1 #LyX 2.0 created this file. For more info see http://www.lyx.org/
6 \use_default_options true
7 \maintain_unincluded_children false
9 \language_package default
14 \font_typewriter default
15 \font_default_family default
16 \use_non_tex_fonts false
23 \default_output_format default
25 \bibtex_command default
26 \index_command default
27 \paperfontsize default
38 \paperorientation portrait
47 \paragraph_separation indent
48 \paragraph_indentation default
49 \quotes_language english
52 \paperpagestyle default
53 \tracking_changes false
66 \begin_layout Standard
67 lsnes is SNES rerecording emulator based on bsnes core.
74 \begin_layout Enumerate
75 bsnes libsnes (for bsnes SNES core)
79 \begin_layout Enumerate
80 v084-v087 (v084 or v085 for delayreset support)
83 \begin_layout Enumerate
84 accuracy or compatiblity core with debugger enabled.
87 \begin_layout Enumerate
88 Patched version (using included 7 patches)
92 \begin_layout Enumerate
93 gambatte (for gambatte core)
97 \begin_layout Enumerate
98 SVN r320, r358 or r364
101 \begin_layout Enumerate
102 Patched with included patches
106 \begin_layout Enumerate
110 \begin_layout Enumerate
114 \begin_layout Enumerate
118 \begin_layout Enumerate
119 boost_thread (if native std::thread is not available)
122 \begin_layout Enumerate
126 \begin_layout Enumerate
127 sdlmain (SDL only, part of SDL)
130 \begin_layout Enumerate
131 boost_conversion (this is header-only library)
134 \begin_layout Enumerate
135 libswscale (wxwidgets graphics only)
138 \begin_layout Enumerate
139 Portaudio (portaudio sound only)
142 \begin_layout Enumerate
143 libao (libao sound only)
146 \begin_layout Enumerate
147 Lua (if Lua support is needed) version 5.1.X or 5.2.X
150 \begin_layout Enumerate
154 \begin_layout Enumerate
155 libopus (optional, for commentary track tool)
158 \begin_layout Section
162 \begin_layout Itemize
163 Copy bsnes sources (the bsnes subdirectory) to subdirectory 'bsnes' (for
167 \begin_layout Itemize
168 Copy gambatte sources to subdirectory 'gambatte' (for gambatte core).
171 \begin_layout Itemize
172 Patch the bsnes sources with included patches (directory 'bsnes-patches/<version
176 \begin_layout Itemize
177 Patch the gambatte sources with included patches (directory 'gambatte-patches/<v
178 ersion>', gambatte core)
181 \begin_layout Itemize
182 Edit options.build (or copy of that file)
185 \begin_layout Itemize
186 Run make (passing 'OPTIONS=<filename>' if using something else than options.build
190 \begin_layout Section
194 \begin_layout Subsection
198 \begin_layout Subsubsection
199 --rom=<file> (lsnes/SDL, lsnes/wxwidgets, lsnes-avidump)
202 \begin_layout Standard
206 \begin_layout Subsubsection
207 <file> (lsnes/wxwidgets)
210 \begin_layout Standard
214 \begin_layout Subsection
218 \begin_layout Subsubsection
222 \begin_layout Standard
226 \begin_layout Subsubsection
227 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
230 \begin_layout Standard
231 Load <filename> as movie or savestate file.
232 All other session options are ignored.
235 \begin_layout Subsubsection
236 --port1=<device> (lsnes/SDL, bsnes core only)
239 \begin_layout Standard
244 \begin_layout Itemize
245 none: No device connected
248 \begin_layout Itemize
249 gamepad: One gamepad (the default)
252 \begin_layout Itemize
253 multitap: Four gamepads (warning: makes most games refuse to start)
256 \begin_layout Itemize
260 \begin_layout Subsubsection
261 --port2=<type> (lsnes/SDL, bsnes core only)
264 \begin_layout Standard
269 \begin_layout Itemize
270 none: No device connected (the default)
273 \begin_layout Itemize
277 \begin_layout Itemize
278 multitap: Four gamepads.
281 \begin_layout Itemize
285 \begin_layout Itemize
286 superscope: Super Scope
289 \begin_layout Itemize
290 justifier: One justifier
293 \begin_layout Itemize
294 justifiers: Two justifiers
297 \begin_layout Subsubsection
298 --gamename=<name> (lsnes/SDL)
301 \begin_layout Standard
302 Set the name of game to <name>.
306 \begin_layout Subsubsection
307 --author=<name> (lsnes/SDL)
310 \begin_layout Standard
311 Add author with full name of <name> (no nickname).
314 \begin_layout Subsubsection
315 --author=|<name> (lsnes/SDL)
318 \begin_layout Standard
319 Add author with nickname of <name> (no full name).
322 \begin_layout Subsubsection
323 --author=<fullname>|<nickname> (lsnes/SDL)
326 \begin_layout Standard
327 Add author with full name of <fullname> and nickname of <nickname>.
330 \begin_layout Subsubsection
331 --rtc-second=<value> (lsnes/SDL)
334 \begin_layout Standard
335 Set RTC second (0 is 1st January 1970 00:00:00Z).
336 Default is 1,000,000,000.
339 \begin_layout Subsubsection
340 --rtc-subsecond=<value> (lsnes/SDL)
343 \begin_layout Standard
350 \begin_layout Subsubsection
351 --anchor-savestate=<file> (lsnes/SDL)
354 \begin_layout Standard
355 Set the anchor savestate file.
358 \begin_layout Subsubsection
359 --load=<file> (lsnes/wxwidgets)
362 \begin_layout Standard
363 After loading the ROM, load <file> as savestate/movie.
366 \begin_layout Subsection
371 \begin_layout Subsubsection
372 --run=<file> (lsnes/SDL)
375 \begin_layout Standard
376 After running main RC file, run this file.
377 If multiple are specified, these execute in order specified.
380 \begin_layout Subsubsection
381 --lua=<file> (lsnes/wxwidgets)
384 \begin_layout Standard
385 Run this Lua file on startup
388 \begin_layout Subsection
389 dump options (lsnes-dumpavi only)
392 \begin_layout Subsubsection
396 \begin_layout Standard
397 Set the dumper to use (required).
398 Use 'list' for listing of known dumpers.
401 \begin_layout Subsubsection
405 \begin_layout Standard
406 Set the mode to use (required for dumpers with multiple modes, forbidden
408 Use 'list' for known modes.
411 \begin_layout Subsubsection
415 \begin_layout Standard
418 \begin_inset Quotes eld
422 \begin_inset Quotes erd
428 \begin_layout Subsubsection
429 --option=<name>=<value>
432 \begin_layout Standard
433 Set option <name> to value <value>.
436 \begin_layout Subsubsection
440 \begin_layout Standard
441 Set number of frames to dump.
445 \begin_layout Subsubsection
449 \begin_layout Standard
450 Run specified lua script (lsnes-dumpavi does not have initialization files).
453 \begin_layout Subsubsection
454 --load-library=<library>
457 \begin_layout Standard
458 Load the specified shared object / dynamic library / dynamic link library.
461 \begin_layout Section
462 Startup file lsnes.rc
465 \begin_layout Standard
466 Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as commands.
467 This file is located in:
470 \begin_layout Itemize
475 lsnes.rc (if %APPDATA% exists)
478 \begin_layout Itemize
479 Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME exists)
482 \begin_layout Itemize
483 Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
486 \begin_layout Itemize
487 All: ./lsnes.rc (fallback default).
490 \begin_layout Standard
491 If leading directories do not exist, attempt to create them is made.
494 \begin_layout Section
498 \begin_layout Itemize
499 Commands beginning with '*' invoke the corresponding command without alias
503 \begin_layout Itemize
504 If command starts with '+' (after possible '*'), the command is executed
505 as-is when button is pressed, and when button is released, it is executed
506 with '+' replaced by '-'.
509 \begin_layout Itemize
510 Commands without '+' execute only on negative edge (release).
513 \begin_layout Subsection
517 \begin_layout Standard
518 Settings control various aspects of emulator behaviour.
521 \begin_layout Subsubsection
522 set-setting <setting> <value>
525 \begin_layout Standard
526 Sets setting <setting> to value <value> (may be empty).
529 \begin_layout Subsubsection
530 unset-setting <setting>
533 \begin_layout Standard
534 Try to unset setting <setting> (not all settings can be unset).
537 \begin_layout Subsubsection
538 get-setting <setting>
541 \begin_layout Standard
542 Read value of setting <setting>
545 \begin_layout Subsubsection
549 \begin_layout Standard
550 Print names and values of all settings.
553 \begin_layout Subsection
557 \begin_layout Standard
558 Keybindings bind commands or aliases to keys (or pseudo-keys).
562 \begin_layout Standard
566 \begin_layout Itemize
567 Do not bind edge active (+/-) commands to keys with modifiers, that won't
571 \begin_layout Itemize
572 Names of keys and modifiers are platform-dependent.
575 \begin_layout Itemize
576 Be careful before binding pseudo-keys (such as joystick axes, buttons or
577 hats) with modifiers.
578 That may or may not work right.
581 \begin_layout Subsubsection
582 bind-key [<mod>/<modmask>] <key> <command>
585 \begin_layout Standard
586 Bind <command> to key <key> (activating if modifiers in <modmask> (comma-seperat
587 ed list) are set as <mod> (comma-seperated list).
590 \begin_layout Standard
591 The names of keys and modifiers are platform-dependent.
594 \begin_layout Subsubsection
595 unbind-key [<mod>/<modmask>] <key>
598 \begin_layout Standard
599 Unbind command from <key> (with specified <mod> and <modmask>).
602 \begin_layout Subsubsection
603 set-axis <axis> [disabled | axis | axis-inverse | pressure0- | pressure0+
604 | pressure-0 | pressure-+ | pressure+0 | pressure+-] [minus=<val>] [zero=<val>]
605 [plus=<val>] [tolerance=<val>]
608 \begin_layout Standard
609 Set axis parameters for axis <axis>.
612 \begin_layout Itemize
613 disabled: Disable axis
616 \begin_layout Itemize
620 \begin_layout Itemize
621 axis-inverse: Inverse axis
624 \begin_layout Itemize
625 pressure0-: Pressure sensitive.
626 Released at 0, pressed at -.
629 \begin_layout Itemize
630 pressure0+: Pressure sensitive.
631 Released at 0, pressed at +.
634 \begin_layout Itemize
635 pressure-0: Pressure sensitive.
636 Released at -, pressed at 0.
639 \begin_layout Itemize
640 pressure-+: Pressure sensitive.
641 Released at -, pressed at +.
644 \begin_layout Itemize
645 pressure+0: Pressure sensitive.
646 Released at +, pressed at 0.
649 \begin_layout Itemize
650 pressure+-: Pressure sensitive.
651 Released at +, pressed at -.
654 \begin_layout Itemize
655 minus=<val>: Calibration at extreme minus position (-32768-32767)
658 \begin_layout Itemize
659 zero=<val>: Calibration at neutral position (-32768-32767)
662 \begin_layout Itemize
663 plus=<val>: Calibration at extreme plus position (-32768-32767)
666 \begin_layout Itemize
667 tolerance=<value>: Center band tolerance (0<x<1).
668 The smaller the value, the more sensitive the control is.
671 \begin_layout Subsubsection
675 \begin_layout Standard
676 Print all key bindings in effect.
679 \begin_layout Subsection
683 \begin_layout Standard
684 Aliases bind command to sequence of commands.
685 After alias has been defined, it replaces the command it shadows.
688 \begin_layout Standard
692 \begin_layout Itemize
693 You can't alias command to itself.
696 \begin_layout Itemize
697 Aliases starting with +/- are edge active just like ordinary commands starting
701 \begin_layout Itemize
702 One command can be aliased to multiple commands.
705 \begin_layout Subsubsection
706 alias-command <command> <expansion>
709 \begin_layout Standard
710 Append <expansion> to alias <command>.
711 If alias does not already exist, it is created.
714 \begin_layout Subsubsection
715 unalias-command <command>
718 \begin_layout Standard
719 Clear alias expansion for <command>.
722 \begin_layout Subsubsection
726 \begin_layout Standard
727 Print all aliases and their expansions in effect.
730 \begin_layout Subsection
734 \begin_layout Standard
735 Run <script> as if commands were entered on the command line.
738 \begin_layout Subsection
742 \begin_layout Standard
743 Following commands control video dumping:
746 \begin_layout Subsubsection
747 start-dump <dumper> [<mode>] <prefix/filename>
750 \begin_layout Standard
751 Start dumping using dumper <dumper>.
752 If mode is present or not and if prefix or filename is present depends
753 on the dumper and dumper mode.
756 \begin_layout Standard
757 The following dumpers are available:
760 \begin_layout Itemize
761 INTERNAL-AVI-CSCD: Internal CSCD in .avi dumper.
765 \begin_layout Itemize
766 Mode: uncompressed/pcm: Uncompressed video, PCM audio.
770 \begin_layout Itemize
771 Mode: cscd/pcm: CSCD video, PCM audio.
776 \begin_layout Itemize
777 INTERNAL-JMD: Internal .jmd dumper.
781 \begin_layout Itemize
785 \begin_layout Itemize
790 \begin_layout Itemize
791 INTERNAL-RAW: Internal RAW dumper.
795 \begin_layout Itemize
799 \begin_layout Itemize
803 \begin_layout Itemize
804 Sound is big-endian signed 16-bit, usually at 32040.5Hz.
807 \begin_layout Itemize
808 Video is always upscaled to double resolution (512x448 / 512 x 478).
811 \begin_layout Itemize
812 Video framerate is usually 322445/6448 fps for PAL and 10738636/178683 fps
817 \begin_layout Itemize
818 INTERNAL-SDMP: Internal SDMP dumper.
822 \begin_layout Itemize
823 Mode 'ms': Multi-segment.
827 \begin_layout Itemize
828 Mode 'ss': Single-segment.
833 \begin_layout Subsubsection
837 \begin_layout Standard
838 End dumping using <dumper>
841 \begin_layout Subsubsection
842 show-dumpers [<dumper>]
845 \begin_layout Standard
846 Show the list of dumpers or list of modes for <dumper>
849 \begin_layout Subsection
853 \begin_layout Standard
854 <address> may be decimal or hexadecimal (prefixed with '0x').
855 <value> can be hexadecimal (prefixed with '0x'), unsigned or signed (prefixed
859 \begin_layout Standard
860 The available element <sizes> are:
863 \begin_layout Itemize
867 \begin_layout Itemize
871 \begin_layout Itemize
875 \begin_layout Itemize
879 \begin_layout Standard
880 When reading RAM and ROM, multi-byte reads/writes are big-endian.
881 When dealing with DSP memory, multi-byte reads/writes are native-endian
882 (do not use operand sizes exceeding DSP bitness, except dword is OK for
886 \begin_layout Subsubsection
887 read-<size> <address>
890 \begin_layout Standard
891 Read the value of byte in <address>.
894 \begin_layout Subsubsection
895 read-s<size> <address>
898 \begin_layout Standard
899 Read the value of signed byte in <address>.
902 \begin_layout Subsubsection
903 write-<size> <address> <value>
906 \begin_layout Standard
907 Write <value> to byte in address <address>.
910 \begin_layout Subsubsection
914 \begin_layout Standard
915 Reset the memory search
918 \begin_layout Subsubsection
922 \begin_layout Standard
923 Print number of candidates remaining
926 \begin_layout Subsubsection
930 \begin_layout Standard
931 Print all candidates remaining
934 \begin_layout Subsubsection
935 search-memory <usflag><sizeflag><op>
938 \begin_layout Standard
939 Searches memory for addresses satisfying criteria.
942 \begin_layout Standard
946 \begin_layout Itemize
950 \begin_layout Itemize
954 \begin_layout Standard
958 \begin_layout Itemize
962 \begin_layout Itemize
966 \begin_layout Itemize
970 \begin_layout Itemize
974 \begin_layout Standard
978 \begin_layout Itemize
979 lt: < previous value.
982 \begin_layout Itemize
983 le: <= previous value.
986 \begin_layout Itemize
987 eq: = previous value.
990 \begin_layout Itemize
991 ne: != previous value.
994 \begin_layout Itemize
995 ge: >= previous value.
998 \begin_layout Itemize
999 gt: > previous value.
1002 \begin_layout Subsubsection
1003 search-memory <sizeflag> <value>
1006 \begin_layout Standard
1007 Searches for addresses that currently have value <value>.
1008 <sizeflag> is as in previous command.
1011 \begin_layout Subsection
1015 \begin_layout Standard
1016 These commands are not available in lsnesrc, but are available after ROM
1020 \begin_layout Subsubsection
1024 \begin_layout Standard
1025 Quits the emulator (asking for confirmation).
1026 If /y is given, no confirmation is asked.
1029 \begin_layout Subsubsection
1033 \begin_layout Standard
1034 Toggle paused/unpaused
1037 \begin_layout Subsubsection
1041 \begin_layout Standard
1043 If the button is still held after configurable timeout expires, game unpauses
1044 for the duration frame advance is held.
1047 \begin_layout Subsubsection
1051 \begin_layout Standard
1053 If the button is still held after configurable timeout expires, game unpauses
1054 for the duration frame advance is held.
