Revert everything to a workable state until the issue is investigated properly
[maemo-rb.git] / apps / plugins / bitmaps / native / SOURCES
blob2eab01f5703aef6c2a78252ccab9080d76dc49bf
1 #ifdef HAVE_LCD_BITMAP
3 /* Brickmania */
4 #ifdef HAVE_LCD_COLOR
5 brickmania_gameover.112x54x16.bmp
7 #if LCD_WIDTH >= 640 /* M:Robe 500 */
8 brickmania_ball.15x15x16.bmp
9 brickmania_bricks.640x480x16.bmp
10 brickmania_pads.640x480x16.bmp
11 brickmania_short_pads.640x480x16.bmp
12 brickmania_long_pads.640x480x16.bmp
13 brickmania_break.640x480x16.bmp
14 brickmania_powerups.640x480x16.bmp
16 #elif LCD_WIDTH >= 480 /* M:Robe 500 */
17 brickmania_ball.11x11x16.bmp
18 brickmania_bricks.480x640x16.bmp
19 brickmania_pads.480x640x16.bmp
20 brickmania_short_pads.480x640x16.bmp
21 brickmania_long_pads.480x640x16.bmp
22 brickmania_break.480x640x16.bmp
23 brickmania_powerups.480x640x16.bmp
25 #elif LCD_WIDTH >= 320 /* Ipod Video */
26 brickmania_ball.5x5x16.bmp
27 brickmania_bricks.320x240x16.bmp
28 brickmania_pads.320x240x16.bmp
29 brickmania_short_pads.320x240x16.bmp
30 brickmania_long_pads.320x240x16.bmp
31 brickmania_break.320x240x16.bmp
32 brickmania_powerups.320x240x16.bmp
34 #elif LCD_WIDTH >= 220
35 brickmania_ball.5x5x16.bmp
36 brickmania_bricks.220x176x16.bmp
37 brickmania_pads.220x176x16.bmp
38 brickmania_short_pads.220x176x16.bmp
39 brickmania_long_pads.220x176x16.bmp
40 brickmania_break.220x176x16.bmp
41 brickmania_powerups.220x176x16.bmp
43 #elif LCD_WIDTH >= 176
44 brickmania_ball.5x5x16.bmp
45 brickmania_bricks.176x132x16.bmp
46 brickmania_pads.176x132x16.bmp
47 brickmania_short_pads.176x132x16.bmp
48 brickmania_long_pads.176x132x16.bmp
49 brickmania_powerups.176x132x16.bmp
50 brickmania_break.176x132x16.bmp
52 #elif LCD_WIDTH >= 160
53 brickmania_ball.5x5x16.bmp
54 brickmania_bricks.160x128x16.bmp
55 brickmania_pads.160x128x16.bmp
56 brickmania_short_pads.160x128x16.bmp
57 brickmania_long_pads.160x128x16.bmp
58 brickmania_powerups.160x128x16.bmp
59 brickmania_break.160x128x16.bmp
61 #elif LCD_WIDTH >= 132
62 brickmania_ball.4x4x16.bmp
63 brickmania_bricks.132x80x16.bmp
64 brickmania_pads.132x80x16.bmp
65 brickmania_short_pads.132x80x16.bmp
66 brickmania_long_pads.132x80x16.bmp
67 brickmania_powerups.132x80x16.bmp
68 brickmania_break.132x80x16.bmp
70 #elif LCD_WIDTH >= 128
71 brickmania_ball.4x4x16.bmp
72 brickmania_bricks.128x128x16.bmp
73 brickmania_pads.132x80x16.bmp
74 brickmania_short_pads.132x80x16.bmp
75 brickmania_long_pads.132x80x16.bmp
76 brickmania_powerups.132x80x16.bmp
77 brickmania_break.132x80x16.bmp
78 #endif /* different colour displays */
80 #elif LCD_DEPTH > 1
81 brickmania_gameover.86x43x2.bmp
82 brickmania_pads.160x128x2.bmp
83 brickmania_short_pads.160x128x2.bmp
84 brickmania_long_pads.160x128x2.bmp
85 brickmania_powerups.160x128x2.bmp
86 #if (LCD_WIDTH >= 160)
87 brickmania_ball.5x5x2.bmp
88 brickmania_bricks.160x128x2.bmp
89 #elif LCD_WIDTH >= 138
90 brickmania_ball.5x5x2.bmp
91 brickmania_bricks.138x110x2.bmp
92 #else /* M3 currently */
93 brickmania_ball.4x4x2.bmp
94 brickmania_bricks.128x96x2.bmp
95 #endif
96 #else /* mono */
97 brickmania_gameover.59x30x1.bmp
98 brickmania_bricks.112x64x1.bmp
99 brickmania_ball.3x3x1.bmp
100 brickmania_pads.112x64x1.bmp
101 brickmania_short_pads.112x64x1.bmp
102 brickmania_long_pads.112x64x1.bmp
103 brickmania_powerups.112x64x1.bmp
104 #endif
106 /* Jackpot */
107 jackpot_slots.30x420x1.bmp
109 /* Bubbles */
110 #ifdef HAVE_LCD_COLOR
111 #if ((LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)) || \
112     ((LCD_WIDTH >= 480) && (LCD_HEIGHT >= 640))
