3 lsnes is SNES rerecording emulator based on bsnes core.
7 1. bsnes libsnes (for bsnes SNES core)
9 (a) v084-v087 (v084 or v085 for delayreset support)
11 (b) accuracy or compatiblity core with debugger enabled.
13 (c) Patched version (using included 7 patches)
15 2. gambatte (for gambatte core)
17 (a) SVN r320, r358 or r364
19 (b) Patched with included patches
27 6. boost_thread (if native std::thread is not available)
31 8. sdlmain (SDL only, part of SDL)
33 9. boost_conversion (this is header-only library)
35 10. libswscale (wxwidgets graphics only)
37 11. Portaudio (portaudio sound only)
39 12. libao (libao sound only)
41 13. Lua version 5.1.X or 5.2.X
45 15. libopus (optional, for commentary track tool)
49 • Copy bsnes sources (the bsnes subdirectory) to subdirectory
50 'bsnes' (for bsnes core).
52 • Copy gambatte sources to subdirectory 'gambatte' (for gambatte
55 • Patch the bsnes sources with included patches (directory
56 'bsnes-patches/<version>', bsnes core)
58 • Patch the gambatte sources with included patches (directory
59 'gambatte-patches/<version>', gambatte core)
61 • Edit options.build (or copy of that file)
63 • Run make (passing 'OPTIONS=<filename>' if using something else
66 4 Command line options
80 Load <file> as movie or savestate file on startup.
84 Instead of starting the emulator, only display the settings.
88 Run this Lua file on startup
90 4.2 dump options (lsnes-dumpavi only)
94 Load <file> as ROM. Required.
98 Load <filename> as movie or savestate file on startup. Required.
100 4.2.3 --dumper=<dumper>
102 Set the dumper to use (required). Use 'list' for listing of known
105 4.2.4 --firmware-path=<path>
107 Set path to look for firmware.
111 Set the mode to use (required for dumpers with multiple modes,
112 forbidden otherwise). Use 'list' for known modes.
114 4.2.6 --prefix=<prefix>
116 Set dump prefix. Default is “avidump”.
118 4.2.7 --option=<name>=<value>
120 Set option <name> to value <value>.
122 4.2.8 --length=<length>
124 Set number of frames to dump. Mandatory.
128 Run specified lua script (lsnes-dumpavi does not have
129 initialization files).
131 4.2.10 --load-library=<library>
133 Load the specified shared object / dynamic library / dynamic link
136 4.3 lsnes settings directory
138 The lsnes settings directory is (in order of decreasing
141 • Windows: %APPDATA%\lsnes (if %APPDATA% exists)
143 • Unix: $XDG_CONFIG_HOME/lsnes (if $XDG_CONFIG_HOME exists)
145 • Unix: $HOME/.config/lsnes (if $HOME exists)
147 • All: . (fallback default).
149 If leading directories do not exist, attempt to create them is
154 • Commands beginning with '*' invoke the corresponding command
155 without alias expansion.
157 • If command starts with '+' (after possible '*'), the command is
158 executed as-is when button is pressed, and when button is
159 released, it is executed with '+' replaced by '-'.
161 • Commands without '+' execute only on negative edge (release).
163 5.1 run-script <script>
165 Run <script> as if commands were entered on the command line.
167 5.2 Memory manipulation
169 <address> may be decimal or hexadecimal (prefixed with '0x').
170 <value> can be hexadecimal (prefixed with '0x'), unsigned or
171 signed (prefixed with '-') decimal.
173 The available element <sizes> are:
183 When reading RAM and ROM, multi-byte reads/writes are big-endian.
184 When dealing with DSP memory, multi-byte reads/writes are
185 native-endian (do not use operand sizes exceeding DSP bitness,
186 except dword is OK for 24-bit memory).
188 5.2.1 read-<size> <address>
190 Read the value of byte in <address>.
192 5.2.2 read-s<size> <address>
194 Read the value of signed byte in <address>.
196 5.2.3 write-<size> <address> <value>
198 Write <value> to byte in address <address>.
202 These commands are not available in lsnesrc, but are available
203 after ROM has been loaded.
211 Toggle paused/unpaused
215 Advance frame. If the button is still held after configurable
216 timeout expires, game unpauses for the duration frame advance is
221 Advance subframe. If the button is still held after configurable
222 timeout expires, game unpauses for the duration frame advance is
225 5.3.5 advance-skiplag
227 Skip to first poll in frame after current.
231 Reset the SNES after this frame.
233 5.3.7 load <filename>
235 Load savestate <filename> in current mode.
237 5.3.8 load-state <filename>
239 Load savestate <filename> in readwrite mode.
241 5.3.9 load-readonly <filename>
243 Load savestate <filename> in readonly mode.
245 5.3.10 load-preserve <filename>
247 Load savestate <filename> in readonly mode, preserving current
250 5.3.11 load-movie <filename>
252 Load savestate <filename>, ignoring save part in readonly mode.
254 5.3.12 save-state <filename>
256 Save system state to <filename> as soon as possible.
258 5.3.13 save-movie <filename>
260 Save movie to <filename>.
272 Toggle between read-only and read-write modes.
274 5.3.17 test-1, test-2, test-3
276 Internal test commands. Don't use.
278 5.3.18 take-screenshot <filename>
280 Save screenshot to <filename>.
282 5.3.19 +controller <class>-<#>-<button>
284 Press button <button> on controller <num> of class <class>.
286 • Class 'gamepad': A, B, X, Y, L, R, select, start, up, down,
287 left, right, ext0, ext1, ext2, ext3
289 • Class 'mouse': L, R
291 • Class 'superscope': trigger, cursor, turbo, pause
293 • Class 'justifier': trigger, start
295 • Class 'gb': A, B, select, start, up, down, left, right
297 5.3.20 hold-controller <class>-<#>-<button>
299 Hold/unhold button <button> on controller <num> of class <class>.
301 5.3.21 type-controller <class>-<#>-<button>
303 Hold/unhold button <button> on controller <num> of class <class>
304 for the next frame. See +controller for button names.
306 Cauntion: Does not work properly if outside frame advance.
308 5.3.22 designate-position <class>-<#>-analog<n>
310 Designate position for analog pair. <n> is only there if there
311 are multiple axis pairs.
313 5.3.23 autofire (<pattern>|-)...
315 Set autofire pattern. Each parameter is comma-separated list of
316 button names to hold on that frame. After reaching the end of
317 pattern, the pattern restarts from the beginning.
323 5.3.25 toggle-pause-on-end
325 Toggle pause on end flag.
327 5.3.26 set-pause-on-end
329 Set pause on end flag.
331 5.3.27 clear-pause-on-end
333 Clear pause on end flag.
337 5.4.1 cycle-jukebox-backward
339 Cycle save jukebox backwards.
341 5.4.2 cycle-jukebox-forward
343 Cycle save jukebox forwards
347 Do load from jukebox (current mode).
351 Do state save to jukebox.
355 Only available if lua support is compiled in.
357 5.5.1 evaluate-lua <luacode>
359 Run Lua code <luacode> using built-in Lua interpretter.
361 5.5.2 run-lua <script>
363 Run specified lua file using built-in Lua interpretter.
367 Clear the Lua VM state and restore to factory defaults.
371 5.6.1 add-watch <name> <expression>
373 Adds new watch (or modifies old one).
375 5.6.2 remove-watch <name>
381 5.7.1 enable-sound <on/off>
383 Enable/Disable sound.
387 5.8.1 reload-rom [<file>]
389 Reloads the main ROM image from <file>.
393 Tangent for recording voice for commentary track. While pressed,
400 6.2 AVI dumper settings
404 AVI dumper: Always dump at 512x448 or 512x478 regardless of what
407 6.2.2 avi-left-border
409 AVI dumper: Set the default left border thickness (unless lua
410 overrides) for dumps. Range 0-8191. Default is 0.
412 6.2.3 avi-right-border
414 AVI dumper: Set the default right border thickness (unless lua
415 overrides) for dumps. Range 0-8191. Default is 0.
419 AVI dumper: Set the default top border thickness (unless lua
420 overrides) for dumps. Range 0-8191. Default is 0.
422 6.2.5 avi-bottom-border
424 AVI dumper: Set the default bottom border thickness (unless lua
425 overrides) for dumps. Range 0-8191. Default is 0.
429 AVI dumper: Maximum number of frames per dump segment (0 =>
430 unlimited). Range 0-999999999. Default is 0.
432 6.2.7 avi-compresison
434 AVI dumper: Compression level (0-18).
436 • Compression levels 10 and above are not compatible with stock
439 • Recomended level is 7.
443 AVI dumper: Set method of determining the sound rate.
445 • 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48,
446 64, 88.2, 96, 128, 176.4 and 192 kHz.
448 • 1: Round down to nearest integer.
450 • 2: Round up to nearest ingeter.
452 • 3: Multiply by denominator.
454 • 4: High quality 44.1kHz (SRC needed).
456 • 5: High quality 48kHz (SRC needed).
460 6.3.1 jmd-compression
462 JMD dumper: Compression level (0-9).
466 7.1 Core (in main table)
470 Print line to message console.
472 7.1.2 exec(string command)
474 Run command as it was entered on the command line
478 Returns two values. First is time since some epoch in seconds,
479 the second is microseconds mod 10^6 since that epoch.
481 7.1.4 emulator_ready()
483 Returns true if emulator has finished booting, false if not
484 (on_startup() will be issued later).
486 7.1.5 set_idle_timeout(number timeout)
488 Set number of microseconds to block idle for. After this timeout
489 has expired, on_idle() will be called once.
491 7.1.6 set_timer_timeout(number timeout)
493 Set number of microseconds to block timer for. After this timeout
494 has expired, on_timer() will be called once.
496 7.1.7 bus_address(number snesaddr)
498 Returns virtual address corresponding to specified address on
501 7.1.8 loopwrapper(function fun, ...)