1057 \begin_layout Subsubsection
1061 \begin_layout Standard
1062 Skip to first poll in frame after current.
1065 \begin_layout Subsubsection
1069 \begin_layout Standard
1070 Reset the SNES after this frame.
1073 \begin_layout Subsubsection
1077 \begin_layout Standard
1078 Load savestate <filename> in current mode.
1081 \begin_layout Subsubsection
1082 load-state <filename>
1085 \begin_layout Standard
1086 Load savestate <filename> in readwrite mode.
1089 \begin_layout Subsubsection
1090 load-readonly <filename>
1093 \begin_layout Standard
1094 Load savestate <filename> in readonly mode.
1097 \begin_layout Subsubsection
1098 load-preserve <filename>
1101 \begin_layout Standard
1102 Load savestate <filename> in readonly mode, preserving current events.
1105 \begin_layout Subsubsection
1106 load-movie <filename>
1109 \begin_layout Standard
1110 Load savestate <filename>, ignoring save part in readonly mode.
1113 \begin_layout Subsubsection
1114 save-state <filename>
1117 \begin_layout Standard
1118 Save system state to <filename> as soon as possible.
1121 \begin_layout Subsubsection
1122 save-movie <filename>
1125 \begin_layout Standard
1126 Save movie to <filename>.
1129 \begin_layout Subsubsection
1133 \begin_layout Standard
1134 Set read-write mode.
1137 \begin_layout Subsubsection
1141 \begin_layout Standard
1145 \begin_layout Subsubsection
1149 \begin_layout Standard
1150 Toggle between read-only and read-write modes.
1153 \begin_layout Subsubsection
1157 \begin_layout Standard
1158 Set name of the game to <name>
1161 \begin_layout Subsubsection
1165 \begin_layout Standard
1166 Print the name of the game.
1169 \begin_layout Subsubsection
1173 \begin_layout Standard
1174 Adds new author <author>.
1175 If <author> does not contain '|' it is full name.
1176 If it contains '|', '|' splits the full name and nickname.
1179 \begin_layout Subsubsection
1180 edit-author <num> <author>
1183 \begin_layout Standard
1184 Edit the author in slot <num> (0-based) to be <author> (see add-author for
1188 \begin_layout Subsubsection
1192 \begin_layout Standard
1193 Remove author in slot <num>
1196 \begin_layout Subsubsection
1200 \begin_layout Standard
1204 \begin_layout Subsubsection
1205 test-1, test-2, test-3
1208 \begin_layout Standard
1209 Internal test commands.
1213 \begin_layout Subsubsection
1214 take-screenshot <filename>
1217 \begin_layout Standard
1218 Save screenshot to <filename>.
1221 \begin_layout Subsubsection
1222 +controller<num><button>
1225 \begin_layout Standard
1226 Press button <button> on controller <num> (1-8).
1227 The following button names are known:
1230 \begin_layout Itemize
1234 \begin_layout Itemize
1238 \begin_layout Itemize
1242 \begin_layout Itemize
1246 \begin_layout Itemize
1250 \begin_layout Itemize
1254 \begin_layout Itemize
1258 \begin_layout Itemize
1262 \begin_layout Itemize
1266 \begin_layout Itemize
1270 \begin_layout Itemize
1274 \begin_layout Itemize
1278 \begin_layout Itemize
1282 \begin_layout Itemize
1286 \begin_layout Itemize
1290 \begin_layout Itemize
1294 \begin_layout Subsubsection
1295 controllerh<num><button>
1298 \begin_layout Standard
1299 Hold/unhold button <button> on controller <num> (1-8).
1300 See +controller for button names.
1303 \begin_layout Subsubsection
1304 controllerf<num><button>
1307 \begin_layout Standard
1308 Hold/unhold button <button> on controller <num> (1-8) for the next frame.
1309 See +controller for button names.
1312 \begin_layout Standard
1313 Cauntion: Does not work properly if outside frame advance.
1316 \begin_layout Subsubsection
1317 autofire (<pattern>|-)...
1320 \begin_layout Standard
1321 Set autofire pattern.
1322 Each parameter is comma-separated list of button names (in form of 1start,
1323 1A, 2B, etc..) to hold on that frame.
1324 After reaching the end of pattern, the pattern restarts from the beginning.
1327 \begin_layout Subsubsection
1331 \begin_layout Standard
1335 \begin_layout Subsection
1339 \begin_layout Subsubsection
1340 cycle-jukebox-backward
1343 \begin_layout Standard
1344 Cycle save jukebox backwards.
1347 \begin_layout Subsubsection
1348 cycle-jukebox-forward
1351 \begin_layout Standard
1352 Cycle save jukebox forwards
1355 \begin_layout Subsubsection
1359 \begin_layout Standard
1360 Do load from jukebox (current mode).
1363 \begin_layout Subsubsection
1367 \begin_layout Standard
1368 Do state save to jukebox.
1371 \begin_layout Subsection
1375 \begin_layout Standard
1376 Only available if lua support is compiled in.
1379 \begin_layout Subsubsection
1380 evaluate-lua <luacode>
1383 \begin_layout Standard
1384 Run Lua code <luacode> using built-in Lua interpretter.
1387 \begin_layout Subsubsection
1391 \begin_layout Standard
1392 Run specified lua file using built-in Lua interpretter.
1395 \begin_layout Subsubsection
1399 \begin_layout Standard
1400 Clear the Lua VM state and restore to factory defaults.
1403 \begin_layout Subsection
1407 \begin_layout Subsubsection
1408 add-watch <name> <expression>
1411 \begin_layout Standard
1412 Adds new watch (or modifies old one).
1415 \begin_layout Subsubsection
1419 \begin_layout Standard
1423 \begin_layout Subsection
1427 \begin_layout Subsubsection
1428 enable-sound <on/off>
1431 \begin_layout Standard
1432 Enable/Disable sound.
1435 \begin_layout Subsubsection
1436 set-sound-device <device>
1439 \begin_layout Standard
1440 Set sound device to <device>
1443 \begin_layout Subsubsection
1447 \begin_layout Standard
1448 Show status of sound system.
1451 \begin_layout Subsubsection
1455 \begin_layout Standard
1456 Show all available devices.
1459 \begin_layout Subsubsection
1460 set-volume <multiplier>
1463 \begin_layout Standard
1464 Set the volume multiplier to <multiplier>.
1465 1 is normal volume, and higher numbers are louder.
1468 \begin_layout Subsubsection
1469 set-volume <multiplier>%
1472 \begin_layout Standard
1473 Set the volume multiplier to <multiplier> percent.
1474 100 is normal volume, and higher numbers are louder.
1477 \begin_layout Subsubsection
1478 set-volume <multiplier>dB
1481 \begin_layout Standard
1482 Set the volume multiplier to <multiplier> dB.
1483 0 is normal volume, and higher numbers are louder.
1484 The value may be negative.
1487 \begin_layout Subsection
1491 \begin_layout Subsubsection
1495 \begin_layout Standard
1496 Reloads the main ROM image from <file>.
1499 \begin_layout Subsubsection
1500 edit-subtitle <firstframe> <length> [<text>]
1503 \begin_layout Standard
1504 Edit or delete a subtitle.
1507 \begin_layout Subsubsection
1511 \begin_layout Standard
1515 \begin_layout Subsection
1519 \begin_layout Subsubsection
1523 \begin_layout Standard
1527 \begin_layout Subsubsection
1531 \begin_layout Standard
1535 \begin_layout Subsubsection
1539 \begin_layout Standard
1543 \begin_layout Subsubsection
1544 change-timebase <id> <newbase>
1547 \begin_layout Standard
1548 Change time base of <id> to <newbase>.
1549 The time base can be given as samples (integer) or second (postfix with
1553 \begin_layout Subsubsection
1554 import-stream-opus <timebase> <file>
1557 \begin_layout Standard
1558 Import opus stream from <file>, placing it at <timebase>.
1559 This operation is lossless.
1562 \begin_layout Subsubsection
1563 import-stream-pcm <timebase> <file>
1566 \begin_layout Standard
1567 Import PCM (.sox, 1ch@48kHz) stream from <file>, placing it at <timebase>.
1570 \begin_layout Subsubsection
1571 export-stream-opus <id> <file>
1574 \begin_layout Standard
1575 Export stream <id> as opus stream to <file>.
1576 This operation is lossless.
1579 \begin_layout Subsubsection
1580 export-stream-pcm <id> <file>
1583 \begin_layout Standard
1584 Export stream <id> as PCM (.sox) stream to <file>.
1588 \begin_layout Subsubsection
1589 export-superstream <file>
1592 \begin_layout Standard
1593 Export the entiere superstream as PCM (.sox) stream to <file>.
1596 \begin_layout Subsubsection
1597 load-collection <file>
1600 \begin_layout Standard
1601 Load collection (if there is existing collection, unload it) from <file>
1604 \begin_layout Subsubsection
1608 \begin_layout Standard
1612 \begin_layout Subsubsection
1616 \begin_layout Standard
1617 Tangent for recording voice for commentary track.
1618 While pressed, record a stream.
1621 \begin_layout Subsection
1622 SDL Platform commands
1625 \begin_layout Standard
1626 The following are valid on SDL platform.
1629 \begin_layout Subsubsection
1633 \begin_layout Standard
1634 Asks to press a key and then identifies that (pseudo-)key.
1637 \begin_layout Subsubsection
1641 \begin_layout Standard
1642 Toggle between windowed/fullscreen console.
1645 \begin_layout Subsubsection
1649 \begin_layout Standard
1650 Scroll messages window as far back as it goes.
1653 \begin_layout Subsubsection
1657 \begin_layout Standard
1658 Scroll messages window as far forward as it goes.
1661 \begin_layout Subsubsection
1665 \begin_layout Standard
1666 Scroll messages window back one screenful.
1669 \begin_layout Subsubsection
1673 \begin_layout Standard
1674 Scroll messages window forward one screenful.
1677 \begin_layout Subsubsection
1678 prompt-command <command>
1681 \begin_layout Standard
1682 Enter command prompt, with prompt prepopulated with specified command.
1685 \begin_layout Section
1689 \begin_layout Subsection
1693 \begin_layout Subsubsection
1697 \begin_layout Standard
1698 Set where bsnes looks for firmware files.
1700 \begin_inset Quotes eld
1704 \begin_inset Quotes erd
1710 \begin_layout Subsubsection
1714 \begin_layout Standard
1716 Numeric, range is 0.001 to
1717 \begin_inset Quotes eld
1721 \begin_inset Quotes erd
1725 Default is native framerate.
1728 \begin_layout Subsubsection
1732 \begin_layout Standard
1733 Set save compression level (integer 0-9).
1734 Default is 7 (0 is no compression).
1737 \begin_layout Subsubsection
1741 \begin_layout Standard
1742 Set the frame advance timeout in milliseconds.
1743 Numeric integer, range is 0-999999999.
1747 \begin_layout Subsubsection
1748 advance-subframe-timeout
1751 \begin_layout Standard
1752 Subframe advance timeout in milliseconds.
1756 \begin_layout Subsubsection
1757 save-every-frame (bsnes only)
1760 \begin_layout Standard
1761 If true, simulate saving on each frame.
1762 Trades off emulation accuracy for sync stability.
1763 Also needed if the movie assumes saving on each frame for rewind.
1766 \begin_layout Subsection
1770 \begin_layout Subsubsection
1774 \begin_layout Standard
1775 AVI dumper: Always dump at 512x448 or 512x478 regardless of what the console
1779 \begin_layout Subsubsection
1783 \begin_layout Standard
1784 AVI dumper: Set the default left border thickness (unless lua overrides)
1790 \begin_layout Subsubsection
1794 \begin_layout Standard
1795 AVI dumper: Set the default right border thickness (unless lua overrides)
1801 \begin_layout Subsubsection
1805 \begin_layout Standard
1806 AVI dumper: Set the default top border thickness (unless lua overrides)
1812 \begin_layout Subsubsection
1816 \begin_layout Standard
1817 AVI dumper: Set the default bottom border thickness (unless lua overrides)
1823 \begin_layout Subsubsection
1827 \begin_layout Standard
1828 AVI dumper: Maximum number of frames per dump segment (0 => unlimited).
1833 \begin_layout Subsubsection
1837 \begin_layout Standard
1838 AVI dumper: Compression level (0-18).
1841 \begin_layout Itemize
1842 Compression levels 10 and above are not compatible with stock CSCD codec.
1845 \begin_layout Itemize
1846 Recomended level is 7.
1849 \begin_layout Subsubsection
1853 \begin_layout Standard
1854 AVI dumper: Set method of determining the sound rate.
1857 \begin_layout Itemize
1858 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48, 64, 88.2, 96,
1859 128, 176.4 and 192 kHz.
1862 \begin_layout Itemize
1863 1: Round down to nearest integer.
1866 \begin_layout Itemize
1867 2: Round up to nearest ingeter.
1870 \begin_layout Subsection
1874 \begin_layout Subsubsection
1878 \begin_layout Standard
1879 JMD dumper: Compression level (0-9).
1882 \begin_layout Subsection
1883 SDL platform settings
1886 \begin_layout Subsubsection
1887 autorepeat-first-delay
1890 \begin_layout Standard
1891 Sets the delay for first character in typematic autorepeat.
1894 \begin_layout Subsubsection
1895 autorepeat-subsequent-delay
1898 \begin_layout Standard
1899 Sets the delay for subsequent characters in typematic autorepeat.
1902 \begin_layout Section
1906 \begin_layout Subsection
1907 Core (in main table)
1910 \begin_layout Subsubsection
1914 \begin_layout Standard
1915 Print line to message console.
1918 \begin_layout Subsubsection
1919 exec(string command)
1922 \begin_layout Standard
1923 Run command as it was entered on the command line
1926 \begin_layout Subsubsection
1930 \begin_layout Standard
1932 First is time since some epoch in seconds, the second is microseconds mod
1933 10^6 since that epoch.
1936 \begin_layout Subsubsection
1940 \begin_layout Standard
1941 Returns true if emulator has finished booting, false if not (on_startup()
1942 will be issued later).
1945 \begin_layout Subsubsection
1946 set_idle_timeout(number timeout)
1949 \begin_layout Standard
1950 Set number of microseconds to block idle for.
1951 After this timeout has expired, on_idle() will be called once.
1954 \begin_layout Subsubsection
1955 set_timer_timeout(number timeout)
1958 \begin_layout Standard
1959 Set number of microseconds to block timer for.
1960 After this timeout has expired, on_timer() will be called once.
1963 \begin_layout Subsubsection
1964 bus_address(number snesaddr)
1967 \begin_layout Standard
1968 Returns virtual address corresponding to specified address on SNES bus.
1971 \begin_layout Subsubsection
1972 loopwrapper(function fun, ...)
1975 \begin_layout Standard
1976 Calls function fun with function and specified arguments.
1977 The function passed suspends execution until the function returned is called.
1978 Handy for linear flow control among multiple invocations of a hook.
1982 \begin_layout LyX-Code
1983 on_paint = loopwrapper(function(wait)
1987 \begin_layout LyX-Code
1992 \begin_layout LyX-Code
1994 \begin_inset Quotes eld
1998 \begin_inset Quotes erd
2004 \begin_layout LyX-Code
2009 \begin_layout LyX-Code
2014 \begin_layout LyX-Code
2018 \begin_layout Subsubsection
2019 list_bindings([string cmd])
2022 \begin_layout Standard
2023 Get table of all keybindings, indexed by keyspec (modifiers|mask/key).
2024 If command is specified, the table is limited to that command.
2027 \begin_layout Subsubsection
2028 get_alias(string aname)
2031 \begin_layout Standard
2032 Get expansion of given alias.
2035 \begin_layout Subsubsection
2036 set_alias(string aname, string value)
2039 \begin_layout Standard
2040 Set expansion of given alias.
2043 \begin_layout Subsubsection
2044 create_ibind(string name, string cmd)
2047 \begin_layout Standard
2048 Return object representing inverse binding with specified name and specified
2052 \begin_layout Itemize
2053 To create press/release commands, use aliases +foo and -foo .
2056 \begin_layout Itemize
2057 Keep the returned object around.
2060 \begin_layout Subsection
2064 \begin_layout Standard
2065 Bitwise logical functions and related.
2068 \begin_layout Subsubsection
2069 bit.none(number...) / bit.bnot(number...)
2072 \begin_layout Standard
2073 48-bit bitwise NOT / NONE function (set bits that are set in none of the
2077 \begin_layout Subsubsection
2078 bit.any(number...) / bit.bor(number...)
2081 \begin_layout Standard
2082 48-bit bitwise OR / ANY function (set bits that are set in any of the arguments).
2085 \begin_layout Subsubsection
2086 bit.all(number...) / bit.band(number...)
2089 \begin_layout Standard
2090 48-bit bitwise AND / ALL function (set bits that are set in all of the arguments
2094 \begin_layout Subsubsection
2095 bit.parity(number...) / bit.bxor(number...)
2098 \begin_layout Standard
2099 48-bit bitwise XOR / PARITY function (set bits that are set in odd number
2103 \begin_layout Subsubsection
2104 bit.lrotate(number base[, number amount[, number bits]])
2107 \begin_layout Standard
2108 Rotate bits-bit (max 48, default 48) number left by amount (default 1) places.
2111 \begin_layout Subsubsection
2112 bit.rrotate(number base[, number amount[, number bits]])
2115 \begin_layout Standard
2116 Rotate bits-bit (max 48, default 48) number right by amount (default 1)
2120 \begin_layout Subsubsection
2121 bit.lshift(number base[, number amount[, number bits]])
2124 \begin_layout Standard
2125 Shift bits-bit (max 48, default 48) number left by amount (default 1) places.
2126 The new bits are filled with zeroes.
2129 \begin_layout Subsubsection
2130 bit.lrshift(number base[, number amount[, number bits]])
2133 \begin_layout Standard
2134 Shift bits-bit (max 48, default 48) number logically right by amount (default
2136 The new bits are filled with zeroes.
2139 \begin_layout Subsubsection
2140 bit.arshift(number base[, number amount[, number bits]])
2143 \begin_layout Standard
2144 Shift bits-bit (max 48, default 48) number arithmetically right by amount
2146 The new bits are shifted in with copy of the high bit.
2149 \begin_layout Subsubsection
2150 bit.extract(number base[, number bit0[, number bit1,...]])
2153 \begin_layout Standard
2154 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1 and so on.
2157 \begin_layout Standard
2161 \begin_layout Itemize
2162 Bit numbers up to 51 should work reliably (then things start falling apart
2163 due to double precision issues).
2166 \begin_layout Itemize
2167 There are two special bit positions, true and false, standing for always
2168 set bit and always clear bit.
2171 \begin_layout Subsubsection
2172 bit.value([number bit1[, number bit2,...]])
