3 lsnes is SNES rerecording emulator based on bsnes core.
11 (b) accuracy or compatiblity core.
13 (c) Patched version (using included 6 patches)
23 6. sdlmain (SDL only, part of SDL)
25 7. boost_conversion (this is header-only library)
27 8. libswscale (wxwidgets graphics only)
29 9. Portaudio (portaudio sound only)
31 10. std::thread and co (for threaded dumper only)
33 11. Lua (if Lua support is needed).
35 • Version 5.1.X or 5.2X.
39 Building is via makefile, the following options are available:
41 • CROSS_PREFIX=<prefix>
43 – Prefix to apply to commands when building executables /
44 object files for the target architecture.
50 – Name of C++ compiler.
52 – CROSS_PREFIX is prepended if compiling for target
55 – This needs to be at least GCC 4.6.
57 – Set to 'g++-mp-4.6' if compiling on Mac OS X using GCC 4.6
64 – Name of host C++ compiler.
66 – Default is value of 'CC' option.
68 • USER_HOSTCCFLAGS=<flags>:
70 – Compiler flags to pass when compiling/linking for host
77 – Extra flags to pass when compiling for target architecture
81 • USER_LDFLAGS=<flags>:
83 – Extra flags to pass when linking for target architecture.
87 • USER_PLATFORM_CFLAGS=<flags>
89 – Extra flags to pass when compiling files using
90 platform-dependent code for target architecture.
94 • USER_PLATFORM_LDFLAGS=<flags>
96 – Extra flags to pass when linking files using
97 platform-dependent code for target architecture.
103 – Set the font file to use.
105 – Currently the valid values are:
107 ∗ cp437.hex: Standard VGA font (256 characters).
109 ∗ unifontfull-5.1.20080820.hex: GNU unifont (covers most of
112 – Default is 'unifontfull-5.1.20080820.hex'
116 – Package to use for Lua support.
118 – Usually valid value is 'lua' or 'lua5.1'.
120 – Default is not to build Lua support.
124 – Override platform default for dumper threading support.
126 – Threading is default on Linux.
128 – 'YES' tries to use threading.
130 – 'NO' disables threading.
132 – Note: This has absolutely nothing to do with platform
135 • BSNES_IS_COMPAT=<anything>
137 – Signals that BSNES core used is compatiblity core, not
140 – Default is to assume accuracy core.
142 • JOYSTICK=<implementation>
144 – Set joystick implementation. Valid values are:
146 ∗ SDL: Use SDL for joystick (requires SDL graphics)
148 ∗ EVDEV: Use EVDEV for joystick (Linux only).
150 ∗ DUMMY: Disable joystick support.
154 • SOUND=<implementation>
156 – Set sound implementation. Valid values are:
158 ∗ SDL: Use SDL for sound (requires SDL graphics)
160 ∗ PORTAUDIO: Use Portaudio for sound.
162 ∗ DUMMY: Disable sound support
166 • GRAPHICS=<implementation>
168 – Set windowing library to use. Valid values are:
170 ∗ SDL: Use SDL for graphics
172 ∗ WXWIDGETS: Use wxWidgets for graphics.
176 4 Command line options
180 <kind> in the following can be one of:
182 • rom: Cartridge ROM (BIOS for special carts). This is required.
184 • bsx: BS-X (non-slotted) Game flash ROM.
186 • bsxslotted: BS-X (slotted) Game flash ROM.
190 • slot-a: Sufami Turbo Slot A ROM
192 • slot-b: Sufami Turbo Slot B ROM
194 4.1.1 --<kind>=<file> (lsnes/SDL, lsnes-avidump)
196 Load <file> as specified ROM (SFC/BS/DMG/ST file format).
198 4.1.2 --headered-<kind>=<file> (lsnes/SDL, lsnes-avidump)
200 Load <file> as specified ROM, stripping first 512 bytes. Handy
201 for loading SMC / FIG and such files.
203 4.1.3 --<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
205 Override hardware detection for ROM, reading the values from
206 <file> (BSNES XML format).
208 4.1.4 --ips-<kind>=<file> (lsnes/SDL, lsnes-avidump)
210 Apply BPS/IPS patch <file> to ROM <kind>. If specified multiple
211 times, the patches are applied in order.
213 4.1.5 --ips-<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
215 Apply BPS/IPS patch <file> to XML of ROM <kind>. If specified
216 multiple times, the patches are applied in order.
218 4.1.6 --ips-offset=<offset> (lsnes/SDL, lsnes-avidump)
220 Set offset to apply to IPS patches. May be negative. Handy for
221 applying headered IPS patches (use offset of -512 for this). The
222 offset must be 0 for BPS patches.
226 Force ROM to be considered PAL-only.
228 • Only works on SNES and SGB ROMs (not BS-X or Sufami Turbo).
230 • Attempting to load NTSC movie file will error out.
234 Force ROM to be considered NTSC-only.
236 • Attempting to load PAL movie file will error out.
240 4.2.1 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
242 Load <filename> as movie or savestate file. All other session
245 4.2.2 --port1=<device> (lsnes/SDL)
247 Set type of port1. Valid values are:
249 • none: No device connected
251 • gamepad: One gamepad (the default)
253 • multitap: Four gamepads (warning: makes most games refuse to
258 4.2.3 --port2=<type> (lsnes/SDL)
260 Set type of port2. Valid values are:
262 • none: No device connected (the default)
264 • gamepad: One gamepad
266 • multitap: Four gamepads.
270 • superscope: Super Scope
272 • justifier: One justifier
274 • justifiers: Two justifiers
276 4.2.4 --gamename=<name> (lsnes/SDL)
278 Set the name of game to <name>. Default is blank.
280 4.2.5 --author=<name> (lsnes/SDL)
282 Add author with full name of <name> (no nickname).
284 4.2.6 --author=|<name> (lsnes/SDL)
286 Add author with nickname of <name> (no full name).
288 4.2.7 --author=<fullname>|<nickname> (lsnes/SDL)
290 Add author with full name of <fullname> and nickname of
293 4.2.8 --rtc-second=<value> (lsnes/SDL)
295 Set RTC second (0 is 1st January 1970 00:00:00Z). Default is
298 4.2.9 --rtc-subsecond=<value> (lsnes/SDL)
300 Set RTC subsecond. Range is 0-. Unit is CPU cycle. Default is 0.
304 4.3.1 --run=<file> (lsnes/SDL)
306 After running main RC file, run this file. If multiple are
307 specified, these execute in order specified.
309 4.4 dump options (lsnes-dumpavi only)
311 4.4.1 --prefix=<prefix>
313 Set dump prefix. Default is “avidump”.
315 4.4.2 --level=<level>
317 Set compression level (0-18). Default is 7.
319 4.4.3 --length=<length>
321 Set number of frames to dump. Mandatory.
325 Run specified lua script (lsnes-dumpavi does not have
326 initialization files).
