Re-factor code for the plugins main menu item, enabling better icons in that menu.
[maemo-rb.git] / apps / gui / viewport.c
blob45094e421a736a9fe15fb6423933353e7f8a0445
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 by Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include <stdlib.h>
23 #include "config.h"
24 #include "lcd.h"
25 #include "lcd-remote.h"
26 #include "font.h"
27 #include "viewport.h"
28 #include "screen_access.h"
29 #include "settings.h"
30 #include "misc.h"
32 /*some short cuts for fg/bg/line selector handling */
33 #ifdef HAVE_LCD_COLOR
34 #define FG_FALLBACK global_settings.fg_color
35 #define BG_FALLBACK global_settings.bg_color
36 #else
37 #define FG_FALLBACK LCD_DEFAULT_FG
38 #define BG_FALLBACK LCD_DEFAULT_BG
39 #endif
40 #ifdef HAVE_REMOTE_LCD
41 #define REMOTE_FG_FALLBACK LCD_REMOTE_DEFAULT_FG
42 #define REMOTE_BG_FALLBACK LCD_REMOTE_DEFAULT_BG
43 #endif
46 /* all below isn't needed for pc tools (i.e. checkwps/wps editor)
47 * only viewport_parse_viewport() is */
48 #ifndef __PCTOOL__
49 #include "string.h"
50 #include "kernel.h"
51 #include "system.h"
52 #include "statusbar.h"
53 #include "appevents.h"
54 #include "panic.h"
55 #ifdef HAVE_LCD_BITMAP
56 #include "language.h"
57 #endif
58 #include "statusbar-skinned.h"
59 #include "skin_engine/skin_engine.h"
60 #include "debug.h"
62 #define VPSTACK_DEPTH 16
63 struct viewport_stack_item
65 struct viewport* vp;
66 bool enabled;
69 #ifdef HAVE_LCD_BITMAP
70 static void viewportmanager_redraw(void* data);
72 static int theme_stack_top[NB_SCREENS]; /* the last item added */
73 static struct viewport_stack_item theme_stack[NB_SCREENS][VPSTACK_DEPTH];
74 static bool is_theme_enabled(enum screen_type screen);
77 static void toggle_events(bool enable)
79 if (enable)
81 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
82 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
83 add_event(LCD_EVENT_ACTIVATION, false, do_sbs_update_callback);
84 #endif
85 add_event(PLAYBACK_EVENT_TRACK_CHANGE, false,
86 do_sbs_update_callback);
87 add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false,
88 do_sbs_update_callback);
90 else
92 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
93 remove_event(LCD_EVENT_ACTIVATION, do_sbs_update_callback);
94 #endif
95 remove_event(PLAYBACK_EVENT_TRACK_CHANGE, do_sbs_update_callback);
96 remove_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, do_sbs_update_callback);
97 remove_event(GUI_EVENT_ACTIONUPDATE, viewportmanager_redraw);
102 static void toggle_theme(enum screen_type screen, bool force)
104 bool enable_event = false;
105 static bool was_enabled[NB_SCREENS] = {false};
106 static bool after_boot[NB_SCREENS] = {false};
107 int i;
109 FOR_NB_SCREENS(i)
111 enable_event = enable_event || is_theme_enabled(i);
112 sb_set_title_text(NULL, Icon_NOICON, i);
114 toggle_events(enable_event);
116 if (is_theme_enabled(screen))
118 bool first_boot = theme_stack_top[screen] == 0;
119 /* remove the left overs from the previous screen.
