1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Eli Sherer
11 * 2007 Antoine Cellerier
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
24 #include "lib/helper.h"
25 #include "lib/playback_control.h"
29 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
31 #define QUIT BUTTON_OFF
32 #define LEFT BUTTON_LEFT
33 #define RIGHT BUTTON_RIGHT
34 #define PAUSE BUTTON_MODE
36 #define DOWN BUTTON_DOWN
38 #define RC_QUIT BUTTON_RC_STOP
40 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
42 #define QUIT BUTTON_OFF
43 #define LEFT BUTTON_LEFT
44 #define RIGHT BUTTON_RIGHT
45 #define PAUSE BUTTON_ON
47 #define DOWN BUTTON_DOWN
49 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
50 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
53 #define QUIT (BUTTON_SELECT | BUTTON_MENU)
54 #define LEFT BUTTON_LEFT
55 #define RIGHT BUTTON_RIGHT
56 #define PAUSE BUTTON_SELECT
57 #define MENU_UP BUTTON_SCROLL_FWD
58 #define MENU_DOWN BUTTON_SCROLL_BACK
59 #define UP BUTTON_MENU
60 #define DOWN BUTTON_PLAY
62 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
64 #define QUIT BUTTON_POWER
65 #define LEFT BUTTON_LEFT
66 #define RIGHT BUTTON_RIGHT
68 #define DOWN BUTTON_DOWN
69 #define PAUSE BUTTON_PLAY
71 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
73 #define QUIT BUTTON_POWER
74 #define LEFT BUTTON_LEFT
75 #define RIGHT BUTTON_RIGHT
77 #define DOWN BUTTON_DOWN
78 #define PAUSE BUTTON_A
80 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
81 (CONFIG_KEYPAD == SANSA_C200_PAD)
83 #define QUIT BUTTON_POWER
84 #define LEFT BUTTON_LEFT
85 #define RIGHT BUTTON_RIGHT
87 #define DOWN BUTTON_DOWN
88 #define PAUSE BUTTON_REC
90 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
92 #define QUIT BUTTON_POWER
93 #define LEFT BUTTON_LEFT
94 #define RIGHT BUTTON_RIGHT
96 #define DOWN BUTTON_DOWN
97 #define PAUSE BUTTON_HOME
99 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
101 #define QUIT (BUTTON_HOME|BUTTON_REPEAT)
102 #define LEFT BUTTON_LEFT
103 #define RIGHT BUTTON_RIGHT
105 #define DOWN BUTTON_DOWN
106 #define PAUSE BUTTON_SELECT
108 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
110 #define QUIT BUTTON_POWER
111 #define LEFT BUTTON_LEFT
112 #define RIGHT BUTTON_RIGHT
114 #define DOWN BUTTON_DOWN
115 #define PAUSE BUTTON_SELECT
117 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
119 #define QUIT BUTTON_POWER
120 #define LEFT BUTTON_LEFT
121 #define RIGHT BUTTON_RIGHT
122 #define UP BUTTON_SCROLL_UP
123 #define DOWN BUTTON_SCROLL_DOWN
124 #define PAUSE BUTTON_PLAY
126 #elif CONFIG_KEYPAD == RECORDER_PAD
128 #define QUIT BUTTON_OFF
129 #define LEFT BUTTON_LEFT
130 #define RIGHT BUTTON_RIGHT
131 #define DOWN BUTTON_DOWN
133 #define PAUSE BUTTON_PLAY
135 #elif CONFIG_KEYPAD == ONDIO_PAD
137 #define QUIT BUTTON_OFF
138 #define LEFT BUTTON_LEFT
139 #define RIGHT BUTTON_RIGHT
140 #define DOWN BUTTON_DOWN
142 #define PAUSE BUTTON_MENU
144 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
146 #define QUIT BUTTON_BACK
147 #define LEFT BUTTON_LEFT
148 #define RIGHT BUTTON_RIGHT
150 #define DOWN BUTTON_DOWN
151 #define PAUSE BUTTON_PLAY