330 Use JMD dumping instead of AVI dumping.
334 Use SDMP dumping instead of AVI dumping.
338 Dump in single segment (SDMP only).
340 5 Startup file lsnes.rc
342 Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as
343 commands. This file is located in:
345 • Windows: %APPDATA%\lsnes\lsnes.rc (if %APPDATA% exists)
347 • Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME
350 • Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
352 • All: ./lsnes.rc (fallback default).
354 If leading directories do not exist, attempt to create them is
359 • Commands beginning with '*' invoke the corresponding command
360 without alias expansion.
362 • If command starts with '+' (after possible '*'), the command is
363 executed as-is when button is pressed, and when button is
364 released, it is executed with '+' replaced by '-'.
366 • Commands without '+' execute only on negative edge (release).
370 Settings control various aspects of emulator behaviour.
372 6.1.1 set-setting <setting> <value>
374 Sets setting <setting> to value <value> (may be empty).
376 6.1.2 unset-setting <setting>
378 Try to unset setting <setting> (not all settings can be unset).
380 6.1.3 get-setting <setting>
382 Read value of setting <setting>
386 Print names and values of all settings.
390 Keybindings bind commands or aliases to keys (or pseudo-keys).
394 • Do not bind edge active (+/-) commands to keys with modifiers,
395 that won't work right!
397 • Names of keys and modifiers are platform-dependent.
399 • Be careful before binding pseudo-keys (such as joystick axes,
400 buttons or hats) with modifiers. That may or may not work
403 6.2.1 bind-key [<mod>/<modmask>] <key> <command>
405 Bind <command> to key <key> (activating if modifiers in <modmask>
406 (comma-seperated list) are set as <mod> (comma-seperated list).
408 The names of keys and modifiers are platform-dependent.
410 6.2.2 unbind-key [<mod>/<modmask>] <key>
412 Unbind command from <key> (with specified <mod> and <modmask>).
414 6.2.3 set-axis <axis> [disabled | axis | axis-inverse |
415 pressure0- | pressure0+ | pressure-0 | pressure-+ | pressure+0
416 | pressure+-] [minus=<val>] [zero=<val>] [plus=<val>]
419 Set axis parameters for axis <axis>.
421 • disabled: Disable axis
425 • axis-inverse: Inverse axis
427 • pressure0-: Pressure sensitive. Released at 0, pressed at -.
429 • pressure0+: Pressure sensitive. Released at 0, pressed at +.
431 • pressure-0: Pressure sensitive. Released at -, pressed at 0.
433 • pressure-+: Pressure sensitive. Released at -, pressed at +.
435 • pressure+0: Pressure sensitive. Released at +, pressed at 0.
437 • pressure+-: Pressure sensitive. Released at +, pressed at -.
439 • minus=<val>: Calibration at extreme minus position
442 • zero=<val>: Calibration at neutral position (-32768-32767)
444 • plus=<val>: Calibration at extreme plus position (-32768-32767)
446 • tolerance=<value>: Center band tolerance (0<x<1). The smaller
447 the value, the more sensitive the control is.
451 Print all key bindings in effect.
455 Aliases bind command to sequence of commands. After alias has
456 been defined, it replaces the command it shadows.
460 • You can't alias command to itself.
462 • Aliases starting with +/- are edge active just like ordinary
463 commands starting with +/-.
465 • One command can be aliased to multiple commands.
467 6.3.1 alias-command <command> <expansion>
469 Append <expansion> to alias <command>. If alias does not already
470 exist, it is created.
472 6.3.2 unalias-command <command>
474 Clear alias expansion for <command>.
478 Print all aliases and their expansions in effect.
480 6.4 run-script <script>
482 Run <script> as if commands were entered on the command line.
486 Following commands control video dumping:
488 6.5.1 dump-avi <prefix>
490 Dump AVI video to prefix <prefix> Notes:
492 • The codec is Camstudio Codec in gzip mode.
494 • Encoder and muxer are internal, available on all platforms.
496 • Audio enable/disable and framerate has no effect.
498 • The audio dumped to .avi is low-quality version. The
499 high-quality version is dumped to .sox file.
503 End current AVI video dump (closing the emulator also closes the
506 6.5.3 dump-jmd <file>
508 Dump JMD video to file <file>.
512 End the current JMD dump in progress.
514 6.5.5 dump-sdmp <prefix>
516 Dump SDMP to <prefix>, splitting at 2GB.
518 6.5.6 dump-sdmp-ss <file>
520 Dump SDMP to <file>, no splitting
524 End the current SDMP dump in progress.
526 6.6 Memory manipulation
528 <address> may be decimal or hexadecimal (prefixed with '0x').
529 <value> can be hexadecimal (prefixed with '0x'), unsigned or
530 signed (prefixed with '-') decimal.
532 The available element <sizes> are:
542 When reading RAM and ROM, multi-byte reads/writes are big-endian.
543 When dealing with DSP memory, multi-byte reads/writes are
544 native-endian (do not use operand sizes exceeding DSP bitness,
545 except dword is OK for 24-bit memory).
547 6.6.1 read-<size> <address>
549 Read the value of byte in <address>.
551 6.6.2 read-s<size> <address>
553 Read the value of signed byte in <address>.
555 6.6.3 write-<size> <address> <value>
557 Write <value> to byte in address <address>.
559 6.6.4 search-memory reset
561 Reset the memory search
563 6.6.5 search-memory count
565 Print number of candidates remaining
567 6.6.6 search-memory print
569 Print all candidates remaining
571 6.6.7 search-memory <usflag><sizeflag><op>
573 Searches memory for addresses satisfying criteria.
593 • lt: < previous value.
595 • le: <= previous value.
597 • eq: = previous value.
599 • ne: != previous value.
601 • ge: >= previous value.
603 • gt: > previous value.
605 6.6.8 search-memory <sizeflag> <value>
607 Searches for addresses that currently have value <value>.
608 <sizeflag> is as in previous command.
612 These commands are not available in lsnesrc, but are available
613 after ROM has been loaded.
615 6.7.1 quit-emulator [/y]
617 Quits the emulator (asking for confirmation). If /y is given, no
618 confirmation is asked.
622 Toggle paused/unpaused
626 Advance frame. If the button is still held after configurable
627 timeout expires, game unpauses for the duration frame advance is
632 Advance subframe. If the button is still held after configurable
633 timeout expires, game unpauses for the duration frame advance is
636 6.7.5 advance-skiplag
638 Skip to first poll in frame after current.
642 Reset the SNES after this frame.
644 6.7.7 load <filename>
646 Load savestate <filename> in current mode.
648 6.7.8 load-state <filename>
650 Load savestate <filename> in readwrite mode.
652 6.7.9 load-readonly <filename>
654 Load savestate <filename> in readonly mode.
656 6.7.10 load-preserve <filename>
658 Load savestate <filename> in readonly mode, preserving current
661 6.7.11 load-movie <filename>
663 Load savestate <filename>, ignoring save part in readonly mode.
665 6.7.12 save-state <filename>
667 Save system state to <filename> as soon as possible.
669 6.7.13 save-movie <filename>
671 Save movie to <filename>.
683 Toggle between read-only and read-write modes.
685 6.7.17 set-gamename <name>
687 Set name of the game to <name>
691 Print the name of the game.
693 6.7.19 add-author <author>
695 Adds new author <author>. If <author> does not contain '|' it is
696 full name. If it contains '|', '|' splits the full name and
699 6.7.20 edit-author <num> <author>
701 Edit the author in slot <num> (0-based) to be <author> (see
702 add-author for format)
704 6.7.21 remove-author <num>
706 Remove author in slot <num>
712 6.7.23 test-1, test-2, test-3
714 Internal test commands. Don't use.
716 6.7.24 take-screenshot <filename>
718 Save screenshot to <filename>.
720 6.7.25 +controller<num><button>
722 Press button <button> on controller <num> (1-8). The following
723 button names are known:
757 6.7.26 controllerh<num><button>
759 Hold/unhold button <button> on controller <num> (1-8). See
760 +controller for button names.
