1 #LyX 2.0 created this file. For more info see http://www.lyx.org/
6 \use_default_options true
7 \maintain_unincluded_children false
9 \language_package default
14 \font_typewriter default
15 \font_default_family default
16 \use_non_tex_fonts false
23 \default_output_format default
25 \bibtex_command default
26 \index_command default
27 \paperfontsize default
38 \paperorientation portrait
47 \paragraph_separation indent
48 \paragraph_indentation default
49 \quotes_language english
52 \paperpagestyle default
53 \tracking_changes false
66 \begin_layout Standard
67 lsnes is SNES rerecording emulator based on bsnes core.
74 \begin_layout Enumerate
75 bsnes libsnes (for bsnes SNES core)
79 \begin_layout Enumerate
80 v084-v087 (v084 or v085 for delayreset support)
83 \begin_layout Enumerate
84 accuracy or compatiblity core with debugger enabled.
87 \begin_layout Enumerate
88 Patched version (using included 7 patches)
92 \begin_layout Enumerate
93 gambatte (for gambatte core)
97 \begin_layout Enumerate
98 SVN r320, r358 or r364
101 \begin_layout Enumerate
102 Patched with included patches
106 \begin_layout Enumerate
110 \begin_layout Enumerate
114 \begin_layout Enumerate
118 \begin_layout Enumerate
119 boost_thread (if native std::thread is not available)
122 \begin_layout Enumerate
126 \begin_layout Enumerate
127 sdlmain (SDL only, part of SDL)
130 \begin_layout Enumerate
131 boost_conversion (this is header-only library)
134 \begin_layout Enumerate
135 libswscale (wxwidgets graphics only)
138 \begin_layout Enumerate
139 Portaudio (portaudio sound only)
142 \begin_layout Enumerate
143 libao (libao sound only)
146 \begin_layout Enumerate
147 Lua (if Lua support is needed) version 5.1.X or 5.2.X
150 \begin_layout Enumerate
154 \begin_layout Enumerate
155 libopus (optional, for commentary track tool)
158 \begin_layout Section
162 \begin_layout Itemize
163 Copy bsnes sources (the bsnes subdirectory) to subdirectory 'bsnes' (for
167 \begin_layout Itemize
168 Copy gambatte sources to subdirectory 'gambatte' (for gambatte core).
171 \begin_layout Itemize
172 Patch the bsnes sources with included patches (directory 'bsnes-patches/<version
176 \begin_layout Itemize
177 Patch the gambatte sources with included patches (directory 'gambatte-patches/<v
178 ersion>', gambatte core)
181 \begin_layout Itemize
182 Edit options.build (or copy of that file)
185 \begin_layout Itemize
186 Run make (passing 'OPTIONS=<filename>' if using something else than options.build
190 \begin_layout Section
194 \begin_layout Subsection
198 \begin_layout Subsubsection
199 --rom=<file> (lsnes/SDL, lsnes/wxwidgets, lsnes-avidump)
202 \begin_layout Standard
206 \begin_layout Subsubsection
207 <file> (lsnes/wxwidgets)
210 \begin_layout Standard
214 \begin_layout Subsection
218 \begin_layout Subsubsection
222 \begin_layout Standard
226 \begin_layout Subsubsection
227 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
230 \begin_layout Standard
231 Load <filename> as movie or savestate file.
232 All other session options are ignored.
235 \begin_layout Subsubsection
236 --port1=<device> (lsnes/SDL, bsnes core only)
239 \begin_layout Standard
244 \begin_layout Itemize
245 none: No device connected
248 \begin_layout Itemize
249 gamepad: One gamepad (the default)
252 \begin_layout Itemize
253 multitap: Four gamepads (warning: makes most games refuse to start)
256 \begin_layout Itemize
260 \begin_layout Subsubsection
261 --port2=<type> (lsnes/SDL, bsnes core only)
264 \begin_layout Standard
269 \begin_layout Itemize
270 none: No device connected (the default)
273 \begin_layout Itemize
277 \begin_layout Itemize
278 multitap: Four gamepads.
281 \begin_layout Itemize
285 \begin_layout Itemize
286 superscope: Super Scope
289 \begin_layout Itemize
290 justifier: One justifier
293 \begin_layout Itemize
294 justifiers: Two justifiers
297 \begin_layout Subsubsection
298 --gamename=<name> (lsnes/SDL)
301 \begin_layout Standard
302 Set the name of game to <name>.
306 \begin_layout Subsubsection
307 --author=<name> (lsnes/SDL)
310 \begin_layout Standard
311 Add author with full name of <name> (no nickname).
314 \begin_layout Subsubsection
315 --author=|<name> (lsnes/SDL)
318 \begin_layout Standard
319 Add author with nickname of <name> (no full name).
322 \begin_layout Subsubsection
323 --author=<fullname>|<nickname> (lsnes/SDL)
326 \begin_layout Standard
327 Add author with full name of <fullname> and nickname of <nickname>.
330 \begin_layout Subsubsection
331 --rtc-second=<value> (lsnes/SDL)
334 \begin_layout Standard
335 Set RTC second (0 is 1st January 1970 00:00:00Z).
336 Default is 1,000,000,000.
339 \begin_layout Subsubsection
340 --rtc-subsecond=<value> (lsnes/SDL)
343 \begin_layout Standard
350 \begin_layout Subsubsection
351 --anchor-savestate=<file> (lsnes/SDL)
354 \begin_layout Standard
355 Set the anchor savestate file.
358 \begin_layout Subsubsection
359 --load=<file> (lsnes/wxwidgets)
362 \begin_layout Standard
363 After loading the ROM, load <file> as savestate/movie.
366 \begin_layout Subsection
371 \begin_layout Subsubsection
372 --run=<file> (lsnes/SDL)
375 \begin_layout Standard
376 After running main RC file, run this file.
377 If multiple are specified, these execute in order specified.
380 \begin_layout Subsubsection
381 --lua=<file> (lsnes/wxwidgets)
384 \begin_layout Standard
385 Run this Lua file on startup
388 \begin_layout Subsection
389 dump options (lsnes-dumpavi only)
392 \begin_layout Subsubsection
396 \begin_layout Standard
397 Set the dumper to use (required).
398 Use 'list' for listing of known dumpers.
401 \begin_layout Subsubsection
405 \begin_layout Standard
406 Set the mode to use (required for dumpers with multiple modes, forbidden
408 Use 'list' for known modes.
411 \begin_layout Subsubsection
415 \begin_layout Standard
418 \begin_inset Quotes eld
422 \begin_inset Quotes erd
428 \begin_layout Subsubsection
429 --option=<name>=<value>
432 \begin_layout Standard
433 Set option <name> to value <value>.
436 \begin_layout Subsubsection
440 \begin_layout Standard
441 Set number of frames to dump.
445 \begin_layout Subsubsection
449 \begin_layout Standard
450 Run specified lua script (lsnes-dumpavi does not have initialization files).
453 \begin_layout Subsubsection
454 --load-library=<library>
457 \begin_layout Standard
458 Load the specified shared object / dynamic library / dynamic link library.
461 \begin_layout Section
462 Startup file lsnes.rc
465 \begin_layout Standard
466 Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as commands.
467 This file is located in:
470 \begin_layout Itemize
475 lsnes.rc (if %APPDATA% exists)
478 \begin_layout Itemize
479 Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME exists)
482 \begin_layout Itemize
483 Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
486 \begin_layout Itemize
487 All: ./lsnes.rc (fallback default).
490 \begin_layout Standard
491 If leading directories do not exist, attempt to create them is made.
494 \begin_layout Section
498 \begin_layout Itemize
499 Commands beginning with '*' invoke the corresponding command without alias
503 \begin_layout Itemize
504 If command starts with '+' (after possible '*'), the command is executed
505 as-is when button is pressed, and when button is released, it is executed
506 with '+' replaced by '-'.
509 \begin_layout Itemize
510 Commands without '+' execute only on negative edge (release).
513 \begin_layout Subsection
517 \begin_layout Standard
518 Settings control various aspects of emulator behaviour.
521 \begin_layout Subsubsection
522 set-setting <setting> <value>
525 \begin_layout Standard
526 Sets setting <setting> to value <value> (may be empty).
529 \begin_layout Subsubsection
530 unset-setting <setting>
533 \begin_layout Standard
534 Try to unset setting <setting> (not all settings can be unset).
537 \begin_layout Subsubsection
538 get-setting <setting>
541 \begin_layout Standard
542 Read value of setting <setting>
545 \begin_layout Subsubsection
549 \begin_layout Standard
550 Print names and values of all settings.
553 \begin_layout Subsection
557 \begin_layout Standard
558 Keybindings bind commands or aliases to keys (or pseudo-keys).
562 \begin_layout Standard
566 \begin_layout Itemize
567 Do not bind edge active (+/-) commands to keys with modifiers, that won't
571 \begin_layout Itemize
572 Names of keys and modifiers are platform-dependent.
575 \begin_layout Itemize
576 Be careful before binding pseudo-keys (such as joystick axes, buttons or
577 hats) with modifiers.
578 That may or may not work right.
581 \begin_layout Subsubsection
582 bind-key [<mod>/<modmask>] <key> <command>
585 \begin_layout Standard
586 Bind <command> to key <key> (activating if modifiers in <modmask> (comma-seperat
587 ed list) are set as <mod> (comma-seperated list).
590 \begin_layout Standard
591 The names of keys and modifiers are platform-dependent.
594 \begin_layout Subsubsection
595 unbind-key [<mod>/<modmask>] <key>
598 \begin_layout Standard
599 Unbind command from <key> (with specified <mod> and <modmask>).
602 \begin_layout Subsubsection
603 set-axis <axis> [disabled | axis | axis-inverse | pressure0- | pressure0+
604 | pressure-0 | pressure-+ | pressure+0 | pressure+-] [minus=<val>] [zero=<val>]
605 [plus=<val>] [tolerance=<val>]
608 \begin_layout Standard
609 Set axis parameters for axis <axis>.
612 \begin_layout Itemize
613 disabled: Disable axis
616 \begin_layout Itemize
620 \begin_layout Itemize
621 axis-inverse: Inverse axis
624 \begin_layout Itemize
625 pressure0-: Pressure sensitive.
626 Released at 0, pressed at -.
629 \begin_layout Itemize
630 pressure0+: Pressure sensitive.
631 Released at 0, pressed at +.
634 \begin_layout Itemize
635 pressure-0: Pressure sensitive.
636 Released at -, pressed at 0.
639 \begin_layout Itemize
640 pressure-+: Pressure sensitive.
641 Released at -, pressed at +.
644 \begin_layout Itemize
645 pressure+0: Pressure sensitive.
646 Released at +, pressed at 0.
649 \begin_layout Itemize
650 pressure+-: Pressure sensitive.
651 Released at +, pressed at -.
654 \begin_layout Itemize
655 minus=<val>: Calibration at extreme minus position (-32768-32767)
658 \begin_layout Itemize
659 zero=<val>: Calibration at neutral position (-32768-32767)
662 \begin_layout Itemize
663 plus=<val>: Calibration at extreme plus position (-32768-32767)
666 \begin_layout Itemize
667 tolerance=<value>: Center band tolerance (0<x<1).
668 The smaller the value, the more sensitive the control is.
671 \begin_layout Subsubsection
675 \begin_layout Standard
676 Print all key bindings in effect.
679 \begin_layout Subsection
683 \begin_layout Standard
684 Aliases bind command to sequence of commands.
685 After alias has been defined, it replaces the command it shadows.
688 \begin_layout Standard
692 \begin_layout Itemize
693 You can't alias command to itself.
696 \begin_layout Itemize
697 Aliases starting with +/- are edge active just like ordinary commands starting
701 \begin_layout Itemize
702 One command can be aliased to multiple commands.
705 \begin_layout Subsubsection
706 alias-command <command> <expansion>
709 \begin_layout Standard
710 Append <expansion> to alias <command>.
711 If alias does not already exist, it is created.
714 \begin_layout Subsubsection
715 unalias-command <command>
718 \begin_layout Standard
719 Clear alias expansion for <command>.
722 \begin_layout Subsubsection
726 \begin_layout Standard
727 Print all aliases and their expansions in effect.
730 \begin_layout Subsection
734 \begin_layout Standard
735 Run <script> as if commands were entered on the command line.
738 \begin_layout Subsection
742 \begin_layout Standard
743 Following commands control video dumping:
746 \begin_layout Subsubsection
747 start-dump <dumper> [<mode>] <prefix/filename>
750 \begin_layout Standard
751 Start dumping using dumper <dumper>.
752 If mode is present or not and if prefix or filename is present depends
753 on the dumper and dumper mode.
756 \begin_layout Standard
757 The following dumpers are available:
760 \begin_layout Itemize
761 INTERNAL-AVI-CSCD: Internal CSCD in .avi dumper.
765 \begin_layout Itemize
766 Mode: uncompressed/pcm: Uncompressed video, PCM audio.
770 \begin_layout Itemize
771 Mode: cscd/pcm: CSCD video, PCM audio.
776 \begin_layout Itemize
777 INTERNAL-JMD: Internal .jmd dumper.
781 \begin_layout Itemize
785 \begin_layout Itemize
790 \begin_layout Itemize
791 INTERNAL-RAW: Internal RAW dumper.
795 \begin_layout Itemize
799 \begin_layout Itemize
803 \begin_layout Itemize
804 Sound is big-endian signed 16-bit, usually at 32040.5Hz.
807 \begin_layout Itemize
808 Video is always upscaled to double resolution (512x448 / 512 x 478).
811 \begin_layout Itemize
812 Video framerate is usually 322445/6448 fps for PAL and 10738636/178683 fps
817 \begin_layout Itemize
818 INTERNAL-SDMP: Internal SDMP dumper.
822 \begin_layout Itemize
823 Mode 'ms': Multi-segment.
827 \begin_layout Itemize
828 Mode 'ss': Single-segment.
833 \begin_layout Subsubsection
837 \begin_layout Standard
838 End dumping using <dumper>
841 \begin_layout Subsubsection
842 show-dumpers [<dumper>]
845 \begin_layout Standard
846 Show the list of dumpers or list of modes for <dumper>
849 \begin_layout Subsection
853 \begin_layout Standard
854 <address> may be decimal or hexadecimal (prefixed with '0x').
855 <value> can be hexadecimal (prefixed with '0x'), unsigned or signed (prefixed
859 \begin_layout Standard
860 The available element <sizes> are:
863 \begin_layout Itemize
867 \begin_layout Itemize
871 \begin_layout Itemize
875 \begin_layout Itemize
879 \begin_layout Standard
880 When reading RAM and ROM, multi-byte reads/writes are big-endian.
881 When dealing with DSP memory, multi-byte reads/writes are native-endian
882 (do not use operand sizes exceeding DSP bitness, except dword is OK for
886 \begin_layout Subsubsection
887 read-<size> <address>
890 \begin_layout Standard
891 Read the value of byte in <address>.
894 \begin_layout Subsubsection
895 read-s<size> <address>
898 \begin_layout Standard
899 Read the value of signed byte in <address>.
902 \begin_layout Subsubsection
903 write-<size> <address> <value>
906 \begin_layout Standard
907 Write <value> to byte in address <address>.
910 \begin_layout Subsubsection
914 \begin_layout Standard
915 Reset the memory search
918 \begin_layout Subsubsection
922 \begin_layout Standard
923 Print number of candidates remaining
926 \begin_layout Subsubsection
930 \begin_layout Standard
931 Print all candidates remaining
934 \begin_layout Subsubsection
935 search-memory <usflag><sizeflag><op>
938 \begin_layout Standard
939 Searches memory for addresses satisfying criteria.
942 \begin_layout Standard
946 \begin_layout Itemize
950 \begin_layout Itemize
954 \begin_layout Standard
958 \begin_layout Itemize
962 \begin_layout Itemize
966 \begin_layout Itemize
970 \begin_layout Itemize
974 \begin_layout Standard
978 \begin_layout Itemize
979 lt: < previous value.
982 \begin_layout Itemize
983 le: <= previous value.
986 \begin_layout Itemize
987 eq: = previous value.
990 \begin_layout Itemize
991 ne: != previous value.
994 \begin_layout Itemize
995 ge: >= previous value.
998 \begin_layout Itemize
999 gt: > previous value.
1002 \begin_layout Subsubsection
1003 search-memory <sizeflag> <value>
1006 \begin_layout Standard
1007 Searches for addresses that currently have value <value>.
1008 <sizeflag> is as in previous command.
1011 \begin_layout Subsection
1015 \begin_layout Standard
1016 These commands are not available in lsnesrc, but are available after ROM
1020 \begin_layout Subsubsection
1024 \begin_layout Standard
1025 Quits the emulator (asking for confirmation).
1026 If /y is given, no confirmation is asked.
1029 \begin_layout Subsubsection
1033 \begin_layout Standard
1034 Toggle paused/unpaused
1037 \begin_layout Subsubsection
1041 \begin_layout Standard
1043 If the button is still held after configurable timeout expires, game unpauses
1044 for the duration frame advance is held.
1047 \begin_layout Subsubsection
1051 \begin_layout Standard
1053 If the button is still held after configurable timeout expires, game unpauses
1054 for the duration frame advance is held.
