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25 <div id="site">
26 <a href="http://luajit.org"><span>Lua<span id="logo">JIT</span></span></a>
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29 <h1>FFI Tutorial</h1>
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69 <p>
70 This page is intended to give you an overview of the features of the FFI
71 library by presenting a few use cases and guidelines.
72 </p>
73 <p>
74 This page makes no attempt to explain all of the FFI library, though.
75 You'll want to have a look at the <a href="ext_ffi_api.html">ffi.* API
76 function reference</a> and the <a href="ext_ffi_semantics.html">FFI
77 semantics</a> to learn more.
78 </p>
80 <h2 id="load">Loading the FFI Library</h2>
81 <p>
82 The FFI library is built into LuaJIT by default, but it's not loaded
83 and initialized by default. The suggested way to use the FFI library
84 is to add the following to the start of every Lua file that needs one
85 of its functions:
86 </p>
87 <pre class="code">
88 local ffi = require("ffi")
89 </pre>
90 <p>
91 Please note this doesn't define an <tt>ffi</tt> variable in the table
92 of globals &mdash; you really need to use the local variable. The
93 <tt>require</tt> function ensures the library is only loaded once.
94 </p>
96 <h2 id="sleep">Accessing Standard System Functions</h2>
97 <p>
98 The following code explains how to access standard system functions.
99 We slowly print two lines of dots by sleeping for 10&nbsp;milliseconds
100 after each dot:
101 </p>
102 <pre class="code mark">
103 <span class="codemark">&nbsp;
104 &#9312;
110 &#9313;
111 &#9314;
112 &#9315;
116 &#9316;
122 &#9317;</span>local ffi = require("ffi")
123 ffi.cdef[[
124 <span style="color:#00a000;">void Sleep(int ms);
125 int poll(struct pollfd *fds, unsigned long nfds, int timeout);</span>
128 local sleep
129 if ffi.os == "Windows" then
130 function sleep(s)
131 ffi.C.Sleep(s*1000)
133 else
134 function sleep(s)
135 ffi.C.poll(nil, 0, s*1000)
139 for i=1,160 do
140 io.write("."); io.flush()
141 sleep(0.01)
143 io.write("\n")
144 </pre>
146 Here's the step-by-step explanation:
147 </p>
149 <span class="mark">&#9312;</span> This defines the
150 C&nbsp;library functions we're going to use. The part inside the
151 double-brackets (in green) is just standard C&nbsp;syntax. You can
152 usually get this info from the C&nbsp;header files or the
153 documentation provided by each C&nbsp;library or C&nbsp;compiler.
154 </p>
156 <span class="mark">&#9313;</span> The difficulty we're
157 facing here, is that there are different standards to choose from.
158 Windows has a simple <tt>Sleep()</tt> function. On other systems there
159 are a variety of functions available to achieve sub-second sleeps, but
160 with no clear consensus. Thankfully <tt>poll()</tt> can be used for
161 this task, too, and it's present on most non-Windows systems. The
162 check for <tt>ffi.os</tt> makes sure we use the Windows-specific
163 function only on Windows systems.
164 </p>
166 <span class="mark">&#9314;</span> Here we're wrapping the
167 call to the C&nbsp;function in a Lua function. This isn't strictly
168 necessary, but it's helpful to deal with system-specific issues only
169 in one part of the code. The way we're wrapping it ensures the check
170 for the OS is only done during initialization and not for every call.
171 </p>
173 <span class="mark">&#9315;</span> A more subtle point is
174 that we defined our <tt>sleep()</tt> function (for the sake of this
175 example) as taking the number of seconds, but accepting fractional
176 seconds. Multiplying this by 1000 gets us milliseconds, but that still
177 leaves it a Lua number, which is a floating-point value. Alas, the
178 <tt>Sleep()</tt> function only accepts an integer value. Luckily for
179 us, the FFI library automatically performs the conversion when calling
180 the function (truncating the FP value towards zero, like in C).
