Fix buffer size used for realpath() call
[maemo-rb.git] / apps / plugins / doom / r_plane.c
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1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * Here is a core component: drawing the floors and ceilings,
29 * while maintaining a per column clipping list only.
30 * Moreover, the sky areas have to be determined.
32 * MAXVISPLANES is no longer a limit on the number of visplanes,
33 * but a limit on the number of hash slots; larger numbers mean
34 * better performance usually but after a point they are wasted,
35 * and memory and time overheads creep in.
37 * For more information on visplanes, see:
39 * http://classicgaming.com/doom/editing/
41 * Lee Killough
43 *-----------------------------------------------------------------------------*/
45 #include "z_zone.h" /* memory allocation wrappers -- killough */
47 #include "doomstat.h"
48 #include "w_wad.h"
49 #include "r_main.h"
50 #include "r_draw.h"
51 #include "r_things.h"
52 #include "r_sky.h"
53 #include "r_plane.h"
54 #include "rockmacros.h"
56 #define MAXVISPLANES 128 /* must be a power of 2 */
58 static visplane_t *visplanes[MAXVISPLANES] IBSS_ATTR; // killough
59 static visplane_t *freetail; // killough
60 static visplane_t **freehead = &freetail; // killough
61 visplane_t *floorplane, *ceilingplane;
63 // killough -- hash function for visplanes
64 // Empirically verified to be fairly uniform:
66 #define visplane_hash(picnum,lightlevel,height) \
67 ((unsigned)((picnum)*3+(lightlevel)+(height)*7) & (MAXVISPLANES-1))
69 size_t maxopenings;
70 short *openings,*lastopening;
72 // Clip values are the solid pixel bounding the range.
73 // floorclip starts out SCREENHEIGHT
74 // ceilingclip starts out -1
76 short floorclip[MAX_SCREENWIDTH], ceilingclip[MAX_SCREENWIDTH];
78 // spanstart holds the start of a plane span; initialized to 0 at start
80 static int spanstart[MAX_SCREENHEIGHT]; // killough 2/8/98
83 // texture mapping
86 static lighttable_t **planezlight;
87 static fixed_t planeheight;
89 // killough 2/8/98: make variables static
91 static fixed_t basexscale, baseyscale;
92 static fixed_t cachedheight[MAX_SCREENHEIGHT];
93 static fixed_t cacheddistance[MAX_SCREENHEIGHT];
94 static fixed_t cachedxstep[MAX_SCREENHEIGHT];
95 static fixed_t cachedystep[MAX_SCREENHEIGHT];
96 static fixed_t xoffs, yoffs; // killough 2/28/98: flat offsets
98 fixed_t yslope[MAX_SCREENHEIGHT], distscale[MAX_SCREENWIDTH];
101 // R_InitPlanes
102 // Only at game startup.
104 void R_InitPlanes (void)
109 // R_MapPlane
111 // Uses global vars:
112 // planeheight
113 // ds_source
114 // basexscale
115 // baseyscale
116 // viewx
117 // viewy
118 // xoffs
119 // yoffs
121 // BASIC PRIMITIVE
124 static void R_MapPlane(int y, int x1, int x2)
126 angle_t angle;
127 fixed_t distance, length;
128 unsigned index;
130 #ifdef RANGECHECK
132 if (x2 < x1 || x1<0 || x2>=viewwidth || (unsigned)y>(unsigned)viewheight)
133 I_Error ("R_MapPlane: %i, %i at %i",x1,x2,y);
134 #endif
136 if (planeheight != cachedheight[y])
138 cachedheight[y] = planeheight;
139 distance = cacheddistance[y] = FixedMul (planeheight, yslope[y]);
140 ds_xstep = cachedxstep[y] = FixedMul (distance,basexscale);
141 ds_ystep = cachedystep[y] = FixedMul (distance,baseyscale);
143 else
145 distance = cacheddistance[y];
146 ds_xstep = cachedxstep[y];
147 ds_ystep = cachedystep[y];
150 length = FixedMul (distance,distscale[x1]);
151 angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
153 // killough 2/28/98: Add offsets
154 ds_xfrac = viewx + FixedMul(finecosine[angle], length) + xoffs;
155 ds_yfrac = -viewy - FixedMul(finesine[angle], length) + yoffs;
157 if (!(ds_colormap = fixedcolormap))
159 index = distance >> LIGHTZSHIFT;
160 if (index >= MAXLIGHTZ )
161 index = MAXLIGHTZ-1;
162 ds_colormap = planezlight[index];
165 ds_y = y;
166 ds_x1 = x1;
167 ds_x2 = x2;
169 R_DrawSpan();
173 // R_ClearPlanes
174 // At begining of frame.