1057 \begin_layout Subsubsection
1061 \begin_layout Standard
1062 Skip to first poll in frame after current.
1065 \begin_layout Subsubsection
1069 \begin_layout Standard
1070 Reset the SNES after this frame.
1073 \begin_layout Subsubsection
1077 \begin_layout Standard
1078 Load savestate <filename> in current mode.
1081 \begin_layout Subsubsection
1082 load-state <filename>
1085 \begin_layout Standard
1086 Load savestate <filename> in readwrite mode.
1089 \begin_layout Subsubsection
1090 load-readonly <filename>
1093 \begin_layout Standard
1094 Load savestate <filename> in readonly mode.
1097 \begin_layout Subsubsection
1098 load-preserve <filename>
1101 \begin_layout Standard
1102 Load savestate <filename> in readonly mode, preserving current events.
1105 \begin_layout Subsubsection
1106 load-movie <filename>
1109 \begin_layout Standard
1110 Load savestate <filename>, ignoring save part in readonly mode.
1113 \begin_layout Subsubsection
1114 save-state <filename>
1117 \begin_layout Standard
1118 Save system state to <filename> as soon as possible.
1121 \begin_layout Subsubsection
1122 save-movie <filename>
1125 \begin_layout Standard
1126 Save movie to <filename>.
1129 \begin_layout Subsubsection
1133 \begin_layout Standard
1134 Set read-write mode.
1137 \begin_layout Subsubsection
1141 \begin_layout Standard
1145 \begin_layout Subsubsection
1149 \begin_layout Standard
1150 Toggle between read-only and read-write modes.
1153 \begin_layout Subsubsection
1157 \begin_layout Standard
1158 Set name of the game to <name>
1161 \begin_layout Subsubsection
1165 \begin_layout Standard
1166 Print the name of the game.
1169 \begin_layout Subsubsection
1173 \begin_layout Standard
1174 Adds new author <author>.
1175 If <author> does not contain '|' it is full name.
1176 If it contains '|', '|' splits the full name and nickname.
1179 \begin_layout Subsubsection
1180 edit-author <num> <author>
1183 \begin_layout Standard
1184 Edit the author in slot <num> (0-based) to be <author> (see add-author for
1188 \begin_layout Subsubsection
1192 \begin_layout Standard
1193 Remove author in slot <num>
1196 \begin_layout Subsubsection
1200 \begin_layout Standard
1204 \begin_layout Subsubsection
1205 test-1, test-2, test-3
1208 \begin_layout Standard
1209 Internal test commands.
1213 \begin_layout Subsubsection
1214 take-screenshot <filename>
1217 \begin_layout Standard
1218 Save screenshot to <filename>.
1221 \begin_layout Subsubsection
1222 +controller<num><button>
1225 \begin_layout Standard
1226 Press button <button> on controller <num> (1-8).
1227 The following button names are known:
1230 \begin_layout Itemize
1234 \begin_layout Itemize
1238 \begin_layout Itemize
1242 \begin_layout Itemize
1246 \begin_layout Itemize
1250 \begin_layout Itemize
1254 \begin_layout Itemize
1258 \begin_layout Itemize
1262 \begin_layout Itemize
1266 \begin_layout Itemize
1270 \begin_layout Itemize
1274 \begin_layout Itemize
1278 \begin_layout Itemize
1282 \begin_layout Itemize
1286 \begin_layout Itemize
1290 \begin_layout Itemize
1294 \begin_layout Subsubsection
1295 controllerh<num><button>
1298 \begin_layout Standard
1299 Hold/unhold button <button> on controller <num> (1-8).
1300 See +controller for button names.
1303 \begin_layout Subsubsection
1304 controllerf<num><button>
1307 \begin_layout Standard
1308 Hold/unhold button <button> on controller <num> (1-8) for the next frame.
1309 See +controller for button names.
1312 \begin_layout Standard
1313 Cauntion: Does not work properly if outside frame advance.
1316 \begin_layout Subsubsection
1317 autofire (<pattern>|-)...
1320 \begin_layout Standard
1321 Set autofire pattern.
1322 Each parameter is comma-separated list of button names (in form of 1start,
1323 1A, 2B, etc..) to hold on that frame.
1324 After reaching the end of pattern, the pattern restarts from the beginning.
1327 \begin_layout Subsubsection
1331 \begin_layout Standard
1335 \begin_layout Subsection
1339 \begin_layout Subsubsection
1340 cycle-jukebox-backward
1343 \begin_layout Standard
1344 Cycle save jukebox backwards.
1347 \begin_layout Subsubsection
1348 cycle-jukebox-forward
1351 \begin_layout Standard
1352 Cycle save jukebox forwards
1355 \begin_layout Subsubsection
1359 \begin_layout Standard
1360 Do load from jukebox (current mode).
1363 \begin_layout Subsubsection
1367 \begin_layout Standard
1368 Do state save to jukebox.
1371 \begin_layout Subsection
1375 \begin_layout Standard
1376 Only available if lua support is compiled in.
1379 \begin_layout Subsubsection
1380 evaluate-lua <luacode>
1383 \begin_layout Standard
1384 Run Lua code <luacode> using built-in Lua interpretter.
1387 \begin_layout Subsubsection
1391 \begin_layout Standard
1392 Run specified lua file using built-in Lua interpretter.
1395 \begin_layout Subsubsection
1399 \begin_layout Standard
1400 Clear the Lua VM state and restore to factory defaults.
1403 \begin_layout Subsection
1407 \begin_layout Subsubsection
1408 add-watch <name> <expression>
1411 \begin_layout Standard
1412 Adds new watch (or modifies old one).
1415 \begin_layout Subsubsection
1419 \begin_layout Standard
1423 \begin_layout Subsection
1427 \begin_layout Subsubsection
1428 enable-sound <on/off>
1431 \begin_layout Standard
1432 Enable/Disable sound.
1435 \begin_layout Subsubsection
1436 set-sound-device <device>
1439 \begin_layout Standard
1440 Set sound device to <device>
1443 \begin_layout Subsubsection
1447 \begin_layout Standard
1448 Show status of sound system.
1451 \begin_layout Subsubsection
1455 \begin_layout Standard
1456 Show all available devices.
1459 \begin_layout Subsubsection
1460 set-volume <multiplier>
1463 \begin_layout Standard
1464 Set the volume multiplier to <multiplier>.
1465 1 is normal volume, and higher numbers are louder.
1468 \begin_layout Subsubsection
1469 set-volume <multiplier>%
1472 \begin_layout Standard
1473 Set the volume multiplier to <multiplier> percent.
1474 100 is normal volume, and higher numbers are louder.
1477 \begin_layout Subsubsection
1478 set-volume <multiplier>dB
1481 \begin_layout Standard
1482 Set the volume multiplier to <multiplier> dB.
1483 0 is normal volume, and higher numbers are louder.
1484 The value may be negative.
1487 \begin_layout Subsection
1491 \begin_layout Subsubsection
1495 \begin_layout Standard
1496 Reloads the main ROM image from <file>.
1499 \begin_layout Subsubsection
1500 edit-subtitle <firstframe> <length> [<text>]
1503 \begin_layout Standard
1504 Edit or delete a subtitle.
1507 \begin_layout Subsubsection
1511 \begin_layout Standard
1515 \begin_layout Subsection
1519 \begin_layout Subsubsection
1523 \begin_layout Standard
1527 \begin_layout Subsubsection
1531 \begin_layout Standard
1535 \begin_layout Subsubsection
1539 \begin_layout Standard
1543 \begin_layout Subsubsection
1544 change-timebase <id> <newbase>
1547 \begin_layout Standard
1548 Change time base of <id> to <newbase>.
1549 The time base can be given as samples (integer) or second (postfix with
1553 \begin_layout Subsubsection
1554 import-stream-opus <timebase> <file>
1557 \begin_layout Standard
1558 Import opus stream from <file>, placing it at <timebase>.
1559 This operation is lossless.
1562 \begin_layout Subsubsection
1563 import-stream-pcm <timebase> <file>
1566 \begin_layout Standard
1567 Import PCM (.sox, 1ch@48kHz) stream from <file>, placing it at <timebase>.
1570 \begin_layout Subsubsection
1571 export-stream-opus <id> <file>
1574 \begin_layout Standard
1575 Export stream <id> as opus stream to <file>.
1576 This operation is lossless.
1579 \begin_layout Subsubsection
1580 export-stream-pcm <id> <file>
1583 \begin_layout Standard
1584 Export stream <id> as PCM (.sox) stream to <file>.
1588 \begin_layout Subsubsection
1589 export-superstream <file>
1592 \begin_layout Standard
1593 Export the entiere superstream as PCM (.sox) stream to <file>.
1596 \begin_layout Subsubsection
1597 load-collection <file>
1600 \begin_layout Standard
1601 Load collection (if there is existing collection, unload it) from <file>
1604 \begin_layout Subsubsection
1608 \begin_layout Standard
1612 \begin_layout Subsubsection
1616 \begin_layout Standard
1617 Tangent for recording voice for commentary track.
1618 While pressed, record a stream.
1621 \begin_layout Subsection
1622 SDL Platform commands
1625 \begin_layout Standard
1626 The following are valid on SDL platform.
1629 \begin_layout Subsubsection
1633 \begin_layout Standard
1634 Asks to press a key and then identifies that (pseudo-)key.
1637 \begin_layout Subsubsection
1641 \begin_layout Standard
1642 Toggle between windowed/fullscreen console.
1645 \begin_layout Subsubsection
1649 \begin_layout Standard
1650 Scroll messages window as far back as it goes.
1653 \begin_layout Subsubsection
1657 \begin_layout Standard
1658 Scroll messages window as far forward as it goes.
1661 \begin_layout Subsubsection
1665 \begin_layout Standard
1666 Scroll messages window back one screenful.
1669 \begin_layout Subsubsection
1673 \begin_layout Standard
1674 Scroll messages window forward one screenful.
1677 \begin_layout Subsubsection
1678 prompt-command <command>
1681 \begin_layout Standard
1682 Enter command prompt, with prompt prepopulated with specified command.
1685 \begin_layout Section
1689 \begin_layout Subsection
1693 \begin_layout Subsubsection
1697 \begin_layout Standard
1698 Set where bsnes looks for firmware files.
1700 \begin_inset Quotes eld
1704 \begin_inset Quotes erd
1710 \begin_layout Subsubsection
1714 \begin_layout Standard
1716 Numeric, range is 0.001 to
1717 \begin_inset Quotes eld
1721 \begin_inset Quotes erd
1725 Default is native framerate.
1728 \begin_layout Subsubsection
1732 \begin_layout Standard
1733 Set save compression level (integer 0-9).
1734 Default is 7 (0 is no compression).
1737 \begin_layout Subsubsection
1741 \begin_layout Standard
1742 Set the frame advance timeout in milliseconds.
1743 Numeric integer, range is 0-999999999.
1747 \begin_layout Subsubsection
1748 allow-inconsistent-saves (bsnes only)
1751 \begin_layout Standard
1752 If true, save without synchronization.
1753 Makes games seriously unstable.
1756 \begin_layout Subsubsection
1757 save-every-frame (bsnes only)
1760 \begin_layout Standard
1761 If true, simulate saving on each frame.
1762 Trades off emulation accuracy for sync stability.
1763 Also needed if the movie assumes saving on each frame for rewind.
1766 \begin_layout Subsection
1770 \begin_layout Subsubsection
1774 \begin_layout Standard
1775 AVI dumper: Always dump at 512x448 or 512x478 regardless of what the console
1779 \begin_layout Subsubsection
1783 \begin_layout Standard
1784 AVI dumper: Set the default left border thickness (unless lua overrides)
1790 \begin_layout Subsubsection
1794 \begin_layout Standard
1795 AVI dumper: Set the default right border thickness (unless lua overrides)
1801 \begin_layout Subsubsection
1805 \begin_layout Standard
1806 AVI dumper: Set the default top border thickness (unless lua overrides)
1812 \begin_layout Subsubsection
1816 \begin_layout Standard
1817 AVI dumper: Set the default bottom border thickness (unless lua overrides)
1823 \begin_layout Subsubsection
1827 \begin_layout Standard
1828 AVI dumper: Maximum number of frames per dump segment (0 => unlimited).
1833 \begin_layout Subsubsection
1837 \begin_layout Standard
1838 AVI dumper: Compression level (0-18).
1841 \begin_layout Itemize
1842 Compression levels 10 and above are not compatible with stock CSCD codec.
1845 \begin_layout Itemize
1846 Recomended level is 7.
1849 \begin_layout Subsubsection
1853 \begin_layout Standard
1854 AVI dumper: Set method of determining the sound rate.
1857 \begin_layout Itemize
1858 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48, 64, 88.2, 96,
1859 128, 176.4 and 192 kHz.
1862 \begin_layout Itemize
1863 1: Round down to nearest integer.
1866 \begin_layout Itemize
1867 2: Round up to nearest ingeter.
1870 \begin_layout Subsection
1874 \begin_layout Subsubsection
1878 \begin_layout Standard
1879 JMD dumper: Compression level (0-9).
1882 \begin_layout Subsection
1883 SDL platform settings
1886 \begin_layout Subsubsection
1887 autorepeat-first-delay
1890 \begin_layout Standard
1891 Sets the delay for first character in typematic autorepeat.
1894 \begin_layout Subsubsection
1895 autorepeat-subsequent-delay
1898 \begin_layout Standard
1899 Sets the delay for subsequent characters in typematic autorepeat.
1902 \begin_layout Section
1906 \begin_layout Subsection
1907 Core (in main table)
1910 \begin_layout Subsubsection
1914 \begin_layout Standard
1915 Print line to message console.
1918 \begin_layout Subsubsection
1919 exec(string command)
1922 \begin_layout Standard
1923 Run command as it was entered on the command line
1926 \begin_layout Subsubsection
1930 \begin_layout Standard
1932 First is time since some epoch in seconds, the second is microseconds mod
1933 10^6 since that epoch.
1936 \begin_layout Subsubsection
1940 \begin_layout Standard
1941 Returns true if emulator has finished booting, false if not (on_startup()
1942 will be issued later).
1945 \begin_layout Subsubsection
1946 set_idle_timeout(number timeout)
1949 \begin_layout Standard
1950 Set number of microseconds to block idle for.
1951 After this timeout has expired, on_idle() will be called once.
1954 \begin_layout Subsubsection
1955 set_timer_timeout(number timeout)
1958 \begin_layout Standard
1959 Set number of microseconds to block timer for.
1960 After this timeout has expired, on_timer() will be called once.
1963 \begin_layout Subsubsection
1964 bus_address(number snesaddr)
1967 \begin_layout Standard
1968 Returns virtual address corresponding to specified address on SNES bus.
1971 \begin_layout Subsubsection
1972 loopwrapper(function fun, ...)
1975 \begin_layout Standard
1976 Calls function fun with function and specified arguments.
1977 The function passed suspends execution until the function returned is called.
1978 Handy for linear flow control among multiple invocations of a hook.
1982 \begin_layout LyX-Code
1983 on_paint = loopwrapper(function(wait)
1987 \begin_layout LyX-Code
1992 \begin_layout LyX-Code
1994 \begin_inset Quotes eld
1998 \begin_inset Quotes erd
2004 \begin_layout LyX-Code
2009 \begin_layout LyX-Code
2014 \begin_layout LyX-Code
2018 \begin_layout Subsubsection
2019 list_bindings([string cmd])
2022 \begin_layout Standard
2023 Get table of all keybindings, indexed by keyspec (modifiers|mask/key).
2024 If command is specified, the table is limited to that command.
2027 \begin_layout Subsubsection
2028 get_alias(string aname)
2031 \begin_layout Standard
2032 Get expansion of given alias.
2035 \begin_layout Subsubsection
2036 set_alias(string aname, string value)
2039 \begin_layout Standard
2040 Set expansion of given alias.
2043 \begin_layout Subsubsection
2044 create_ibind(string name, string cmd)
2047 \begin_layout Standard
2048 Return object representing inverse binding with specified name and specified
2052 \begin_layout Itemize
2053 To create press/release commands, use aliases +foo and -foo .
2056 \begin_layout Itemize
2057 Keep the returned object around.
2060 \begin_layout Subsection
2064 \begin_layout Standard
2065 Bitwise logical functions and related.
2068 \begin_layout Subsubsection
2069 bit.none(number...) / bit.bnot(number...)
2072 \begin_layout Standard
2073 48-bit bitwise NOT / NONE function (set bits that are set in none of the
2077 \begin_layout Subsubsection
2078 bit.any(number...) / bit.bor(number...)
2081 \begin_layout Standard
2082 48-bit bitwise OR / ANY function (set bits that are set in any of the arguments).
2085 \begin_layout Subsubsection
2086 bit.all(number...) / bit.band(number...)
2089 \begin_layout Standard
2090 48-bit bitwise AND / ALL function (set bits that are set in all of the arguments
2094 \begin_layout Subsubsection
2095 bit.parity(number...) / bit.bxor(number...)