762 6.7.27 autofire (<pattern>|-)...
764 Set autofire pattern. Each parameter is comma-separated list of
765 button names (in form of 1start, 1A, 2B, etc..) to hold on that
766 frame. After reaching the end of pattern, the pattern restarts
775 6.8.1 cycle-jukebox-backward
777 Cycle save jukebox backwards.
779 6.8.2 cycle-jukebox-forward
781 Cycle save jukebox forwards
783 6.8.3 add-jukebox-save <filename>
785 Add <filename> to jukebox saves.
789 Do load from jukebox (current mode).
793 Do state save to jukebox.
797 Only available if lua support is compiled in.
799 6.9.1 evaluate-lua <luacode>
801 Run Lua code <luacode> using built-in Lua interpretter.
803 6.9.2 run-lua <script>
805 Run specified lua file using built-in Lua interpretter.
809 6.10.1 add-watch <name> <expression>
811 Adds new watch (or modifies old one).
813 6.10.2 remove-watch <name>
819 6.11.1 enable-sound <on/off>
821 Enable/Disable sound.
823 6.11.2 set-sound-device <device>
825 Set sound device to <device>
827 6.11.3 show-sound-status
829 Show status of sound system.
831 6.11.4 show-sound-devices
833 Show all available devices.
835 6.12 SDL Platform commands
837 The following are valid on SDL platform.
841 Asks to press a key and then identifies that (pseudo-)key.
843 6.12.2 toggle-console
845 Toggle between windowed/fullscreen console.
849 Scroll messages window as far back as it goes.
851 6.12.4 scroll-fulldown
853 Scroll messages window as far forward as it goes.
857 Scroll messages window back one screenful.
861 Scroll messages window forward one screenful.
869 Set where bsnes looks for firmware files. Default is “.”.
873 Set the target fps. Numeric, range is 0.001 to “infinite”.
874 Default is native framerate.
876 7.1.3 savecompression
878 Set save compression level (integer 0-9). Default is 7 (0 is no
881 7.1.4 advance-timeout
883 Set the frame advance timeout in milliseconds. Numeric integer,
884 range is 0-999999999. Default is 500.
886 7.2 AVI dumper settings
890 AVI dumper: Always dump at 512x448 or 512x478 regardless of what
893 7.2.2 avi-left-border
895 AVI dumper: Set the default left border thickness (unless lua
896 overrides) for dumps. Range 0-8191. Default is 0.
898 7.2.3 avi-right-border
900 AVI dumper: Set the default right border thickness (unless lua
901 overrides) for dumps. Range 0-8191. Default is 0.
905 AVI dumper: Set the default top border thickness (unless lua
906 overrides) for dumps. Range 0-8191. Default is 0.
908 7.2.5 avi-bottom-border
910 AVI dumper: Set the default bottom border thickness (unless lua
911 overrides) for dumps. Range 0-8191. Default is 0.
915 AVI dumper: Maximum number of frames per dump segment (0 =>
916 unlimited). Range 0-999999999. Default is 0.
918 7.2.7 avi-compresison
920 AVI dumper: Compression level (0-18).
922 • Compression levels 10 and above are not compatible with stock
925 • Recomended level is 7.
931 JMD dumper: Compression level (0-9).
933 7.4 SDL platform settings
935 7.4.1 autorepeat-first-delay
937 Sets the delay for first character in typematic autorepeat.
939 7.4.2 autorepeat-subsequent-delay
941 Sets the delay for subsequent characters in typematic autorepeat.
945 8.1 Core (in main table)
949 Print line to message console.
951 8.1.2 exec(string command)
953 Run command as it was entered on the command line
957 Bitwise logical functions and related.
959 8.2.1 bit.none(number...) / bit.bnot(number...)
961 48-bit bitwise NOT / NONE function (set bits that are set in none
964 8.2.2 bit.any(number...) / bit.bor(number...)
966 48-bit bitwise OR / ANY function (set bits that are set in any of
969 8.2.3 bit.all(number...) / bit.band(number...)
971 48-bit bitwise AND / ALL function (set bits that are set in all
974 8.2.4 bit.parity(number...) / bit.bxor(number...)
976 48-bit bitwise XOR / PARITY function (set bits that are set in
977 odd number of the arguments).
979 8.2.5 bit.lrotate(number base[, number amount[, number bits]])
981 Rotate bits-bit (max 48, default 48) number left by amount
984 8.2.6 bit.rrotate(number base[, number amount[, number bits]])
986 Rotate bits-bit (max 48, default 48) number right by amount
989 8.2.7 bit.lshift(number base[, number amount[, number bits]])
991 Shift bits-bit (max 48, default 48) number left by amount
992 (default 1) places. The new bits are filled with zeroes.
994 8.2.8 bit.lrshift(number base[, number amount[, number bits]])
996 Shift bits-bit (max 48, default 48) number logically right by
997 amount (default 1) places. The new bits are filled with zeroes.
999 8.2.9 bit.arshift(number base[, number amount[, number bits]])
1001 Shift bits-bit (max 48, default 48) number arithmetically right
1002 by amount (default 1) places. The new bits are shifted in with
1003 copy of the high bit.
1007 Most of these functions can only be called in on_paint and
1008 on_video callbacks. Exceptions are noted.
1010 Colors are 32-bit. Bits 0-7 are the blue component, bits 8-15 are
1011 the green component, bits 16-23 are the red component, bits 24-31
1012 are alpha component (0 is fully opaque, 255 is almost
1013 transparent). -1 is the fully transparent color. Alpha values
1014 greater than 127 do work.
1016 Origin of coordinates is at top left corner of game display area.
1017 Left and top gaps correspond to negative coordinates.
1019 8.3.1 gui.resolution()
1021 Returns 2-tuple (hresolution, vresolution).
1023 8.3.2 gui.<class>_gap(number gap)
1025 Set the <class> (left, right, top, bottom) gap to specified value
1028 8.3.3 gui.text(number x, number y, string text[, number fgc[,
1031 Draw specified text on the GUI (each character cell is 8 or 16
1032 wide and 16 high). Parameters:
1034 • x: X-coordinate to start the drawing from (and x-coordinate at
1035 begining of the lines).