2175 \begin_layout Standard
2176 Returns bitwise OR of 1 left shifted by bit1 places, 1 left shifted by bit2
2178 As special value, nil argument is no-op.
2181 \begin_layout Subsubsection
2182 bit.test_any(number a, number b)
2185 \begin_layout Standard
2186 Is there a common set bit in a and b?
2189 \begin_layout Subsubsection
2190 bit.test_all(number a, number b)
2193 \begin_layout Standard
2194 Are all set bits in b also set in a?
2197 \begin_layout Subsubsection
2198 bit.popcount(number a)
2201 \begin_layout Standard
2202 Population count of a.
2205 \begin_layout Subsubsection
2206 bit.clshift(number a, number b, [number amount,[number bits]])
2209 \begin_layout Standard
2210 Does chained left shift on a, b by amount positions, assuming numbers to
2211 be of specified number of bits.
2214 \begin_layout Subsubsection
2215 bit.crshift(number a, number b, [number amount,[number bits]])
2218 \begin_layout Standard
2219 Does chained right shift on a, b by amount positions, assuming numbers to
2220 be of specified number of bits.
2223 \begin_layout Subsubsection
2224 bit.flagdecode(number a, number bits, [string on, [string off]])
2227 \begin_layout Standard
2228 Return string of length bits where ith character is ith character of on
2229 if bit i is on, otherwise ith character of off.
2230 Out of range reads give last character, or '*'/'-' if empty.
2233 \begin_layout Subsubsection
2234 bit.rflagdecode(number a, number bits, [string on, [string off]])
2237 \begin_layout Standard
2238 Like bit.flagdecode, but outputs the string in the opposite order (most significa
2242 \begin_layout Subsection
2246 \begin_layout Standard
2247 Most of these functions can only be called in on_paint and on_video callbacks.
2248 Exceptions are noted.
2251 \begin_layout Standard
2253 Bits 0-7 are the blue component, bits 8-15 are the green component, bits
2254 16-23 are the red component, bits 24-31 are alpha component (0 is fully
2255 opaque, 255 is almost transparent).
2256 -1 is the fully transparent color.
2257 Alpha values greater than 127 do work.
2260 \begin_layout Standard
2261 Origin of coordinates is at top left corner of game display area.
2262 Left and top gaps correspond to negative coordinates.
2265 \begin_layout Subsubsection
2269 \begin_layout Standard
2270 Returns 2-tuple (hresolution, vresolution).
2273 \begin_layout Subsubsection
2274 gui.<class>_gap(number gap)
2277 \begin_layout Standard
2278 Set the <class> (left, right, top, bottom) gap to specified value (max gap
2282 \begin_layout Subsubsection
2283 gui.text(number x, number y, string text[, number fgc[, number bgc]])
2286 \begin_layout Standard
2287 Draw specified text on the GUI (each character cell is 8 or 16 wide and
2292 \begin_layout Itemize
2293 x: X-coordinate to start the drawing from (and x-coordinate at begining
2297 \begin_layout Itemize
2298 y: Y-coordinate to start the drawing from.
2301 \begin_layout Itemize
2302 text: The text to draw.
2305 \begin_layout Itemize
2306 fgc: Text color (default is 0xFFFFFF (white))
2309 \begin_layout Itemize
2310 bgc: Background color (default is -1 (transparent))
2313 \begin_layout Subsubsection
2314 gui.textH(number x, number y, string text[, number fgc[, number bgc]])
2317 \begin_layout Standard
2318 Like gui.text, but draw using double-width.
2321 \begin_layout Subsubsection
2322 gui.textV(number x, number y, string text[, number fgc[, number bgc]])
2325 \begin_layout Standard
2326 Like gui.text, but draw using double-height.
2329 \begin_layout Subsubsection
2330 gui.textHV(number x, number y, string text[, number fgc[, number bgc]])
2333 \begin_layout Standard
2334 Like gui.text, but draw using double-width/double-height.
2337 \begin_layout Subsubsection
2338 gui.rectangle(number x, number y, number width, number height[, number thickness[
2339 , number outline[, number fill]]])
2342 \begin_layout Standard
2343 Draw rectangle on the GUI.
2347 \begin_layout Itemize
2348 x: X-coordinate of left edge.
2351 \begin_layout Itemize
2352 y: Y-coordinate of upper edge.
2355 \begin_layout Itemize
2356 width: Width of rectangle.
2359 \begin_layout Itemize
2360 height: Height of rectangle.
2363 \begin_layout Itemize
2364 thickness: Thickness of outline (default is 1).
2367 \begin_layout Itemize
2368 outline: Color of outline (default is 0xFFFFFF (white))
2371 \begin_layout Itemize
2372 fill: Color of fill (default is -1 (transparent))
2375 \begin_layout Subsubsection
2376 gui.box(number x, number y, number width, number height[, number thickness[,
2377 number outline1[,number outline2[, number fill]]]])
2380 \begin_layout Standard
2381 Draw rectangle with 3D effect on the GUI.
2385 \begin_layout Itemize
2386 x: X-coordinate of left edge.
2389 \begin_layout Itemize
2390 y: Y-coordinate of upper edge.
2393 \begin_layout Itemize
2394 width: Width of rectangle.
2397 \begin_layout Itemize
2398 height: Height of rectangle.
2401 \begin_layout Itemize
2402 thickness: Thickness of outline (default is 1).
2405 \begin_layout Itemize
2406 outline1: First color of outline (default is 0xFFFFFF (white))
2409 \begin_layout Itemize
2410 outline2: First color of outline (default is 0x808080 (dark gray))
2413 \begin_layout Itemize
2414 fill: Color of fill (default is 0xC0C0C0 (light grayy))
2417 \begin_layout Subsubsection
2418 gui.pixel(number x, number y[, number color])
2421 \begin_layout Standard
2422 Draw one pixel on the GUI.
2426 \begin_layout Itemize
2427 x: X-coordinate of the pixel
2430 \begin_layout Itemize
2431 y: Y-coordinate of the pixel
2434 \begin_layout Itemize
2435 color: Color of the pixel (default is 0xFFFFFF (white))
2438 \begin_layout Subsubsection
2439 gui.crosshair(number x, number y[, number length[, number color]])
2442 \begin_layout Standard
2447 \begin_layout Itemize
2448 x: X-coordinate of the crosshair
2451 \begin_layout Itemize
2452 y: Y-coordinate of the crosshair
2455 \begin_layout Itemize
2456 length: Length of the crosshair lines (default 10).
2459 \begin_layout Itemize
2460 color: Color of the crosshair (default is 0xFFFFFF (white))
2463 \begin_layout Subsubsection
2464 gui.line(number x1, number y1, number x2, number y2[, number color])
2467 \begin_layout Standard
2472 \begin_layout Itemize
2473 x1: X-coordinate of one end.
2476 \begin_layout Itemize
2477 y1: Y-coordinate of one end.
2480 \begin_layout Itemize
2481 x2: X-coordinate of the other end.
2484 \begin_layout Itemize
2485 y2: Y-coordinate of the other end.
2488 \begin_layout Itemize
2489 color: Color of the line (default is 0xFFFFFF (white)).
2492 \begin_layout Subsubsection
2493 gui.circle(number x, number y, number r[, number thick[, number border[,
2497 \begin_layout Standard
2502 \begin_layout Itemize
2503 x: X-coordinate of the center
2506 \begin_layout Itemize
2507 y: Y-coordinate of the center
2510 \begin_layout Itemize
2511 r: The radius of the circle
2514 \begin_layout Itemize
2515 thick: Border thickness
2518 \begin_layout Itemize
2519 border: Border color (default is 0xFFFFFF (white))
2522 \begin_layout Itemize
2523 fill: Fill color (default is -1 (transparent)).
2526 \begin_layout Subsubsection
2527 gui.bitmap_draw(number x, number y, bitmap bitmap, palette palette)
2530 \begin_layout Standard
2531 Draw a bitmap on screen with specified palette.
2535 \begin_layout Itemize
2536 x: X-coordinate of left edge.
2539 \begin_layout Itemize
2540 y: Y-coordinate of top edge.
2543 \begin_layout Itemize
2544 bitmap: The bitmap to draw
2547 \begin_layout Itemize
2548 palette: The palette to draw the bitmap using.
2551 \begin_layout Subsubsection
2552 gui.bitmap_draw(number x, number y, dbitmap bitmap)
2555 \begin_layout Standard
2556 Draw a bitmap on screen.
2560 \begin_layout Itemize
2561 x: X-coordinate of left edge.
2564 \begin_layout Itemize
2565 y: Y-coordinate of top edge.
2568 \begin_layout Itemize
2569 bitmap: The bitmap to draw
2572 \begin_layout Subsubsection
2576 \begin_layout Standard
2577 Returns a new palette (initially all transparent).
2578 Can be used anywhere.
2581 \begin_layout Subsubsection
2582 gui.bitmap_new(number w, number h, boolean direct[, bool icolor])
2585 \begin_layout Standard
2586 Returns a new bitmap/dbitmap.
2587 Can be used anywhere.
2591 \begin_layout Itemize
2592 w: The width of new bitmap
2595 \begin_layout Itemize
2596 h: The height of new bitmap
2599 \begin_layout Itemize
2600 direct: If true, the returned bitmap is dbitmap, otherwise bitmap.
2603 \begin_layout Itemize
2604 icolor: Initital fill color (defaults to 0 on BITMAP, -1 on DBITMAP)
2607 \begin_layout Subsubsection
2608 gui.bitmap_load(string file)
2611 \begin_layout Standard
2612 Returns loaded bitmap/dbitmap (if bitmap, the second return value is palette
2614 Can be used anywhere.
2618 \begin_layout Itemize
2619 file: The name of file to load.
2622 \begin_layout Subsubsection
2623 gui.palette_set(palette palette, number index, number color)
2626 \begin_layout Standard
2627 Sets color in palette.
2628 Can be used anywhere.
2632 \begin_layout Itemize
2633 palette: The palette to manipulate
2636 \begin_layout Itemize
2637 index: Index of color (0-65535).
2640 \begin_layout Itemize
2641 color: The color value.
2644 \begin_layout Subsubsection
2645 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y, number color)
2648 \begin_layout Standard
2649 Sets specified pixel in bitmap.
2650 Can be used anywhere.
2654 \begin_layout Itemize
2655 bitmap: The bitmap to manipulate
2658 \begin_layout Itemize
2659 x: The x-coordinate of the pixel.
2662 \begin_layout Itemize
2663 y: The y-coordinate of the pixel.
2666 \begin_layout Itemize
2667 color: If bitmap is a bitmap, color index (0-65535).
2668 Otherwise color value.
2671 \begin_layout Subsubsection
2672 gui.bitmap_size(bitmap/dbitmap bitmap)
2675 \begin_layout Standard
2677 Can be used anywhere.
2681 \begin_layout Itemize
2682 bitmap: The bitmap to query.
2685 \begin_layout Standard
2686 The first return is the width, the second is the height.
2689 \begin_layout Subsubsection
2690 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy, bitmap/dbitmap
2691 src, number sx, number sy, number w, number h[, number ck])
2694 \begin_layout Standard
2695 Blit a part of bitmap to another.
2696 Can be used anywhere.
2700 \begin_layout Itemize
2701 dest: Destination to blit to.
2704 \begin_layout Itemize
2705 dx: left edge of target
2708 \begin_layout Itemize
2709 dy: Top edge of target
2712 \begin_layout Itemize
2713 src: The source to blit from.
2714 Must be of the same type as destination.
2717 \begin_layout Itemize
2718 sx: left edge of source
2721 \begin_layout Itemize
2722 sy: Top edge of source
2725 \begin_layout Itemize
2729 \begin_layout Itemize
2730 h: Height of region.
2733 \begin_layout Itemize
2735 Pixels of this color are not blitted.
2739 \begin_layout Itemize
2740 If bitmaps are bitmaps, this is color index of colorkey.
2741 Values outside range 0-65535 cause no key to be used as colorkey.
2744 \begin_layout Itemize
2745 If bitmaps are dbitmaps, this color value of colorkey.
2748 \begin_layout Itemize
2749 May be absent or nil for no colorkey blit.
2753 \begin_layout Subsubsection
2757 \begin_layout Standard
2758 Request on_repaint() to happen as soon as possible.
2759 Can be used anywhere.
2762 \begin_layout Subsubsection
2763 gui.subframe_update(boolean on)
2766 \begin_layout Standard
2767 Request subframe updates (calling on_paint() on subframes) to happen (on=true)
2768 or not happen (on=false).
2769 Can be used anywhere.
2772 \begin_layout Subsubsection
2773 gui.screenshot(string filename)
2776 \begin_layout Standard
2777 Write PNG screenshot of the current frame (no drawings) to specified file.
2778 Can be used anywhere.
2781 \begin_layout Subsubsection
2782 gui.color(number r, number g, number b[, number a])
2785 \begin_layout Standard
2786 Returns color (in notation Lua scripts use) corresponding to color (r,g,b),
2787 each component in scale 0-255.
2788 If a is specified, that is alpha (0 is fully transparent, 256(sic) is fully
2790 The default alpha is 256.
2793 \begin_layout Subsubsection
2794 gui.status(string name, string value)
2797 \begin_layout Standard
2799 \begin_inset Quotes eld
2803 \begin_inset Quotes erd
2806 to <value> in status area.
2807 Can be used anywhere.
2810 \begin_layout Subsubsection
2811 gui.rainbow(number step, number steps[, number color])
2814 \begin_layout Standard
2815 Perform hue rotation of color <color> (default bright red), by <step> steps.
2816 The number of steps per full rotation is given by absolute value of <steps>.
2819 \begin_layout Standard
2820 If <steps> is negative, the rotation will be counterclockwise.
2823 \begin_layout Subsubsection
2824 gui.screenshot(string filename)
2827 \begin_layout Standard
2828 Saves a screenshot into specified file.
2831 \begin_layout Subsubsection
2832 gui.loadfont(string filename)
2835 \begin_layout Standard
2836 Loads font from specified file (CUSTOMFONT object).
2839 \begin_layout Subsubsection
2840 CUSTOMFONT(number x, number y, string text[, number fgc[, number bgc[, number
2844 \begin_layout Standard
2845 Draw string with custom font to screen.
2846 The parameters are the same as in gui.text, except hlc is the halo color
2847 (default is no halo).
2851 \begin_layout Subsection
2855 \begin_layout Standard
2857 Only available in on_input callback.
2860 \begin_layout Subsubsection
2861 input.get(number controller, number index)
2864 \begin_layout Standard
2865 Read the specified index (0-11) from specified controller (0-7).
2869 \begin_layout Itemize
2870 Uses physical controller numbering.
2871 Gamepad in port 2 is controller 4, not 1!
2874 \begin_layout Subsubsection
2875 input.set(number controller, number index, number value)
2878 \begin_layout Standard
2879 Write the specified index (0-11) from specified controller (0-7), storing
2884 \begin_layout Itemize
2885 Uses physical controller numbering.
2886 Gamepad in port 2 is controller 4, not 1!
2889 \begin_layout Subsubsection
2890 input.get2(number port, number controller, number index)
2893 \begin_layout Standard
2894 Read the specified input tuple.
2897 \begin_layout Itemize
2898 Port 0 is system port.
2901 \begin_layout Subsubsection
2902 input.set2(number port, number controller, number index, number value)
2905 \begin_layout Standard
2906 Write the specified input tuple.
2909 \begin_layout Itemize
2910 Port 0 is system port.
2913 \begin_layout Subsubsection
2914 input.lcid_to_pcid2(number lcid)
2917 \begin_layout Standard
2918 Look up physical pcid pair (port, controller) corresponding to specified
2919 logical controller (1-based).
2920 Returns nothing if controller does not exist.
2923 \begin_layout Subsubsection
2924 input.port_type(number port)
2927 \begin_layout Standard
2928 Return type of specified port.
2931 \begin_layout Subsubsection
2932 input.controller_info(number port, number controller)
2935 \begin_layout Standard
2936 Get controller info for specified controller.
2937 If controller does not exist, returns nil.
2938 Otherwise returns a table with following fields:
2941 \begin_layout Itemize
2942 type (string): Type of the controller.
2945 \begin_layout Itemize
2946 class (string): Class of the controller.
2949 \begin_layout Itemize
2950 classnum (number): Number of the controller within its class (1-based)
2953 \begin_layout Itemize
2954 lcid (number): Logical controller number of the controller.
2957 \begin_layout Itemize
2958 button_count (number): Number of buttons on controller
2961 \begin_layout Itemize
2962 buttons (array): Array of following info about each button:
2966 \begin_layout Itemize
2967 type (string): Type of button.
2969 \begin_inset Quotes eld
2973 \begin_inset Quotes erd
2977 \begin_inset Quotes eld
2981 \begin_inset Quotes erd
2985 \begin_inset Quotes eld
2989 \begin_inset Quotes erd
2993 \begin_inset Quotes eld
2997 \begin_inset Quotes erd
3003 \begin_layout Itemize
3004 name (string): Name of button.
3007 \begin_layout Itemize
3008 symbol (string): Symbol of button.
3009 Only present for type
3010 \begin_inset Quotes eld
3014 \begin_inset Quotes erd
3020 \begin_layout Itemize
3021 hidden (boolean): True if hidden button.
3026 \begin_layout Subsubsection
3030 \begin_layout Standard
3031 Signals that the button event should be vetoed.
3032 Only valid in on_button callback.
3035 \begin_layout Subsubsection
3036 input.geta(number controller)
3039 \begin_layout Standard
3040 Get input state for entiere controller.
3041 Returns 13 return values.
3044 \begin_layout Itemize
3045 1st return value: Bitmask: bit i is set if i:th index is nonzero
3048 \begin_layout Itemize
3049 2nd-13th return value: value of i:th index.
3052 \begin_layout Subsubsection
3053 input.seta(number controller, number bitmask, number args...)
3056 \begin_layout Standard
3057 Set state for entiere controller.
3058 args is up to 12 values for indices (overriding values in bitmask if specified).
3061 \begin_layout Subsubsection
3062 input.controllertype(number controller)
3065 \begin_layout Standard
3066 Get the type of controller as string.
3070 \begin_layout Itemize
3074 \begin_layout Itemize
3078 \begin_layout Itemize
3082 \begin_layout Itemize
3086 \begin_layout Subsubsection
3087 input.reset([number cycles])
3090 \begin_layout Standard
3092 If cycles is greater than zero, do delayed reset.
3093 0 (or no value) causes immediate reset.