2098 \begin_layout Standard
2099 48-bit bitwise XOR / PARITY function (set bits that are set in odd number
2103 \begin_layout Subsubsection
2104 bit.lrotate(number base[, number amount[, number bits]])
2107 \begin_layout Standard
2108 Rotate bits-bit (max 48, default 48) number left by amount (default 1) places.
2111 \begin_layout Subsubsection
2112 bit.rrotate(number base[, number amount[, number bits]])
2115 \begin_layout Standard
2116 Rotate bits-bit (max 48, default 48) number right by amount (default 1)
2120 \begin_layout Subsubsection
2121 bit.lshift(number base[, number amount[, number bits]])
2124 \begin_layout Standard
2125 Shift bits-bit (max 48, default 48) number left by amount (default 1) places.
2126 The new bits are filled with zeroes.
2129 \begin_layout Subsubsection
2130 bit.lrshift(number base[, number amount[, number bits]])
2133 \begin_layout Standard
2134 Shift bits-bit (max 48, default 48) number logically right by amount (default
2136 The new bits are filled with zeroes.
2139 \begin_layout Subsubsection
2140 bit.arshift(number base[, number amount[, number bits]])
2143 \begin_layout Standard
2144 Shift bits-bit (max 48, default 48) number arithmetically right by amount
2146 The new bits are shifted in with copy of the high bit.
2149 \begin_layout Subsubsection
2150 bit.extract(number base[, number bit0[, number bit1,...]])
2153 \begin_layout Standard
2154 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1 and so on.
2157 \begin_layout Standard
2161 \begin_layout Itemize
2162 Bit numbers up to 51 should work reliably (then things start falling apart
2163 due to double precision issues).
2166 \begin_layout Itemize
2167 There are two special bit positions, true and false, standing for always
2168 set bit and always clear bit.
2171 \begin_layout Subsubsection
2172 bit.value([number bit1[, number bit2,...]])
2175 \begin_layout Standard
2176 Returns bitwise OR of 1 left shifted by bit1 places, 1 left shifted by bit2
2178 As special value, nil argument is no-op.
2181 \begin_layout Subsubsection
2182 bit.test_any(number a, number b)
2185 \begin_layout Standard
2186 Is there a common set bit in a and b?
2189 \begin_layout Subsubsection
2190 bit.test_all(number a, number b)
2193 \begin_layout Standard
2194 Are all set bits in b also set in a?
2197 \begin_layout Subsubsection
2198 bit.popcount(number a)
2201 \begin_layout Standard
2202 Population count of a.
2205 \begin_layout Subsubsection
2206 bit.clshift(number a, number b, [number amount,[number bits]])
2209 \begin_layout Standard
2210 Does chained left shift on a, b by amount positions, assuming numbers to
2211 be of specified number of bits.
2214 \begin_layout Subsubsection
2215 bit.crshift(number a, number b, [number amount,[number bits]])
2218 \begin_layout Standard
2219 Does chained right shift on a, b by amount positions, assuming numbers to
2220 be of specified number of bits.
2223 \begin_layout Subsubsection
2224 bit.flagdecode(number a, number bits, [string on, [string off]])
2227 \begin_layout Standard
2228 Return string of length bits where ith character is ith character of on
2229 if bit i is on, otherwise ith character of off.
2230 Out of range reads give last character, or '*'/'-' if empty.
2233 \begin_layout Subsubsection
2234 bit.rflagdecode(number a, number bits, [string on, [string off]])
2237 \begin_layout Standard
2238 Like bit.flagdecode, but outputs the string in the opposite order (most significa
2242 \begin_layout Subsection
2246 \begin_layout Standard
2247 Most of these functions can only be called in on_paint and on_video callbacks.
2248 Exceptions are noted.
2251 \begin_layout Standard
2253 Bits 0-7 are the blue component, bits 8-15 are the green component, bits
2254 16-23 are the red component, bits 24-31 are alpha component (0 is fully
2255 opaque, 255 is almost transparent).
2256 -1 is the fully transparent color.
2257 Alpha values greater than 127 do work.
2260 \begin_layout Standard
2261 Origin of coordinates is at top left corner of game display area.
2262 Left and top gaps correspond to negative coordinates.
2265 \begin_layout Subsubsection
2269 \begin_layout Standard
2270 Returns 2-tuple (hresolution, vresolution).
2273 \begin_layout Subsubsection
2274 gui.<class>_gap(number gap)
2277 \begin_layout Standard
2278 Set the <class> (left, right, top, bottom) gap to specified value (max gap
2282 \begin_layout Subsubsection
2283 gui.text(number x, number y, string text[, number fgc[, number bgc]])
2286 \begin_layout Standard
2287 Draw specified text on the GUI (each character cell is 8 or 16 wide and
2292 \begin_layout Itemize
2293 x: X-coordinate to start the drawing from (and x-coordinate at begining
2297 \begin_layout Itemize
2298 y: Y-coordinate to start the drawing from.
2301 \begin_layout Itemize
2302 text: The text to draw.
2305 \begin_layout Itemize
2306 fgc: Text color (default is 0xFFFFFF (white))
2309 \begin_layout Itemize
2310 bgc: Background color (default is -1 (transparent))
2313 \begin_layout Subsubsection
2314 gui.textH(number x, number y, string text[, number fgc[, number bgc]])
2317 \begin_layout Standard
2318 Like gui.text, but draw using double-width.
2321 \begin_layout Subsubsection
2322 gui.textV(number x, number y, string text[, number fgc[, number bgc]])
2325 \begin_layout Standard
2326 Like gui.text, but draw using double-height.
2329 \begin_layout Subsubsection
2330 gui.textHV(number x, number y, string text[, number fgc[, number bgc]])
2333 \begin_layout Standard
2334 Like gui.text, but draw using double-width/double-height.
2337 \begin_layout Subsubsection
2338 gui.rectangle(number x, number y, number width, number height[, number thickness[
2339 , number outline[, number fill]]])
2342 \begin_layout Standard
2343 Draw rectangle on the GUI.
2347 \begin_layout Itemize
2348 x: X-coordinate of left edge.
2351 \begin_layout Itemize
2352 y: Y-coordinate of upper edge.
2355 \begin_layout Itemize
2356 width: Width of rectangle.
2359 \begin_layout Itemize
2360 height: Height of rectangle.
2363 \begin_layout Itemize
2364 thickness: Thickness of outline (default is 1).
2367 \begin_layout Itemize
2368 outline: Color of outline (default is 0xFFFFFF (white))
2371 \begin_layout Itemize
2372 fill: Color of fill (default is -1 (transparent))
2375 \begin_layout Subsubsection
2376 gui.box(number x, number y, number width, number height[, number thickness[,
2377 number outline1[,number outline2[, number fill]]]])
2380 \begin_layout Standard
2381 Draw rectangle with 3D effect on the GUI.
2385 \begin_layout Itemize
2386 x: X-coordinate of left edge.
2389 \begin_layout Itemize
2390 y: Y-coordinate of upper edge.
2393 \begin_layout Itemize
2394 width: Width of rectangle.
2397 \begin_layout Itemize
2398 height: Height of rectangle.
2401 \begin_layout Itemize
2402 thickness: Thickness of outline (default is 1).
2405 \begin_layout Itemize
2406 outline1: First color of outline (default is 0xFFFFFF (white))
2409 \begin_layout Itemize
2410 outline2: First color of outline (default is 0x808080 (dark gray))
2413 \begin_layout Itemize
2414 fill: Color of fill (default is 0xC0C0C0 (light grayy))
2417 \begin_layout Subsubsection
2418 gui.pixel(number x, number y[, number color])
2421 \begin_layout Standard
2422 Draw one pixel on the GUI.
2426 \begin_layout Itemize
2427 x: X-coordinate of the pixel
2430 \begin_layout Itemize
2431 y: Y-coordinate of the pixel
2434 \begin_layout Itemize
2435 color: Color of the pixel (default is 0xFFFFFF (white))
2438 \begin_layout Subsubsection
2439 gui.crosshair(number x, number y[, number length[, number color]])
2442 \begin_layout Standard
2447 \begin_layout Itemize
2448 x: X-coordinate of the crosshair
2451 \begin_layout Itemize
2452 y: Y-coordinate of the crosshair
2455 \begin_layout Itemize
2456 length: Length of the crosshair lines (default 10).
2459 \begin_layout Itemize
2460 color: Color of the crosshair (default is 0xFFFFFF (white))
2463 \begin_layout Subsubsection
2464 gui.line(number x1, number y1, number x2, number y2[, number color])
2467 \begin_layout Standard
2472 \begin_layout Itemize
2473 x1: X-coordinate of one end.
2476 \begin_layout Itemize
2477 y1: Y-coordinate of one end.
2480 \begin_layout Itemize
2481 x2: X-coordinate of the other end.
2484 \begin_layout Itemize
2485 y2: Y-coordinate of the other end.
2488 \begin_layout Itemize
2489 color: Color of the line (default is 0xFFFFFF (white)).
2492 \begin_layout Subsubsection
2493 gui.circle(number x, number y, number r[, number thick[, number border[,
2497 \begin_layout Standard
2502 \begin_layout Itemize
2503 x: X-coordinate of the center
2506 \begin_layout Itemize
2507 y: Y-coordinate of the center
2510 \begin_layout Itemize
2511 r: The radius of the circle
2514 \begin_layout Itemize
2515 thick: Border thickness
2518 \begin_layout Itemize
2519 border: Border color (default is 0xFFFFFF (white))
2522 \begin_layout Itemize
2523 fill: Fill color (default is -1 (transparent)).
2526 \begin_layout Subsubsection
2527 gui.bitmap_draw(number x, number y, bitmap bitmap, palette palette)
2530 \begin_layout Standard
2531 Draw a bitmap on screen with specified palette.
2535 \begin_layout Itemize
2536 x: X-coordinate of left edge.
2539 \begin_layout Itemize
2540 y: Y-coordinate of top edge.
2543 \begin_layout Itemize
2544 bitmap: The bitmap to draw
2547 \begin_layout Itemize
2548 palette: The palette to draw the bitmap using.
2551 \begin_layout Subsubsection
2552 gui.bitmap_draw(number x, number y, dbitmap bitmap)
2555 \begin_layout Standard
2556 Draw a bitmap on screen.
2560 \begin_layout Itemize
2561 x: X-coordinate of left edge.
2564 \begin_layout Itemize
2565 y: Y-coordinate of top edge.
2568 \begin_layout Itemize
2569 bitmap: The bitmap to draw
2572 \begin_layout Subsubsection
2576 \begin_layout Standard
2577 Returns a new palette (initially all transparent).
2578 Can be used anywhere.
2581 \begin_layout Subsubsection
2582 gui.bitmap_new(number w, number h, boolean direct[, bool icolor])
2585 \begin_layout Standard
2586 Returns a new bitmap/dbitmap.
2587 Can be used anywhere.
2591 \begin_layout Itemize
2592 w: The width of new bitmap
2595 \begin_layout Itemize
2596 h: The height of new bitmap
2599 \begin_layout Itemize
2600 direct: If true, the returned bitmap is dbitmap, otherwise bitmap.
2603 \begin_layout Itemize
2604 icolor: Initital fill color (defaults to 0 on BITMAP, -1 on DBITMAP)
2607 \begin_layout Subsubsection
2608 gui.bitmap_load(string file)
2611 \begin_layout Standard
2612 Returns loaded bitmap/dbitmap (if bitmap, the second return value is palette
2614 Can be used anywhere.
2618 \begin_layout Itemize
2619 file: The name of file to load.
2622 \begin_layout Subsubsection
2623 gui.palette_set(palette palette, number index, number color)
2626 \begin_layout Standard
2627 Sets color in palette.
2628 Can be used anywhere.
2632 \begin_layout Itemize
2633 palette: The palette to manipulate
2636 \begin_layout Itemize
2637 index: Index of color (0-65535).
2640 \begin_layout Itemize
2641 color: The color value.
2644 \begin_layout Subsubsection
2645 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y, number color)
2648 \begin_layout Standard
2649 Sets specified pixel in bitmap.
2650 Can be used anywhere.
2654 \begin_layout Itemize
2655 bitmap: The bitmap to manipulate
2658 \begin_layout Itemize
2659 x: The x-coordinate of the pixel.
2662 \begin_layout Itemize
2663 y: The y-coordinate of the pixel.
2666 \begin_layout Itemize
2667 color: If bitmap is a bitmap, color index (0-65535).
2668 Otherwise color value.
2671 \begin_layout Subsubsection
2672 gui.bitmap_size(bitmap/dbitmap bitmap)
2675 \begin_layout Standard
2677 Can be used anywhere.
2681 \begin_layout Itemize
2682 bitmap: The bitmap to query.
2685 \begin_layout Standard
2686 The first return is the width, the second is the height.
2689 \begin_layout Subsubsection
2690 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy, bitmap/dbitmap
2691 src, number sx, number sy, number w, number h[, number ck])
2694 \begin_layout Standard
2695 Blit a part of bitmap to another.
2696 Can be used anywhere.
2700 \begin_layout Itemize
2701 dest: Destination to blit to.
2704 \begin_layout Itemize
2705 dx: left edge of target
2708 \begin_layout Itemize
2709 dy: Top edge of target
2712 \begin_layout Itemize
2713 src: The source to blit from.
2714 Must be of the same type as destination.
2717 \begin_layout Itemize
2718 sx: left edge of source
2721 \begin_layout Itemize
2722 sy: Top edge of source
2725 \begin_layout Itemize
2729 \begin_layout Itemize
2730 h: Height of region.
2733 \begin_layout Itemize
2735 Pixels of this color are not blitted.
2739 \begin_layout Itemize
2740 If bitmaps are bitmaps, this is color index of colorkey.
2741 Values outside range 0-65535 cause no key to be used as colorkey.
2744 \begin_layout Itemize
2745 If bitmaps are dbitmaps, this color value of colorkey.
2748 \begin_layout Itemize
2749 May be absent or nil for no colorkey blit.
2753 \begin_layout Subsubsection
2757 \begin_layout Standard
2758 Request on_repaint() to happen as soon as possible.
2759 Can be used anywhere.
2762 \begin_layout Subsubsection
2763 gui.subframe_update(boolean on)
2766 \begin_layout Standard
2767 Request subframe updates (calling on_paint() on subframes) to happen (on=true)
2768 or not happen (on=false).
2769 Can be used anywhere.
2772 \begin_layout Subsubsection
2773 gui.screenshot(string filename)
2776 \begin_layout Standard
2777 Write PNG screenshot of the current frame (no drawings) to specified file.
2778 Can be used anywhere.
2781 \begin_layout Subsubsection
2782 gui.color(number r, number g, number b[, number a])
2785 \begin_layout Standard
2786 Returns color (in notation Lua scripts use) corresponding to color (r,g,b),
2787 each component in scale 0-255.
2788 If a is specified, that is alpha (0 is fully transparent, 256(sic) is fully
2790 The default alpha is 256.
2793 \begin_layout Subsubsection
2794 gui.status(string name, string value)
2797 \begin_layout Standard
2799 \begin_inset Quotes eld
2803 \begin_inset Quotes erd
2806 to <value> in status area.
2807 Can be used anywhere.
2810 \begin_layout Subsubsection
2811 gui.rainbow(number step, number steps[, number color])
2814 \begin_layout Standard
2815 Perform hue rotation of color <color> (default bright red), by <step> steps.
2816 The number of steps per full rotation is given by absolute value of <steps>.
2819 \begin_layout Standard
2820 If <steps> is negative, the rotation will be counterclockwise.
2823 \begin_layout Subsubsection
2824 gui.screenshot(string filename)
2827 \begin_layout Standard
2828 Saves a screenshot into specified file.
2831 \begin_layout Subsubsection
2832 gui.loadfont(string filename)
2835 \begin_layout Standard
2836 Loads font from specified file (CUSTOMFONT object).
2839 \begin_layout Subsubsection
2840 CUSTOMFONT(number x, number y, string text[, number fgc[, number bgc]])
2843 \begin_layout Standard
2844 Draw string with custom font to screen.
2845 The parameters are the same as in gui.text.
2848 \begin_layout Subsection
2852 \begin_layout Standard
2854 Only available in on_input callback.
2857 \begin_layout Subsubsection
2858 input.get(number controller, number index)
2861 \begin_layout Standard
2862 Read the specified index (0-11) from specified controller (0-7).
2866 \begin_layout Itemize
2867 Uses physical controller numbering.
2868 Gamepad in port 2 is controller 4, not 1!
2871 \begin_layout Subsubsection
2872 input.set(number controller, number index, number value)
2875 \begin_layout Standard
2876 Write the specified index (0-11) from specified controller (0-7), storing
2881 \begin_layout Itemize
2882 Uses physical controller numbering.
2883 Gamepad in port 2 is controller 4, not 1!
2886 \begin_layout Subsubsection
2887 input.geta(number controller)
2890 \begin_layout Standard
2891 Get input state for entiere controller.
2892 Returns 13 return values.
2895 \begin_layout Itemize
2896 1st return value: Bitmask: bit i is set if i:th index is nonzero
2899 \begin_layout Itemize
2900 2nd-13th return value: value of i:th index.
2903 \begin_layout Subsubsection
2904 input.seta(number controller, number bitmask, number args...)
2907 \begin_layout Standard
2908 Set state for entiere controller.
2909 args is up to 12 values for indices (overriding values in bitmask if specified).