120 * could cause a tiny flicker. Redo your screen code if that happens */
121 #if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
122 skin_backdrop_show(sb_get_backdrop(screen));
123 #endif
124 if (LIKELY(after_boot[screen]) && (!was_enabled[screen] || force))
126 struct viewport deadspace, user;
127 viewport_set_defaults(&user, screen);
128 deadspace = user; /* get colours and everything */
129 /* above */
130 deadspace.x = 0;
131 deadspace.y = 0;
132 deadspace.width = screens[screen].lcdwidth;
133 deadspace.height = user.y;
134 if (deadspace.width && deadspace.height)
136 screens[screen].set_viewport(&deadspace);
137 screens[screen].clear_viewport();
138 screens[screen].update_viewport();
140 /* below */
141 deadspace.y = user.y + user.height;
142 deadspace.height = screens[screen].lcdheight - deadspace.y;
143 if (deadspace.width && deadspace.height)
145 screens[screen].set_viewport(&deadspace);
146 screens[screen].clear_viewport();
147 screens[screen].update_viewport();
149 /* left */
150 deadspace.x = 0;
151 deadspace.y = 0;
152 deadspace.width = user.x;
153 deadspace.height = screens[screen].lcdheight;
154 if (deadspace.width && deadspace.height)
156 screens[screen].set_viewport(&deadspace);
157 screens[screen].clear_viewport();
158 screens[screen].update_viewport();
160 /* below */
161 deadspace.x = user.x + user.width;
162 deadspace.width = screens[screen].lcdwidth - deadspace.x;
163 if (deadspace.width && deadspace.height)
165 screens[screen].set_viewport(&deadspace);
166 screens[screen].clear_viewport();
167 screens[screen].update_viewport();
169 screens[screen].set_viewport(NULL);
171 intptr_t force = first_boot?0:1;
173 send_event(GUI_EVENT_ACTIONUPDATE, (void*)force);
175 else
177 #if LCD_DEPTH > 1 || (defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1)
178 screens[screen].backdrop_show(NULL);
179 #endif
180 screens[screen].stop_scroll();
182 /* let list initialize viewport in case viewport dimensions is changed. */
183 send_event(GUI_EVENT_THEME_CHANGED, NULL);
184 FOR_NB_SCREENS(i)
185 was_enabled[i] = is_theme_enabled(i);
186 #ifdef HAVE_TOUCHSCREEN
187 sb_bypass_touchregions(!is_theme_enabled(SCREEN_MAIN));
188 #endif
189 after_boot[screen] = true;
192 void viewportmanager_theme_enable(enum screen_type screen, bool enable,
193 struct viewport *viewport)
195 int top = ++theme_stack_top[screen];
196 if (top >= VPSTACK_DEPTH-1)
197 panicf("Stack overflow... viewportmanager");
198 theme_stack[screen][top].enabled = enable;
199 theme_stack[screen][top].vp = viewport;
200 toggle_theme(screen, false);
201 /* then be nice and set the viewport up */
202 if (viewport)
203 viewport_set_defaults(viewport, screen);
206 void viewportmanager_theme_undo(enum screen_type screen, bool force_redraw)
208 int top = --theme_stack_top[screen];
209 if (top < 0)
210 panicf("Stack underflow... viewportmanager");
212 toggle_theme(screen, force_redraw);
216 static bool is_theme_enabled(enum screen_type screen)
218 int top = theme_stack_top[screen];
219 return theme_stack[screen][top].enabled;
221 #endif /* HAVE_LCD_BITMAP */
223 int viewport_get_nb_lines(const struct viewport *vp)
225 #ifdef HAVE_LCD_BITMAP
226 return vp->height/font_get(vp->font)->height;
227 #else
228 (void)vp;
229 return 2;
230 #endif
233 static void viewportmanager_redraw(void* data)
235 int i;
236 FOR_NB_SCREENS(i)
238 #ifdef HAVE_LCD_BITMAP
239 if (is_theme_enabled(i))
240 sb_skin_update(i, NULL != data);
241 #else
242 (void)data;
243 gui_statusbar_draw(&statusbars.statusbars[i], NULL, NULL);
244 #endif
248 void viewportmanager_init()
250 #ifdef HAVE_LCD_BITMAP
251 int i;
252 FOR_NB_SCREENS(i)
254 theme_stack_top[i] = -1; /* the next call fixes this to 0 */
255 /* We always want the theme enabled by default... */
256 viewportmanager_theme_enable(i, true, NULL);
258 #else
259 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
260 #endif
263 #ifdef HAVE_LCD_BITMAP
264 void viewportmanager_theme_changed(const int which)
266 int i;
267 #ifdef HAVE_BUTTONBAR
268 if (which & THEME_BUTTONBAR)
269 { /* don't handle further, the custom ui viewport ignores the buttonbar,
270 * as does viewport_set_defaults(), since only lists use it*/
271 screens[SCREEN_MAIN].has_buttonbar = global_settings.buttonbar;
273 #endif
274 if (which & THEME_UI_VIEWPORT)
277 if (which & THEME_LANGUAGE)
280 if (which & THEME_STATUSBAR)
282 FOR_NB_SCREENS(i)
284 /* This can probably be done better...