1037 • y: Y-coordinate to start the drawing from.
1039 • text: The text to draw.
1041 • fgc: Text color (default is 0xFFFFFF (white))
1043 • bgc: Background color (default is -1 (transparent))
1045 8.3.4 gui.textH(number x, number y, string text[, number fgc[,
1048 Like gui.text, but draw using double-width.
1050 8.3.5 gui.textV(number x, number y, string text[, number fgc[,
1053 Like gui.text, but draw using double-height.
1055 8.3.6 gui.textHV(number x, number y, string text[, number fgc[,
1058 Like gui.text, but draw using double-width/double-height.
1060 8.3.7 gui.rectangle(number x, number y, number width, number
1061 height[, number thickness[, number outline[, number fill]]])
1063 Draw rectangle on the GUI. Parameters:
1065 • x: X-coordinate of left edge.
1067 • y: Y-coordinate of upper edge.
1069 • width: Width of rectangle.
1071 • height: Height of rectangle.
1073 • thickness: Thickness of outline (default is 1).
1075 • outline: Color of outline (default is 0xFFFFFF (white))
1077 • fill: Color of fil (default is -1 (transparent))
1079 8.3.8 gui.pixel(number x, number y[, number color])
1081 Draw one pixel on the GUI. Parameters:
1083 • x: X-coordinate of the pixel
1085 • y: Y-coordinate of the pixel
1087 • color: Color of the pixel (default is 0xFFFFFF (white))
1089 8.3.9 gui.crosshair(number x, number y[, number length[, number
1092 Draw a crosshair. Parameters:
1094 • x: X-coordinate of the crosshair
1096 • y: Y-coordinate of the crosshair
1098 • length: Length of the crosshair lines (default 10).
1100 • color: Color of the crosshair (default is 0xFFFFFF (white))
1102 8.3.10 gui.line(number x1, number y1, number x2, number y2[,
1105 Draw a thin line. Parameters:
1107 • x1: X-coordinate of one end.
1109 • y1: Y-coordinate of one end.
1111 • x2: X-coordinate of the other end.
1113 • y2: Y-coordinate of the other end.
1115 • color: Color of the line (default is 0xFFFFFF (white)).
1117 8.3.11 gui.circle(number x, number y, number r[, number thick[,
1118 number border[, number fil]]])
1120 Draw a circle. Parameters.
1122 • x: X-coordinate of the center
1124 • y: Y-coordinate of the center
1126 • r: The radius of the circle
1128 • thick: Border thickness
1130 • border: Border color (default is 0xFFFFFF (white))
1132 • fill: Fill color (default is -1 (transparent)).
1134 8.3.12 gui.repaint()
1136 Request on_repaint() to happen as soon as possible. Can be used
1139 8.3.13 gui.subframe_update(boolean on)
1141 Request subframe updates (calling on_paint() on subframes) to
1142 happen (on=true) or not happen (on=false). Can be used anywhere.
1144 8.3.14 gui.screenshot(string filename)
1146 Write PNG screenshot of the current frame (no drawings) to
1147 specified file. Can be used anywhere.
1149 8.3.15 gui.color(number r, number g, number b[, number a])
1151 Returns color (in notation Lua scripts use) corresponding to
1152 color (r,g,b), each component in scale 0-255. If a is specified,
1153 that is alpha (0 is fully transparent, 256(sic) is fully opaque).
1154 The default alpha is 256.
1156 8.3.16 gui.status(string name, string value)
1158 Set status field “L[<name>]” to <value> in status area. Can be
1163 Input handling. Only available in on_input callback.
1165 8.4.1 input.get(number controller, number index)
1167 Read the specified index (0-11) from specified controller (0-7).
1170 • Uses physical controller numbering. Gamepad in port 2 is
1171 controller 4, not 1!
1173 8.4.2 input.set(number controller, number index, number value)
1175 Write the specified index (0-11) from specified controller (0-7),
1176 storing value. Notes:
1178 • Uses physical controller numbering. Gamepad in port 2 is
1179 controller 4, not 1!
1181 8.4.3 input.reset([number cycles])
1183 Execute reset. If cycles is greater than zero, do delayed reset.
1184 0 (or no value) causes immediate reset.
1186 • Only available with subframe flag false.
1188 8.5 Table hostmemory
1190 Host memory handling (extra memory saved to savestates). Host
1191 memory starts empty.
1193 8.5.1 hostmemory.read(number address)
1195 Reads hostmemory slot address. Slot numbers out of range return
1196 false instead of numeric.
1198 8.5.2 hostmemory.write(number address, number value)
1200 Writes hostmemory slot with 0-255. Slot numbers out of range
1201 cause extension of host memory slot space.
1203 8.5.3 hostmemory.readbyte(number address)
1205 Read unsigned byte (1 element) from given address. Slots out of
1208 8.5.4 hostmemory.writebyte(number address, number value)
1210 Write unsigned byte (1 element) to given slot. Slot numbers out
1211 of range cause extension.
1213 8.5.5 hostmemory.readsbyte(number address)
1215 Read signed byte (1 element) from given address. Slots out of
1218 8.5.6 hostmemory.writesbyte(number address, number value)
1220 Write signed byte (1 element) to given slot. Slot numbers out of
1221 range cause extension.
1223 8.5.7 hostmemory.readword(number address)
1225 Read unsigned word (2 elements) from given address. Slots out of
1228 8.5.8 hostmemory.writeword(number address, number value)
1230 Write unsigned word (2 elements) to given slot. Slot numbers out
1231 of range cause extension.
1233 8.5.9 hostmemory.readsword(number address)
1235 Read signed word (2 elements) from given address. Slots out of
1238 8.5.10 hostmemory.writesword(number address, number value)
1240 Write signed word (2 elements) to given slot. Slot numbers out of
1241 range cause extension.
1243 8.5.11 hostmemory.readdword(number address)
1245 Read unsigned doubleword (4 elements) from given address. Slots
1246 out of range return false.
1248 8.5.12 hostmemory.writedword(number address, number value)
1250 Write unsigned doubleword (4 elements) to given slot. Slot
1251 numbers out of range cause extension.
1253 8.5.13 hostmemory.readsdword(number address)
1255 Read signed doubleword (4 elements) from given address. Slots out
1256 of range return false.
1258 8.5.14 hostmemory.writesdword(number address, number value)
1260 Write signed doubleword (4 elements) to given slot. Slot numbers
1261 out of range cause extension.
1263 8.5.15 hostmemory.readqword(number address)
1265 Read unsigned quadword (8 elements) from given address. Slots out
1266 of range return false.
1268 8.5.16 hostmemory.writeqword(number address, number value)
1270 Write unsigned quadword (4 elements) to given slot. Slot numbers
1271 out of range cause extension.
1273 8.5.17 hostmemory.readsqword(number address)
1275 Read signed quadword (8 elements) from given address. Slots out
1276 of range return false.
1278 8.5.18 hostmemory.writesqword(number address, number value)
1280 Write signed quadword (8 elements) to given slot. Slot numbers
1281 out of range cause extension.
