beta-0.89.2
[luatex.git] / source / texk / web2c / luatexdir / luasocket / src / buffer.h
blob1281bb3914972072fd4e7b31eed8104cdad22bab
1 #ifndef BUF_H
2 #define BUF_H
3 /*=========================================================================*\
4 * Input/Output interface for Lua programs
5 * LuaSocket toolkit
7 * Line patterns require buffering. Reading one character at a time involves
8 * too many system calls and is very slow. This module implements the
9 * LuaSocket interface for input/output on connected objects, as seen by
10 * Lua programs.
12 * Input is buffered. Output is *not* buffered because there was no simple
13 * way of making sure the buffered output data would ever be sent.
15 * The module is built on top of the I/O abstraction defined in io.h and the
16 * timeout management is done with the timeout.h interface.
17 \*=========================================================================*/
18 #include "lua.h"
20 #include "io.h"
21 #include "timeout.h"
23 /* buffer size in bytes */
24 #define BUF_SIZE 8192
26 /* buffer control structure */
27 typedef struct t_buffer_ {
28 double birthday; /* throttle support info: creation time, */
29 size_t sent, received; /* bytes sent, and bytes received */
30 p_io io; /* IO driver used for this buffer */
31 p_timeout tm; /* timeout management for this buffer */
32 size_t first, last; /* index of first and last bytes of stored data */
33 char data[BUF_SIZE]; /* storage space for buffer data */
34 } t_buffer;
35 typedef t_buffer *p_buffer;
37 int buffer_open(lua_State *L);
38 void buffer_init(p_buffer buf, p_io io, p_timeout tm);
39 int buffer_meth_send(lua_State *L, p_buffer buf);
40 int buffer_meth_receive(lua_State *L, p_buffer buf);
41 int buffer_meth_getstats(lua_State *L, p_buffer buf);
42 int buffer_meth_setstats(lua_State *L, p_buffer buf);
43 int buffer_isempty(p_buffer buf);
45 #endif /* BUF_H */