More code simplification using C++11 initializers.
[lsnes.git] / src / fonts / wrapper.cpp
blob20890d641b27f5ca1bf17d225012640de2728fff
1 #include "library/framebuffer.hpp"
3 #include <cstring>
5 extern const char* font_hex_data;
6 bitmap_font main_font;
8 void do_init_font()
10 static bool flag = false;
11 if(flag)
12 return;
13 main_font.load_hex(font_hex_data, strlen(font_hex_data));
14 flag = true;