1 #LyX 2.0 created this file. For more info see http://www.lyx.org/
6 \use_default_options true
7 \maintain_unincluded_children false
9 \language_package default
14 \font_typewriter default
15 \font_default_family default
16 \use_non_tex_fonts false
23 \default_output_format default
25 \bibtex_command default
26 \index_command default
27 \paperfontsize default
38 \paperorientation portrait
47 \paragraph_separation indent
48 \paragraph_indentation default
49 \quotes_language english
52 \paperpagestyle default
53 \tracking_changes false
66 \begin_layout Standard
67 lsnes is SNES rerecording emulator based on bsnes core.
74 \begin_layout Enumerate
75 bsnes libsnes (for bsnes SNES core)
79 \begin_layout Enumerate
80 v084-v087 (v084 or v085 for delayreset support)
83 \begin_layout Enumerate
84 accuracy or compatiblity core with debugger enabled.
87 \begin_layout Enumerate
88 Patched version (using included 7 patches)
92 \begin_layout Enumerate
93 gambatte (for gambatte core)
97 \begin_layout Enumerate
98 SVN r320, r358 or r364
101 \begin_layout Enumerate
102 Patched with included patches
106 \begin_layout Enumerate
110 \begin_layout Enumerate
114 \begin_layout Enumerate
118 \begin_layout Enumerate
119 boost_thread (if native std::thread is not available)
122 \begin_layout Enumerate
126 \begin_layout Enumerate
127 sdlmain (SDL only, part of SDL)
130 \begin_layout Enumerate
131 boost_conversion (this is header-only library)
134 \begin_layout Enumerate
135 libswscale (wxwidgets graphics only)
138 \begin_layout Enumerate
139 Portaudio (portaudio sound only)
142 \begin_layout Enumerate
143 libao (libao sound only)
146 \begin_layout Enumerate
147 Lua version 5.1.X or 5.2.X
150 \begin_layout Enumerate
154 \begin_layout Enumerate
155 libopus (optional, for commentary track tool)
158 \begin_layout Section
162 \begin_layout Itemize
163 Copy bsnes sources (the bsnes subdirectory) to subdirectory 'bsnes' (for
167 \begin_layout Itemize
168 Copy gambatte sources to subdirectory 'gambatte' (for gambatte core).
171 \begin_layout Itemize
172 Patch the bsnes sources with included patches (directory 'bsnes-patches/<version
176 \begin_layout Itemize
177 Patch the gambatte sources with included patches (directory 'gambatte-patches/<v
178 ersion>', gambatte core)
181 \begin_layout Itemize
182 Edit options.build (or copy of that file)
185 \begin_layout Itemize
186 Run make (passing 'OPTIONS=<filename>' if using something else than options.build
190 \begin_layout Section
194 \begin_layout Subsection
198 \begin_layout Subsubsection
202 \begin_layout Standard
206 \begin_layout Subsubsection
210 \begin_layout Standard
214 \begin_layout Subsubsection
218 \begin_layout Standard
219 Load <file> as movie or savestate file on startup.
222 \begin_layout Subsubsection
226 \begin_layout Standard
227 Instead of starting the emulator, only display the settings.
230 \begin_layout Subsubsection
234 \begin_layout Standard
235 Run this Lua file on startup
238 \begin_layout Subsection
239 dump options (lsnes-dumpavi only)
242 \begin_layout Subsubsection
246 \begin_layout Standard
251 \begin_layout Subsubsection
255 \begin_layout Standard
256 Load <filename> as movie or savestate file on startup.
260 \begin_layout Subsubsection
264 \begin_layout Standard
265 Set the dumper to use (required).
266 Use 'list' for listing of known dumpers.
269 \begin_layout Subsubsection
270 --firmware-path=<path>
273 \begin_layout Standard
274 Set path to look for firmware.
277 \begin_layout Subsubsection
281 \begin_layout Standard
282 Set the mode to use (required for dumpers with multiple modes, forbidden
284 Use 'list' for known modes.
287 \begin_layout Subsubsection
291 \begin_layout Standard
294 \begin_inset Quotes eld
298 \begin_inset Quotes erd
304 \begin_layout Subsubsection
305 --option=<name>=<value>
308 \begin_layout Standard
309 Set option <name> to value <value>.
312 \begin_layout Subsubsection
316 \begin_layout Standard
317 Set number of frames to dump.
321 \begin_layout Subsubsection
325 \begin_layout Standard
326 Run specified lua script (lsnes-dumpavi does not have initialization files).
329 \begin_layout Subsubsection
330 --load-library=<library>
333 \begin_layout Standard
334 Load the specified shared object / dynamic library / dynamic link library.
337 \begin_layout Subsection
338 lsnes settings directory
341 \begin_layout Standard
342 The lsnes settings directory is (in order of decreasing perference):
345 \begin_layout Itemize
348 lsnes (if %APPDATA% exists)
351 \begin_layout Itemize
352 Unix: $XDG_CONFIG_HOME/lsnes (if $XDG_CONFIG_HOME exists)
355 \begin_layout Itemize
356 Unix: $HOME/.config/lsnes (if $HOME exists)
359 \begin_layout Itemize
364 \begin_layout Standard
365 If leading directories do not exist, attempt to create them is made.
368 \begin_layout Section
372 \begin_layout Itemize
373 Commands beginning with '*' invoke the corresponding command without alias
377 \begin_layout Itemize
378 If command starts with '+' (after possible '*'), the command is executed
379 as-is when button is pressed, and when button is released, it is executed
380 with '+' replaced by '-'.
383 \begin_layout Itemize
384 Commands without '+' execute only on negative edge (release).
387 \begin_layout Subsection
391 \begin_layout Standard
392 Run <script> as if commands were entered on the command line.
395 \begin_layout Subsection
399 \begin_layout Standard
400 <address> may be decimal or hexadecimal (prefixed with '0x').
401 <value> can be hexadecimal (prefixed with '0x'), unsigned or signed (prefixed
405 \begin_layout Standard
406 The available element <sizes> are:
409 \begin_layout Itemize
413 \begin_layout Itemize
417 \begin_layout Itemize
421 \begin_layout Itemize
425 \begin_layout Standard
426 When reading RAM and ROM, multi-byte reads/writes are big-endian.
427 When dealing with DSP memory, multi-byte reads/writes are native-endian
428 (do not use operand sizes exceeding DSP bitness, except dword is OK for
432 \begin_layout Subsubsection
433 read-<size> <address>
436 \begin_layout Standard
437 Read the value of byte in <address>.
440 \begin_layout Subsubsection
441 read-s<size> <address>
444 \begin_layout Standard
445 Read the value of signed byte in <address>.
448 \begin_layout Subsubsection
449 write-<size> <address> <value>
452 \begin_layout Standard
453 Write <value> to byte in address <address>.
456 \begin_layout Subsection
460 \begin_layout Standard
461 These commands are not available in lsnesrc, but are available after ROM
465 \begin_layout Subsubsection
469 \begin_layout Standard
473 \begin_layout Subsubsection
477 \begin_layout Standard
478 Toggle paused/unpaused
481 \begin_layout Subsubsection
485 \begin_layout Standard
487 If the button is still held after configurable timeout expires, game unpauses
488 for the duration frame advance is held.
491 \begin_layout Subsubsection
495 \begin_layout Standard
497 If the button is still held after configurable timeout expires, game unpauses
498 for the duration frame advance is held.
501 \begin_layout Subsubsection
505 \begin_layout Standard
506 Skip to first poll in frame after current.
509 \begin_layout Subsubsection
513 \begin_layout Standard
514 Reset the SNES after this frame.
517 \begin_layout Subsubsection
521 \begin_layout Standard
522 Load savestate <filename> in current mode.
525 \begin_layout Subsubsection
526 load-state <filename>
529 \begin_layout Standard
530 Load savestate <filename> in readwrite mode.
533 \begin_layout Subsubsection
534 load-readonly <filename>
537 \begin_layout Standard
538 Load savestate <filename> in readonly mode.
541 \begin_layout Subsubsection
542 load-preserve <filename>
545 \begin_layout Standard
546 Load savestate <filename> in readonly mode, preserving current events.
549 \begin_layout Subsubsection
550 load-movie <filename>
553 \begin_layout Standard
554 Load savestate <filename>, ignoring save part in readonly mode.
557 \begin_layout Subsubsection
558 save-state <filename>
561 \begin_layout Standard
562 Save system state to <filename> as soon as possible.
565 \begin_layout Subsubsection
566 save-movie <filename>
569 \begin_layout Standard
570 Save movie to <filename>.
573 \begin_layout Subsubsection
577 \begin_layout Standard
581 \begin_layout Subsubsection
585 \begin_layout Standard
589 \begin_layout Subsubsection
593 \begin_layout Standard
594 Toggle between read-only and read-write modes.
597 \begin_layout Subsubsection
598 test-1, test-2, test-3
601 \begin_layout Standard
602 Internal test commands.
606 \begin_layout Subsubsection
607 take-screenshot <filename>
610 \begin_layout Standard
611 Save screenshot to <filename>.
614 \begin_layout Subsubsection
615 +controller <class>-<#>-<button>
618 \begin_layout Standard
619 Press button <button> on controller <num> of class <class>.
622 \begin_layout Itemize
623 Class 'gamepad': A, B, X, Y, L, R, select, start, up, down, left, right,
624 ext0, ext1, ext2, ext3
627 \begin_layout Itemize
631 \begin_layout Itemize
632 Class 'superscope': trigger, cursor, turbo, pause
635 \begin_layout Itemize
636 Class 'justifier': trigger, start
639 \begin_layout Itemize
640 Class 'gb': A, B, select, start, up, down, left, right
643 \begin_layout Subsubsection
644 hold-controller <class>-<#>-<button>
647 \begin_layout Standard
648 Hold/unhold button <button> on controller <num> of class <class>.
651 \begin_layout Subsubsection
652 type-controller <class>-<#>-<button>
655 \begin_layout Standard
656 Hold/unhold button <button> on controller <num> of class <class> for the
658 See +controller for button names.
661 \begin_layout Standard
662 Cauntion: Does not work properly if outside frame advance.
665 \begin_layout Subsubsection
666 +autofire-controller <class>-<#>-<button> [[<duty>] <cyclelen>]
669 \begin_layout Standard
671 If duty is not specified, defaults to 1.
672 If <cyclelen> is not specified, defaults to 2.
675 \begin_layout Subsubsection
676 -autofire-controller <class>-<#>-<button> [[<duty>] <cyclelen>]
679 \begin_layout Standard
683 \begin_layout Subsubsection
684 autofire-controller <class>-<#>-<button> [[<duty>] <cyclelen>]
687 \begin_layout Standard
689 If autofire is turned on, specified cycle is used.
692 \begin_layout Subsubsection
693 designate-position <class>-<#>-analog<n>
696 \begin_layout Standard
697 Designate position for analog pair.
698 <n> is only there if there are multiple axis pairs.
701 \begin_layout Subsubsection
705 \begin_layout Standard
709 \begin_layout Subsubsection
713 \begin_layout Standard
714 Toggle pause on end flag.
717 \begin_layout Subsubsection
721 \begin_layout Standard
722 Set pause on end flag.
725 \begin_layout Subsubsection
729 \begin_layout Standard
730 Clear pause on end flag.
733 \begin_layout Subsection
737 \begin_layout Subsubsection
738 cycle-jukebox-backward
741 \begin_layout Standard
742 Cycle save jukebox backwards.
745 \begin_layout Subsubsection
746 cycle-jukebox-forward
749 \begin_layout Standard
750 Cycle save jukebox forwards
753 \begin_layout Subsubsection
757 \begin_layout Standard
758 Do load from jukebox (current mode).
761 \begin_layout Subsubsection
765 \begin_layout Standard
766 Do state save to jukebox.
769 \begin_layout Subsection
773 \begin_layout Standard
774 Only available if lua support is compiled in.
777 \begin_layout Subsubsection
778 evaluate-lua <luacode>
781 \begin_layout Standard
782 Run Lua code <luacode> using built-in Lua interpretter.
785 \begin_layout Subsubsection
789 \begin_layout Standard
790 Run specified lua file using built-in Lua interpretter.
793 \begin_layout Subsubsection
797 \begin_layout Standard
798 Clear the Lua VM state and restore to factory defaults.
801 \begin_layout Subsection
805 \begin_layout Subsubsection
806 add-watch <name> <expression>
809 \begin_layout Standard
810 Adds new watch (or modifies old one).
813 \begin_layout Subsubsection
817 \begin_layout Standard
821 \begin_layout Subsection
825 \begin_layout Subsubsection
826 enable-sound <on/off>
829 \begin_layout Standard
830 Enable/Disable sound.
833 \begin_layout Subsection
837 \begin_layout Subsubsection
841 \begin_layout Standard
842 Reloads the main ROM image from <file>.
845 \begin_layout Subsubsection
849 \begin_layout Standard
850 Tangent for recording voice for commentary track.
851 While pressed, record a stream.
854 \begin_layout Section
858 \begin_layout Subsection
862 \begin_layout Subsection
866 \begin_layout Subsubsection
870 \begin_layout Standard
871 AVI dumper: Always dump at 512x448 or 512x478 regardless of what the console
875 \begin_layout Subsubsection
879 \begin_layout Standard
880 AVI dumper: Set the default left border thickness (unless lua overrides)
886 \begin_layout Subsubsection
890 \begin_layout Standard
891 AVI dumper: Set the default right border thickness (unless lua overrides)
897 \begin_layout Subsubsection
901 \begin_layout Standard
902 AVI dumper: Set the default top border thickness (unless lua overrides)
908 \begin_layout Subsubsection
912 \begin_layout Standard
913 AVI dumper: Set the default bottom border thickness (unless lua overrides)
919 \begin_layout Subsubsection
923 \begin_layout Standard
924 AVI dumper: Maximum number of frames per dump segment (0 => unlimited).
929 \begin_layout Subsubsection
933 \begin_layout Standard
934 AVI dumper: Compression level (0-18).
937 \begin_layout Itemize
938 Compression levels 10 and above are not compatible with stock CSCD codec.
941 \begin_layout Itemize
942 Recomended level is 7.
945 \begin_layout Subsubsection
949 \begin_layout Standard
950 AVI dumper: Set method of determining the sound rate.
953 \begin_layout Itemize
954 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48, 64, 88.2, 96,
955 128, 176.4 and 192 kHz.
958 \begin_layout Itemize
959 1: Round down to nearest integer.
962 \begin_layout Itemize
963 2: Round up to nearest ingeter.
966 \begin_layout Itemize
967 3: Multiply by denominator.
970 \begin_layout Itemize
971 4: High quality 44.1kHz (SRC needed).
974 \begin_layout Itemize
975 5: High quality 48kHz (SRC needed).
978 \begin_layout Subsection
982 \begin_layout Subsubsection
986 \begin_layout Standard
987 JMD dumper: Compression level (0-9).
990 \begin_layout Section
994 \begin_layout Subsection
998 \begin_layout Subsubsection
1002 \begin_layout Standard
1003 Print line to message console.
1006 \begin_layout Subsubsection
1007 exec(string command)
1010 \begin_layout Standard
1011 Run command as it was entered on the command line
1014 \begin_layout Subsubsection
1018 \begin_layout Standard
1020 First is time since some epoch in seconds, the second is microseconds mod
1021 10^6 since that epoch.
1024 \begin_layout Subsubsection
1028 \begin_layout Standard
1029 Returns true if emulator has finished booting, false if not (on_startup()
1030 will be issued later).
1033 \begin_layout Subsubsection
1034 set_idle_timeout(number timeout)
1037 \begin_layout Standard
1038 Set number of microseconds to block idle for.
1039 After this timeout has expired, on_idle() will be called once.
1042 \begin_layout Subsubsection
1043 set_timer_timeout(number timeout)
1046 \begin_layout Standard
1047 Set number of microseconds to block timer for.
1048 After this timeout has expired, on_timer() will be called once.
1051 \begin_layout Subsubsection
1052 bus_address(number snesaddr)
1055 \begin_layout Standard
1056 Returns virtual address corresponding to specified address on SNES bus.
1059 \begin_layout Subsubsection
1060 loopwrapper(function fun, ...)