177 void R_ClearPlanes(void)
179 int i;
180 angle_t angle;
182 // opening / clipping determination
183 for (i=0 ; i<viewwidth ; i++)
184 floorclip[i] = viewheight, ceilingclip[i] = -1;
186 for (i=0;i<MAXVISPLANES;i++) // new code -- killough
187 for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
188 freehead = &(*freehead)->next;
190 lastopening = openings;
192 // texture calculation
193 memset (cachedheight, 0, sizeof(cachedheight));
195 // left to right mapping
196 angle = (viewangle-ANG90)>>ANGLETOFINESHIFT;
198 // scale will be unit scale at SCREENWIDTH/2 distance
199 basexscale = FixedDiv (finecosine[angle],centerxfrac);
200 baseyscale = -FixedDiv (finesine[angle],centerxfrac);
203 // New function, by Lee Killough
205 static visplane_t *new_visplane(unsigned hash)
207 visplane_t *check = freetail;
208 if (!check)
209 check = calloc(1, sizeof *check);
210 else
211 if (!(freetail = freetail->next))
212 freehead = &freetail;
213 check->next = visplanes[hash];
214 visplanes[hash] = check;
215 return check;
219 * R_DupPlane
221 * cph 2003/04/18 - create duplicate of existing visplane and set initial range
223 visplane_t *R_DupPlane(const visplane_t *pl, int start, int stop)
225 unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height);
226 visplane_t *new_pl = new_visplane(hash);
228 new_pl->height = pl->height;
229 new_pl->picnum = pl->picnum;
230 new_pl->lightlevel = pl->lightlevel;
231 new_pl->xoffs = pl->xoffs; // killough 2/28/98
232 new_pl->yoffs = pl->yoffs;
233 new_pl->minx = start;
234 new_pl->maxx = stop;
235 memset(new_pl->top, 0xff, sizeof new_pl->top);
236 return new_pl;
240 // R_FindPlane
242 // killough 2/28/98: Add offsets
244 visplane_t *R_FindPlane(fixed_t height, int picnum, int lightlevel,
245 fixed_t xoffs, fixed_t yoffs)
247 visplane_t *check;
248 unsigned hash; // killough
250 if (picnum == skyflatnum || picnum & PL_SKYFLAT)
251 height = lightlevel = 0; // killough 7/19/98: most skies map together
253 // New visplane algorithm uses hash table -- killough
254 hash = visplane_hash(picnum,lightlevel,height);
256 for (check=visplanes[hash]; check; check=check->next) // killough
257 if (height == check->height &&
258 picnum == check->picnum &&
259 lightlevel == check->lightlevel &&
260 xoffs == check->xoffs && // killough 2/28/98: Add offset checks
261 yoffs == check->yoffs)
262 return check;
264 check = new_visplane(hash); // killough
266 check->height = height;
267 check->picnum = picnum;
268 check->lightlevel = lightlevel;
269 check->minx = viewwidth; // Was SCREENWIDTH -- killough 11/98
270 check->maxx = -1;
271 check->xoffs = xoffs; // killough 2/28/98: Save offsets
272 check->yoffs = yoffs;
274 memset (check->top, 0xff, sizeof check->top);
276 return check;
280 // R_CheckPlane
282 visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop)
284 int intrl, intrh, unionl, unionh, x;
286 if (start < pl->minx)
287 intrl = pl->minx, unionl = start;
288 else
289 unionl = pl->minx, intrl = start;
291 if (stop > pl->maxx)
292 intrh = pl->maxx, unionh = stop;
293 else
294 unionh = pl->maxx, intrh = stop;
296 for (x=intrl ; x <= intrh && pl->top[x] == 0xffff; x++)
299 if (x > intrh)
300 { /* Can use existing plane; extend range */
301 pl->minx = unionl;
302 pl->maxx = unionh;
303 return pl;
305 else /* Cannot use existing plane; create a new one */
306 return R_DupPlane(pl,start,stop);
310 // R_MakeSpans
313 static void R_MakeSpans(int x, int t1, int b1, int t2, int b2)
315 for (; t1 < t2 && t1 <= b1; t1++)
316 R_MapPlane(t1, spanstart[t1], x-1);
317 for (; b1 > b2 && b1 >= t1; b1--)
318 R_MapPlane(b1, spanstart[b1] ,x-1);
319 while (t2 < t1 && t2 <= b2)
320 spanstart[t2++] = x;
321 while (b2 > b1 && b2 >= t2)
322 spanstart[b2--] = x;
325 // New function, by Lee Killough
327 static void R_DoDrawPlane(visplane_t *pl)
329 register int x;
330 if (pl->minx <= pl->maxx)
332 if (pl->picnum == skyflatnum || pl->picnum & PL_SKYFLAT)
333 { // sky flat
334 int texture;
335 angle_t an, flip;
337 // killough 10/98: allow skies to come from sidedefs.
