings */
144 /** Settings - Using Sliders **/
145 static const struct button_mapping button_context_settings_r_is_inc[] = {
146 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
147 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
148 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
149 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
151 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
153 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
154 }; /* button_context_settings_r_is_inc */
156 /** Tree **/
157 static const struct button_mapping button_context_tree[] = {
158 { ACTION_TREE_WPS, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
159 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_SELECT, BUTTON_POWER },
160 { ACTION_TREE_HOTKEY, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
162 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
163 }; /* button_context_tree */
165 static const struct button_mapping button_context_tree_scroll_lr[] = {
166 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
167 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
168 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
169 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
170 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
171 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
173 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
174 }; /* button_context_tree_scroll_lr */
176 /** Yes/No Screen **/
177 static const struct button_mapping button_context_yesnoscreen[] = {
178 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
179 LAST_ITEM_IN_LIST
180 }; /* button_context_settings_yesnoscreen */
182 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
183 const struct button_mapping* get_context_mapping(int context)
185 switch (context)
187 /* anything that uses button_context_standard */
188 case CONTEXT_LIST:
189 case CONTEXT_STD:
190 default:
191 return button_context_standard;
193 /* contexts with special mapping */
194 case CONTEXT_BOOKMARKSCREEN:
195 return button_context_bmark;
197 case CONTEXT_KEYBOARD:
198 case CONTEXT_MORSE_INPUT:
199 return button_context_keyboard;
201 case CONTEXT_PITCHSCREEN:
202 return button_context_pitchscreen;
204 case CONTEXT_QUICKSCREEN:
205 return button_context_quickscreen;
207 case CONTEXT_SETTINGS:
208 case CONTEXT_SETTINGS_TIME:
209 return button_context_settings;
211 case CONTEXT_SETTINGS_COLOURCHOOSER:
212 case CONTEXT_SETTINGS_EQ:
213 case CONTEXT_SETTINGS_RECTRIGGER:
214 return button_context_settings_r_is_inc;
216 case CONTEXT_TREE:
217 case CONTEXT_MAINMENU:
218 if (global_settings.hold_lr_for_scroll_in_list)
219 return button_context_tree_scroll_lr;
220 /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
221 case CONTEXT_TREE|CONTEXT_CUSTOM:
222 return button_context_tree;
224 case CONTEXT_WPS:
225 return button_context_wps;
227 case CONTEXT_YESNOSCREEN:
228 return button_context_yesnoscreen;