181 </p>
182 <p style="font-size: 8pt;">
183 Some readers will notice that <tt>Sleep()</tt> is part of
184 <tt>KERNEL32.DLL</tt> and is also a <tt>stdcall</tt> function. So how
185 can this possibly work? The FFI library provides the <tt>ffi.C</tt>
186 default C&nbsp;library namespace, which allows calling functions from
187 the default set of libraries, like a C&nbsp;compiler would. Also, the
188 FFI library automatically detects <tt>stdcall</tt> functions, so you
189 don't need to declare them as such.
190 </p>
192 <span class="mark">&#9316;</span> The <tt>poll()</tt>
193 function takes a couple more arguments we're not going to use. You can
194 simply use <tt>nil</tt> to pass a <tt>NULL</tt> pointer and <tt>0</tt>
195 for the <tt>nfds</tt> parameter. Please note that the
196 number&nbsp;<tt>0</tt> <em>does not convert to a pointer value</em>,
197 unlike in C++. You really have to pass pointers to pointer arguments
198 and numbers to number arguments.
199 </p>
200 <p style="font-size: 8pt;">
201 The page on <a href="ext_ffi_semantics.html">FFI semantics</a> has all
202 of the gory details about
203 <a href="ext_ffi_semantics.html#convert">conversions between Lua
204 objects and C&nbsp;types</a>. For the most part you don't have to deal
205 with this, as it's performed automatically and it's carefully designed
206 to bridge the semantic differences between Lua and C.
207 </p>
209 <span class="mark">&#9317;</span> Now that we have defined
210 our own <tt>sleep()</tt> function, we can just call it from plain Lua
211 code. That wasn't so bad, huh? Turning these boring animated dots into
212 a fascinating best-selling game is left as an exercise for the reader.
214 </p>
216 <h2 id="zlib">Accessing the zlib Compression Library</h2>
218 The following code shows how to access the <a
219 href="http://zlib.net/">zlib</a> compression library from Lua code.
220 We'll define two convenience wrapper functions that take a string and
221 compress or uncompress it to another string:
222 </p>
223 <pre class="code mark">
224 <span class="codemark">&nbsp;
225 &#9312;
232 &#9313;
235 &#9314;
237 &#9315;
240 &#9316;
243 &#9317;
251 &#9318;</span>local ffi = require("ffi")
252 ffi.cdef[[
253 <span style="color:#00a000;">unsigned long compressBound(unsigned long sourceLen);
254 int compress2(uint8_t *dest, unsigned long *destLen,
255 const uint8_t *source, unsigned long sourceLen, int level);
256 int uncompress(uint8_t *dest, unsigned long *destLen,
257 const uint8_t *source, unsigned long sourceLen);</span>
259 local zlib = ffi.load(ffi.os == "Windows" and "zlib1" or "z")
261 local function compress(txt)
262 local n = zlib.compressBound(#txt)
263 local buf = ffi.new("uint8_t[?]", n)
264 local buflen = ffi.new("unsigned long[1]", n)
265 local res = zlib.compress2(buf, buflen, txt, #txt, 9)
266 assert(res == 0)
267 return ffi.string(buf, buflen[0])
270 local function uncompress(comp, n)
271 local buf = ffi.new("uint8_t[?]", n)
272 local buflen = ffi.new("unsigned long[1]", n)
273 local res = zlib.uncompress(buf, buflen, comp, #comp)
274 assert(res == 0)
275 return ffi.string(buf, buflen[0])
278 -- Simple test code.
279 local txt = string.rep("abcd", 1000)
280 print("Uncompressed size: ", #txt)
281 local c = compress(txt)
282 print("Compressed size: ", #c)
283 local txt2 = uncompress(c, #txt)
284 assert(txt2 == txt)
285 </pre>
287 Here's the step-by-step explanation:
288 </p>
290 <span class="mark">&#9312;</span> This defines some of the
291 C&nbsp;functions provided by zlib. For the sake of this example, some
292 type indirections have been reduced and it uses the pre-defined
293 fixed-size integer types, while still adhering to the zlib API/ABI.