113 bubbles_emblem.640x480x16.bmp
114 bubbles_background.640x480x16.bmp
115 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
116 bubbles_emblem.320x240x16.bmp
117 bubbles_background.320x240x16.bmp
118 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
119 bubbles_emblem.320x240x16.bmp
120 bubbles_background.240x320x16.bmp
121 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
122 bubbles_emblem.220x176x16.bmp
123 bubbles_background.220x176x16.bmp
124 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
125 bubbles_emblem.220x176x16.bmp
126 bubbles_background.176x220x16.bmp
127 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
128 bubbles_emblem.160x128x16.bmp
129 bubbles_background.176x132x16.bmp
130 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
131 bubbles_emblem.160x128x16.bmp
132 bubbles_background.160x128x16.bmp
133 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
134 bubbles_emblem.160x128x16.bmp
135 bubbles_background.128x128x16.bmp
136 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
137 bubbles_emblem.132x80x16.bmp
138 bubbles_background.132x80x16.bmp
139 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
140 bubbles_emblem.132x80x16.bmp
141 bubbles_background.128x96x16.bmp
142 #endif
143 #elif LCD_DEPTH <= 2 /* greyscale, mono */
144 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
145 bubbles_emblem.160x128x2.bmp
146 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
147 bubbles_emblem.138x110x2.bmp
148 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
149 bubbles_emblem.128x96x2.bmp
150 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
151 bubbles_emblem.112x64x1.bmp /* use the same emblems than Archos */
152 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
153 bubbles_emblem.112x64x1.bmp
154 #endif
155 #endif
157 /* ChessBox */
158 #if (LCD_WIDTH >= 480)
159 chessbox_pieces.480x480x16.bmp
160 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
161 chessbox_pieces.240x240x16.bmp
162 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
163 chessbox_pieces.176x176x16.bmp
164 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1)
165 chessbox_pieces.128x128x2.bmp
166 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1)
167 chessbox_pieces.128x128x1.bmp
168 #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) && (LCD_DEPTH > 1)
169 chessbox_pieces.104x104x2.bmp
170 #elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96) && (LCD_DEPTH > 1)
171 chessbox_pieces.96x96x2.bmp
172 #elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) && (LCD_DEPTH > 1)
173 chessbox_pieces.80x80x16.bmp
174 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
175 chessbox_pieces.80x64x1.bmp
176 #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
177 chessbox_pieces.64x64x1.bmp
178 #endif
180 /* Clock */
181 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
182 clock_binary.320x240x16.bmp
183 clock_digits.320x240x16.bmp
184 clock_smalldigits.320x240x16.bmp
185 clock_segments.320x240x16.bmp
186 clock_smallsegments.320x240x16.bmp
187 clock_logo.320x240x16.bmp
188 clock_messages.320x240x16.bmp
189 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
190 clock_binary.220x176x16.bmp
191 clock_digits.220x176x16.bmp
192 clock_smalldigits.220x176x16.bmp
193 clock_segments.220x176x16.bmp
194 clock_smallsegments.220x176x16.bmp
195 clock_logo.220x176x16.bmp
196 clock_messages.220x176x16.bmp
197 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
198 clock_binary.160x128x16.bmp
199 clock_digits.160x128x16.bmp
200 clock_smalldigits.160x128x16.bmp
201 clock_segments.160x128x16.bmp
