HD200: Change move.w -> move.b in lcd-as-hd200.S when doing transfers to lcd to expli...
[maemo-rb.git] / apps / plugins / lib / highscore.h
blobb1b6a040aca034e038f6f84bfdccc3e67f9b252d
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2005 Linus Nielsen Feltzing
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #ifndef HIGHSCORE_H
22 #define HIGHSCORE_H
24 /* see rockblox.c for the example of usage. */
26 struct highscore
28 char name[32];
29 int score;
30 int level;
33 /* Saves the scores to a file
34 * - filename: name of the file to write the data to
35 * - scores : scores to store
36 * - num_scores: number of the elements in the array 'scores'
37 * Returns 0 on success or a negative value if an error occures
39 int highscore_save(char *filename, struct highscore *scores, int num_scores);
41 /* Reads the scores from a file. The file must be a text file, each line
42 * represents a score entry.
44 * - filename: name of the file to read the data from
45 * - scores : where to put the read data
46 * - num_scores: max number of the scores to read (array capacity)
48 * Returns 0 on success or a negative value if an error occures
50 int highscore_load(char *filename, struct highscore *scores, int num_scores);
52 /* Inserts score and level into array of struct highscore in the
53 * descending order of scores, i.e. higher scores are at lower array
54 * indexes.
56 * - score : the new score value to insert
57 * - level : the game level at which the score was reached
58 * - name : the name of the new entry (whatever it means)
59 * - scores: the array of scores to insert the new value into
60 * - num_scores: number of elements in 'scores'
62 * Returns the 0-based position of the newly inserted score if it was
63 * inserted. Returns a negative value if the score was not inserted
64 * (i.e. it was less than the lowest score in the array).
66 int highscore_update(int score, int level, const char *name,
67 struct highscore *scores, int num_scores);
69 /* Checks whether the new score would be inserted into the score table.
70 * This function can be used to find out whether a score with the given
71 * value would be inserted into the score table. If yes, the program
72 * can collect the name of the entry from the user (if it's done that
73 * way) and then really update the score table with 'highscore_update'.
75 * - score : the score value to check
76 * - scores: the array of existing scores
77 * - num_scores: number of elements in 'scores'
79 * Returns true iff the given score would be inserted into the score
80 * table by highscore_update.
82 bool highscore_would_update(int score, struct highscore *scores,
83 int num_scores);
85 /* Displays a nice highscore table. In general the font is FONT_UI, but if
86 * the highscore table doesn't fit on the the display size it uses
87 * FONT_SYSFIXED.
89 * - position : highlight position line
90 * - scores : the array of existing scores
91 * - num_scores: number of elements in 'scores'
92 * - show_level: whether to display the level column or not
94 void highscore_show(int position, struct highscore *scores, int num_scores,
95 bool show_level);
96 #endif