1063 \begin_layout Standard
1064 Calls function fun with function and specified arguments.
1065 The function passed suspends execution until the function returned is called.
1066 Handy for linear flow control among multiple invocations of a hook.
1070 \begin_layout LyX-Code
1071 on_paint = loopwrapper(function(wait)
1075 \begin_layout LyX-Code
1080 \begin_layout LyX-Code
1082 \begin_inset Quotes eld
1086 \begin_inset Quotes erd
1092 \begin_layout LyX-Code
1097 \begin_layout LyX-Code
1102 \begin_layout LyX-Code
1106 \begin_layout Subsubsection
1107 list_bindings([string cmd])
1110 \begin_layout Standard
1111 Get table of all keybindings, indexed by keyspec (modifiers|mask/key).
1112 If command is specified, the table is limited to that command.
1113 Also searches for controller keys.
1116 \begin_layout Subsubsection
1117 get_alias(string aname)
1120 \begin_layout Standard
1121 Get expansion of given alias.
1124 \begin_layout Subsubsection
1125 set_alias(string aname, string value)
1128 \begin_layout Standard
1129 Set expansion of given alias.
1132 \begin_layout Subsubsection
1133 create_ibind(string name, string cmd)
1136 \begin_layout Standard
1137 Return object representing inverse binding with specified name and specified
1141 \begin_layout Itemize
1142 To create press/release commands, use aliases +foo and -foo .
1145 \begin_layout Itemize
1146 Keep the returned object around.
1149 \begin_layout Subsection
1153 \begin_layout Standard
1154 Bitwise logical functions and related.
1157 \begin_layout Subsubsection
1158 bit.none(number...) / bit.bnot(number...)
1161 \begin_layout Standard
1162 48-bit bitwise NOT / NONE function (set bits that are set in none of the
1166 \begin_layout Subsubsection
1167 bit.any(number...) / bit.bor(number...)
1170 \begin_layout Standard
1171 48-bit bitwise OR / ANY function (set bits that are set in any of the arguments).
1174 \begin_layout Subsubsection
1175 bit.all(number...) / bit.band(number...)
1178 \begin_layout Standard
1179 48-bit bitwise AND / ALL function (set bits that are set in all of the arguments
1183 \begin_layout Subsubsection
1184 bit.parity(number...) / bit.bxor(number...)
1187 \begin_layout Standard
1188 48-bit bitwise XOR / PARITY function (set bits that are set in odd number
1192 \begin_layout Subsubsection
1193 bit.lrotate(number base[, number amount[, number bits]])
1196 \begin_layout Standard
1197 Rotate bits-bit (max 48, default 48) number left by amount (default 1) places.
1200 \begin_layout Subsubsection
1201 bit.rrotate(number base[, number amount[, number bits]])
1204 \begin_layout Standard
1205 Rotate bits-bit (max 48, default 48) number right by amount (default 1)
1209 \begin_layout Subsubsection
1210 bit.lshift(number base[, number amount[, number bits]])
1213 \begin_layout Standard
1214 Shift bits-bit (max 48, default 48) number left by amount (default 1) places.
1215 The new bits are filled with zeroes.
1218 \begin_layout Subsubsection
1219 bit.lrshift(number base[, number amount[, number bits]])
1222 \begin_layout Standard
1223 Shift bits-bit (max 48, default 48) number logically right by amount (default
1225 The new bits are filled with zeroes.
1228 \begin_layout Subsubsection
1229 bit.arshift(number base[, number amount[, number bits]])
1232 \begin_layout Standard
1233 Shift bits-bit (max 48, default 48) number arithmetically right by amount
1235 The new bits are shifted in with copy of the high bit.
1238 \begin_layout Subsubsection
1239 bit.extract(number base[, number bit0[, number bit1,...]])
1242 \begin_layout Standard
1243 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1 and so on.
1246 \begin_layout Standard
1250 \begin_layout Itemize
1251 Bit numbers up to 51 should work reliably (then things start falling apart
1252 due to double precision issues).
1255 \begin_layout Itemize
1256 There are two special bit positions, true and false, standing for always
1257 set bit and always clear bit.
1260 \begin_layout Subsubsection
1261 bit.value([number bit1[, number bit2,...]])
1264 \begin_layout Standard
1265 Returns bitwise OR of 1 left shifted by bit1 places, 1 left shifted by bit2
1267 As special value, nil argument is no-op.
1270 \begin_layout Subsubsection
1271 bit.test_any(number a, number b)
1274 \begin_layout Standard
1275 Returns true if bitwise and of a and b is nonzero, otherwise false.
1278 \begin_layout Subsubsection
1279 bit.test_all(number a, number b)
1282 \begin_layout Standard
1283 Returns true if bitwise and of a and b is equals b, otherwise false.
1286 \begin_layout Subsubsection
1287 bit.popcount(number a)
1290 \begin_layout Standard
1291 Returns number of set bits in a.
1294 \begin_layout Subsubsection
1295 bit.clshift(number a, number b, [number amount,[number bits]])
1298 \begin_layout Standard
1299 Does chained left shift on a, b by amount positions, assuming numbers to
1300 be of specified number of bits.
1303 \begin_layout Subsubsection
1304 bit.crshift(number a, number b, [number amount,[number bits]])
1307 \begin_layout Standard
1308 Does chained right shift on a, b by amount positions, assuming numbers to
1309 be of specified number of bits.
1312 \begin_layout Subsubsection
1313 bit.flagdecode(number a, number bits, [string on, [string off]])
1316 \begin_layout Standard
1317 Return string of length bits where ith character is ith character of on
1318 if bit i is on, otherwise ith character of off.
1319 Out of range reads give last character, or '*'/'-' if empty.
1322 \begin_layout Subsubsection
1323 bit.rflagdecode(number a, number bits, [string on, [string off]])
1326 \begin_layout Standard
1327 Like bit.flagdecode, but outputs the string in the opposite order (most significa
1331 \begin_layout Subsection
1335 \begin_layout Standard
1336 Most of these functions can only be called in on_paint and on_video callbacks.
1337 Exceptions are noted.
1340 \begin_layout Standard
1342 Bits 0-7 are the blue component, bits 8-15 are the green component, bits
1343 16-23 are the red component, bits 24-31 are alpha component (0 is fully
1344 opaque, 255 is almost transparent).
1345 -1 is the fully transparent color.
1346 Alpha values greater than 127 do work.
1349 \begin_layout Standard
1350 Origin of coordinates is at top left corner of game display area.
1351 Left and top gaps correspond to negative coordinates.
1354 \begin_layout Subsubsection
1358 \begin_layout Standard
1359 Returns 2-tuple (hresolution, vresolution).
1362 \begin_layout Subsubsection
1363 gui.<class>_gap(number gap)
1366 \begin_layout Standard
1367 Set the <class> (left, right, top, bottom) gap to specified value (max gap
1371 \begin_layout Subsubsection
1372 gui.text(number x, number y, string text[, number fgc[, number bgc]])
1375 \begin_layout Standard
1376 Draw specified text on the GUI (each character cell is 8 or 16 wide and
1381 \begin_layout Itemize
1382 x: X-coordinate to start the drawing from (and x-coordinate at begining
1386 \begin_layout Itemize
1387 y: Y-coordinate to start the drawing from.
1390 \begin_layout Itemize
1391 text: The text to draw.
1394 \begin_layout Itemize
1395 fgc: Text color (default is 0xFFFFFF (white))
1398 \begin_layout Itemize
1399 bgc: Background color (default is -1 (transparent))
1402 \begin_layout Subsubsection
1403 gui.textH(number x, number y, string text[, number fgc[, number bgc]])
1406 \begin_layout Standard
1407 Like gui.text, but draw using double-width.
1410 \begin_layout Subsubsection
1411 gui.textV(number x, number y, string text[, number fgc[, number bgc]])
1414 \begin_layout Standard
1415 Like gui.text, but draw using double-height.
1418 \begin_layout Subsubsection
1419 gui.textHV(number x, number y, string text[, number fgc[, number bgc]])
1422 \begin_layout Standard
1423 Like gui.text, but draw using double-width/double-height.
1426 \begin_layout Subsubsection
1427 gui.rectangle(number x, number y, number width, number height[, number thickness[
1428 , number outline[, number fill]]])
1431 \begin_layout Standard
1432 Draw rectangle on the GUI.
1436 \begin_layout Itemize
1437 x: X-coordinate of left edge.
1440 \begin_layout Itemize
1441 y: Y-coordinate of upper edge.
1444 \begin_layout Itemize
1445 width: Width of rectangle.
1448 \begin_layout Itemize
1449 height: Height of rectangle.
1452 \begin_layout Itemize
1453 thickness: Thickness of outline (default is 1).
1456 \begin_layout Itemize
1457 outline: Color of outline (default is 0xFFFFFF (white))
1460 \begin_layout Itemize
1461 fill: Color of fill (default is -1 (transparent))
1464 \begin_layout Subsubsection
1465 gui.box(number x, number y, number width, number height[, number thickness[,
1466 number outline1[,number outline2[, number fill]]]])
1469 \begin_layout Standard
1470 Draw rectangle with 3D effect on the GUI.
1474 \begin_layout Itemize
1475 x: X-coordinate of left edge.
1478 \begin_layout Itemize
1479 y: Y-coordinate of upper edge.
1482 \begin_layout Itemize
1483 width: Width of rectangle.
1486 \begin_layout Itemize
1487 height: Height of rectangle.
1490 \begin_layout Itemize
1491 thickness: Thickness of outline (default is 1).
1494 \begin_layout Itemize
1495 outline1: First color of outline (default is 0xFFFFFF (white))
1498 \begin_layout Itemize
1499 outline2: First color of outline (default is 0x808080 (dark gray))
1502 \begin_layout Itemize
1503 fill: Color of fill (default is 0xC0C0C0 (light grayy))
1506 \begin_layout Subsubsection
1507 gui.pixel(number x, number y[, number color])
1510 \begin_layout Standard
1511 Draw one pixel on the GUI.
1515 \begin_layout Itemize
1516 x: X-coordinate of the pixel
1519 \begin_layout Itemize
1520 y: Y-coordinate of the pixel
1523 \begin_layout Itemize
1524 color: Color of the pixel (default is 0xFFFFFF (white))
1527 \begin_layout Subsubsection
1528 gui.crosshair(number x, number y[, number length[, number color]])
1531 \begin_layout Standard
1536 \begin_layout Itemize
1537 x: X-coordinate of the crosshair
1540 \begin_layout Itemize
1541 y: Y-coordinate of the crosshair
1544 \begin_layout Itemize
1545 length: Length of the crosshair lines (default 10).
1548 \begin_layout Itemize
1549 color: Color of the crosshair (default is 0xFFFFFF (white))
1552 \begin_layout Subsubsection
1553 gui.line(number x1, number y1, number x2, number y2[, number color])
1556 \begin_layout Standard
1561 \begin_layout Itemize
1562 x1: X-coordinate of one end.
1565 \begin_layout Itemize
1566 y1: Y-coordinate of one end.
1569 \begin_layout Itemize
1570 x2: X-coordinate of the other end.
1573 \begin_layout Itemize
1574 y2: Y-coordinate of the other end.
1577 \begin_layout Itemize
1578 color: Color of the line (default is 0xFFFFFF (white)).
1581 \begin_layout Subsubsection
1582 gui.circle(number x, number y, number r[, number thick[, number border[,
1586 \begin_layout Standard
1591 \begin_layout Itemize
1592 x: X-coordinate of the center
1595 \begin_layout Itemize
1596 y: Y-coordinate of the center
1599 \begin_layout Itemize
1600 r: The radius of the circle
1603 \begin_layout Itemize
1604 thick: Border thickness
1607 \begin_layout Itemize
1608 border: Border color (default is 0xFFFFFF (white))
1611 \begin_layout Itemize
1612 fill: Fill color (default is -1 (transparent)).
1615 \begin_layout Subsubsection
1616 gui.bitmap_draw(number x, number y, bitmap bitmap, palette palette)
1619 \begin_layout Standard
1620 Draw a bitmap on screen with specified palette.
1624 \begin_layout Itemize
1625 x: X-coordinate of left edge.
1628 \begin_layout Itemize
1629 y: Y-coordinate of top edge.
1632 \begin_layout Itemize
1633 bitmap: The bitmap to draw
1636 \begin_layout Itemize
1637 palette: The palette to draw the bitmap using.
1640 \begin_layout Subsubsection
1641 gui.bitmap_draw(number x, number y, dbitmap bitmap)
1644 \begin_layout Standard
1645 Draw a bitmap on screen.
1649 \begin_layout Itemize
1650 x: X-coordinate of left edge.
1653 \begin_layout Itemize
1654 y: Y-coordinate of top edge.
1657 \begin_layout Itemize
1658 bitmap: The bitmap to draw
1661 \begin_layout Subsubsection
1665 \begin_layout Standard
1666 Returns a new palette (initially all transparent).
1667 Can be used anywhere.
1670 \begin_layout Subsubsection
1671 gui.bitmap_new(number w, number h, boolean direct[, bool icolor])
1674 \begin_layout Standard
1675 Returns a new bitmap/dbitmap.
1676 Can be used anywhere.
1680 \begin_layout Itemize
1681 w: The width of new bitmap
1684 \begin_layout Itemize
1685 h: The height of new bitmap
1688 \begin_layout Itemize
1689 direct: If true, the returned bitmap is dbitmap, otherwise bitmap.
1692 \begin_layout Itemize
1693 icolor: Initital fill color (defaults to 0 on BITMAP, -1 on DBITMAP)
1696 \begin_layout Subsubsection
1697 gui.bitmap_load(string file)
1700 \begin_layout Standard
1701 Returns loaded bitmap/dbitmap (if bitmap, the second return value is palette
1703 Can be used anywhere.
1707 \begin_layout Itemize
1708 file: The name of file to load.
1711 \begin_layout Subsubsection
1712 gui.palette_set(palette palette, number index, number color)
1715 \begin_layout Standard
1716 Sets color in palette.
1717 Can be used anywhere.
1721 \begin_layout Itemize
1722 palette: The palette to manipulate
1725 \begin_layout Itemize
1726 index: Index of color (0-65535).
1729 \begin_layout Itemize
1730 color: The color value.
1733 \begin_layout Subsubsection
1734 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y, number color)
1737 \begin_layout Standard
1738 Sets specified pixel in bitmap.
1739 Can be used anywhere.
1743 \begin_layout Itemize
1744 bitmap: The bitmap to manipulate
1747 \begin_layout Itemize
1748 x: The x-coordinate of the pixel.
1751 \begin_layout Itemize
1752 y: The y-coordinate of the pixel.
1755 \begin_layout Itemize
1756 color: If bitmap is a bitmap, color index (0-65535).
1757 Otherwise color value.
1760 \begin_layout Subsubsection
1761 gui.bitmap_size(bitmap/dbitmap bitmap)
1764 \begin_layout Standard
1766 Can be used anywhere.
1770 \begin_layout Itemize
1771 bitmap: The bitmap to query.
1774 \begin_layout Standard
1775 The first return is the width, the second is the height.
1778 \begin_layout Subsubsection
1779 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy, bitmap/dbitmap
1780 src, number sx, number sy, number w, number h[, number ck])
1783 \begin_layout Standard
1784 Blit a part of bitmap to another.
1785 Can be used anywhere.
1789 \begin_layout Itemize
1790 dest: Destination to blit to.
1793 \begin_layout Itemize
1794 dx: left edge of target
1797 \begin_layout Itemize
1798 dy: Top edge of target
1801 \begin_layout Itemize
1802 src: The source to blit from.