503 Calls function fun with function and specified arguments. The
504 function passed suspends execution until the function returned is
505 called. Handy for linear flow control among multiple invocations
506 of a hook. Example code:
508 on_paint = loopwrapper(function(wait)
512 gui.text(0, 0, “Test!”);
520 7.1.9 list_bindings([string cmd])
522 Get table of all keybindings, indexed by keyspec
523 (modifiers|mask/key). If command is specified, the table is
524 limited to that command. Also searches for controller keys.
526 7.1.10 get_alias(string aname)
528 Get expansion of given alias.
530 7.1.11 set_alias(string aname, string value)
532 Set expansion of given alias.
534 7.1.12 create_ibind(string name, string cmd)
536 Return object representing inverse binding with specified name
537 and specified command.
539 • To create press/release commands, use aliases +foo and -foo .
541 • Keep the returned object around.
545 Bitwise logical functions and related.
547 7.2.1 bit.none(number...) / bit.bnot(number...)
549 48-bit bitwise NOT / NONE function (set bits that are set in none
552 7.2.2 bit.any(number...) / bit.bor(number...)
554 48-bit bitwise OR / ANY function (set bits that are set in any of
557 7.2.3 bit.all(number...) / bit.band(number...)
559 48-bit bitwise AND / ALL function (set bits that are set in all
562 7.2.4 bit.parity(number...) / bit.bxor(number...)
564 48-bit bitwise XOR / PARITY function (set bits that are set in
565 odd number of the arguments).
567 7.2.5 bit.lrotate(number base[, number amount[, number bits]])
569 Rotate bits-bit (max 48, default 48) number left by amount
572 7.2.6 bit.rrotate(number base[, number amount[, number bits]])
574 Rotate bits-bit (max 48, default 48) number right by amount
577 7.2.7 bit.lshift(number base[, number amount[, number bits]])
579 Shift bits-bit (max 48, default 48) number left by amount
580 (default 1) places. The new bits are filled with zeroes.
582 7.2.8 bit.lrshift(number base[, number amount[, number bits]])
584 Shift bits-bit (max 48, default 48) number logically right by
585 amount (default 1) places. The new bits are filled with zeroes.
587 7.2.9 bit.arshift(number base[, number amount[, number bits]])
589 Shift bits-bit (max 48, default 48) number arithmetically right
590 by amount (default 1) places. The new bits are shifted in with
591 copy of the high bit.
593 7.2.10 bit.extract(number base[, number bit0[, number bit1,...]])
595 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1
600 • Bit numbers up to 51 should work reliably (then things start
601 falling apart due to double precision issues).
603 • There are two special bit positions, true and false, standing
604 for always set bit and always clear bit.
606 7.2.11 bit.value([number bit1[, number bit2,...]])
608 Returns bitwise OR of 1 left shifted by bit1 places, 1 left
609 shifted by bit2 places and so on. As special value, nil argument
612 7.2.12 bit.test_any(number a, number b)
614 Returns true if bitwise and of a and b is nonzero, otherwise
617 7.2.13 bit.test_all(number a, number b)
619 Returns true if bitwise and of a and b is equals b, otherwise
622 7.2.14 bit.popcount(number a)
624 Returns number of set bits in a.
626 7.2.15 bit.clshift(number a, number b, [number amount,[number
629 Does chained left shift on a, b by amount positions, assuming
630 numbers to be of specified number of bits.
632 7.2.16 bit.crshift(number a, number b, [number amount,[number
635 Does chained right shift on a, b by amount positions, assuming
636 numbers to be of specified number of bits.
638 7.2.17 bit.flagdecode(number a, number bits, [string on, [string
641 Return string of length bits where ith character is ith character
642 of on if bit i is on, otherwise ith character of off. Out of
643 range reads give last character, or '*'/'-' if empty.
645 7.2.18 bit.rflagdecode(number a, number bits, [string on, [string
648 Like bit.flagdecode, but outputs the string in the opposite order
649 (most significant bit first).
653 Most of these functions can only be called in on_paint and
654 on_video callbacks. Exceptions are noted.
656 Colors are 32-bit. Bits 0-7 are the blue component, bits 8-15 are
657 the green component, bits 16-23 are the red component, bits 24-31
658 are alpha component (0 is fully opaque, 255 is almost
659 transparent). -1 is the fully transparent color. Alpha values
660 greater than 127 do work.
662 Origin of coordinates is at top left corner of game display area.
663 Left and top gaps correspond to negative coordinates.
665 7.3.1 gui.resolution()
667 Returns 2-tuple (hresolution, vresolution).
669 7.3.2 gui.<class>_gap(number gap)
671 Set the <class> (left, right, top, bottom) gap to specified value
674 7.3.3 gui.text(number x, number y, string text[, number fgc[,
677 Draw specified text on the GUI (each character cell is 8 or 16
678 wide and 16 high). Parameters:
680 • x: X-coordinate to start the drawing from (and x-coordinate at
681 begining of the lines).
683 • y: Y-coordinate to start the drawing from.
685 • text: The text to draw.
687 • fgc: Text color (default is 0xFFFFFF (white))
689 • bgc: Background color (default is -1 (transparent))
691 7.3.4 gui.textH(number x, number y, string text[, number fgc[,
694 Like gui.text, but draw using double-width.
696 7.3.5 gui.textV(number x, number y, string text[, number fgc[,
699 Like gui.text, but draw using double-height.
701 7.3.6 gui.textHV(number x, number y, string text[, number fgc[,
704 Like gui.text, but draw using double-width/double-height.
706 7.3.7 gui.rectangle(number x, number y, number width, number
707 height[, number thickness[, number outline[, number fill]]])
709 Draw rectangle on the GUI. Parameters:
711 • x: X-coordinate of left edge.
713 • y: Y-coordinate of upper edge.
715 • width: Width of rectangle.
717 • height: Height of rectangle.
719 • thickness: Thickness of outline (default is 1).
721 • outline: Color of outline (default is 0xFFFFFF (white))
723 • fill: Color of fill (default is -1 (transparent))
725 7.3.8 gui.box(number x, number y, number width, number height[,
726 number thickness[, number outline1[,number outline2[, number
729 Draw rectangle with 3D effect on the GUI. Parameters:
731 • x: X-coordinate of left edge.
733 • y: Y-coordinate of upper edge.
735 • width: Width of rectangle.
737 • height: Height of rectangle.
739 • thickness: Thickness of outline (default is 1).
741 • outline1: First color of outline (default is 0xFFFFFF (white))
743 • outline2: First color of outline (default is 0x808080 (dark
746 • fill: Color of fill (default is 0xC0C0C0 (light grayy))
748 7.3.9 gui.pixel(number x, number y[, number color])
750 Draw one pixel on the GUI. Parameters:
752 • x: X-coordinate of the pixel
754 • y: Y-coordinate of the pixel
756 • color: Color of the pixel (default is 0xFFFFFF (white))
758 7.3.10 gui.crosshair(number x, number y[, number length[, number
761 Draw a crosshair. Parameters:
763 • x: X-coordinate of the crosshair
765 • y: Y-coordinate of the crosshair
767 • length: Length of the crosshair lines (default 10).
769 • color: Color of the crosshair (default is 0xFFFFFF (white))
771 7.3.11 gui.line(number x1, number y1, number x2, number y2[,
774 Draw a thin line. Parameters:
776 • x1: X-coordinate of one end.
778 • y1: Y-coordinate of one end.
780 • x2: X-coordinate of the other end.
782 • y2: Y-coordinate of the other end.
784 • color: Color of the line (default is 0xFFFFFF (white)).
786 7.3.12 gui.circle(number x, number y, number r[, number thick[,
787 number border[, number fil]]])
789 Draw a circle. Parameters.
791 • x: X-coordinate of the center
793 • y: Y-coordinate of the center
795 • r: The radius of the circle
797 • thick: Border thickness
799 • border: Border color (default is 0xFFFFFF (white))
801 • fill: Fill color (default is -1 (transparent)).
803 7.3.13 gui.bitmap_draw(number x, number y, bitmap bitmap, palette
806 Draw a bitmap on screen with specified palette. Parameters:
808 • x: X-coordinate of left edge.
810 • y: Y-coordinate of top edge.
812 • bitmap: The bitmap to draw
814 • palette: The palette to draw the bitmap using.
816 7.3.14 gui.bitmap_draw(number x, number y, dbitmap bitmap)
818 Draw a bitmap on screen. Parameters:
820 • x: X-coordinate of left edge.
822 • y: Y-coordinate of top edge.
824 • bitmap: The bitmap to draw
826 7.3.15 gui.palette_new()
828 Returns a new palette (initially all transparent). Can be used
831 7.3.16 gui.bitmap_new(number w, number h, boolean direct[, bool
834 Returns a new bitmap/dbitmap. Can be used anywhere. Parameters:
836 • w: The width of new bitmap
838 • h: The height of new bitmap
840 • direct: If true, the returned bitmap is dbitmap, otherwise
843 • icolor: Initital fill color (defaults to 0 on BITMAP, -1 on
846 7.3.17 gui.bitmap_load(string file)
848 Returns loaded bitmap/dbitmap (if bitmap, the second return value
849 is palette for bitmap). Can be used anywhere. Parameters:
851 • file: The name of file to load.
853 7.3.18 gui.palette_set(palette palette, number index, number
856 Sets color in palette. Can be used anywhere. Parameters:
858 • palette: The palette to manipulate
860 • index: Index of color (0-65535).
862 • color: The color value.
864 7.3.19 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y,
867 Sets specified pixel in bitmap. Can be used anywhere. Parameters:
869 • bitmap: The bitmap to manipulate
871 • x: The x-coordinate of the pixel.
873 • y: The y-coordinate of the pixel.
875 • color: If bitmap is a bitmap, color index (0-65535). Otherwise
878 7.3.20 gui.bitmap_size(bitmap/dbitmap bitmap)
880 Get size of bitmap. Can be used anywhere. Parameters:
882 • bitmap: The bitmap to query.
