1 #LyX 2.1 created this file. For more info see http://www.lyx.org/
6 \use_default_options true
7 \maintain_unincluded_children false
9 \language_package default
14 \font_typewriter default
16 \font_default_family default
17 \use_non_tex_fonts false
23 \default_output_format default
25 \bibtex_command default
26 \index_command default
27 \paperfontsize default
31 \use_package amsmath 1
32 \use_package amssymb 1
35 \use_package mathdots 1
36 \use_package mathtools 1
38 \use_package stackrel 1
39 \use_package stmaryrd 1
40 \use_package undertilde 1
42 \cite_engine_type default
46 \paperorientation portrait
56 \paragraph_separation indent
57 \paragraph_indentation default
58 \quotes_language english
61 \paperpagestyle default
62 \tracking_changes false
75 \begin_layout Standard
76 lsnes is SNES rerecording emulator based on bsnes core.
83 \begin_layout Enumerate
84 bsnes libsnes (for bsnes SNES core)
88 \begin_layout Enumerate
89 v084-v087 (v084 or v085 for delayreset support)
92 \begin_layout Enumerate
93 accuracy or compatiblity core with debugger enabled.
96 \begin_layout Enumerate
97 Patched version (using included 7 patches)
101 \begin_layout Enumerate
102 gambatte (for gambatte core)
106 \begin_layout Enumerate
107 SVN r320, r358 or r364
110 \begin_layout Enumerate
111 Patched with included patches
115 \begin_layout Enumerate
119 \begin_layout Enumerate
123 \begin_layout Enumerate
127 \begin_layout Enumerate
128 boost_thread (if native std::thread is not available)
131 \begin_layout Enumerate
135 \begin_layout Enumerate
136 sdlmain (SDL only, part of SDL)
139 \begin_layout Enumerate
140 boost_conversion (this is header-only library)
143 \begin_layout Enumerate
144 libswscale (wxwidgets graphics only)
147 \begin_layout Enumerate
148 Portaudio (portaudio sound only)
151 \begin_layout Enumerate
152 libao (libao sound only)
155 \begin_layout Enumerate
156 Lua version 5.1.X or 5.2.X
159 \begin_layout Enumerate
163 \begin_layout Enumerate
164 libopus (optional, for commentary track tool)
167 \begin_layout Section
171 \begin_layout Itemize
172 Copy bsnes sources (the bsnes subdirectory) to subdirectory 'bsnes' (for
176 \begin_layout Itemize
177 Copy gambatte sources to subdirectory 'gambatte' (for gambatte core).
180 \begin_layout Itemize
181 Patch the bsnes sources with included patches (directory 'bsnes-patches/<version
185 \begin_layout Itemize
186 Patch the gambatte sources with included patches (directory 'gambatte-patches/<v
187 ersion>', gambatte core)
190 \begin_layout Itemize
191 Edit options.build (or copy of that file)
194 \begin_layout Itemize
195 Run make (passing 'OPTIONS=<filename>' if using something else than options.build
199 \begin_layout Section
203 \begin_layout Subsection
207 \begin_layout Subsubsection
211 \begin_layout Standard
215 \begin_layout Subsubsection
219 \begin_layout Standard
223 \begin_layout Subsubsection
227 \begin_layout Standard
228 Load <file> as movie or savestate file on startup.
231 \begin_layout Subsubsection
235 \begin_layout Standard
236 Instead of starting the emulator, only display the settings.
239 \begin_layout Subsubsection
243 \begin_layout Standard
244 Instead of starting the emulator, display the plugin manager (useful to
245 disable some plugin that causes emulator to crash on startup)
248 \begin_layout Subsubsection
252 \begin_layout Standard
253 Run this Lua file on startup
256 \begin_layout Subsection
257 dump options (lsnes-dumpavi only)
260 \begin_layout Subsubsection
264 \begin_layout Standard
269 \begin_layout Subsubsection
273 \begin_layout Standard
274 Load <filename> as movie or savestate file on startup.
278 \begin_layout Subsubsection
282 \begin_layout Standard
283 Set the dumper to use (required).
284 Use 'list' for listing of known dumpers.
287 \begin_layout Subsubsection
288 --firmware-path=<path>
291 \begin_layout Standard
292 Set path to look for firmware.
295 \begin_layout Subsubsection
299 \begin_layout Standard
300 Set the mode to use (required for dumpers with multiple modes, forbidden
302 Use 'list' for known modes.
305 \begin_layout Subsubsection
309 \begin_layout Standard
312 \begin_inset Quotes eld
316 \begin_inset Quotes erd
322 \begin_layout Subsubsection
323 --option=<name>=<value>
326 \begin_layout Standard
327 Set option <name> to value <value>.
330 \begin_layout Subsubsection
334 \begin_layout Standard
335 Set number of frames to dump.
336 Mandatory, unless --overdump-length is specified.
339 \begin_layout Subsubsection
340 --overdump-length=<length>
343 \begin_layout Standard
344 Set number of frames to dump after movie end.
345 Mutually exclusive with --length.
348 \begin_layout Subsubsection
352 \begin_layout Standard
353 Run specified lua script (lsnes-dumpavi does not have initialization files).
356 \begin_layout Subsubsection
357 --load-library=<library>
360 \begin_layout Standard
361 Load the specified shared object / dynamic library / dynamic link library.
364 \begin_layout Subsection
365 lsnes settings directory
368 \begin_layout Standard
369 The lsnes settings directory is (in order of decreasing perference):
372 \begin_layout Itemize
375 lsnes (if %APPDATA% exists)
378 \begin_layout Itemize
379 Unix: $XDG_CONFIG_HOME/lsnes (if $XDG_CONFIG_HOME exists)
382 \begin_layout Itemize
383 Unix: $HOME/.config/lsnes (if $HOME exists)
386 \begin_layout Itemize
391 \begin_layout Standard
392 If leading directories do not exist, attempt to create them is made.
395 \begin_layout Section
399 \begin_layout Itemize
400 Commands beginning with '*' invoke the corresponding command without alias
404 \begin_layout Itemize
405 If command starts with '+' (after possible '*'), the command is executed
406 as-is when button is pressed, and when button is released, it is executed
407 with '+' replaced by '-'.