1803 Must be of the same type as destination.
1806 \begin_layout Itemize
1807 sx: left edge of source
1810 \begin_layout Itemize
1811 sy: Top edge of source
1814 \begin_layout Itemize
1818 \begin_layout Itemize
1819 h: Height of region.
1822 \begin_layout Itemize
1824 Pixels of this color are not blitted.
1828 \begin_layout Itemize
1829 If bitmaps are bitmaps, this is color index of colorkey.
1830 Values outside range 0-65535 cause no key to be used as colorkey.
1833 \begin_layout Itemize
1834 If bitmaps are dbitmaps, this color value of colorkey.
1837 \begin_layout Itemize
1838 May be absent or nil for no colorkey blit.
1842 \begin_layout Subsubsection
1846 \begin_layout Standard
1847 Request on_repaint() to happen as soon as possible.
1848 Can be used anywhere.
1851 \begin_layout Subsubsection
1852 gui.subframe_update(boolean on)
1855 \begin_layout Standard
1856 Request subframe updates (calling on_paint() on subframes) to happen (on=true)
1857 or not happen (on=false).
1858 Can be used anywhere.
1861 \begin_layout Subsubsection
1862 gui.screenshot(string filename)
1865 \begin_layout Standard
1866 Write PNG screenshot of the current frame (no drawings) to specified file.
1867 Can be used anywhere.
1870 \begin_layout Subsubsection
1871 gui.color(number r, number g, number b[, number a])
1874 \begin_layout Standard
1875 Returns color (in notation Lua scripts use) corresponding to color (r,g,b),
1876 each component in scale 0-255.
1877 If a is specified, that is alpha (0 is fully transparent, 256(sic) is fully
1879 The default alpha is 256.
1882 \begin_layout Subsubsection
1883 gui.status(string name, string value)
1886 \begin_layout Standard
1888 \begin_inset Quotes eld
1892 \begin_inset Quotes erd
1895 to <value> in status area.
1896 Can be used anywhere.
1899 \begin_layout Subsubsection
1900 gui.rainbow(number step, number steps[, number color])
1903 \begin_layout Standard
1904 Perform hue rotation of color <color> (default bright red), by <step> steps.
1905 The number of steps per full rotation is given by absolute value of <steps>.
1908 \begin_layout Standard
1909 If <steps> is negative, the rotation will be counterclockwise.
1912 \begin_layout Subsubsection
1913 gui.screenshot(string filename)
1916 \begin_layout Standard
1917 Saves a screenshot into specified file.
1920 \begin_layout Subsubsection
1921 gui.renderq_new(number width, number height)
1924 \begin_layout Standard
1925 Create render queue with specified reported size and return it.
1928 \begin_layout Subsubsection
1929 gui.renderq_clear(RENDERQUEUE queue)
1932 \begin_layout Standard
1933 Clear specified render queue.
1936 \begin_layout Subsubsection
1937 gui.renderq_set(RENDERQUEUE queue)
1940 \begin_layout Standard
1941 Switch to specified render queue.
1942 Use nil as queue to switch to default queue.
1945 \begin_layout Itemize
1946 When switched to another queue, all drawing functions work and draw there,
1947 even outside on_video/on_paint.
1950 \begin_layout Subsubsection
1951 gui.renderq_run(RENDERQUEUE queue)
1954 \begin_layout Standard
1955 Run specified render queue, copying the objects to current render queue.
1959 \begin_layout Itemize
1960 Warning: Don't try to run the current render queue.
1963 \begin_layout Subsubsection
1964 gui.loadfont(string filename)
1967 \begin_layout Standard
1968 Loads font from specified file (CUSTOMFONT object).
1971 \begin_layout Subsubsection
1972 CUSTOMFONT(number x, number y, string text[, number fgc[, number bgc]])
1975 \begin_layout Standard
1976 Draw string with custom font to screen.
1977 The parameters are the same as in gui.text.
1980 \begin_layout Subsection
1984 \begin_layout Standard
1986 Only available in on_input callback.
1989 \begin_layout Subsubsection
1990 input.get(number controller, number index)
1993 \begin_layout Standard
1994 Read the specified index (0-11) from specified controller (0-7).
1998 \begin_layout Itemize
1999 Uses physical controller numbering.
2000 Gamepad in port 2 is controller 4, not 1!
2003 \begin_layout Subsubsection
2004 input.set(number controller, number index, number value)
2007 \begin_layout Standard
2008 Write the specified index (0-11) from specified controller (0-7), storing
2013 \begin_layout Itemize
2014 Uses physical controller numbering.
2015 Gamepad in port 2 is controller 4, not 1!
2018 \begin_layout Subsubsection
2019 input.get2(number port, number controller, number index)
2022 \begin_layout Standard
2023 Read the specified input tuple.
2026 \begin_layout Itemize
2027 Port 0 is system port.
2030 \begin_layout Subsubsection
2031 input.set2(number port, number controller, number index, number value)
2034 \begin_layout Standard
2035 Write the specified input tuple.
2038 \begin_layout Itemize
2039 Port 0 is system port.
2042 \begin_layout Subsubsection
2043 input.lcid_to_pcid2(number lcid)
2046 \begin_layout Standard
2047 Look up physical pcid pair (port, controller) corresponding to specified
2048 logical controller (1-based).
2049 Returns nothing if controller does not exist.
2052 \begin_layout Subsubsection
2053 input.port_type(number port)
2056 \begin_layout Standard
2057 Return type of specified port.
2060 \begin_layout Subsubsection
2061 input.controller_info(number port, number controller)
2064 \begin_layout Standard
2065 Get controller info for specified controller.
2066 If controller does not exist, returns nil.
2067 Otherwise returns a table with following fields:
2070 \begin_layout Itemize
2071 type (string): Type of the controller.
2074 \begin_layout Itemize
2075 class (string): Class of the controller.
2078 \begin_layout Itemize
2079 classnum (number): Number of the controller within its class (1-based)
2082 \begin_layout Itemize
2083 lcid (number): Logical controller number of the controller.
2086 \begin_layout Itemize
2087 button_count (number): Number of buttons on controller
2090 \begin_layout Itemize
2091 buttons (array): Array of following info about each button:
2095 \begin_layout Itemize
2096 type (string): Type of button.
2098 \begin_inset Quotes eld
2102 \begin_inset Quotes erd
2106 \begin_inset Quotes eld
2110 \begin_inset Quotes erd
2114 \begin_inset Quotes eld
2118 \begin_inset Quotes erd
2122 \begin_inset Quotes eld
2126 \begin_inset Quotes erd
2132 \begin_layout Itemize
2133 name (string): Name of button.
2136 \begin_layout Itemize
2137 symbol (string): Symbol of button.
2138 Only present for type
2139 \begin_inset Quotes eld
2143 \begin_inset Quotes erd
2149 \begin_layout Itemize
2150 hidden (boolean): True if hidden button.
2155 \begin_layout Subsubsection
2159 \begin_layout Standard
2160 Signals that the button event should be vetoed.
2161 Only valid in on_button callback.
2164 \begin_layout Subsubsection
2165 input.geta(number controller)
2168 \begin_layout Standard
2169 Get input state for entiere controller.
2170 Returns 13 return values.
2173 \begin_layout Itemize
2174 1st return value: Bitmask: bit i is set if i:th index is nonzero
2177 \begin_layout Itemize
2178 2nd-13th return value: value of i:th index.
2181 \begin_layout Subsubsection
2182 input.seta(number controller, number bitmask, number args...)
2185 \begin_layout Standard
2186 Set state for entiere controller.
2187 args is up to 12 values for indices (overriding values in bitmask if specified).
2190 \begin_layout Subsubsection
2191 input.controllertype(number controller)
2194 \begin_layout Standard
2195 Get the type of controller as string.
2199 \begin_layout Itemize
2203 \begin_layout Itemize
2207 \begin_layout Itemize
2211 \begin_layout Itemize
2215 \begin_layout Subsubsection
2216 input.reset([number cycles])
2219 \begin_layout Standard
2221 If cycles is greater than zero, do delayed reset.
2222 0 (or no value) causes immediate reset.
2225 \begin_layout Itemize
2226 Only available with subframe flag false.
2229 \begin_layout Subsubsection
2233 \begin_layout Standard
2234 Returns table of tables of all available keys and axes.
2235 The first table is indexed by key name (platform-dependent!), and the inner
2236 table has the following fields:
2239 \begin_layout Itemize
2240 value: Last reported value for control
2244 \begin_layout Itemize
2245 For keys: 1 for pressed, 0 for released.
2248 \begin_layout Itemize
2249 For axes: -32767...32767.
2252 \begin_layout Itemize
2253 For presure-sensitive buttons: 0...32767.
2256 \begin_layout Itemize
2257 For hats: Bitmask: 1=>Up, 2=>Right, 4=>Down, 8=>Left.
2260 \begin_layout Itemize
2261 For mouse: Coordinates relative to game area.
2265 \begin_layout Itemize
2266 ktype: Type of key (disabled, key, mouse, axis, axis-inverse, hat, pressure-m0,
2267 pressure-mp, pressure-0m, pressure-0p, pressure-pm, pressure-p0).
2270 \begin_layout Subsubsection
2271 input.keyhook(string key, boolean state)
2274 \begin_layout Standard
2275 Requests that keyhook events to be sent for key (state=true) or not sent
2279 \begin_layout Subsubsection
2280 input.joyget(number controller)
2283 \begin_layout Standard
2284 Returns table for current controls for specified controller.
2285 The names of fields vary by controller type.
2288 \begin_layout Itemize
2289 The buttons have the same name as those are referred to in other contexts
2293 \begin_layout Itemize
2295 \begin_inset Quotes eld
2299 \begin_inset Quotes erd
2303 \begin_inset Quotes eld
2307 \begin_inset Quotes erd
2313 \begin_layout Subsubsection
2314 input.joyset(number controller, table controls)
2317 \begin_layout Standard
2318 Set the the state of specified controller to values specified in specified
2322 \begin_layout Subsubsection
2323 input.lcid_to_pcid(number controller)
2326 \begin_layout Standard
2327 Return the physical index, physical port and controller number in port for
2328 specified (1-based) logical controller.
2331 \begin_layout Subsection
2335 \begin_layout Standard
2336 Various keybinding-related functions
2339 \begin_layout Subsubsection
2340 keyboard.bind(string mod, string mask, string key, string cmd)
2343 \begin_layout Standard
2344 Bind specified key with specified modifers to specified command.
2347 \begin_layout Subsubsection
2348 keyboard.unbind(string mod, string mask, string key)
2351 \begin_layout Standard
2352 Unbind specified key with specified modifers.
2355 \begin_layout Subsubsection
2356 keyboard.alias(string alias, string expansion)
2359 \begin_layout Standard
2360 Set expansion of given command.
2363 \begin_layout Subsection
2367 \begin_layout Standard
2371 \begin_layout Subsubsection
2372 subtitle.byindex(number i)
2375 \begin_layout Standard
2376 Read the frame and length of ith subtitle.
2377 Returns nothing if not present.
2380 \begin_layout Subsubsection
2381 subtitle.set(number f, number l, string txt)
2384 \begin_layout Standard
2385 Set the text of subtitle.
2388 \begin_layout Subsubsection
2389 subtitle.get(number f, number l)
2392 \begin_layout Standard
2393 Get the text of subtitle.
2396 \begin_layout Subsubsection
2397 subtitle.delete(number f, number l)
2400 \begin_layout Standard
2401 Delete specified subtitle.
2404 \begin_layout Subsection
2408 \begin_layout Standard
2409 Host memory handling (extra memory saved to savestates).
2410 Host memory starts empty.
2413 \begin_layout Subsubsection
2414 hostmemory.read(number address)
2417 \begin_layout Standard
2418 Reads hostmemory slot address.
2419 Slot numbers out of range return false instead of numeric.
2422 \begin_layout Subsubsection
2423 hostmemory.write(number address, number value)
2426 \begin_layout Standard
2427 Writes hostmemory slot with 0-255.
2428 Slot numbers out of range cause extension of host memory slot space.
2431 \begin_layout Subsubsection
2432 hostmemory.readbyte(number address)
2435 \begin_layout Standard
2436 Read unsigned byte (1 element) from given address.
2437 Slots out of range return false.
2440 \begin_layout Subsubsection
2441 hostmemory.writebyte(number address, number value)
2444 \begin_layout Standard
2445 Write unsigned byte (1 element) to given slot.
2446 Slot numbers out of range cause extension.
2449 \begin_layout Subsubsection
2450 hostmemory.readsbyte(number address)
2453 \begin_layout Standard
2454 Read signed byte (1 element) from given address.
2455 Slots out of range return false.
2458 \begin_layout Subsubsection
2459 hostmemory.writesbyte(number address, number value)
2462 \begin_layout Standard
2463 Write signed byte (1 element) to given slot.
2464 Slot numbers out of range cause extension.
2467 \begin_layout Subsubsection
2468 hostmemory.readword(number address)
2471 \begin_layout Standard
2472 Read unsigned word (2 elements) from given address.
2473 Slots out of range return false.
2476 \begin_layout Subsubsection
2477 hostmemory.writeword(number address, number value)
2480 \begin_layout Standard
2481 Write unsigned word (2 elements) to given slot.
2482 Slot numbers out of range cause extension.
2485 \begin_layout Subsubsection
2486 hostmemory.readsword(number address)
2489 \begin_layout Standard
2490 Read signed word (2 elements) from given address.
2491 Slots out of range return false.
2494 \begin_layout Subsubsection
2495 hostmemory.writesword(number address, number value)
2498 \begin_layout Standard
2499 Write signed word (2 elements) to given slot.
2500 Slot numbers out of range cause extension.
2503 \begin_layout Subsubsection
2504 hostmemory.readdword(number address)
2507 \begin_layout Standard
2508 Read unsigned doubleword (4 elements) from given address.
2509 Slots out of range return false.
2512 \begin_layout Subsubsection
2513 hostmemory.writedword(number address, number value)
2516 \begin_layout Standard
2517 Write unsigned doubleword (4 elements) to given slot.
2518 Slot numbers out of range cause extension.
2521 \begin_layout Subsubsection
2522 hostmemory.readsdword(number address)
2525 \begin_layout Standard
2526 Read signed doubleword (4 elements) from given address.
2527 Slots out of range return false.
2530 \begin_layout Subsubsection
2531 hostmemory.writesdword(number address, number value)
2534 \begin_layout Standard
2535 Write signed doubleword (4 elements) to given slot.
2536 Slot numbers out of range cause extension.
2539 \begin_layout Subsubsection
2540 hostmemory.readqword(number address)
2543 \begin_layout Standard
2544 Read unsigned quadword (8 elements) from given address.
2545 Slots out of range return false.
2548 \begin_layout Subsubsection
2549 hostmemory.writeqword(number address, number value)
2552 \begin_layout Standard
2553 Write unsigned quadword (4 elements) to given slot.
2554 Slot numbers out of range cause extension.
2557 \begin_layout Subsubsection
2558 hostmemory.readsqword(number address)
2561 \begin_layout Standard
2562 Read signed quadword (8 elements) from given address.
2563 Slots out of range return false.
2566 \begin_layout Subsubsection
2567 hostmemory.writesqword(number address, number value)
2570 \begin_layout Standard
2571 Write signed quadword (8 elements) to given slot.
2572 Slot numbers out of range cause extension.
2575 \begin_layout Subsection
2579 \begin_layout Standard
2583 \begin_layout Subsubsection
2584 movie.currentframe()
2587 \begin_layout Standard
2588 Return number of current frame.
2591 \begin_layout Subsubsection
2595 \begin_layout Standard
2596 Return number of frames in movie.
2599 \begin_layout Subsubsection
2603 \begin_layout Standard
2604 Return true if in readonly mode, false if in readwrite.
2607 \begin_layout Subsubsection
2611 \begin_layout Standard
2612 Returns the current value of rerecord count.
2615 \begin_layout Subsubsection
2616 movie.set_readwrite()
2619 \begin_layout Standard
2620 Set readwrite mode (does not cause on_readwrite callback).
2623 \begin_layout Subsubsection
2624 movie.frame_subframes(number frame)
2627 \begin_layout Standard
2628 Count number of subframes in specified frame (frame numbers are 1-based)
2632 \begin_layout Subsubsection
2633 movie.read_subframe(number frame, number subframe)
2636 \begin_layout Standard
2637 Read specifed subframe in specified frame and return data as array (100
2638 elements, numbered 0-99 currently).