884 The first return is the width, the second is the height.
886 7.3.21 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy,
887 bitmap/dbitmap src, number sx, number sy, number w, number h[,
890 Blit a part of bitmap to another. Can be used anywhere.
893 • dest: Destination to blit to.
895 • dx: left edge of target
897 • dy: Top edge of target
899 • src: The source to blit from. Must be of the same type as
902 • sx: left edge of source
904 • sy: Top edge of source
908 • h: Height of region.
910 • ck: Color key. Pixels of this color are not blitted.
912 – If bitmaps are bitmaps, this is color index of colorkey.
913 Values outside range 0-65535 cause no key to be used as
916 – If bitmaps are dbitmaps, this color value of colorkey.
918 – May be absent or nil for no colorkey blit.
922 Request on_repaint() to happen as soon as possible. Can be used
925 7.3.23 gui.subframe_update(boolean on)
927 Request subframe updates (calling on_paint() on subframes) to
928 happen (on=true) or not happen (on=false). Can be used anywhere.
930 7.3.24 gui.screenshot(string filename)
932 Write PNG screenshot of the current frame (no drawings) to
933 specified file. Can be used anywhere.
935 7.3.25 gui.color(number r, number g, number b[, number a])
937 Returns color (in notation Lua scripts use) corresponding to
938 color (r,g,b), each component in scale 0-255. If a is specified,
939 that is alpha (0 is fully transparent, 256(sic) is fully opaque).
940 The default alpha is 256.
942 7.3.26 gui.status(string name, string value)
944 Set status field “L[<name>]” to <value> in status area. Can be
947 7.3.27 gui.rainbow(number step, number steps[, number color])
949 Perform hue rotation of color <color> (default bright red), by
950 <step> steps. The number of steps per full rotation is given by
951 absolute value of <steps>.
953 If <steps> is negative, the rotation will be counterclockwise.
955 7.3.28 gui.screenshot(string filename)
957 Saves a screenshot into specified file.
959 7.3.29 gui.renderq_new(number width, number height)
961 Create render queue with specified reported size and return it.
963 7.3.30 gui.renderq_clear(RENDERQUEUE queue)
965 Clear specified render queue.
967 7.3.31 gui.renderq_set(RENDERQUEUE queue)
969 Switch to specified render queue. Use nil as queue to switch to
972 • When switched to another queue, all drawing functions work and
973 draw there, even outside on_video/on_paint.
975 7.3.32 gui.renderq_run(RENDERQUEUE queue)
977 Run specified render queue, copying the objects to current render
980 • Warning: Don't try to run the current render queue.
982 7.3.33 gui.loadfont(string filename)
984 Loads font from specified file (CUSTOMFONT object).
986 7.3.34 CUSTOMFONT(number x, number y, string text[, number fgc[,
989 Draw string with custom font to screen. The parameters are the
994 Input handling. Only available in on_input callback.
996 7.4.1 input.get(number controller, number index)
998 Read the specified index (0-11) from specified controller (0-7).
1001 • Uses physical controller numbering. Gamepad in port 2 is
1002 controller 4, not 1!
1004 7.4.2 input.set(number controller, number index, number value)
1006 Write the specified index (0-11) from specified controller (0-7),
1007 storing value. Notes:
1009 • Uses physical controller numbering. Gamepad in port 2 is
1010 controller 4, not 1!
1012 7.4.3 input.get2(number port, number controller, number index)
1014 Read the specified input tuple.
1016 • Port 0 is system port.
1018 7.4.4 input.set2(number port, number controller, number index,
1021 Write the specified input tuple.
1023 • Port 0 is system port.
1025 7.4.5 input.lcid_to_pcid2(number lcid)
1027 Look up physical pcid pair (port, controller) corresponding to
1028 specified logical controller (1-based). Returns nothing if
1029 controller does not exist.
1031 7.4.6 input.port_type(number port)
1033 Return type of specified port.
1035 7.4.7 input.controller_info(number port, number controller)
1037 Get controller info for specified controller. If controller does
1038 not exist, returns nil. Otherwise returns a table with following
1041 • type (string): Type of the controller.
1043 • class (string): Class of the controller.
1045 • classnum (number): Number of the controller within its class
1048 • lcid (number): Logical controller number of the controller.
1050 • button_count (number): Number of buttons on controller
1052 • buttons (array): Array of following info about each button:
1054 – type (string): Type of button. Currently one of “null”, “
1055 button”, “axis”, “raxis”.
1057 – name (string): Name of button.
1059 – symbol (string): Symbol of button. Only present for type “
1062 – hidden (boolean): True if hidden button.
1064 7.4.8 input.veto_button()
1066 Signals that the button event should be vetoed. Only valid in
1069 7.4.9 input.geta(number controller)
1071 Get input state for entiere controller. Returns 13 return values.
1073 • 1st return value: Bitmask: bit i is set if i:th index is
1076 • 2nd-13th return value: value of i:th index.
1078 7.4.10 input.seta(number controller, number bitmask, number
1081 Set state for entiere controller. args is up to 12 values for
1082 indices (overriding values in bitmask if specified).
1084 7.4.11 input.controllertype(number controller)
1086 Get the type of controller as string. Valid values are:
1096 7.4.12 input.reset([number cycles])
1098 Execute reset. If cycles is greater than zero, do delayed reset.
1099 0 (or no value) causes immediate reset.
1101 • Only available with subframe flag false.
1105 Returns table of tables of all available keys and axes. The first
1106 table is indexed by key name (platform-dependent!), and the inner
1107 table has the following fields:
1109 • value: Last reported value for control
1111 – For keys: 1 for pressed, 0 for released.
1113 – For axes: -32767...32767.
1115 – For presure-sensitive buttons: 0...32767.
1117 – For hats: Bitmask: 1=>Up, 2=>Right, 4=>Down, 8=>Left.
1119 – For mouse: Coordinates relative to game area.
1121 • ktype: Type of key (disabled, key, mouse, axis, axis-inverse,
1122 hat, pressure-m0, pressure-mp, pressure-0m, pressure-0p,
1123 pressure-pm, pressure-p0).
1125 7.4.14 input.keyhook(string key, boolean state)
1127 Requests that keyhook events to be sent for key (state=true) or
1128 not sent (state=false).
1130 7.4.15 input.joyget(number controller)
1132 Returns table for current controls for specified controller. The
1133 names of fields vary by controller type.
1135 • The buttons have the same name as those are referred to in
1136 other contexts in the emulator
1138 • The analog axes are “xaxis” and “yaxis”.
1140 7.4.16 input.joyset(number controller, table controls)
1142 Set the the state of specified controller to values specified in
1145 7.4.17 input.lcid_to_pcid(number controller)
1147 Return the physical index, physical port and controller number in
1148 port for specified (1-based) logical controller.
1152 Various keybinding-related functions
1154 7.5.1 keyboard.bind(string mod, string mask, string key, string
1157 Bind specified key with specified modifers to specified command.
1159 7.5.2 keyboard.unbind(string mod, string mask, string key)
1161 Unbind specified key with specified modifers.
1163 7.5.3 keyboard.alias(string alias, string expansion)
1165 Set expansion of given command.
1171 7.6.1 subtitle.byindex(number i)
1173 Read the frame and length of ith subtitle. Returns nothing if not
1176 7.6.2 subtitle.set(number f, number l, string txt)
1178 Set the text of subtitle.
1180 7.6.3 subtitle.get(number f, number l)
1182 Get the text of subtitle.
1184 7.6.4 subtitle.delete(number f, number l)
1186 Delete specified subtitle.
1188 7.7 Table hostmemory
1190 Host memory handling (extra memory saved to savestates). Host
1191 memory starts empty.
1193 7.7.1 hostmemory.read(number address)
1195 Reads hostmemory slot address. Slot numbers out of range return
1196 false instead of numeric.
1198 7.7.2 hostmemory.write(number address, number value)
1200 Writes hostmemory slot with 0-255. Slot numbers out of range
1201 cause extension of host memory slot space.
1203 7.7.3 hostmemory.readbyte(number address)
1205 Read unsigned byte (1 element) from given address. Slots out of
1208 7.7.4 hostmemory.writebyte(number address, number value)
1210 Write unsigned byte (1 element) to given slot. Slot numbers out
1211 of range cause extension.
1213 7.7.5 hostmemory.readsbyte(number address)
1215 Read signed byte (1 element) from given address. Slots out of
1218 7.7.6 hostmemory.writesbyte(number address, number value)
1220 Write signed byte (1 element) to given slot. Slot numbers out of
1221 range cause extension.
1223 7.7.7 hostmemory.readword(number address)
1225 Read unsigned word (2 elements) from given address. Slots out of
1228 7.7.8 hostmemory.writeword(number address, number value)
1230 Write unsigned word (2 elements) to given slot. Slot numbers out
1231 of range cause extension.
1233 7.7.9 hostmemory.readsword(number address)
1235 Read signed word (2 elements) from given address. Slots out of
1238 7.7.10 hostmemory.writesword(number address, number value)
1240 Write signed word (2 elements) to given slot. Slot numbers out of
1241 range cause extension.
1243 7.7.11 hostmemory.readdword(number address)
1245 Read unsigned doubleword (4 elements) from given address. Slots
1246 out of range return false.
1248 7.7.12 hostmemory.writedword(number address, number value)
1250 Write unsigned doubleword (4 elements) to given slot. Slot
1251 numbers out of range cause extension.
1253 7.7.13 hostmemory.readsdword(number address)
1255 Read signed doubleword (4 elements) from given address. Slots out
1256 of range return false.
1258 7.7.14 hostmemory.writesdword(number address, number value)
1260 Write signed doubleword (4 elements) to given slot. Slot numbers
1261 out of range cause extension.
1263 7.7.15 hostmemory.readqword(number address)
1265 Read unsigned quadword (8 elements) from given address. Slots out
1266 of range return false.
