3 /*=========================================================================*\
4 * Input/Output interface for Lua programs
7 * Line patterns require buffering. Reading one character at a time involves
8 * too many system calls and is very slow. This module implements the
9 * LuaSocket interface for input/output on connected objects, as seen by
12 * Input is buffered. Output is *not* buffered because there was no simple
13 * way of making sure the buffered output data would ever be sent.
15 * The module is built on top of the I/O abstraction defined in io.h and the
16 * timeout management is done with the timeout.h interface.
17 \*=========================================================================*/
23 /* buffer size in bytes */
26 /* buffer control structure */
27 typedef struct t_buffer_
{
28 double birthday
; /* throttle support info: creation time, */
29 size_t sent
, received
; /* bytes sent, and bytes received */
30 p_io io
; /* IO driver used for this buffer */
31 p_timeout tm
; /* timeout management for this buffer */
32 size_t first
, last
; /* index of first and last bytes of stored data */
33 char data
[BUF_SIZE
]; /* storage space for buffer data */
35 typedef t_buffer
*p_buffer
;
37 int buffer_open(lua_State
*L
);
38 void buffer_init(p_buffer buf
, p_io io
, p_timeout tm
);
39 int buffer_meth_send(lua_State
*L
, p_buffer buf
);
40 int buffer_meth_receive(lua_State
*L
, p_buffer buf
);
41 int buffer_meth_getstats(lua_State
*L
, p_buffer buf
);
42 int buffer_meth_setstats(lua_State
*L
, p_buffer buf
);
43 int buffer_isempty(p_buffer buf
);