nwztools: various fix and enhancements
[maemo-rb.git] / apps / keymaps / keymap-creativezvm.c
blob7a0cb5965a6f1d23b1693ed6ce7dc2472afa7518
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 by Maurus Cuelenaere
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the Creative Zen Vision:M target */
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
27 #include "config.h"
28 #include "action.h"
29 #include "button.h"
30 #include "settings.h"
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
48 static const struct button_mapping button_context_standard[] = {
49 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
50 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
51 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
52 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
54 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
55 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
57 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
59 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
60 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
62 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
63 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
65 LAST_ITEM_IN_LIST
66 }; /* button_context_standard */
69 static const struct button_mapping button_context_wps[] = {
70 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
71 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
73 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
74 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
76 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
79 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
81 //{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
82 //{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
83 //{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
85 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
87 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
90 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
92 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
93 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
94 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_POWER, BUTTON_NONE },
95 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
97 { ACTION_WPS_HOTKEY, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
98 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
99 LAST_ITEM_IN_LIST
100 }; /* button_context_wps */
102 static const struct button_mapping button_context_list[] = {
103 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
104 }; /* button_context_list */
106 static const struct button_mapping button_context_tree[] = {
107 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
108 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
109 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
110 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
111 { ACTION_TREE_HOTKEY, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
113 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
114 }; /* button_context_tree */
116 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
117 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
118 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
119 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
120 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
121 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
122 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
123 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
124 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
127 static const struct button_mapping button_context_settings[] = {
128 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
129 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
130 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
131 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
132 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
133 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
134 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
135 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
136 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
137 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
138 }; /* button_context_settings */
140 static const struct button_mapping button_context_settings_right_is_inc[] = {
141 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
142 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
143 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
144 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
145 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
146 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
147 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
148 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
149 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
150 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
151 }; /* button_context_settingsgraphical */
153 static const struct button_mapping button_context_yesno[] = {
154 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
155 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
156 }; /* button_context_settings_yesno */
158 static const struct button_mapping button_context_colorchooser[] = {
159 { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
160 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
161 }; /* button_context_colorchooser */
163 static const struct button_mapping button_context_eq[] = {
164 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
165 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
166 }; /* button_context_eq */
168 /** Bookmark Screen **/
169 static const struct button_mapping button_context_bmark[] = {
170 { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
171 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
172 }; /* button_context_bmark */
174 static const struct button_mapping button_context_time[] = {
175 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
176 }; /* button_context_time */
178 static const struct button_mapping button_context_quickscreen[] = {
179 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
180 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
181 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
182 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
183 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
184 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
185 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
186 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
187 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
188 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
189 }; /* button_context_quickscreen */
191 static const struct button_mapping button_context_pitchscreen[] = {
193 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
194 }; /* button_context_pitchcreen */
196 static const struct button_mapping button_context_keyboard[] = {
197 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
198 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
199 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
200 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
201 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
202 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
203 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
204 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
205 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
206 { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
207 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
208 { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
209 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
210 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
211 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
212 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
213 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
214 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
215 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
216 LAST_ITEM_IN_LIST
217 }; /* button_context_keyboard */
219 const struct button_mapping* get_context_mapping(int context)
221 switch (context&~CONTEXT_REMOTE)
223 case CONTEXT_STD:
224 return button_context_standard;
225 case CONTEXT_WPS:
226 return button_context_wps;
227 case CONTEXT_LIST:
228 return button_context_list;
229 case CONTEXT_MAINMENU:
230 case CONTEXT_TREE:
231 return button_context_listtree_scroll_without_combo;
232 case CONTEXT_CUSTOM|CONTEXT_TREE:
233 return button_context_tree;
234 case CONTEXT_SETTINGS:
235 return button_context_settings;
236 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
237 return button_context_settings_right_is_inc;
238 case CONTEXT_SETTINGS_COLOURCHOOSER:
239 return button_context_colorchooser;
240 case CONTEXT_SETTINGS_EQ:
241 return button_context_eq;
242 case CONTEXT_SETTINGS_TIME:
243 return button_context_time;
244 case CONTEXT_YESNOSCREEN:
245 return button_context_yesno;
246 case CONTEXT_BOOKMARKSCREEN:
247 return button_context_bmark;
248 case CONTEXT_QUICKSCREEN:
249 return button_context_quickscreen;
250 case CONTEXT_PITCHSCREEN:
251 return button_context_pitchscreen;
252 case CONTEXT_KEYBOARD:
253 case CONTEXT_MORSE_INPUT:
254 return button_context_keyboard;
256 return button_context_standard;