294 </p>
296 <span class="mark">&#9313;</span> This loads the zlib shared
297 library. On POSIX systems it's named <tt>libz.so</tt> and usually
298 comes pre-installed. Since <tt>ffi.load()</tt> automatically adds any
299 missing standard prefixes/suffixes, we can simply load the
300 <tt>"z"</tt> library. On Windows it's named <tt>zlib1.dll</tt> and
301 you'll have to download it first from the
302 <a href="http://zlib.net/"><span class="ext">&raquo;</span>&nbsp;zlib site</a>. The check for
303 <tt>ffi.os</tt> makes sure we pass the right name to
304 <tt>ffi.load()</tt>.
305 </p>
307 <span class="mark">&#9314;</span> First, the maximum size of
308 the compression buffer is obtained by calling the
309 <tt>zlib.compressBound</tt> function with the length of the
310 uncompressed string. The next line allocates a byte buffer of this
311 size. The <tt>[?]</tt> in the type specification indicates a
312 variable-length array (VLA). The actual number of elements of this
313 array is given as the 2nd argument to <tt>ffi.new()</tt>.
314 </p>
316 <span class="mark">&#9315;</span> This may look strange at
317 first, but have a look at the declaration of the <tt>compress2</tt>
318 function from zlib: the destination length is defined as a pointer!
319 This is because you pass in the maximum buffer size and get back the
320 actual length that was used.
321 </p>
323 In C you'd pass in the address of a local variable
324 (<tt>&amp;buflen</tt>). But since there's no address-of operator in
325 Lua, we'll just pass in a one-element array. Conveniently it can be
326 initialized with the maximum buffer size in one step. Calling the
327 actual <tt>zlib.compress2</tt> function is then straightforward.
328 </p>
330 <span class="mark">&#9316;</span> We want to return the
331 compressed data as a Lua string, so we'll use <tt>ffi.string()</tt>.
332 It needs a pointer to the start of the data and the actual length. The
333 length has been returned in the <tt>buflen</tt> array, so we'll just
334 get it from there.
335 </p>
336 <p style="font-size: 8pt;">
337 Note that since the function returns now, the <tt>buf</tt> and
338 <tt>buflen</tt> variables will eventually be garbage collected. This
339 is fine, because <tt>ffi.string()</tt> has copied the contents to a
340 newly created (interned) Lua string. If you plan to call this function
341 lots of times, consider reusing the buffers and/or handing back the
342 results in buffers instead of strings. This will reduce the overhead
343 for garbage collection and string interning.
344 </p>
346 <span class="mark">&#9317;</span> The <tt>uncompress</tt>
347 functions does the exact opposite of the <tt>compress</tt> function.
348 The compressed data doesn't include the size of the original string,
349 so this needs to be passed in. Otherwise no surprises here.
350 </p>
352 <span class="mark">&#9318;</span> The code, that makes use
353 of the functions we just defined, is just plain Lua code. It doesn't
354 need to know anything about the LuaJIT FFI &mdash; the convenience
355 wrapper functions completely hide it.
356 </p>
358 One major advantage of the LuaJIT FFI is that you are now able to
359 write those wrappers <em>in Lua</em>. And at a fraction of the time it
360 would cost you to create an extra C&nbsp;module using the Lua/C API.
361 Many of the simpler C&nbsp;functions can probably be used directly
362 from your Lua code, without any wrappers.
363 </p>
364 <p style="font-size: 8pt;">
365 Side note: the zlib API uses the <tt>long</tt> type for passing
366 lengths and sizes around. But all those zlib functions actually only
367 deal with 32&nbsp;bit values. This is an unfortunate choice for a
368 public API, but may be explained by zlib's history &mdash; we'll just
369 have to deal with it.