3096 \begin_layout Itemize
3097 Only available with subframe flag false.
3100 \begin_layout Subsubsection
3104 \begin_layout Standard
3105 Returns table of tables of all available keys and axes.
3106 The first table is indexed by key name (platform-dependent!), and the inner
3107 table has the following fields:
3110 \begin_layout Itemize
3111 last_rawval: Last reported raw value for control.
3114 \begin_layout Itemize
3115 ktype: Type of key (disabled, key, mouse, axis, axis-inverse, hat, pressure-m0,
3116 pressure-mp, pressure-0m, pressure-0p, pressure-pm, pressure-p0).
3119 \begin_layout Itemize
3120 cal_left: Minimum calibration value.
3121 Only meaningful with axis and pressure types.
3124 \begin_layout Itemize
3125 cal_center: Center calibration value.
3126 Only meaningful with axis and pressure types.
3129 \begin_layout Itemize
3130 cal_right: Maximum calibration value.
3131 Only meaningful with axis and pressure types.
3134 \begin_layout Itemize
3135 cal_tolerance: Dead zone tolerance.
3136 Only meaningful with axis and pressure types.
3139 \begin_layout Subsubsection
3140 input.keyhook(string key, boolean state)
3143 \begin_layout Standard
3144 Requests that keyhook events to be sent for key (state=true) or not sent
3148 \begin_layout Subsubsection
3149 input.joyget(number controller)
3152 \begin_layout Standard
3153 Returns table for current controls for specified controller.
3154 The names of fields vary by controller type.
3157 \begin_layout Itemize
3158 The buttons have the same name as those are referred to in other contexts
3162 \begin_layout Itemize
3164 \begin_inset Quotes eld
3168 \begin_inset Quotes erd
3172 \begin_inset Quotes eld
3176 \begin_inset Quotes erd
3182 \begin_layout Subsubsection
3183 input.joyset(number controller, table controls)
3186 \begin_layout Standard
3187 Set the the state of specified controller to values specified in specified
3191 \begin_layout Itemize
3192 nil does not change value
3195 \begin_layout Itemize
3196 true/false (buttons) and integers (axes) force value.
3199 \begin_layout Itemize
3200 string (button) inverts the input.
3203 \begin_layout Subsubsection
3204 input.lcid_to_pcid(number controller)
3207 \begin_layout Standard
3208 Return the physical index, physical port and controller number in port for
3209 specified (1-based) logical controller.
3212 \begin_layout Subsection
3216 \begin_layout Standard
3220 \begin_layout Subsubsection
3221 subtitle.byindex(number i)
3224 \begin_layout Standard
3225 Read the frame and length of ith subtitle.
3226 Returns nothing if not present.
3229 \begin_layout Subsubsection
3230 subtitle.set(number f, number l, string txt)
3233 \begin_layout Standard
3234 Set the text of subtitle.
3237 \begin_layout Subsubsection
3238 subtitle.get(number f, number l)
3241 \begin_layout Standard
3242 Get the text of subtitle.
3245 \begin_layout Subsubsection
3246 subtitle.delete(number f, number l)
3249 \begin_layout Standard
3250 Delete specified subtitle.
3253 \begin_layout Subsection
3257 \begin_layout Standard
3258 Host memory handling (extra memory saved to savestates).
3259 Host memory starts empty.
3262 \begin_layout Subsubsection
3263 hostmemory.read(number address)
3266 \begin_layout Standard
3267 Reads hostmemory slot address.
3268 Slot numbers out of range return false instead of numeric.
3271 \begin_layout Subsubsection
3272 hostmemory.write(number address, number value)
3275 \begin_layout Standard
3276 Writes hostmemory slot with 0-255.
3277 Slot numbers out of range cause extension of host memory slot space.
3280 \begin_layout Subsubsection
3281 hostmemory.readbyte(number address)
3284 \begin_layout Standard
3285 Read unsigned byte (1 element) from given address.
3286 Slots out of range return false.
3289 \begin_layout Subsubsection
3290 hostmemory.writebyte(number address, number value)
3293 \begin_layout Standard
3294 Write unsigned byte (1 element) to given slot.
3295 Slot numbers out of range cause extension.
3298 \begin_layout Subsubsection
3299 hostmemory.readsbyte(number address)
3302 \begin_layout Standard
3303 Read signed byte (1 element) from given address.
3304 Slots out of range return false.
3307 \begin_layout Subsubsection
3308 hostmemory.writesbyte(number address, number value)
3311 \begin_layout Standard
3312 Write signed byte (1 element) to given slot.
3313 Slot numbers out of range cause extension.
3316 \begin_layout Subsubsection
3317 hostmemory.readword(number address)
3320 \begin_layout Standard
3321 Read unsigned word (2 elements) from given address.
3322 Slots out of range return false.
3325 \begin_layout Subsubsection
3326 hostmemory.writeword(number address, number value)
3329 \begin_layout Standard
3330 Write unsigned word (2 elements) to given slot.
3331 Slot numbers out of range cause extension.
3334 \begin_layout Subsubsection
3335 hostmemory.readsword(number address)
3338 \begin_layout Standard
3339 Read signed word (2 elements) from given address.
3340 Slots out of range return false.
3343 \begin_layout Subsubsection
3344 hostmemory.writesword(number address, number value)
3347 \begin_layout Standard
3348 Write signed word (2 elements) to given slot.
3349 Slot numbers out of range cause extension.
3352 \begin_layout Subsubsection
3353 hostmemory.readdword(number address)
3356 \begin_layout Standard
3357 Read unsigned doubleword (4 elements) from given address.
3358 Slots out of range return false.
3361 \begin_layout Subsubsection
3362 hostmemory.writedword(number address, number value)
3365 \begin_layout Standard
3366 Write unsigned doubleword (4 elements) to given slot.
3367 Slot numbers out of range cause extension.
3370 \begin_layout Subsubsection
3371 hostmemory.readsdword(number address)
3374 \begin_layout Standard
3375 Read signed doubleword (4 elements) from given address.
3376 Slots out of range return false.
3379 \begin_layout Subsubsection
3380 hostmemory.writesdword(number address, number value)
3383 \begin_layout Standard
3384 Write signed doubleword (4 elements) to given slot.
3385 Slot numbers out of range cause extension.
3388 \begin_layout Subsubsection
3389 hostmemory.readqword(number address)
3392 \begin_layout Standard
3393 Read unsigned quadword (8 elements) from given address.
3394 Slots out of range return false.
3397 \begin_layout Subsubsection
3398 hostmemory.writeqword(number address, number value)
3401 \begin_layout Standard
3402 Write unsigned quadword (4 elements) to given slot.
3403 Slot numbers out of range cause extension.
3406 \begin_layout Subsubsection
3407 hostmemory.readsqword(number address)
3410 \begin_layout Standard
3411 Read signed quadword (8 elements) from given address.
3412 Slots out of range return false.
3415 \begin_layout Subsubsection
3416 hostmemory.writesqword(number address, number value)
3419 \begin_layout Standard
3420 Write signed quadword (8 elements) to given slot.
3421 Slot numbers out of range cause extension.
3424 \begin_layout Subsection
3428 \begin_layout Standard
3432 \begin_layout Subsubsection
3433 movie.currentframe()
3436 \begin_layout Standard
3437 Return number of current frame.
3440 \begin_layout Subsubsection
3444 \begin_layout Standard
3445 Return number of frames in movie.
3448 \begin_layout Subsubsection
3452 \begin_layout Standard
3453 Return true if in readonly mode, false if in readwrite.
3456 \begin_layout Subsubsection
3460 \begin_layout Standard
3461 Returns the current value of rerecord count.
3464 \begin_layout Subsubsection
3465 movie.set_readwrite()
3468 \begin_layout Standard
3469 Set readwrite mode (does not cause on_readwrite callback).
3472 \begin_layout Subsubsection
3473 movie.frame_subframes(number frame)
3476 \begin_layout Standard
3477 Count number of subframes in specified frame (frame numbers are 1-based)
3481 \begin_layout Subsubsection
3482 movie.read_subframes(number frame, number subframe)
3485 \begin_layout Standard
3486 Read specifed subframe in specified frame and return data as array (100
3487 elements, numbered 0-99 currently).
3490 \begin_layout Subsubsection
3494 \begin_layout Standard
3495 Returns the current value of the RTC as a pair (second, subsecond).
3498 \begin_layout Subsubsection
3499 movie.unsafe_rewind([UNSAFEREWIND state])
3502 \begin_layout Standard
3503 Start setting point for unsafe rewind or jump to point of unsafe rewind.
3506 \begin_layout Itemize
3507 If called without argument, causes emulator to start process of setting
3508 unsafe rewind point.
3509 When this has finished, callback on_set_rewind occurs, passing the rewind
3510 state to lua script.
3513 \begin_layout Itemize
3514 If called with argument, causes emulator rewind to passed rewind point as
3516 Readwrite mode is implicitly activated.
3519 \begin_layout Standard
3520 The following warnings apply to unsafe rewinding:
3523 \begin_layout Itemize
3524 There are no safety checks against misuse (that's what
3525 \begin_inset Quotes eld
3529 \begin_inset Quotes erd
3535 \begin_layout Itemize
3536 Only call rewind from timeline rewind point was set from.
3539 \begin_layout Itemize
3540 Only call rewind from after the rewind point was set.
3543 \begin_layout Subsection
3547 \begin_layout Standard
3548 Routines for settings manipulation
3551 \begin_layout Subsubsection
3552 settings.get(string name)
3555 \begin_layout Standard
3556 Get value of setting.
3557 If setting is blank, returns false.
3558 If setting value can't be obtained, returns (nil, error message).
3561 \begin_layout Subsubsection
3562 settings.set(string name, string value)
3565 \begin_layout Standard
3566 Set value of setting.
3567 If setting can't be set, returns (nil, error message).
3570 \begin_layout Subsubsection
3571 settings.is_set(string name)
3574 \begin_layout Standard
3575 Returns if setting is set.
3576 If setting does not exist, returns (nil, error message).
3579 \begin_layout Subsubsection
3580 settings.blank(string name)
3583 \begin_layout Standard
3584 Blanks a setting and returns true.
3585 If setting can't be blanked, returns (nil, error message).
3588 \begin_layout Subsection
3592 \begin_layout Standard
3593 Contains various functions for managing memory
3596 \begin_layout Subsubsection
3600 \begin_layout Standard
3601 Returns the number of VMAs
3604 \begin_layout Subsubsection
3605 memory.read_vma(number index)
3608 \begin_layout Standard
3609 Reads the specified VMA (indices start from zero).
3610 Trying to read invalid VMA gives nil.
3611 The read VMA is table with the following fields:
3614 \begin_layout Itemize
3615 region_name (string): The readable name of the VMA
3618 \begin_layout Itemize
3619 baseaddr (number): Base address of the VMA
3622 \begin_layout Itemize
3623 lastaddr (number): Last address in the VMA.
3626 \begin_layout Itemize
3627 size (number): The size of VMA in bytes.
3630 \begin_layout Itemize
3631 readonly (boolean): True of the VMA corresponds to ROM.
3634 \begin_layout Itemize
3635 iospace (boolean): True if the VMA is I/O space.
3638 \begin_layout Itemize
3639 native_endian (boolean): True if the VMA has native endian as opposed to
3643 \begin_layout Subsubsection
3644 memory.find_vma(number address)
3647 \begin_layout Standard
3648 Finds the VMA containing specified address.
3649 Returns table in the same format as read_vma or nil if not found.
3652 \begin_layout Subsubsection
3653 memory.readbyte(number address)
3656 \begin_layout Standard
3657 Reads the specified address as unsigned byte and returns the result.
3660 \begin_layout Subsubsection
3661 memory.readsbyte(number address)
3664 \begin_layout Standard
3665 Reads the specified address as signed byte and returns the result.
3668 \begin_layout Subsubsection
3669 memory.writebyte(number address, number value)
3672 \begin_layout Standard
3673 Writes the specified value (negative values undergo 2's complement) to specified
3674 address (as a byte).
3677 \begin_layout Subsubsection
3678 memory.readword(number address)
3681 \begin_layout Standard
3682 Reads the specified address as unsigned word and returns the result.
3685 \begin_layout Subsubsection
3686 memory.readsword(number address)
3689 \begin_layout Standard
3690 Reads the specified address as signed word and returns the result.
3693 \begin_layout Subsubsection
3694 memory.writeword(number address, number value)
3697 \begin_layout Standard
3698 Writes the specified value (negative values undergo 2's complement) to specified
3699 address (as a word).
3702 \begin_layout Subsubsection
3703 memory.readdword(number address)
3706 \begin_layout Standard
3707 Reads the specified address as unsigned doubleword and returns the result.
3710 \begin_layout Subsubsection
3711 memory.readsdword(number address)
3714 \begin_layout Standard
3715 Reads the specified address as signed doubleword and returns the result.
3718 \begin_layout Subsubsection
3719 memory.writedword(number address, number value)
3722 \begin_layout Standard
3723 Writes the specified value (negative values undergo 2's complement) to specified
3724 address (as a doubleword).
3727 \begin_layout Subsubsection
3728 memory.readqword(number address)
3731 \begin_layout Standard
3732 Reads the specified address as unsigned quadword and returns the result.
3735 \begin_layout Subsubsection
3736 memory.readsqword(number address)
3739 \begin_layout Standard
3740 Reads the specified address as signed quadword and returns the result.
3743 \begin_layout Subsubsection
3744 memory.writeqword(number address, number value)
3747 \begin_layout Standard
3748 Writes the specified value (negative values undergo 2's complement) to specified
3749 address (as a quadword).
3752 \begin_layout Subsubsection
3753 memory.hash_region(number base, number size)
3756 \begin_layout Standard
3757 Hash specified number of bytes starting from specified address and return
3761 \begin_layout Subsubsection
3765 \begin_layout Standard
3766 Hash the current system state.
3767 Mainly useful for debugging savestates.
3770 \begin_layout Subsubsection
3771 memory.readregion(number base, number size)
3774 \begin_layout Standard
3775 Read a region of memory.
3778 \begin_layout Itemize
3779 Warning: If the region crosses VMA boundary, the results are undefined.
3782 \begin_layout Subsubsection
3783 memory.map<type>([number base, number size])
3786 \begin_layout Standard
3787 Returns a table mapping specified memory aperture for read/write.
3788 If parameters are omitted, entiere map space is the aperture.
3791 \begin_layout Itemize
3792 Type may be one of: byte, sbyte, word, sword, dword, sdword, qword or sqword.
3795 \begin_layout Subsubsection
3796 memory.writeregion(number base, number size, table data)
3799 \begin_layout Standard
3800 Write a region of memory.
3803 \begin_layout Itemize
3804 Warning: If the region crosses VMA boundary, the results are undefined.
3807 \begin_layout Subsubsection
3808 memory.map_structure()
3811 \begin_layout Standard
3812 Returns a new mapping structure (MMAP_STRUCT)
3815 \begin_layout Subsubsection
3816 MMAP_STRUCT(string key, number address, string type)
3819 \begin_layout Standard
3820 Bind key in mmap structure to specified address with specified type.
3823 \begin_layout Itemize
3824 Type may be one of: byte, sbyte, word, sword, dword, sdword, qword or sqword.
3827 \begin_layout Subsubsection
3828 memory.read_expr(string expr)
3831 \begin_layout Standard
3832 Evaluate specified watch expression and return result
3835 \begin_layout Subsection
3839 \begin_layout Standard
3840 Contains functions for manipulating subtitles.
3843 \begin_layout Subsubsection
3844 subtitle.byindex(number index)
3847 \begin_layout Standard
3848 Get (basetime, length) pair of specified subtitle index or nothing if index
3852 \begin_layout Subsubsection
3853 subtitle.get(number basetime, number length)
3856 \begin_layout Standard
3857 Read the specified subtitle.
3859 \begin_inset Quotes eld
3863 \begin_inset Quotes erd
3866 if the subtitle does not exist.
3869 \begin_layout Subsubsection
3870 subtitle.set(number basetime, number length, string content)
3873 \begin_layout Standard
3874 Set the specified subtitle.
3877 \begin_layout Subsubsection
3878 subtitle.deltete(number basetime, number length)
3881 \begin_layout Standard
3882 Delete the specified subtitle.
3885 \begin_layout Subsection
3889 \begin_layout Standard
3890 Contains copy of global variables from time of Lua initialization.
3894 \begin_layout Subsection
3898 \begin_layout Standard
3899 Various callbacks to Lua that can occur.
3902 \begin_layout Subsubsection
3903 Callback: on_paint(bool not_synth)
3906 \begin_layout Standard
3907 Called when screen is being painted.
3908 Any gui.* calls requiring graphic context draw on the screen.
3911 \begin_layout Standard
3912 not_synth is true if this hook is being called in response to received frame,
3916 \begin_layout Subsubsection
3917 Callback: on_video()
3920 \begin_layout Standard
3921 Called when video dump frame is being painted.
3922 Any gui.* calls requiring graphic context draw on the video.
3925 \begin_layout Subsubsection
3926 Callback: on_frame_emulated()
3929 \begin_layout Standard
3930 Called when emulating frame has completed and on_paint()/on_video() calls
3931 are about to be issued.
3934 \begin_layout Subsubsection
3935 Callback: on_frame()
3938 \begin_layout Standard
3939 Called on each starting whole frame.
3942 \begin_layout Subsubsection
3943 Callback: on_startup()
3946 \begin_layout Standard
3947 Called when the emulator is starting (lsnes.rc and --run files has been run).
3950 \begin_layout Subsubsection
3951 Callback: on_rewind()
3954 \begin_layout Standard
3955 Called when rewind movie to beginning has completed.
3958 \begin_layout Subsubsection
3959 Callback: on_pre_load(string name)
3962 \begin_layout Standard
3963 Called just before savestate/movie load occurs (note: loads are always delayed,
3964 so this occurs even when load was initiated by lua).
3967 \begin_layout Subsubsection
3968 Callback: on_err_load(string name)
3971 \begin_layout Standard
3972 Called if loadstate goes wrong.
3975 \begin_layout Subsubsection
3976 Callback: on_post_load(string name, boolean was_savestate)
3979 \begin_layout Standard
3980 Called on successful loadstate.
3981 was_savestate gives if this was a savestate or a movie.