338 // Allows scrolling and/or animated skies, as well as
339 // arbitrary multiple skies per level without having
340 // to use info lumps.
342 an = viewangle;
344 if (pl->picnum & PL_SKYFLAT)
346 // Sky Linedef
347 const line_t *l = &lines[pl->picnum & ~PL_SKYFLAT];
349 // Sky transferred from first sidedef
350 const side_t *s = *l->sidenum + sides;
352 // Texture comes from upper texture of reference sidedef
353 texture = texturetranslation[s->toptexture];
355 // Horizontal offset is turned into an angle offset,
356 // to allow sky rotation as well as careful positioning.
357 // However, the offset is scaled very small, so that it
358 // allows a long-period of sky rotation.
360 an += s->textureoffset;
362 // Vertical offset allows careful sky positioning.
364 dc_texturemid = s->rowoffset - 28*FRACUNIT;
366 // We sometimes flip the picture horizontally.
368 // Doom always flipped the picture, so we make it optional,
369 // to make it easier to use the new feature, while to still
370 // allow old sky textures to be used.
372 flip = l->special==272 ? 0u : ~0u;
374 else
375 { // Normal Doom sky, only one allowed per level
376 dc_texturemid = skytexturemid; // Default y-offset
377 texture = skytexture; // Default texture
378 flip = 0; // Doom flips it
381 /* Sky is always drawn full bright, i.e. colormaps[0] is used.
382 * Because of this hack, sky is not affected by INVUL inverse mapping.
383 * Until Boom fixed this. Compat option added in MBF. */
385 if (comp[comp_skymap] || !(dc_colormap = fixedcolormap))
386 dc_colormap = fullcolormap; // killough 3/20/98
387 dc_texheight = textureheight[skytexture]>>FRACBITS; // killough
388 // proff 09/21/98: Changed for high-res
389 dc_iscale = FRACUNIT*200/viewheight;
391 // killough 10/98: Use sky scrolling offset, and possibly flip picture
392 for (x = pl->minx; (dc_x = x) <= pl->maxx; x++)
393 if ((dc_yl = pl->top[x]) <= (dc_yh = pl->bottom[x]))
395 dc_source = R_GetColumn(texture, ((an + xtoviewangle[x])^flip) >>
396 ANGLETOSKYSHIFT);
397 colfunc();
400 else
401 { // regular flat
403 int stop, light;
405 ds_source = W_CacheLumpNum(firstflat + flattranslation[pl->picnum]);
407 xoffs = pl->xoffs; // killough 2/28/98: Add offsets
408 yoffs = pl->yoffs;
409 planeheight = D_abs(pl->height-viewz);
410 light = (pl->lightlevel >> LIGHTSEGSHIFT) + extralight;
412 if (light >= LIGHTLEVELS)
413 light = LIGHTLEVELS-1;
415 if (light < 0)
416 light = 0;
418 stop = pl->maxx + 1;
419 planezlight = zlight[light];
420 pl->top[pl->minx-1] = pl->top[stop] = 0xffff;
422 for (x = pl->minx ; x <= stop ; x++)
423 R_MakeSpans(x,pl->top[x-1],pl->bottom[x-1],pl->top[x],pl->bottom[x]);
425 W_UnlockLumpNum(firstflat + flattranslation[pl->picnum]);
431 // RDrawPlanes
432 // At the end of each frame.
435 void R_DrawPlanes (void)
437 visplane_t *pl;
438 int i;
439 for (i=0;i<MAXVISPLANES;i++)
440 for (pl=visplanes[i]; pl; pl=pl->next)
441 R_DoDrawPlane(pl);