1287 8.6.1 movie.currentframe()
1289 Return number of current frame.
1291 8.6.2 movie.framecount()
1293 Return number of frames in movie.
1295 8.6.3 movie.readonly()
1297 Return true if in readonly mode, false if in readwrite.
1299 8.6.4 movie.set_readwrite()
1301 Set readwrite mode (does not cause on_readwrite callback).
1303 8.6.5 movie.frame_subframes(number frame)
1305 Count number of subframes in specified frame (frame numbers are
1306 1-based) and return that.
1308 8.6.6 movie.read_subframe(number frame, number subframe)
1310 Read specifed subframe in specified frame and return data as
1311 array (100 elements, numbered 0-99 currently).
1315 Routines for settings manipulation
1317 8.7.1 settings.get(string name)
1319 Get value of setting. If setting is blank, returns false. If
1320 setting value can't be obtained, returns (nil, error message).
1322 8.7.2 settings.set(string name, string value)
1324 Set value of setting. If setting can't be set, returns (nil,
1327 8.7.3 settings.is_set(string name)
1329 Returns if setting is set. If setting does not exist, returns
1330 (nil, error message).
1332 8.7.4 settings.blank(string name)
1334 Blanks a setting and returns true. If setting can't be blanked,
1335 returns (nil, error message).
1339 Contains various functions for managing memory
1341 8.8.1 memory.vma_count()
1343 Returns the number of VMAs
1345 8.8.2 memory.read_vma(number index)
1347 Reads the specified VMA (indices start from zero). Trying to read
1348 invalid VMA gives nil. The read VMA is table with the following
1351 • region_name (string): The readable name of the VMA
1353 • baseaddr (number): Base address of the VMA
1355 • lastaddr (number): Last address in the VMA.
1357 • size (number): The size of VMA in bytes.
1359 • readonly (boolean): True of the VMA corresponds to ROM.
1361 • native_endian (boolean): True if the VMA has native endian as
1362 opposed to little endian.
1364 8.8.3 memory.find_vma(number address)
1366 Finds the VMA containing specified address. Returns table in the
1367 same format as read_vma or nil if not found.
1369 8.8.4 memory.readbyte(number address)
1371 Reads the specified address as unsigned byte and returns the
1374 8.8.5 memory.readsbyte(number address)
1376 Reads the specified address as signed byte and returns the
1379 8.8.6 memory.writebyte(number address, number value)
1381 Writes the specified value (negative values undergo 2's
1382 complement) to specified address (as a byte).
1384 8.8.7 memory.readword(number address)
1386 Reads the specified address as unsigned word and returns the
1389 8.8.8 memory.readsword(number address)
1391 Reads the specified address as signed word and returns the
1394 8.8.9 memory.writeword(number address, number value)
1396 Writes the specified value (negative values undergo 2's
1397 complement) to specified address (as a word).
1399 8.8.10 memory.readdword(number address)
1401 Reads the specified address as unsigned doubleword and returns
1404 8.8.11 memory.readsdword(number address)
1406 Reads the specified address as signed doubleword and returns the
1409 8.8.12 memory.writedword(number address, number value)
1411 Writes the specified value (negative values undergo 2's
1412 complement) to specified address (as a doubleword).
1414 8.8.13 memory.readqword(number address)
1416 Reads the specified address as unsigned quadword and returns the
1419 8.8.14 memory.readsqword(number address)
1421 Reads the specified address as signed quadword and returns the
1424 8.8.15 memory.writeqword(number address, number value)
1426 Writes the specified value (negative values undergo 2's
1427 complement) to specified address (as a quadword).
1431 Contains copy of global variables from time of Lua
1432 initialization. Non-writeable.
1436 Various callbacks to Lua that can occur.
1438 8.10.1 Callback: on_paint()
1440 Called when screen is being painted. Any gui.* calls requiring
1441 graphic context draw on the screen.
1443 8.10.2 Callback: on_video()
1445 Called when video dump frame is being painted. Any gui.* calls
1446 requiring graphic context draw on the video.
1448 8.10.3 Callback: on_frame()
1450 Called on each starting whole frame.
1452 8.10.4 Callback: on_startup()
1454 Called when the emulator is starting (lsnes.rc and --run files
1457 8.10.5 Callback: on_pre_load(string name)
1459 Called just before savestate/movie load occurs (note: loads are
1460 always delayed, so this occurs even when load was initiated by
1463 8.10.6 Callback: on_err_load(string name)
1465 Called if loadstate goes wrong.
1467 8.10.7 Callback: on_post_load(string name, boolean was_savestate)
1469 Called on successful loadstate. was_savestate gives if this was a
1470 savestate or a movie.
1472 8.10.8 Callback: on_pre_save(string name, boolean is_savestate)
1474 Called just before savestate save occurs (note: movie saves are
1475 synchronous and won't trigger these callbacks if called from
1478 8.10.9 Callback: on_err_save(string name)
1480 Called if savestate goes wrong.
1482 8.10.10 Callback: on_post_save(string name, boolean is_savestate)
1484 Called on successful savaestate. is_savestate gives if this was a
1485 savestate or a movie.
1487 8.10.11 Callback: on_quit()
1489 Called when emulator is shutting down.
1491 8.10.12 Callback: on_input(boolean subframe)
1493 Called when emulator is just sending input to bsnes core.
1494 Warning: This is called even in readonly mode, but the results
1497 8.10.13 Callback: on_reset()
1499 Called when SNES is reset.
1501 8.10.14 Callback: on_readwrite()
1503 Called when moving into readwrite mode as result of “set-rwmode”
1504 command (note: moving to rwmode by Lua won't trigger this, as per
1505 recursive entry protection).
1507 8.10.15 Callback: on_snoop(number port, number controller, number
1508 index, number value)
1510 Called each time bsnes asks for input. The value is the final
1511 value to be sent to bsnes core (readonly mode, autohold and
1512 autofire have been taken into account). Might be useful when
1513 translating movies to format suitable for console verification.
1514 Note: There is no way to modify the value to be sent.
1516 9 Modifier and key names:
1520 9.1.1 Modifier names
1522 Following modifier names are known:
1524 • ctrl, lctrl, rctrl: Control keys
1526 • alt, lalt, ralt: ALT keys.
1528 • shift, lshift, rshift: Shift keys.
1530 • meta, lmeta, rmeta: Meta keys.
1532 • num, caps: Numlock/Capslock (these are sticky!)
1534 • mode: Mode select.