202 clock_smallsegments.160x128x16.bmp
203 clock_logo.176x132x16.bmp
204 clock_messages.176x132x16.bmp
205 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
206 clock_binary.160x128x16.bmp
207 clock_digits.160x128x16.bmp
208 clock_smalldigits.160x128x16.bmp
209 clock_segments.160x128x16.bmp
210 clock_smallsegments.160x128x16.bmp
211 clock_logo.160x128x16.bmp
212 clock_messages.160x128x16.bmp
213 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
214 clock_binary.128x128x16.bmp
215 clock_digits.128x128x16.bmp
216 clock_smalldigits.128x128x16.bmp
217 clock_segments.128x128x16.bmp
218 clock_smallsegments.128x128x16.bmp
219 clock_logo.128x128x16.bmp
220 clock_messages.128x128x16.bmp
221 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
222 clock_binary.160x128x2.bmp
223 clock_digits.160x128x2.bmp
224 clock_smalldigits.160x128x2.bmp
225 clock_segments.160x128x2.bmp
226 clock_smallsegments.160x128x2.bmp
227 clock_logo.160x128x2.bmp
228 clock_messages.160x128x2.bmp
229 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
230 clock_binary.138x110x2.bmp
231 clock_digits.138x110x2.bmp
232 clock_smalldigits.160x128x2.bmp
233 clock_segments.138x110x2.bmp
234 clock_smallsegments.160x128x2.bmp
235 clock_logo.138x110x2.bmp
236 clock_messages.138x110x2.bmp
237 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
238 clock_binary.132x80x16.bmp
239 clock_digits.132x80x16.bmp
240 clock_smalldigits.132x80x16.bmp
241 clock_segments.132x80x16.bmp
242 clock_smallsegments.132x80x16.bmp
243 clock_logo.132x80x16.bmp
244 clock_messages.132x80x16.bmp
245 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
246 clock_binary.112x64x1.bmp
247 clock_digits.112x64x1.bmp
248 clock_smalldigits.112x64x1.bmp
249 clock_segments.112x64x1.bmp
250 clock_smallsegments.112x64x1.bmp
251 clock_logo.112x64x1.bmp
252 clock_messages.112x64x1.bmp
253 #endif
255 /* Flipit */
256 #ifdef HAVE_LCD_COLOR
257 #if LCD_WIDTH >= 480
258 flipit_cursor.112x112x16.bmp
259 flipit_tokens.112x224x16.bmp
260 #elif LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
261 flipit_cursor.56x56x16.bmp
262 flipit_tokens.56x112x16.bmp
263 #elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
264 flipit_cursor.40x40x16.bmp
265 flipit_tokens.40x80x16.bmp
266 #elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
267 flipit_cursor.28x28x16.bmp
268 flipit_tokens.28x56x16.bmp
269 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
270 flipit_cursor.25x25x16.bmp
271 flipit_tokens.25x50x16.bmp
272 #elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78
273 flipit_cursor.17x17x16.bmp
274 flipit_tokens.17x34x16.bmp
275 #endif
276 #elif LCD_DEPTH > 1 /* greyscale */
277 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
278 flipit_tokens.28x56x2.bmp
279 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
280 flipit_tokens.25x50x2.bmp
281 #elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96
282 flipit_tokens.21x42x2.bmp
283 #endif
284 #else /* monochrome */
285 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
286 flipit_tokens.28x56x1.bmp
287 #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
288 flipit_tokens.16x26x1.bmp
289 #endif
290 #endif
292 /* Invadrox */
293 #if defined HAVE_LCD_COLOR
294 #if LCD_WIDTH >= 640
295 invadrox_alien_explode.37x20x16.bmp
296 invadrox_aliens.68x68x16.bmp
297 invadrox_ships.46x69x16.bmp
298 invadrox_bombs.27x126x16.bmp
299 invadrox_shield.64x47x16.bmp
300 invadrox_ufo.46x20x16.bmp
301 invadrox_ufo_explode.61x23x16.bmp
302 invadrox_numbers.140x19x16.bmp
303 #if LCD_WIDTH == 480
304 invadrox_background.480x640x16.bmp