410 \begin_layout Itemize
411 Commands without '+' execute only on negative edge (release).
414 \begin_layout Subsection
418 \begin_layout Standard
419 Run <script> as if commands were entered on the command line.
422 \begin_layout Subsection
426 \begin_layout Itemize
427 <address> can be one of:
431 \begin_layout Itemize
435 \begin_layout Itemize
436 Hexadecimal number (prefixed with 0x)
439 \begin_layout Itemize
440 <memarea>+<hexoffset> (no 0x prefix for offset).
444 \begin_layout Standard
445 <value> can be hexadecimal (prefixed with '0x'), unsigned or signed (prefixed
449 \begin_layout Standard
450 The available element <sizes> are:
453 \begin_layout Itemize
457 \begin_layout Itemize
461 \begin_layout Itemize
465 \begin_layout Itemize
469 \begin_layout Itemize
473 \begin_layout Itemize
474 float: 4 bytes (floating-point)
477 \begin_layout Itemize
478 double: 8 bytes (floating-point)
481 \begin_layout Standard
482 When reading RAM and ROM, multi-byte reads/writes are big-endian.
483 When dealing with DSP memory, multi-byte reads/writes are native-endian
484 (do not use operand sizes exceeding DSP bitness, except dword is OK for
488 \begin_layout Subsubsection
489 read-<size> <address>
492 \begin_layout Standard
493 Read the value of byte in <address>.
496 \begin_layout Subsubsection
497 read-s<size> <address>
500 \begin_layout Standard
501 Read the value of signed byte in <address>.
504 \begin_layout Subsubsection
505 write-<size> <address> <value>
508 \begin_layout Standard
509 Write <value> to byte in address <address>.
512 \begin_layout Subsection
516 \begin_layout Standard
517 These commands are not available in lsnesrc, but are available after ROM
521 \begin_layout Subsubsection
525 \begin_layout Standard
529 \begin_layout Subsubsection
533 \begin_layout Standard
534 Toggle paused/unpaused
537 \begin_layout Subsubsection
541 \begin_layout Standard
543 If the button is still held after configurable timeout expires, game unpauses
544 for the duration frame advance is held.
547 \begin_layout Subsubsection
551 \begin_layout Standard
553 If the button is still held after configurable timeout expires, game unpauses
554 for the duration frame advance is held.
557 \begin_layout Subsubsection
561 \begin_layout Standard
562 Skip to first poll in frame after current.
565 \begin_layout Subsubsection
569 \begin_layout Standard
570 Reset the SNES after this frame.
573 \begin_layout Subsubsection
577 \begin_layout Standard
578 Load savestate <filename> in current mode.
581 \begin_layout Subsubsection
582 load-state <filename>
585 \begin_layout Standard
586 Load savestate <filename> in readwrite mode.
589 \begin_layout Subsubsection
590 load-readonly <filename>
593 \begin_layout Standard
594 Load savestate <filename> in readonly mode.
597 \begin_layout Subsubsection
598 load-preserve <filename>
601 \begin_layout Standard
602 Load savestate <filename> in readonly mode, preserving current events.
605 \begin_layout Subsubsection
606 load-movie <filename>
609 \begin_layout Standard
610 Load savestate <filename>, ignoring save part in readonly mode.
613 \begin_layout Subsubsection
614 save-state <filename>
617 \begin_layout Standard
618 Save system state to <filename> as soon as possible.
621 \begin_layout Subsubsection
622 save-movie <filename>
625 \begin_layout Standard
626 Save movie to <filename>.
629 \begin_layout Subsubsection
633 \begin_layout Standard
637 \begin_layout Subsubsection
641 \begin_layout Standard
645 \begin_layout Subsubsection
649 \begin_layout Standard
650 Toggle between playback and recording modes.
653 \begin_layout Subsubsection
654 test-1, test-2, test-3
657 \begin_layout Standard
658 Internal test commands.
662 \begin_layout Subsubsection
663 take-screenshot <filename>
666 \begin_layout Standard
667 Save screenshot to <filename>.
670 \begin_layout Subsubsection
671 +controller <class>-<#>-<button>
674 \begin_layout Standard
675 Press button <button> on controller <num> of class <class>.
678 \begin_layout Itemize
679 Class 'gamepad': A, B, X, Y, L, R, select, start, up, down, left, right,
680 ext0, ext1, ext2, ext3
683 \begin_layout Itemize
687 \begin_layout Itemize
688 Class 'superscope': trigger, cursor, turbo, pause
691 \begin_layout Itemize
692 Class 'justifier': trigger, start
695 \begin_layout Itemize
696 Class 'gb': A, B, select, start, up, down, left, right
699 \begin_layout Subsubsection
700 hold-controller <class>-<#>-<button>
703 \begin_layout Standard
704 Hold/unhold button <button> on controller <num> of class <class>.
707 \begin_layout Subsubsection
708 type-controller <class>-<#>-<button>
711 \begin_layout Standard
712 Hold/unhold button <button> on controller <num> of class <class> for the
714 See +controller for button names.
717 \begin_layout Standard
718 Cauntion: Does not work properly if outside frame advance.
721 \begin_layout Subsubsection
722 +autofire-controller <class>-<#>-<button> [[<duty>] <cyclelen>]
725 \begin_layout Standard
727 If duty is not specified, defaults to 1.
728 If <cyclelen> is not specified, defaults to 2.
731 \begin_layout Subsubsection
732 -autofire-controller <class>-<#>-<button> [[<duty>] <cyclelen>]
735 \begin_layout Standard
739 \begin_layout Subsubsection
740 autofire-controller <class>-<#>-<button> [[<duty>] <cyclelen>]
743 \begin_layout Standard
745 If autofire is turned on, specified cycle is used.
748 \begin_layout Subsubsection
749 designate-position <class>-<#>-analog<n>
752 \begin_layout Standard
753 Designate position for analog pair.
754 <n> is only there if there are multiple axis pairs.