2641 \begin_layout Subsubsection
2645 \begin_layout Standard
2646 Returns the current value of the RTC as a pair (second, subsecond).
2649 \begin_layout Subsubsection
2650 movie.unsafe_rewind([UNSAFEREWIND state])
2653 \begin_layout Standard
2654 Start setting point for unsafe rewind or jump to point of unsafe rewind.
2657 \begin_layout Itemize
2658 If called without argument, causes emulator to start process of setting
2659 unsafe rewind point.
2660 When this has finished, callback on_set_rewind occurs, passing the rewind
2661 state to lua script.
2664 \begin_layout Itemize
2665 If called with argument, causes emulator rewind to passed rewind point as
2667 Readwrite mode is implicitly activated.
2670 \begin_layout Standard
2671 The following warnings apply to unsafe rewinding:
2674 \begin_layout Itemize
2675 There are no safety checks against misuse (that's what
2676 \begin_inset Quotes eld
2680 \begin_inset Quotes erd
2686 \begin_layout Itemize
2687 Only call rewind from timeline rewind point was set from.
2690 \begin_layout Itemize
2691 Only call rewind from after the rewind point was set.
2694 \begin_layout Subsection
2698 \begin_layout Standard
2699 Routines for settings manipulation
2702 \begin_layout Subsubsection
2703 settings.get(string name)
2706 \begin_layout Standard
2707 Get value of setting.
2708 If setting is blank, returns false.
2709 If setting value can't be obtained, returns (nil, error message).
2712 \begin_layout Subsubsection
2713 settings.set(string name, string value)
2716 \begin_layout Standard
2717 Set value of setting.
2718 If setting can't be set, returns (nil, error message).
2721 \begin_layout Subsubsection
2722 settings.is_set(string name)
2725 \begin_layout Standard
2726 Returns if setting is set.
2727 If setting does not exist, returns (nil, error message).
2730 \begin_layout Subsubsection
2731 settings.blank(string name)
2734 \begin_layout Standard
2735 Blanks a setting and returns true.
2736 If setting can't be blanked, returns (nil, error message).
2739 \begin_layout Subsection
2743 \begin_layout Standard
2744 Contains various functions for managing memory
2747 \begin_layout Subsubsection
2751 \begin_layout Standard
2752 Returns the number of VMAs
2755 \begin_layout Subsubsection
2756 memory.read_vma(number index)
2759 \begin_layout Standard
2760 Reads the specified VMA (indices start from zero).
2761 Trying to read invalid VMA gives nil.
2762 The read VMA is table with the following fields:
2765 \begin_layout Itemize
2766 region_name (string): The readable name of the VMA
2769 \begin_layout Itemize
2770 baseaddr (number): Base address of the VMA
2773 \begin_layout Itemize
2774 lastaddr (number): Last address in the VMA.
2777 \begin_layout Itemize
2778 size (number): The size of VMA in bytes.
2781 \begin_layout Itemize
2782 readonly (boolean): True of the VMA corresponds to ROM.
2785 \begin_layout Itemize
2786 iospace (boolean): True if the VMA is I/O space.
2789 \begin_layout Itemize
2790 native_endian (boolean): True if the VMA has native endian as opposed to
2794 \begin_layout Subsubsection
2795 memory.find_vma(number address)
2798 \begin_layout Standard
2799 Finds the VMA containing specified address.
2800 Returns table in the same format as read_vma or nil if not found.
2803 \begin_layout Subsubsection
2804 memory.readbyte(number address)
2807 \begin_layout Standard
2808 Reads the specified address as unsigned byte and returns the result.
2811 \begin_layout Subsubsection
2812 memory.readsbyte(number address)
2815 \begin_layout Standard
2816 Reads the specified address as signed byte and returns the result.
2819 \begin_layout Subsubsection
2820 memory.writebyte(number address, number value)
2823 \begin_layout Standard
2824 Writes the specified value (negative values undergo 2's complement) to specified
2825 address (as a byte).
2828 \begin_layout Subsubsection
2829 memory.readword(number address)
2832 \begin_layout Standard
2833 Reads the specified address as unsigned word and returns the result.
2836 \begin_layout Subsubsection
2837 memory.readsword(number address)
2840 \begin_layout Standard
2841 Reads the specified address as signed word and returns the result.
2844 \begin_layout Subsubsection
2845 memory.writeword(number address, number value)
2848 \begin_layout Standard
2849 Writes the specified value (negative values undergo 2's complement) to specified
2850 address (as a word).
2853 \begin_layout Subsubsection
2854 memory.readdword(number address)
2857 \begin_layout Standard
2858 Reads the specified address as unsigned doubleword and returns the result.
2861 \begin_layout Subsubsection
2862 memory.readsdword(number address)
2865 \begin_layout Standard
2866 Reads the specified address as signed doubleword and returns the result.
2869 \begin_layout Subsubsection
2870 memory.writedword(number address, number value)
2873 \begin_layout Standard
2874 Writes the specified value (negative values undergo 2's complement) to specified
2875 address (as a doubleword).
2878 \begin_layout Subsubsection
2879 memory.readqword(number address)
2882 \begin_layout Standard
2883 Reads the specified address as unsigned quadword and returns the result.
2886 \begin_layout Subsubsection
2887 memory.readsqword(number address)
2890 \begin_layout Standard
2891 Reads the specified address as signed quadword and returns the result.
2894 \begin_layout Subsubsection
2895 memory.writeqword(number address, number value)
2898 \begin_layout Standard
2899 Writes the specified value (negative values undergo 2's complement) to specified
2900 address (as a quadword).
2903 \begin_layout Subsubsection
2904 memory.hash_region(number base, number size)
2907 \begin_layout Standard
2908 Hash specified number of bytes starting from specified address and return
2912 \begin_layout Subsubsection
2916 \begin_layout Standard
2917 Hash the current system state.
2918 Mainly useful for debugging savestates.
2921 \begin_layout Subsubsection
2922 memory.readregion(number base, number size)
2925 \begin_layout Standard
2926 Read a region of memory.
2929 \begin_layout Itemize
2930 Warning: If the region crosses VMA boundary, the results are undefined.
2933 \begin_layout Subsubsection
2934 memory.map<type>([number base, number size])
2937 \begin_layout Standard
2938 Returns a table mapping specified memory aperture for read/write.
2939 If parameters are omitted, entiere map space is the aperture.
2942 \begin_layout Itemize
2943 Type may be one of: byte, sbyte, word, sword, dword, sdword, qword or sqword.
2946 \begin_layout Subsubsection
2947 memory.writeregion(number base, number size, table data)
2950 \begin_layout Standard
2951 Write a region of memory.
2954 \begin_layout Itemize
2955 Warning: If the region crosses VMA boundary, the results are undefined.
2958 \begin_layout Subsubsection
2959 memory.map_structure()
2962 \begin_layout Standard
2963 Returns a new mapping structure (MMAP_STRUCT)
2966 \begin_layout Subsubsection
2967 MMAP_STRUCT(string key, number address, string type)
2970 \begin_layout Standard
2971 Bind key in mmap structure to specified address with specified type.
2974 \begin_layout Itemize
2975 Type may be one of: byte, sbyte, word, sword, dword, sdword, qword or sqword.
2978 \begin_layout Subsubsection
2979 memory.read_expr(string expr)
2982 \begin_layout Standard
2983 Evaluate specified watch expression and return result
2986 \begin_layout Subsection
2990 \begin_layout Standard
2991 Contains functions for manipulating subtitles.
2994 \begin_layout Subsubsection
2995 subtitle.byindex(number index)
2998 \begin_layout Standard
2999 Get (basetime, length) pair of specified subtitle index or nothing if index
3003 \begin_layout Subsubsection
3004 subtitle.get(number basetime, number length)
3007 \begin_layout Standard
3008 Read the specified subtitle.
3010 \begin_inset Quotes eld
3014 \begin_inset Quotes erd
3017 if the subtitle does not exist.
3020 \begin_layout Subsubsection
3021 subtitle.set(number basetime, number length, string content)
3024 \begin_layout Standard
3025 Set the specified subtitle.
3028 \begin_layout Subsubsection
3029 subtitle.deltete(number basetime, number length)
3032 \begin_layout Standard
3033 Delete the specified subtitle.
3036 \begin_layout Subsection
3040 \begin_layout Standard
3041 Contains copy of global variables from time of Lua initialization.
3045 \begin_layout Subsection
3049 \begin_layout Standard
3050 Various callbacks to Lua that can occur.
3053 \begin_layout Subsubsection
3054 Callback: on_paint(bool not_synth)
3057 \begin_layout Standard
3058 Called when screen is being painted.
3059 Any gui.* calls requiring graphic context draw on the screen.
3062 \begin_layout Standard
3063 not_synth is true if this hook is being called in response to received frame,
3067 \begin_layout Subsubsection
3068 Callback: on_video()
3071 \begin_layout Standard
3072 Called when video dump frame is being painted.
3073 Any gui.* calls requiring graphic context draw on the video.
3076 \begin_layout Subsubsection
3077 Callback: on_frame_emulated()
3080 \begin_layout Standard
3081 Called when emulating frame has completed and on_paint()/on_video() calls
3082 are about to be issued.
3085 \begin_layout Subsubsection
3086 Callback: on_frame()
3089 \begin_layout Standard
3090 Called on each starting whole frame.
3093 \begin_layout Subsubsection
3094 Callback: on_startup()
3097 \begin_layout Standard
3098 Called when the emulator is starting (lsnes.rc and --run files has been run).
3101 \begin_layout Subsubsection
3102 Callback: on_rewind()
3105 \begin_layout Standard
3106 Called when rewind movie to beginning has completed.
3109 \begin_layout Subsubsection
3110 Callback: on_pre_load(string name)
3113 \begin_layout Standard
3114 Called just before savestate/movie load occurs (note: loads are always delayed,
3115 so this occurs even when load was initiated by lua).
3118 \begin_layout Subsubsection
3119 Callback: on_err_load(string name)
3122 \begin_layout Standard
3123 Called if loadstate goes wrong.
3126 \begin_layout Subsubsection
3127 Callback: on_post_load(string name, boolean was_savestate)
3130 \begin_layout Standard
3131 Called on successful loadstate.
3132 was_savestate gives if this was a savestate or a movie.
3135 \begin_layout Subsubsection
3136 Callback: on_pre_save(string name, boolean is_savestate)
3139 \begin_layout Standard
3140 Called just before savestate save occurs (note: movie saves are synchronous
3141 and won't trigger these callbacks if called from Lua).
3144 \begin_layout Subsubsection
3145 Callback: on_err_save(string name)
3148 \begin_layout Standard
3149 Called if savestate goes wrong.
3152 \begin_layout Subsubsection
3153 Callback: on_post_save(string name, boolean is_savestate)
3156 \begin_layout Standard
3157 Called on successful savaestate.
3158 is_savestate gives if this was a savestate or a movie.
3161 \begin_layout Subsubsection
3165 \begin_layout Standard
3166 Called when emulator is shutting down.
3169 \begin_layout Subsubsection
3170 Callback: on_input(boolean subframe)
3173 \begin_layout Standard
3174 Called when emulator is just sending input to bsnes core.
3175 Warning: This is called even in readonly mode, but the results are ignored.
3178 \begin_layout Subsubsection
3179 Callback: on_reset()
3182 \begin_layout Standard
3183 Called when SNES is reset.
3186 \begin_layout Subsubsection
3187 Callback: on_readwrite()
3190 \begin_layout Standard
3191 Called when moving into readwrite mode as result of
3192 \begin_inset Quotes eld
3196 \begin_inset Quotes erd
3199 command (note: moving to rwmode by Lua won't trigger this, as per recursive
3203 \begin_layout Subsubsection
3204 Callback: on_snoop(number port, number controller, number index, number
3208 \begin_layout Standard
3209 Called each time bsnes asks for input.
3210 The value is the final value to be sent to bsnes core (readonly mode, autohold
3211 and autofire have been taken into account).
3212 Might be useful when translating movies to format suitable for console
3214 Note: There is no way to modify the value to be sent.
3217 \begin_layout Itemize
3218 Not called if callback on_snoop2 is defined.
3221 \begin_layout Subsubsection
3222 Callback: on_snoop2(number port, number controller, number index, number
3226 \begin_layout Standard
3227 Like on_snoop, but reserves port 0 for system, having first user port be
3231 \begin_layout Subsubsection
3232 Callback: on_keyhook(string keyname, table state)
3235 \begin_layout Standard
3236 Sent when key that has keyhook events requested changes state.
3237 Keyname is name of the key (group) and state is the state (same kind as
3238 table values in input.raw).
3241 \begin_layout Subsubsection
3245 \begin_layout Standard
3246 Called when requested by set_idle_timeout(), the timeout has expired and
3247 emulator is waiting.
3250 \begin_layout Subsubsection
3251 Callback: on_timer()
3254 \begin_layout Standard
3255 Called when requested by set_idle_timeout() and the timeout has expired
3256 (regardless if emulator is waiting).
3259 \begin_layout Subsubsection
3260 Callback: on_set_rewind(UNSAFEREWIND r)
3263 \begin_layout Standard
3264 Called when unsafe rewind object has been constructed.
3267 \begin_layout Subsubsection
3268 Callback: on_pre_rewind()
3271 \begin_layout Standard
3272 Called just before unsafe rewind is about to occur.
3275 \begin_layout Subsubsection
3276 Callback: on_post_rewind()
3279 \begin_layout Standard
3280 Called just after unsafe rewind has occured.
3283 \begin_layout Subsubsection
3284 Callback: on_button(number port, number controller, number index, string
3288 \begin_layout Standard
3289 Called on controller button press, with following parameters:
3292 \begin_layout Itemize
3293 port: Port number (0 is system)
3296 \begin_layout Itemize
3297 controller: Controller within port
3300 \begin_layout Itemize
3301 index: Index of button.
3304 \begin_layout Itemize
3305 type: Type of event, one of:
3309 \begin_layout Itemize
3310 \begin_inset Quotes eld
3314 \begin_inset Quotes erd
3317 : Button was pressed.
3320 \begin_layout Itemize
3321 \begin_inset Quotes eld
3325 \begin_inset Quotes erd
3328 : Button was released.
3331 \begin_layout Itemize
3332 \begin_inset Quotes eld
3336 \begin_inset Quotes erd
3342 \begin_layout Itemize
3343 \begin_inset Quotes eld
3347 \begin_inset Quotes erd
3350 : Released from hold.
3353 \begin_layout Itemize
3354 \begin_inset Quotes eld
3358 \begin_inset Quotes erd
3361 : Typing input on button.
3364 \begin_layout Itemize
3365 \begin_inset Quotes eld
3369 \begin_inset Quotes erd
3372 : Typing input undone.
3375 \begin_layout Itemize
3376 \begin_inset Quotes eld
3379 autofire <duty> <cycle>
3380 \begin_inset Quotes erd
3383 : Autofire with specifie duty and cycle.
3386 \begin_layout Itemize
3387 \begin_inset Quotes eld
3391 \begin_inset Quotes erd
3397 \begin_layout Itemize
3398 \begin_inset Quotes eld
3402 \begin_inset Quotes erd
3405 : Analog action on axis.