305 #elif LCD_WIDTH == 640
306 invadrox_background.640x480x16.bmp
307 #endif
309 #elif LCD_WIDTH >= 220
310 invadrox_aliens.24x24x16.bmp
311 invadrox_alien_explode.13x7x16.bmp
312 invadrox_ships.16x24x16.bmp
313 invadrox_bombs.9x42x16.bmp
314 invadrox_shield.22x16x16.bmp
315 invadrox_ufo.16x7x16.bmp
316 invadrox_ufo_explode.21x8x16.bmp
317 invadrox_numbers.50x7x16.bmp
318 #if LCD_WIDTH == 320
319 invadrox_background.320x240x16.bmp
320 #elif LCD_WIDTH == 240
321 invadrox_background.240x320x16.bmp
322 #elif LCD_WIDTH == 220
323 invadrox_background.220x176x16.bmp
324 #endif
326 #elif LCD_WIDTH >= 160
327 invadrox_aliens.16x15x16.bmp
328 invadrox_alien_explode.10x5x16.bmp
329 invadrox_ships.10x15x16.bmp
330 invadrox_bombs.9x30x16.bmp
331 invadrox_shield.15x10x16.bmp
332 invadrox_ufo.11x5x16.bmp
333 invadrox_ufo_explode.14x5x16.bmp
334 invadrox_numbers.40x5x16.bmp
335 #if LCD_WIDTH == 176 && LCD_HEIGHT == 220
336 invadrox_background.176x220x16.bmp
337 #elif LCD_WIDTH == 176 && LCD_HEIGHT == 132
338 invadrox_background.176x132x16.bmp
339 #elif LCD_WIDTH == 160 && LCD_HEIGHT == 128
340 invadrox_background.160x128x16.bmp
341 #endif
342 #endif /* LCD_WIDTH */
343 #elif LCD_DEPTH == 2 /* Greyscale */
344 invadrox_aliens.16x15x16.bmp
345 invadrox_alien_explode.10x5x16.bmp
346 invadrox_ships.10x15x2.bmp
347 invadrox_bombs.9x30x16.bmp
348 invadrox_shield.15x10x2.bmp
349 invadrox_ufo.11x5x2.bmp
350 invadrox_ufo_explode.14x5x2.bmp
351 invadrox_numbers.40x5x16.bmp
352 invadrox_background.160x128x16.bmp
353 #endif /* colour depth */
355 /* Jewels */
356 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
357 jewels.112x64x1.bmp
358 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
359 jewels.112x64x1.bmp
360 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
361 jewels.128x128x16.bmp
362 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
363 jewels.132x80x16.bmp
364 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
365 jewels.128x96x2.bmp
366 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
367 jewels.138x110x2.bmp
368 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
369 jewels.160x128x2.bmp
370 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
371 jewels.160x128x16.bmp
372 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
373 jewels.160x128x16.bmp
374 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
375 jewels.220x176x16.bmp
376 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
377 jewels.220x176x16.bmp
378 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
379 jewels.320x240x16.bmp
380 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
381 jewels.320x240x16.bmp
382 #elif   ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \
383         ((LCD_WIDTH == 480) && (LCD_HEIGHT == 640))
384 jewels.640x480x16.bmp
385 #endif
387 /* Minesweeper */
388 #ifdef HAVE_LCD_COLOR
389 #if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
390 minesweeper_tiles.16x16x24.bmp
391 #elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
392 minesweeper_tiles.12x12x24.bmp
393 #else
394 minesweeper_tiles.10x10x24.bmp
395 #endif
396 #elif LCD_DEPTH > 1
397 minesweeper_tiles.12x12x2.bmp
398 #else
399 minesweeper_tiles.8x8x1.bmp
400 #endif
402 /* PegBox */
403 #ifdef HAVE_LCD_COLOR
404 /* currently only LCD_WIDTH is important, e.g. Nano and e200 use the same set */
405 #if LCD_WIDTH >= 640
406 pegbox_pieces.48x48x16.bmp
407 pegbox_header.640x80x16.bmp
408 #elif LCD_WIDTH >= 320
409 pegbox_pieces.24x24x16.bmp
410 pegbox_header.320x40x16.bmp
411 #elif LCD_WIDTH >= 240
412 pegbox_pieces.16x16x16.bmp