757 \begin_layout Subsubsection
761 \begin_layout Standard
765 \begin_layout Subsubsection
769 \begin_layout Standard
770 Toggle pause on end flag.
773 \begin_layout Subsubsection
777 \begin_layout Standard
778 Set pause on end flag.
781 \begin_layout Subsubsection
785 \begin_layout Standard
786 Clear pause on end flag.
789 \begin_layout Subsubsection
790 action <action> [<parameters>]
793 \begin_layout Standard
794 Run specified core action.
797 \begin_layout Subsection
801 \begin_layout Subsubsection
802 cycle-jukebox-backward
805 \begin_layout Standard
806 Cycle save jukebox backwards.
809 \begin_layout Subsubsection
810 cycle-jukebox-forward
813 \begin_layout Standard
814 Cycle save jukebox forwards
817 \begin_layout Subsubsection
818 set-jukebox-slot <slot>
821 \begin_layout Standard
822 Set current jukebox slot
825 \begin_layout Subsubsection
829 \begin_layout Standard
830 Do load from jukebox (current mode).
833 \begin_layout Subsubsection
837 \begin_layout Standard
838 Do state save to jukebox.
841 \begin_layout Subsection
845 \begin_layout Subsubsection
849 \begin_layout Standard
853 \begin_layout Subsubsection
854 create-branch <pid> <name>
857 \begin_layout Standard
858 Create a new branch, with <pid> as parent and <name> as name.
861 \begin_layout Subsubsection
862 rename-branch <id> <name>
865 \begin_layout Standard
866 Rename branch <id> to <name>.
869 \begin_layout Subsubsection
870 reparent-branch <id> <pid>
873 \begin_layout Standard
874 Set parent of branch <id> to <pid>.
877 \begin_layout Subsubsection
881 \begin_layout Standard
882 Set current branch to <id>.
885 \begin_layout Subsubsection
889 \begin_layout Standard
893 \begin_layout Standard
897 \begin_layout Subsection
901 \begin_layout Subsubsection
902 evaluate-lua <luacode>
905 \begin_layout Standard
906 Run Lua code <luacode> using built-in Lua interpretter.
909 \begin_layout Subsubsection
913 \begin_layout Standard
914 Synonym for evaluate-lua.
917 \begin_layout Subsubsection
921 \begin_layout Standard
922 Run specified lua file using built-in Lua interpretter.
925 \begin_layout Subsubsection
929 \begin_layout Standard
930 Clear the Lua VM state and restore to factory defaults.
933 \begin_layout Subsection
937 \begin_layout Subsubsection
938 enable-sound <on/off>
941 \begin_layout Standard
942 Enable/Disable sound.
945 \begin_layout Subsection
949 \begin_layout Subsubsection
953 \begin_layout Standard
954 Reloads the main ROM image from <file>.
957 \begin_layout Subsubsection
961 \begin_layout Standard
962 Tangent for recording voice for commentary track.
963 While pressed, record a stream.
966 \begin_layout Subsubsection
967 advance-subframe-timeout
970 \begin_layout Standard
971 Subframe advance timeout in milliseconds.
975 \begin_layout Subsubsection
979 \begin_layout Standard
980 Set the speed multiplier.
981 <speed> may be positive number (1 is normal speed) or
982 \begin_inset Quotes eld
986 \begin_inset Quotes erd
992 \begin_layout Section
996 \begin_layout Subsection
1000 \begin_layout Subsection
1004 \begin_layout Subsubsection
1008 \begin_layout Standard
1009 AVI dumper: Always dump at 512x448 or 512x478 regardless of what the console
1013 \begin_layout Subsubsection
1017 \begin_layout Standard
1018 AVI dumper: Set the default left border thickness (unless lua overrides)
1024 \begin_layout Subsubsection
1028 \begin_layout Standard
1029 AVI dumper: Set the default right border thickness (unless lua overrides)
1035 \begin_layout Subsubsection
1039 \begin_layout Standard
1040 AVI dumper: Set the default top border thickness (unless lua overrides)
1046 \begin_layout Subsubsection
1050 \begin_layout Standard
1051 AVI dumper: Set the default bottom border thickness (unless lua overrides)
1057 \begin_layout Subsubsection
1061 \begin_layout Standard
1062 AVI dumper: Maximum number of frames per dump segment (0 => unlimited).
1067 \begin_layout Subsubsection
1071 \begin_layout Standard
1072 AVI dumper: Compression level (0-18).
1075 \begin_layout Itemize
1076 Compression levels 10 and above are not compatible with stock CSCD codec.
1079 \begin_layout Itemize
1080 Recomended level is 7.
1083 \begin_layout Subsubsection
1087 \begin_layout Standard
1088 AVI dumper: Set method of determining the sound rate.
1091 \begin_layout Itemize
1092 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48, 64, 88.2, 96,
1093 128, 176.4 and 192 kHz.
1096 \begin_layout Itemize
1097 1: Round down to nearest integer.
1100 \begin_layout Itemize
1101 2: Round up to nearest ingeter.
1104 \begin_layout Itemize
1105 3: Multiply by denominator.
1108 \begin_layout Itemize
1109 4: High quality 44.1kHz (SRC needed).
1112 \begin_layout Itemize
1113 5: High quality 48kHz (SRC needed).
