bsnes: redump sprite/palette functions
[lsnes.git] / src / library / Makefile
blob9fbedfc673554d174b9fd4350c9dacc7d906f29e
1 OBJECTS=$(patsubst %.cpp,%.$(OBJECT_SUFFIX),$(wildcard *.cpp))
3 .PRECIOUS: %.$(OBJECT_SUFFIX) %.files
5 __all__.files: $(OBJECTS)
6 lua ../genfilelist.lua $^ >$@
7 touch __all__.ldflags
9 %.$(OBJECT_SUFFIX): %.cpp %.cpp.dep
10 $(REALCC) $(CFLAGS) -c -o $@ $< -I../../include/library
12 precheck: forcelook
13 ../../buildaux/mkdeps.exe ../../include/library -- *.cpp
14 @true
16 forcelook:
17 @true
19 clean:
20 rm -f *.$(OBJECT_SUFFIX) __all__.ldflags __all__.files