2912 \begin_layout Subsubsection
2913 input.controllertype(number controller)
2916 \begin_layout Standard
2917 Get the type of controller as string.
2921 \begin_layout Itemize
2925 \begin_layout Itemize
2929 \begin_layout Itemize
2933 \begin_layout Itemize
2937 \begin_layout Subsubsection
2938 input.reset([number cycles])
2941 \begin_layout Standard
2943 If cycles is greater than zero, do delayed reset.
2944 0 (or no value) causes immediate reset.
2947 \begin_layout Itemize
2948 Only available with subframe flag false.
2951 \begin_layout Subsubsection
2955 \begin_layout Standard
2956 Returns table of tables of all available keys and axes.
2957 The first table is indexed by key name (platform-dependent!), and the inner
2958 table has the following fields:
2961 \begin_layout Itemize
2962 last_rawval: Last reported raw value for control.
2965 \begin_layout Itemize
2966 ktype: Type of key (disabled, key, mouse, axis, axis-inverse, hat, pressure-m0,
2967 pressure-mp, pressure-0m, pressure-0p, pressure-pm, pressure-p0).
2970 \begin_layout Itemize
2971 cal_left: Minimum calibration value.
2972 Only meaningful with axis and pressure types.
2975 \begin_layout Itemize
2976 cal_center: Center calibration value.
2977 Only meaningful with axis and pressure types.
2980 \begin_layout Itemize
2981 cal_right: Maximum calibration value.
2982 Only meaningful with axis and pressure types.
2985 \begin_layout Itemize
2986 cal_tolerance: Dead zone tolerance.
2987 Only meaningful with axis and pressure types.
2990 \begin_layout Subsubsection
2991 input.keyhook(string key, boolean state)
2994 \begin_layout Standard
2995 Requests that keyhook events to be sent for key (state=true) or not sent
2999 \begin_layout Subsubsection
3000 input.joyget(number controller)
3003 \begin_layout Standard
3004 Returns table for current controls for specified controller.
3005 The names of fields vary by controller type.
3008 \begin_layout Itemize
3009 The buttons have the same name as those are referred to in other contexts
3013 \begin_layout Itemize
3015 \begin_inset Quotes eld
3019 \begin_inset Quotes erd
3023 \begin_inset Quotes eld
3027 \begin_inset Quotes erd
3033 \begin_layout Subsubsection
3034 input.joyset(number controller, table controls)
3037 \begin_layout Standard
3038 Set the the state of specified controller to values specified in specified
3042 \begin_layout Subsubsection
3043 input.lcid_to_pcid(number controller)
3046 \begin_layout Standard
3047 Return the physical index, physical port and controller number in port for
3048 specified (1-based) logical controller.
3051 \begin_layout Subsection
3055 \begin_layout Standard
3059 \begin_layout Subsubsection
3060 subtitle.byindex(number i)
3063 \begin_layout Standard
3064 Read the frame and length of ith subtitle.
3065 Returns nothing if not present.
3068 \begin_layout Subsubsection
3069 subtitle.set(number f, number l, string txt)
3072 \begin_layout Standard
3073 Set the text of subtitle.
3076 \begin_layout Subsubsection
3077 subtitle.get(number f, number l)
3080 \begin_layout Standard
3081 Get the text of subtitle.
3084 \begin_layout Subsubsection
3085 subtitle.delete(number f, number l)
3088 \begin_layout Standard
3089 Delete specified subtitle.
3092 \begin_layout Subsection
3096 \begin_layout Standard
3097 Host memory handling (extra memory saved to savestates).
3098 Host memory starts empty.
3101 \begin_layout Subsubsection
3102 hostmemory.read(number address)
3105 \begin_layout Standard
3106 Reads hostmemory slot address.
3107 Slot numbers out of range return false instead of numeric.
3110 \begin_layout Subsubsection
3111 hostmemory.write(number address, number value)
3114 \begin_layout Standard
3115 Writes hostmemory slot with 0-255.
3116 Slot numbers out of range cause extension of host memory slot space.
3119 \begin_layout Subsubsection
3120 hostmemory.readbyte(number address)
3123 \begin_layout Standard
3124 Read unsigned byte (1 element) from given address.
3125 Slots out of range return false.
3128 \begin_layout Subsubsection
3129 hostmemory.writebyte(number address, number value)
3132 \begin_layout Standard
3133 Write unsigned byte (1 element) to given slot.
3134 Slot numbers out of range cause extension.
3137 \begin_layout Subsubsection
3138 hostmemory.readsbyte(number address)
3141 \begin_layout Standard
3142 Read signed byte (1 element) from given address.
3143 Slots out of range return false.
3146 \begin_layout Subsubsection
3147 hostmemory.writesbyte(number address, number value)
3150 \begin_layout Standard
3151 Write signed byte (1 element) to given slot.
3152 Slot numbers out of range cause extension.
3155 \begin_layout Subsubsection
3156 hostmemory.readword(number address)
3159 \begin_layout Standard
3160 Read unsigned word (2 elements) from given address.
3161 Slots out of range return false.
3164 \begin_layout Subsubsection
3165 hostmemory.writeword(number address, number value)
3168 \begin_layout Standard
3169 Write unsigned word (2 elements) to given slot.
3170 Slot numbers out of range cause extension.
3173 \begin_layout Subsubsection
3174 hostmemory.readsword(number address)
3177 \begin_layout Standard
3178 Read signed word (2 elements) from given address.
3179 Slots out of range return false.
3182 \begin_layout Subsubsection
3183 hostmemory.writesword(number address, number value)
3186 \begin_layout Standard
3187 Write signed word (2 elements) to given slot.
3188 Slot numbers out of range cause extension.
3191 \begin_layout Subsubsection
3192 hostmemory.readdword(number address)
3195 \begin_layout Standard
3196 Read unsigned doubleword (4 elements) from given address.
3197 Slots out of range return false.
3200 \begin_layout Subsubsection
3201 hostmemory.writedword(number address, number value)
3204 \begin_layout Standard
3205 Write unsigned doubleword (4 elements) to given slot.
3206 Slot numbers out of range cause extension.
3209 \begin_layout Subsubsection
3210 hostmemory.readsdword(number address)
3213 \begin_layout Standard
3214 Read signed doubleword (4 elements) from given address.
3215 Slots out of range return false.
3218 \begin_layout Subsubsection
3219 hostmemory.writesdword(number address, number value)
3222 \begin_layout Standard
3223 Write signed doubleword (4 elements) to given slot.
3224 Slot numbers out of range cause extension.
3227 \begin_layout Subsubsection
3228 hostmemory.readqword(number address)
3231 \begin_layout Standard
3232 Read unsigned quadword (8 elements) from given address.
3233 Slots out of range return false.
3236 \begin_layout Subsubsection
3237 hostmemory.writeqword(number address, number value)
3240 \begin_layout Standard
3241 Write unsigned quadword (4 elements) to given slot.
3242 Slot numbers out of range cause extension.
3245 \begin_layout Subsubsection
3246 hostmemory.readsqword(number address)
3249 \begin_layout Standard
3250 Read signed quadword (8 elements) from given address.
3251 Slots out of range return false.
3254 \begin_layout Subsubsection
3255 hostmemory.writesqword(number address, number value)
3258 \begin_layout Standard
3259 Write signed quadword (8 elements) to given slot.
3260 Slot numbers out of range cause extension.
3263 \begin_layout Subsection
3267 \begin_layout Standard
3271 \begin_layout Subsubsection
3272 movie.currentframe()
3275 \begin_layout Standard
3276 Return number of current frame.
3279 \begin_layout Subsubsection
3283 \begin_layout Standard
3284 Return number of frames in movie.
3287 \begin_layout Subsubsection
3291 \begin_layout Standard
3292 Return true if in readonly mode, false if in readwrite.
3295 \begin_layout Subsubsection
3299 \begin_layout Standard
3300 Returns the current value of rerecord count.
3303 \begin_layout Subsubsection
3304 movie.set_readwrite()
3307 \begin_layout Standard
3308 Set readwrite mode (does not cause on_readwrite callback).
3311 \begin_layout Subsubsection
3312 movie.frame_subframes(number frame)
3315 \begin_layout Standard
3316 Count number of subframes in specified frame (frame numbers are 1-based)
3320 \begin_layout Subsubsection
3321 movie.read_subframe(number frame, number subframe)
3324 \begin_layout Standard
3325 Read specifed subframe in specified frame and return data as array (100
3326 elements, numbered 0-99 currently).
3329 \begin_layout Subsubsection
3333 \begin_layout Standard
3334 Returns the current value of the RTC as a pair (second, subsecond).
3337 \begin_layout Subsubsection
3338 movie.unsafe_rewind([UNSAFEREWIND state])
3341 \begin_layout Standard
3342 Start setting point for unsafe rewind or jump to point of unsafe rewind.
3345 \begin_layout Itemize
3346 If called without argument, causes emulator to start process of setting
3347 unsafe rewind point.
3348 When this has finished, callback on_set_rewind occurs, passing the rewind
3349 state to lua script.
3352 \begin_layout Itemize
3353 If called with argument, causes emulator rewind to passed rewind point as
3355 Readwrite mode is implicitly activated.
3358 \begin_layout Standard
3359 The following warnings apply to unsafe rewinding:
3362 \begin_layout Itemize
3363 There are no safety checks against misuse (that's what
3364 \begin_inset Quotes eld
3368 \begin_inset Quotes erd
3374 \begin_layout Itemize
3375 Only call rewind from timeline rewind point was set from.
3378 \begin_layout Itemize
3379 Only call rewind from after the rewind point was set.
3382 \begin_layout Subsection
3386 \begin_layout Standard
3387 Routines for settings manipulation
3390 \begin_layout Subsubsection
3391 settings.get(string name)
3394 \begin_layout Standard
3395 Get value of setting.
3396 If setting is blank, returns false.
3397 If setting value can't be obtained, returns (nil, error message).
3400 \begin_layout Subsubsection
3401 settings.set(string name, string value)
3404 \begin_layout Standard
3405 Set value of setting.
3406 If setting can't be set, returns (nil, error message).
3409 \begin_layout Subsubsection
3410 settings.is_set(string name)
3413 \begin_layout Standard
3414 Returns if setting is set.
3415 If setting does not exist, returns (nil, error message).
3418 \begin_layout Subsubsection
3419 settings.blank(string name)
3422 \begin_layout Standard
3423 Blanks a setting and returns true.
3424 If setting can't be blanked, returns (nil, error message).
3427 \begin_layout Subsection
3431 \begin_layout Standard
3432 Contains various functions for managing memory
3435 \begin_layout Subsubsection
3439 \begin_layout Standard
3440 Returns the number of VMAs
3443 \begin_layout Subsubsection
3444 memory.read_vma(number index)
3447 \begin_layout Standard
3448 Reads the specified VMA (indices start from zero).
3449 Trying to read invalid VMA gives nil.
3450 The read VMA is table with the following fields:
3453 \begin_layout Itemize
3454 region_name (string): The readable name of the VMA
3457 \begin_layout Itemize
3458 baseaddr (number): Base address of the VMA
3461 \begin_layout Itemize
3462 lastaddr (number): Last address in the VMA.
3465 \begin_layout Itemize
3466 size (number): The size of VMA in bytes.
3469 \begin_layout Itemize
3470 readonly (boolean): True of the VMA corresponds to ROM.
3473 \begin_layout Itemize
3474 iospace (boolean): True if the VMA is I/O space.
3477 \begin_layout Itemize
3478 native_endian (boolean): True if the VMA has native endian as opposed to
3482 \begin_layout Subsubsection
3483 memory.find_vma(number address)
3486 \begin_layout Standard
3487 Finds the VMA containing specified address.
3488 Returns table in the same format as read_vma or nil if not found.
3491 \begin_layout Subsubsection
3492 memory.readbyte(number address)
3495 \begin_layout Standard
3496 Reads the specified address as unsigned byte and returns the result.
3499 \begin_layout Subsubsection
3500 memory.readsbyte(number address)
3503 \begin_layout Standard
3504 Reads the specified address as signed byte and returns the result.
3507 \begin_layout Subsubsection
3508 memory.writebyte(number address, number value)
3511 \begin_layout Standard
3512 Writes the specified value (negative values undergo 2's complement) to specified
3513 address (as a byte).
3516 \begin_layout Subsubsection
3517 memory.readword(number address)
3520 \begin_layout Standard
3521 Reads the specified address as unsigned word and returns the result.
3524 \begin_layout Subsubsection
3525 memory.readsword(number address)
3528 \begin_layout Standard
3529 Reads the specified address as signed word and returns the result.
3532 \begin_layout Subsubsection
3533 memory.writeword(number address, number value)
3536 \begin_layout Standard
3537 Writes the specified value (negative values undergo 2's complement) to specified
3538 address (as a word).
3541 \begin_layout Subsubsection
3542 memory.readdword(number address)
3545 \begin_layout Standard
3546 Reads the specified address as unsigned doubleword and returns the result.
3549 \begin_layout Subsubsection
3550 memory.readsdword(number address)
3553 \begin_layout Standard
3554 Reads the specified address as signed doubleword and returns the result.
3557 \begin_layout Subsubsection
3558 memory.writedword(number address, number value)
3561 \begin_layout Standard
3562 Writes the specified value (negative values undergo 2's complement) to specified
3563 address (as a doubleword).
3566 \begin_layout Subsubsection
3567 memory.readqword(number address)
3570 \begin_layout Standard
3571 Reads the specified address as unsigned quadword and returns the result.
3574 \begin_layout Subsubsection
3575 memory.readsqword(number address)
3578 \begin_layout Standard
3579 Reads the specified address as signed quadword and returns the result.
3582 \begin_layout Subsubsection
3583 memory.writeqword(number address, number value)
3586 \begin_layout Standard
3587 Writes the specified value (negative values undergo 2's complement) to specified
3588 address (as a quadword).
3591 \begin_layout Subsubsection
3592 memory.hash_region(number base, number size)
3595 \begin_layout Standard
3596 Hash specified number of bytes starting from specified address and return
3600 \begin_layout Subsubsection
3604 \begin_layout Standard
3605 Hash the current system state.
3606 Mainly useful for debugging savestates.
3609 \begin_layout Subsubsection
3610 memory.readregion(number base, number size)
3613 \begin_layout Standard
3614 Read a region of memory.
3617 \begin_layout Itemize
3618 Warning: If the region crosses VMA boundary, the results are undefined.
3621 \begin_layout Subsubsection
3622 memory.map<type>([number base, number size])
3625 \begin_layout Standard
3626 Returns a table mapping specified memory aperture for read/write.
3627 If parameters are omitted, entiere map space is the aperture.
3630 \begin_layout Itemize
3631 Type may be one of: byte, sbyte, word, sword, dword, sdword, qword or sqword.
3634 \begin_layout Subsubsection
3635 memory.writeregion(number base, number size, table data)
3638 \begin_layout Standard
3639 Write a region of memory.
3642 \begin_layout Itemize
3643 Warning: If the region crosses VMA boundary, the results are undefined.
3646 \begin_layout Subsubsection
3647 memory.map_structure()
3650 \begin_layout Standard
3651 Returns a new mapping structure (MMAP_STRUCT)
3654 \begin_layout Subsubsection
3655 MMAP_STRUCT(string key, number address, string type)
3658 \begin_layout Standard
3659 Bind key in mmap structure to specified address with specified type.
3662 \begin_layout Itemize
3663 Type may be one of: byte, sbyte, word, sword, dword, sdword, qword or sqword.
3666 \begin_layout Subsubsection
3667 memory.read_expr(string expr)
3670 \begin_layout Standard
3671 Evaluate specified watch expression and return result
3674 \begin_layout Subsection
3678 \begin_layout Standard
3679 Contains functions for manipulating subtitles.
3682 \begin_layout Subsubsection
3683 subtitle.byindex(number index)
3686 \begin_layout Standard
3687 Get (basetime, length) pair of specified subtitle index or nothing if index
3691 \begin_layout Subsubsection
3692 subtitle.get(number basetime, number length)
3695 \begin_layout Standard
3696 Read the specified subtitle.
3698 \begin_inset Quotes eld
3702 \begin_inset Quotes erd
3705 if the subtitle does not exist.
3708 \begin_layout Subsubsection
3709 subtitle.set(number basetime, number length, string content)
3712 \begin_layout Standard
3713 Set the specified subtitle.
3716 \begin_layout Subsubsection
3717 subtitle.deltete(number basetime, number length)
3720 \begin_layout Standard
3721 Delete the specified subtitle.
3724 \begin_layout Subsection
3728 \begin_layout Standard
3729 Contains copy of global variables from time of Lua initialization.
3733 \begin_layout Subsection
3737 \begin_layout Standard
3738 Various callbacks to Lua that can occur.
3741 \begin_layout Subsubsection
3742 Callback: on_paint(bool not_synth)
3745 \begin_layout Standard
3746 Called when screen is being painted.
3747 Any gui.* calls requiring graphic context draw on the screen.
3750 \begin_layout Standard
3751 not_synth is true if this hook is being called in response to received frame,
3755 \begin_layout Subsubsection
3756 Callback: on_video()
3759 \begin_layout Standard
3760 Called when video dump frame is being painted.
3761 Any gui.* calls requiring graphic context draw on the video.
3764 \begin_layout Subsubsection
3765 Callback: on_frame_emulated()
3768 \begin_layout Standard
3769 Called when emulating frame has completed and on_paint()/on_video() calls
3770 are about to be issued.
