ypr0: Fix graphical eq keymap.
[maemo-rb.git] / apps / plugins / doom / d_ticcmd.h
blob1193a32df104e71b00d9c2b983a6d16087550424
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * System specific interface stuff.
30 *-----------------------------------------------------------------------------*/
32 #ifndef __D_TICCMD__
33 #define __D_TICCMD__
35 #include "doomtype.h"
37 #ifdef __GNUG__
38 #pragma interface
39 #endif
41 /* The data sampled per tick (single player)
42 * and transmitted to other peers (multiplayer).
43 * Mainly movements/button commands per game tick,
44 * plus a checksum for internal state consistency.
45 * CPhipps - explicitely signed the elements, since they have to be signed to work right
47 typedef struct
49 signed char forwardmove; /* *2048 for move */
50 signed char sidemove; /* *2048 for move */
51 signed short angleturn; /* <<16 for angle delta */
52 short consistancy; /* checks for net game */
53 byte chatchar;
54 byte buttons;
55 } ticcmd_t;
57 #endif