3984 \begin_layout Subsubsection
3985 Callback: on_pre_save(string name, boolean is_savestate)
3988 \begin_layout Standard
3989 Called just before savestate save occurs (note: movie saves are synchronous
3990 and won't trigger these callbacks if called from Lua).
3993 \begin_layout Subsubsection
3994 Callback: on_err_save(string name)
3997 \begin_layout Standard
3998 Called if savestate goes wrong.
4001 \begin_layout Subsubsection
4002 Callback: on_post_save(string name, boolean is_savestate)
4005 \begin_layout Standard
4006 Called on successful savaestate.
4007 is_savestate gives if this was a savestate or a movie.
4010 \begin_layout Subsubsection
4014 \begin_layout Standard
4015 Called when emulator is shutting down.
4018 \begin_layout Subsubsection
4019 Callback: on_input(boolean subframe)
4022 \begin_layout Standard
4023 Called when emulator is just sending input to bsnes core.
4024 Warning: This is called even in readonly mode, but the results are ignored.
4027 \begin_layout Subsubsection
4028 Callback: on_reset()
4031 \begin_layout Standard
4032 Called when SNES is reset.
4035 \begin_layout Subsubsection
4036 Callback: on_readwrite()
4039 \begin_layout Standard
4040 Called when moving into readwrite mode as result of
4041 \begin_inset Quotes eld
4045 \begin_inset Quotes erd
4048 command (note: moving to rwmode by Lua won't trigger this, as per recursive
4052 \begin_layout Subsubsection
4053 Callback: on_snoop(number port, number controller, number index, number
4057 \begin_layout Standard
4058 Called each time bsnes asks for input.
4059 The value is the final value to be sent to bsnes core (readonly mode, autohold
4060 and autofire have been taken into account).
4061 Might be useful when translating movies to format suitable for console
4063 Note: There is no way to modify the value to be sent.
4066 \begin_layout Itemize
4067 Not called if callback on_snoop2 is defined.
4070 \begin_layout Subsubsection
4071 Callback: on_snoop2(number port, number controller, number index, number
4075 \begin_layout Standard
4076 Like on_snoop, but reserves port 0 for system, having first user port be
4080 \begin_layout Subsubsection
4081 Callback: on_keyhook(string keyname, table state)
4084 \begin_layout Standard
4085 Sent when key that has keyhook events requested changes state.
4086 Keyname is name of the key (group) and state is the state (same kind as
4087 table values in input.raw).
4090 \begin_layout Subsubsection
4094 \begin_layout Standard
4095 Called when requested by set_idle_timeout(), the timeout has expired and
4096 emulator is waiting.
4099 \begin_layout Subsubsection
4100 Callback: on_timer()
4103 \begin_layout Standard
4104 Called when requested by set_idle_timeout() and the timeout has expired
4105 (regardless if emulator is waiting).
4108 \begin_layout Subsubsection
4109 Callback: on_set_rewind(UNSAFEREWIND r)
4112 \begin_layout Standard
4113 Called when unsafe rewind object has been constructed.
4116 \begin_layout Subsubsection
4117 Callback: on_pre_rewind()
4120 \begin_layout Standard
4121 Called just before unsafe rewind is about to occur.
4124 \begin_layout Subsubsection
4125 Callback: on_post_rewind()
4128 \begin_layout Standard
4129 Called just after unsafe rewind has occured.
4132 \begin_layout Subsubsection
4133 Callback: on_button(number port, number controller, number index, string
4137 \begin_layout Standard
4138 Called on controller button press, with following parameters:
4141 \begin_layout Itemize
4142 port: Port number (0 is system)
4145 \begin_layout Itemize
4146 controller: Controller within port
4149 \begin_layout Itemize
4150 index: Index of button.
4153 \begin_layout Itemize
4154 type: Type of event, one of:
4158 \begin_layout Itemize
4159 \begin_inset Quotes eld
4163 \begin_inset Quotes erd
4166 : Button was pressed.
4169 \begin_layout Itemize
4170 \begin_inset Quotes eld
4174 \begin_inset Quotes erd
4177 : Button was released.
4180 \begin_layout Itemize
4181 \begin_inset Quotes eld
4185 \begin_inset Quotes erd
4191 \begin_layout Itemize
4192 \begin_inset Quotes eld
4196 \begin_inset Quotes erd
4199 : Released from hold.
4202 \begin_layout Itemize
4203 \begin_inset Quotes eld
4207 \begin_inset Quotes erd
4210 : Typing input on button.
4213 \begin_layout Itemize
4214 \begin_inset Quotes eld
4218 \begin_inset Quotes erd
4221 : Typing input undone.
4224 \begin_layout Itemize
4225 \begin_inset Quotes eld
4229 \begin_inset Quotes erd
4232 : Analog action on axis.
4236 \begin_layout Section
4240 \begin_layout Itemize
4241 The editor edits in-memory movie.
4244 \begin_layout Itemize
4245 Because past can't be edited and readwrite mode doesn't allow future, editing
4253 \begin_layout Itemize
4254 Keyboard triggers the normal hotkeys and bindings.
4257 \begin_layout Subsection
4261 \begin_layout Itemize
4262 Clicking on cell in future (indicated by lack of redish background) toggles
4263 it (if it is a button) or prompts for a value (if it is an axis)
4266 \begin_layout Itemize
4267 Dragging vertically toggles sequence of buttons or changes a sequence of
4271 \begin_layout Subsection
4272 Right button actions
4275 \begin_layout Standard
4276 The right mouse button pops up a context-sensitive menu:
4279 \begin_layout Itemize
4280 Toggle <something>: Toggle this button
4283 \begin_layout Itemize
4284 Change <something>: Change this axis value
4287 \begin_layout Itemize
4288 Insert frame after: Insert a frame after this frame
4291 \begin_layout Itemize
4292 Append frame: Append a frame to movie
4295 \begin_layout Itemize
4296 Append frames: Append specified number of frames to movie
4299 \begin_layout Itemize
4300 Delete frame: Delete this frame
4303 \begin_layout Itemize
4304 Delete subframe: Delete this subframe
4307 \begin_layout Itemize
4308 Truncate movie: Delete this subframe and everything after it.
4311 \begin_layout Itemize
4312 Scroll to frame: Prompt for a frame and scroll the display to that frame.
4315 \begin_layout Itemize
4316 Scroll to current frame: Scroll the display to current position
4319 \begin_layout Itemize
4320 Run to frame: Prompts for frame and runs the emulation to that frame.
4323 \begin_layout Itemize
4324 Change number of lines visible: Change the height of the movie display (1
4328 \begin_layout Itemize
4329 Lock scroll to playback: While playing back or rewinding movies, the display
4330 will follow if enabled.
4333 \begin_layout Section
4334 Memory watch expression syntax
4337 \begin_layout Standard
4338 Memory watch expressions are in RPN (Reverse Polish Notation).
4339 At the end of expression, the top entry on stack is taken as the final
4343 \begin_layout Standard
4347 \begin_layout Itemize
4348 Evaluation order is strictly left to right.
4351 \begin_layout Itemize
4352 a is the entry on top of stack
4355 \begin_layout Itemize
4356 b is the entry immediately below top of stack
4359 \begin_layout Itemize
4360 ; separates values to be pushed (no intermediate pop).
4363 \begin_layout Itemize
4364 After end of element, all used stack slots are popped and all results are
4368 \begin_layout Itemize
4369 When pushing multiple values, the pushes occur in order shown.
4372 \begin_layout Standard
4373 The following operators are available:
4376 \begin_layout Itemize
4380 \begin_layout Itemize
4384 \begin_layout Itemize
4388 \begin_layout Itemize
4392 \begin_layout Itemize
4396 \begin_layout Itemize
4400 \begin_layout Itemize
4401 b : read_signed_byte(a)
4404 \begin_layout Itemize
4408 \begin_layout Itemize
4409 d : read_signed_dword(a)
4412 \begin_layout Itemize
4416 \begin_layout Itemize
4418 \begin_inset Formula $\pi$
4424 \begin_layout Itemize
4425 q : read_signed_qword(a)
4428 \begin_layout Itemize
4432 \begin_layout Itemize
4436 \begin_layout Itemize
4440 \begin_layout Itemize
4444 \begin_layout Itemize
4445 w : read_signed_word(a)
4448 \begin_layout Itemize
4452 \begin_layout Itemize
4453 B : read_unsigned_byte(a)
4456 \begin_layout Itemize
4457 C<number>z : Push number <number> to stack.
4460 \begin_layout Itemize
4461 D : read_unsigned_dword(a)
4464 \begin_layout Itemize
4465 C0x<number>z : Push number <number> (hexadecimal) to stack.
4468 \begin_layout Itemize
4469 H<digit> : Set hexadecimal mode with specified number of digits (use A-G
4473 \begin_layout Itemize
4474 Q : read_unsigned_qword(a)
4477 \begin_layout Itemize
4478 R<digit> : round a to <digit> digits.
4481 \begin_layout Itemize
4482 W : read_unsigned_word(a)
4485 \begin_layout Subsection
4489 \begin_layout Standard
4490 C0x007e0878zWC0x007e002czW-
4493 \begin_layout Enumerate
4494 Push value 0x7e0878 on top of stack (C0x007e0878z).
4497 \begin_layout Enumerate
4498 Pop the value on top of stack (0x7e0878), read word value at that address
4499 and push the result,call it x1 (W).
4502 \begin_layout Enumerate
4503 Push value 0x7e002c on top of stack (C0x007e002cz).
4506 \begin_layout Enumerate
4507 Pop the value on top of stack (0x7e002c), read word value at that address
4508 and push the result,call it x2 (W).
4511 \begin_layout Enumerate
4512 Pop the two top numbers on stack, x1 and x2, substract x1 from x2 and push
4516 \begin_layout Enumerate
4517 Since the expression ends, the final memory watch result is the top one
4518 on stack, which is x2 - x1.
4521 \begin_layout Section
4522 Modifier and key names:
4525 \begin_layout Subsection
4529 \begin_layout Subsubsection
4533 \begin_layout Standard
4534 Following modifier names are known:
4537 \begin_layout Itemize
4538 ctrl, lctrl, rctrl: Control keys
4541 \begin_layout Itemize
4542 alt, lalt, ralt: ALT keys.
4545 \begin_layout Itemize
4546 shift, lshift, rshift: Shift keys.
4549 \begin_layout Itemize
4550 meta, lmeta, rmeta: Meta keys.
4553 \begin_layout Itemize
4554 num, caps: Numlock/Capslock (these are sticky!)
4557 \begin_layout Itemize
4561 \begin_layout Subsubsection
4565 \begin_layout Standard
4566 Following key names are known:
4569 \begin_layout Itemize
4570 backspace, tab, clear, return, pause, escape, space, exclaim, quotedbl,
4571 hash, dollar, ampersand, quote, leftparen, rightparen, asterisk, plus,
4572 comma, minus, period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon,
4573 less, equals, greater, question, at, leftbracket, backslash, rightbracket,
4574 caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n,
4575 o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0, world_1, world_2,
4576 world_3, world_4, world_5, world_6, world_7, world_8, world_9, world_10,
4577 world_11, world_12, world_13, world_14, world_15, world_16, world_17, world_18,
4578 world_19, world_20, world_21, world_22, world_23, world_24, world_25, world_26,
4579 world_27, world_28, world_29, world_30, world_31, world_32, world_33, world_34,
4580 world_35, world_36, world_37, world_38, world_39, world_40, world_41, world_42,
4581 world_43, world_44, world_45, world_46, world_47, world_48, world_49, world_50,
4582 world_51, world_52, world_53, world_54, world_55, world_56, world_57, world_58,
4583 world_59, world_60, world_61, world_62, world_63, world_64, world_65, world_66,
4584 world_67, world_68, world_69, world_70, world_71, world_72, world_73, world_74,
4585 world_75, world_76, world_77, world_78, world_79, world_80, world_81, world_82,
4586 world_83, world_84, world_85, world_86, world_87, world_88, world_89, world_90,
4587 world_91, world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3, kp4,
4588 kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide, kp_multiply, kp_minus, kp_plus,
4589 kp_enter, kp_equals, up, down, right, left, insert, home, end, pageup,
4590 pagedown, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14,
4591 f15, numlock, capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt,
4592 lalt, rmeta, lmeta, lsuper, rsuper, mode, compose, help, print, sysreq,
4593 break, menu, power, euro, undo
4596 \begin_layout Itemize
4597 Names of form 'key<n>' where <n> is 0-255 are interpretted as key having
4598 hardware-dependent scan code of <n> (useful to bind those keys that don't
4599 have symbolic names).
4602 \begin_layout Subsubsection
4603 Joystick pseudo-keys:
4606 \begin_layout Itemize
4607 joystick<num>button<button>: Joystick <num> (0-based) button <button> (0-based).
4610 \begin_layout Itemize
4611 joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat> (0-based) up.
4614 \begin_layout Itemize
4615 joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat> (0-based) left.
4618 \begin_layout Itemize
4619 joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat> (0-based) down.
4622 \begin_layout Itemize
4623 joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat> (0-based) right.
4626 \begin_layout Itemize
4627 joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis> negative
4628 position (axis modes axis and axis_inverse).
4631 \begin_layout Itemize
4632 joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis> positive
4633 position (axis modes axis and axis_inverse).
4636 \begin_layout Itemize
4637 joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis> pressure (axis
4641 \begin_layout Subsubsection
4645 \begin_layout Itemize
4646 Escape: Enter/Exit Command mode, cancel modal dialogs.
4649 \begin_layout Itemize
4650 Return (also KPEnter): Execute command, ok modal dialog.
4653 \begin_layout Itemize
4654 Pgup/Up (also KP8/9 if no num lock, CTRL+P; command mode): Previous command
4658 \begin_layout Itemize
4659 Pgdn/Down(also KP2/3 if no num lock, CTRL+N; command mode): Next command
4663 \begin_layout Itemize
4664 Home (also KP7 if no num lock, CTRL+A; command mode): Beginning of command.
4667 \begin_layout Itemize
4668 End (also KP1 if no num lock, CTRL+E; command mode): End of command.
4671 \begin_layout Itemize
4672 Left (also KP4 if no num lock, CTRL+B; command mode): Move cursor left.
4675 \begin_layout Itemize
4676 Right (also KP6 if no num lock, CTRL+F; command mode): Move cursor right.
4679 \begin_layout Itemize
4681 if no num lock; command mode): Delete character to right of cursor.
4684 \begin_layout Itemize
4685 Insert (also KP0 if no num lock; command mode): Toggle between insert /
4689 \begin_layout Itemize
4690 Backspace (command mode): Delete character to left of cursor.
4693 \begin_layout Itemize
4694 CTRL+LEFT (also ALT+B; command mode): Previous word.
4697 \begin_layout Itemize
4698 CTRL+RIGHT (also ALT+F; command mode): Next word.
4701 \begin_layout Itemize
4702 ALT+D (also CTRL+W; command mode): Delete word.
4705 \begin_layout Itemize
4706 LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump corrupted!).
4709 \begin_layout Subsection
4713 \begin_layout Subsubsection
4717 \begin_layout Standard
4718 Following modifier names are known:
4721 \begin_layout Itemize
4725 \begin_layout Itemize
4729 \begin_layout Itemize
4733 \begin_layout Itemize
4737 \begin_layout Itemize
4741 \begin_layout Subsubsection
4745 \begin_layout Standard
4746 Following key names are known:
4749 \begin_layout Itemize
4750 back, tab, return, escape, space, exclaim, quotedbl, hash, dollar, percent,
4751 ampersand, quote, leftparen, rightparen, asterisk, plus, comma, minus,
4752 period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
4753 greater, question, at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
4754 q, r, s, t, u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
4755 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
4756 q, r, s, t, u, v, w, x, y, z, leftcurly, pipe, rightcurly, tilde, delete,
4757 start, lbutton, rbutton, cancel, mbutton, clear, shift, alt, control, menu,
4758 pause, capital, end, home, lefT, up, right, down, select, print, execute,
4759 snapshot, insert, help, numpad0, numpad1, numpad2, numpad3, numpad4, numpad5,
4760 numpad6, numpad7, numpad8, numpad9, multiply, add, separator, subtract,
4761 decimal, divide, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13,
4762 f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, numlock, scroll,
4763 pageup, pagedown, numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
4764 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up, numpad_right,
4765 numpad_down, numpad_pageup, numpad_pagedown, numpad_end, numpad_begin,
4766 numpad_insert, numpad_delete, numpad_equal, numpad_multiply, numpad_add,
4767 numpad_separator, numpad_subtract, numpad_decimal, numpad_divide, windows_left,
4768 windows_right, windows_menu, command, special1, special2, special3, special4,
4769 special5, special6, special7, special8, special9, special10, special11,
4770 special12, special13, special14, special15, special16, special17, special18,
4771 special19, special20
4774 \begin_layout Section
4778 \begin_layout Standard
4779 Movie file is .zip archive in itself, normal ZIP archive tools work on it
4780 (note: If you recompress it, do not use compression methods other than
4781 store and deflate and especially do not use encryption of any kind).