3409 \begin_layout Section
3413 \begin_layout Itemize
3414 The editor edits in-memory movie.
3417 \begin_layout Itemize
3418 Because past can't be edited and readwrite mode doesn't allow future, editing
3426 \begin_layout Itemize
3427 Keyboard triggers the normal hotkeys and bindings.
3430 \begin_layout Subsection
3434 \begin_layout Itemize
3435 Clicking on cell in future (indicated by lack of redish background) toggles
3436 it (if it is a button) or prompts for a value (if it is an axis)
3439 \begin_layout Itemize
3440 Dragging vertically toggles sequence of buttons or changes a sequence of
3444 \begin_layout Subsection
3445 Right button actions
3448 \begin_layout Standard
3449 The right mouse button pops up a context-sensitive menu:
3452 \begin_layout Itemize
3453 Toggle <something>: Toggle this button
3456 \begin_layout Itemize
3457 Change <something>: Change this axis value
3460 \begin_layout Itemize
3461 Insert frame after: Insert a frame after this frame
3464 \begin_layout Itemize
3465 Append frame: Append a frame to movie
3468 \begin_layout Itemize
3469 Append frames: Append specified number of frames to movie
3472 \begin_layout Itemize
3473 Delete frame: Delete this frame
3476 \begin_layout Itemize
3477 Delete subframe: Delete this subframe
3480 \begin_layout Itemize
3481 Truncate movie: Delete this subframe and everything after it.
3484 \begin_layout Itemize
3485 Scroll to frame: Prompt for a frame and scroll the display to that frame.
3488 \begin_layout Itemize
3489 Scroll to current frame: Scroll the display to current position
3492 \begin_layout Itemize
3493 Run to frame: Prompts for frame and runs the emulation to that frame.
3496 \begin_layout Itemize
3497 Change number of lines visible: Change the height of the movie display (1
3501 \begin_layout Itemize
3502 Lock scroll to playback: While playing back or rewinding movies, the display
3503 will follow if enabled.
3506 \begin_layout Section
3507 Memory watch expression syntax
3510 \begin_layout Standard
3511 Memory watch expressions are in RPN (Reverse Polish Notation).
3512 At the end of expression, the top entry on stack is taken as the final
3516 \begin_layout Standard
3520 \begin_layout Itemize
3521 Evaluation order is strictly left to right.
3524 \begin_layout Itemize
3525 a is the entry on top of stack
3528 \begin_layout Itemize
3529 b is the entry immediately below top of stack
3532 \begin_layout Itemize
3533 ; separates values to be pushed (no intermediate pop).
3536 \begin_layout Itemize
3537 After end of element, all used stack slots are popped and all results are
3541 \begin_layout Itemize
3542 When pushing multiple values, the pushes occur in order shown.
3545 \begin_layout Standard
3546 The following operators are available:
3549 \begin_layout Itemize
3553 \begin_layout Itemize
3557 \begin_layout Itemize
3561 \begin_layout Itemize
3565 \begin_layout Itemize
3569 \begin_layout Itemize
3573 \begin_layout Itemize
3574 b : read_signed_byte(a)
3577 \begin_layout Itemize
3581 \begin_layout Itemize
3582 d : read_signed_dword(a)
3585 \begin_layout Itemize
3589 \begin_layout Itemize
3591 \begin_inset Formula $\pi$
3597 \begin_layout Itemize
3598 q : read_signed_qword(a)
3601 \begin_layout Itemize
3605 \begin_layout Itemize
3609 \begin_layout Itemize
3613 \begin_layout Itemize
3617 \begin_layout Itemize
3618 w : read_signed_word(a)
3621 \begin_layout Itemize
3625 \begin_layout Itemize
3626 B : read_unsigned_byte(a)
3629 \begin_layout Itemize
3630 C<number>z : Push number <number> to stack.
3633 \begin_layout Itemize
3634 D : read_unsigned_dword(a)
3637 \begin_layout Itemize
3638 C0x<number>z : Push number <number> (hexadecimal) to stack.
3641 \begin_layout Itemize
3642 H<digit> : Set hexadecimal mode with specified number of digits (use A-G
3646 \begin_layout Itemize
3647 Q : read_unsigned_qword(a)
3650 \begin_layout Itemize
3651 R<digit> : round a to <digit> digits.
3654 \begin_layout Itemize
3655 W : read_unsigned_word(a)
3658 \begin_layout Subsection
3662 \begin_layout Standard
3663 C0x007e0878zWC0x007e002czW-
3666 \begin_layout Enumerate
3667 Push value 0x7e0878 on top of stack (C0x007e0878z).
3670 \begin_layout Enumerate
3671 Pop the value on top of stack (0x7e0878), read word value at that address
3672 and push the result,call it x1 (W).
3675 \begin_layout Enumerate
3676 Push value 0x7e002c on top of stack (C0x007e002cz).
3679 \begin_layout Enumerate
3680 Pop the value on top of stack (0x7e002c), read word value at that address
3681 and push the result,call it x2 (W).
3684 \begin_layout Enumerate
3685 Pop the two top numbers on stack, x1 and x2, substract x1 from x2 and push
3689 \begin_layout Enumerate
3690 Since the expression ends, the final memory watch result is the top one
3691 on stack, which is x2 - x1.
3694 \begin_layout Section
3695 Modifier and key names:
3698 \begin_layout Subsection
3702 \begin_layout Subsubsection
3706 \begin_layout Standard
3707 Following modifier names are known:
3710 \begin_layout Itemize
3714 \begin_layout Itemize
3718 \begin_layout Itemize
3722 \begin_layout Itemize
3726 \begin_layout Itemize
3730 \begin_layout Subsubsection
3734 \begin_layout Standard
3735 Following key names are known:
3738 \begin_layout Itemize
3739 back, tab, return, escape, space, exclaim, quotedbl, hash, dollar, percent,
3740 ampersand, quote, leftparen, rightparen, asterisk, plus, comma, minus,
3741 period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
3742 greater, question, at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3743 q, r, s, t, u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
3744 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3745 q, r, s, t, u, v, w, x, y, z, leftcurly, pipe, rightcurly, tilde, delete,
3746 start, lbutton, rbutton, cancel, mbutton, clear, shift, alt, control, menu,
3747 pause, capital, end, home, lefT, up, right, down, select, print, execute,
3748 snapshot, insert, help, numpad0, numpad1, numpad2, numpad3, numpad4, numpad5,
3749 numpad6, numpad7, numpad8, numpad9, multiply, add, separator, subtract,
3750 decimal, divide, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13,
3751 f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, numlock, scroll,
3752 pageup, pagedown, numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
3753 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up, numpad_right,
3754 numpad_down, numpad_pageup, numpad_pagedown, numpad_end, numpad_begin,
3755 numpad_insert, numpad_delete, numpad_equal, numpad_multiply, numpad_add,
3756 numpad_separator, numpad_subtract, numpad_decimal, numpad_divide, windows_left,
3757 windows_right, windows_menu, command, special1, special2, special3, special4,
3758 special5, special6, special7, special8, special9, special10, special11,
3759 special12, special13, special14, special15, special16, special17, special18,
3760 special19, special20
3763 \begin_layout Section
3767 \begin_layout Standard
3768 Movie file is .zip archive in itself, normal ZIP archive tools work on it
3769 (note: If you recompress it, do not use compression methods other than
3770 store and deflate and especially do not use encryption of any kind).
3773 \begin_layout Subsection
3774 Detecting clean start/SRAM/Savestate
3777 \begin_layout Itemize
3779 \begin_inset Quotes eld
3783 \begin_inset Quotes erd
3786 it is savestate, otherwise:
3789 \begin_layout Itemize
3790 If file has members with names starting
3791 \begin_inset Quotes eld
3795 \begin_inset Quotes erd
3798 it is movie starting from SRAM, otherwise:
3801 \begin_layout Itemize
3802 It is movie starting from clear state.
3805 \begin_layout Subsection
3809 \begin_layout Standard
3810 Type of game ROM and region (as one line).
3814 \begin_layout Standard
3815 \begin_inset Tabular
3816 <lyxtabular version="3" rows="8" columns="3">
3817 <features tabularvalignment="middle">
3818 <column alignment="center" valignment="top" width="0">
3819 <column alignment="center" valignment="top" width="0">
3820 <column alignment="center" valignment="top" width="0">
3822 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3825 \begin_layout Plain Layout
3831 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3834 \begin_layout Plain Layout
3840 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3843 \begin_layout Plain Layout
3851 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3854 \begin_layout Plain Layout
3860 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3863 \begin_layout Plain Layout
3869 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3872 \begin_layout Plain Layout
3880 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3883 \begin_layout Plain Layout
3889 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3892 \begin_layout Plain Layout
3898 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3901 \begin_layout Plain Layout
3909 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3912 \begin_layout Plain Layout
3918 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3921 \begin_layout Plain Layout
3927 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3930 \begin_layout Plain Layout
3938 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3941 \begin_layout Plain Layout
3947 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3950 \begin_layout Plain Layout
3956 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3959 \begin_layout Plain Layout
3967 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3970 \begin_layout Plain Layout
3976 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3979 \begin_layout Plain Layout
3985 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3988 \begin_layout Plain Layout
3996 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3999 \begin_layout Plain Layout
4005 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4008 \begin_layout Plain Layout
4014 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4017 \begin_layout Plain Layout
4025 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4028 \begin_layout Plain Layout
4034 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4037 \begin_layout Plain Layout
4043 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4046 \begin_layout Plain Layout
4060 \begin_layout Standard
4064 \begin_layout Standard
4065 \begin_inset Tabular
4066 <lyxtabular version="3" rows="3" columns="2">
4067 <features tabularvalignment="middle">
4068 <column alignment="center" valignment="top" width="0">
4069 <column alignment="center" valignment="top" width="0">
4071 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4074 \begin_layout Plain Layout
4080 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4083 \begin_layout Plain Layout
4091 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4094 \begin_layout Plain Layout
4100 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4103 \begin_layout Plain Layout
4111 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4114 \begin_layout Plain Layout
4120 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4123 \begin_layout Plain Layout
4137 \begin_layout Subsection
4141 \begin_layout Standard
4142 Contains type of port #1 (as one line).
4143 Valid values are 'none', 'gamepad', 'multitap' and 'mouse'.
4144 If not present, defaults to 'gamepad'.
4147 \begin_layout Subsection
4151 \begin_layout Standard
4152 Contains type of port #2 (as one line).
4153 Valid values are 'none', 'gamepad', 'multitap', 'mouse', 'superscope',
4154 'justifier' and 'justifiers'.
4155 If not present, defaults to 'none'.
4158 \begin_layout Subsection
4162 \begin_layout Standard
4163 Contains name of the game (as one line).
4166 \begin_layout Subsection
4170 \begin_layout Standard
4171 Contains authors, one per line.
4172 Part before '|' is the full name, part after is the nickname.
4175 \begin_layout Subsection
4179 \begin_layout Standard
4181 \begin_inset Quotes eld
4185 \begin_inset Quotes erd
4189 Used to reject other saves.
4192 \begin_layout Subsection
4193 Member: controlsversion
4196 \begin_layout Standard
4198 \begin_inset Quotes eld
4202 \begin_inset Quotes erd
4206 Used to identify what controls are there.
4209 \begin_layout Subsection
4211 \begin_inset Quotes eld
4215 \begin_inset Quotes erd
4221 \begin_layout Standard
4222 Contains bsnes core version number (as one line).
4225 \begin_layout Subsection
4229 \begin_layout Standard
4230 Contains project ID (as one line).
4231 Used to identify if two movies are part of the same project.
4234 \begin_layout Subsection
4235 Member: {rom,slota,slotb}{,xml}.sha256
4238 \begin_layout Standard
4239 Contains SHA-256 of said ROM or ROM mapping file (as one line).
4240 Absent if corresponding file is absent.
4243 \begin_layout Subsection
4244 Member: moviesram.<name>
4247 \begin_layout Standard
4248 Raw binary startup SRAM of kind <name>.
4249 Only present in savestates and movies starting from SRAM.
4252 \begin_layout Subsection
4256 \begin_layout Standard
4257 Contains frame number (as one line) of frame movie was saved on.
4258 Only present in savestates.
4261 \begin_layout Subsection
4265 \begin_layout Standard
4266 Current value of lag counter (as one line).
4267 Only present in savestates.
4270 \begin_layout Subsection
4271 Member: pollcounters
4274 \begin_layout Standard
4275 Contains poll counters (currently 100 of them), one per line.
4276 Each line is raw poll count if DRDY is set for it.
4277 Otherwise it is negative poll count minus one.
4278 Only present in savestates.
4281 \begin_layout Subsection
4285 \begin_layout Standard
4286 Raw binary dump of host memory.
4287 Only present in savestates.
4290 \begin_layout Subsection
4294 \begin_layout Standard
4295 The raw binary savestate itself.
4296 Savestate detection uses this file, only present in savestates.
4299 \begin_layout Subsection
4303 \begin_layout Standard
4304 Screenshot of current frame.
4305 Only present in savestates.
4306 First 2 bytes are big-endian width of image, rest are 24-bit RGB image
4308 Height of image is inferred from the width and size of data.
4311 \begin_layout Subsection
4315 \begin_layout Standard
4316 Raw binary SRAM of kind <name> at time of savestate.
4317 Only present in savestates.
4320 \begin_layout Subsection
4324 \begin_layout Standard
4325 The actual input track, one line per subframe (blank lines are skipped).
4328 \begin_layout Itemize
4329 If the first byte of each line is '.', ' ', <tab> or '|', then the line is
4330 part of same frame as previous, otherwise it starts a new frame.
4333 \begin_layout Itemize
4334 First subframe must start a new frame.
4337 \begin_layout Standard
4338 Length of movie in frames is number of lines in input file that start a
4342 \begin_layout Subsection
4346 \begin_layout Standard
4351 \begin_layout Itemize
4352 Each line is in form <firstframe> <numframes> <text>.
4355 \begin_layout Itemize
4356 Linefeed is encoded as
4358 n, backslash is encoded as
4365 \begin_layout Subsection
4369 \begin_layout Standard
4370 Contains textual base-10 rerecord count (as one line; emulator just writes
4371 this, it doesn't read it) + 1.
4374 \begin_layout Subsection
4378 \begin_layout Standard
4379 This member stores set of load IDs.
4380 There is one load ID per rerecord (plus one corresponding to start of project).
4383 \begin_layout Itemize
4384 This member constists of concatenation of records
4387 \begin_layout Itemize
4388 Each record is 2-36 bytes long and can represent 1-16,843,009 consequtive
4392 \begin_layout Itemize
4393 IDs are interpretted as 256-bit big-endian integers with warparound.
4396 \begin_layout Itemize
4397 Initial predicted ID is all zeroes.
4400 \begin_layout Standard
4401 Format of each record is:
4404 \begin_layout Itemize
4405 1 byte: Opcode byte.
4406 Bits 0-4 are prefix length (prefixlen), bits 5-6 are count length (countlen).
4410 \begin_layout Itemize
4411 32-prefixlen bytes of ID.
4414 \begin_layout Itemize
4415 countlen bytes of big-endian count (count).