1116 \begin_layout Subsection
1120 \begin_layout Subsubsection
1124 \begin_layout Standard
1125 JMD dumper: Compression level (0-9).
1128 \begin_layout Section
1132 \begin_layout Itemize
1133 The editor edits in-memory movie.
1136 \begin_layout Itemize
1137 Because past can't be edited and readwrite mode doesn't allow future, editing
1145 \begin_layout Itemize
1146 Keyboard triggers the normal hotkeys and bindings.
1149 \begin_layout Subsection
1153 \begin_layout Itemize
1154 Clicking on cell in future (indicated by lack of redish background) toggles
1155 it (if it is a button) or prompts for a value (if it is an axis)
1158 \begin_layout Itemize
1159 Dragging vertically toggles sequence of buttons or changes a sequence of
1163 \begin_layout Subsection
1164 Right button actions
1167 \begin_layout Standard
1168 The right mouse button pops up a context-sensitive menu:
1171 \begin_layout Itemize
1172 Toggle <something>: Toggle this button
1175 \begin_layout Itemize
1176 Change <something>: Change this axis value
1179 \begin_layout Itemize
1180 Insert frame after: Insert a frame after this frame
1183 \begin_layout Itemize
1184 Append frame: Append a frame to movie
1187 \begin_layout Itemize
1188 Append frames: Append specified number of frames to movie
1191 \begin_layout Itemize
1192 Delete frame: Delete this frame
1195 \begin_layout Itemize
1196 Delete subframe: Delete this subframe
1199 \begin_layout Itemize
1200 Truncate movie: Delete this subframe and everything after it.
1203 \begin_layout Itemize
1204 Scroll to frame: Prompt for a frame and scroll the display to that frame.
1207 \begin_layout Itemize
1208 Scroll to current frame: Scroll the display to current position
1211 \begin_layout Itemize
1212 Run to frame: Prompts for frame and runs the emulation to that frame.
1215 \begin_layout Itemize
1216 Change number of lines visible: Change the height of the movie display (1
1220 \begin_layout Itemize
1221 Lock scroll to playback: While playing back or rewinding movies, the display
1222 will follow if enabled.
1225 \begin_layout Section
1226 Memory watch expression syntax
1229 \begin_layout Standard
1230 Memory watch expressions has the following syntax elements:
1233 \begin_layout LyX-Code
1234 ${foo} The value of memory watch foo.
1237 \begin_layout LyX-Code
1238 0x1234 Hexadecimal number 1234
1241 \begin_layout LyX-Code
1242 12345 Decimal number 12345
1245 \begin_layout LyX-Code
1246 3.141 Decimal number 3.141
1249 \begin_layout LyX-Code
1253 \begin_layout LyX-Code
1254 ~a Bitwise NOT (integers only)
1257 \begin_layout LyX-Code
1261 \begin_layout LyX-Code
1262 a/b Division/quotent
1265 \begin_layout LyX-Code
1266 a%b Remainder (integers only)
1269 \begin_layout LyX-Code
1270 a+b Sum or string concatenation
1273 \begin_layout LyX-Code
1277 \begin_layout LyX-Code
1278 a<<b Shift left (integers only)
1281 \begin_layout LyX-Code
1282 a>>b Shift right (integers only).
1283 Arithmetic for signed.
1286 \begin_layout LyX-Code
1290 \begin_layout LyX-Code
1291 a<=b Less or equal to
1294 \begin_layout LyX-Code
1298 \begin_layout LyX-Code
1302 \begin_layout LyX-Code
1303 a>=b Greater or equal to
1306 \begin_layout LyX-Code
1310 \begin_layout LyX-Code
1311 a&b Bitwise AND (integers only)
1314 \begin_layout LyX-Code
1315 a^b Bitwise XOR (integers only)
1318 \begin_layout LyX-Code
1319 a|b Bitwise OR (integers only)
1322 \begin_layout LyX-Code
1326 \begin_layout LyX-Code
1330 \begin_layout LyX-Code
1331 π Numeric constant pi.
1334 \begin_layout LyX-Code
1338 \begin_layout LyX-Code
1339 if(x,y) If x is true, y, else false.
1342 \begin_layout LyX-Code
1343 if(x,y,z) If x is true, y, else z.
1346 \begin_layout LyX-Code
1350 \begin_layout LyX-Code
1352 that is not false, or false if none.
1355 \begin_layout LyX-Code
1359 \begin_layout LyX-Code
1363 \begin_layout LyX-Code
1367 \begin_layout LyX-Code
1371 \begin_layout LyX-Code
1375 \begin_layout LyX-Code
1379 \begin_layout LyX-Code
1380 min(x...) The smallest value among x...
1384 \begin_layout LyX-Code
1385 max(x...) The largest value among x...
1389 \begin_layout LyX-Code
1390 sum(x...) Sum/concatenation of x...
1394 \begin_layout LyX-Code
1395 prod(x...) Product of x...
1399 \begin_layout LyX-Code
1400 sqrt(x) Square root of x.
1403 \begin_layout LyX-Code
1404 log(x) Natural log of x.
1407 \begin_layout LyX-Code
1408 log(x,y) Log of y to base x.
1411 \begin_layout LyX-Code
1415 \begin_layout LyX-Code
1419 \begin_layout LyX-Code
1423 \begin_layout LyX-Code
1427 \begin_layout LyX-Code
1431 \begin_layout LyX-Code
1432 asin(x) Arcsine of x
1435 \begin_layout LyX-Code
1436 acos(x) Arccosine of x
1439 \begin_layout LyX-Code
1440 atan(x) Arctangent of x
1443 \begin_layout LyX-Code
1444 atan(x,y) Angle between vector (x,y) and x-axis.
1447 \begin_layout LyX-Code
1448 sinh(x) Hyperbolic sine of x
1451 \begin_layout LyX-Code
1452 cosh(x) Hyperbolic cosine of x
1455 \begin_layout LyX-Code
1456 tanh(x) Hyperbolic tangent of x
1459 \begin_layout LyX-Code
1460 arsinh(x) Hyperbolic arsine of x
1463 \begin_layout LyX-Code
1464 arcosh(x) Hyperbolic arcosine of x
1467 \begin_layout LyX-Code
1468 artanh(x) Hyperbolic artangent of x
1471 \begin_layout LyX-Code
1472 torad(x) Convert x degrees to radians.