153 #elif (CONFIG_KEYPAD == MROBE100_PAD)
155 #define QUIT BUTTON_POWER
156 #define LEFT BUTTON_LEFT
157 #define RIGHT BUTTON_RIGHT
159 #define DOWN BUTTON_DOWN
160 #define PAUSE BUTTON_DISPLAY
162 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
164 #define QUIT BUTTON_RC_REC
165 #define LEFT BUTTON_RC_REW
166 #define RIGHT BUTTON_RC_FF
167 #define UP BUTTON_RC_VOL_UP
168 #define DOWN BUTTON_RC_VOL_DOWN
169 #define PAUSE BUTTON_RC_PLAY
171 #elif CONFIG_KEYPAD == COWOND2_PAD
173 #define QUIT BUTTON_POWER
175 #elif CONFIG_KEYPAD == IAUDIO67_PAD
177 #define QUIT BUTTON_POWER
178 #define LEFT BUTTON_LEFT
179 #define RIGHT BUTTON_RIGHT
180 #define UP BUTTON_STOP
181 #define DOWN BUTTON_PLAY
182 #define PAUSE BUTTON_MENU
184 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
186 #define QUIT BUTTON_BACK
187 #define LEFT BUTTON_LEFT
188 #define RIGHT BUTTON_RIGHT
190 #define DOWN BUTTON_DOWN
191 #define PAUSE BUTTON_PLAY
193 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
195 #define QUIT BUTTON_POWER
196 #define LEFT BUTTON_LEFT
197 #define RIGHT BUTTON_RIGHT
199 #define DOWN BUTTON_DOWN
200 #define PAUSE BUTTON_VIEW
202 #elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
204 #define QUIT BUTTON_POWER
207 #error No keymap defined!
210 #ifdef HAVE_TOUCHSCREEN
212 #define QUIT BUTTON_TOPLEFT
215 #define LEFT BUTTON_MIDLEFT
218 #define RIGHT BUTTON_MIDRIGHT
221 #define UP BUTTON_TOPMIDDLE
224 #define DOWN BUTTON_BOTTOMMIDDLE
227 #define PAUSE BUTTON_CENTER
231 #define MOVE_NO 0 /* player movement */
232 #define MOVE_UP 1 /* 1 */
233 #define MOVE_DN 2 /* 3 0 4 */
234 #define MOVE_LT 3 /* 2 */
237 /* ball movement (12 ways) */
245 #define DIR_UU (1<<7)
247 #define DIR_RR (1<<5)
249 #define DIR_DD (1<<3)
251 #define DIR_LL (1<<1)
254 #define MOVE_UUR ( DIR_UU | DIR_R )
255 #define MOVE_UR ( DIR_U | DIR_R )
256 #define MOVE_URR ( DIR_U | DIR_RR )
257 #define MOVE_DRR ( DIR_D | DIR_RR )
258 #define MOVE_DR ( DIR_D | DIR_R )
259 #define MOVE_DDR ( DIR_DD | DIR_R )
260 #define MOVE_DDL ( DIR_DD | DIR_L )
261 #define MOVE_DL ( DIR_D | DIR_L )
262 #define MOVE_DLL ( DIR_D | DIR_LL )
263 #define MOVE_ULL ( DIR_U | DIR_LL )
264 #define MOVE_UL ( DIR_U | DIR_L )
265 #define MOVE_UUL ( DIR_UU | DIR_L )
267 #if (LCD_WIDTH>112) && (LCD_HEIGHT>64)
268 # define CUBE_SIZE 8 /* 8x22=176 */
269 # define pos(a) ((a)>>3)
272 # define pos(a) ((a)>>2)
275 #define STARTING_QIXES 2
277 #define MAX_QIXES MAX_LEVEL+STARTING_QIXES
278 #define BOARD_W ((int)(LCD_WIDTH/CUBE_SIZE))
279 #define BOARD_H ((int)(LCD_HEIGHT/CUBE_SIZE))
280 #define BOARD_X (LCD_WIDTH-BOARD_W*CUBE_SIZE)/2
281 #define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2
283 #ifdef HAVE_LCD_COLOR
284 #define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
285 #define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
286 #define PLR_COL LCD_WHITE /* color used for the player */
288 #define CLR_RED LCD_DARKGRAY /* used to imply danger */
289 #define CLR_LTBLUE LCD_LIGHTGRAY /* used for frame and filling */
290 #define PLR_COL LCD_BLACK /* color used for the player */
294 #define EMPTIED LCD_BLACK /* empty spot */