370 </p>
371 <p style="font-size: 8pt;">
372 First, you should know that a <tt>long</tt> is a 64&nbsp;bit type e.g.
373 on POSIX/x64 systems, but a 32&nbsp;bit type on Windows/x64 and on
374 32&nbsp;bit systems. Thus a <tt>long</tt> result can be either a plain
375 Lua number or a boxed 64&nbsp;bit integer cdata object, depending on
376 the target system.
377 </p>
378 <p style="font-size: 8pt;">
379 Ok, so the <tt>ffi.*</tt> functions generally accept cdata objects
380 wherever you'd want to use a number. That's why we get a away with
381 passing <tt>n</tt> to <tt>ffi.string()</tt> above. But other Lua
382 library functions or modules don't know how to deal with this. So for
383 maximum portability one needs to use <tt>tonumber()</tt> on returned
384 <tt>long</tt> results before passing them on. Otherwise the
385 application might work on some systems, but would fail in a POSIX/x64
386 environment.
387 </p>
389 <h2 id="idioms">Translating C&nbsp;Idioms</h2>
391 Here's a list of common C&nbsp;idioms and their translation to the
392 LuaJIT FFI:
393 </p>
394 <table class="idiomtable">
395 <tr class="idiomhead">
396 <td class="idiomdesc">Idiom</td>
397 <td class="idiomc">C&nbsp;code</td>
398 <td class="idiomlua">Lua code</td>
399 </tr>
400 <tr class="odd separate">
401 <td class="idiomdesc">Pointer dereference<br><tt>int *p;</tt></td><td class="idiomc"><tt>x = *p;<br>*p = y;</tt></td><td class="idiomlua"><tt>x = <b>p[0]</b><br><b>p[0]</b> = y</tt></td></tr>
402 <tr class="even">
403 <td class="idiomdesc">Pointer indexing<br><tt>int i, *p;</tt></td><td class="idiomc"><tt>x = p[i];<br>p[i+1] = y;</tt></td><td class="idiomlua"><tt>x = p[i]<br>p[i+1] = y</tt></td></tr>
404 <tr class="odd">
405 <td class="idiomdesc">Array indexing<br><tt>int i, a[];</tt></td><td class="idiomc"><tt>x = a[i];<br>a[i+1] = y;</tt></td><td class="idiomlua"><tt>x = a[i]<br>a[i+1] = y</tt></td></tr>
406 <tr class="even separate">
407 <td class="idiomdesc"><tt>struct</tt>/<tt>union</tt> dereference<br><tt>struct foo s;</tt></td><td class="idiomc"><tt>x = s.field;<br>s.field = y;</tt></td><td class="idiomlua"><tt>x = s.field<br>s.field = y</tt></td></tr>
408 <tr class="odd">
409 <td class="idiomdesc"><tt>struct</tt>/<tt>union</tt> pointer deref.<br><tt>struct foo *sp;</tt></td><td class="idiomc"><tt>x = sp->field;<br>sp->field = y;</tt></td><td class="idiomlua"><tt>x = <b>s.field</b><br><b>s.field</b> = y</tt></td></tr>
410 <tr class="even separate">
411 <td class="idiomdesc">Pointer arithmetic<br><tt>int i, *p;</tt></td><td class="idiomc"><tt>x = p + i;<br>y = p - i;</tt></td><td class="idiomlua"><tt>x = p + i<br>y = p - i</tt></td></tr>
412 <tr class="odd">
413 <td class="idiomdesc">Pointer difference<br><tt>int *p1, *p2;</tt></td><td class="idiomc"><tt>x = p1 - p2;</tt></td><td class="idiomlua"><tt>x = p1 - p2</tt></td></tr>
414 <tr class="even">
415 <td class="idiomdesc">Array element pointer<br><tt>int i, a[];</tt></td><td class="idiomc"><tt>x = &amp;a[i];</tt></td><td class="idiomlua"><tt>x = <b>a+i</b></tt></td></tr>
416 <tr class="odd">