1475 \begin_layout LyX-Code
1476 todeg(x) Convert x radians to degrees.
1479 \begin_layout LyX-Code
1480 re(x) Real part of complex number x.
1483 \begin_layout LyX-Code
1484 im(x) Imaginary part of complex number x.
1487 \begin_layout LyX-Code
1488 conj(x) Complex conjugate of x.
1491 \begin_layout LyX-Code
1492 abs(x) Absolute value of x.
1495 \begin_layout LyX-Code
1496 arg(x) Argument of x.
1499 \begin_layout LyX-Code
1500 pyth(x...) sqrt(sum(x^2)).
1502 pythagorean distance.
1505 \begin_layout LyX-Code
1506 e Base of natural logarithm
1509 \begin_layout LyX-Code
1513 \begin_layout LyX-Code
1517 \begin_layout LyX-Code
1518 false Constant false
1521 \begin_layout LyX-Code
1525 \begin_layout Section
1526 Modifier and key names:
1529 \begin_layout Subsection
1533 \begin_layout Subsubsection
1537 \begin_layout Standard
1538 Following modifier names are known:
1541 \begin_layout Itemize
1545 \begin_layout Itemize
1549 \begin_layout Itemize
1553 \begin_layout Itemize
1557 \begin_layout Itemize
1561 \begin_layout Subsubsection
1565 \begin_layout Standard
1566 Following key names are known:
1569 \begin_layout Itemize
1570 back, tab, return, escape, space, exclaim, quotedbl, hash, dollar, percent,
1571 ampersand, quote, leftparen, rightparen, asterisk, plus, comma, minus,
1572 period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
1573 greater, question, at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
1574 q, r, s, t, u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
1575 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
1576 q, r, s, t, u, v, w, x, y, z, leftcurly, pipe, rightcurly, tilde, delete,
1577 start, lbutton, rbutton, cancel, mbutton, clear, shift, alt, control, menu,
1578 pause, capital, end, home, lefT, up, right, down, select, print, execute,
1579 snapshot, insert, help, numpad0, numpad1, numpad2, numpad3, numpad4, numpad5,
1580 numpad6, numpad7, numpad8, numpad9, multiply, add, separator, subtract,
1581 decimal, divide, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13,
1582 f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, numlock, scroll,
1583 pageup, pagedown, numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
1584 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up, numpad_right,
1585 numpad_down, numpad_pageup, numpad_pagedown, numpad_end, numpad_begin,
1586 numpad_insert, numpad_delete, numpad_equal, numpad_multiply, numpad_add,
1587 numpad_separator, numpad_subtract, numpad_decimal, numpad_divide, windows_left,
1588 windows_right, windows_menu, command, special1, special2, special3, special4,
1589 special5, special6, special7, special8, special9, special10, special11,
1590 special12, special13, special14, special15, special16, special17, special18,
1591 special19, special20
1594 \begin_layout Section
1598 \begin_layout Standard
1599 Movie file is .zip archive in itself, normal ZIP archive tools work on it
1600 (note: If you recompress it, do not use compression methods other than
1601 store and deflate and especially do not use encryption of any kind).
1604 \begin_layout Subsection
1605 Detecting clean start/SRAM/Savestate
1608 \begin_layout Itemize
1610 \begin_inset Quotes eld
1614 \begin_inset Quotes erd
1617 it is savestate, otherwise:
1620 \begin_layout Itemize
1621 If file has members with names starting
1622 \begin_inset Quotes eld
1626 \begin_inset Quotes erd
1629 it is movie starting from SRAM, otherwise:
1632 \begin_layout Itemize
1633 It is movie starting from clear state.
1636 \begin_layout Subsection
1640 \begin_layout Standard
1641 Type of game ROM and region (as one line).
1645 \begin_layout Standard
1646 \begin_inset Tabular
1647 <lyxtabular version="3" rows="8" columns="3">
1648 <features rotate="0" tabularvalignment="middle">
1649 <column alignment="center" valignment="top">
1650 <column alignment="center" valignment="top">
1651 <column alignment="center" valignment="top">
1653 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
1656 \begin_layout Plain Layout
1662 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
1665 \begin_layout Plain Layout
1671 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
1674 \begin_layout Plain Layout
1682 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1685 \begin_layout Plain Layout
1691 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1694 \begin_layout Plain Layout
1700 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
1703 \begin_layout Plain Layout
1711 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1714 \begin_layout Plain Layout
1720 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1723 \begin_layout Plain Layout
1729 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
1732 \begin_layout Plain Layout
1740 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1743 \begin_layout Plain Layout
1749 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1752 \begin_layout Plain Layout
1758 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
1761 \begin_layout Plain Layout
1769 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1772 \begin_layout Plain Layout
1778 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1781 \begin_layout Plain Layout
1787 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
1790 \begin_layout Plain Layout
1798 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1801 \begin_layout Plain Layout
1807 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1810 \begin_layout Plain Layout
1816 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
1819 \begin_layout Plain Layout
1827 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1830 \begin_layout Plain Layout
1836 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1839 \begin_layout Plain Layout
1845 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
1848 \begin_layout Plain Layout
1856 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
1859 \begin_layout Plain Layout
1865 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
1868 \begin_layout Plain Layout
1874 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
1877 \begin_layout Plain Layout
1891 \begin_layout Standard
1895 \begin_layout Standard
1896 \begin_inset Tabular
1897 <lyxtabular version="3" rows="3" columns="2">
1898 <features rotate="0" tabularvalignment="middle">
1899 <column alignment="center" valignment="top">
1900 <column alignment="center" valignment="top">
1902 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
1905 \begin_layout Plain Layout
1911 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
1914 \begin_layout Plain Layout
1922 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
1925 \begin_layout Plain Layout
1931 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
1934 \begin_layout Plain Layout
1942 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
1945 \begin_layout Plain Layout
1951 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
1954 \begin_layout Plain Layout
1968 \begin_layout Subsection
1972 \begin_layout Standard
1973 Contains type of port #1 (as one line).
1974 Valid values are 'none', 'gamepad', 'multitap' and 'mouse'.
1975 If not present, defaults to 'gamepad'.
1978 \begin_layout Subsection
1982 \begin_layout Standard
1983 Contains type of port #2 (as one line).
1984 Valid values are 'none', 'gamepad', 'multitap', 'mouse', 'superscope',
1985 'justifier' and 'justifiers'.