1538 Following key names are known:
1540 • backspace, tab, clear, return, pause, escape, space, exclaim,
1541 quotedbl, hash, dollar, ampersand, quote, leftparen,
1542 rightparen, asterisk, plus, comma, minus, period, slash, 0, 1,
1543 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
1544 greater, question, at, leftbracket, backslash, rightbracket,
1545 caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k,
1546 l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0,
1547 world_1, world_2, world_3, world_4, world_5, world_6, world_7,
1548 world_8, world_9, world_10, world_11, world_12, world_13,
1549 world_14, world_15, world_16, world_17, world_18, world_19,
1550 world_20, world_21, world_22, world_23, world_24, world_25,
1551 world_26, world_27, world_28, world_29, world_30, world_31,
1552 world_32, world_33, world_34, world_35, world_36, world_37,
1553 world_38, world_39, world_40, world_41, world_42, world_43,
1554 world_44, world_45, world_46, world_47, world_48, world_49,
1555 world_50, world_51, world_52, world_53, world_54, world_55,
1556 world_56, world_57, world_58, world_59, world_60, world_61,
1557 world_62, world_63, world_64, world_65, world_66, world_67,
1558 world_68, world_69, world_70, world_71, world_72, world_73,
1559 world_74, world_75, world_76, world_77, world_78, world_79,
1560 world_80, world_81, world_82, world_83, world_84, world_85,
1561 world_86, world_87, world_88, world_89, world_90, world_91,
1562 world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3,
1563 kp4, kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide,
1564 kp_multiply, kp_minus, kp_plus, kp_enter, kp_equals, up, down,
1565 right, left, insert, home, end, pageup, pagedown, f1, f2, f3,
1566 f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, numlock,
1567 capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt, lalt,
1568 rmeta, lmeta, lsuper, rsuper, mode, compose, help, print,
1569 sysreq, break, menu, power, euro, undo
1571 • Names of form 'key<n>' where <n> is 0-255 are interpretted as
1572 key having hardware-dependent scan code of <n> (useful to bind
1573 those keys that don't have symbolic names).
1575 9.1.3 Joystick pseudo-keys:
1577 • joystick<num>button<button>: Joystick <num> (0-based) button
1580 • joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat>
1583 • joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat>
1586 • joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat>
1589 • joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat>
1592 • joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis>
1593 negative position (axis modes axis and axis_inverse).
1595 • joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis>
1596 positive position (axis modes axis and axis_inverse).
1598 • joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis>
1599 pressure (axis modes pressure_*).
1601 9.1.4 Special buttons:
1603 • Escape: Enter/Exit Command mode, cancel modal dialogs.
1605 • Return (also KPEnter): Execute command, ok modal dialog.
1607 • Pgup/Up (also KP8/9 if no num lock; command mode): Previous
1608 command in command history
1610 • Pgdn/Down(also KP2/3 if no num lock; command mode): Next
1611 command in command history
1613 • Home (also KP7 if no num lock; command mode): Beginning of
1616 • End (also KP1 if no num lock; command mode): End of command.
1618 • Left (also KP4 if no num lock; command mode): Move cursor left.
1620 • Right (also KP6 if no num lock; command mode): Move cursor
1623 • Delete (also KP. if no num lock; command mode): Delete
1624 character to right of cursor.
1626 • Insert (also KP0 if no num lock; command mode): Toggle between
1627 insert / overwrite modes.
1629 • Backspace (command mode): Delete character to left of cursor.
1631 • LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump
1634 9.2 wxWidgets platform
1636 9.2.1 Modifier names:
1638 Following modifier names are known:
1648 • cmd (Mac OS X only)
1652 Following key names are known:
1654 • back, tab, return, escape, space, exclaim, quotedbl, hash,
1655 dollar, percent, ampersand, quote, leftparen, rightparen,
1656 asterisk, plus, comma, minus, period, slash, 0, 1, 2, 3, 4, 5,
1657 6, 7, 8, 9, colon, semicolon, less, equals, greater, question,
1658 at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t,
1659 u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
1660 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m,
1661 n, o, p, q, r, s, t, u, v, w, x, y, z, leftcurly, pipe,
1662 rightcurly, tilde, delete, start, lbutton, rbutton, cancel,
1663 mbutton, clear, shift, alt, control, menu, pause, capital, end,
1664 home, lefT, up, right, down, select, print, execute, snapshot,
1665 insert, help, numpad0, numpad1, numpad2, numpad3, numpad4,
1666 numpad5, numpad6, numpad7, numpad8, numpad9, multiply, add,
1667 separator, subtract, decimal, divide, f1, f2, f3, f4, f5, f6,
1668 f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
1669 f20, f21, f22, f23, f24, numlock, scroll, pageup, pagedown,
1670 numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
1671 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up,
1672 numpad_right, numpad_down, numpad_pageup, numpad_pagedown,
1673 numpad_end, numpad_begin, numpad_insert, numpad_delete,
1674 numpad_equal, numpad_multiply, numpad_add, numpad_separator,
1675 numpad_subtract, numpad_decimal, numpad_divide, windows_left,
1676 windows_right, windows_menu, command, special1, special2,
1677 special3, special4, special5, special6, special7, special8,
1678 special9, special10, special11, special12, special13,
1679 special14, special15, special16, special17, special18,
1680 special19, special20
1682 10 Movie file format
1684 Movie file is .zip archive in itself, normal ZIP archive tools
1685 work on it (note: If you recompress it, do not use compression
1686 methods other than store and deflate and especially do not use
1687 encryption of any kind).
1689 10.1 Detecting clean start/SRAM/Savestate
1691 • If file has member “savestate” it is savestate, otherwise:
1693 • If file has members with names starting “moviesram.” it is
1694 movie starting from SRAM, otherwise:
1696 • It is movie starting from clear state.
1698 10.2 Member: gametype
1700 Type of game ROM and region (as one line). Valid values are:
1703 +--------------+---------------------+--------+
1704 | Value | System | Region |
1705 +--------------+---------------------+--------+
1706 +--------------+---------------------+--------+
1707 | snes_pal | Super NES | PAL |
1708 +--------------+---------------------+--------+
1709 | sgb_pal | Super Game Boy | PAL |
1710 +--------------+---------------------+--------+
1711 | snes_ntsc | Super NES | NTSC |
1712 +--------------+---------------------+--------+
1713 | sgb_ntsc | Super Game Boy | NTSC |
1714 +--------------+---------------------+--------+
1715 | bsx | BS-X (non-slotted) | NTSC |
1716 +--------------+---------------------+--------+
1717 | bsxslotted | BS-X (slotted) | NTSC |
1718 +--------------+---------------------+--------+
1719 | sufamiturbo | Sufami Turbo | NTSC |
1720 +--------------+---------------------+--------+
1726 +---------+-----------------+
1727 | Region | Framerate (fps) |
1728 +---------+-----------------+
1729 +---------+-----------------+
1730 | PAL | 322445/6448 |
1731 +---------+-----------------+
1732 | NTSC | 10738636/178683 |
1733 +---------+-----------------+
1738 Contains type of port #1 (as one line). Valid values are 'none',
1739 'gamepad', 'multitap' and 'mouse'. If not present, defaults to
1744 Contains type of port #2 (as one line). Valid values are 'none',
1745 'gamepad', 'multitap', 'mouse', 'superscope', 'justifier' and
1746 'justifiers'. If not present, defaults to 'none'.
1748 10.5 Member: gamename
1750 Contains name of the game (as one line).
1752 10.6 Member: authors
1754 Contains authors, one per line. Part before '|' is the full name,
1755 part after is the nickname.