413 pegbox_header.240x40x16.bmp
414 #elif LCD_WIDTH >= 220
415 pegbox_pieces.16x16x16.bmp
416 pegbox_header.220x40x16.bmp
417 #elif LCD_WIDTH >= 176
418 pegbox_pieces.12x12x16.bmp
419 pegbox_header.176x28x16.bmp
420 #elif LCD_WIDTH >= 160
421 pegbox_pieces.12x12x16.bmp
422 pegbox_header.160x24x16.bmp
423 #elif LCD_WIDTH >= 132
424 pegbox_pieces.9x9x16.bmp
425 pegbox_header.22x80x16.bmp
426 #elif LCD_WIDTH >= 128
427 pegbox_pieces.10x10x16.bmp
428 pegbox_header.128x42x16.bmp
429 #endif /* different colour displays */
430 #elif LCD_DEPTH > 1
431 #if LCD_WIDTH >= 160
432 pegbox_pieces.12x12x2.bmp
433 pegbox_header.160x24x2.bmp
434 #elif LCD_WIDTH >= 138
435 pegbox_pieces.10x10x2.bmp
436 pegbox_header.138x26x2.bmp
437 #elif LCD_WIDTH >= 128
438 pegbox_pieces.10x10x2.bmp
439 pegbox_header.128x16x2.bmp
440 #endif /* different greyscale displays */
441 #else /* mono */
442 #if LCD_WIDTH >= 160
443 pegbox_pieces.12x12x1.bmp
444 pegbox_header.160x24x1.bmp
445 #elif LCD_WIDTH >= 128
446 pegbox_header.20x64x1.bmp
447 pegbox_pieces.9x7x1.bmp
448 #elif LCD_WIDTH >= 112
449 pegbox_header.112x8x1.bmp
450 pegbox_pieces.9x7x1.bmp
451 #endif
452 #endif
455 /* Rockblox */
456 #if LCD_DEPTH == 16 /* colour versions*/
457 #if   (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
458 rockblox_background.640x480x16.bmp
459 #elif   (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
460 rockblox_background.320x240x16.bmp
461 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
462 rockblox_background.240x320x16.bmp
463 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
464 rockblox_background.220x176x16.bmp
465 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
466 rockblox_background.176x220x16.bmp
467 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
468 rockblox_background.176x132x16.bmp
469 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
470 rockblox_background.160x128x16.bmp
471 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
472 rockblox_background.128x128x16.bmp
473 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
474 rockblox_background.132x80x16.bmp
475 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
476 rockblox_background.128x96x2.bmp
477 #endif
478 #elif LCD_DEPTH == 2 /* greyscale versions */
479 #if   (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
480 rockblox_background.160x128x2.bmp
481 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
482 rockblox_background.138x110x2.bmp
483 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
484 rockblox_background.128x96x2.bmp
485 #endif
486 #elif LCD_DEPTH == 1 /* monochrome versions */
487 #if   (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
488 rockblox_background.160x128x1.bmp
489 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
490 rockblox_background.128x64x1.bmp
491 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
492 rockblox_background.112x64x1.bmp
493 #endif
494 #endif /* LCD_DEPTH */
497 /* Rockpaint */
498 #ifdef HAVE_LCD_COLOR
499 rockpaint.8x8x24.bmp
500 rockpaint_hsvrgb.8x10x24.bmp
501 #endif
503 /* Snake2 */
504 #if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480) && (LCD_DEPTH >= 16)
505 snake2_header1.640x480x16.bmp
506 snake2_header2.640x480x16.bmp
507 snake2_left.640x480x16.bmp
508 snake2_right.640x480x16.bmp
509 snake2_bottom.640x480x16.bmp
510 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
511 snake2_header1.320x240x16.bmp
512 snake2_header2.320x240x16.bmp
513 snake2_left.320x240x16.bmp
514 snake2_right.320x240x16.bmp
515 snake2_bottom.320x240x16.bmp
516 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