1986 If not present, defaults to 'none'.
1989 \begin_layout Subsection
1993 \begin_layout Standard
1994 Contains name of the game (as one line).
1997 \begin_layout Subsection
2001 \begin_layout Standard
2002 Contains authors, one per line.
2003 Part before '|' is the full name, part after is the nickname.
2006 \begin_layout Subsection
2010 \begin_layout Standard
2012 \begin_inset Quotes eld
2016 \begin_inset Quotes erd
2020 Used to reject other saves.
2023 \begin_layout Subsection
2024 Member: controlsversion
2027 \begin_layout Standard
2029 \begin_inset Quotes eld
2033 \begin_inset Quotes erd
2037 Used to identify what controls are there.
2040 \begin_layout Subsection
2042 \begin_inset Quotes eld
2046 \begin_inset Quotes erd
2052 \begin_layout Standard
2053 Contains bsnes core version number (as one line).
2056 \begin_layout Subsection
2060 \begin_layout Standard
2061 Contains project ID (as one line).
2062 Used to identify if two movies are part of the same project.
2065 \begin_layout Subsection
2066 Member: {rom,slota,slotb}{,xml}.sha256
2069 \begin_layout Standard
2070 Contains SHA-256 of said ROM or ROM mapping file (as one line).
2071 Absent if corresponding file is absent.
2074 \begin_layout Subsection
2075 Member: moviesram.<name>
2078 \begin_layout Standard
2079 Raw binary startup SRAM of kind <name>.
2080 Only present in savestates and movies starting from SRAM.
2083 \begin_layout Subsection
2087 \begin_layout Standard
2088 Contains frame number (as one line) of frame movie was saved on.
2089 Only present in savestates.
2092 \begin_layout Subsection
2096 \begin_layout Standard
2097 Current value of lag counter (as one line).
2098 Only present in savestates.
2101 \begin_layout Subsection
2102 Member: pollcounters
2105 \begin_layout Standard
2106 Contains poll counters (currently 100 of them), one per line.
2107 Each line is raw poll count if DRDY is set for it.
2108 Otherwise it is negative poll count minus one.
2109 Only present in savestates.
2112 \begin_layout Subsection
2116 \begin_layout Standard
2117 Raw binary dump of host memory.
2118 Only present in savestates.
2121 \begin_layout Subsection
2125 \begin_layout Standard
2126 The raw binary savestate itself.
2127 Savestate detection uses this file, only present in savestates.
2130 \begin_layout Subsection
2134 \begin_layout Standard
2135 Screenshot of current frame.
2136 Only present in savestates.
2137 First 2 bytes are big-endian width of image, rest are 24-bit RGB image
2139 Height of image is inferred from the width and size of data.
2142 \begin_layout Subsection
2146 \begin_layout Standard
2147 Raw binary SRAM of kind <name> at time of savestate.
2148 Only present in savestates.
2151 \begin_layout Subsection
2155 \begin_layout Standard
2156 The actual input track, one line per subframe (blank lines are skipped).
2159 \begin_layout Itemize
2160 If the first byte of each line is '.', ' ', <tab> or '|', then the line is
2161 part of same frame as previous, otherwise it starts a new frame.
2164 \begin_layout Itemize
2165 First subframe must start a new frame.
2168 \begin_layout Standard
2169 Length of movie in frames is number of lines in input file that start a
2173 \begin_layout Subsection
2177 \begin_layout Standard
2182 \begin_layout Itemize
2183 Each line is in form <firstframe> <numframes> <text>.
2186 \begin_layout Itemize
2187 Linefeed is encoded as
2189 n, backslash is encoded as
2196 \begin_layout Subsection
2200 \begin_layout Standard
2201 Contains textual base-10 rerecord count (as one line; emulator just writes
2202 this, it doesn't read it) + 1.
2205 \begin_layout Subsection
2209 \begin_layout Standard
2210 This member stores set of load IDs.
2211 There is one load ID per rerecord (plus one corresponding to start of project).
2214 \begin_layout Itemize
2215 This member constists of concatenation of records
2218 \begin_layout Itemize
2219 Each record is 2-36 bytes long and can represent 1-16,843,009 consequtive
2223 \begin_layout Itemize
2224 IDs are interpretted as 256-bit big-endian integers with warparound.
2227 \begin_layout Itemize
2228 Initial predicted ID is all zeroes.
2231 \begin_layout Standard
2232 Format of each record is:
2235 \begin_layout Itemize
2236 1 byte: Opcode byte.
2237 Bits 0-4 are prefix length (prefixlen), bits 5-6 are count length (countlen).
2241 \begin_layout Itemize
2242 32-prefixlen bytes of ID.
2245 \begin_layout Itemize
2246 countlen bytes of big-endian count (count).