1268 7.7.16 hostmemory.writeqword(number address, number value)
1270 Write unsigned quadword (4 elements) to given slot. Slot numbers
1271 out of range cause extension.
1273 7.7.17 hostmemory.readsqword(number address)
1275 Read signed quadword (8 elements) from given address. Slots out
1276 of range return false.
1278 7.7.18 hostmemory.writesqword(number address, number value)
1280 Write signed quadword (8 elements) to given slot. Slot numbers
1281 out of range cause extension.
1287 7.8.1 movie.currentframe()
1289 Return number of current frame.
1291 7.8.2 movie.framecount()
1293 Return number of frames in movie.
1295 7.8.3 movie.readonly()
1297 Return true if in readonly mode, false if in readwrite.
1299 7.8.4 movie.rerecords()
1301 Returns the current value of rerecord count.
1303 7.8.5 movie.set_readwrite()
1305 Set readwrite mode (does not cause on_readwrite callback).
1307 7.8.6 movie.frame_subframes(number frame)
1309 Count number of subframes in specified frame (frame numbers are
1310 1-based) and return that.
1312 7.8.7 movie.read_subframe(number frame, number subframe)
1314 Read specifed subframe in specified frame and return data as
1315 array (100 elements, numbered 0-99 currently).
1317 7.8.8 movie.read_rtc()
1319 Returns the current value of the RTC as a pair (second,
1322 7.8.9 movie.unsafe_rewind([UNSAFEREWIND state])
1324 Start setting point for unsafe rewind or jump to point of unsafe
1327 • If called without argument, causes emulator to start process of
1328 setting unsafe rewind point. When this has finished, callback
1329 on_set_rewind occurs, passing the rewind state to lua script.
1331 • If called with argument, causes emulator rewind to passed
1332 rewind point as soon as possible. Readwrite mode is implicitly
1335 The following warnings apply to unsafe rewinding:
1337 • There are no safety checks against misuse (that's what “unsafe”
1340 • Only call rewind from timeline rewind point was set from.
1342 • Only call rewind from after the rewind point was set.
1346 Routines for settings manipulation
1348 7.9.1 settings.get(string name)
1350 Get value of setting. If setting is blank, returns false. If
1351 setting value can't be obtained, returns (nil, error message).
1353 7.9.2 settings.set(string name, string value)
1355 Set value of setting. If setting can't be set, returns (nil,
1358 7.9.3 settings.is_set(string name)
1360 Returns if setting is set. If setting does not exist, returns
1361 (nil, error message).
1363 7.9.4 settings.blank(string name)
1365 Blanks a setting and returns true. If setting can't be blanked,
1366 returns (nil, error message).
1370 Contains various functions for managing memory
1372 7.10.1 memory.vma_count()
1374 Returns the number of VMAs
1376 7.10.2 memory.read_vma(number index)
1378 Reads the specified VMA (indices start from zero). Trying to read
1379 invalid VMA gives nil. The read VMA is table with the following
1382 • region_name (string): The readable name of the VMA
1384 • baseaddr (number): Base address of the VMA
1386 • lastaddr (number): Last address in the VMA.
1388 • size (number): The size of VMA in bytes.
1390 • readonly (boolean): True of the VMA corresponds to ROM.
1392 • iospace (boolean): True if the VMA is I/O space.
1394 • native_endian (boolean): True if the VMA has native endian as
1395 opposed to little endian.
1397 7.10.3 memory.find_vma(number address)
1399 Finds the VMA containing specified address. Returns table in the
1400 same format as read_vma or nil if not found.
1402 7.10.4 memory.readbyte(number address)
1404 Reads the specified address as unsigned byte and returns the
1407 7.10.5 memory.readsbyte(number address)
1409 Reads the specified address as signed byte and returns the
1412 7.10.6 memory.writebyte(number address, number value)
1414 Writes the specified value (negative values undergo 2's
1415 complement) to specified address (as a byte).
1417 7.10.7 memory.readword(number address)
1419 Reads the specified address as unsigned word and returns the
1422 7.10.8 memory.readsword(number address)
1424 Reads the specified address as signed word and returns the
1427 7.10.9 memory.writeword(number address, number value)
1429 Writes the specified value (negative values undergo 2's
1430 complement) to specified address (as a word).
1432 7.10.10 memory.readdword(number address)
1434 Reads the specified address as unsigned doubleword and returns
1437 7.10.11 memory.readsdword(number address)
1439 Reads the specified address as signed doubleword and returns the
1442 7.10.12 memory.writedword(number address, number value)
1444 Writes the specified value (negative values undergo 2's
1445 complement) to specified address (as a doubleword).
1447 7.10.13 memory.readqword(number address)
1449 Reads the specified address as unsigned quadword and returns the
1452 7.10.14 memory.readsqword(number address)
1454 Reads the specified address as signed quadword and returns the
1457 7.10.15 memory.writeqword(number address, number value)
1459 Writes the specified value (negative values undergo 2's
1460 complement) to specified address (as a quadword).
1462 7.10.16 memory.hash_region(number base, number size)
1464 Hash specified number of bytes starting from specified address
1465 and return the SHA-256.
1467 7.10.17 memory.hash_state()
1469 Hash the current system state. Mainly useful for debugging
1472 7.10.18 memory.readregion(number base, number size)
1474 Read a region of memory.
1476 • Warning: If the region crosses VMA boundary, the results are
1479 7.10.19 memory.map<type>([number base, number size])
1481 Returns a table mapping specified memory aperture for read/write.
1482 If parameters are omitted, entiere map space is the aperture.
1484 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
1487 7.10.20 memory.writeregion(number base, number size, table data)
1489 Write a region of memory.
1491 • Warning: If the region crosses VMA boundary, the results are
1494 7.10.21 memory.map_structure()
1496 Returns a new mapping structure (MMAP_STRUCT)
1498 7.10.22 MMAP_STRUCT(string key, number address, string type)
1500 Bind key in mmap structure to specified address with specified
1503 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
1506 7.10.23 memory.read_expr(string expr)
1508 Evaluate specified watch expression and return result
1512 Contains functions for manipulating subtitles.
1514 7.11.1 subtitle.byindex(number index)
1516 Get (basetime, length) pair of specified subtitle index or
1517 nothing if index isn't valid.
1519 7.11.2 subtitle.get(number basetime, number length)
1521 Read the specified subtitle. Returns “” if the subtitle does not
1524 7.11.3 subtitle.set(number basetime, number length, string
1527 Set the specified subtitle.
1529 7.11.4 subtitle.deltete(number basetime, number length)
1531 Delete the specified subtitle.
1535 Contains copy of global variables from time of Lua
1536 initialization. Non-writeable.
1540 Various callbacks to Lua that can occur.
1542 7.13.1 Callback: on_paint(bool not_synth)
1544 Called when screen is being painted. Any gui.* calls requiring
1545 graphic context draw on the screen.
1547 not_synth is true if this hook is being called in response to
1548 received frame, false otherwise.
1550 7.13.2 Callback: on_video()
1552 Called when video dump frame is being painted. Any gui.* calls
1553 requiring graphic context draw on the video.
1555 7.13.3 Callback: on_frame_emulated()
1557 Called when emulating frame has completed and
1558 on_paint()/on_video() calls are about to be issued.
1560 7.13.4 Callback: on_frame()
1562 Called on each starting whole frame.
1564 7.13.5 Callback: on_startup()
1566 Called when the emulator is starting (lsnes.rc and --run files
1569 7.13.6 Callback: on_rewind()
1571 Called when rewind movie to beginning has completed.
1573 7.13.7 Callback: on_pre_load(string name)
1575 Called just before savestate/movie load occurs (note: loads are
1576 always delayed, so this occurs even when load was initiated by
1579 7.13.8 Callback: on_err_load(string name)
1581 Called if loadstate goes wrong.
1583 7.13.9 Callback: on_post_load(string name, boolean was_savestate)
1585 Called on successful loadstate. was_savestate gives if this was a
1586 savestate or a movie.
1588 7.13.10 Callback: on_pre_save(string name, boolean is_savestate)
1590 Called just before savestate save occurs (note: movie saves are
1591 synchronous and won't trigger these callbacks if called from
1594 7.13.11 Callback: on_err_save(string name)
1596 Called if savestate goes wrong.
1598 7.13.12 Callback: on_post_save(string name, boolean is_savestate)
1600 Called on successful savaestate. is_savestate gives if this was a
1601 savestate or a movie.
1603 7.13.13 Callback: on_quit()
1605 Called when emulator is shutting down.
1607 7.13.14 Callback: on_input(boolean subframe)
1609 Called when emulator is just sending input to bsnes core.
1610 Warning: This is called even in readonly mode, but the results
1613 7.13.15 Callback: on_reset()
1615 Called when SNES is reset.
1617 7.13.16 Callback: on_readwrite()
1619 Called when moving into readwrite mode as result of “set-rwmode”
1620 command (note: moving to rwmode by Lua won't trigger this, as per
1621 recursive entry protection).
1623 7.13.17 Callback: on_snoop(number port, number controller, number
1624 index, number value)
1626 Called each time bsnes asks for input. The value is the final
1627 value to be sent to bsnes core (readonly mode, autohold and
1628 autofire have been taken into account). Might be useful when
1629 translating movies to format suitable for console verification.
1630 Note: There is no way to modify the value to be sent.
1632 • Not called if callback on_snoop2 is defined.
1634 7.13.18 Callback: on_snoop2(number port, number controller,
1635 number index, number value)
1637 Like on_snoop, but reserves port 0 for system, having first user
1640 7.13.19 Callback: on_keyhook(string keyname, table state)
1642 Sent when key that has keyhook events requested changes state.
1643 Keyname is name of the key (group) and state is the state (same
1644 kind as table values in input.raw).
1646 7.13.20 Callback: on_idle()
1648 Called when requested by set_idle_timeout(), the timeout has
1649 expired and emulator is waiting.
1651 7.13.21 Callback: on_timer()
1653 Called when requested by set_idle_timeout() and the timeout has
1654 expired (regardless if emulator is waiting).