285 * disable the theme so it's forced to do a full redraw */
286 viewportmanager_theme_enable(i, false, NULL);
287 viewportmanager_theme_undo(i, true);
290 send_event(GUI_EVENT_THEME_CHANGED, NULL);
293 #ifdef HAVE_TOUCHSCREEN
294 /* check if a point (x and y coordinates) are within a viewport */
295 bool viewport_point_within_vp(const struct viewport *vp,
296 const int x, const int y)
298 bool is_x = (x >= vp->x && x < (vp->x + vp->width));
299 bool is_y = (y >= vp->y && y < (vp->y + vp->height));
300 return (is_x && is_y);
302 #endif /* HAVE_TOUCHSCREEN */
304 static void set_default_align_flags(struct viewport *vp)
306 vp->flags &= ~VP_FLAG_ALIGNMENT_MASK;
307 if (UNLIKELY(lang_is_rtl()))
308 vp->flags |= VP_FLAG_ALIGN_RIGHT;
311 #endif /* HAVE_LCD_BITMAP */
312 #endif /* __PCTOOL__ */
314 void viewport_set_fullscreen(struct viewport *vp,
315 const enum screen_type screen)
317 vp->x = 0;
318 vp->y = 0;
319 vp->width = screens[screen].lcdwidth;
320 vp->height = screens[screen].lcdheight;
322 #ifdef HAVE_LCD_BITMAP
323 #ifndef __PCTOOL__
324 set_default_align_flags(vp);
325 #endif
326 vp->font = FONT_UI + screen; /* default to UI to discourage SYSFONT use */
327 vp->drawmode = DRMODE_SOLID;
328 #if LCD_DEPTH > 1
329 #ifdef HAVE_REMOTE_LCD
330 /* We only need this test if there is a remote LCD */
331 if (screen == SCREEN_MAIN)
332 #endif
334 vp->fg_pattern = FG_FALLBACK;
335 vp->bg_pattern = BG_FALLBACK;
336 #ifdef HAVE_LCD_COLOR
337 vp->lss_pattern = global_settings.lss_color;
338 vp->lse_pattern = global_settings.lse_color;
339 vp->lst_pattern = global_settings.lst_color;
340 #endif
342 #endif
344 #if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
345 if (screen == SCREEN_REMOTE)
347 vp->fg_pattern = LCD_REMOTE_DEFAULT_FG;
348 vp->bg_pattern = LCD_REMOTE_DEFAULT_BG;
350 #endif
351 #endif
354 void viewport_set_defaults(struct viewport *vp,
355 const enum screen_type screen)
357 #if defined(HAVE_LCD_BITMAP) && !defined(__PCTOOL__)
358 struct viewport *sbs_area = NULL;
359 if (!is_theme_enabled(screen))
361 viewport_set_fullscreen(vp, screen);
362 return;
364 sbs_area = sb_skin_get_info_vp(screen);
366 if (sbs_area)
367 *vp = *sbs_area;
368 else
369 #endif /* HAVE_LCD_BITMAP */
370 viewport_set_fullscreen(vp, screen);
374 #ifdef HAVE_LCD_BITMAP
376 int get_viewport_default_colour(enum screen_type screen, bool fgcolour)
378 (void)screen; (void)fgcolour;
379 #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
380 int colour;
381 if (fgcolour)
383 #if (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
384 if (screen == SCREEN_REMOTE)
385 colour = REMOTE_FG_FALLBACK;
386 else
387 #endif
388 #if defined(HAVE_LCD_COLOR)
389 colour = global_settings.fg_color;
390 #else
391 colour = FG_FALLBACK;
392 #endif
394 else
396 #if (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
397 if (screen == SCREEN_REMOTE)
398 colour = REMOTE_BG_FALLBACK;
399 else
400 #endif
401 #if defined(HAVE_LCD_COLOR)
402 colour = global_settings.bg_color;
403 #else
404 colour = BG_FALLBACK;
405 #endif
407 return colour;
408 #else
409 return 0;
410 #endif /* LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1 */
413 #endif