1757 10.7 Member: systemid
1759 Always “lsnes-rr1” (one line). Used to reject other saves.
1761 10.8 Member: controlsversion
1763 Always “0” (one line). Used to identify what controls are there.
1765 10.9 Member: “coreversion”
1767 Contains bsnes core version number (as one line).
1769 10.10 Member: projectid
1771 Contains project ID (as one line). Used to identify if two movies
1772 are part of the same project.
1774 10.11 Member: {rom,slota,slotb}{,xml}.sha256
1776 Contains SHA-256 of said ROM or ROM mapping file (as one line).
1777 Absent if corresponding file is absent.
1779 10.12 Member: moviesram.<name>
1781 Raw binary startup SRAM of kind <name>. Only present in
1782 savestates and movies starting from SRAM.
1784 10.13 Member: saveframe
1786 Contains frame number (as one line) of frame movie was saved on.
1787 Only present in savestates.
1789 10.14 Member: lagcounter
1791 Current value of lag counter (as one line). Only present in
1794 10.15 Member: pollcounters
1796 Contains poll counters (currently 100 of them), one per line.
1797 Each line is raw poll count if DRDY is set for it. Otherwise it
1798 is negative poll count minus one. Only present in savestates.
1800 10.16 Member: hostmemory
1802 Raw binary dump of host memory. Only present in savestates.
1804 10.17 Member: savestate
1806 The raw binary savestate itself. Savestate detection uses this
1807 file, only present in savestates.
1809 10.18 Member: screenshot
1811 Screenshot of current frame. Only present in savestates. First 2
1812 bytes are big-endian width of image, rest are 24-bit RGB image
1813 data. Height of image is inferred from the width and size of
1816 10.19 Member: sram.<name>
1818 Raw binary SRAM of kind <name> at time of savestate. Only present
1823 The actual input track, one line per subframe (blank lines are
1826 • If the first byte of each line is '.', ' ', <tab> or '|', then
1827 the line is part of same frame as previous, otherwise it starts
1830 • First subframe must start a new frame.
1832 Length of movie in frames is number of lines in input file that
1835 10.21 Member: rerecords
1837 Contains textual base-10 rerecord count (as one line; emulator
1838 just writes this, it doesn't read it) + 1.
1840 10.22 Member: rrdata
1842 This member stores set of load IDs. There is one load ID per
1843 rerecord (plus one corresponding to start of project).
1845 • This member constists of concatenation of records
1847 • Each record is 2-36 bytes long and can represent 1-16,843,009
1850 • IDs are interpretted as 256-bit big-endian integers with
1853 • Initial predicted ID is all zeroes.
1855 Format of each record is:
1857 • 1 byte: Opcode byte. Bits 0-4 are prefix length (prefixlen),
1858 bits 5-6 are count length (countlen). Bit 7 is unused.
1860 • 32-prefixlen bytes of ID.
1862 • countlen bytes of big-endian count (count).
1864 Records are processed as follows:
1866 • To form the first ID encoded by record, take the first
1867 prefixlen bytes predicted ID and append the read ID value to
1868 it. The result is the first ID encoded.
1870 • If countlen is 0, record encodes 1 ID.
1872 • If countlen is 1, record encodes 2+count IDs.
1874 • If countlen is 2, record encodes 258+count IDs.
1876 • If countlen is 3, record encodes 65794+count IDs.
1878 • The new predicted ID is the next ID after last one encoded by
1881 The number of rerecords + 1 is equal to the sum of number of IDs
1882 encoded by all records.
1884 10.23 Member: starttime.second
1886 Movie starting time, second part. Epoch is Unix epoch. Default is
1889 10.24 Member: starttime.subsecond
1891 Movie starting time, subsecond part. Unit is CPU clocks. Default
1894 10.25 Member: savetime.second
1896 Movie saving time, second part. Default is starttime.second. Only
1897 present in savestates.
1899 10.26 Member: savetime.subsecond
1901 Movie saving time, subsecond part. Default is
1902 starttime.subsecond. Only present in savestates.
1904 11 Quick'n'dirty encode guide
1906 1. Start the emulator and load the movie file.
1908 2. Set large AVI option 'set-setting avi-large on'
1910 3. Enable dumping 'dump-avi tmpdump'
1912 4. Unpause and let it run until you want to end dumping.
1914 5. Close the emulator (closing the window is the easiest way). Or
1917 6. For each tmpdump*.avi file created, on command prompt, do
1918 'x264 --crf 10 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
1920 7. Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
1922 8. Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv +
1923 tmpdump_0000001.mkv + tmpdump_0000002.mkv' (list every
1924 tmpdump_<numbers>.mkv, with + in between).
1926 9. Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'. Now
1927 final.mkv contains quick'n'dirty encode.
1929 12 Axis configurations for some gamepad types:
1931 12.1 XBox360 controller:
1933 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be
1936 set-axis joystick0axis2 pressure-+
1938 set-axis joystick0axis5 pressure-+
1940 • This is needed for SDL only. EVDEV sets those types correctly.
1942 12.2 PS3 “sixaxis” controller:
1944 Axes 8-19 should be disabled.
1946 set-axis joystick0axis8 disabled
1948 set-axis joystick0axis9 disabled
1950 set-axis joystick0axis10 disabled
1952 set-axis joystick0axis11 disabled
1954 set-axis joystick0axis12 disabled
1956 set-axis joystick0axis13 disabled
1958 set-axis joystick0axis14 disabled
1960 set-axis joystick0axis15 disabled
1962 set-axis joystick0axis16 disabled
1964 set-axis joystick0axis17 disabled
1966 set-axis joystick0axis18 disabled
1968 set-axis joystick0axis19 disabled
1972 13.1 Problems from BSNES core:
1974 • The whole pending save stuff.
1976 • Lack of layer hiding.
1978 • It is slow (especially accuracy).
1980 • Firmwares can't be loaded from ZIP archives.
1982 13.2 Other problems:
1984 • Modifiers don't work with pseudo-keys (SDL, EVDEV).
1986 • Audio for last dumped frame is not itself dumped.
1988 • Audio in UI is pretty bad in quality if game doesn't run at
1991 • AVI compression levels 10-18 are not compatible with AVISynth
1994 • No menus, command based interface (SDL).
1996 • Long commands don't scroll.
1998 • The SDL screen drawing is slow.
2000 • Wxwidgets UI is still pretty buggy.
2006 • Fix -Wall warnings
2008 • Fix dumper video corruption with levels 10-18.
2014 • Lots of code cleanups
2016 • Lua interface to settings
2018 • Allow specifying AVI borders without Lua
2020 • Fix scaling if vscale > 1 and originx > 0 (left border exists)
2022 • on_snoop lua callback
2024 • Faster movie loading and saving.
2034 • Save jukebox functionality.
2038 • Try to fix some nasty failing movie load edge cases
2040 • Allow specifying scripts to run on command line.
2044 • Major source code reorganization.
2046 • Backup savestates before overwriting.
2048 • Don't crash if loading initial state fails.