4418 \begin_layout Standard
4419 Records are processed as follows:
4422 \begin_layout Itemize
4423 To form the first ID encoded by record, take the first prefixlen bytes predicted
4424 ID and append the read ID value to it.
4425 The result is the first ID encoded.
4428 \begin_layout Itemize
4429 If countlen is 0, record encodes 1 ID.
4432 \begin_layout Itemize
4433 If countlen is 1, record encodes 2+count IDs.
4436 \begin_layout Itemize
4437 If countlen is 2, record encodes 258+count IDs.
4440 \begin_layout Itemize
4441 If countlen is 3, record encodes 65794+count IDs.
4444 \begin_layout Itemize
4445 The new predicted ID is the next ID after last one encoded by the record.
4448 \begin_layout Standard
4449 The number of rerecords + 1 is equal to the sum of number of IDs encoded
4453 \begin_layout Subsection
4454 Member: starttime.second
4457 \begin_layout Standard
4458 Movie starting time, second part.
4459 Epoch is Unix epoch.
4460 Default is 1,000,000,000.
4463 \begin_layout Subsection
4464 Member: starttime.subsecond
4467 \begin_layout Standard
4468 Movie starting time, subsecond part.
4473 \begin_layout Subsection
4474 Member: savetime.second
4477 \begin_layout Standard
4478 Movie saving time, second part.
4479 Default is starttime.second.
4480 Only present in savestates.
4483 \begin_layout Subsection
4484 Member: savetime.subsecond
4487 \begin_layout Standard
4488 Movie saving time, subsecond part.
4489 Default is starttime.subsecond.
4490 Only present in savestates.
4493 \begin_layout Section
4494 lsvs file format (commentary tracks)
4497 \begin_layout Subsection
4501 \begin_layout Itemize
4502 Each cluster is 8kB (8192 bytes) in size.
4505 \begin_layout Itemize
4506 Cluster n starts at offset 8192*n in file.
4509 \begin_layout Itemize
4510 The following clusters are system special:
4514 \begin_layout Itemize
4515 Cluster 0 and all clusters with number multiple of 2048 (cluster tables)
4518 \begin_layout Itemize
4519 Cluster 1 (superblock)
4523 \begin_layout Subsection
4527 \begin_layout Itemize
4528 The cluster table describing cluster n is stored in cluster n & ~0x7FF (zero
4532 \begin_layout Itemize
4533 This cluster table consists of 2048 4-byte big-endian integers.
4536 \begin_layout Itemize
4537 Each entry describes a cluster in 16MB supercluster, in order.
4540 \begin_layout Itemize
4541 The valid values for entries are:
4545 \begin_layout Itemize
4546 0x00000000: Free cluster
4549 \begin_layout Itemize
4550 0x00000001: Last cluster in chain.
4553 \begin_layout Itemize
4554 0xFFFFFFFF: System cluster (cluster tables and superblock)
4557 \begin_layout Itemize
4558 (anything else): Number of next cluster in chain.
4559 Must not be multiple of 2048.
4563 \begin_layout Itemize
4564 Due to limitations of the format, there can be at most 2097052 superclusters,
4565 giving maximum file size of 16TB.
4568 \begin_layout Subsection
4572 \begin_layout Itemize
4573 The stream table chain always starts in cluster 2.
4576 \begin_layout Itemize
4577 Otherwise, it follows normal chaining.
4580 \begin_layout Itemize
4581 The stream table consists of 16-byte entries:
4585 \begin_layout Itemize
4586 The first 8 bytes of entry give big-endian beginning position of stream
4587 in units of 1/48000 s.
4590 \begin_layout Itemize
4591 The next 4 bytes of entry give big-endian beginning cluster for control
4593 0 here marks the entry as not present.
4596 \begin_layout Itemize
4597 The last 4 bytes of entry give big-endian beginning cluster for codec data.
4601 \begin_layout Itemize
4602 Stream table clusters are normal clusters, following normal chaining.
4605 \begin_layout Itemize
4606 The stream begnning position is not guarenteed unique.
4607 There can be multiple streams with the same starting position in the file.
4610 \begin_layout Subsection
4614 \begin_layout Itemize
4615 The stream control data consists of entries 4 bytes each:
4619 \begin_layout Itemize
4620 The first 2 bytes of entry gives big-endian length of packet
4623 \begin_layout Itemize
4624 The next byte of entry gives audio length of packet in units of 1/400 s.
4627 \begin_layout Itemize
4628 The last byte is control byte.
4632 \begin_layout Itemize
4633 0 means this entry is not present and the control data ends.
4636 \begin_layout Itemize
4637 1 is valid control entry.
4642 \begin_layout Itemize
4643 The stream control data can also end by running into end of the readable
4648 \begin_layout Itemize
4649 This happens if there happens to be exact multiple of 2048 packets in stream
4650 and number of packets is nonzero.
4654 \begin_layout Itemize
4655 These clusters follow normal chaining.
4658 \begin_layout Subsection
4662 \begin_layout Itemize
4663 Stream codec data consists of raw Opus data packets packed back to back
4664 with nothing in between.
4667 \begin_layout Itemize
4668 Warning: Due to internal limitations, this data must reside in the first
4669 65536 superclusters (that is, the first 1TB of the file).
4672 \begin_layout Subsection
4676 \begin_layout Itemize
4677 The superblock is stored in cluster 1.
4681 \begin_layout Itemize
4682 The first 11 bytes are
4683 \begin_inset Quotes eld
4687 \begin_inset Quotes erd
4693 \begin_layout Itemize
4694 The rest are unused.
4697 \begin_layout Itemize
4698 This cluster 1 is marked as system special.
4701 \begin_layout Section
4702 Known ROM extensions
4705 \begin_layout Itemize
4706 SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7, dx2, mgd, mgh.
4709 \begin_layout Itemize
4710 DMG cartridge ROMs: dmg, gb.
4713 \begin_layout Itemize
4714 GBC cartridge ROMs: cgb, gbc.
4717 \begin_layout Section
4721 \begin_layout Itemize
4722 The first line must be:
4723 \begin_inset Quotes eld
4727 \begin_inset Quotes erd
4733 \begin_layout Itemize
4734 There is one needed line:
4735 \begin_inset Quotes eld
4739 \begin_inset Quotes erd
4743 This sets system type to <systype>.
4744 The following system types are valid:
4748 \begin_layout Itemize
4752 \begin_layout Itemize
4753 bsx (BS-X non-slotted)
4756 \begin_layout Itemize
4757 bsxslotted (BS-X slotted)
4760 \begin_layout Itemize
4761 sufamiturbo (Sufami Turbo)
4764 \begin_layout Itemize
4765 sgb (Super Game Boy)
4768 \begin_layout Itemize
4772 \begin_layout Itemize
4773 gbc (Game Boy Color)
4776 \begin_layout Itemize
4777 gbc_gba (Game Boy Color with GBA initial register values)
4781 \begin_layout Itemize
4782 Optionally a region can be specified:
4783 \begin_inset Quotes eld
4787 \begin_inset Quotes erd
4791 The following values are valid:
4795 \begin_layout Itemize
4796 autodetect (Autodetect region: snes and sgb only)
4799 \begin_layout Itemize
4800 ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
4803 \begin_layout Itemize
4804 pal (PAL: snes, sgb)
4807 \begin_layout Itemize
4808 world (World: dmg, gbc, gbc_gba)
4812 \begin_layout Itemize
4813 ROM images are loaded as:
4814 \begin_inset Quotes eld
4818 \begin_inset Quotes erd
4822 The following types are valid:
4826 \begin_layout Itemize
4827 rom (Cartridge ROM in snes, dmg, gbc, gbc_gba.
4828 BIOS in bsx, bsxslotted, sufamiturbo)
4831 \begin_layout Itemize
4832 bsx (Cartridge ROM in bsx, bsxslotted)
4835 \begin_layout Itemize
4836 slot-a (Cartridge ROM in sufamiturbo)
4839 \begin_layout Itemize
4840 slot-b (Cartridge ROM in sufamiturbo)
4844 \begin_layout Itemize
4845 ROM markup can be loaded as:
4846 \begin_inset Quotes eld
4850 \begin_inset Quotes erd
4854 The types valid are the same as for ROMs.
4857 \begin_layout Itemize
4858 Patches can be loaded as
4859 \begin_inset Quotes eld
4862 patch[<offset>] <type> <file>
4863 \begin_inset Quotes erd
4867 The types are the same as for ROMs.
4871 \begin_layout Itemize
4872 Offset is given in form [+-]<number>.
4873 Usually offset is either +0 or -512.
4876 \begin_layout Itemize
4877 Default offset is +0.
4881 \begin_layout Subsection
4885 \begin_layout LyX-Code
4889 \begin_layout LyX-Code
4893 \begin_layout LyX-Code
4894 rom rom speedygonzales.sfc
4897 \begin_layout LyX-Code
4898 patch-512 rom sonicthehedgehog.ips
4901 \begin_layout Subsection
4905 \begin_layout LyX-Code
4909 \begin_layout LyX-Code
4913 \begin_layout LyX-Code
4914 rom rom supergameboy.sfc
4917 \begin_layout LyX-Code
4918 rom dmg megamanV.dmg
4921 \begin_layout Section
4922 Quick'n'dirty encode guide
4925 \begin_layout Enumerate
4926 Start the emulator and load the ROM and movie file.
4929 \begin_layout Enumerate
4930 Set large AVI option 'set-setting avi-large on'
4933 \begin_layout Enumerate
4934 Enable dumping 'dump-avi tmpdump'
4937 \begin_layout Enumerate
4938 Unpause and let it run until you want to end dumping.
4941 \begin_layout Enumerate
4942 Close the emulator (closing the window is the easiest way).
4946 \begin_layout Enumerate
4947 For each tmpdump*.avi file created, on command prompt, do 'x264 --crf 10
4948 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
4951 \begin_layout Enumerate
4952 Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
4955 \begin_layout Enumerate
4956 Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv + tmpdump_0000001.mkv
4957 + tmpdump_0000002.mkv' (list every tmpdump_<numbers>.mkv, with + in between).
4960 \begin_layout Enumerate
4961 Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'.
4962 Now final.mkv contains quick'n'dirty encode.
4965 \begin_layout Section
4966 Axis configurations for some gamepad types:
4969 \begin_layout Subsection
4973 \begin_layout Standard
4974 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be set to pressure-+.
4977 \begin_layout LyX-Code
4978 set-axis joystick0axis2 pressure-+
4981 \begin_layout LyX-Code
4982 set-axis joystick0axis5 pressure-+
4985 \begin_layout Itemize
4986 This is needed for SDL only.
4987 EVDEV sets those types correctly.
4990 \begin_layout Subsection
4992 \begin_inset Quotes eld
4996 \begin_inset Quotes erd
5002 \begin_layout Standard
5003 Axes 8-19 should be disabled.
5006 \begin_layout LyX-Code
5007 set-axis joystick0axis8 disabled
5010 \begin_layout LyX-Code
5011 set-axis joystick0axis9 disabled
5014 \begin_layout LyX-Code
5015 set-axis joystick0axis10 disabled
5018 \begin_layout LyX-Code
5019 set-axis joystick0axis11 disabled
5022 \begin_layout LyX-Code
5023 set-axis joystick0axis12 disabled
5026 \begin_layout LyX-Code
5027 set-axis joystick0axis13 disabled
5030 \begin_layout LyX-Code
5031 set-axis joystick0axis14 disabled
5034 \begin_layout LyX-Code
5035 set-axis joystick0axis15 disabled
5038 \begin_layout LyX-Code
5039 set-axis joystick0axis16 disabled
5042 \begin_layout LyX-Code
5043 set-axis joystick0axis17 disabled
5046 \begin_layout LyX-Code
5047 set-axis joystick0axis18 disabled
5050 \begin_layout LyX-Code
5051 set-axis joystick0axis19 disabled
5054 \begin_layout Section
5058 \begin_layout Subsection
5059 Problems from BSNES core:
5062 \begin_layout Itemize
5063 The whole pending save stuff.
5066 \begin_layout Itemize
5067 Lack of layer hiding.
5070 \begin_layout Itemize
5071 It is slow (especially accuracy).
5074 \begin_layout Itemize
5075 Firmwares can't be loaded from ZIP archives.
5078 \begin_layout Subsection
5082 \begin_layout Itemize
5083 Modifiers don't work with pseudo-keys (SDL, EVDEV).
5086 \begin_layout Itemize
5087 Audio for last dumped frame is not itself dumped.
5090 \begin_layout Itemize
5091 Audio in UI is pretty bad in quality if game doesn't run at full speed.
5094 \begin_layout Itemize
5095 No menus, command based interface (SDL).
5098 \begin_layout Itemize
5099 Long commands don't scroll.
5102 \begin_layout Section
5106 \begin_layout Subsection
5110 \begin_layout Itemize
5114 \begin_layout Itemize
5115 Fix dumper video corruption with levels 10-18.
5118 \begin_layout Subsection
5122 \begin_layout Itemize
5126 \begin_layout Itemize
5127 Lots of code cleanups
5130 \begin_layout Itemize
5131 Lua interface to settings
5134 \begin_layout Itemize
5135 Allow specifying AVI borders without Lua
5138 \begin_layout Itemize
5139 Fix scaling if vscale > 1 and originx > 0 (left border exists)
5142 \begin_layout Itemize
5143 on_snoop lua callback
5146 \begin_layout Itemize
5147 Faster movie loading and saving.
5150 \begin_layout Subsection
5154 \begin_layout Itemize
5158 \begin_layout Subsection
5162 \begin_layout Itemize
5166 \begin_layout Itemize
5167 Save jukebox functionality.
5170 \begin_layout Subsection
5174 \begin_layout Itemize
5175 Try to fix some nasty failing movie load edge cases
5178 \begin_layout Itemize
5179 Allow specifying scripts to run on command line.
5182 \begin_layout Subsection
5186 \begin_layout Itemize
5187 Major source code reorganization.
5190 \begin_layout Itemize
5191 Backup savestates before overwriting.
5194 \begin_layout Itemize
5195 Don't crash if loading initial state fails.
5198 \begin_layout Subsection
5202 \begin_layout Itemize
5206 \begin_layout Itemize
5207 Fix author name parsing
5210 \begin_layout Itemize
5211 Fix rerecord counting
5214 \begin_layout Itemize
5215 (SDL) Print messages to console if SDL is uninitialized
5218 \begin_layout Itemize
5219 Add movieinfo program
5222 \begin_layout Itemize
5223 Fix loading movies starting from SRAM.
5226 \begin_layout Subsection
5230 \begin_layout Itemize
5231 Add support for unattended dumping
5234 \begin_layout Itemize
5235 Fix compiling for Win32
5238 \begin_layout Itemize
5239 Don't lock up if sound can't be initialized
5242 \begin_layout Itemize
5243 Strip trailing CR from commands
5246 \begin_layout Itemize
5247 Don't try to do dubious things in global ctors (fix crash on startup)
5250 \begin_layout Subsection
5254 \begin_layout Itemize
5255 Small documentation tweaking
5258 \begin_layout Itemize
5262 \begin_layout Itemize
5263 Fix major bug in modifier matching
5266 \begin_layout Subsection
5270 \begin_layout Itemize
5271 Lots of documentation fixes
5274 \begin_layout Itemize
5275 Use dedicated callbacks for event backcomm., not commands.
5278 \begin_layout Itemize
5279 Ensure that the watchdog is not hit when executing delayed reset.
5282 \begin_layout Itemize
5283 Remove errant tab from joystick message.
5286 \begin_layout Subsection
5290 \begin_layout Itemize
5291 Make autofire operate in absolute time, not linear time
5294 \begin_layout Itemize
5295 Reinitialize controls when resuming from loadstate
5298 \begin_layout Itemize
5299 Some more code cleanups
5302 \begin_layout Itemize
5303 If Lua allocator fails, call OOM_panic()
5306 \begin_layout Itemize
5307 Byte/word/dword/qword sized host memory write/read functions.
5310 \begin_layout Itemize
5311 Dump at correct framerate if dumping interlaced NTSC (height=448).
5314 \begin_layout Subsection
5318 \begin_layout Itemize
5319 Actually include the complete source code
5322 \begin_layout Itemize
5326 \begin_layout Subsection
5330 \begin_layout Itemize
5331 Document {save,start}time.{,sub}second.
5334 \begin_layout Itemize
5335 Intercept time() from bsnes core.
5338 \begin_layout Subsection
5342 \begin_layout Itemize
5343 Allow disabling time() interception (allow build on Mac OS X)
5346 \begin_layout Itemize
5347 Use SDLMain on Mac OS X (make SDL not crash)
5350 \begin_layout Itemize
5351 Disable delayed resets (just plain too buggy for now).
5354 \begin_layout Itemize
5358 \begin_layout Itemize
5359 Use 16-bit for graphics/video instead of 32-bit.
5362 \begin_layout Itemize
5363 gui.rectangle/gui.pixel
5366 \begin_layout Itemize
5370 \begin_layout Itemize
5371 New CSCD writer implementation.
5374 \begin_layout Subsection
5378 \begin_layout Itemize
5379 Fix interaction of * and +.
5382 \begin_layout Itemize
5386 \begin_layout Itemize
5387 Use gettimeofday()/usleep(), these seem portable enough.
5390 \begin_layout Itemize
5391 Move joystick axis manipulation to keymapper code.
5394 \begin_layout Itemize
5395 Changes to how read-only works.
5398 \begin_layout Itemize
5399 Refactor controller input code.
5402 \begin_layout Subsection
5406 \begin_layout Itemize
5407 Fix mouseclick scale compensation.
5410 \begin_layout Itemize
5411 Draw area boundaries correctly in SDL code.
5414 \begin_layout Itemize
5418 \begin_layout Itemize
5419 Fix CSCD output (buffer overrun and race condition).
5422 \begin_layout Subsection
5426 \begin_layout Itemize
5427 JMD dumping support.
5430 \begin_layout Itemize
5431 Allow unattended dumping to JMD.
5434 \begin_layout Itemize
5438 \begin_layout Itemize
5439 Switch back to 32-bit colors.
5442 \begin_layout Itemize
5443 Add Lua function gui.color.
5446 \begin_layout Itemize
5447 Use some new C++11 features in GCC 4.6.
5450 \begin_layout Itemize
5451 Be prepared for core frequency changes.
5454 \begin_layout Itemize
5455 Pass colors in one chunk from Lua.
5458 \begin_layout Subsection
5462 \begin_layout Itemize
5463 New lua functions gui.line(), gui.status() and gui.circle(), memory.vma_count(),
5464 memory.read_vma() and memory.find_vma().
