Sound system is now analgous in operation to the image system.
commitda45f29315822d768056e06791141cf7db74e5e5
authorBrett Lajzer <brett@brettlajzer.com>
Wed, 22 Aug 2007 15:12:26 +0000 (22 11:12 -0400)
committerBrett Lajzer <brett@brettlajzer.com>
Wed, 22 Aug 2007 15:12:26 +0000 (22 11:12 -0400)
tree23c0c660053abafcf2a6e9c70dd78d72bd7e3169
parent424fe5eb59a328f76ed2a092d22581c71560f071
Sound system is now analgous in operation to the image system.

The sound system now returns a pointer to be passed to the
play_sample() function. This works in the same way that the
image system does, mostly for idealogical consistency.
There are also some slight documentation updates/fixes.
14 files changed:
SoundEngine.cpp
SoundEngine.h
doc/basic_tutorial.html
doc/class_eventmanager.html
doc/class_fpsmanager.html
doc/class_object.html
doc/class_objectlist.html
doc/fun_ref.html
doc/fun_ref.txt
doc/index.html [moved from doc/class_index.html with 90% similarity]
doc/index.txt [moved from doc/class_index.txt with 79% similarity]
funcs_sound.cpp
funcs_sound.h
main.cpp