517 snake2_header1.240x320x16.bmp
518 snake2_header2.240x320x16.bmp
519 snake2_left.240x320x16.bmp
520 snake2_right.240x320x16.bmp
521 snake2_bottom.240x320x16.bmp
522 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
523 snake2_header1.220x176x16.bmp
524 snake2_header2.220x176x16.bmp
525 snake2_left.220x176x16.bmp
526 snake2_right.220x176x16.bmp
527 snake2_bottom.220x176x16.bmp
528 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
529 snake2_header1.176x132x16.bmp
530 snake2_header2.176x132x16.bmp
531 snake2_left.176x132x16.bmp
532 snake2_right.176x132x16.bmp
533 snake2_bottom.176x132x16.bmp
534 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
535 snake2_header1.160x128x16.bmp
536 snake2_header2.160x128x16.bmp
537 snake2_left.160x128x16.bmp
538 snake2_right.160x128x16.bmp
539 snake2_bottom.160x128x16.bmp
540 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
541 snake2_header1.160x128x2.bmp
542 snake2_header2.160x128x2.bmp
543 snake2_left.160x128x2.bmp
544 snake2_right.160x128x2.bmp
545 snake2_bottom.160x128x2.bmp
546 #endif
548 /* Sokoban*/
549 /* biggest tilesize: 20 columns x 16 rows + stat box need to fit (minimum)
550 *  allow clipping of up to 4 pixels in favour of using a bigger tilesize
551 *  stat box width of 32 in horizontal & height of 25 pixels in vertical layout
552 *  currently the horizontal layout fits best on all wider than high displays
553  */
555 #if LCD_WIDTH > LCD_HEIGHT
556 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4 -32)/20)
557 #else
558 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4)/20)
559 #endif
561 #ifdef HAVE_LCD_COLOR
562 #if SOKOBAN_TILESIZE >= 28
563 sokoban_tiles.28x28x16.bmp
564 #elif SOKOBAN_TILESIZE >= 14
565 sokoban_tiles.14x14x16.bmp
566 #elif SOKOBAN_TILESIZE >= 12
567 sokoban_tiles.12x12x16.bmp
568 #elif SOKOBAN_TILESIZE >= 9
569 sokoban_tiles.9x9x16.bmp
570 #elif SOKOBAN_TILESIZE >= 7
571 sokoban_tiles.7x7x16.bmp
572 #elif SOKOBAN_TILESIZE >= 6
573 sokoban_tiles.6x6x16.bmp
574 #elif SOKOBAN_TILESIZE >= 5
575 sokoban_tiles.5x5x16.bmp
576 #endif /* tilesize */
577 #elif LCD_DEPTH > 1 /*greyscale */
578 #if SOKOBAN_TILESIZE >= 6
579 sokoban_tiles.6x6x2.bmp
580 #elif SOKOBAN_TILESIZE >= 5
581 sokoban_tiles.5x5x2.bmp
582 #endif /* tilesize */
583 #else /* mono */
584 #if SOKOBAN_TILESIZE >= 6
585 sokoban_tiles.6x6x1.bmp
586 #elif SOKOBAN_TILESIZE >= 4
587 sokoban_tiles.4x4x1.bmp
588 #endif /* tilesize */
589 #endif /* HAVE_COLOR */
591 /* Solitaire and Blackjack */
592 #ifdef HAVE_LCD_COLOR
593 #if LCD_WIDTH >= 640
594 card_back.74x98x16.bmp
595 card_deck.962x392x16.bmp
596 solitaire_suitsi.74x392x16.bmp
598 #elif LCD_WIDTH >= 480
599 card_back.55x73x16.bmp
600 card_deck.715x291x16.bmp
601 solitaire_suitsi.55x291x16.bmp
603 #elif LCD_WIDTH >= 320
604 card_back.37x49x16.bmp
605 card_deck.481x196x16.bmp
606 solitaire_suitsi.37x196x16.bmp
607 #elif LCD_WIDTH >= 220
608 card_back.26x33x16.bmp
609 card_deck.338x132x16.bmp
610 solitaire_suitsi.26x132x16.bmp
611 #elif LCD_WIDTH >= 160
612 card_back.18x23x16.bmp
613 card_deck.234x92x16.bmp
614 solitaire_suitsi.18x92x16.bmp
615 #elif LCD_WIDTH >= 128
616 card_back.15x20x16.bmp
617 card_deck.195x80x16.bmp
618 solitaire_suitsi.15x80x16.bmp
619 #endif
620 #elif LCD_DEPTH > 1 /* greyscale */
621 #if LCD_WIDTH >= 160
622 card_back.18x23x2.bmp
623 card_deck.234x92x2.bmp
624 solitaire_suitsi.18x92x2.bmp
625 #elif LCD_WIDTH >= 128
626 card_back.15x20x2.bmp
627 card_deck.195x80x2.bmp
628 solitaire_suitsi.15x80x2.bmp
629 #endif
630 #else /* monochrome */
631 #if LCD_WIDTH >= 160
632 card_back.18x23x1.bmp