4784 \begin_layout Subsection
4785 Detecting clean start/SRAM/Savestate
4788 \begin_layout Itemize
4790 \begin_inset Quotes eld
4794 \begin_inset Quotes erd
4797 it is savestate, otherwise:
4800 \begin_layout Itemize
4801 If file has members with names starting
4802 \begin_inset Quotes eld
4806 \begin_inset Quotes erd
4809 it is movie starting from SRAM, otherwise:
4812 \begin_layout Itemize
4813 It is movie starting from clear state.
4816 \begin_layout Subsection
4820 \begin_layout Standard
4821 Type of game ROM and region (as one line).
4825 \begin_layout Standard
4826 \begin_inset Tabular
4827 <lyxtabular version="3" rows="8" columns="3">
4828 <features tabularvalignment="middle">
4829 <column alignment="center" valignment="top" width="0">
4830 <column alignment="center" valignment="top" width="0">
4831 <column alignment="center" valignment="top" width="0">
4833 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4836 \begin_layout Plain Layout
4842 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4845 \begin_layout Plain Layout
4851 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4854 \begin_layout Plain Layout
4862 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4865 \begin_layout Plain Layout
4871 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4874 \begin_layout Plain Layout
4880 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4883 \begin_layout Plain Layout
4891 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4894 \begin_layout Plain Layout
4900 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4903 \begin_layout Plain Layout
4909 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4912 \begin_layout Plain Layout
4920 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4923 \begin_layout Plain Layout
4929 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4932 \begin_layout Plain Layout
4938 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4941 \begin_layout Plain Layout
4949 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4952 \begin_layout Plain Layout
4958 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4961 \begin_layout Plain Layout
4967 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4970 \begin_layout Plain Layout
4978 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4981 \begin_layout Plain Layout
4987 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4990 \begin_layout Plain Layout
4996 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4999 \begin_layout Plain Layout
5007 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
5010 \begin_layout Plain Layout
5016 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
5019 \begin_layout Plain Layout
5025 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
5028 \begin_layout Plain Layout
5036 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
5039 \begin_layout Plain Layout
5045 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
5048 \begin_layout Plain Layout
5054 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
5057 \begin_layout Plain Layout
5071 \begin_layout Standard
5075 \begin_layout Standard
5076 \begin_inset Tabular
5077 <lyxtabular version="3" rows="3" columns="2">
5078 <features tabularvalignment="middle">
5079 <column alignment="center" valignment="top" width="0">
5080 <column alignment="center" valignment="top" width="0">
5082 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
5085 \begin_layout Plain Layout
5091 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
5094 \begin_layout Plain Layout
5102 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
5105 \begin_layout Plain Layout
5111 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
5114 \begin_layout Plain Layout
5122 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
5125 \begin_layout Plain Layout
5131 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
5134 \begin_layout Plain Layout
5148 \begin_layout Subsection
5152 \begin_layout Standard
5153 Contains type of port #1 (as one line).
5154 Valid values are 'none', 'gamepad', 'multitap' and 'mouse'.
5155 If not present, defaults to 'gamepad'.
5158 \begin_layout Subsection
5162 \begin_layout Standard
5163 Contains type of port #2 (as one line).
5164 Valid values are 'none', 'gamepad', 'multitap', 'mouse', 'superscope',
5165 'justifier' and 'justifiers'.
5166 If not present, defaults to 'none'.
5169 \begin_layout Subsection
5173 \begin_layout Standard
5174 Contains name of the game (as one line).
5177 \begin_layout Subsection
5181 \begin_layout Standard
5182 Contains authors, one per line.
5183 Part before '|' is the full name, part after is the nickname.
5186 \begin_layout Subsection
5190 \begin_layout Standard
5192 \begin_inset Quotes eld
5196 \begin_inset Quotes erd
5200 Used to reject other saves.
5203 \begin_layout Subsection
5204 Member: controlsversion
5207 \begin_layout Standard
5209 \begin_inset Quotes eld
5213 \begin_inset Quotes erd
5217 Used to identify what controls are there.
5220 \begin_layout Subsection
5222 \begin_inset Quotes eld
5226 \begin_inset Quotes erd
5232 \begin_layout Standard
5233 Contains bsnes core version number (as one line).
5236 \begin_layout Subsection
5240 \begin_layout Standard
5241 Contains project ID (as one line).
5242 Used to identify if two movies are part of the same project.
5245 \begin_layout Subsection
5246 Member: {rom,slota,slotb}{,xml}.sha256
5249 \begin_layout Standard
5250 Contains SHA-256 of said ROM or ROM mapping file (as one line).
5251 Absent if corresponding file is absent.
5254 \begin_layout Subsection
5255 Member: moviesram.<name>
5258 \begin_layout Standard
5259 Raw binary startup SRAM of kind <name>.
5260 Only present in savestates and movies starting from SRAM.
5263 \begin_layout Subsection
5267 \begin_layout Standard
5268 Contains frame number (as one line) of frame movie was saved on.
5269 Only present in savestates.
5272 \begin_layout Subsection
5276 \begin_layout Standard
5277 Current value of lag counter (as one line).
5278 Only present in savestates.
5281 \begin_layout Subsection
5282 Member: pollcounters
5285 \begin_layout Standard
5286 Contains poll counters (currently 100 of them), one per line.
5287 Each line is raw poll count if DRDY is set for it.
5288 Otherwise it is negative poll count minus one.
5289 Only present in savestates.
5292 \begin_layout Subsection
5296 \begin_layout Standard
5297 Raw binary dump of host memory.
5298 Only present in savestates.
5301 \begin_layout Subsection
5305 \begin_layout Standard
5306 The raw binary savestate itself.
5307 Savestate detection uses this file, only present in savestates.
5310 \begin_layout Subsection
5314 \begin_layout Standard
5315 Screenshot of current frame.
5316 Only present in savestates.
5317 First 2 bytes are big-endian width of image, rest are 24-bit RGB image
5319 Height of image is inferred from the width and size of data.
5322 \begin_layout Subsection
5326 \begin_layout Standard
5327 Raw binary SRAM of kind <name> at time of savestate.
5328 Only present in savestates.
5331 \begin_layout Subsection
5335 \begin_layout Standard
5336 The actual input track, one line per subframe (blank lines are skipped).
5339 \begin_layout Itemize
5340 If the first byte of each line is '.', ' ', <tab> or '|', then the line is
5341 part of same frame as previous, otherwise it starts a new frame.
5344 \begin_layout Itemize
5345 First subframe must start a new frame.
5348 \begin_layout Standard
5349 Length of movie in frames is number of lines in input file that start a
5353 \begin_layout Subsection
5357 \begin_layout Standard
5362 \begin_layout Itemize
5363 Each line is in form <firstframe> <numframes> <text>.
5366 \begin_layout Itemize
5367 Linefeed is encoded as
5369 n, backslash is encoded as
5376 \begin_layout Subsection
5380 \begin_layout Standard
5381 Contains textual base-10 rerecord count (as one line; emulator just writes
5382 this, it doesn't read it) + 1.
5385 \begin_layout Subsection
5389 \begin_layout Standard
5390 This member stores set of load IDs.
5391 There is one load ID per rerecord (plus one corresponding to start of project).
5394 \begin_layout Itemize
5395 This member constists of concatenation of records
5398 \begin_layout Itemize
5399 Each record is 2-36 bytes long and can represent 1-16,843,009 consequtive
5403 \begin_layout Itemize
5404 IDs are interpretted as 256-bit big-endian integers with warparound.
5407 \begin_layout Itemize
5408 Initial predicted ID is all zeroes.
5411 \begin_layout Standard
5412 Format of each record is:
5415 \begin_layout Itemize
5416 1 byte: Opcode byte.
5417 Bits 0-4 are prefix length (prefixlen), bits 5-6 are count length (countlen).
5421 \begin_layout Itemize
5422 32-prefixlen bytes of ID.
5425 \begin_layout Itemize
5426 countlen bytes of big-endian count (count).
5429 \begin_layout Standard
5430 Records are processed as follows:
5433 \begin_layout Itemize
5434 To form the first ID encoded by record, take the first prefixlen bytes predicted
5435 ID and append the read ID value to it.
5436 The result is the first ID encoded.
5439 \begin_layout Itemize
5440 If countlen is 0, record encodes 1 ID.
5443 \begin_layout Itemize
5444 If countlen is 1, record encodes 2+count IDs.
5447 \begin_layout Itemize
5448 If countlen is 2, record encodes 258+count IDs.
5451 \begin_layout Itemize
5452 If countlen is 3, record encodes 65794+count IDs.
5455 \begin_layout Itemize
5456 The new predicted ID is the next ID after last one encoded by the record.
5459 \begin_layout Standard
5460 The number of rerecords + 1 is equal to the sum of number of IDs encoded
5464 \begin_layout Subsection
5465 Member: starttime.second
5468 \begin_layout Standard
5469 Movie starting time, second part.
5470 Epoch is Unix epoch.
5471 Default is 1,000,000,000.
5474 \begin_layout Subsection
5475 Member: starttime.subsecond
5478 \begin_layout Standard
5479 Movie starting time, subsecond part.
5484 \begin_layout Subsection
5485 Member: savetime.second
5488 \begin_layout Standard
5489 Movie saving time, second part.
5490 Default is starttime.second.
5491 Only present in savestates.
5494 \begin_layout Subsection
5495 Member: savetime.subsecond
5498 \begin_layout Standard
5499 Movie saving time, subsecond part.
5500 Default is starttime.subsecond.
5501 Only present in savestates.
5504 \begin_layout Section
5505 lsvs file format (commentary tracks)
5508 \begin_layout Subsection
5512 \begin_layout Itemize
5513 Each cluster is 8kB (8192 bytes) in size.
5516 \begin_layout Itemize
5517 Cluster n starts at offset 8192*n in file.
5520 \begin_layout Itemize
5521 The following clusters are system special:
5525 \begin_layout Itemize
5526 Cluster 0 and all clusters with number multiple of 2048 (cluster tables)
5529 \begin_layout Itemize
5530 Cluster 1 (superblock)
5534 \begin_layout Subsection
5538 \begin_layout Itemize
5539 The cluster table describing cluster n is stored in cluster n & ~0x7FF (zero
5543 \begin_layout Itemize
5544 This cluster table consists of 2048 4-byte big-endian integers.
5547 \begin_layout Itemize
5548 Each entry describes a cluster in 16MB supercluster, in order.
5551 \begin_layout Itemize
5552 The valid values for entries are:
5556 \begin_layout Itemize
5557 0x00000000: Free cluster
5560 \begin_layout Itemize
5561 0x00000001: Last cluster in chain.
5564 \begin_layout Itemize
5565 0xFFFFFFFF: System cluster (cluster tables and superblock)
5568 \begin_layout Itemize
5569 (anything else): Number of next cluster in chain.
5570 Must not be multiple of 2048.
5574 \begin_layout Itemize
5575 Due to limitations of the format, there can be at most 2097052 superclusters,
5576 giving maximum file size of 16TB.
5579 \begin_layout Subsection
5583 \begin_layout Itemize
5584 The stream table chain always starts in cluster 2.
5587 \begin_layout Itemize
5588 Otherwise, it follows normal chaining.
5591 \begin_layout Itemize
5592 The stream table consists of 16-byte entries:
5596 \begin_layout Itemize
5597 The first 8 bytes of entry give big-endian beginning position of stream
5598 in units of 1/48000 s.
5601 \begin_layout Itemize
5602 The next 4 bytes of entry give big-endian beginning cluster for control
5604 0 here marks the entry as not present.
5607 \begin_layout Itemize
5608 The last 4 bytes of entry give big-endian beginning cluster for codec data.
5612 \begin_layout Itemize
5613 Stream table clusters are normal clusters, following normal chaining.
5616 \begin_layout Itemize
5617 The stream begnning position is not guarenteed unique.
5618 There can be multiple streams with the same starting position in the file.
5621 \begin_layout Subsection
5625 \begin_layout Itemize
5626 The stream control data consists of entries 4 bytes each:
5630 \begin_layout Itemize
5631 The first 2 bytes of entry gives big-endian length of packet
5634 \begin_layout Itemize
5635 The next byte of entry gives audio length of packet in units of 1/400 s.
5638 \begin_layout Itemize
5639 The last byte is control byte.
5643 \begin_layout Itemize
5644 0 means this entry is not present and the control data ends.
5647 \begin_layout Itemize
5648 1 is valid control entry.
5653 \begin_layout Itemize
5654 The stream control data can also end by running into end of the readable
5659 \begin_layout Itemize
5660 This happens if there happens to be exact multiple of 2048 packets in stream
5661 and number of packets is nonzero.
5665 \begin_layout Itemize
5666 These clusters follow normal chaining.
5669 \begin_layout Subsection
5673 \begin_layout Itemize
5674 Stream codec data consists of raw Opus data packets packed back to back
5675 with nothing in between.
5678 \begin_layout Itemize
5679 Warning: Due to internal limitations, this data must reside in the first
5680 65536 superclusters (that is, the first 1TB of the file).
5683 \begin_layout Subsection
5687 \begin_layout Itemize
5688 The superblock is stored in cluster 1.
5692 \begin_layout Itemize
5693 The first 11 bytes are
5694 \begin_inset Quotes eld
5698 \begin_inset Quotes erd
5704 \begin_layout Itemize
5705 The rest are unused.
5708 \begin_layout Itemize
5709 This cluster 1 is marked as system special.
5712 \begin_layout Section
5713 Known ROM extensions
5716 \begin_layout Itemize
5717 SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7, dx2, mgd, mgh.
5720 \begin_layout Itemize
5721 DMG cartridge ROMs: dmg, gb.
5724 \begin_layout Itemize
5725 GBC cartridge ROMs: cgb, gbc.
5728 \begin_layout Section
5732 \begin_layout Itemize
5733 The first line must be:
5734 \begin_inset Quotes eld
5738 \begin_inset Quotes erd
5744 \begin_layout Itemize
5745 There is one needed line:
5746 \begin_inset Quotes eld
5750 \begin_inset Quotes erd
5754 This sets system type to <systype>.
5755 The following system types are valid:
5759 \begin_layout Itemize
5763 \begin_layout Itemize
5764 bsx (BS-X non-slotted)
5767 \begin_layout Itemize
5768 bsxslotted (BS-X slotted)
5771 \begin_layout Itemize
5772 sufamiturbo (Sufami Turbo)
5775 \begin_layout Itemize
5776 sgb (Super Game Boy)
5779 \begin_layout Itemize
5783 \begin_layout Itemize
5784 gbc (Game Boy Color)
5787 \begin_layout Itemize
5788 gbc_gba (Game Boy Color with GBA initial register values)
5792 \begin_layout Itemize
5793 Optionally a region can be specified:
5794 \begin_inset Quotes eld
5798 \begin_inset Quotes erd
5802 The following values are valid:
5806 \begin_layout Itemize
5807 autodetect (Autodetect region: snes and sgb only)
5810 \begin_layout Itemize
5811 ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
5814 \begin_layout Itemize
5815 pal (PAL: snes, sgb)
5818 \begin_layout Itemize
5819 world (World: dmg, gbc, gbc_gba)
5823 \begin_layout Itemize
5824 ROM images are loaded as:
5825 \begin_inset Quotes eld
5829 \begin_inset Quotes erd
5833 The following types are valid:
5837 \begin_layout Itemize
5838 rom (Cartridge ROM in snes, dmg, gbc, gbc_gba.
5839 BIOS in bsx, bsxslotted, sufamiturbo)
5842 \begin_layout Itemize
5843 bsx (Cartridge ROM in bsx, bsxslotted)
5846 \begin_layout Itemize
5847 slot-a (Cartridge ROM in sufamiturbo)
5850 \begin_layout Itemize
5851 slot-b (Cartridge ROM in sufamiturbo)
5855 \begin_layout Itemize
5856 ROM markup can be loaded as:
5857 \begin_inset Quotes eld
5861 \begin_inset Quotes erd
5865 The types valid are the same as for ROMs.
5868 \begin_layout Itemize
5869 Patches can be loaded as
5870 \begin_inset Quotes eld
5873 patch[<offset>] <type> <file>
5874 \begin_inset Quotes erd
5878 The types are the same as for ROMs.
5882 \begin_layout Itemize
5883 Offset is given in form [+-]<number>.
5884 Usually offset is either +0 or -512.
5887 \begin_layout Itemize
5888 Default offset is +0.
5892 \begin_layout Subsection
5896 \begin_layout LyX-Code
5900 \begin_layout LyX-Code
5904 \begin_layout LyX-Code
5905 rom rom speedygonzales.sfc
5908 \begin_layout LyX-Code
5909 patch-512 rom sonicthehedgehog.ips
5912 \begin_layout Subsection
5916 \begin_layout LyX-Code
5920 \begin_layout LyX-Code
5924 \begin_layout LyX-Code
5925 rom rom supergameboy.sfc
5928 \begin_layout LyX-Code
5929 rom dmg megamanV.dmg
5932 \begin_layout Section
5933 Quick'n'dirty encode guide
5936 \begin_layout Enumerate
5937 Start the emulator and load the ROM and movie file.
5940 \begin_layout Enumerate
5941 Set large AVI option 'set-setting avi-large on'
5944 \begin_layout Enumerate
5945 Enable dumping 'dump-avi tmpdump'
5948 \begin_layout Enumerate
5949 Unpause and let it run until you want to end dumping.
5952 \begin_layout Enumerate
5953 Close the emulator (closing the window is the easiest way).
5957 \begin_layout Enumerate
5958 For each tmpdump*.avi file created, on command prompt, do 'x264 --crf 10
5959 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
5962 \begin_layout Enumerate
5963 Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
5966 \begin_layout Enumerate
5967 Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv + tmpdump_0000001.mkv
5968 + tmpdump_0000002.mkv' (list every tmpdump_<numbers>.mkv, with + in between).
5971 \begin_layout Enumerate
5972 Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'.
5973 Now final.mkv contains quick'n'dirty encode.
5976 \begin_layout Section
5977 Axis configurations for some gamepad types:
5980 \begin_layout Subsection
5984 \begin_layout Standard
5985 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be set to pressure-+.