2249 \begin_layout Standard
2250 Records are processed as follows:
2253 \begin_layout Itemize
2254 To form the first ID encoded by record, take the first prefixlen bytes predicted
2255 ID and append the read ID value to it.
2256 The result is the first ID encoded.
2259 \begin_layout Itemize
2260 If countlen is 0, record encodes 1 ID.
2263 \begin_layout Itemize
2264 If countlen is 1, record encodes 2+count IDs.
2267 \begin_layout Itemize
2268 If countlen is 2, record encodes 258+count IDs.
2271 \begin_layout Itemize
2272 If countlen is 3, record encodes 65794+count IDs.
2275 \begin_layout Itemize
2276 The new predicted ID is the next ID after last one encoded by the record.
2279 \begin_layout Standard
2280 The number of rerecords + 1 is equal to the sum of number of IDs encoded
2284 \begin_layout Subsection
2285 Member: starttime.second
2288 \begin_layout Standard
2289 Movie starting time, second part.
2290 Epoch is Unix epoch.
2291 Default is 1,000,000,000.
2294 \begin_layout Subsection
2295 Member: starttime.subsecond
2298 \begin_layout Standard
2299 Movie starting time, subsecond part.
2304 \begin_layout Subsection
2305 Member: savetime.second
2308 \begin_layout Standard
2309 Movie saving time, second part.
2310 Default is starttime.second.
2311 Only present in savestates.
2314 \begin_layout Subsection
2315 Member: savetime.subsecond
2318 \begin_layout Standard
2319 Movie saving time, subsecond part.
2320 Default is starttime.subsecond.
2321 Only present in savestates.
2324 \begin_layout Section
2325 lsvs file format (commentary tracks)
2328 \begin_layout Subsection
2332 \begin_layout Itemize
2333 Each cluster is 8kB (8192 bytes) in size.
2336 \begin_layout Itemize
2337 Cluster n starts at offset 8192*n in file.
2340 \begin_layout Itemize
2341 The following clusters are system special:
2345 \begin_layout Itemize
2346 Cluster 0 and all clusters with number multiple of 2048 (cluster tables)
2349 \begin_layout Itemize
2350 Cluster 1 (superblock)
2354 \begin_layout Subsection
2358 \begin_layout Itemize
2359 The cluster table describing cluster n is stored in cluster n & ~0x7FF (zero
2363 \begin_layout Itemize
2364 This cluster table consists of 2048 4-byte big-endian integers.
2367 \begin_layout Itemize
2368 Each entry describes a cluster in 16MB supercluster, in order.
2371 \begin_layout Itemize
2372 The valid values for entries are:
2376 \begin_layout Itemize
2377 0x00000000: Free cluster
2380 \begin_layout Itemize
2381 0x00000001: Last cluster in chain.
2384 \begin_layout Itemize
2385 0xFFFFFFFF: System cluster (cluster tables and superblock)
2388 \begin_layout Itemize
2389 (anything else): Number of next cluster in chain.
2390 Must not be multiple of 2048.
2394 \begin_layout Itemize
2395 Due to limitations of the format, there can be at most 2097052 superclusters,
2396 giving maximum file size of 16TB.
2399 \begin_layout Subsection
2403 \begin_layout Itemize
2404 The stream table chain always starts in cluster 2.
2407 \begin_layout Itemize
2408 Otherwise, it follows normal chaining.
2411 \begin_layout Itemize
2412 The stream table consists of 16-byte entries:
2416 \begin_layout Itemize
2417 The first 8 bytes of entry give big-endian beginning position of stream
2418 in units of 1/48000 s.
2421 \begin_layout Itemize
2422 The next 4 bytes of entry give big-endian beginning cluster for control
2424 0 here marks the entry as not present.
2427 \begin_layout Itemize
2428 The last 4 bytes of entry give big-endian beginning cluster for codec data.
2432 \begin_layout Itemize
2433 Stream table clusters are normal clusters, following normal chaining.
2436 \begin_layout Itemize
2437 The stream begnning position is not guarenteed unique.
2438 There can be multiple streams with the same starting position in the file.
2441 \begin_layout Subsection
2445 \begin_layout Itemize
2446 The stream control data consists of entries 4 bytes each:
2450 \begin_layout Itemize
2451 The first 2 bytes of entry gives big-endian length of packet
2454 \begin_layout Itemize
2455 The next byte of entry gives audio length of packet in units of 1/400 s.
2458 \begin_layout Itemize
2459 The last byte is control byte.
2463 \begin_layout Itemize
2464 0 means this entry is not present and the control data ends.
2467 \begin_layout Itemize
2468 1 is valid control entry.
2473 \begin_layout Itemize
2474 The stream control data can also end by running into end of the readable
2479 \begin_layout Itemize
2480 This happens if there happens to be exact multiple of 2048 packets in stream
2481 and number of packets is nonzero.
2485 \begin_layout Itemize
2486 These clusters follow normal chaining.
2489 \begin_layout Subsection
2493 \begin_layout Itemize
2494 Stream codec data consists of raw Opus data packets packed back to back
2495 with nothing in between.
2498 \begin_layout Itemize
2499 Warning: Due to internal limitations, this data must reside in the first
2500 65536 superclusters (that is, the first 1TB of the file).