295 #define FILLED CLR_LTBLUE /* filled spot */
296 #define TRAIL CLR_RED /* the red trail of the player */
297 #define QIX LCD_WHITE
310 /* The time (in ms) for one iteration through the game loop - decrease this
311 to speed up the game - note that current_tick is (currently) only accurate
314 static int speed
= 6; /* CYCLETIME = (11-speed)*10 ms */
315 static int difficulty
= 75; /* Percentage of screen that needs to be filled
316 * in order to win the game */
318 static bool quit
= false;
320 static unsigned int board
[BOARD_H
][BOARD_W
];
321 static int testboard
[BOARD_H
][BOARD_W
];
325 00011000 0x18 - 11100111 0xe7
326 00111100 0x3c - 11100111 0xe7
327 01111110 0x7e - 11000011 0xc3
328 11111111 0xff - 00000000 0x00
329 11111111 0xff - 00000000 0x00
330 01111110 0x7e - 11000011 0xc3
331 00111100 0x3c - 11100111 0xe7
332 00011000 0x18 - 11100111 0xe7
334 const unsigned char pics
[2][8] = {
335 {0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18}, /* Alien (QIX) */
336 {0xe7, 0xe7, 0xc3, 0x00, 0x00, 0xc3, 0xe7, 0xe7} /* Player (XONIX) */
345 const unsigned char pics
[2][4] = {
346 {0x6, 0xf, 0xf, 0x6}, /* Alien (QIX) */
347 {0x9, 0x6, 0x6, 0x9} /* Player (XONIX) */
350 #error Incorrect CUBE_SIZE value.
355 int velocity
; /* velocity */
356 int x
, y
; /* position on screen */
357 int angle
; /* angle */
358 } qixes
[MAX_QIXES
]; /* black_qix */
360 static struct splayer
362 int i
, j
; /* position on board */
363 int move
, score
, level
, lives
;
368 static int percentage_cache
;
370 /*************************** STACK STUFF **********************/
373 #define STACK_SIZE (2*BOARD_W*BOARD_H)
376 int x
, y
; /* position on board */
378 static int stackPointer
;
380 static inline bool pop (struct pos
*p
)
382 if (stackPointer
> 0) {
383 p
->x
= stack
[stackPointer
].x
;
384 p
->y
= stack
[stackPointer
].y
;
388 return false; /* SE */
391 static inline bool push (struct pos
*p
)
393 if (stackPointer
< STACK_SIZE
- 1) {
395 stack
[stackPointer
].x
= p
->x
;
396 stack
[stackPointer
].y
= p
->y
;
399 return false; /* SOF */
402 static inline void emptyStack (void)
407 /*********************** END OF STACK STUFF *********************/
409 /* calculate the new x coordinate of the ball according to angle and speed */
410 static inline int get_newx (int x
, int len
, int deg
)
414 else if (deg
& DIR_L
)
416 else if (deg
& DIR_RR
)
418 else /* (def & DIR_LL) */
422 /* calculate the new y coordinate of the ball according to angle and speed */
423 static inline int get_newy (int y
, int len
, int deg
)
427 else if (deg
& DIR_U
)
429 else if (deg
& DIR_DD
)
431 else /* (deg & DIR_UU) */
435 /* make random function get it's value from the device ticker */
436 static inline void randomize (void)
438 rb
->srand (*rb
->current_tick
);
441 /* get a random number between 0 and range-1 */
442 static int t_rand (int range
)
444 return rb
->rand () % range
;
447 /* initializes the test help board */
448 static void init_testboard (void)
450 int j
; /* testboard */
451 for (j
= 0; j
< BOARD_H
; j
++)
452 /* UNCHEKED == (int)0 */
453 rb
->memset( testboard
[j
], 0, BOARD_W
* sizeof( int ) );