5467 \begin_layout Itemize
5468 Numerious documentation fixups
5471 \begin_layout Itemize
5472 RTC time format changed
5475 \begin_layout Itemize
5476 Reformat flags display
5479 \begin_layout Itemize
5480 Allow lua package name to be overridden
5483 \begin_layout Itemize
5484 SDUMP (high-quality dumping).
5487 \begin_layout Itemize
5488 Split platform support to plugins.
5491 \begin_layout Itemize
5492 Make all sound plugins support basic sound commands
5495 \begin_layout Itemize
5496 Support portaudio for sound.
5499 \begin_layout Itemize
5500 Allow disable Lua/SDL searching.
5503 \begin_layout Itemize
5504 Upconvert colors when copying lcscreen to screen.
5507 \begin_layout Itemize
5508 Reorganize source tree.
5511 \begin_layout Itemize
5512 Evdev joystick support.
5515 \begin_layout Itemize
5516 Refactor more code into generic window code.
5519 \begin_layout Subsection
5523 \begin_layout Itemize
5524 Refactor message handling.
5527 \begin_layout Itemize
5531 \begin_layout Itemize
5535 \begin_layout Itemize
5536 Finish pending saves before load/quit.
5539 \begin_layout Itemize
5540 Wxwidgets graphics plugin.
5543 \begin_layout Subsection
5547 \begin_layout Itemize
5548 Get rid of win32-crap.[ch]pp.
5551 \begin_layout Itemize
5552 Move files around a lot.
5555 \begin_layout Itemize
5556 Get rid of need for host C++ compiler.
5559 \begin_layout Itemize
5563 \begin_layout Itemize
5564 Refactor inter-component communication.
5567 \begin_layout Itemize
5571 \begin_layout Itemize
5572 Fix crash on multiline aliases.
5575 \begin_layout Itemize
5576 Load/Save settings in wxwidgets gui.
5579 \begin_layout Subsection
5583 \begin_layout Itemize
5584 Patch problems in bsnes core
5587 \begin_layout Itemize
5588 SNES is little-endian, not big-endian!
5591 \begin_layout Itemize
5592 Fix memory corruption in lcscreen::load()
5595 \begin_layout Subsection
5599 \begin_layout Itemize
5600 Fix interpretting repeat counts in rrdata loading.
5603 \begin_layout Itemize
5604 New lua callback: on_frame()
5607 \begin_layout Itemize
5608 Remove calls to runtosave() that aren't supposed to be there
5611 \begin_layout Itemize
5612 Lua function: movie.read_rtc()
5615 \begin_layout Itemize
5616 Ignore src/fonts/font.cpp
5619 \begin_layout Itemize
5620 Fix more bsnes core problems
5623 \begin_layout Itemize
5624 Control bsnes random seeding
5627 \begin_layout Itemize
5631 \begin_layout Itemize
5632 Some bsnes core debugging features (state dump and state hash)
5635 \begin_layout Itemize
5636 Fix titlebar version number (no, the last version wasn't 'lsnes-0-beta21',
5637 it was 'lsnes rr0-beta21').
5640 \begin_layout Subsection
5644 \begin_layout Itemize
5645 Fix memory corruption due to macro/field mixup
5648 \begin_layout Itemize
5649 search-memory update
5652 \begin_layout Itemize
5653 Allow direct-mapped framebuffer
5656 \begin_layout Itemize
5657 SDL: Use SDL_ANYFORMAT if possible
5660 \begin_layout Itemize
5661 SDMP2SOX: 2s delay modes.
5664 \begin_layout Itemize
5668 \begin_layout Itemize
5669 Use sed -E, not sed -r.
5670 Fixes building on Mac OS X.
5673 \begin_layout Itemize
5674 Wxwidgets: Save jukebox on exit
5677 \begin_layout Itemize
5678 Fix RTC if using load-movie on savestate.
5681 \begin_layout Itemize
5682 Fix crash related to full console mode.
5685 \begin_layout Subsection
5689 \begin_layout Itemize
5690 Wxwidgets: Allow bringing application to foreground on Mac OS X.
5693 \begin_layout Itemize
5694 Wxwidgets: Allow compiling on Mac OS X.
5697 \begin_layout Itemize
5698 Use movie compare instead of movie hashing (faster save/load).
5701 \begin_layout Itemize
5705 \begin_layout Subsection
5709 \begin_layout Itemize
5710 sdmp2sox: Pad soundtrack if using -l or -L.
5713 \begin_layout Itemize
5714 sdmp2sox: Fix NTSC overscan.
5717 \begin_layout Itemize
5718 sdmp2sox: Add AR correction mode.
5721 \begin_layout Itemize
5722 call lua_close() when exiting.
5725 \begin_layout Itemize
5726 Fix zip_writer bug causing warnings from info-zip and error from advzip.
5729 \begin_layout Subsection
5733 \begin_layout Itemize
5734 Fix IPS patching code (use bsnes core IPS patcher).
5737 \begin_layout Itemize
5738 Implement BPS patching (using bsnes core IPS patcher).
5741 \begin_layout Itemize
5742 Add feature to load headered ROMs.
5745 \begin_layout Subsection
5749 \begin_layout Itemize
5750 Show command names when showing keybindings
5753 \begin_layout Subsection
5757 \begin_layout Itemize
5758 Fix pause-on-end to be actually controllable
5761 \begin_layout Itemize
5762 SDL: Poll all events in queue, not just first one (fixes slowness in command
5766 \begin_layout Itemize
5767 Wxwidgets: Fix ROM loading.
5770 \begin_layout Subsection
5774 \begin_layout Itemize
5775 Lua: Add gui.textH, gui.textV, gui.textHV
5778 \begin_layout Itemize
5779 Fix text colors on SDL on Mac OS X
5782 \begin_layout Itemize
5783 Mode 'F' for finished in readonly mode.
5786 \begin_layout Itemize
5790 \begin_layout Itemize
5791 Reliably pause after skip poll
5794 \begin_layout Itemize
5795 Split UI and core into their own threads
5798 \begin_layout Subsection
5802 \begin_layout Itemize
5803 Remove leftover dummy SRAM slot
5806 \begin_layout Itemize
5807 Fix controller numbers.
5810 \begin_layout Subsection
5814 \begin_layout Itemize
5815 Fix lsnes-dumpavi after interface change.
5818 \begin_layout Itemize
5819 Also give BSNES patches for v085.
5822 \begin_layout Itemize
5823 Pack movie data in memory.
5826 \begin_layout Subsection
5830 \begin_layout Itemize
5831 Fix framecount/length given when loading movies.
5834 \begin_layout Itemize
5835 Controller command memory leak fixes.
5838 \begin_layout Itemize
5839 Don't leak palette if freeing screen object.
5842 \begin_layout Subsection
5846 \begin_layout Itemize
5850 \begin_layout Itemize
5851 Wxwidgets: Allow controlling dumper from the menu.
5854 \begin_layout Subsection
5858 \begin_layout Itemize
5859 Rewrite parts of manual
5862 \begin_layout Itemize
5863 Lua: Make it work with Lua 5.2.
5866 \begin_layout Subsection
5870 \begin_layout Itemize
5871 Win32: Fix compile errors.
5874 \begin_layout Subsection
5878 \begin_layout Itemize
5879 Refactor controller input code.
5882 \begin_layout Itemize
5883 Fix crash when using command line on SDL / Mac OS X.
5886 \begin_layout Subsection
5890 \begin_layout Itemize
5891 Delete core/coroutine (obsolete)
5894 \begin_layout Itemize
5895 Lag input display by one frame.
5898 \begin_layout Itemize
5899 Rewind movie to beginning function.
5902 \begin_layout Itemize
5903 Fix wrong frame number reported to Lua when repainting after loadstate
5906 \begin_layout Itemize
5907 Support UI editing of jukebox
5910 \begin_layout Itemize
5911 Wxwidgets: Save settings on exit.
5914 \begin_layout Itemize
5915 Support ${project} for filenames
5918 \begin_layout Itemize
5919 SDL: Fix command history
5922 \begin_layout Subsection
5926 \begin_layout Itemize
5927 Fix some order-of-global-ctor bugs.
5930 \begin_layout Subsection
5934 \begin_layout Itemize
5935 Fix crashes when quitting on Win32.
5938 \begin_layout Subsection
5942 \begin_layout Itemize
5943 EVDEV: Queue keypresses from joystick, don't send directly
5946 \begin_layout Itemize
5947 Wxwidgets: Load-Preserve that actually works.
5950 \begin_layout Subsection
5954 \begin_layout Itemize
5955 Wxwidgets: GUI for memory search.
5958 \begin_layout Itemize
5959 Warn about using synchronous queue in UI callback.
5962 \begin_layout Subsection
5966 \begin_layout Itemize
5967 Remember last saved file for each ROM
5970 \begin_layout Itemize
5971 Support MT dumping via boost.
5974 \begin_layout Itemize
5978 \begin_layout Itemize
5982 \begin_layout Itemize
5983 Make mouse be ordinary input instead of special-casing
5986 \begin_layout Itemize
5987 SDL: Don't screw up commands with NUL codepoints.
5990 \begin_layout Subsection
5994 \begin_layout Itemize
5995 Merge status panel and main window
5998 \begin_layout Itemize
5999 True movie slot support (the rest of it)
6002 \begin_layout Itemize
6003 SDL: Fix compilation error
6006 \begin_layout Itemize
6007 Elminate cross calls in dump menu code.
6010 \begin_layout Subsection
6014 \begin_layout Itemize
6015 Cancel pending saves command
6018 \begin_layout Itemize
6019 Wxwidgets: Code refactoring
6022 \begin_layout Itemize
6023 Wxwidgets: Fix system -> reset
6026 \begin_layout Itemize
6027 Wxwidgets: Read watch expressions in the right thread
6030 \begin_layout Subsection
6034 \begin_layout Itemize
6035 Wxwidgets: Don't prompt for member when running Lua script (Lua doesn't
6039 \begin_layout Itemize
6040 Wxwidgets: 128 -> 1024 Autohold slots (in case more are needed).
6043 \begin_layout Itemize
6044 Don't append trailing '-' to prefix when saving movie.
6047 \begin_layout Itemize
6048 Fix ROM/savestate handling (don't let user mismatch ROM and savestates).
6051 \begin_layout Subsection
6055 \begin_layout Itemize
6056 Document memory watch syntax.
6059 \begin_layout Subsection
6063 \begin_layout Itemize
6064 Fix unattended dumping (lsnes-dumpavi)
6067 \begin_layout Itemize
6071 \begin_layout Itemize
6072 Use adv_dumper instead of the old interface in lsnes-dumpavi (changes syntax)
6075 \begin_layout Itemize
6076 Add option to control sample rate preturbation in AVI dumper
6079 \begin_layout Subsection
6083 \begin_layout Itemize
6084 Wxwidgets: Fix dumper submodes
6087 \begin_layout Itemize
6088 Set core controller types before loadstate
6091 \begin_layout Subsection
6095 \begin_layout Itemize
6096 Fix compiling with bsnes v086.
6099 \begin_layout Subsection
6103 \begin_layout Itemize
6104 Don't prompt before quitting
6107 \begin_layout Itemize
6108 Start unpaused, preserve pause/unpause over load.
6111 \begin_layout Itemize
6112 Try to autodetect if ROM is headered.
6115 \begin_layout Itemize
6116 Wxwidgets: Only bring up ROM patching screen if specifically requested.
6119 \begin_layout Itemize
6120 Allow configuring some hotkeys.
6123 \begin_layout Subsection
6127 \begin_layout Itemize
6128 Lots of code cleanups
6131 \begin_layout Itemize
6132 Fix JMD compression (JMD dumping was broken)
6135 \begin_layout Itemize
6136 Don't crash if Lua C function throws an exception.
6139 \begin_layout Itemize
6140 Support bitmap drawing in Lua.
6143 \begin_layout Itemize
6144 Fix bsnes v085/v086 patches.
6147 \begin_layout Itemize
6148 Improve stability on win32.
6151 \begin_layout Subsection
6155 \begin_layout Itemize
6156 Don't corrupt movie if movie length is integer multiple of frames per page.
6159 \begin_layout Subsection
6163 \begin_layout Itemize
6164 New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
6167 \begin_layout Itemize
6168 New Lua functions: emulator_ready(), utime(), set_idle_timeout(), set_timer_time
6169 out(), bit.extract(), bit.value(), input.geta(), input.seta() and input.controllertyp
6173 \begin_layout Itemize
6174 Wxwidgets: Fix internal focus lost (hotkeys stop working)
6177 \begin_layout Itemize
6178 Wxwidgets: Fix broken modifiers
6181 \begin_layout Itemize
6182 on_paint has parameter now.