2503 \begin_layout Subsection
2507 \begin_layout Itemize
2508 The superblock is stored in cluster 1.
2512 \begin_layout Itemize
2513 The first 11 bytes are
2514 \begin_inset Quotes eld
2518 \begin_inset Quotes erd
2524 \begin_layout Itemize
2525 The rest are unused.
2528 \begin_layout Itemize
2529 This cluster 1 is marked as system special.
2532 \begin_layout Section
2533 Known ROM extensions
2536 \begin_layout Itemize
2537 SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7, dx2, mgd, mgh.
2540 \begin_layout Itemize
2541 DMG cartridge ROMs: dmg, gb.
2544 \begin_layout Itemize
2545 GBC cartridge ROMs: cgb, gbc.
2548 \begin_layout Section
2552 \begin_layout Itemize
2553 The first line must be:
2554 \begin_inset Quotes eld
2558 \begin_inset Quotes erd
2564 \begin_layout Itemize
2565 There is one needed line:
2566 \begin_inset Quotes eld
2570 \begin_inset Quotes erd
2574 This sets system type to <systype>.
2575 The following system types are valid:
2579 \begin_layout Itemize
2583 \begin_layout Itemize
2584 bsx (BS-X non-slotted)
2587 \begin_layout Itemize
2588 bsxslotted (BS-X slotted)
2591 \begin_layout Itemize
2592 sufamiturbo (Sufami Turbo)
2595 \begin_layout Itemize
2596 sgb (Super Game Boy)
2599 \begin_layout Itemize
2603 \begin_layout Itemize
2604 gbc (Game Boy Color)
2607 \begin_layout Itemize
2608 gbc_gba (Game Boy Color with GBA initial register values)
2612 \begin_layout Itemize
2613 Optionally a region can be specified:
2614 \begin_inset Quotes eld
2618 \begin_inset Quotes erd
2622 The following values are valid:
2626 \begin_layout Itemize
2627 autodetect (Autodetect region: snes and sgb only)
2630 \begin_layout Itemize
2631 ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
2634 \begin_layout Itemize
2635 pal (PAL: snes, sgb)
2638 \begin_layout Itemize
2639 world (World: dmg, gbc, gbc_gba)
2643 \begin_layout Itemize
2644 ROM images are loaded as:
2645 \begin_inset Quotes eld
2649 \begin_inset Quotes erd
2653 The following types are valid:
2657 \begin_layout Itemize
2658 rom (Cartridge ROM in snes, dmg, gbc, gbc_gba.
2659 BIOS in bsx, bsxslotted, sufamiturbo)
2662 \begin_layout Itemize
2663 bsx (Cartridge ROM in bsx, bsxslotted)
2666 \begin_layout Itemize
2667 slot-a (Cartridge ROM in sufamiturbo)
2670 \begin_layout Itemize
2671 slot-b (Cartridge ROM in sufamiturbo)
2675 \begin_layout Itemize
2676 ROM markup can be loaded as:
2677 \begin_inset Quotes eld
2681 \begin_inset Quotes erd
2685 The types valid are the same as for ROMs.
2688 \begin_layout Itemize
2689 Patches can be loaded as
2690 \begin_inset Quotes eld
2693 patch[<offset>] <type> <file>
2694 \begin_inset Quotes erd
2698 The types are the same as for ROMs.
2702 \begin_layout Itemize
2703 Offset is given in form [+-]<number>.
2704 Usually offset is either +0 or -512.
2707 \begin_layout Itemize
2708 Default offset is +0.
2712 \begin_layout Subsection
2716 \begin_layout LyX-Code
2720 \begin_layout LyX-Code
2724 \begin_layout LyX-Code
2725 rom rom speedygonzales.sfc
2728 \begin_layout LyX-Code
2729 patch-512 rom sonicthehedgehog.ips
2732 \begin_layout Subsection
2736 \begin_layout LyX-Code
2740 \begin_layout LyX-Code
2744 \begin_layout LyX-Code
2745 rom rom supergameboy.sfc
2748 \begin_layout LyX-Code
2749 rom dmg megamanV.dmg
2752 \begin_layout Section
2753 Quick'n'dirty encode guide
2756 \begin_layout Enumerate
2757 Start the emulator and load the ROM and movie file.
2760 \begin_layout Enumerate
2761 Set large AVI option 'set-setting avi-large on'
2764 \begin_layout Enumerate
2765 Enable dumping 'dump-avi tmpdump'
2768 \begin_layout Enumerate
2769 Unpause and let it run until you want to end dumping.
2772 \begin_layout Enumerate
2773 Close the emulator (closing the window is the easiest way).
2777 \begin_layout Enumerate
2778 For each tmpdump*.avi file created, on command prompt, do 'x264 --crf 10
2779 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
2782 \begin_layout Enumerate
2783 Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
2786 \begin_layout Enumerate
2787 Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv + tmpdump_0000001.mkv
2788 + tmpdump_0000002.mkv' (list every tmpdump_<numbers>.mkv, with + in between).
2791 \begin_layout Enumerate
2792 Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'.
2793 Now final.mkv contains quick'n'dirty encode.
2796 \begin_layout Section
2797 Axis configurations for some gamepad types:
2800 \begin_layout Subsection
2804 \begin_layout Standard
2805 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be set to pressure-+.
2808 \begin_layout LyX-Code
2809 set-axis joystick0axis2 pressure-+
2812 \begin_layout LyX-Code
2813 set-axis joystick0axis5 pressure-+
2816 \begin_layout Itemize
2817 This is needed for SDL only.
2818 EVDEV sets those types correctly.
2821 \begin_layout Subsection
2823 \begin_inset Quotes eld
2827 \begin_inset Quotes erd
2833 \begin_layout Standard
2834 Axes 8-19 should be disabled.
2837 \begin_layout LyX-Code
2838 set-axis joystick0axis8 disabled
2841 \begin_layout LyX-Code
2842 set-axis joystick0axis9 disabled
2845 \begin_layout LyX-Code
2846 set-axis joystick0axis10 disabled
2849 \begin_layout LyX-Code
2850 set-axis joystick0axis11 disabled
2853 \begin_layout LyX-Code
2854 set-axis joystick0axis12 disabled
2857 \begin_layout LyX-Code
2858 set-axis joystick0axis13 disabled
2861 \begin_layout LyX-Code
2862 set-axis joystick0axis14 disabled
2865 \begin_layout LyX-Code
2866 set-axis joystick0axis15 disabled
2869 \begin_layout LyX-Code
2870 set-axis joystick0axis16 disabled
2873 \begin_layout LyX-Code
2874 set-axis joystick0axis17 disabled
2877 \begin_layout LyX-Code
2878 set-axis joystick0axis18 disabled
2881 \begin_layout LyX-Code
2882 set-axis joystick0axis19 disabled
2885 \begin_layout Section
2889 \begin_layout Subsection
2890 Problems from BSNES core:
2893 \begin_layout Itemize
2894 The whole pending save stuff.
2897 \begin_layout Itemize
2898 It is slow (especially accuracy).
2901 \begin_layout Itemize
2902 Firmwares can't be loaded from ZIP archives.
2905 \begin_layout Subsection
2909 \begin_layout Itemize
2910 Modifiers don't work with pseudo-keys.
2913 \begin_layout Itemize
2914 Audio for last dumped frame is not itself dumped.
2917 \begin_layout Itemize
2918 Audio in UI is pretty bad in quality if game doesn't run at full speed.