3773 \begin_layout Subsubsection
3774 Callback: on_frame()
3777 \begin_layout Standard
3778 Called on each starting whole frame.
3781 \begin_layout Subsubsection
3782 Callback: on_startup()
3785 \begin_layout Standard
3786 Called when the emulator is starting (lsnes.rc and --run files has been run).
3789 \begin_layout Subsubsection
3790 Callback: on_rewind()
3793 \begin_layout Standard
3794 Called when rewind movie to beginning has completed.
3797 \begin_layout Subsubsection
3798 Callback: on_pre_load(string name)
3801 \begin_layout Standard
3802 Called just before savestate/movie load occurs (note: loads are always delayed,
3803 so this occurs even when load was initiated by lua).
3806 \begin_layout Subsubsection
3807 Callback: on_err_load(string name)
3810 \begin_layout Standard
3811 Called if loadstate goes wrong.
3814 \begin_layout Subsubsection
3815 Callback: on_post_load(string name, boolean was_savestate)
3818 \begin_layout Standard
3819 Called on successful loadstate.
3820 was_savestate gives if this was a savestate or a movie.
3823 \begin_layout Subsubsection
3824 Callback: on_pre_save(string name, boolean is_savestate)
3827 \begin_layout Standard
3828 Called just before savestate save occurs (note: movie saves are synchronous
3829 and won't trigger these callbacks if called from Lua).
3832 \begin_layout Subsubsection
3833 Callback: on_err_save(string name)
3836 \begin_layout Standard
3837 Called if savestate goes wrong.
3840 \begin_layout Subsubsection
3841 Callback: on_post_save(string name, boolean is_savestate)
3844 \begin_layout Standard
3845 Called on successful savaestate.
3846 is_savestate gives if this was a savestate or a movie.
3849 \begin_layout Subsubsection
3853 \begin_layout Standard
3854 Called when emulator is shutting down.
3857 \begin_layout Subsubsection
3858 Callback: on_input(boolean subframe)
3861 \begin_layout Standard
3862 Called when emulator is just sending input to bsnes core.
3863 Warning: This is called even in readonly mode, but the results are ignored.
3866 \begin_layout Subsubsection
3867 Callback: on_reset()
3870 \begin_layout Standard
3871 Called when SNES is reset.
3874 \begin_layout Subsubsection
3875 Callback: on_readwrite()
3878 \begin_layout Standard
3879 Called when moving into readwrite mode as result of
3880 \begin_inset Quotes eld
3884 \begin_inset Quotes erd
3887 command (note: moving to rwmode by Lua won't trigger this, as per recursive
3891 \begin_layout Subsubsection
3892 Callback: on_snoop(number port, number controller, number index, number
3896 \begin_layout Standard
3897 Called each time bsnes asks for input.
3898 The value is the final value to be sent to bsnes core (readonly mode, autohold
3899 and autofire have been taken into account).
3900 Might be useful when translating movies to format suitable for console
3902 Note: There is no way to modify the value to be sent.
3905 \begin_layout Subsubsection
3906 Callback: on_keyhook(string keyname, table state)
3909 \begin_layout Standard
3910 Sent when key that has keyhook events requested changes state.
3911 Keyname is name of the key (group) and state is the state (same kind as
3912 table values in input.raw).
3915 \begin_layout Subsubsection
3919 \begin_layout Standard
3920 Called when requested by set_idle_timeout(), the timeout has expired and
3921 emulator is waiting.
3924 \begin_layout Subsubsection
3925 Callback: on_timer()
3928 \begin_layout Standard
3929 Called when requested by set_idle_timeout() and the timeout has expired
3930 (regardless if emulator is waiting).
3933 \begin_layout Subsubsection
3934 Callback: on_set_rewind(UNSAFEREWIND r)
3937 \begin_layout Standard
3938 Called when unsafe rewind object has been constructed.
3941 \begin_layout Subsubsection
3942 Callback: on_pre_rewind()
3945 \begin_layout Standard
3946 Called just before unsafe rewind is about to occur.
3949 \begin_layout Subsubsection
3950 Callback: on_post_rewind()
3953 \begin_layout Standard
3954 Called just after unsafe rewind has occured.
3957 \begin_layout Section
3961 \begin_layout Itemize
3962 The editor edits in-memory movie.
3965 \begin_layout Itemize
3966 Because past can't be edited and readwrite mode doesn't allow future, editing
3974 \begin_layout Itemize
3975 Keyboard triggers the normal hotkeys and bindings.
3978 \begin_layout Subsection
3982 \begin_layout Itemize
3983 Clicking on cell in future (indicated by lack of redish background) toggles
3984 it (if it is a button) or prompts for a value (if it is an axis)
3987 \begin_layout Itemize
3988 Dragging vertically toggles sequence of buttons or changes a sequence of
3992 \begin_layout Subsection
3993 Right button actions
3996 \begin_layout Standard
3997 The right mouse button pops up a context-sensitive menu:
4000 \begin_layout Itemize
4001 Toggle <something>: Toggle this button
4004 \begin_layout Itemize
4005 Change <something>: Change this axis value
4008 \begin_layout Itemize
4009 Insert frame after: Insert a frame after this frame
4012 \begin_layout Itemize
4013 Append frame: Append a frame to movie
4016 \begin_layout Itemize
4017 Append frames: Append specified number of frames to movie
4020 \begin_layout Itemize
4021 Delete frame: Delete this frame
4024 \begin_layout Itemize
4025 Delete subframe: Delete this subframe
4028 \begin_layout Itemize
4029 Truncate movie: Delete this subframe and everything after it.
4032 \begin_layout Itemize
4033 Scroll to frame: Prompt for a frame and scroll the display to that frame.
4036 \begin_layout Itemize
4037 Scroll to current frame: Scroll the display to current position
4040 \begin_layout Itemize
4041 Run to frame: Prompts for frame and runs the emulation to that frame.
4044 \begin_layout Itemize
4045 Change number of lines visible: Change the height of the movie display (1
4049 \begin_layout Itemize
4050 Lock scroll to playback: While playing back or rewinding movies, the display
4051 will follow if enabled.
4054 \begin_layout Section
4055 Memory watch expression syntax
4058 \begin_layout Standard
4059 Memory watch expressions are in RPN (Reverse Polish Notation).
4060 At the end of expression, the top entry on stack is taken as the final
4064 \begin_layout Standard
4068 \begin_layout Itemize
4069 Evaluation order is strictly left to right.
4072 \begin_layout Itemize
4073 a is the entry on top of stack
4076 \begin_layout Itemize
4077 b is the entry immediately below top of stack
4080 \begin_layout Itemize
4081 ; separates values to be pushed (no intermediate pop).
4084 \begin_layout Itemize
4085 After end of element, all used stack slots are popped and all results are
4089 \begin_layout Itemize
4090 When pushing multiple values, the pushes occur in order shown.
4093 \begin_layout Standard
4094 The following operators are available:
4097 \begin_layout Itemize
4101 \begin_layout Itemize
4105 \begin_layout Itemize
4109 \begin_layout Itemize
4113 \begin_layout Itemize
4117 \begin_layout Itemize
4121 \begin_layout Itemize
4122 b : read_signed_byte(a)
4125 \begin_layout Itemize
4129 \begin_layout Itemize
4130 d : read_signed_dword(a)
4133 \begin_layout Itemize
4137 \begin_layout Itemize
4139 \begin_inset Formula $\pi$
4145 \begin_layout Itemize
4146 q : read_signed_qword(a)
4149 \begin_layout Itemize
4153 \begin_layout Itemize
4157 \begin_layout Itemize
4161 \begin_layout Itemize
4165 \begin_layout Itemize
4166 w : read_signed_word(a)
4169 \begin_layout Itemize
4173 \begin_layout Itemize
4174 B : read_unsigned_byte(a)
4177 \begin_layout Itemize
4178 C<number>z : Push number <number> to stack.
4181 \begin_layout Itemize
4182 D : read_unsigned_dword(a)
4185 \begin_layout Itemize
4186 C0x<number>z : Push number <number> (hexadecimal) to stack.
4189 \begin_layout Itemize
4190 H<digit> : Set hexadecimal mode with specified number of digits (use A-G
4194 \begin_layout Itemize
4195 Q : read_unsigned_qword(a)
4198 \begin_layout Itemize
4199 R<digit> : round a to <digit> digits.
4202 \begin_layout Itemize
4203 W : read_unsigned_word(a)
4206 \begin_layout Subsection
4210 \begin_layout Standard
4211 C0x007e0878zWC0x007e002czW-
4214 \begin_layout Enumerate
4215 Push value 0x7e0878 on top of stack (C0x007e0878z).
4218 \begin_layout Enumerate
4219 Pop the value on top of stack (0x7e0878), read word value at that address
4220 and push the result,call it x1 (W).
4223 \begin_layout Enumerate
4224 Push value 0x7e002c on top of stack (C0x007e002cz).
4227 \begin_layout Enumerate
4228 Pop the value on top of stack (0x7e002c), read word value at that address
4229 and push the result,call it x2 (W).
4232 \begin_layout Enumerate
4233 Pop the two top numbers on stack, x1 and x2, substract x1 from x2 and push
4237 \begin_layout Enumerate
4238 Since the expression ends, the final memory watch result is the top one
4239 on stack, which is x2 - x1.
4242 \begin_layout Section
4243 Modifier and key names:
4246 \begin_layout Subsection
4250 \begin_layout Subsubsection
4254 \begin_layout Standard
4255 Following modifier names are known:
4258 \begin_layout Itemize
4259 ctrl, lctrl, rctrl: Control keys
4262 \begin_layout Itemize
4263 alt, lalt, ralt: ALT keys.
4266 \begin_layout Itemize
4267 shift, lshift, rshift: Shift keys.
4270 \begin_layout Itemize
4271 meta, lmeta, rmeta: Meta keys.
4274 \begin_layout Itemize
4275 num, caps: Numlock/Capslock (these are sticky!)
4278 \begin_layout Itemize
4282 \begin_layout Subsubsection
4286 \begin_layout Standard
4287 Following key names are known:
4290 \begin_layout Itemize
4291 backspace, tab, clear, return, pause, escape, space, exclaim, quotedbl,
4292 hash, dollar, ampersand, quote, leftparen, rightparen, asterisk, plus,
4293 comma, minus, period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon,
4294 less, equals, greater, question, at, leftbracket, backslash, rightbracket,
4295 caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n,
4296 o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0, world_1, world_2,
4297 world_3, world_4, world_5, world_6, world_7, world_8, world_9, world_10,
4298 world_11, world_12, world_13, world_14, world_15, world_16, world_17, world_18,
4299 world_19, world_20, world_21, world_22, world_23, world_24, world_25, world_26,
4300 world_27, world_28, world_29, world_30, world_31, world_32, world_33, world_34,
4301 world_35, world_36, world_37, world_38, world_39, world_40, world_41, world_42,
4302 world_43, world_44, world_45, world_46, world_47, world_48, world_49, world_50,
4303 world_51, world_52, world_53, world_54, world_55, world_56, world_57, world_58,
4304 world_59, world_60, world_61, world_62, world_63, world_64, world_65, world_66,
4305 world_67, world_68, world_69, world_70, world_71, world_72, world_73, world_74,
4306 world_75, world_76, world_77, world_78, world_79, world_80, world_81, world_82,
4307 world_83, world_84, world_85, world_86, world_87, world_88, world_89, world_90,
4308 world_91, world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3, kp4,
4309 kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide, kp_multiply, kp_minus, kp_plus,
4310 kp_enter, kp_equals, up, down, right, left, insert, home, end, pageup,
4311 pagedown, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14,
4312 f15, numlock, capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt,
4313 lalt, rmeta, lmeta, lsuper, rsuper, mode, compose, help, print, sysreq,
4314 break, menu, power, euro, undo
4317 \begin_layout Itemize
4318 Names of form 'key<n>' where <n> is 0-255 are interpretted as key having
4319 hardware-dependent scan code of <n> (useful to bind those keys that don't
4320 have symbolic names).
4323 \begin_layout Subsubsection
4324 Joystick pseudo-keys:
4327 \begin_layout Itemize
4328 joystick<num>button<button>: Joystick <num> (0-based) button <button> (0-based).
4331 \begin_layout Itemize
4332 joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat> (0-based) up.
4335 \begin_layout Itemize
4336 joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat> (0-based) left.
4339 \begin_layout Itemize
4340 joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat> (0-based) down.
4343 \begin_layout Itemize
4344 joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat> (0-based) right.
4347 \begin_layout Itemize
4348 joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis> negative
4349 position (axis modes axis and axis_inverse).
4352 \begin_layout Itemize
4353 joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis> positive
4354 position (axis modes axis and axis_inverse).
4357 \begin_layout Itemize
4358 joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis> pressure (axis
4362 \begin_layout Subsubsection
4366 \begin_layout Itemize
4367 Escape: Enter/Exit Command mode, cancel modal dialogs.
4370 \begin_layout Itemize
4371 Return (also KPEnter): Execute command, ok modal dialog.
4374 \begin_layout Itemize
4375 Pgup/Up (also KP8/9 if no num lock, CTRL+P; command mode): Previous command
4379 \begin_layout Itemize
4380 Pgdn/Down(also KP2/3 if no num lock, CTRL+N; command mode): Next command
4384 \begin_layout Itemize
4385 Home (also KP7 if no num lock, CTRL+A; command mode): Beginning of command.
4388 \begin_layout Itemize
4389 End (also KP1 if no num lock, CTRL+E; command mode): End of command.
4392 \begin_layout Itemize
4393 Left (also KP4 if no num lock, CTRL+B; command mode): Move cursor left.
4396 \begin_layout Itemize
4397 Right (also KP6 if no num lock, CTRL+F; command mode): Move cursor right.
4400 \begin_layout Itemize
4402 if no num lock; command mode): Delete character to right of cursor.
4405 \begin_layout Itemize
4406 Insert (also KP0 if no num lock; command mode): Toggle between insert /
4410 \begin_layout Itemize
4411 Backspace (command mode): Delete character to left of cursor.
4414 \begin_layout Itemize
4415 CTRL+LEFT (also ALT+B; command mode): Previous word.
4418 \begin_layout Itemize
4419 CTRL+RIGHT (also ALT+F; command mode): Next word.
4422 \begin_layout Itemize
4423 ALT+D (also CTRL+W; command mode): Delete word.
4426 \begin_layout Itemize
4427 LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump corrupted!).
4430 \begin_layout Subsection
4434 \begin_layout Subsubsection
4438 \begin_layout Standard
4439 Following modifier names are known:
4442 \begin_layout Itemize
4446 \begin_layout Itemize
4450 \begin_layout Itemize
4454 \begin_layout Itemize
4458 \begin_layout Itemize
4462 \begin_layout Subsubsection
4466 \begin_layout Standard
4467 Following key names are known:
4470 \begin_layout Itemize
4471 back, tab, return, escape, space, exclaim, quotedbl, hash, dollar, percent,
4472 ampersand, quote, leftparen, rightparen, asterisk, plus, comma, minus,
4473 period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
4474 greater, question, at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
4475 q, r, s, t, u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
4476 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
4477 q, r, s, t, u, v, w, x, y, z, leftcurly, pipe, rightcurly, tilde, delete,
4478 start, lbutton, rbutton, cancel, mbutton, clear, shift, alt, control, menu,
4479 pause, capital, end, home, lefT, up, right, down, select, print, execute,
4480 snapshot, insert, help, numpad0, numpad1, numpad2, numpad3, numpad4, numpad5,
4481 numpad6, numpad7, numpad8, numpad9, multiply, add, separator, subtract,
4482 decimal, divide, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13,
4483 f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, numlock, scroll,
4484 pageup, pagedown, numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
4485 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up, numpad_right,
4486 numpad_down, numpad_pageup, numpad_pagedown, numpad_end, numpad_begin,
4487 numpad_insert, numpad_delete, numpad_equal, numpad_multiply, numpad_add,
4488 numpad_separator, numpad_subtract, numpad_decimal, numpad_divide, windows_left,
4489 windows_right, windows_menu, command, special1, special2, special3, special4,
4490 special5, special6, special7, special8, special9, special10, special11,
4491 special12, special13, special14, special15, special16, special17, special18,
4492 special19, special20
4495 \begin_layout Section
4499 \begin_layout Standard
4500 Movie file is .zip archive in itself, normal ZIP archive tools work on it
4501 (note: If you recompress it, do not use compression methods other than
4502 store and deflate and especially do not use encryption of any kind).