456 /* initializes the game board on with the player,qix's and black qix */
457 static void init_board (void)
460 for (j
= 0; j
< BOARD_H
; j
++)
461 for (i
= 0; i
< BOARD_W
; i
++) { /* make a nice cyan frame */
462 if ((i
== 0) || (j
<= 1) || (i
== BOARD_W
- 1)
463 || (j
>= BOARD_H
- 2))
464 board
[j
][i
] = FILLED
;
466 board
[j
][i
] = EMPTIED
;
469 /* (level+2) is the number of qixes */
470 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++) {
471 qixes
[j
].velocity
= t_rand (2) + 1; /* 1 or 2 pix-per-sec */
474 qixes
[j
].x
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_W
-4)*CUBE_SIZE
)/2);
475 qixes
[j
].y
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_H
-4)*CUBE_SIZE
)/2);
477 const int angle_table
[] = {
478 MOVE_UUR
, MOVE_UR
, MOVE_URR
, MOVE_DRR
, MOVE_DR
, MOVE_DDR
,
479 MOVE_UUL
, MOVE_UL
, MOVE_ULL
, MOVE_DLL
, MOVE_DL
, MOVE_DDL
};
480 qixes
[j
].angle
= angle_table
[t_rand (12)];
482 /* Work arround a nasty bug. FIXME */
483 if( qixes
[j
].angle
& (DIR_LL
|DIR_RR
|DIR_UU
|DIR_DD
) )
484 qixes
[j
].velocity
= 1;
487 /*black_qix.velocity=1;
488 black_qix.x=BOARD_X+(BOARD_W*CUBE_SIZE)/2-CUBE_SIZE/2;
489 black_qix.y=BOARD_Y+(BOARD_H*CUBE_SIZE)-CUBE_SIZE-CUBE_SIZE/2;
490 black_qix.angle=MOVE_UR; */
491 player
.move
= MOVE_NO
;
492 player
.drawing
= false;
493 player
.i
= BOARD_W
/ 2;
496 percentage_cache
= 0;
499 /* calculates the percentage of the screen filling */
500 static int percentage (void)
502 int i
, j
, filled
= 0;
503 for (j
= 2; j
< BOARD_H
- 2; j
++)
504 for (i
= 1; i
< BOARD_W
- 1; i
++)
505 if (board
[j
][i
] == FILLED
)
507 return (filled
* 100) / ((BOARD_W
- 2) * (BOARD_H
- 4));
510 /* draw the board on with all the game figures */
511 static void refresh_board (void)
517 rb
->lcd_set_background (LCD_BLACK
);
519 rb
->lcd_clear_display ();
520 for (j
= 0; j
< BOARD_H
; j
++)
522 unsigned last_color
= board
[j
][0];
524 for (i
= 1; i
< BOARD_W
; i
++) {
525 if( last_color
!= board
[j
][i
] )
528 rb
->lcd_set_foreground (last_color
);
530 if (last_color
!= EMPTIED
)
532 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
533 BOARD_Y
+ CUBE_SIZE
* j
,
534 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
535 last_color
= board
[j
][i
];
540 rb
->lcd_set_foreground (last_color
);
542 if (last_color
!= EMPTIED
)
544 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
545 BOARD_Y
+ CUBE_SIZE
* j
,
546 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
550 rb
->lcd_set_foreground (LCD_BLACK
);
551 rb
->lcd_set_background (CLR_LTBLUE
);
553 rb
->lcd_set_drawmode (DRMODE_COMPLEMENT
);
555 rb
->snprintf (str
, sizeof (str
), "Level %d", player
.level
+ 1);
556 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
, str
);
557 rb
->snprintf (str
, sizeof (str
), "%d%%", percentage_cache
);
558 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 24, BOARD_Y
, str
);
559 rb
->snprintf (str
, sizeof (str
), "Score: %d", player
.score
);
560 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
561 rb
->snprintf (str
, sizeof (str
),
562 (player
.lives
!= 1) ? "%d Lives" : "%d Life", player
.lives
);
564 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 60,