5988 \begin_layout LyX-Code
5989 set-axis joystick0axis2 pressure-+
5992 \begin_layout LyX-Code
5993 set-axis joystick0axis5 pressure-+
5996 \begin_layout Itemize
5997 This is needed for SDL only.
5998 EVDEV sets those types correctly.
6001 \begin_layout Subsection
6003 \begin_inset Quotes eld
6007 \begin_inset Quotes erd
6013 \begin_layout Standard
6014 Axes 8-19 should be disabled.
6017 \begin_layout LyX-Code
6018 set-axis joystick0axis8 disabled
6021 \begin_layout LyX-Code
6022 set-axis joystick0axis9 disabled
6025 \begin_layout LyX-Code
6026 set-axis joystick0axis10 disabled
6029 \begin_layout LyX-Code
6030 set-axis joystick0axis11 disabled
6033 \begin_layout LyX-Code
6034 set-axis joystick0axis12 disabled
6037 \begin_layout LyX-Code
6038 set-axis joystick0axis13 disabled
6041 \begin_layout LyX-Code
6042 set-axis joystick0axis14 disabled
6045 \begin_layout LyX-Code
6046 set-axis joystick0axis15 disabled
6049 \begin_layout LyX-Code
6050 set-axis joystick0axis16 disabled
6053 \begin_layout LyX-Code
6054 set-axis joystick0axis17 disabled
6057 \begin_layout LyX-Code
6058 set-axis joystick0axis18 disabled
6061 \begin_layout LyX-Code
6062 set-axis joystick0axis19 disabled
6065 \begin_layout Section
6069 \begin_layout Subsection
6070 Problems from BSNES core:
6073 \begin_layout Itemize
6074 The whole pending save stuff.
6077 \begin_layout Itemize
6078 Lack of layer hiding.
6081 \begin_layout Itemize
6082 It is slow (especially accuracy).
6085 \begin_layout Itemize
6086 Firmwares can't be loaded from ZIP archives.
6089 \begin_layout Subsection
6093 \begin_layout Itemize
6094 Modifiers don't work with pseudo-keys (SDL, EVDEV).
6097 \begin_layout Itemize
6098 Audio for last dumped frame is not itself dumped.
6101 \begin_layout Itemize
6102 Audio in UI is pretty bad in quality if game doesn't run at full speed.
6105 \begin_layout Itemize
6106 No menus, command based interface (SDL).
6109 \begin_layout Itemize
6110 Long commands don't scroll.
6113 \begin_layout Section
6117 \begin_layout Subsection
6121 \begin_layout Itemize
6125 \begin_layout Itemize
6126 Fix dumper video corruption with levels 10-18.
6129 \begin_layout Subsection
6133 \begin_layout Itemize
6137 \begin_layout Itemize
6138 Lots of code cleanups
6141 \begin_layout Itemize
6142 Lua interface to settings
6145 \begin_layout Itemize
6146 Allow specifying AVI borders without Lua
6149 \begin_layout Itemize
6150 Fix scaling if vscale > 1 and originx > 0 (left border exists)
6153 \begin_layout Itemize
6154 on_snoop lua callback
6157 \begin_layout Itemize
6158 Faster movie loading and saving.
6161 \begin_layout Subsection
6165 \begin_layout Itemize
6169 \begin_layout Subsection
6173 \begin_layout Itemize
6177 \begin_layout Itemize
6178 Save jukebox functionality.
6181 \begin_layout Subsection
6185 \begin_layout Itemize
6186 Try to fix some nasty failing movie load edge cases
6189 \begin_layout Itemize
6190 Allow specifying scripts to run on command line.
6193 \begin_layout Subsection
6197 \begin_layout Itemize
6198 Major source code reorganization.
6201 \begin_layout Itemize
6202 Backup savestates before overwriting.
6205 \begin_layout Itemize
6206 Don't crash if loading initial state fails.
6209 \begin_layout Subsection
6213 \begin_layout Itemize
6217 \begin_layout Itemize
6218 Fix author name parsing
6221 \begin_layout Itemize
6222 Fix rerecord counting
6225 \begin_layout Itemize
6226 (SDL) Print messages to console if SDL is uninitialized
6229 \begin_layout Itemize
6230 Add movieinfo program
6233 \begin_layout Itemize
6234 Fix loading movies starting from SRAM.
6237 \begin_layout Subsection
6241 \begin_layout Itemize
6242 Add support for unattended dumping
6245 \begin_layout Itemize
6246 Fix compiling for Win32
6249 \begin_layout Itemize
6250 Don't lock up if sound can't be initialized
6253 \begin_layout Itemize
6254 Strip trailing CR from commands
6257 \begin_layout Itemize
6258 Don't try to do dubious things in global ctors (fix crash on startup)
6261 \begin_layout Subsection
6265 \begin_layout Itemize
6266 Small documentation tweaking
6269 \begin_layout Itemize
6273 \begin_layout Itemize
6274 Fix major bug in modifier matching
6277 \begin_layout Subsection
6281 \begin_layout Itemize
6282 Lots of documentation fixes
6285 \begin_layout Itemize
6286 Use dedicated callbacks for event backcomm., not commands.
6289 \begin_layout Itemize
6290 Ensure that the watchdog is not hit when executing delayed reset.
6293 \begin_layout Itemize
6294 Remove errant tab from joystick message.
6297 \begin_layout Subsection
6301 \begin_layout Itemize
6302 Make autofire operate in absolute time, not linear time
6305 \begin_layout Itemize
6306 Reinitialize controls when resuming from loadstate
6309 \begin_layout Itemize
6310 Some more code cleanups
6313 \begin_layout Itemize
6314 If Lua allocator fails, call OOM_panic()
6317 \begin_layout Itemize
6318 Byte/word/dword/qword sized host memory write/read functions.
6321 \begin_layout Itemize
6322 Dump at correct framerate if dumping interlaced NTSC (height=448).
6325 \begin_layout Subsection
6329 \begin_layout Itemize
6330 Actually include the complete source code
6333 \begin_layout Itemize
6337 \begin_layout Subsection
6341 \begin_layout Itemize
6342 Document {save,start}time.{,sub}second.
6345 \begin_layout Itemize
6346 Intercept time() from bsnes core.
6349 \begin_layout Subsection
6353 \begin_layout Itemize
6354 Allow disabling time() interception (allow build on Mac OS X)
6357 \begin_layout Itemize
6358 Use SDLMain on Mac OS X (make SDL not crash)
6361 \begin_layout Itemize
6362 Disable delayed resets (just plain too buggy for now).
6365 \begin_layout Itemize
6369 \begin_layout Itemize
6370 Use 16-bit for graphics/video instead of 32-bit.
6373 \begin_layout Itemize
6374 gui.rectangle/gui.pixel
6377 \begin_layout Itemize
6381 \begin_layout Itemize
6382 New CSCD writer implementation.
6385 \begin_layout Subsection
6389 \begin_layout Itemize
6390 Fix interaction of * and +.
6393 \begin_layout Itemize
6397 \begin_layout Itemize
6398 Use gettimeofday()/usleep(), these seem portable enough.
6401 \begin_layout Itemize
6402 Move joystick axis manipulation to keymapper code.
6405 \begin_layout Itemize
6406 Changes to how read-only works.
6409 \begin_layout Itemize
6410 Refactor controller input code.
6413 \begin_layout Subsection
6417 \begin_layout Itemize
6418 Fix mouseclick scale compensation.
6421 \begin_layout Itemize
6422 Draw area boundaries correctly in SDL code.
6425 \begin_layout Itemize
6429 \begin_layout Itemize
6430 Fix CSCD output (buffer overrun and race condition).
6433 \begin_layout Subsection
6437 \begin_layout Itemize
6438 JMD dumping support.
6441 \begin_layout Itemize
6442 Allow unattended dumping to JMD.
6445 \begin_layout Itemize
6449 \begin_layout Itemize
6450 Switch back to 32-bit colors.
6453 \begin_layout Itemize
6454 Add Lua function gui.color.
6457 \begin_layout Itemize
6458 Use some new C++11 features in GCC 4.6.
6461 \begin_layout Itemize
6462 Be prepared for core frequency changes.
6465 \begin_layout Itemize
6466 Pass colors in one chunk from Lua.
6469 \begin_layout Subsection
6473 \begin_layout Itemize
6474 New lua functions gui.line(), gui.status() and gui.circle(), memory.vma_count(),
6475 memory.read_vma() and memory.find_vma().
6478 \begin_layout Itemize
6479 Numerious documentation fixups
6482 \begin_layout Itemize
6483 RTC time format changed
6486 \begin_layout Itemize
6487 Reformat flags display
6490 \begin_layout Itemize
6491 Allow lua package name to be overridden
6494 \begin_layout Itemize
6495 SDUMP (high-quality dumping).
6498 \begin_layout Itemize
6499 Split platform support to plugins.
6502 \begin_layout Itemize
6503 Make all sound plugins support basic sound commands
6506 \begin_layout Itemize
6507 Support portaudio for sound.
6510 \begin_layout Itemize
6511 Allow disable Lua/SDL searching.
6514 \begin_layout Itemize
6515 Upconvert colors when copying lcscreen to screen.
6518 \begin_layout Itemize
6519 Reorganize source tree.
6522 \begin_layout Itemize
6523 Evdev joystick support.
6526 \begin_layout Itemize
6527 Refactor more code into generic window code.
6530 \begin_layout Subsection
6534 \begin_layout Itemize
6535 Refactor message handling.
6538 \begin_layout Itemize
6542 \begin_layout Itemize
6546 \begin_layout Itemize
6547 Finish pending saves before load/quit.
6550 \begin_layout Itemize
6551 Wxwidgets graphics plugin.
6554 \begin_layout Subsection
6558 \begin_layout Itemize
6559 Get rid of win32-crap.[ch]pp.
6562 \begin_layout Itemize
6563 Move files around a lot.
6566 \begin_layout Itemize
6567 Get rid of need for host C++ compiler.
6570 \begin_layout Itemize
6574 \begin_layout Itemize
6575 Refactor inter-component communication.
6578 \begin_layout Itemize
6582 \begin_layout Itemize
6583 Fix crash on multiline aliases.
6586 \begin_layout Itemize
6587 Load/Save settings in wxwidgets gui.
6590 \begin_layout Subsection
6594 \begin_layout Itemize
6595 Patch problems in bsnes core
6598 \begin_layout Itemize
6599 SNES is little-endian, not big-endian!
6602 \begin_layout Itemize
6603 Fix memory corruption in lcscreen::load()
6606 \begin_layout Subsection
6610 \begin_layout Itemize
6611 Fix interpretting repeat counts in rrdata loading.
6614 \begin_layout Itemize
6615 New lua callback: on_frame()
6618 \begin_layout Itemize
6619 Remove calls to runtosave() that aren't supposed to be there
6622 \begin_layout Itemize
6623 Lua function: movie.read_rtc()
6626 \begin_layout Itemize
6627 Ignore src/fonts/font.cpp
6630 \begin_layout Itemize
6631 Fix more bsnes core problems
6634 \begin_layout Itemize
6635 Control bsnes random seeding
6638 \begin_layout Itemize
6642 \begin_layout Itemize
6643 Some bsnes core debugging features (state dump and state hash)
6646 \begin_layout Itemize
6647 Fix titlebar version number (no, the last version wasn't 'lsnes-0-beta21',
6648 it was 'lsnes rr0-beta21').
6651 \begin_layout Subsection
6655 \begin_layout Itemize
6656 Fix memory corruption due to macro/field mixup
6659 \begin_layout Itemize
6660 search-memory update
6663 \begin_layout Itemize
6664 Allow direct-mapped framebuffer
6667 \begin_layout Itemize
6668 SDL: Use SDL_ANYFORMAT if possible
6671 \begin_layout Itemize
6672 SDMP2SOX: 2s delay modes.
6675 \begin_layout Itemize
6679 \begin_layout Itemize
6680 Use sed -E, not sed -r.
6681 Fixes building on Mac OS X.
6684 \begin_layout Itemize
6685 Wxwidgets: Save jukebox on exit
6688 \begin_layout Itemize
6689 Fix RTC if using load-movie on savestate.
6692 \begin_layout Itemize
6693 Fix crash related to full console mode.
6696 \begin_layout Subsection
6700 \begin_layout Itemize
6701 Wxwidgets: Allow bringing application to foreground on Mac OS X.
6704 \begin_layout Itemize
6705 Wxwidgets: Allow compiling on Mac OS X.
6708 \begin_layout Itemize
6709 Use movie compare instead of movie hashing (faster save/load).
6712 \begin_layout Itemize
6716 \begin_layout Subsection
6720 \begin_layout Itemize
6721 sdmp2sox: Pad soundtrack if using -l or -L.
6724 \begin_layout Itemize
6725 sdmp2sox: Fix NTSC overscan.
6728 \begin_layout Itemize
6729 sdmp2sox: Add AR correction mode.
6732 \begin_layout Itemize
6733 call lua_close() when exiting.
6736 \begin_layout Itemize
6737 Fix zip_writer bug causing warnings from info-zip and error from advzip.
6740 \begin_layout Subsection
6744 \begin_layout Itemize
6745 Fix IPS patching code (use bsnes core IPS patcher).
6748 \begin_layout Itemize
6749 Implement BPS patching (using bsnes core IPS patcher).
6752 \begin_layout Itemize
6753 Add feature to load headered ROMs.
6756 \begin_layout Subsection
6760 \begin_layout Itemize
6761 Show command names when showing keybindings
6764 \begin_layout Subsection
6768 \begin_layout Itemize
6769 Fix pause-on-end to be actually controllable
6772 \begin_layout Itemize
6773 SDL: Poll all events in queue, not just first one (fixes slowness in command
6777 \begin_layout Itemize
6778 Wxwidgets: Fix ROM loading.
6781 \begin_layout Subsection
6785 \begin_layout Itemize
6786 Lua: Add gui.textH, gui.textV, gui.textHV
6789 \begin_layout Itemize
6790 Fix text colors on SDL on Mac OS X
6793 \begin_layout Itemize
6794 Mode 'F' for finished in readonly mode.
6797 \begin_layout Itemize
6801 \begin_layout Itemize
6802 Reliably pause after skip poll
6805 \begin_layout Itemize
6806 Split UI and core into their own threads
6809 \begin_layout Subsection
6813 \begin_layout Itemize
6814 Remove leftover dummy SRAM slot
6817 \begin_layout Itemize
6818 Fix controller numbers.
6821 \begin_layout Subsection
6825 \begin_layout Itemize
6826 Fix lsnes-dumpavi after interface change.
6829 \begin_layout Itemize
6830 Also give BSNES patches for v085.
6833 \begin_layout Itemize
6834 Pack movie data in memory.
6837 \begin_layout Subsection
6841 \begin_layout Itemize
6842 Fix framecount/length given when loading movies.
6845 \begin_layout Itemize
6846 Controller command memory leak fixes.
6849 \begin_layout Itemize
6850 Don't leak palette if freeing screen object.
6853 \begin_layout Subsection
6857 \begin_layout Itemize
6861 \begin_layout Itemize
6862 Wxwidgets: Allow controlling dumper from the menu.
6865 \begin_layout Subsection
6869 \begin_layout Itemize
6870 Rewrite parts of manual
6873 \begin_layout Itemize
6874 Lua: Make it work with Lua 5.2.
6877 \begin_layout Subsection
6881 \begin_layout Itemize
6882 Win32: Fix compile errors.
6885 \begin_layout Subsection
6889 \begin_layout Itemize
6890 Refactor controller input code.
6893 \begin_layout Itemize
6894 Fix crash when using command line on SDL / Mac OS X.
6897 \begin_layout Subsection
6901 \begin_layout Itemize
6902 Delete core/coroutine (obsolete)
6905 \begin_layout Itemize
6906 Lag input display by one frame.
6909 \begin_layout Itemize
6910 Rewind movie to beginning function.
6913 \begin_layout Itemize
6914 Fix wrong frame number reported to Lua when repainting after loadstate
6917 \begin_layout Itemize
6918 Support UI editing of jukebox
6921 \begin_layout Itemize
6922 Wxwidgets: Save settings on exit.
6925 \begin_layout Itemize
6926 Support ${project} for filenames
6929 \begin_layout Itemize
6930 SDL: Fix command history
6933 \begin_layout Subsection
6937 \begin_layout Itemize
6938 Fix some order-of-global-ctor bugs.
6941 \begin_layout Subsection
6945 \begin_layout Itemize
6946 Fix crashes when quitting on Win32.
6949 \begin_layout Subsection
6953 \begin_layout Itemize
6954 EVDEV: Queue keypresses from joystick, don't send directly
6957 \begin_layout Itemize
6958 Wxwidgets: Load-Preserve that actually works.
6961 \begin_layout Subsection
6965 \begin_layout Itemize
6966 Wxwidgets: GUI for memory search.
6969 \begin_layout Itemize
6970 Warn about using synchronous queue in UI callback.
6973 \begin_layout Subsection
6977 \begin_layout Itemize
6978 Remember last saved file for each ROM
6981 \begin_layout Itemize
6982 Support MT dumping via boost.
6985 \begin_layout Itemize
6989 \begin_layout Itemize
6993 \begin_layout Itemize
6994 Make mouse be ordinary input instead of special-casing
6997 \begin_layout Itemize
6998 SDL: Don't screw up commands with NUL codepoints.
7001 \begin_layout Subsection
7005 \begin_layout Itemize
7006 Merge status panel and main window
7009 \begin_layout Itemize
7010 True movie slot support (the rest of it)
7013 \begin_layout Itemize
7014 SDL: Fix compilation error
7017 \begin_layout Itemize
7018 Elminate cross calls in dump menu code.
7021 \begin_layout Subsection
7025 \begin_layout Itemize
7026 Cancel pending saves command
7029 \begin_layout Itemize
7030 Wxwidgets: Code refactoring
7033 \begin_layout Itemize
7034 Wxwidgets: Fix system -> reset
7037 \begin_layout Itemize
7038 Wxwidgets: Read watch expressions in the right thread
7041 \begin_layout Subsection
7045 \begin_layout Itemize
7046 Wxwidgets: Don't prompt for member when running Lua script (Lua doesn't
7050 \begin_layout Itemize
7051 Wxwidgets: 128 -> 1024 Autohold slots (in case more are needed).
7054 \begin_layout Itemize
7055 Don't append trailing '-' to prefix when saving movie.
7058 \begin_layout Itemize
7059 Fix ROM/savestate handling (don't let user mismatch ROM and savestates).
7062 \begin_layout Subsection
7066 \begin_layout Itemize
7067 Document memory watch syntax.
7070 \begin_layout Subsection
7074 \begin_layout Itemize
7075 Fix unattended dumping (lsnes-dumpavi)
7078 \begin_layout Itemize
7082 \begin_layout Itemize
7083 Use adv_dumper instead of the old interface in lsnes-dumpavi (changes syntax)
7086 \begin_layout Itemize
7087 Add option to control sample rate preturbation in AVI dumper
7090 \begin_layout Subsection
7094 \begin_layout Itemize
7095 Wxwidgets: Fix dumper submodes
7098 \begin_layout Itemize
7099 Set core controller types before loadstate
7102 \begin_layout Subsection
7106 \begin_layout Itemize
7107 Fix compiling with bsnes v086.
7110 \begin_layout Subsection
7114 \begin_layout Itemize
7115 Don't prompt before quitting
7118 \begin_layout Itemize
7119 Start unpaused, preserve pause/unpause over load.
7122 \begin_layout Itemize
7123 Try to autodetect if ROM is headered.
7126 \begin_layout Itemize
7127 Wxwidgets: Only bring up ROM patching screen if specifically requested.
7130 \begin_layout Itemize
7131 Allow configuring some hotkeys.
7134 \begin_layout Subsection
7138 \begin_layout Itemize
7139 Lots of code cleanups
7142 \begin_layout Itemize
7143 Fix JMD compression (JMD dumping was broken)
7146 \begin_layout Itemize
7147 Don't crash if Lua C function throws an exception.
7150 \begin_layout Itemize
7151 Support bitmap drawing in Lua.
7154 \begin_layout Itemize
7155 Fix bsnes v085/v086 patches.
7158 \begin_layout Itemize
7159 Improve stability on win32.
7162 \begin_layout Subsection
7166 \begin_layout Itemize
7167 Don't corrupt movie if movie length is integer multiple of frames per page.
7170 \begin_layout Subsection
7174 \begin_layout Itemize
7175 New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
7178 \begin_layout Itemize
7179 New Lua functions: emulator_ready(), utime(), set_idle_timeout(), set_timer_time
7180 out(), bit.extract(), bit.value(), input.geta(), input.seta() and input.controllertyp
7184 \begin_layout Itemize
7185 Wxwidgets: Fix internal focus lost (hotkeys stop working)
7188 \begin_layout Itemize
7189 Wxwidgets: Fix broken modifiers
7192 \begin_layout Itemize
7193 on_paint has parameter now.