4505 \begin_layout Subsection
4506 Detecting clean start/SRAM/Savestate
4509 \begin_layout Itemize
4511 \begin_inset Quotes eld
4515 \begin_inset Quotes erd
4518 it is savestate, otherwise:
4521 \begin_layout Itemize
4522 If file has members with names starting
4523 \begin_inset Quotes eld
4527 \begin_inset Quotes erd
4530 it is movie starting from SRAM, otherwise:
4533 \begin_layout Itemize
4534 It is movie starting from clear state.
4537 \begin_layout Subsection
4541 \begin_layout Standard
4542 Type of game ROM and region (as one line).
4546 \begin_layout Standard
4547 \begin_inset Tabular
4548 <lyxtabular version="3" rows="8" columns="3">
4549 <features tabularvalignment="middle">
4550 <column alignment="center" valignment="top" width="0">
4551 <column alignment="center" valignment="top" width="0">
4552 <column alignment="center" valignment="top" width="0">
4554 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4557 \begin_layout Plain Layout
4563 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4566 \begin_layout Plain Layout
4572 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4575 \begin_layout Plain Layout
4583 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4586 \begin_layout Plain Layout
4592 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4595 \begin_layout Plain Layout
4601 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4604 \begin_layout Plain Layout
4612 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4615 \begin_layout Plain Layout
4621 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4624 \begin_layout Plain Layout
4630 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4633 \begin_layout Plain Layout
4641 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4644 \begin_layout Plain Layout
4650 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4653 \begin_layout Plain Layout
4659 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4662 \begin_layout Plain Layout
4670 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4673 \begin_layout Plain Layout
4679 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4682 \begin_layout Plain Layout
4688 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4691 \begin_layout Plain Layout
4699 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4702 \begin_layout Plain Layout
4708 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4711 \begin_layout Plain Layout
4717 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4720 \begin_layout Plain Layout
4728 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4731 \begin_layout Plain Layout
4737 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4740 \begin_layout Plain Layout
4746 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4749 \begin_layout Plain Layout
4757 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4760 \begin_layout Plain Layout
4766 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4769 \begin_layout Plain Layout
4775 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4778 \begin_layout Plain Layout
4792 \begin_layout Standard
4796 \begin_layout Standard
4797 \begin_inset Tabular
4798 <lyxtabular version="3" rows="3" columns="2">
4799 <features tabularvalignment="middle">
4800 <column alignment="center" valignment="top" width="0">
4801 <column alignment="center" valignment="top" width="0">
4803 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4806 \begin_layout Plain Layout
4812 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4815 \begin_layout Plain Layout
4823 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4826 \begin_layout Plain Layout
4832 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4835 \begin_layout Plain Layout
4843 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4846 \begin_layout Plain Layout
4852 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4855 \begin_layout Plain Layout
4869 \begin_layout Subsection
4873 \begin_layout Standard
4874 Contains type of port #1 (as one line).
4875 Valid values are 'none', 'gamepad', 'multitap' and 'mouse'.
4876 If not present, defaults to 'gamepad'.
4879 \begin_layout Subsection
4883 \begin_layout Standard
4884 Contains type of port #2 (as one line).
4885 Valid values are 'none', 'gamepad', 'multitap', 'mouse', 'superscope',
4886 'justifier' and 'justifiers'.
4887 If not present, defaults to 'none'.
4890 \begin_layout Subsection
4894 \begin_layout Standard
4895 Contains name of the game (as one line).
4898 \begin_layout Subsection
4902 \begin_layout Standard
4903 Contains authors, one per line.
4904 Part before '|' is the full name, part after is the nickname.
4907 \begin_layout Subsection
4911 \begin_layout Standard
4913 \begin_inset Quotes eld
4917 \begin_inset Quotes erd
4921 Used to reject other saves.
4924 \begin_layout Subsection
4925 Member: controlsversion
4928 \begin_layout Standard
4930 \begin_inset Quotes eld
4934 \begin_inset Quotes erd
4938 Used to identify what controls are there.
4941 \begin_layout Subsection
4943 \begin_inset Quotes eld
4947 \begin_inset Quotes erd
4953 \begin_layout Standard
4954 Contains bsnes core version number (as one line).
4957 \begin_layout Subsection
4961 \begin_layout Standard
4962 Contains project ID (as one line).
4963 Used to identify if two movies are part of the same project.
4966 \begin_layout Subsection
4967 Member: {rom,slota,slotb}{,xml}.sha256
4970 \begin_layout Standard
4971 Contains SHA-256 of said ROM or ROM mapping file (as one line).
4972 Absent if corresponding file is absent.
4975 \begin_layout Subsection
4976 Member: moviesram.<name>
4979 \begin_layout Standard
4980 Raw binary startup SRAM of kind <name>.
4981 Only present in savestates and movies starting from SRAM.
4984 \begin_layout Subsection
4988 \begin_layout Standard
4989 Contains frame number (as one line) of frame movie was saved on.
4990 Only present in savestates.
4993 \begin_layout Subsection
4997 \begin_layout Standard
4998 Current value of lag counter (as one line).
4999 Only present in savestates.
5002 \begin_layout Subsection
5003 Member: pollcounters
5006 \begin_layout Standard
5007 Contains poll counters (currently 100 of them), one per line.
5008 Each line is raw poll count if DRDY is set for it.
5009 Otherwise it is negative poll count minus one.
5010 Only present in savestates.
5013 \begin_layout Subsection
5017 \begin_layout Standard
5018 Raw binary dump of host memory.
5019 Only present in savestates.
5022 \begin_layout Subsection
5026 \begin_layout Standard
5027 The raw binary savestate itself.
5028 Savestate detection uses this file, only present in savestates.
5031 \begin_layout Subsection
5035 \begin_layout Standard
5036 Screenshot of current frame.
5037 Only present in savestates.
5038 First 2 bytes are big-endian width of image, rest are 24-bit RGB image
5040 Height of image is inferred from the width and size of data.
5043 \begin_layout Subsection
5047 \begin_layout Standard
5048 Raw binary SRAM of kind <name> at time of savestate.
5049 Only present in savestates.
5052 \begin_layout Subsection
5056 \begin_layout Standard
5057 The actual input track, one line per subframe (blank lines are skipped).
5060 \begin_layout Itemize
5061 If the first byte of each line is '.', ' ', <tab> or '|', then the line is
5062 part of same frame as previous, otherwise it starts a new frame.
5065 \begin_layout Itemize
5066 First subframe must start a new frame.
5069 \begin_layout Standard
5070 Length of movie in frames is number of lines in input file that start a
5074 \begin_layout Subsection
5078 \begin_layout Standard
5083 \begin_layout Itemize
5084 Each line is in form <firstframe> <numframes> <text>.
5087 \begin_layout Itemize
5088 Linefeed is encoded as
5090 n, backslash is encoded as
5097 \begin_layout Subsection
5101 \begin_layout Standard
5102 Contains textual base-10 rerecord count (as one line; emulator just writes
5103 this, it doesn't read it) + 1.
5106 \begin_layout Subsection
5110 \begin_layout Standard
5111 This member stores set of load IDs.
5112 There is one load ID per rerecord (plus one corresponding to start of project).
5115 \begin_layout Itemize
5116 This member constists of concatenation of records
5119 \begin_layout Itemize
5120 Each record is 2-36 bytes long and can represent 1-16,843,009 consequtive
5124 \begin_layout Itemize
5125 IDs are interpretted as 256-bit big-endian integers with warparound.
5128 \begin_layout Itemize
5129 Initial predicted ID is all zeroes.
5132 \begin_layout Standard
5133 Format of each record is:
5136 \begin_layout Itemize
5137 1 byte: Opcode byte.
5138 Bits 0-4 are prefix length (prefixlen), bits 5-6 are count length (countlen).
5142 \begin_layout Itemize
5143 32-prefixlen bytes of ID.
5146 \begin_layout Itemize
5147 countlen bytes of big-endian count (count).
5150 \begin_layout Standard
5151 Records are processed as follows:
5154 \begin_layout Itemize
5155 To form the first ID encoded by record, take the first prefixlen bytes predicted
5156 ID and append the read ID value to it.
5157 The result is the first ID encoded.
5160 \begin_layout Itemize
5161 If countlen is 0, record encodes 1 ID.
5164 \begin_layout Itemize
5165 If countlen is 1, record encodes 2+count IDs.
5168 \begin_layout Itemize
5169 If countlen is 2, record encodes 258+count IDs.
5172 \begin_layout Itemize
5173 If countlen is 3, record encodes 65794+count IDs.
5176 \begin_layout Itemize
5177 The new predicted ID is the next ID after last one encoded by the record.
5180 \begin_layout Standard
5181 The number of rerecords + 1 is equal to the sum of number of IDs encoded
5185 \begin_layout Subsection
5186 Member: starttime.second
5189 \begin_layout Standard
5190 Movie starting time, second part.
5191 Epoch is Unix epoch.
5192 Default is 1,000,000,000.
5195 \begin_layout Subsection
5196 Member: starttime.subsecond
5199 \begin_layout Standard
5200 Movie starting time, subsecond part.
5205 \begin_layout Subsection
5206 Member: savetime.second
5209 \begin_layout Standard
5210 Movie saving time, second part.
5211 Default is starttime.second.
5212 Only present in savestates.
5215 \begin_layout Subsection
5216 Member: savetime.subsecond
5219 \begin_layout Standard
5220 Movie saving time, subsecond part.
5221 Default is starttime.subsecond.
5222 Only present in savestates.
5225 \begin_layout Section
5226 lsvs file format (commentary tracks)
5229 \begin_layout Subsection
5233 \begin_layout Itemize
5234 Each cluster is 8kB (8192 bytes) in size.
5237 \begin_layout Itemize
5238 Cluster n starts at offset 8192*n in file.
5241 \begin_layout Itemize
5242 The following clusters are system special:
5246 \begin_layout Itemize
5247 Cluster 0 and all clusters with number multiple of 2048 (cluster tables)
5250 \begin_layout Itemize
5251 Cluster 1 (superblock)
5255 \begin_layout Subsection
5259 \begin_layout Itemize
5260 The cluster table describing cluster n is stored in cluster n & ~0x7FF (zero
5264 \begin_layout Itemize
5265 This cluster table consists of 2048 4-byte big-endian integers.
5268 \begin_layout Itemize
5269 Each entry describes a cluster in 16MB supercluster, in order.
5272 \begin_layout Itemize
5273 The valid values for entries are:
5277 \begin_layout Itemize
5278 0x00000000: Free cluster
5281 \begin_layout Itemize
5282 0x00000001: Last cluster in chain.
5285 \begin_layout Itemize
5286 0xFFFFFFFF: System cluster (cluster tables and superblock)
5289 \begin_layout Itemize
5290 (anything else): Number of next cluster in chain.
5291 Must not be multiple of 2048.
5295 \begin_layout Itemize
5296 Due to limitations of the format, there can be at most 2097052 superclusters,
5297 giving maximum file size of 16TB.
5300 \begin_layout Subsection
5304 \begin_layout Itemize
5305 The stream table chain always starts in cluster 2.
5308 \begin_layout Itemize
5309 Otherwise, it follows normal chaining.
5312 \begin_layout Itemize
5313 The stream table consists of 16-byte entries:
5317 \begin_layout Itemize
5318 The first 8 bytes of entry give big-endian beginning position of stream
5319 in units of 1/48000 s.
5322 \begin_layout Itemize
5323 The next 4 bytes of entry give big-endian beginning cluster for control
5325 0 here marks the entry as not present.
5328 \begin_layout Itemize
5329 The last 4 bytes of entry give big-endian beginning cluster for codec data.
5333 \begin_layout Itemize
5334 Stream table clusters are normal clusters, following normal chaining.
5337 \begin_layout Itemize
5338 The stream begnning position is not guarenteed unique.
5339 There can be multiple streams with the same starting position in the file.
5342 \begin_layout Subsection
5346 \begin_layout Itemize
5347 The stream control data consists of entries 4 bytes each:
5351 \begin_layout Itemize
5352 The first 2 bytes of entry gives big-endian length of packet
5355 \begin_layout Itemize
5356 The next byte of entry gives audio length of packet in units of 1/400 s.
5359 \begin_layout Itemize
5360 The last byte is control byte.
5364 \begin_layout Itemize
5365 0 means this entry is not present and the control data ends.
5368 \begin_layout Itemize
5369 1 is valid control entry.
5374 \begin_layout Itemize
5375 The stream control data can also end by running into end of the readable
5380 \begin_layout Itemize
5381 This happens if there happens to be exact multiple of 2048 packets in stream
5382 and number of packets is nonzero.
5386 \begin_layout Itemize
5387 These clusters follow normal chaining.
5390 \begin_layout Subsection
5394 \begin_layout Itemize
5395 Stream codec data consists of raw Opus data packets packed back to back
5396 with nothing in between.
5399 \begin_layout Itemize
5400 Warning: Due to internal limitations, this data must reside in the first
5401 65536 superclusters (that is, the first 1TB of the file).
5404 \begin_layout Subsection
5408 \begin_layout Itemize
5409 The superblock is stored in cluster 1.
5413 \begin_layout Itemize
5414 The first 11 bytes are
5415 \begin_inset Quotes eld
5419 \begin_inset Quotes erd
5425 \begin_layout Itemize
5426 The rest are unused.
5429 \begin_layout Itemize
5430 This cluster 1 is marked as system special.
5433 \begin_layout Section
5434 Known ROM extensions
5437 \begin_layout Itemize
5438 SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7, dx2, mgd, mgh.
5441 \begin_layout Itemize
5442 DMG cartridge ROMs: dmg, gb.
5445 \begin_layout Itemize
5446 GBC cartridge ROMs: cgb, gbc.
5449 \begin_layout Section
5453 \begin_layout Itemize
5454 The first line must be:
5455 \begin_inset Quotes eld
5459 \begin_inset Quotes erd
5465 \begin_layout Itemize
5466 There is one needed line:
5467 \begin_inset Quotes eld
5471 \begin_inset Quotes erd
5475 This sets system type to <systype>.
5476 The following system types are valid:
5480 \begin_layout Itemize
5484 \begin_layout Itemize
5485 bsx (BS-X non-slotted)
5488 \begin_layout Itemize
5489 bsxslotted (BS-X slotted)
5492 \begin_layout Itemize
5493 sufamiturbo (Sufami Turbo)
5496 \begin_layout Itemize
5497 sgb (Super Game Boy)
5500 \begin_layout Itemize
5504 \begin_layout Itemize
5505 gbc (Game Boy Color)
5508 \begin_layout Itemize
5509 gbc_gba (Game Boy Color with GBA initial register values)
5513 \begin_layout Itemize
5514 Optionally a region can be specified:
5515 \begin_inset Quotes eld
5519 \begin_inset Quotes erd
5523 The following values are valid:
5527 \begin_layout Itemize
5528 autodetect (Autodetect region: snes and sgb only)
5531 \begin_layout Itemize
5532 ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
5535 \begin_layout Itemize
5536 pal (PAL: snes, sgb)
5539 \begin_layout Itemize
5540 world (World: dmg, gbc, gbc_gba)
5544 \begin_layout Itemize
5545 ROM images are loaded as:
5546 \begin_inset Quotes eld
5550 \begin_inset Quotes erd
5554 The following types are valid:
5558 \begin_layout Itemize
5559 rom (Cartridge ROM in snes, dmg, gbc, gbc_gba.
5560 BIOS in bsx, bsxslotted, sufamiturbo)
5563 \begin_layout Itemize
5564 bsx (Cartridge ROM in bsx, bsxslotted)
5567 \begin_layout Itemize
5568 slot-a (Cartridge ROM in sufamiturbo)
5571 \begin_layout Itemize
5572 slot-b (Cartridge ROM in sufamiturbo)
5576 \begin_layout Itemize
5577 ROM markup can be loaded as:
5578 \begin_inset Quotes eld
5582 \begin_inset Quotes erd
5586 The types valid are the same as for ROMs.
5589 \begin_layout Itemize
5590 Patches can be loaded as
5591 \begin_inset Quotes eld
5594 patch[<offset>] <type> <file>
5595 \begin_inset Quotes erd
5599 The types are the same as for ROMs.
5603 \begin_layout Itemize
5604 Offset is given in form [+-]<number>.
5605 Usually offset is either +0 or -512.
5608 \begin_layout Itemize
5609 Default offset is +0.
5613 \begin_layout Subsection
5617 \begin_layout LyX-Code
5621 \begin_layout LyX-Code
5625 \begin_layout LyX-Code
5626 rom rom speedygonzales.sfc
5629 \begin_layout LyX-Code
5630 patch-512 rom sonicthehedgehog.ips
5633 \begin_layout Subsection
5637 \begin_layout LyX-Code
5641 \begin_layout LyX-Code
5645 \begin_layout LyX-Code
5646 rom rom supergameboy.sfc
5649 \begin_layout LyX-Code
5650 rom dmg megamanV.dmg
5653 \begin_layout Section
5654 Quick'n'dirty encode guide
5657 \begin_layout Enumerate
5658 Start the emulator and load the ROM and movie file.
5661 \begin_layout Enumerate
5662 Set large AVI option 'set-setting avi-large on'
5665 \begin_layout Enumerate
5666 Enable dumping 'dump-avi tmpdump'
5669 \begin_layout Enumerate
5670 Unpause and let it run until you want to end dumping.
5673 \begin_layout Enumerate
5674 Close the emulator (closing the window is the easiest way).
5678 \begin_layout Enumerate
5679 For each tmpdump*.avi file created, on command prompt, do 'x264 --crf 10
5680 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
5683 \begin_layout Enumerate
5684 Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
5687 \begin_layout Enumerate
5688 Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv + tmpdump_0000001.mkv
5689 + tmpdump_0000002.mkv' (list every tmpdump_<numbers>.mkv, with + in between).
5692 \begin_layout Enumerate
5693 Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'.
5694 Now final.mkv contains quick'n'dirty encode.
5697 \begin_layout Section
5698 Axis configurations for some gamepad types:
5701 \begin_layout Subsection
5705 \begin_layout Standard
5706 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be set to pressure-+.