565 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
567 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 40,
568 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
572 rb
->lcd_set_foreground (PLR_COL
);
573 rb
->lcd_set_background (board
[player
.j
][player
.i
]);
575 rb
->lcd_mono_bitmap (pics
[PIC_PLAYER
], player
.i
* CUBE_SIZE
+ BOARD_X
,
576 player
.j
* CUBE_SIZE
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
579 rb
->lcd_set_background (EMPTIED
);
580 rb
->lcd_set_foreground (LCD_WHITE
);
581 rb
->lcd_set_drawmode (DRMODE_FG
);
583 rb
->lcd_set_drawmode (DRMODE_FG
);
585 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
586 rb
->lcd_mono_bitmap (pics
[PIC_QIX
], qixes
[j
].x
+ BOARD_X
,
587 qixes
[j
].y
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
589 rb
->lcd_set_foreground (LCD_BLACK
);
591 rb
->lcd_set_drawmode (DRMODE_SOLID
);
596 static inline int infested_area (int i
, int j
, int v
)
605 if (testboard
[p
.y
][p
.x
] == v
) continue;
606 if (testboard
[p
.y
][p
.x
] > UNCHECKED
)
607 return 1; /* This area was previously flagged as infested */
608 testboard
[p
.y
][p
.x
] = v
;
609 if (board
[p
.y
][p
.x
] == QIX
)
610 return 1; /* Infested area */
612 struct pos p1
= { p
.x
+1, p
.y
};
614 && (board
[p1
.y
][p1
.x
] != FILLED
)
619 struct pos p1
= { p
.x
-1, p
.y
};
621 && (board
[p1
.y
][p1
.x
] != FILLED
)
626 struct pos p1
= { p
.x
, p
.y
+1 };
628 && (board
[p1
.y
][p1
.x
] != FILLED
)
633 struct pos p1
= { p
.x
, p
.y
-1 };
635 && (board
[p1
.y
][p1
.x
] != FILLED
)
643 static inline int fill_area (int i
, int j
)
648 int v
= testboard
[p
.y
][p
.x
];
653 board
[p
.y
][p
.x
] = FILLED
;
654 testboard
[p
.y
][p
.x
] = PAINTED
;
656 struct pos p1
= { p
.x
+1, p
.y
};
658 && (testboard
[p1
.y
][p1
.x
] == v
)
663 struct pos p1
= { p
.x
-1, p
.y
};
665 && (testboard
[p1
.y
][p1
.x
] == v
)
670 struct pos p1
= { p
.x
, p
.y
+1 };
672 && (testboard
[p1
.y
][p1
.x
] == v
)
677 struct pos p1
= { p
.x
, p
.y
-1 };
679 && (testboard
[p1
.y
][p1
.x
] == v
)
688 /* take care of stuff after xonix has landed on a filled spot */
689 static void complete_trail (int fill
)
692 for (j
= 0; j
< BOARD_H
; j
++) {
693 for (i
= 0; i
< BOARD_W
; i
++) {
694 if (board
[j
][i
] == TRAIL
) {
696 board
[j
][i
] = FILLED
;
698 board
[j
][i
] = EMPTIED
;
705 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
706 board
[pos(qixes
[i
].y
- BOARD_Y
)]
707 [pos(qixes
[i
].x
- BOARD_X
)] = QIX
;
710 for (j
= 1; j
< BOARD_H
- 1; j
++) {
711 for (i
= 0; i
< BOARD_W
- 0; i
++) {
712 if (board
[j
][i
] != FILLED
) {
713 ret
= infested_area (i
, j
, v
);
714 if (ret
< 0 || ( ret
== 0 && fill_area (i
, j
) ) )
721 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
722 board
[pos(qixes
[i
].y
- BOARD_Y
)]
723 [pos(qixes
[i
].x
- BOARD_X
)] = EMPTIED
;
724 percentage_cache
= percentage();
727 rb
->button_clear_queue();
730 /* returns the color the real pixel(x,y) on the lcd is pointing at */
731 static inline unsigned int getpixel (int x
, int y
)
733 const int a
= pos (x
- BOARD_X
), b
= pos (y
- BOARD_Y
);
734 if ((a
> 0) && (a
< BOARD_W
) && (b