633 card_deck.234x92x1.bmp
634 solitaire_suitsi.18x92x1.bmp
635 #elif LCD_WIDTH >= 112
636 card_back.13x13x1.bmp
637 card_deck.169x52x1.bmp
638 solitaire_suitsi.13x52x1.bmp
639 #endif
640 #endif
642 #if (LCD_HEIGHT/10) < (LCD_WIDTH/16)
643 #define STAR_TILESIZE (LCD_HEIGHT/10)
644 #else
645 #define STAR_TILESIZE (LCD_WIDTH/16)
646 #endif
648 /* Star */
649 #ifdef HAVE_LCD_COLOR
650 #if     (STAR_TILESIZE >= 40)
651 star_tiles.40x40.bmp
652 #elif   (STAR_TILESIZE >= 20)
653 star_tiles.20x20.bmp
654 #elif   (STAR_TILESIZE >= 15)
655 star_tiles.15x15.bmp
656 #elif   (STAR_TILESIZE >= 13)
657 star_tiles.13x13.bmp
658 #elif   (STAR_TILESIZE >= 11)
659 star_tiles.11x11.bmp
660 #elif   (STAR_TILESIZE >= 10)
661 star_tiles.10x10.bmp
662 #elif   (STAR_TILESIZE >= 8)
663 star_tiles.8x8.bmp
664 #endif
665 #elif LCD_DEPTH > 1 /* grey */
666 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
667 star_tiles.10x10x2.bmp
668 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
669 star_tiles.8x8x2.bmp
670 #endif
671 #else /* monochrome */
672 #if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
673 star_tiles.6x7x1.bmp
674 #endif
675 #endif
677 /* Sudoku */
678 #if LCD_WIDTH >= LCD_HEIGHT
679 #if (LCD_WIDTH == 112 || LCD_WIDTH == 128) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
680 sudoku_start.112x64x1.bmp
681 sudoku_normal.112x64x1.bmp
682 sudoku_inverse.112x64x1.bmp
683 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH >= 2)
684 sudoku_start.128x96x2.bmp
685 sudoku_normal.128x96x2.bmp
686 sudoku_inverse.128x96x2.bmp
687 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
688 sudoku_start.138x110x2.bmp
689 sudoku_normal.138x110x2.bmp
690 sudoku_inverse.138x110x2.bmp
691 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
692 sudoku_start.132x80x16.bmp
693 sudoku_normal.132x80x16.bmp
694 sudoku_inverse.132x80x16.bmp
695 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
696 sudoku_start.128x128x16.bmp
697 sudoku_normal.128x128x16.bmp
698 sudoku_inverse.128x128x16.bmp
699 #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
700       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
701 sudoku_start.160x128x16.bmp
702 sudoku_normal.160x128x16.bmp
703 sudoku_inverse.160x128x16.bmp
704 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
705 sudoku_start.160x128x2.bmp
706 sudoku_normal.160x128x2.bmp
707 sudoku_inverse.160x128x2.bmp
708 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 1)
709 sudoku_start.160x128x1.bmp
710 sudoku_normal.160x128x1.bmp
711 sudoku_inverse.160x128x1.bmp
712 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
713 sudoku_start.220x176x16.bmp
714 sudoku_normal.220x176x16.bmp
715 sudoku_inverse.220x176x16.bmp
716 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
717 /* Temporary bitmaps for Archos AV300 */
718 sudoku_start.320x240x16.bmp
719 sudoku_normal.320x240x16.bmp
720 sudoku_inverse.320x240x16.bmp
721 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
722 sudoku_start.320x240x16.bmp
723 sudoku_normal.320x240x16.bmp
724 sudoku_inverse.320x240x16.bmp
725 #elif (LCD_WIDTH == 640) && (LCD_HEIGHT == 480) && (LCD_DEPTH == 16)
726 sudoku_start.640x480x16.bmp
727 sudoku_normal.640x480x16.bmp
728 sudoku_inverse.640x480x16.bmp
729 #endif
730 #else
731 #if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
732 sudoku_start.220x176x16.bmp
733 sudoku_normal.220x176x16.bmp
734 sudoku_inverse.220x176x16.bmp
735 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
736 sudoku_start.320x240x16.bmp
737 sudoku_normal.320x240x16.bmp
738 sudoku_inverse.320x240x16.bmp