5709 \begin_layout LyX-Code
5710 set-axis joystick0axis2 pressure-+
5713 \begin_layout LyX-Code
5714 set-axis joystick0axis5 pressure-+
5717 \begin_layout Itemize
5718 This is needed for SDL only.
5719 EVDEV sets those types correctly.
5722 \begin_layout Subsection
5724 \begin_inset Quotes eld
5728 \begin_inset Quotes erd
5734 \begin_layout Standard
5735 Axes 8-19 should be disabled.
5738 \begin_layout LyX-Code
5739 set-axis joystick0axis8 disabled
5742 \begin_layout LyX-Code
5743 set-axis joystick0axis9 disabled
5746 \begin_layout LyX-Code
5747 set-axis joystick0axis10 disabled
5750 \begin_layout LyX-Code
5751 set-axis joystick0axis11 disabled
5754 \begin_layout LyX-Code
5755 set-axis joystick0axis12 disabled
5758 \begin_layout LyX-Code
5759 set-axis joystick0axis13 disabled
5762 \begin_layout LyX-Code
5763 set-axis joystick0axis14 disabled
5766 \begin_layout LyX-Code
5767 set-axis joystick0axis15 disabled
5770 \begin_layout LyX-Code
5771 set-axis joystick0axis16 disabled
5774 \begin_layout LyX-Code
5775 set-axis joystick0axis17 disabled
5778 \begin_layout LyX-Code
5779 set-axis joystick0axis18 disabled
5782 \begin_layout LyX-Code
5783 set-axis joystick0axis19 disabled
5786 \begin_layout Section
5790 \begin_layout Subsection
5791 Problems from BSNES core:
5794 \begin_layout Itemize
5795 The whole pending save stuff.
5798 \begin_layout Itemize
5799 Lack of layer hiding.
5802 \begin_layout Itemize
5803 It is slow (especially accuracy).
5806 \begin_layout Itemize
5807 Firmwares can't be loaded from ZIP archives.
5810 \begin_layout Subsection
5814 \begin_layout Itemize
5815 Modifiers don't work with pseudo-keys (SDL, EVDEV).
5818 \begin_layout Itemize
5819 Audio for last dumped frame is not itself dumped.
5822 \begin_layout Itemize
5823 Audio in UI is pretty bad in quality if game doesn't run at full speed.
5826 \begin_layout Itemize
5827 No menus, command based interface (SDL).
5830 \begin_layout Itemize
5831 Long commands don't scroll.
5834 \begin_layout Section
5838 \begin_layout Subsection
5842 \begin_layout Itemize
5846 \begin_layout Itemize
5847 Fix dumper video corruption with levels 10-18.
5850 \begin_layout Subsection
5854 \begin_layout Itemize
5858 \begin_layout Itemize
5859 Lots of code cleanups
5862 \begin_layout Itemize
5863 Lua interface to settings
5866 \begin_layout Itemize
5867 Allow specifying AVI borders without Lua
5870 \begin_layout Itemize
5871 Fix scaling if vscale > 1 and originx > 0 (left border exists)
5874 \begin_layout Itemize
5875 on_snoop lua callback
5878 \begin_layout Itemize
5879 Faster movie loading and saving.
5882 \begin_layout Subsection
5886 \begin_layout Itemize
5890 \begin_layout Subsection
5894 \begin_layout Itemize
5898 \begin_layout Itemize
5899 Save jukebox functionality.
5902 \begin_layout Subsection
5906 \begin_layout Itemize
5907 Try to fix some nasty failing movie load edge cases
5910 \begin_layout Itemize
5911 Allow specifying scripts to run on command line.
5914 \begin_layout Subsection
5918 \begin_layout Itemize
5919 Major source code reorganization.
5922 \begin_layout Itemize
5923 Backup savestates before overwriting.
5926 \begin_layout Itemize
5927 Don't crash if loading initial state fails.
5930 \begin_layout Subsection
5934 \begin_layout Itemize
5938 \begin_layout Itemize
5939 Fix author name parsing
5942 \begin_layout Itemize
5943 Fix rerecord counting
5946 \begin_layout Itemize
5947 (SDL) Print messages to console if SDL is uninitialized
5950 \begin_layout Itemize
5951 Add movieinfo program
5954 \begin_layout Itemize
5955 Fix loading movies starting from SRAM.
5958 \begin_layout Subsection
5962 \begin_layout Itemize
5963 Add support for unattended dumping
5966 \begin_layout Itemize
5967 Fix compiling for Win32
5970 \begin_layout Itemize
5971 Don't lock up if sound can't be initialized
5974 \begin_layout Itemize
5975 Strip trailing CR from commands
5978 \begin_layout Itemize
5979 Don't try to do dubious things in global ctors (fix crash on startup)
5982 \begin_layout Subsection
5986 \begin_layout Itemize
5987 Small documentation tweaking
5990 \begin_layout Itemize
5994 \begin_layout Itemize
5995 Fix major bug in modifier matching
5998 \begin_layout Subsection
6002 \begin_layout Itemize
6003 Lots of documentation fixes
6006 \begin_layout Itemize
6007 Use dedicated callbacks for event backcomm., not commands.
6010 \begin_layout Itemize
6011 Ensure that the watchdog is not hit when executing delayed reset.
6014 \begin_layout Itemize
6015 Remove errant tab from joystick message.
6018 \begin_layout Subsection
6022 \begin_layout Itemize
6023 Make autofire operate in absolute time, not linear time
6026 \begin_layout Itemize
6027 Reinitialize controls when resuming from loadstate
6030 \begin_layout Itemize
6031 Some more code cleanups
6034 \begin_layout Itemize
6035 If Lua allocator fails, call OOM_panic()
6038 \begin_layout Itemize
6039 Byte/word/dword/qword sized host memory write/read functions.
6042 \begin_layout Itemize
6043 Dump at correct framerate if dumping interlaced NTSC (height=448).
6046 \begin_layout Subsection
6050 \begin_layout Itemize
6051 Actually include the complete source code
6054 \begin_layout Itemize
6058 \begin_layout Subsection
6062 \begin_layout Itemize
6063 Document {save,start}time.{,sub}second.
6066 \begin_layout Itemize
6067 Intercept time() from bsnes core.
6070 \begin_layout Subsection
6074 \begin_layout Itemize
6075 Allow disabling time() interception (allow build on Mac OS X)
6078 \begin_layout Itemize
6079 Use SDLMain on Mac OS X (make SDL not crash)
6082 \begin_layout Itemize
6083 Disable delayed resets (just plain too buggy for now).
6086 \begin_layout Itemize
6090 \begin_layout Itemize
6091 Use 16-bit for graphics/video instead of 32-bit.
6094 \begin_layout Itemize
6095 gui.rectangle/gui.pixel
6098 \begin_layout Itemize
6102 \begin_layout Itemize
6103 New CSCD writer implementation.
6106 \begin_layout Subsection
6110 \begin_layout Itemize
6111 Fix interaction of * and +.
6114 \begin_layout Itemize
6118 \begin_layout Itemize
6119 Use gettimeofday()/usleep(), these seem portable enough.
6122 \begin_layout Itemize
6123 Move joystick axis manipulation to keymapper code.
6126 \begin_layout Itemize
6127 Changes to how read-only works.
6130 \begin_layout Itemize
6131 Refactor controller input code.
6134 \begin_layout Subsection
6138 \begin_layout Itemize
6139 Fix mouseclick scale compensation.
6142 \begin_layout Itemize
6143 Draw area boundaries correctly in SDL code.
6146 \begin_layout Itemize
6150 \begin_layout Itemize
6151 Fix CSCD output (buffer overrun and race condition).
6154 \begin_layout Subsection
6158 \begin_layout Itemize
6159 JMD dumping support.
6162 \begin_layout Itemize
6163 Allow unattended dumping to JMD.
6166 \begin_layout Itemize
6170 \begin_layout Itemize
6171 Switch back to 32-bit colors.
6174 \begin_layout Itemize
6175 Add Lua function gui.color.
6178 \begin_layout Itemize
6179 Use some new C++11 features in GCC 4.6.
6182 \begin_layout Itemize
6183 Be prepared for core frequency changes.
6186 \begin_layout Itemize
6187 Pass colors in one chunk from Lua.
6190 \begin_layout Subsection
6194 \begin_layout Itemize
6195 New lua functions gui.line(), gui.status() and gui.circle(), memory.vma_count(),
6196 memory.read_vma() and memory.find_vma().
6199 \begin_layout Itemize
6200 Numerious documentation fixups
6203 \begin_layout Itemize
6204 RTC time format changed
6207 \begin_layout Itemize
6208 Reformat flags display
6211 \begin_layout Itemize
6212 Allow lua package name to be overridden
6215 \begin_layout Itemize
6216 SDUMP (high-quality dumping).
6219 \begin_layout Itemize
6220 Split platform support to plugins.
6223 \begin_layout Itemize
6224 Make all sound plugins support basic sound commands
6227 \begin_layout Itemize
6228 Support portaudio for sound.
6231 \begin_layout Itemize
6232 Allow disable Lua/SDL searching.
6235 \begin_layout Itemize
6236 Upconvert colors when copying lcscreen to screen.
6239 \begin_layout Itemize
6240 Reorganize source tree.
6243 \begin_layout Itemize
6244 Evdev joystick support.
6247 \begin_layout Itemize
6248 Refactor more code into generic window code.
6251 \begin_layout Subsection
6255 \begin_layout Itemize
6256 Refactor message handling.
6259 \begin_layout Itemize
6263 \begin_layout Itemize
6267 \begin_layout Itemize
6268 Finish pending saves before load/quit.
6271 \begin_layout Itemize
6272 Wxwidgets graphics plugin.
6275 \begin_layout Subsection
6279 \begin_layout Itemize
6280 Get rid of win32-crap.[ch]pp.
6283 \begin_layout Itemize
6284 Move files around a lot.
6287 \begin_layout Itemize
6288 Get rid of need for host C++ compiler.
6291 \begin_layout Itemize
6295 \begin_layout Itemize
6296 Refactor inter-component communication.
6299 \begin_layout Itemize
6303 \begin_layout Itemize
6304 Fix crash on multiline aliases.
6307 \begin_layout Itemize
6308 Load/Save settings in wxwidgets gui.
6311 \begin_layout Subsection
6315 \begin_layout Itemize
6316 Patch problems in bsnes core
6319 \begin_layout Itemize
6320 SNES is little-endian, not big-endian!
6323 \begin_layout Itemize
6324 Fix memory corruption in lcscreen::load()
6327 \begin_layout Subsection
6331 \begin_layout Itemize
6332 Fix interpretting repeat counts in rrdata loading.
6335 \begin_layout Itemize
6336 New lua callback: on_frame()
6339 \begin_layout Itemize
6340 Remove calls to runtosave() that aren't supposed to be there
6343 \begin_layout Itemize
6344 Lua function: movie.read_rtc()
6347 \begin_layout Itemize
6348 Ignore src/fonts/font.cpp
6351 \begin_layout Itemize
6352 Fix more bsnes core problems
6355 \begin_layout Itemize
6356 Control bsnes random seeding
6359 \begin_layout Itemize
6363 \begin_layout Itemize
6364 Some bsnes core debugging features (state dump and state hash)
6367 \begin_layout Itemize
6368 Fix titlebar version number (no, the last version wasn't 'lsnes-0-beta21',
6369 it was 'lsnes rr0-beta21').
6372 \begin_layout Subsection
6376 \begin_layout Itemize
6377 Fix memory corruption due to macro/field mixup
6380 \begin_layout Itemize
6381 search-memory update
6384 \begin_layout Itemize
6385 Allow direct-mapped framebuffer
6388 \begin_layout Itemize
6389 SDL: Use SDL_ANYFORMAT if possible
6392 \begin_layout Itemize
6393 SDMP2SOX: 2s delay modes.
6396 \begin_layout Itemize
6400 \begin_layout Itemize
6401 Use sed -E, not sed -r.
6402 Fixes building on Mac OS X.
6405 \begin_layout Itemize
6406 Wxwidgets: Save jukebox on exit
6409 \begin_layout Itemize
6410 Fix RTC if using load-movie on savestate.
6413 \begin_layout Itemize
6414 Fix crash related to full console mode.
6417 \begin_layout Subsection
6421 \begin_layout Itemize
6422 Wxwidgets: Allow bringing application to foreground on Mac OS X.
6425 \begin_layout Itemize
6426 Wxwidgets: Allow compiling on Mac OS X.
6429 \begin_layout Itemize
6430 Use movie compare instead of movie hashing (faster save/load).
6433 \begin_layout Itemize
6437 \begin_layout Subsection
6441 \begin_layout Itemize
6442 sdmp2sox: Pad soundtrack if using -l or -L.
6445 \begin_layout Itemize
6446 sdmp2sox: Fix NTSC overscan.
6449 \begin_layout Itemize
6450 sdmp2sox: Add AR correction mode.
6453 \begin_layout Itemize
6454 call lua_close() when exiting.