> 0) && (b
< BOARD_H
)) /* if inside board */
740 /* returns the color the ball on (newx,newy) is heading at *----*
741 checks the four edge points of the square if 1st of all | |
742 are a trail (cause it's a lose life situation) and 2nd | |
743 if it's filled so it needs to bounce. *____*
745 static inline unsigned int next_hit (int newx
, int newy
)
747 if ((getpixel (newx
, newy
) == TRAIL
)
748 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == TRAIL
)
749 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == TRAIL
)
750 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) == TRAIL
))
752 else if ((getpixel (newx
, newy
) == FILLED
)
753 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == FILLED
)
754 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == FILLED
)
755 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) ==
762 static void die (void)
765 if (player
.lives
== 0)
766 player
.gameover
= true;
769 rb
->splash (HZ
, "Crash!");
770 complete_trail (false);
771 player
.move
= MOVE_NO
;
772 player
.drawing
= false;
773 player
.i
= BOARD_W
/ 2;
778 /* returns true if the (side) of the block -***-
779 starting from (newx,newy) has any filled pixels * *
782 static inline bool line_check_lt (int newx
, int newy
)
784 return getpixel (newx
, newy
+ CUBE_SIZE
/2-1) == FILLED
785 && getpixel (newx
, newy
+ CUBE_SIZE
/2 ) == FILLED
;
787 static inline bool line_check_rt (int newx
, int newy
)
789 return getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2-1) == FILLED
790 && getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2 ) == FILLED
;
792 static inline bool line_check_up (int newx
, int newy
)
794 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
) == FILLED
795 && getpixel (newx
+ CUBE_SIZE
/2 , newy
) == FILLED
;
797 static inline bool line_check_dn (int newx
, int newy
)
799 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
+ CUBE_SIZE
-1) == FILLED
800 && getpixel (newx
+ CUBE_SIZE
/2 , newy
+ CUBE_SIZE
-1) == FILLED
;
803 static inline void move_qix (struct qix
*q
)
806 newx
= get_newx (q
->x
, q
->velocity
, q
->angle
);
807 newy
= get_newy (q
->y
, q
->velocity
, q
->angle
);
808 switch (next_hit (newx
, newy
))
816 const int a
= q
->angle
;
819 ? (line_check_up (newx
, newy
) ? ((a
&(DIR_UU
|DIR_U
))>>4)
820 : (a
&(DIR_UU
|DIR_U
)))
824 ? (line_check_rt (newx
, newy
) ? ((a
&(DIR_RR
|DIR_R
))>>4)
825 : (a
&(DIR_RR
|DIR_R
)))
829 ? (line_check_dn (newx
, newy
) ? ((a
&(DIR_DD
|DIR_D
))<<4)
830 : (a
&(DIR_DD
|DIR_D
)))
834 ? (line_check_lt (newx
, newy
) ? ((a
&(DIR_LL
|DIR_L
))<<4)
835 : (a
&(DIR_LL
|DIR_L
)))
837 q
->x
= get_newx (q
->x
, q
->velocity
, q
->angle
);
838 q
->y
= get_newy (q
->y
, q
->velocity
, q
->angle
);
847 /* move the board forward timewise */
848 static inline void move_board (void)
852 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
853 move_qix (&qixes
[j
]);
854 /* move_qix(&black_qix,true); */
858 switch (player
.move
) {
864 if (player
.j
< BOARD_H
- 2)
872 if (player
.i
< BOARD_W
- 1)
879 if ((player
.drawing
) && (board
[newj
][newi
] == EMPTIED
)) /* continue drawing */
880 board
[newj
][newi