1656 7.13.22 Callback: on_set_rewind(UNSAFEREWIND r)
1658 Called when unsafe rewind object has been constructed.
1660 7.13.23 Callback: on_pre_rewind()
1662 Called just before unsafe rewind is about to occur.
1664 7.13.24 Callback: on_post_rewind()
1666 Called just after unsafe rewind has occured.
1668 7.13.25 Callback: on_button(number port, number controller,
1669 number index, string type)
1671 Called on controller button press, with following parameters:
1673 • port: Port number (0 is system)
1675 • controller: Controller within port
1677 • index: Index of button.
1679 • type: Type of event, one of:
1681 – “pressed”: Button was pressed.
1683 – “released”: Button was released.
1687 – “unhold”: Released from hold.
1689 – “type”: Typing input on button.
1691 – “untype”: Typing input undone.
1693 – “analog”: Analog action on axis.
1697 • The editor edits in-memory movie.
1699 • Because past can't be edited and readwrite mode doesn't allow
1700 future, editing only works in read only mode.
1702 • Keyboard triggers the normal hotkeys and bindings.
1704 8.1 Left button actions
1706 • Clicking on cell in future (indicated by lack of redish
1707 background) toggles it (if it is a button) or prompts for a
1708 value (if it is an axis)
1710 • Dragging vertically toggles sequence of buttons or changes a
1711 sequence of axis values.
1713 8.2 Right button actions
1715 The right mouse button pops up a context-sensitive menu:
1717 • Toggle <something>: Toggle this button
1719 • Change <something>: Change this axis value
1721 • Insert frame after: Insert a frame after this frame
1723 • Append frame: Append a frame to movie
1725 • Append frames: Append specified number of frames to movie
1727 • Delete frame: Delete this frame
1729 • Delete subframe: Delete this subframe
1731 • Truncate movie: Delete this subframe and everything after it.
1733 • Scroll to frame: Prompt for a frame and scroll the display to
1736 • Scroll to current frame: Scroll the display to current position
1738 • Run to frame: Prompts for frame and runs the emulation to that
1741 • Change number of lines visible: Change the height of the movie
1744 • Lock scroll to playback: While playing back or rewinding
1745 movies, the display will follow if enabled.
1747 9 Memory watch expression syntax
1749 Memory watch expressions are in RPN (Reverse Polish Notation). At
1750 the end of expression, the top entry on stack is taken as the
1755 • Evaluation order is strictly left to right.
1757 • a is the entry on top of stack
1759 • b is the entry immediately below top of stack
1761 • ; separates values to be pushed (no intermediate pop).
1763 • After end of element, all used stack slots are popped and all
1766 • When pushing multiple values, the pushes occur in order shown.
1768 The following operators are available:
1782 • b : read_signed_byte(a)
1786 • d : read_signed_dword(a)
1788 • i : quotent(a / b)
1793 • q : read_signed_qword(a)
1803 • w : read_signed_word(a)
1807 • B : read_unsigned_byte(a)
1809 • C<number>z : Push number <number> to stack.
1811 • D : read_unsigned_dword(a)
1813 • C0x<number>z : Push number <number> (hexadecimal) to stack.
1815 • H<digit> : Set hexadecimal mode with specified number of digits
1816 (use A-G for 10-16 digits).
1818 • Q : read_unsigned_qword(a)
1820 • R<digit> : round a to <digit> digits.
1822 • W : read_unsigned_word(a)
1826 C0x007e0878zWC0x007e002czW-
1828 1. Push value 0x7e0878 on top of stack (C0x007e0878z).
1830 2. Pop the value on top of stack (0x7e0878), read word value at
1831 that address and push the result,call it x1 (W).
1833 3. Push value 0x7e002c on top of stack (C0x007e002cz).
1835 4. Pop the value on top of stack (0x7e002c), read word value at
1836 that address and push the result,call it x2 (W).
1838 5. Pop the two top numbers on stack, x1 and x2, substract x1 from
1839 x2 and push x2 - x1 (-).
1841 6. Since the expression ends, the final memory watch result is
1842 the top one on stack, which is x2 - x1.
1844 10 Modifier and key names:
1846 10.1 wxWidgets platform
1848 10.1.1 Modifier names:
1850 Following modifier names are known:
1860 • cmd (Mac OS X only)
1864 Following key names are known:
1866 • back, tab, return, escape, space, exclaim, quotedbl, hash,
1867 dollar, percent, ampersand, quote, leftparen, rightparen,
1868 asterisk, plus, comma, minus, period, slash, 0, 1, 2, 3, 4, 5,
1869 6, 7, 8, 9, colon, semicolon, less, equals, greater, question,
1870 at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t,
1871 u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
1872 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m,
1873 n, o, p, q, r, s, t, u, v, w, x, y, z, leftcurly, pipe,
1874 rightcurly, tilde, delete, start, lbutton, rbutton, cancel,
1875 mbutton, clear, shift, alt, control, menu, pause, capital, end,
1876 home, lefT, up, right, down, select, print, execute, snapshot,
1877 insert, help, numpad0, numpad1, numpad2, numpad3, numpad4,
1878 numpad5, numpad6, numpad7, numpad8, numpad9, multiply, add,
1879 separator, subtract, decimal, divide, f1, f2, f3, f4, f5, f6,
1880 f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
1881 f20, f21, f22, f23, f24, numlock, scroll, pageup, pagedown,
1882 numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
1883 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up,
1884 numpad_right, numpad_down, numpad_pageup, numpad_pagedown,
1885 numpad_end, numpad_begin, numpad_insert, numpad_delete,
1886 numpad_equal, numpad_multiply, numpad_add, numpad_separator,
1887 numpad_subtract, numpad_decimal, numpad_divide, windows_left,
1888 windows_right, windows_menu, command, special1, special2,
1889 special3, special4, special5, special6, special7, special8,
1890 special9, special10, special11, special12, special13,
1891 special14, special15, special16, special17, special18,
1892 special19, special20
1894 11 Movie file format
1896 Movie file is .zip archive in itself, normal ZIP archive tools
1897 work on it (note: If you recompress it, do not use compression
1898 methods other than store and deflate and especially do not use
1899 encryption of any kind).
1901 11.1 Detecting clean start/SRAM/Savestate
1903 • If file has member “savestate” it is savestate, otherwise:
1905 • If file has members with names starting “moviesram.” it is
1906 movie starting from SRAM, otherwise:
1908 • It is movie starting from clear state.
1910 11.2 Member: gametype
1912 Type of game ROM and region (as one line). Valid values are:
1915 +--------------+---------------------+--------+
1916 | Value | System | Region |
1917 +--------------+---------------------+--------+
1918 +--------------+---------------------+--------+
1919 | snes_pal | Super NES | PAL |
1920 +--------------+---------------------+--------+
1921 | sgb_pal | Super Game Boy | PAL |
1922 +--------------+---------------------+--------+
1923 | snes_ntsc | Super NES | NTSC |
1924 +--------------+---------------------+--------+
1925 | sgb_ntsc | Super Game Boy | NTSC |
1926 +--------------+---------------------+--------+
1927 | bsx | BS-X (non-slotted) | NTSC |
1928 +--------------+---------------------+--------+
1929 | bsxslotted | BS-X (slotted) | NTSC |
1930 +--------------+---------------------+--------+
1931 | sufamiturbo | Sufami Turbo | NTSC |
1932 +--------------+---------------------+--------+
1938 +---------+-----------------+
1939 | Region | Framerate (fps) |
1940 +---------+-----------------+
1941 +---------+-----------------+
1942 | PAL | 322445/6448 |
1943 +---------+-----------------+
1944 | NTSC | 10738636/178683 |
1945 +---------+-----------------+
1950 Contains type of port #1 (as one line). Valid values are 'none',
1951 'gamepad', 'multitap' and 'mouse'. If not present, defaults to
1956 Contains type of port #2 (as one line). Valid values are 'none',
1957 'gamepad', 'multitap', 'mouse', 'superscope', 'justifier' and
1958 'justifiers'. If not present, defaults to 'none'.
1960 11.5 Member: gamename
1962 Contains name of the game (as one line).
1964 11.6 Member: authors
1966 Contains authors, one per line. Part before '|' is the full name,
1967 part after is the nickname.
1969 11.7 Member: systemid
1971 Always “lsnes-rr1” (one line). Used to reject other saves.
1973 11.8 Member: controlsversion
1975 Always “0” (one line). Used to identify what controls are there.
1977 11.9 Member: “coreversion”
1979 Contains bsnes core version number (as one line).
1981 11.10 Member: projectid
1983 Contains project ID (as one line). Used to identify if two movies
1984 are part of the same project.
1986 11.11 Member: {rom,slota,slotb}{,xml}.sha256
1988 Contains SHA-256 of said ROM or ROM mapping file (as one line).
1989 Absent if corresponding file is absent.
1991 11.12 Member: moviesram.<name>
1993 Raw binary startup SRAM of kind <name>. Only present in
1994 savestates and movies starting from SRAM.
1996 11.13 Member: saveframe
1998 Contains frame number (as one line) of frame movie was saved on.
1999 Only present in savestates.
2001 11.14 Member: lagcounter
2003 Current value of lag counter (as one line). Only present in
2006 11.15 Member: pollcounters
2008 Contains poll counters (currently 100 of them), one per line.
2009 Each line is raw poll count if DRDY is set for it. Otherwise it
2010 is negative poll count minus one. Only present in savestates.
2012 11.16 Member: hostmemory
2014 Raw binary dump of host memory. Only present in savestates.
2016 11.17 Member: savestate
2018 The raw binary savestate itself. Savestate detection uses this
2019 file, only present in savestates.