6457 \begin_layout Itemize
6458 Fix zip_writer bug causing warnings from info-zip and error from advzip.
6461 \begin_layout Subsection
6465 \begin_layout Itemize
6466 Fix IPS patching code (use bsnes core IPS patcher).
6469 \begin_layout Itemize
6470 Implement BPS patching (using bsnes core IPS patcher).
6473 \begin_layout Itemize
6474 Add feature to load headered ROMs.
6477 \begin_layout Subsection
6481 \begin_layout Itemize
6482 Show command names when showing keybindings
6485 \begin_layout Subsection
6489 \begin_layout Itemize
6490 Fix pause-on-end to be actually controllable
6493 \begin_layout Itemize
6494 SDL: Poll all events in queue, not just first one (fixes slowness in command
6498 \begin_layout Itemize
6499 Wxwidgets: Fix ROM loading.
6502 \begin_layout Subsection
6506 \begin_layout Itemize
6507 Lua: Add gui.textH, gui.textV, gui.textHV
6510 \begin_layout Itemize
6511 Fix text colors on SDL on Mac OS X
6514 \begin_layout Itemize
6515 Mode 'F' for finished in readonly mode.
6518 \begin_layout Itemize
6522 \begin_layout Itemize
6523 Reliably pause after skip poll
6526 \begin_layout Itemize
6527 Split UI and core into their own threads
6530 \begin_layout Subsection
6534 \begin_layout Itemize
6535 Remove leftover dummy SRAM slot
6538 \begin_layout Itemize
6539 Fix controller numbers.
6542 \begin_layout Subsection
6546 \begin_layout Itemize
6547 Fix lsnes-dumpavi after interface change.
6550 \begin_layout Itemize
6551 Also give BSNES patches for v085.
6554 \begin_layout Itemize
6555 Pack movie data in memory.
6558 \begin_layout Subsection
6562 \begin_layout Itemize
6563 Fix framecount/length given when loading movies.
6566 \begin_layout Itemize
6567 Controller command memory leak fixes.
6570 \begin_layout Itemize
6571 Don't leak palette if freeing screen object.
6574 \begin_layout Subsection
6578 \begin_layout Itemize
6582 \begin_layout Itemize
6583 Wxwidgets: Allow controlling dumper from the menu.
6586 \begin_layout Subsection
6590 \begin_layout Itemize
6591 Rewrite parts of manual
6594 \begin_layout Itemize
6595 Lua: Make it work with Lua 5.2.
6598 \begin_layout Subsection
6602 \begin_layout Itemize
6603 Win32: Fix compile errors.
6606 \begin_layout Subsection
6610 \begin_layout Itemize
6611 Refactor controller input code.
6614 \begin_layout Itemize
6615 Fix crash when using command line on SDL / Mac OS X.
6618 \begin_layout Subsection
6622 \begin_layout Itemize
6623 Delete core/coroutine (obsolete)
6626 \begin_layout Itemize
6627 Lag input display by one frame.
6630 \begin_layout Itemize
6631 Rewind movie to beginning function.
6634 \begin_layout Itemize
6635 Fix wrong frame number reported to Lua when repainting after loadstate
6638 \begin_layout Itemize
6639 Support UI editing of jukebox
6642 \begin_layout Itemize
6643 Wxwidgets: Save settings on exit.
6646 \begin_layout Itemize
6647 Support ${project} for filenames
6650 \begin_layout Itemize
6651 SDL: Fix command history
6654 \begin_layout Subsection
6658 \begin_layout Itemize
6659 Fix some order-of-global-ctor bugs.
6662 \begin_layout Subsection
6666 \begin_layout Itemize
6667 Fix crashes when quitting on Win32.
6670 \begin_layout Subsection
6674 \begin_layout Itemize
6675 EVDEV: Queue keypresses from joystick, don't send directly
6678 \begin_layout Itemize
6679 Wxwidgets: Load-Preserve that actually works.
6682 \begin_layout Subsection
6686 \begin_layout Itemize
6687 Wxwidgets: GUI for memory search.
6690 \begin_layout Itemize
6691 Warn about using synchronous queue in UI callback.
6694 \begin_layout Subsection
6698 \begin_layout Itemize
6699 Remember last saved file for each ROM
6702 \begin_layout Itemize
6703 Support MT dumping via boost.
6706 \begin_layout Itemize
6710 \begin_layout Itemize
6714 \begin_layout Itemize
6715 Make mouse be ordinary input instead of special-casing
6718 \begin_layout Itemize
6719 SDL: Don't screw up commands with NUL codepoints.
6722 \begin_layout Subsection
6726 \begin_layout Itemize
6727 Merge status panel and main window
6730 \begin_layout Itemize
6731 True movie slot support (the rest of it)
6734 \begin_layout Itemize
6735 SDL: Fix compilation error
6738 \begin_layout Itemize
6739 Elminate cross calls in dump menu code.
6742 \begin_layout Subsection
6746 \begin_layout Itemize
6747 Cancel pending saves command
6750 \begin_layout Itemize
6751 Wxwidgets: Code refactoring
6754 \begin_layout Itemize
6755 Wxwidgets: Fix system -> reset
6758 \begin_layout Itemize
6759 Wxwidgets: Read watch expressions in the right thread
6762 \begin_layout Subsection
6766 \begin_layout Itemize
6767 Wxwidgets: Don't prompt for member when running Lua script (Lua doesn't
6771 \begin_layout Itemize
6772 Wxwidgets: 128 -> 1024 Autohold slots (in case more are needed).
6775 \begin_layout Itemize
6776 Don't append trailing '-' to prefix when saving movie.
6779 \begin_layout Itemize
6780 Fix ROM/savestate handling (don't let user mismatch ROM and savestates).
6783 \begin_layout Subsection
6787 \begin_layout Itemize
6788 Document memory watch syntax.
6791 \begin_layout Subsection
6795 \begin_layout Itemize
6796 Fix unattended dumping (lsnes-dumpavi)
6799 \begin_layout Itemize
6803 \begin_layout Itemize
6804 Use adv_dumper instead of the old interface in lsnes-dumpavi (changes syntax)
6807 \begin_layout Itemize
6808 Add option to control sample rate preturbation in AVI dumper
6811 \begin_layout Subsection
6815 \begin_layout Itemize
6816 Wxwidgets: Fix dumper submodes
6819 \begin_layout Itemize
6820 Set core controller types before loadstate
6823 \begin_layout Subsection
6827 \begin_layout Itemize
6828 Fix compiling with bsnes v086.
6831 \begin_layout Subsection
6835 \begin_layout Itemize
6836 Don't prompt before quitting
6839 \begin_layout Itemize
6840 Start unpaused, preserve pause/unpause over load.
6843 \begin_layout Itemize
6844 Try to autodetect if ROM is headered.
6847 \begin_layout Itemize
6848 Wxwidgets: Only bring up ROM patching screen if specifically requested.
6851 \begin_layout Itemize
6852 Allow configuring some hotkeys.
6855 \begin_layout Subsection
6859 \begin_layout Itemize
6860 Lots of code cleanups
6863 \begin_layout Itemize
6864 Fix JMD compression (JMD dumping was broken)
6867 \begin_layout Itemize
6868 Don't crash if Lua C function throws an exception.
6871 \begin_layout Itemize
6872 Support bitmap drawing in Lua.
6875 \begin_layout Itemize
6876 Fix bsnes v085/v086 patches.
6879 \begin_layout Itemize
6880 Improve stability on win32.
6883 \begin_layout Subsection
6887 \begin_layout Itemize
6888 Don't corrupt movie if movie length is integer multiple of frames per page.
6891 \begin_layout Subsection
6895 \begin_layout Itemize
6896 New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
6899 \begin_layout Itemize
6900 New Lua functions: emulator_ready(), utime(), set_idle_timeout(), set_timer_time
6901 out(), bit.extract(), bit.value(), input.geta(), input.seta() and input.controllertyp
6905 \begin_layout Itemize
6906 Wxwidgets: Fix internal focus lost (hotkeys stop working)
6909 \begin_layout Itemize
6910 Wxwidgets: Fix broken modifiers
6913 \begin_layout Itemize
6914 on_paint has parameter now.
6917 \begin_layout Itemize
6918 Optional initital fill for bitmaps
6921 \begin_layout Itemize
6922 Fix palette changing.
6925 \begin_layout Itemize
6926 Optimize rendering a bit.
6929 \begin_layout Itemize
6933 \begin_layout Subsection
6937 \begin_layout Itemize
6938 Movieinfo: Fix display of port #2 type.
6941 \begin_layout Itemize
6942 Call on_input() after loadstate.
6945 \begin_layout Subsection
6949 \begin_layout Itemize
6950 Fix writing port2 data to movie.
6953 \begin_layout Itemize
6954 Fix SRAM handling with Bsnes v087.
6957 \begin_layout Subsection
6961 \begin_layout Itemize
6962 Library loading support
6965 \begin_layout Itemize
6966 Built-in TSCC encoder
6969 \begin_layout Itemize
6970 Hi-color (256T colors) dumping.
6973 \begin_layout Itemize
6974 Dump over TCP/IP(v6)
6977 \begin_layout Itemize
6978 Hidable status panel
6981 \begin_layout Itemize
6985 \begin_layout Itemize
6986 Adjustable sound volume
6989 \begin_layout Itemize
6993 \begin_layout Itemize
6994 Allow DnD into filename boxes
6997 \begin_layout Itemize
7001 \begin_layout Itemize
7002 Portaudio: Fix speaker popping at start
7005 \begin_layout Itemize
7009 \begin_layout Itemize
7010 Speed adjustment menu
7013 \begin_layout Itemize
7014 Win32 joystick support
7017 \begin_layout Itemize
7018 Lua: gui.rainbow and gui.box
7021 \begin_layout Itemize
7022 Split key lists into classes (the key list was large!)
7025 \begin_layout Itemize
7026 More save slots support
7029 \begin_layout Itemize
7030 Wxwidgets (wxJoystick) joystick support
7033 \begin_layout Subsection
7037 \begin_layout Itemize
7038 Lots of internal joystick refactoring
7041 \begin_layout Itemize
7042 Evdev: Add mapping for BTN_TOOL_QUINTTAP
7045 \begin_layout Itemize
7046 Wxwidgets: Settings mode (open settings without ROM)
7049 \begin_layout Itemize
7050 Wxwidgets: Prompt key to use option
7053 \begin_layout Itemize
7054 Wxwidgets: Fix crash if key goes away underneath
7057 \begin_layout Itemize
7058 Wxwidgets: Fix mouse position in presence of scaling
7061 \begin_layout Itemize
7062 AVI dumper: Mode 4 (high-quality resampling to common rate using SRC)
7065 \begin_layout Itemize
7066 Wxwidgets: Redesign hotkeys dialog to avoid tree control (tree control doesn't
7067 seem to work well on WinXP)
7070 \begin_layout Itemize
7071 Start paused option.
7074 \begin_layout Subsection
7078 \begin_layout Itemize
7082 \begin_layout Itemize
7083 lsnes-dumpavi: Start Lua before starting dumper
7086 \begin_layout Itemize
7087 AVI: Fix secondary audio in mode 4.
7090 \begin_layout Subsection
7094 \begin_layout Itemize
7095 AVI: Refactor ZMBV a bit.
7098 \begin_layout Itemize
7099 Fix error reading analog values from movie file
7102 \begin_layout Subsection
7106 \begin_layout Itemize
7107 Delayed reset support
7110 \begin_layout Itemize
7111 Lua: memory.hash_region
7114 \begin_layout Subsection
7118 \begin_layout Itemize
7119 Rework the build system
7122 \begin_layout Itemize
7123 Typing input support
7126 \begin_layout Itemize
7127 Fix building with bsnes v086 and v087.
7130 \begin_layout Itemize
7131 SDL: Save settings on exit
7134 \begin_layout Itemize
7135 SDL: Command to enter command line mode with given command.
7138 \begin_layout Itemize
7139 SDL: More advanced command editing.
7142 \begin_layout Subsection
7146 \begin_layout Itemize
7148 \begin_inset Quotes eld
7151 arrow keys and enter don't work
7152 \begin_inset Quotes erd
7158 \begin_layout Itemize
7162 \begin_layout Itemize
7163 Show mode changes due to rewinding.
7166 \begin_layout Itemize
7167 Unsafe rewind support
7170 \begin_layout Itemize
7171 Fix directory transversal.
7174 \begin_layout Subsection
7178 \begin_layout Itemize
7179 AVI: Sound mode 5 (48kHz high-quality)
7182 \begin_layout Itemize
7186 \begin_layout Itemize
7187 Map the SNES bus into address space
7190 \begin_layout Itemize
7191 Fix loading memory watch files with CRLF line endings
7194 \begin_layout Subsection
7198 \begin_layout Itemize
7199 Map bsnes internal state into memory space
7202 \begin_layout Itemize
7204 \begin_inset Quotes eld
7207 click on panel wedges the emulator
7208 \begin_inset Quotes erd
7214 \begin_layout Itemize
7215 DnD movies/saves on the main window.
7218 \begin_layout Subsection
7222 \begin_layout Itemize
7223 Split core bindings into own module.
7226 \begin_layout Itemize
7227 Remember invalid settings
7230 \begin_layout Itemize
7231 Support for modified Gambatte core for GB/GBC emulation.
7234 \begin_layout Itemize
7235 Reload/swap ROM function
7238 \begin_layout Subsection
7242 \begin_layout Itemize
7243 Fix step poll function
7246 \begin_layout Subsection
7250 \begin_layout Itemize
7251 Non-insane savestate anchoring
7254 \begin_layout Subsection
7258 \begin_layout Itemize
7259 More Memory search methods
7262 \begin_layout Itemize
7263 Preserve movie if loading in RO mode.
7266 \begin_layout Itemize
7267 Fix a obscure case in timeline check
7270 \begin_layout Itemize
7271 Revamp the entiere ROM loading code
7274 \begin_layout Itemize
7278 \begin_layout Itemize
7282 \begin_layout Itemize
7283 Standalone hotkey config dialog
7286 \begin_layout Itemize
7287 Show bindings in more user-friendly format
7290 \begin_layout Subsection
7294 \begin_layout Itemize
7298 \begin_layout Itemize
7299 Fix uninitialized variables in bsnes v085
7302 \begin_layout Subsection
7306 \begin_layout Itemize
7307 Merge gambatte core into mainline (from its own branch)
7310 \begin_layout Itemize
7311 Wxwidgets: Show expected dump file formats
7314 \begin_layout Itemize
7315 Memory watch: Data typing
7318 \begin_layout Itemize
7319 lsnes internal MMIO area.
7322 \begin_layout Itemize
7323 Wxwidgets: New memory watch editor
7326 \begin_layout Itemize
7327 Hexadecimal memory watches
7330 \begin_layout Itemize
7331 Wxwidgets: Monospaced panel
7334 \begin_layout Itemize
7335 Wxwidgets: Split memory watches in panel
7338 \begin_layout Itemize
7339 Wxwidgets: Disable VMAs in memory search
7342 \begin_layout Itemize
7343 lsnes-dumpavi: Fix speed bug
7346 \begin_layout Itemize
7347 Movie subtitle support
7350 \begin_layout Itemize
7351 Fix rerecord count reporting
7354 \begin_layout Itemize
7355 Don't trash movie when loading in readonly mode.
7358 \begin_layout Subsection
7362 \begin_layout Itemize
7363 Wxwidgets: Fix crashes on closing settings dialogs on Mac OS X.
7366 \begin_layout Itemize
7367 Fix build on Mac OS X.
7370 \begin_layout Itemize
7374 \begin_layout Itemize
7375 Wxwidgets: Hidable messages window
7378 \begin_layout Itemize
7382 \begin_layout Itemize
7383 Bsnes: Support inconsistent saves
7386 \begin_layout Itemize
7387 Bsnes: Allow simulating saving every frame
7390 \begin_layout Itemize
7391 Fix desync if savestate is loaded in readonly mode in certain conditions.
7394 \begin_layout Itemize
7395 Wxwidgets: Fix save dialogs on Mac OS X.
7398 \begin_layout Itemize
7399 Wxwidgets: Fix insane status width on Win32.
7402 \begin_layout Itemize
7403 Wxwidgets: Fix autohold processing to be faster.
7406 \begin_layout Itemize
7407 Wxwidgets: Allow loading ROMs and movies from commandline.
7410 \begin_layout Subsection
7414 \begin_layout Itemize
7415 Be a bit smarter with --load
7418 \begin_layout Itemize
7419 Rewrote higher-level parts of audio system
7422 \begin_layout Itemize
7423 Tool to build commentary tracks
7426 \begin_layout Itemize
7430 \begin_layout Itemize
7431 Gambatte: Add support for SVN358
7434 \begin_layout Itemize
7435 Use builtin font when rendering status panel.
7438 \begin_layout Itemize
7439 Option to detach memory watch to its own window.
7442 \begin_layout Itemize
7443 Recent ROMs/Movies menu
7446 \begin_layout Itemize
7450 \begin_layout Itemize
7451 Useful lag counter for SNES games that autopoll
7454 \begin_layout Itemize
7455 Fix buffer overflow in gambatte sound output
7458 \begin_layout Subsection
7462 \begin_layout Itemize
7463 Don't blow up on wxGTK if the window is hidden somehow
7466 \begin_layout Itemize
7467 Support simultaneous drop of ROM and movie.
7470 \begin_layout Itemize
7471 Gambatte: Don't save spurious SRAMs.
7474 \begin_layout Itemize
7475 Make SGB ROMs actually usable.
7478 \begin_layout Itemize
7479 Fix so that saved movies appear in recent movies.
7482 \begin_layout Itemize
7483 Don't open multiple commentary editors at once.
7486 \begin_layout Subsection
7490 \begin_layout Itemize
7491 Lua: memory.readregion/memory.writeregion
7494 \begin_layout Itemize
7495 Lua: memory.map{,s}{byte,word,dword,qword}
7498 \begin_layout Itemize
7499 Lua: memory.map_structure
7502 \begin_layout Itemize
7503 Lua: Fix bus_address for gambatte
7506 \begin_layout Itemize
7507 Fix features dependent of bsnes debugger
7510 \begin_layout Itemize
7511 Cleanup bsnes debugger logic
7514 \begin_layout Itemize
7515 Fix resets in presence of save every frame
7518 \begin_layout Subsection
7522 \begin_layout Itemize
7523 Lua: input.lcid_to_pcid
7526 \begin_layout Itemize
7527 Fix off-by-one bug with slot hashes
7530 \begin_layout Itemize
7531 Fix crashes on certain memory watch expressions
7534 \begin_layout Itemize
7535 Lua: memory.read_expr
7538 \begin_layout Itemize
7539 Lua: Fix memory.read_expr on nil argument
7542 \begin_layout Itemize
7543 Fix the code to compile on G++ 4.7
7546 \begin_layout Itemize
7547 Change button_id to be a function pointer field, not a virtual method
7550 \begin_layout Itemize
7551 Add bsnes patches to fix libsnes to compile on GCC 4.7
7554 \begin_layout Itemize
7555 Gambatte: Always use legacy lag counting
7558 \begin_layout Itemize
7559 Memory commands: Memory addresses are up to 16 hex digits, not up to 8
7562 \begin_layout Itemize
7563 Fix analog controllers
7566 \begin_layout Itemize
7570 \begin_layout Itemize
7571 Fix button symbols in input display
7574 \begin_layout Itemize
7575 Compensate for nuts bsnes superscope/justifier handling
7578 \begin_layout Itemize
7579 Lua: Fix bit.extract boolean handling
7582 \begin_layout Subsection
7586 \begin_layout Itemize
7587 Stop at movie end: Don't off-by-one
7590 \begin_layout Itemize
7591 Fix crash closing lsnes with voice playback active.
7594 \begin_layout Itemize
7595 Import/Export OggOpus for commentary tracks
7598 \begin_layout Itemize
7599 16-button controllers.
7602 \begin_layout Itemize
7603 Don't show nonexistent controllers in input display
7606 \begin_layout Itemize
7607 Set voice record/playback volume from UI
7610 \begin_layout Itemize
7611 Patches for gambatte SVN364.
7614 \begin_layout Itemize
7615 Load markup (if exists) even without gamepack file.
7618 \begin_layout Itemize
7619 Screen rotation & flipping
7622 \begin_layout Itemize
7623 Lua: Some new bit functions
7626 \begin_layout Itemize
7627 Auto-refresh voice streams on change.
7630 \begin_layout Itemize
7631 Auto-refresh subtitles on change & new subtitle editor.
7634 \begin_layout Itemize
7635 Fix music volume adjustment.
7638 \begin_layout Subsection
7642 \begin_layout Itemize
7643 Wxwidgets: Fix memory watch rendering.
7646 \begin_layout Itemize
7647 Wxwidgets: Allow setting voice stream gain.
7650 \begin_layout Itemize
7651 Wxwidgets: VU meters and volume adjustment.
7654 \begin_layout Itemize
7655 Lua: Custom fonts support.
7658 \begin_layout Itemize
7659 Lua: Fix methods stopping working when resetting Lua.
7662 \begin_layout Itemize
7663 Fix loading standard-format movies in preserve (readonly) mode.
7666 \begin_layout Subsection
7670 \begin_layout Itemize
7671 Primitive movie editor
7674 \begin_layout Itemize
7675 Fix VU meter with no sound device.
7678 \begin_layout Itemize
7679 Fix various undefined return values.
7682 \begin_layout Itemize
7683 Show rates in VU meter window.