] = TRAIL
;
881 else if ((player
.drawing
) && (board
[newj
][newi
] == FILLED
)) { /* finish drawing */
882 player
.move
= MOVE_NO
; /* stop moving */
883 player
.drawing
= false;
884 complete_trail (true);
885 } else if ((board
[player
.j
][player
.i
] == FILLED
)
886 && (board
[newj
][newi
] == EMPTIED
)) {
888 player
.drawing
= true;
889 board
[newj
][newi
] = TRAIL
;
890 /* if the block after next is empty and we're moving onto filled, stop */
891 } else if ((board
[newj
][newi
] == FILLED
)
892 && (board
[newj
+ newj
-player
.j
][newi
+ newi
-player
.i
] == EMPTIED
)) {
893 player
.move
= MOVE_NO
;
898 if (percentage_cache
>= difficulty
) { /* finished level */
899 rb
->splashf (HZ
* 2, "Level %d finished", player
.level
+1);
900 player
.score
+= percentage_cache
;
901 if (player
.level
< MAX_LEVEL
)
905 rb
->splash (HZ
* 2, "Ready?");
909 /* init game's variables */
910 static void init_game (void)
915 player
.gameover
= false;
916 player
.drawing
= false;
919 rb
->splash (HZ
* 2, "Ready?");
924 static int xobox_menu_cb(int action
, const struct menu_item_ex
*this_item
)
926 if(action
== ACTION_REQUEST_MENUITEM
927 && !_ingame
&& ((intptr_t)this_item
)==0)
928 return ACTION_EXIT_MENUITEM
;
932 static int xobox_menu(bool ingame
)
934 rb
->button_clear_queue();
937 MENUITEM_STRINGLIST(main_menu
, "Xobox Menu", xobox_menu_cb
,
938 "Resume Game", "Start New Game",
939 "Speed", "Difficulty",
940 "Playback Control", "Quit");
944 switch (rb
->do_menu(&main_menu
, &selection
, NULL
, false)) {
951 rb
->set_int ("Speed", "", UNIT_INT
, &speed
, NULL
, 1, 1, 10, NULL
);
954 rb
->set_int ("Difficulty", "", UNIT_INT
, &difficulty
, NULL
,
958 playback_control(NULL
);
962 case MENU_ATTACHED_USB
:
970 /* general keypad handler loop */
971 static int xobox_loop (void)
977 if (xobox_menu(false)) {
982 end
= *rb
->current_tick
+ ((11-speed
)*HZ
)/100;
984 #ifdef HAS_BUTTON_HOLD
985 if (rb
->button_hold()) {
987 rb
->splash (HZ
, "Paused");
991 button
= rb
->button_get_w_tmo (1);
994 case UP
|BUTTON_REPEAT
:
995 player
.move
= MOVE_UP
;
998 case DOWN
|BUTTON_REPEAT
:
999 player
.move
= MOVE_DN
;
1002 case LEFT
|BUTTON_REPEAT
:
1003 player
.move
= MOVE_LT
;
1006 case RIGHT
|BUTTON_REPEAT
:
1007 player
.move
= MOVE_RT
;
1012 rb
->splash (HZ
, "Paused");
1016 if (xobox_menu(true)) {
1022 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
1023 return PLUGIN_USB_CONNECTED
;
1030 if (player
.gameover
) {
1031 rb
->splash (HZ
, "Game Over!");
1032 if (xobox_menu(false)) {
1037 if (end
> *rb
->current_tick
)
1038 rb
->sleep (end
- *rb
->current_tick
);
1043 return PLUGIN_OK
; /* for no warnings on compiling */
1046 /* plugin main procedure */
1047 enum plugin_status
plugin_start (const void *parameter
)
1049 int ret
= PLUGIN_OK
;
1053 rb
->lcd_setfont (FONT_SYSFIXED
);
1055 rb
->lcd_set_backdrop(NULL
);
1058 /* Turn off backlight timeout */
1059 backlight_force_on(); /* backlight control in lib/helper.c */
1062 ret
= xobox_loop ();
1064 /* Turn on backlight timeout (revert to settings) */
1065 backlight_use_settings(); /* backlight control in lib/helper.c */
1066 rb
->lcd_setfont (FONT_UI
);