6185 \begin_layout Itemize
6186 Optional initital fill for bitmaps
6189 \begin_layout Itemize
6190 Fix palette changing.
6193 \begin_layout Itemize
6194 Optimize rendering a bit.
6197 \begin_layout Itemize
6201 \begin_layout Subsection
6205 \begin_layout Itemize
6206 Movieinfo: Fix display of port #2 type.
6209 \begin_layout Itemize
6210 Call on_input() after loadstate.
6213 \begin_layout Subsection
6217 \begin_layout Itemize
6218 Fix writing port2 data to movie.
6221 \begin_layout Itemize
6222 Fix SRAM handling with Bsnes v087.
6225 \begin_layout Subsection
6229 \begin_layout Itemize
6230 Library loading support
6233 \begin_layout Itemize
6234 Built-in TSCC encoder
6237 \begin_layout Itemize
6238 Hi-color (256T colors) dumping.
6241 \begin_layout Itemize
6242 Dump over TCP/IP(v6)
6245 \begin_layout Itemize
6246 Hidable status panel
6249 \begin_layout Itemize
6253 \begin_layout Itemize
6254 Adjustable sound volume
6257 \begin_layout Itemize
6261 \begin_layout Itemize
6262 Allow DnD into filename boxes
6265 \begin_layout Itemize
6269 \begin_layout Itemize
6270 Portaudio: Fix speaker popping at start
6273 \begin_layout Itemize
6277 \begin_layout Itemize
6278 Speed adjustment menu
6281 \begin_layout Itemize
6282 Win32 joystick support
6285 \begin_layout Itemize
6286 Lua: gui.rainbow and gui.box
6289 \begin_layout Itemize
6290 Split key lists into classes (the key list was large!)
6293 \begin_layout Itemize
6294 More save slots support
6297 \begin_layout Itemize
6298 Wxwidgets (wxJoystick) joystick support
6301 \begin_layout Subsection
6305 \begin_layout Itemize
6306 Lots of internal joystick refactoring
6309 \begin_layout Itemize
6310 Evdev: Add mapping for BTN_TOOL_QUINTTAP
6313 \begin_layout Itemize
6314 Wxwidgets: Settings mode (open settings without ROM)
6317 \begin_layout Itemize
6318 Wxwidgets: Prompt key to use option
6321 \begin_layout Itemize
6322 Wxwidgets: Fix crash if key goes away underneath
6325 \begin_layout Itemize
6326 Wxwidgets: Fix mouse position in presence of scaling
6329 \begin_layout Itemize
6330 AVI dumper: Mode 4 (high-quality resampling to common rate using SRC)
6333 \begin_layout Itemize
6334 Wxwidgets: Redesign hotkeys dialog to avoid tree control (tree control doesn't
6335 seem to work well on WinXP)
6338 \begin_layout Itemize
6339 Start paused option.
6342 \begin_layout Subsection
6346 \begin_layout Itemize
6350 \begin_layout Itemize
6351 lsnes-dumpavi: Start Lua before starting dumper
6354 \begin_layout Itemize
6355 AVI: Fix secondary audio in mode 4.
6358 \begin_layout Subsection
6362 \begin_layout Itemize
6363 AVI: Refactor ZMBV a bit.
6366 \begin_layout Itemize
6367 Fix error reading analog values from movie file
6370 \begin_layout Subsection
6374 \begin_layout Itemize
6375 Delayed reset support
6378 \begin_layout Itemize
6379 Lua: memory.hash_region
6382 \begin_layout Subsection
6386 \begin_layout Itemize
6387 Rework the build system
6390 \begin_layout Itemize
6391 Typing input support
6394 \begin_layout Itemize
6395 Fix building with bsnes v086 and v087.
6398 \begin_layout Itemize
6399 SDL: Save settings on exit
6402 \begin_layout Itemize
6403 SDL: Command to enter command line mode with given command.
6406 \begin_layout Itemize
6407 SDL: More advanced command editing.
6410 \begin_layout Subsection
6414 \begin_layout Itemize
6416 \begin_inset Quotes eld
6419 arrow keys and enter don't work
6420 \begin_inset Quotes erd
6426 \begin_layout Itemize
6430 \begin_layout Itemize
6431 Show mode changes due to rewinding.
6434 \begin_layout Itemize
6435 Unsafe rewind support
6438 \begin_layout Itemize
6439 Fix directory transversal.
6442 \begin_layout Subsection
6446 \begin_layout Itemize
6447 AVI: Sound mode 5 (48kHz high-quality)
6450 \begin_layout Itemize
6454 \begin_layout Itemize
6455 Map the SNES bus into address space
6458 \begin_layout Itemize
6459 Fix loading memory watch files with CRLF line endings
6462 \begin_layout Subsection
6466 \begin_layout Itemize
6467 Map bsnes internal state into memory space
6470 \begin_layout Itemize
6472 \begin_inset Quotes eld
6475 click on panel wedges the emulator
6476 \begin_inset Quotes erd
6482 \begin_layout Itemize
6483 DnD movies/saves on the main window.
6486 \begin_layout Subsection
6490 \begin_layout Itemize
6491 Split core bindings into own module.
6494 \begin_layout Itemize
6495 Remember invalid settings
6498 \begin_layout Itemize
6499 Support for modified Gambatte core for GB/GBC emulation.
6502 \begin_layout Itemize
6503 Reload/swap ROM function
6506 \begin_layout Subsection
6510 \begin_layout Itemize
6511 Fix step poll function
6514 \begin_layout Subsection
6518 \begin_layout Itemize
6519 Non-insane savestate anchoring
6522 \begin_layout Subsection
6526 \begin_layout Itemize
6527 More Memory search methods
6530 \begin_layout Itemize
6531 Preserve movie if loading in RO mode.
6534 \begin_layout Itemize
6535 Fix a obscure case in timeline check
6538 \begin_layout Itemize
6539 Revamp the entiere ROM loading code
6542 \begin_layout Itemize
6546 \begin_layout Itemize
6550 \begin_layout Itemize
6551 Standalone hotkey config dialog
6554 \begin_layout Itemize
6555 Show bindings in more user-friendly format
6558 \begin_layout Subsection
6562 \begin_layout Itemize
6566 \begin_layout Itemize
6567 Fix uninitialized variables in bsnes v085
6570 \begin_layout Subsection
6574 \begin_layout Itemize
6575 Merge gambatte core into mainline (from its own branch)
6578 \begin_layout Itemize
6579 Wxwidgets: Show expected dump file formats
6582 \begin_layout Itemize
6583 Memory watch: Data typing
6586 \begin_layout Itemize
6587 lsnes internal MMIO area.
6590 \begin_layout Itemize
6591 Wxwidgets: New memory watch editor
6594 \begin_layout Itemize
6595 Hexadecimal memory watches
6598 \begin_layout Itemize
6599 Wxwidgets: Monospaced panel
6602 \begin_layout Itemize
6603 Wxwidgets: Split memory watches in panel
6606 \begin_layout Itemize
6607 Wxwidgets: Disable VMAs in memory search
6610 \begin_layout Itemize
6611 lsnes-dumpavi: Fix speed bug
6614 \begin_layout Itemize
6615 Movie subtitle support
6618 \begin_layout Itemize
6619 Fix rerecord count reporting
6622 \begin_layout Itemize
6623 Don't trash movie when loading in readonly mode.
6626 \begin_layout Subsection
6630 \begin_layout Itemize
6631 Wxwidgets: Fix crashes on closing settings dialogs on Mac OS X.
6634 \begin_layout Itemize
6635 Fix build on Mac OS X.
6638 \begin_layout Itemize
6642 \begin_layout Itemize
6643 Wxwidgets: Hidable messages window
6646 \begin_layout Itemize
6650 \begin_layout Itemize
6651 Bsnes: Support inconsistent saves
6654 \begin_layout Itemize
6655 Bsnes: Allow simulating saving every frame
6658 \begin_layout Itemize
6659 Fix desync if savestate is loaded in readonly mode in certain conditions.
6662 \begin_layout Itemize
6663 Wxwidgets: Fix save dialogs on Mac OS X.
6666 \begin_layout Itemize
6667 Wxwidgets: Fix insane status width on Win32.
6670 \begin_layout Itemize
6671 Wxwidgets: Fix autohold processing to be faster.
6674 \begin_layout Itemize
6675 Wxwidgets: Allow loading ROMs and movies from commandline.
6678 \begin_layout Subsection
6682 \begin_layout Itemize
6683 Be a bit smarter with --load
6686 \begin_layout Itemize
6687 Rewrote higher-level parts of audio system
6690 \begin_layout Itemize
6691 Tool to build commentary tracks
6694 \begin_layout Itemize
6698 \begin_layout Itemize
6699 Gambatte: Add support for SVN358
6702 \begin_layout Itemize
6703 Use builtin font when rendering status panel.
6706 \begin_layout Itemize
6707 Option to detach memory watch to its own window.
6710 \begin_layout Itemize
6711 Recent ROMs/Movies menu
6714 \begin_layout Itemize
6718 \begin_layout Itemize
6719 Useful lag counter for SNES games that autopoll
6722 \begin_layout Itemize
6723 Fix buffer overflow in gambatte sound output
6726 \begin_layout Subsection
6730 \begin_layout Itemize
6731 Don't blow up on wxGTK if the window is hidden somehow
6734 \begin_layout Itemize
6735 Support simultaneous drop of ROM and movie.
6738 \begin_layout Itemize
6739 Gambatte: Don't save spurious SRAMs.
6742 \begin_layout Itemize
6743 Make SGB ROMs actually usable.
6746 \begin_layout Itemize
6747 Fix so that saved movies appear in recent movies.
6750 \begin_layout Itemize
6751 Don't open multiple commentary editors at once.
6754 \begin_layout Subsection
6758 \begin_layout Itemize
6759 Lua: memory.readregion/memory.writeregion
6762 \begin_layout Itemize
6763 Lua: memory.map{,s}{byte,word,dword,qword}
6766 \begin_layout Itemize
6767 Lua: memory.map_structure
6770 \begin_layout Itemize
6771 Lua: Fix bus_address for gambatte
6774 \begin_layout Itemize
6775 Fix features dependent of bsnes debugger
6778 \begin_layout Itemize
6779 Cleanup bsnes debugger logic
6782 \begin_layout Itemize
6783 Fix resets in presence of save every frame
6786 \begin_layout Subsection
6790 \begin_layout Itemize
6791 Lua: input.lcid_to_pcid
6794 \begin_layout Itemize
6795 Fix off-by-one bug with slot hashes
6798 \begin_layout Itemize
6799 Fix crashes on certain memory watch expressions
6802 \begin_layout Itemize
6803 Lua: memory.read_expr
6806 \begin_layout Itemize
6807 Lua: Fix memory.read_expr on nil argument
6810 \begin_layout Itemize
6811 Fix the code to compile on G++ 4.7
6814 \begin_layout Itemize
6815 Change button_id to be a function pointer field, not a virtual method
6818 \begin_layout Itemize
6819 Add bsnes patches to fix libsnes to compile on GCC 4.7
6822 \begin_layout Itemize
6823 Gambatte: Always use legacy lag counting
6826 \begin_layout Itemize
6827 Memory commands: Memory addresses are up to 16 hex digits, not up to 8
6830 \begin_layout Itemize
6831 Fix analog controllers
6834 \begin_layout Itemize
6838 \begin_layout Itemize
6839 Fix button symbols in input display
6842 \begin_layout Itemize
6843 Compensate for nuts bsnes superscope/justifier handling
6846 \begin_layout Itemize
6847 Lua: Fix bit.extract boolean handling
6850 \begin_layout Subsection
6854 \begin_layout Itemize
6855 Split emulation cores more from the rest
6858 \begin_layout Itemize
6859 Support having multiple emulation cores compiled at once
6862 \begin_layout Itemize
6863 Support arbitrary number of ports (well, up to 31 anyway).
6866 \begin_layout Itemize
6867 SNES debugger support
6870 \begin_layout Itemize
6871 Support 16-button controllers
6874 \begin_layout Itemize
6875 Remove old SDL front end
6878 \begin_layout Itemize
6879 Data-driven controller buttons
6882 \begin_layout Itemize
6883 Generate the port code from defines
6886 \begin_layout Subsection
6890 \begin_layout Itemize
6891 Update libgambatte to SVN364
6894 \begin_layout Itemize
6895 Get rid of partial linking (building with MXE works)
6898 \begin_layout Itemize
6899 Load XML even without gamepack files
6902 \begin_layout Itemize
6903 Support screen rotate & flip
6906 \begin_layout Itemize
6907 Fix bug when changing controller key to another subkey of the same key
6910 \begin_layout Subsection
6914 \begin_layout Itemize
6915 Stop at movie end: Don't off-by-one
6918 \begin_layout Itemize
6919 Fix crash closing lsnes with voice playback active.
6922 \begin_layout Itemize
6923 Import/Export OggOpus for commentary tracks
6926 \begin_layout Itemize
6927 16-button controllers.
6930 \begin_layout Itemize
6931 Don't show nonexistent controllers in input display
6934 \begin_layout Itemize
6935 Set voice record/playback volume from UI
6938 \begin_layout Itemize
6939 Patches for gambatte SVN364.
6942 \begin_layout Itemize
6943 Load markup (if exists) even without gamepack file.
6946 \begin_layout Itemize
6947 Screen rotation & flipping
6950 \begin_layout Itemize
6951 Lua: Some new bit functions
6954 \begin_layout Itemize
6955 Auto-refresh voice streams on change.
6958 \begin_layout Itemize
6959 Auto-refresh subtitles on change & new subtitle editor.
6962 \begin_layout Itemize
6963 Fix music volume adjustment.
6966 \begin_layout Subsection
6970 \begin_layout Itemize
6971 Use system threads instead of platform threads
6974 \begin_layout Itemize
6975 Cleanup build by allowing dummy and real drivers to link together.
6978 \begin_layout Itemize
6979 Split duplex support
6982 \begin_layout Subsection
6986 \begin_layout Itemize
6987 Wxwidgets: Fix memory watch rendering.
6990 \begin_layout Itemize
6991 Wxwidgets: Allow setting voice stream gain.
6994 \begin_layout Itemize
6995 Wxwidgets: VU meters and volume adjustment.
6998 \begin_layout Itemize
6999 Lua: Custom fonts support.
7002 \begin_layout Itemize
7003 Lua: Fix methods stopping working when resetting Lua.
7006 \begin_layout Itemize
7007 Fix loading standard-format movies in preserve (readonly) mode.
7010 \begin_layout Subsection
7014 \begin_layout Itemize
7015 Primitive movie editor
7018 \begin_layout Itemize
7019 Fix VU meter with no sound device.
7022 \begin_layout Itemize
7023 Fix various undefined return values.
7026 \begin_layout Itemize
7027 Show rates in VU meter window.
7030 \begin_layout Subsection
7034 \begin_layout Itemize
7035 Lua: Render queues as objects
7038 \begin_layout Itemize
7039 Bsnes: support hard resets
7042 \begin_layout Itemize
7043 Dedicated sound devices dialog
7046 \begin_layout Itemize
7047 Change the default AVI sound mode to 2 or 5.
7050 \begin_layout Itemize
7051 Fix totally borked movie saving.
7054 \begin_layout Itemize
7055 Portaudio: Use split duplex with different devices.
7058 \begin_layout Itemize
7059 Fix controls with gambatte core.
7062 \begin_layout Itemize
7063 Modify save slot set handling.
7066 \begin_layout Itemize
7067 lsnes-dumpavi: --firmware-path.
7070 \begin_layout Itemize
7071 Fix lots of compiler warnings.
7074 \begin_layout Subsection
7078 \begin_layout Itemize
7079 Commentary tool: Set nominal bit rate and limit max bit rate.
7082 \begin_layout Itemize
7083 Lua: Unconditionally reload host memory on loadstate
7086 \begin_layout Itemize
7087 Lua: Query bindings, manipulate aliases, create inverse bindings
7090 \begin_layout Itemize
7091 Lua: Fix crashes with resetting VM while some types of paint requests are
7095 \begin_layout Itemize
7096 Lua: gui.text: Clip the text properly instead of corrupting memory in some
7100 \begin_layout Itemize
7101 Save screenshot header reliably
7104 \begin_layout Itemize
7105 Lua: Backport input.get2 and input.set2
7108 \begin_layout Itemize
7109 Lua: New controller info functions.
7112 \begin_layout Itemize
7113 Movie editor: Fix reset delay counters to be the right way around.
7116 \begin_layout Itemize
7120 \begin_layout Itemize
7121 Lua: on_button and input.veto_button.
7124 \begin_layout Subsection
7128 \begin_layout Itemize
7129 Revert memory leak fix breaking input
7132 \begin_layout Itemize
7133 Refactor Opus handling
7136 \begin_layout Itemize
7137 Restrict member picking only to .zip files
7140 \begin_layout Itemize
7141 Fix reading of host-endian VMAs.
7144 \begin_layout Itemize
7145 Fix rlow and rhigh to be the right way around.
7148 \begin_layout Itemize
7149 Lua: Don't wedge VM if callback fails with an exception
7152 \begin_layout Itemize
7153 Refactor Ogg handling.