739 #endif
740 #endif
742 /* Superdom */
743 #if LCD_DEPTH == 16
744 #if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176))
745 superdom_boarditems.220x176x16.bmp
746 #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \
747       ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
748       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
749 superdom_boarditems.176x132x16.bmp
750 #elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
751 superdom_boarditems.320x240x16.bmp
752 #elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) || \
753       ((LCD_WIDTH == 240) && (LCD_HEIGHT == 400))
754 superdom_boarditems.240x320x16.bmp
755 #elif (LCD_WIDTH == 480 && LCD_HEIGHT == 640) 
756 superdom_boarditems.480x640x16.bmp
757 #elif (LCD_WIDTH == 640 && LCD_HEIGHT == 480) 
758 superdom_boarditems.640x480x16.bmp
759 #endif
760 #endif
762 /* Matrix */
763 #if LCD_DEPTH > 1
764 matrix_bold.bmp
765 matrix_normal.bmp
766 #endif
768 /* Sliding puzzle */
769 #if (LCD_WIDTH != LCD_HEIGHT)
770 #define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT)
771 #else /* 5/6GB H10 with square display */
772 #define SMALLER_DIMENSION (LCD_HEIGHT - 20)
773 #endif
775 #if defined HAVE_LCD_COLOR
776 #if SMALLER_DIMENSION <= 80
777 sliding_puzzle.80x80x16.bmp
778 #elif SMALLER_DIMENSION <= 108
779 sliding_puzzle.108x108x16.bmp
780 #elif SMALLER_DIMENSION <= 128
781 sliding_puzzle.128x128x16.bmp
782 #elif SMALLER_DIMENSION <= 132
783 sliding_puzzle.132x132x16.bmp
784 #elif SMALLER_DIMENSION <= 176
785 sliding_puzzle.176x176x16.bmp
786 #elif SMALLER_DIMENSION <= 240
787 sliding_puzzle.240x240x16.bmp
788 #elif SMALLER_DIMENSION <= 480
789 sliding_puzzle.480x480x16.bmp
790 #endif
791 #elif (LCD_DEPTH > 1)
792 #if SMALLER_DIMENSION <= 96
793 sliding_puzzle.96x96x2.bmp
794 #elif SMALLER_DIMENSION <= 110
795 sliding_puzzle.108x108x2.bmp
796 #elif SMALLER_DIMENSION <= 128
797 sliding_puzzle.128x128x2.bmp
798 #endif
799 #else /* mono targets, one size currently */
800 sliding_puzzle.80x64x1.bmp
801 #endif
803 /* Logo */
804 #if LCD_DEPTH == 16
805 #if (LCD_WIDTH >= 320)
806 rockboxlogo.220x68x16.bmp
807 #elif (LCD_WIDTH > 160)
808 rockboxlogo.128x40x16.bmp
809 #else
810 rockboxlogo.90x28x16.bmp
811 #endif
813 #elif LCD_DEPTH == 2
814 #if (LCD_WIDTH > 138)
815 rockboxlogo.138x46x2.bmp
816 #else
817 rockboxlogo.91x32x2.bmp
818 #endif
820 #elif LCD_DEPTH == 1
821 #if (LCD_WIDTH > 112)
822     /* Such a screen isn't currently in any target */
823 rockboxlogo.112x30x1.bmp
824 #else
825 rockboxlogo.91x32x1.bmp
826 #endif
827 #endif
829 /* Pitch detector */
830 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
831 pitch_notes.320x240x16.bmp
832 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
833 pitch_notes.220x176x16.bmp
834 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
835 pitch_notes.176x132x16.bmp
836 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
837 pitch_notes.160x128x16.bmp
838 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
839 pitch_notes.128x128x16.bmp
840 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
841 pitch_notes.160x128x2.bmp
842 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
843 pitch_notes.160x128x2.bmp
844 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
845 pitch_notes.132x80x16.bmp
846 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96) && (LCD_DEPTH >= 2)
847 pitch_notes.128x96x2.bmp
848 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
849 /* There isn't a target currently with this screen and recording ability */
850 #endif
853 #endif /* HAVE_LCD_BITMAP */