2021 11.18 Member: screenshot
2023 Screenshot of current frame. Only present in savestates. First 2
2024 bytes are big-endian width of image, rest are 24-bit RGB image
2025 data. Height of image is inferred from the width and size of
2028 11.19 Member: sram.<name>
2030 Raw binary SRAM of kind <name> at time of savestate. Only present
2035 The actual input track, one line per subframe (blank lines are
2038 • If the first byte of each line is '.', ' ', <tab> or '|', then
2039 the line is part of same frame as previous, otherwise it starts
2042 • First subframe must start a new frame.
2044 Length of movie in frames is number of lines in input file that
2047 11.21 Member: subtitles
2049 Subtitle track. Optional.
2051 • Each line is in form <firstframe> <numframes> <text>.
2053 • Linefeed is encoded as \n, backslash is encoded as \\.
2055 11.22 Member: rerecords
2057 Contains textual base-10 rerecord count (as one line; emulator
2058 just writes this, it doesn't read it) + 1.
2060 11.23 Member: rrdata
2062 This member stores set of load IDs. There is one load ID per
2063 rerecord (plus one corresponding to start of project).
2065 • This member constists of concatenation of records
2067 • Each record is 2-36 bytes long and can represent 1-16,843,009
2070 • IDs are interpretted as 256-bit big-endian integers with
2073 • Initial predicted ID is all zeroes.
2075 Format of each record is:
2077 • 1 byte: Opcode byte. Bits 0-4 are prefix length (prefixlen),
2078 bits 5-6 are count length (countlen). Bit 7 is unused.
2080 • 32-prefixlen bytes of ID.
2082 • countlen bytes of big-endian count (count).
2084 Records are processed as follows:
2086 • To form the first ID encoded by record, take the first
2087 prefixlen bytes predicted ID and append the read ID value to
2088 it. The result is the first ID encoded.
2090 • If countlen is 0, record encodes 1 ID.
2092 • If countlen is 1, record encodes 2+count IDs.
2094 • If countlen is 2, record encodes 258+count IDs.
2096 • If countlen is 3, record encodes 65794+count IDs.
2098 • The new predicted ID is the next ID after last one encoded by
2101 The number of rerecords + 1 is equal to the sum of number of IDs
2102 encoded by all records.
2104 11.24 Member: starttime.second
2106 Movie starting time, second part. Epoch is Unix epoch. Default is
2109 11.25 Member: starttime.subsecond
2111 Movie starting time, subsecond part. Unit is CPU clocks. Default
2114 11.26 Member: savetime.second
2116 Movie saving time, second part. Default is starttime.second. Only
2117 present in savestates.
2119 11.27 Member: savetime.subsecond
2121 Movie saving time, subsecond part. Default is
2122 starttime.subsecond. Only present in savestates.
2124 12 lsvs file format (commentary tracks)
2128 • Each cluster is 8kB (8192 bytes) in size.
2130 • Cluster n starts at offset 8192*n in file.
2132 • The following clusters are system special:
2134 – Cluster 0 and all clusters with number multiple of 2048
2137 – Cluster 1 (superblock)
2141 • The cluster table describing cluster n is stored in cluster n &
2142 ~0x7FF (zero last 11 bits of n).
2144 • This cluster table consists of 2048 4-byte big-endian integers.
2146 • Each entry describes a cluster in 16MB supercluster, in order.
2148 • The valid values for entries are:
2150 – 0x00000000: Free cluster
2152 – 0x00000001: Last cluster in chain.
2154 – 0xFFFFFFFF: System cluster (cluster tables and superblock)
2156 – (anything else): Number of next cluster in chain. Must not be
2159 • Due to limitations of the format, there can be at most 2097052
2160 superclusters, giving maximum file size of 16TB.
2164 • The stream table chain always starts in cluster 2.
2166 • Otherwise, it follows normal chaining.
2168 • The stream table consists of 16-byte entries:
2170 – The first 8 bytes of entry give big-endian beginning position
2171 of stream in units of 1/48000 s.
2173 – The next 4 bytes of entry give big-endian beginning cluster
2174 for control data. 0 here marks the entry as not present.
2176 – The last 4 bytes of entry give big-endian beginning cluster
2179 • Stream table clusters are normal clusters, following normal
2182 • The stream begnning position is not guarenteed unique. There
2183 can be multiple streams with the same starting position in the
2186 12.4 Stream control data
2188 • The stream control data consists of entries 4 bytes each:
2190 – The first 2 bytes of entry gives big-endian length of packet
2192 – The next byte of entry gives audio length of packet in units
2195 – The last byte is control byte.
2197 ∗ 0 means this entry is not present and the control data
2200 ∗ 1 is valid control entry.
2202 • The stream control data can also end by running into end of the
2205 – This happens if there happens to be exact multiple of 2048
2206 packets in stream and number of packets is nonzero.
2208 • These clusters follow normal chaining.
2210 12.5 Stream codec data
2212 • Stream codec data consists of raw Opus data packets packed back
2213 to back with nothing in between.
2215 • Warning: Due to internal limitations, this data must reside in
2216 the first 65536 superclusters (that is, the first 1TB of the
2221 • The superblock is stored in cluster 1.
2223 • The first 11 bytes are “sefs-magic”<NUL>.
2225 • The rest are unused.
2227 • This cluster 1 is marked as system special.
2229 13 Known ROM extensions
2231 • SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7,
2234 • DMG cartridge ROMs: dmg, gb.
2236 • GBC cartridge ROMs: cgb, gbc.
2240 • The first line must be: “[GAMEPACK FILE]”.
2242 • There is one needed line: “type <systype>”. This sets system
2243 type to <systype>. The following system types are valid:
2247 – bsx (BS-X non-slotted)
2249 – bsxslotted (BS-X slotted)
2251 – sufamiturbo (Sufami Turbo)
2253 – sgb (Super Game Boy)
2257 – gbc (Game Boy Color)
2259 – gbc_gba (Game Boy Color with GBA initial register values)
2261 • Optionally a region can be specified: “region <region>”. The
2262 following values are valid:
2264 – autodetect (Autodetect region: snes and sgb only)
2266 – ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
2268 – pal (PAL: snes, sgb)
2270 – world (World: dmg, gbc, gbc_gba)
2272 • ROM images are loaded as: “rom <type> <file>”. The following
2275 – rom (Cartridge ROM in snes, dmg, gbc, gbc_gba. BIOS in bsx,
2276 bsxslotted, sufamiturbo)
2278 – bsx (Cartridge ROM in bsx, bsxslotted)
2280 – slot-a (Cartridge ROM in sufamiturbo)
2282 – slot-b (Cartridge ROM in sufamiturbo)
2284 • ROM markup can be loaded as: “xml <type> <file>”. The types
2285 valid are the same as for ROMs.
2287 • Patches can be loaded as “patch[<offset>] <type> <file>”. The
2288 types are the same as for ROMs.
2290 – Offset is given in form [+-]<number>. Usually offset is
2293 – Default offset is +0.
2301 rom rom speedygonzales.sfc
2303 patch-512 rom sonicthehedgehog.ips
2311 rom rom supergameboy.sfc
2313 rom dmg megamanV.dmg
2315 15 Quick'n'dirty encode guide
2317 1. Start the emulator and load the ROM and movie file.
2319 2. Set large AVI option 'set-setting avi-large on'
2321 3. Enable dumping 'dump-avi tmpdump'
2323 4. Unpause and let it run until you want to end dumping.
2325 5. Close the emulator (closing the window is the easiest way). Or
2328 6. For each tmpdump*.avi file created, on command prompt, do
2329 'x264 --crf 10 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
2331 7. Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
2333 8. Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv +
2334 tmpdump_0000001.mkv + tmpdump_0000002.mkv' (list every
2335 tmpdump_<numbers>.mkv, with + in between).
2337 9. Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'. Now
2338 final.mkv contains quick'n'dirty encode.
2340 16 Axis configurations for some gamepad types:
2342 16.1 XBox360 controller:
2344 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be
2347 set-axis joystick0axis2 pressure-+
2349 set-axis joystick0axis5 pressure-+
2351 • This is needed for SDL only. EVDEV sets those types correctly.
2353 16.2 PS3 “sixaxis” controller:
2355 Axes 8-19 should be disabled.
2357 set-axis joystick0axis8 disabled
2359 set-axis joystick0axis9 disabled
2361 set-axis joystick0axis10 disabled
2363 set-axis joystick0axis11 disabled
2365 set-axis joystick0axis12 disabled
2367 set-axis joystick0axis13 disabled
2369 set-axis joystick0axis14 disabled
2371 set-axis joystick0axis15 disabled
2373 set-axis joystick0axis16 disabled
2375 set-axis joystick0axis17 disabled
2377 set-axis joystick0axis18 disabled
2379 set-axis joystick0axis19 disabled
2383 17.1 Problems from BSNES core:
2385 • The whole pending save stuff.
2387 • Lack of layer hiding.
2389 • It is slow (especially accuracy).
2391 • Firmwares can't be loaded from ZIP archives.
2393 17.2 Other problems:
2395 • Modifiers don't work with pseudo-keys (SDL, EVDEV).
2397 • Audio for last dumped frame is not itself dumped.
2399 • Audio in UI is pretty bad in quality if game doesn't run at
2402 • No menus, command based interface (SDL).
2404 • Long commands don't scroll.
2410 • Fix -Wall warnings
2412 • Fix dumper video corruption with levels 10-18.
2418 • Lots of code cleanups
2420 • Lua interface to settings
2422 • Allow specifying AVI borders without Lua
2424 • Fix scaling if vscale > 1 and originx > 0 (left border exists)
2426 • on_snoop lua callback
2428 • Faster movie loading and saving.
2438 • Save jukebox functionality.
2442 • Try to fix some nasty failing movie load edge cases
2444 • Allow specifying scripts to run on command line.
2448 • Major source code reorganization.
2450 • Backup savestates before overwriting.
2452 • Don't crash if loading initial state fails.
2456 • Fix firmware lookup
2458 • Fix author name parsing
2460 • Fix rerecord counting
2462 • (SDL) Print messages to console if SDL is uninitialized
2464 • Add movieinfo program
2466 • Fix loading movies starting from SRAM.
