Evdev joystick plugin
[lsnes.git] / lua / gui-circle.cpp
blob2b0c262e76553ac29074fc693031f8a5762a6046
1 #include "lua-int.hpp"
2 #include "render.hpp"
4 namespace
6 struct render_object_circle : public render_object
8 render_object_circle(int32_t _x, int32_t _y, uint32_t _radius,
9 premultiplied_color _outline, premultiplied_color _fill, uint32_t _thickness) throw()
10 : x(_x), y(_y), outline(_outline), fill(_fill)
12 radius = _radius;
13 radius2 = static_cast<uint64_t>(_radius) * _radius;
14 if(_thickness > _radius)
15 iradius2 = 0;
16 else
17 iradius2 = static_cast<uint64_t>(_radius - _thickness) *
18 (_radius - _thickness);
20 ~render_object_circle() throw() {}
21 void operator()(struct screen& scr) throw()
23 int32_t xmin = -radius;
24 int32_t xmax = radius;
25 int32_t ymin = -radius;
26 int32_t ymax = radius;
27 clip_range(scr.originx, scr.width, x, xmin, xmax);
28 clip_range(scr.originy, scr.height, y, ymin, ymax);
29 for(int32_t r = ymin; r < ymax; r++) {
30 uint64_t pd2 = static_cast<int64_t>(r) * r;
31 uint32_t* rptr = scr.rowptr(y + r + scr.originy);
32 size_t eptr = x + xmin + scr.originx;
33 for(int32_t c = xmin; c < xmax; c++, eptr++) {
34 uint64_t fd2 = pd2 + static_cast<int64_t>(c) * c;
35 if(fd2 > radius2)
36 continue;
37 else if(fd2 >= iradius2)
38 outline.apply(rptr[eptr]);
39 else
40 fill.apply(rptr[eptr]);
44 private:
45 int32_t x;
46 int32_t y;
47 int32_t radius;
48 uint64_t radius2;
49 uint64_t iradius2;
50 premultiplied_color outline;
51 premultiplied_color fill;
54 function_ptr_luafun gui_rectangle("gui.circle", [](lua_State* LS, const std::string& fname) -> int {
55 if(!lua_render_ctx)
56 return 0;
57 int64_t outline = 0xFFFFFFU;
58 int64_t fill = -1;
59 uint32_t thickness = 1;
60 int32_t x = get_numeric_argument<int32_t>(LS, 1, fname.c_str());
61 int32_t y = get_numeric_argument<int32_t>(LS, 2, fname.c_str());
62 uint32_t radius = get_numeric_argument<uint32_t>(LS, 3, fname.c_str());
63 get_numeric_argument<uint32_t>(LS, 4, thickness, fname.c_str());
64 get_numeric_argument<int64_t>(LS, 5, outline, fname.c_str());
65 get_numeric_argument<int64_t>(LS, 6, fill, fname.c_str());
66 premultiplied_color poutline(outline);
67 premultiplied_color pfill(fill);
68 lua_render_ctx->queue->add(*new render_object_circle(x, y, radius, poutline, pfill, thickness));
69 return 0;
70 });