2052 • Fix firmware lookup
2054 • Fix author name parsing
2056 • Fix rerecord counting
2058 • (SDL) Print messages to console if SDL is uninitialized
2060 • Add movieinfo program
2062 • Fix loading movies starting from SRAM.
2066 • Add support for unattended dumping
2068 • Fix compiling for Win32
2070 • Don't lock up if sound can't be initialized
2072 • Strip trailing CR from commands
2074 • Don't try to do dubious things in global ctors (fix crash on
2079 • Small documentation tweaking
2083 • Fix major bug in modifier matching
2087 • Lots of documentation fixes
2089 • Use dedicated callbacks for event backcomm., not commands.
2091 • Ensure that the watchdog is not hit when executing delayed
2094 • Remove errant tab from joystick message.
2098 • Make autofire operate in absolute time, not linear time
2100 • Reinitialize controls when resuming from loadstate
2102 • Some more code cleanups
2104 • If Lua allocator fails, call OOM_panic()
2106 • Byte/word/dword/qword sized host memory write/read functions.
2108 • Dump at correct framerate if dumping interlaced NTSC
2113 • Actually include the complete source code
2119 • Document {save,start}time.{,sub}second.
2121 • Intercept time() from bsnes core.
2125 • Allow disabling time() interception (allow build on Mac OS X)
2127 • Use SDLMain on Mac OS X (make SDL not crash)
2129 • Disable delayed resets (just plain too buggy for now).
2133 • Use 16-bit for graphics/video instead of 32-bit.
2135 • gui.rectangle/gui.pixel
2139 • New CSCD writer implementation.
2143 • Fix interaction of * and +.
2145 • Manual improvements
2147 • Use gettimeofday()/usleep(), these seem portable enough.
2149 • Move joystick axis manipulation to keymapper code.
2151 • Changes to how read-only works.
2153 • Refactor controller input code.
2157 • Fix mouseclick scale compensation.
2159 • Draw area boundaries correctly in SDL code.
2163 • Fix CSCD output (buffer overrun and race condition).
2167 • JMD dumping support.
2169 • Allow unattended dumping to JMD.
2171 • Move to BSNES v083.
2173 • Switch back to 32-bit colors.
2175 • Add Lua function gui.color.
2177 • Use some new C++11 features in GCC 4.6.
2179 • Be prepared for core frequency changes.
2181 • Pass colors in one chunk from Lua.
2185 • New lua functions gui.line(), gui.status() and gui.circle(),
2186 memory.vma_count(), memory.read_vma() and memory.find_vma().
2188 • Numerious documentation fixups
2190 • RTC time format changed
2192 • Reformat flags display
2194 • Allow lua package name to be overridden
2196 • SDUMP (high-quality dumping).
2198 • Split platform support to plugins.
2200 • Make all sound plugins support basic sound commands
2202 • Support portaudio for sound.
2204 • Allow disable Lua/SDL searching.
2206 • Upconvert colors when copying lcscreen to screen.
2208 • Reorganize source tree.
2210 • Evdev joystick support.
2212 • Refactor more code into generic window code.
2216 • Refactor message handling.
2220 • Documentation fixes
2222 • Finish pending saves before load/quit.
2224 • Wxwidgets graphics plugin.
2228 • Get rid of win32-crap.[ch]pp.
2230 • Move files around a lot.
2232 • Get rid of need for host C++ compiler.
2236 • Refactor inter-component communication.
2240 • Fix crash on multiline aliases.
2242 • Load/Save settings in wxwidgets gui.
2246 • Patch problems in bsnes core
2248 • SNES is little-endian, not big-endian!
2250 • Fix memory corruption in lcscreen::load()
2254 • Fix interpretting repeat counts in rrdata loading.
2256 • New lua callback: on_frame()
2258 • Remove calls to runtosave() that aren't supposed to be there
2260 • Lua function: movie.read_rtc()
2262 • Ignore src/fonts/font.cpp
2264 • Fix more bsnes core problems
2266 • Control bsnes random seeding
2270 • Some bsnes core debugging features (state dump and state hash)
2272 • Fix titlebar version number (no, the last version wasn't
2273 'lsnes-0-beta21', it was 'lsnes rr0-beta21').
2277 • Fix memory corruption due to macro/field mixup
2279 • search-memory update
2281 • Allow direct-mapped framebuffer
2283 • SDL: Use SDL_ANYFORMAT if possible
2285 • SDMP2SOX: 2s delay modes.
2287 • Wxwidgets: Cleanups
2289 • Use sed -E, not sed -r. Fixes building on Mac OS X.
2291 • Wxwidgets: Save jukebox on exit
2293 • Fix RTC if using load-movie on savestate.
2295 • Fix crash related to full console mode.
2299 • Wxwidgets: Allow bringing application to foreground on Mac OS
2302 • Wxwidgets: Allow compiling on Mac OS X.
2304 • Use movie compare instead of movie hashing (faster save/load).
2306 • Lua: _SYSTEM table.
2310 • sdmp2sox: Pad soundtrack if using -l or -L.
2312 • sdmp2sox: Fix NTSC overscan.
2314 • sdmp2sox: Add AR correction mode.
2316 • call lua_close() when exiting.
2318 • Fix zip_writer bug causing warnings from info-zip and error
2323 • Fix IPS patching code (use bsnes core IPS patcher).
2325 • Implement BPS patching (using bsnes core IPS patcher).
2327 • Add feature to load headered ROMs.
2331 • Show command names when showing keybindings
2335 • Fix pause-on-end to be actually controllable
2337 • SDL: Poll all events in queue, not just first one (fixes
2338 slowness in command typing)
2340 • Wxwidgets: Fix ROM loading.
2344 • Lua: Add gui.textH, gui.textV, gui.textHV
2346 • Fix text colors on SDL on Mac OS X
2348 • Mode 'F' for finished in readonly mode.
2350 • Fix some WS errors.
2352 • Reliably pause after skip poll
2354 • Split UI and core into their own threads
2358 • Remove leftover dummy SRAM slot
2360 • Fix controller numbers.
2364 • Fix lsnes-dumpavi after interface change.
2366 • Also give BSNES patches for v085.
2368 • Pack movie data in memory.
2372 • Fix framecount/length given when loading movies.
2374 • Controller command memory leak fixes.
2376 • Don't leak palette if freeing screen object.
2382 • Wxwidgets: Allow controlling dumper from the menu.
2386 • Rewrite parts of manual
2388 • Lua: Make it work with Lua 5.2.
2392 • Win32: Fix compile errors.
2396 • Refactor controller input code.
2398 • Fix crash when using command line on SDL / Mac OS X.
2402 • Delete core/coroutine (obsolete)
2404 • Lag input display by one frame.
2406 • Rewind movie to beginning function.
2408 • Fix wrong frame number reported to Lua when repainting after
2411 • Support UI editing of jukebox
2413 • Wxwidgets: Save settings on exit.
2415 • Support ${project} for filenames
2417 • SDL: Fix command history
2421 • Fix some order-of-global-ctor bugs.
2425 • Fix crashes when quitting on Win32.