7196 \begin_layout Itemize
7197 Optional initital fill for bitmaps
7200 \begin_layout Itemize
7201 Fix palette changing.
7204 \begin_layout Itemize
7205 Optimize rendering a bit.
7208 \begin_layout Itemize
7212 \begin_layout Subsection
7216 \begin_layout Itemize
7217 Movieinfo: Fix display of port #2 type.
7220 \begin_layout Itemize
7221 Call on_input() after loadstate.
7224 \begin_layout Subsection
7228 \begin_layout Itemize
7229 Fix writing port2 data to movie.
7232 \begin_layout Itemize
7233 Fix SRAM handling with Bsnes v087.
7236 \begin_layout Subsection
7240 \begin_layout Itemize
7241 Library loading support
7244 \begin_layout Itemize
7245 Built-in TSCC encoder
7248 \begin_layout Itemize
7249 Hi-color (256T colors) dumping.
7252 \begin_layout Itemize
7253 Dump over TCP/IP(v6)
7256 \begin_layout Itemize
7257 Hidable status panel
7260 \begin_layout Itemize
7264 \begin_layout Itemize
7265 Adjustable sound volume
7268 \begin_layout Itemize
7272 \begin_layout Itemize
7273 Allow DnD into filename boxes
7276 \begin_layout Itemize
7280 \begin_layout Itemize
7281 Portaudio: Fix speaker popping at start
7284 \begin_layout Itemize
7288 \begin_layout Itemize
7289 Speed adjustment menu
7292 \begin_layout Itemize
7293 Win32 joystick support
7296 \begin_layout Itemize
7297 Lua: gui.rainbow and gui.box
7300 \begin_layout Itemize
7301 Split key lists into classes (the key list was large!)
7304 \begin_layout Itemize
7305 More save slots support
7308 \begin_layout Itemize
7309 Wxwidgets (wxJoystick) joystick support
7312 \begin_layout Subsection
7316 \begin_layout Itemize
7317 Lots of internal joystick refactoring
7320 \begin_layout Itemize
7321 Evdev: Add mapping for BTN_TOOL_QUINTTAP
7324 \begin_layout Itemize
7325 Wxwidgets: Settings mode (open settings without ROM)
7328 \begin_layout Itemize
7329 Wxwidgets: Prompt key to use option
7332 \begin_layout Itemize
7333 Wxwidgets: Fix crash if key goes away underneath
7336 \begin_layout Itemize
7337 Wxwidgets: Fix mouse position in presence of scaling
7340 \begin_layout Itemize
7341 AVI dumper: Mode 4 (high-quality resampling to common rate using SRC)
7344 \begin_layout Itemize
7345 Wxwidgets: Redesign hotkeys dialog to avoid tree control (tree control doesn't
7346 seem to work well on WinXP)
7349 \begin_layout Itemize
7350 Start paused option.
7353 \begin_layout Subsection
7357 \begin_layout Itemize
7361 \begin_layout Itemize
7362 lsnes-dumpavi: Start Lua before starting dumper
7365 \begin_layout Itemize
7366 AVI: Fix secondary audio in mode 4.
7369 \begin_layout Subsection
7373 \begin_layout Itemize
7374 AVI: Refactor ZMBV a bit.
7377 \begin_layout Itemize
7378 Fix error reading analog values from movie file
7381 \begin_layout Subsection
7385 \begin_layout Itemize
7386 Delayed reset support
7389 \begin_layout Itemize
7390 Lua: memory.hash_region
7393 \begin_layout Subsection
7397 \begin_layout Itemize
7398 Rework the build system
7401 \begin_layout Itemize
7402 Typing input support
7405 \begin_layout Itemize
7406 Fix building with bsnes v086 and v087.
7409 \begin_layout Itemize
7410 SDL: Save settings on exit
7413 \begin_layout Itemize
7414 SDL: Command to enter command line mode with given command.
7417 \begin_layout Itemize
7418 SDL: More advanced command editing.
7421 \begin_layout Subsection
7425 \begin_layout Itemize
7427 \begin_inset Quotes eld
7430 arrow keys and enter don't work
7431 \begin_inset Quotes erd
7437 \begin_layout Itemize
7441 \begin_layout Itemize
7442 Show mode changes due to rewinding.
7445 \begin_layout Itemize
7446 Unsafe rewind support
7449 \begin_layout Itemize
7450 Fix directory transversal.
7453 \begin_layout Subsection
7457 \begin_layout Itemize
7458 AVI: Sound mode 5 (48kHz high-quality)
7461 \begin_layout Itemize
7465 \begin_layout Itemize
7466 Map the SNES bus into address space
7469 \begin_layout Itemize
7470 Fix loading memory watch files with CRLF line endings
7473 \begin_layout Subsection
7477 \begin_layout Itemize
7478 Map bsnes internal state into memory space
7481 \begin_layout Itemize
7483 \begin_inset Quotes eld
7486 click on panel wedges the emulator
7487 \begin_inset Quotes erd
7493 \begin_layout Itemize
7494 DnD movies/saves on the main window.
7497 \begin_layout Subsection
7501 \begin_layout Itemize
7502 Split core bindings into own module.
7505 \begin_layout Itemize
7506 Remember invalid settings
7509 \begin_layout Itemize
7510 Support for modified Gambatte core for GB/GBC emulation.
7513 \begin_layout Itemize
7514 Reload/swap ROM function
7517 \begin_layout Subsection
7521 \begin_layout Itemize
7522 Fix step poll function
7525 \begin_layout Subsection
7529 \begin_layout Itemize
7530 Non-insane savestate anchoring
7533 \begin_layout Subsection
7537 \begin_layout Itemize
7538 More Memory search methods
7541 \begin_layout Itemize
7542 Preserve movie if loading in RO mode.
7545 \begin_layout Itemize
7546 Fix a obscure case in timeline check
7549 \begin_layout Itemize
7550 Revamp the entiere ROM loading code
7553 \begin_layout Itemize
7557 \begin_layout Itemize
7561 \begin_layout Itemize
7562 Standalone hotkey config dialog
7565 \begin_layout Itemize
7566 Show bindings in more user-friendly format
7569 \begin_layout Subsection
7573 \begin_layout Itemize
7577 \begin_layout Itemize
7578 Fix uninitialized variables in bsnes v085
7581 \begin_layout Subsection
7585 \begin_layout Itemize
7586 Merge gambatte core into mainline (from its own branch)
7589 \begin_layout Itemize
7590 Wxwidgets: Show expected dump file formats
7593 \begin_layout Itemize
7594 Memory watch: Data typing
7597 \begin_layout Itemize
7598 lsnes internal MMIO area.
7601 \begin_layout Itemize
7602 Wxwidgets: New memory watch editor
7605 \begin_layout Itemize
7606 Hexadecimal memory watches
7609 \begin_layout Itemize
7610 Wxwidgets: Monospaced panel
7613 \begin_layout Itemize
7614 Wxwidgets: Split memory watches in panel
7617 \begin_layout Itemize
7618 Wxwidgets: Disable VMAs in memory search
7621 \begin_layout Itemize
7622 lsnes-dumpavi: Fix speed bug
7625 \begin_layout Itemize
7626 Movie subtitle support
7629 \begin_layout Itemize
7630 Fix rerecord count reporting
7633 \begin_layout Itemize
7634 Don't trash movie when loading in readonly mode.
7637 \begin_layout Subsection
7641 \begin_layout Itemize
7642 Wxwidgets: Fix crashes on closing settings dialogs on Mac OS X.
7645 \begin_layout Itemize
7646 Fix build on Mac OS X.
7649 \begin_layout Itemize
7653 \begin_layout Itemize
7654 Wxwidgets: Hidable messages window
7657 \begin_layout Itemize
7661 \begin_layout Itemize
7662 Bsnes: Support inconsistent saves
7665 \begin_layout Itemize
7666 Bsnes: Allow simulating saving every frame
7669 \begin_layout Itemize
7670 Fix desync if savestate is loaded in readonly mode in certain conditions.
7673 \begin_layout Itemize
7674 Wxwidgets: Fix save dialogs on Mac OS X.
7677 \begin_layout Itemize
7678 Wxwidgets: Fix insane status width on Win32.
7681 \begin_layout Itemize
7682 Wxwidgets: Fix autohold processing to be faster.
7685 \begin_layout Itemize
7686 Wxwidgets: Allow loading ROMs and movies from commandline.
7689 \begin_layout Subsection
7693 \begin_layout Itemize
7694 Be a bit smarter with --load
7697 \begin_layout Itemize
7698 Rewrote higher-level parts of audio system
7701 \begin_layout Itemize
7702 Tool to build commentary tracks
7705 \begin_layout Itemize
7709 \begin_layout Itemize
7710 Gambatte: Add support for SVN358
7713 \begin_layout Itemize
7714 Use builtin font when rendering status panel.
7717 \begin_layout Itemize
7718 Option to detach memory watch to its own window.
7721 \begin_layout Itemize
7722 Recent ROMs/Movies menu
7725 \begin_layout Itemize
7729 \begin_layout Itemize
7730 Useful lag counter for SNES games that autopoll
7733 \begin_layout Itemize
7734 Fix buffer overflow in gambatte sound output
7737 \begin_layout Subsection
7741 \begin_layout Itemize
7742 Don't blow up on wxGTK if the window is hidden somehow
7745 \begin_layout Itemize
7746 Support simultaneous drop of ROM and movie.
7749 \begin_layout Itemize
7750 Gambatte: Don't save spurious SRAMs.
7753 \begin_layout Itemize
7754 Make SGB ROMs actually usable.
7757 \begin_layout Itemize
7758 Fix so that saved movies appear in recent movies.
7761 \begin_layout Itemize
7762 Don't open multiple commentary editors at once.
7765 \begin_layout Subsection
7769 \begin_layout Itemize
7770 Lua: memory.readregion/memory.writeregion
7773 \begin_layout Itemize
7774 Lua: memory.map{,s}{byte,word,dword,qword}
7777 \begin_layout Itemize
7778 Lua: memory.map_structure
7781 \begin_layout Itemize
7782 Lua: Fix bus_address for gambatte
7785 \begin_layout Itemize
7786 Fix features dependent of bsnes debugger
7789 \begin_layout Itemize
7790 Cleanup bsnes debugger logic
7793 \begin_layout Itemize
7794 Fix resets in presence of save every frame
7797 \begin_layout Subsection
7801 \begin_layout Itemize
7802 Lua: input.lcid_to_pcid
7805 \begin_layout Itemize
7806 Fix off-by-one bug with slot hashes
7809 \begin_layout Itemize
7810 Fix crashes on certain memory watch expressions
7813 \begin_layout Itemize
7814 Lua: memory.read_expr
7817 \begin_layout Itemize
7818 Lua: Fix memory.read_expr on nil argument
7821 \begin_layout Itemize
7822 Fix the code to compile on G++ 4.7
7825 \begin_layout Itemize
7826 Change button_id to be a function pointer field, not a virtual method
7829 \begin_layout Itemize
7830 Add bsnes patches to fix libsnes to compile on GCC 4.7
7833 \begin_layout Itemize
7834 Gambatte: Always use legacy lag counting
7837 \begin_layout Itemize
7838 Memory commands: Memory addresses are up to 16 hex digits, not up to 8
7841 \begin_layout Itemize
7842 Fix analog controllers
7845 \begin_layout Itemize
7849 \begin_layout Itemize
7850 Fix button symbols in input display
7853 \begin_layout Itemize
7854 Compensate for nuts bsnes superscope/justifier handling
7857 \begin_layout Itemize
7858 Lua: Fix bit.extract boolean handling
7861 \begin_layout Subsection
7865 \begin_layout Itemize
7866 Stop at movie end: Don't off-by-one
7869 \begin_layout Itemize
7870 Fix crash closing lsnes with voice playback active.
7873 \begin_layout Itemize
7874 Import/Export OggOpus for commentary tracks
7877 \begin_layout Itemize
7878 16-button controllers.
7881 \begin_layout Itemize
7882 Don't show nonexistent controllers in input display
7885 \begin_layout Itemize
7886 Set voice record/playback volume from UI
7889 \begin_layout Itemize
7890 Patches for gambatte SVN364.
7893 \begin_layout Itemize
7894 Load markup (if exists) even without gamepack file.
7897 \begin_layout Itemize
7898 Screen rotation & flipping
7901 \begin_layout Itemize
7902 Lua: Some new bit functions
7905 \begin_layout Itemize
7906 Auto-refresh voice streams on change.
7909 \begin_layout Itemize
7910 Auto-refresh subtitles on change & new subtitle editor.
7913 \begin_layout Itemize
7914 Fix music volume adjustment.
7917 \begin_layout Subsection
7921 \begin_layout Itemize
7922 Wxwidgets: Fix memory watch rendering.
7925 \begin_layout Itemize
7926 Wxwidgets: Allow setting voice stream gain.
7929 \begin_layout Itemize
7930 Wxwidgets: VU meters and volume adjustment.
7933 \begin_layout Itemize
7934 Lua: Custom fonts support.
7937 \begin_layout Itemize
7938 Lua: Fix methods stopping working when resetting Lua.
7941 \begin_layout Itemize
7942 Fix loading standard-format movies in preserve (readonly) mode.
7945 \begin_layout Subsection
7949 \begin_layout Itemize
7950 Primitive movie editor
7953 \begin_layout Itemize
7954 Fix VU meter with no sound device.
7957 \begin_layout Itemize
7958 Fix various undefined return values.
7961 \begin_layout Itemize
7962 Show rates in VU meter window.
7965 \begin_layout Subsection
7969 \begin_layout Itemize
7970 Commentary tool: Set nominal bit rate and limit max bit rate.
7973 \begin_layout Itemize
7974 Lua: Unconditionally reload host memory on loadstate
7977 \begin_layout Itemize
7978 Lua: Query bindings, manipulate aliases, create inverse bindings
7981 \begin_layout Itemize
7982 Lua: Fix crashes with resetting VM while some types of paint requests are
7986 \begin_layout Itemize
7987 Lua: gui.text: Clip the text properly instead of corrupting memory in some
7991 \begin_layout Itemize
7992 Save screenshot header reliably
7995 \begin_layout Itemize
7996 Lua: Backport input.get2 and input.set2
7999 \begin_layout Itemize
8000 Lua: New controller info functions.
8003 \begin_layout Itemize
8004 Movie editor: Fix reset delay counters to be the right way around.
8007 \begin_layout Itemize
8011 \begin_layout Itemize
8012 Lua: on_button and input.veto_button.
8015 \begin_layout Subsection
8019 \begin_layout Itemize
8020 Fix saving PNG screenshots on Win32.
8023 \begin_layout Itemize
8024 Movie editor: Sweep axis.
8027 \begin_layout Itemize
8028 Load selected slot in ro/rw/preserve/movie mode.
8031 \begin_layout Itemize
8032 input.joyset: Preserve and invert user input.
8035 \begin_layout Itemize
8036 Allow immediate saving at point of save (transfer saves).
8039 \begin_layout Itemize
8040 Wxwidgets: Filter filenames in dialogs, autoappend extensions.
8043 \begin_layout Itemize
8044 data/verysmall.font: Add missing glyph 70 (
8045 \begin_inset Quotes eld
8049 \begin_inset Quotes erd
8055 \begin_layout Itemize
8056 Lua: Allow painting custom fonts with halo.
8059 \begin_layout Itemize
8060 Fix memory value search to work on byte types.
8063 \begin_layout Subsection
8067 \begin_layout Itemize
8068 Fix status panel (and movie editor) flicker
8071 \begin_layout Itemize
8072 Show effects of Lua in input display
8075 \begin_layout Itemize
8076 Offer lsmv.backup as file filter too for load lsmv
8079 \begin_layout Itemize
8080 Allow slowing down subframe advance
8083 \begin_layout Itemize
8084 Display current save slot information
8087 \begin_layout Itemize
8091 \begin_layout Itemize
8092 Fix hotkeys stopping working after X-ing settings dialog
8095 \begin_layout Itemize
8096 Movie editor: Fix bug if extending finished movie
8099 \begin_layout Itemize
8100 Cap current_frame_first_subframe to movie size when recounting movie
8103 \begin_layout Itemize
8104 Movie editor: Interpret ctrl+click as right click