2470 • Add support for unattended dumping
2472 • Fix compiling for Win32
2474 • Don't lock up if sound can't be initialized
2476 • Strip trailing CR from commands
2478 • Don't try to do dubious things in global ctors (fix crash on
2483 • Small documentation tweaking
2487 • Fix major bug in modifier matching
2491 • Lots of documentation fixes
2493 • Use dedicated callbacks for event backcomm., not commands.
2495 • Ensure that the watchdog is not hit when executing delayed
2498 • Remove errant tab from joystick message.
2502 • Make autofire operate in absolute time, not linear time
2504 • Reinitialize controls when resuming from loadstate
2506 • Some more code cleanups
2508 • If Lua allocator fails, call OOM_panic()
2510 • Byte/word/dword/qword sized host memory write/read functions.
2512 • Dump at correct framerate if dumping interlaced NTSC
2517 • Actually include the complete source code
2523 • Document {save,start}time.{,sub}second.
2525 • Intercept time() from bsnes core.
2529 • Allow disabling time() interception (allow build on Mac OS X)
2531 • Use SDLMain on Mac OS X (make SDL not crash)
2533 • Disable delayed resets (just plain too buggy for now).
2537 • Use 16-bit for graphics/video instead of 32-bit.
2539 • gui.rectangle/gui.pixel
2543 • New CSCD writer implementation.
2547 • Fix interaction of * and +.
2549 • Manual improvements
2551 • Use gettimeofday()/usleep(), these seem portable enough.
2553 • Move joystick axis manipulation to keymapper code.
2555 • Changes to how read-only works.
2557 • Refactor controller input code.
2561 • Fix mouseclick scale compensation.
2563 • Draw area boundaries correctly in SDL code.
2567 • Fix CSCD output (buffer overrun and race condition).
2571 • JMD dumping support.
2573 • Allow unattended dumping to JMD.
2575 • Move to BSNES v083.
2577 • Switch back to 32-bit colors.
2579 • Add Lua function gui.color.
2581 • Use some new C++11 features in GCC 4.6.
2583 • Be prepared for core frequency changes.
2585 • Pass colors in one chunk from Lua.
2589 • New lua functions gui.line(), gui.status() and gui.circle(),
2590 memory.vma_count(), memory.read_vma() and memory.find_vma().
2592 • Numerious documentation fixups
2594 • RTC time format changed
2596 • Reformat flags display
2598 • Allow lua package name to be overridden
2600 • SDUMP (high-quality dumping).
2602 • Split platform support to plugins.
2604 • Make all sound plugins support basic sound commands
2606 • Support portaudio for sound.
2608 • Allow disable Lua/SDL searching.
2610 • Upconvert colors when copying lcscreen to screen.
2612 • Reorganize source tree.
2614 • Evdev joystick support.
2616 • Refactor more code into generic window code.
2620 • Refactor message handling.
2624 • Documentation fixes
2626 • Finish pending saves before load/quit.
2628 • Wxwidgets graphics plugin.
2632 • Get rid of win32-crap.[ch]pp.
2634 • Move files around a lot.
2636 • Get rid of need for host C++ compiler.
2640 • Refactor inter-component communication.
2644 • Fix crash on multiline aliases.
2646 • Load/Save settings in wxwidgets gui.
2650 • Patch problems in bsnes core
2652 • SNES is little-endian, not big-endian!
2654 • Fix memory corruption in lcscreen::load()
2658 • Fix interpretting repeat counts in rrdata loading.
2660 • New lua callback: on_frame()
2662 • Remove calls to runtosave() that aren't supposed to be there
2664 • Lua function: movie.read_rtc()
2666 • Ignore src/fonts/font.cpp
2668 • Fix more bsnes core problems
2670 • Control bsnes random seeding
2674 • Some bsnes core debugging features (state dump and state hash)
2676 • Fix titlebar version number (no, the last version wasn't
2677 'lsnes-0-beta21', it was 'lsnes rr0-beta21').
2681 • Fix memory corruption due to macro/field mixup
2683 • search-memory update
2685 • Allow direct-mapped framebuffer
2687 • SDL: Use SDL_ANYFORMAT if possible
2689 • SDMP2SOX: 2s delay modes.
2691 • Wxwidgets: Cleanups
2693 • Use sed -E, not sed -r. Fixes building on Mac OS X.
2695 • Wxwidgets: Save jukebox on exit
2697 • Fix RTC if using load-movie on savestate.
2699 • Fix crash related to full console mode.
2703 • Wxwidgets: Allow bringing application to foreground on Mac OS
2706 • Wxwidgets: Allow compiling on Mac OS X.
2708 • Use movie compare instead of movie hashing (faster save/load).
2710 • Lua: _SYSTEM table.
2714 • sdmp2sox: Pad soundtrack if using -l or -L.
2716 • sdmp2sox: Fix NTSC overscan.
2718 • sdmp2sox: Add AR correction mode.
2720 • call lua_close() when exiting.
2722 • Fix zip_writer bug causing warnings from info-zip and error
2727 • Fix IPS patching code (use bsnes core IPS patcher).
2729 • Implement BPS patching (using bsnes core IPS patcher).
2731 • Add feature to load headered ROMs.
2735 • Show command names when showing keybindings
2739 • Fix pause-on-end to be actually controllable
2741 • SDL: Poll all events in queue, not just first one (fixes
2742 slowness in command typing)
2744 • Wxwidgets: Fix ROM loading.
2748 • Lua: Add gui.textH, gui.textV, gui.textHV
2750 • Fix text colors on SDL on Mac OS X
2752 • Mode 'F' for finished in readonly mode.
2754 • Fix some WS errors.
2756 • Reliably pause after skip poll
2758 • Split UI and core into their own threads
2762 • Remove leftover dummy SRAM slot
2764 • Fix controller numbers.
2768 • Fix lsnes-dumpavi after interface change.
2770 • Also give BSNES patches for v085.
2772 • Pack movie data in memory.
2776 • Fix framecount/length given when loading movies.
2778 • Controller command memory leak fixes.
2780 • Don't leak palette if freeing screen object.
2786 • Wxwidgets: Allow controlling dumper from the menu.
2790 • Rewrite parts of manual
2792 • Lua: Make it work with Lua 5.2.
2796 • Win32: Fix compile errors.
2800 • Refactor controller input code.
2802 • Fix crash when using command line on SDL / Mac OS X.
2806 • Delete core/coroutine (obsolete)
2808 • Lag input display by one frame.
2810 • Rewind movie to beginning function.
2812 • Fix wrong frame number reported to Lua when repainting after
2815 • Support UI editing of jukebox
2817 • Wxwidgets: Save settings on exit.
2819 • Support ${project} for filenames
2821 • SDL: Fix command history
2825 • Fix some order-of-global-ctor bugs.
2829 • Fix crashes when quitting on Win32.
2833 • EVDEV: Queue keypresses from joystick, don't send directly
2835 • Wxwidgets: Load-Preserve that actually works.
2839 • Wxwidgets: GUI for memory search.
2841 • Warn about using synchronous queue in UI callback.
2845 • Remember last saved file for each ROM
2847 • Support MT dumping via boost.
2851 • Lua: input.keyhook
2853 • Make mouse be ordinary input instead of special-casing
2855 • SDL: Don't screw up commands with NUL codepoints.
2859 • Merge status panel and main window
2861 • True movie slot support (the rest of it)
2863 • SDL: Fix compilation error
2865 • Elminate cross calls in dump menu code.
2869 • Cancel pending saves command
2871 • Wxwidgets: Code refactoring
2873 • Wxwidgets: Fix system -> reset
2875 • Wxwidgets: Read watch expressions in the right thread
2879 • Wxwidgets: Don't prompt for member when running Lua script (Lua
2880 doesn't support that).
2882 • Wxwidgets: 128 -> 1024 Autohold slots (in case more are
2885 • Don't append trailing '-' to prefix when saving movie.
2887 • Fix ROM/savestate handling (don't let user mismatch ROM and
2892 • Document memory watch syntax.
2896 • Fix unattended dumping (lsnes-dumpavi)
2898 • Support RAW dumping
2900 • Use adv_dumper instead of the old interface in lsnes-dumpavi
2903 • Add option to control sample rate preturbation in AVI dumper
2907 • Wxwidgets: Fix dumper submodes
2909 • Set core controller types before loadstate
2911 18.49 rr1-delta2epsilon1
2913 • Fix compiling with bsnes v086.
2917 • Don't prompt before quitting
2919 • Start unpaused, preserve pause/unpause over load.
2921 • Try to autodetect if ROM is headered.
2923 • Wxwidgets: Only bring up ROM patching screen if specifically
2926 • Allow configuring some hotkeys.
2930 • Lots of code cleanups
2932 • Fix JMD compression (JMD dumping was broken)
2934 • Don't crash if Lua C function throws an exception.
2936 • Support bitmap drawing in Lua.
2938 • Fix bsnes v085/v086 patches.
2940 • Improve stability on win32.
2942 18.52 rr1-delta4epsilon1
2944 • Don't corrupt movie if movie length is integer multiple of
2949 • New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
2951 • New Lua functions: emulator_ready(), utime(),
2952 set_idle_timeout(), set_timer_timeout(), bit.extract(),
2953 bit.value(), input.geta(), input.seta() and
2954 input.controllertype()
2956 • Wxwidgets: Fix internal focus lost (hotkeys stop working)
2958 • Wxwidgets: Fix broken modifiers
2960 • on_paint has parameter now.
2962 • Optional initital fill for bitmaps
2964 • Fix palette changing.
2966 • Optimize rendering a bit.
2968 • Bsnes v087 support.
2970 18.54 rr1-delta5epsilon1
2972 • Movieinfo: Fix display of port #2 type.
2974 • Call on_input() after loadstate.
2976 18.55 rr1-delta5epsilon2
2978 • Fix writing port2 data to movie.