417 <td class="idiomdesc">Cast pointer to address<br><tt>int *p;</tt></td><td class="idiomc"><tt>x = (intptr_t)p;</tt></td><td class="idiomlua"><tt>x = <b>tonumber(<br>&nbsp;ffi.cast("intptr_t",<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;p))</b></tt></td></tr>
418 <tr class="even separate">
419 <td class="idiomdesc">Functions with outargs<br><tt>void foo(int *inoutlen);</tt></td><td class="idiomc"><tt>int len = x;<br>foo(&amp;len);<br>y = len;</tt></td><td class="idiomlua"><tt><b>local len =<br>&nbsp;&nbsp;ffi.new("int[1]", x)<br>foo(len)<br>y = len[0]</b></tt></td></tr>
420 <tr class="odd">
421 <td class="idiomdesc"><a href="ext_ffi_semantics.html#convert_vararg">Vararg conversions</a><br><tt>int printf(char *fmt, ...);</tt></td><td class="idiomc"><tt>printf("%g", 1.0);<br>printf("%d", 1);<br>&nbsp;</tt></td><td class="idiomlua"><tt>printf("%g", 1);<br>printf("%d",<br>&nbsp;&nbsp;<b>ffi.new("int", 1)</b>)</tt></td></tr>
422 </table>
424 <h2 id="cache">To Cache or Not to Cache</h2>
426 It's a common Lua idiom to cache library functions in local variables
427 or upvalues, e.g.:
428 </p>
429 <pre class="code">
430 local byte, char = string.byte, string.char
431 local function foo(x)
432 return char(byte(x)+1)
434 </pre>
436 This replaces several hash-table lookups with a (faster) direct use of
437 a local or an upvalue. This is less important with LuaJIT, since the
438 JIT compiler optimizes hash-table lookups a lot and is even able to
439 hoist most of them out of the inner loops. It can't eliminate
440 <em>all</em> of them, though, and it saves some typing for often-used
441 functions. So there's still a place for this, even with LuaJIT.
442 </p>
444 The situation is a bit different with C&nbsp;function calls via the
445 FFI library. The JIT compiler has special logic to eliminate <em>all
446 of the lookup overhead</em> for functions resolved from a
447 <a href="ext_ffi_semantics.html#clib">C&nbsp;library namespace</a>!
448 Thus it's not helpful and actually counter-productive to cache
449 individual C&nbsp;functions like this:
450 </p>
451 <pre class="code">
452 local <b>funca</b>, <b>funcb</b> = ffi.C.funcb, ffi.C.funcb -- <span style="color:#c00000;">Not helpful!</span>
453 local function foo(x, n)
454 for i=1,n do <b>funcb</b>(<b>funca</b>(x, i), 1) end
456 </pre>
458 This turns them into indirect calls and generates bigger and slower
459 machine code. Instead you'll want to cache the namespace itself and
460 rely on the JIT compiler to eliminate the lookups:
461 </p>
462 <pre class="code">
463 local <b>C</b> = ffi.C -- <span style="color:#00a000;">Instead use this!</span>
464 local function foo(x, n)
465 for i=1,n do <b>C.funcb</b>(<b>C.funca</b>(x, i), 1) end
467 </pre>
469 This generates both shorter and faster code. So <b>don't cache
470 C&nbsp;functions</b>, but <b>do</b> cache namespaces! Most often the
471 namespace is already in a local variable at an outer scope, e.g. from
472 <tt>local&nbsp;lib&nbsp;=&nbsp;ffi.load(...)</tt>. Note that copying
473 it to a local variable in the function scope is unnecessary.
474 </p>
475 <br class="flush">
476 </div>
477 <div id="foot">
478 <hr class="hide">
479 Copyright &copy; 2005-2011 Mike Pall
480 <span class="noprint">
481 &middot;
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