2980 • Fix SRAM handling with Bsnes v087.
2984 • Library loading support
2986 • Built-in TSCC encoder
2988 • Hi-color (256T colors) dumping.
2990 • Dump over TCP/IP(v6)
2992 • Hidable status panel
2996 • Adjustable sound volume
3000 • Allow DnD into filename boxes
3002 • Configurable paths
3004 • Portaudio: Fix speaker popping at start
3006 • Lots of UI changes
3008 • Speed adjustment menu
3010 • Win32 joystick support
3012 • Lua: gui.rainbow and gui.box
3014 • Split key lists into classes (the key list was large!)
3016 • More save slots support
3018 • Wxwidgets (wxJoystick) joystick support
3022 • Lots of internal joystick refactoring
3024 • Evdev: Add mapping for BTN_TOOL_QUINTTAP
3026 • Wxwidgets: Settings mode (open settings without ROM)
3028 • Wxwidgets: Prompt key to use option
3030 • Wxwidgets: Fix crash if key goes away underneath
3032 • Wxwidgets: Fix mouse position in presence of scaling
3034 • AVI dumper: Mode 4 (high-quality resampling to common rate
3037 • Wxwidgets: Redesign hotkeys dialog to avoid tree control (tree
3038 control doesn't seem to work well on WinXP)
3040 • Start paused option.
3042 18.58 rr1-delta7epsilon1
3046 • lsnes-dumpavi: Start Lua before starting dumper
3048 • AVI: Fix secondary audio in mode 4.
3050 18.59 rr1-delta7epsilon2
3052 • AVI: Refactor ZMBV a bit.
3054 • Fix error reading analog values from movie file
3058 • Delayed reset support
3060 • Lua: memory.hash_region
3062 18.61 rr1-delta8epsilon1
3064 • Rework the build system
3066 • Typing input support
3068 • Fix building with bsnes v086 and v087.
3070 • SDL: Save settings on exit
3072 • SDL: Command to enter command line mode with given command.
3074 • SDL: More advanced command editing.
3078 • wxMSW: Fix the “arrow keys and enter don't work” problem
3082 • Show mode changes due to rewinding.
3084 • Unsafe rewind support
3086 • Fix directory transversal.
3090 • AVI: Sound mode 5 (48kHz high-quality)
3094 • Map the SNES bus into address space
3096 • Fix loading memory watch files with CRLF line endings
3098 18.64 rr1-delta10epsilon1
3100 • Map bsnes internal state into memory space
3102 • Fix the “click on panel wedges the emulator” for real.
3104 • DnD movies/saves on the main window.
3108 • Split core bindings into own module.
3110 • Remember invalid settings
3112 • Support for modified Gambatte core for GB/GBC emulation.
3114 • Reload/swap ROM function
3116 18.66 rr1-delta11epsilon1
3118 • Fix step poll function
3122 • Non-insane savestate anchoring
3126 • More Memory search methods
3128 • Preserve movie if loading in RO mode.
3130 • Fix a obscure case in timeline check
3132 • Revamp the entiere ROM loading code
3134 • Support DnD on ROMs
3136 • Revamp menu layout
3138 • Standalone hotkey config dialog
3140 • Show bindings in more user-friendly format
3142 18.69 rr1-delta13epsilon1
3146 • Fix uninitialized variables in bsnes v085
3150 • Merge gambatte core into mainline (from its own branch)
3152 • Wxwidgets: Show expected dump file formats
3154 • Memory watch: Data typing
3156 • lsnes internal MMIO area.
3158 • Wxwidgets: New memory watch editor
3160 • Hexadecimal memory watches
3162 • Wxwidgets: Monospaced panel
3164 • Wxwidgets: Split memory watches in panel
3166 • Wxwidgets: Disable VMAs in memory search
3168 • lsnes-dumpavi: Fix speed bug
3170 • Movie subtitle support
3172 • Fix rerecord count reporting
3174 • Don't trash movie when loading in readonly mode.
3176 18.71 rr1-delta14epsilon1
3178 • Wxwidgets: Fix crashes on closing settings dialogs on Mac OS X.
3180 • Fix build on Mac OS X.
3184 • Wxwidgets: Hidable messages window
3188 • Bsnes: Support inconsistent saves
3190 • Bsnes: Allow simulating saving every frame
3192 • Fix desync if savestate is loaded in readonly mode in certain
3195 • Wxwidgets: Fix save dialogs on Mac OS X.
3197 • Wxwidgets: Fix insane status width on Win32.
3199 • Wxwidgets: Fix autohold processing to be faster.
3201 • Wxwidgets: Allow loading ROMs and movies from commandline.
3205 • Be a bit smarter with --load
3207 • Rewrote higher-level parts of audio system
3209 • Tool to build commentary tracks
3213 • Gambatte: Add support for SVN358
3215 • Use builtin font when rendering status panel.
3217 • Option to detach memory watch to its own window.
3219 • Recent ROMs/Movies menu
3223 • Useful lag counter for SNES games that autopoll
3225 • Fix buffer overflow in gambatte sound output
3227 18.73 rr1-delta15epsilon1
3229 • Don't blow up on wxGTK if the window is hidden somehow
3231 • Support simultaneous drop of ROM and movie.
3233 • Gambatte: Don't save spurious SRAMs.
3235 • Make SGB ROMs actually usable.
3237 • Fix so that saved movies appear in recent movies.
3239 • Don't open multiple commentary editors at once.
3241 18.74 rr1-delta15epsilon2
3243 • Lua: memory.readregion/memory.writeregion
3245 • Lua: memory.map{,s}{byte,word,dword,qword}
3247 • Lua: memory.map_structure
3249 • Lua: Fix bus_address for gambatte
3251 • Fix features dependent of bsnes debugger
3253 • Cleanup bsnes debugger logic
3255 • Fix resets in presence of save every frame
3257 18.75 rr1-delta15epsilon3
3259 • Lua: input.lcid_to_pcid
3261 • Fix off-by-one bug with slot hashes
3263 • Fix crashes on certain memory watch expressions
3265 • Lua: memory.read_expr
3267 • Lua: Fix memory.read_expr on nil argument
3269 • Fix the code to compile on G++ 4.7
3271 • Change button_id to be a function pointer field, not a virtual
3274 • Add bsnes patches to fix libsnes to compile on GCC 4.7
3276 • Gambatte: Always use legacy lag counting
3278 • Memory commands: Memory addresses are up to 16 hex digits, not
3281 • Fix analog controllers
3283 • Fix autohold menus
3285 • Fix button symbols in input display
3287 • Compensate for nuts bsnes superscope/justifier handling
3289 • Lua: Fix bit.extract boolean handling
3293 • Split emulation cores more from the rest
3295 • Support having multiple emulation cores compiled at once
3297 • Support arbitrary number of ports (well, up to 31 anyway).
3299 • SNES debugger support
3301 • Support 16-button controllers
3303 • Remove old SDL front end
3305 • Data-driven controller buttons
3307 • Generate the port code from defines
3311 • Update libgambatte to SVN364
3313 • Get rid of partial linking (building with MXE works)
3315 • Load XML even without gamepack files
3317 • Support screen rotate & flip
3319 • Fix bug when changing controller key to another subkey of the
3324 • Stop at movie end: Don't off-by-one
3326 • Fix crash closing lsnes with voice playback active.
3328 • Import/Export OggOpus for commentary tracks
3330 • 16-button controllers.
3332 • Don't show nonexistent controllers in input display
3334 • Set voice record/playback volume from UI
3336 • Patches for gambatte SVN364.
3338 • Load markup (if exists) even without gamepack file.
3340 • Screen rotation & flipping
3342 • Lua: Some new bit functions
3344 • Auto-refresh voice streams on change.
3346 • Auto-refresh subtitles on change & new subtitle editor.
3348 • Fix music volume adjustment.
3352 • Use system threads instead of platform threads
3354 • Cleanup build by allowing dummy and real drivers to link
3357 • Split duplex support
3359 18.80 rr1-delta16epsilon1
3361 • Wxwidgets: Fix memory watch rendering.
3363 • Wxwidgets: Allow setting voice stream gain.
3365 • Wxwidgets: VU meters and volume adjustment.
3367 • Lua: Custom fonts support.
3369 • Lua: Fix methods stopping working when resetting Lua.
3371 • Fix loading standard-format movies in preserve (readonly) mode.
3375 • Primitive movie editor
3377 • Fix VU meter with no sound device.
3379 • Fix various undefined return values.
3381 • Show rates in VU meter window.
3385 • Lua: Render queues as objects
3387 • Bsnes: support hard resets
3389 • Dedicated sound devices dialog
3391 • Change the default AVI sound mode to 2 or 5.
3393 • Fix totally borked movie saving.
3395 • Portaudio: Use split duplex with different devices.
3397 • Fix controls with gambatte core.
3399 • Modify save slot set handling.
3401 • lsnes-dumpavi: --firmware-path.
3403 • Fix lots of compiler warnings.
3405 18.83 rr1-delta17epsilon1
3407 • Commentary tool: Set nominal bit rate and limit max bit rate.
3409 • Lua: Unconditionally reload host memory on loadstate
3411 • Lua: Query bindings, manipulate aliases, create inverse
3414 • Lua: Fix crashes with resetting VM while some types of paint
3415 requests are in flight.
3417 • Lua: gui.text: Clip the text properly instead of corrupting
3418 memory in some cases.
3420 • Save screenshot header reliably
3422 • Lua: Backport input.get2 and input.set2
3424 • Lua: New controller info functions.
3426 • Movie editor: Fix reset delay counters to be the right way
3431 • Lua: on_button and input.veto_button.
3435 • Revert memory leak fix breaking input
3437 • Refactor Opus handling
3439 • Restrict member picking only to .zip files
3441 • Fix reading of host-endian VMAs.
3443 • Fix rlow and rhigh to be the right way around.
3445 • Lua: Don't wedge VM if callback fails with an exception
3447 • Refactor Ogg handling.