Evdev joystick plugin
[lsnes.git] / generic / window.hpp
bloba8163fabb8363998b1bf6a7f4ddc5e68676988c2
1 #ifndef _window__hpp__included__
2 #define _window__hpp__included__
4 #include "render.hpp"
5 #include <string>
6 #include <map>
7 #include <list>
8 #include <stdexcept>
10 #define WINSTATE_NORMAL 0
11 #define WINSTATE_COMMAND 1
12 #define WINSTATE_MODAL 2
13 #define WINSTATE_IDENTIFY 3
15 class window;
17 /**
18 * Some backnotifications.
20 class window_callback
22 public:
23 virtual ~window_callback() throw();
24 /**
25 * Called when user tries to close the window.
27 virtual void on_close() throw();
28 /**
29 * Called when user clicks on the screen.
31 virtual void on_click(int32_t x, int32_t y, uint32_t buttonmask) throw();
32 /**
33 * Do try to close the window.
35 static void do_close() throw();
36 /**
37 * Do click on the screen.
39 static void do_click(int32_t x, int32_t y, uint32_t buttonmask) throw();
40 /**
41 * Set the callback handler.
43 static void set_callback_handler(window_callback& cb) throw();
46 /**
47 * Sound/Graphics init/quit functions. Sound init is called after graphics init, and vice versa for quit.
49 void graphics_init();
50 void sound_init();
51 void sound_quit();
52 void graphics_quit();
53 void joystick_init();
54 void joystick_quit();
56 /**
57 * This is a handle to graphics system. Note that creating multiple contexts produces undefined results.
59 class window
61 public:
62 window() throw() {}
64 /**
65 * Initialize the graphics system.
67 static void init();
69 /**
70 * Shut down the graphics system.
72 static void quit();
74 /**
75 * Adds a messages to mesage queue to be shown.
77 * parameter msg: The messages to add (split by '\n').
78 * throws std::bad_alloc: Not enough memory.
80 static void message(const std::string& msg) throw(std::bad_alloc);
82 /**
83 * Get output stream printing into message queue.
85 * Note that lines printed there should be terminated by '\n'.
87 * returns: The output stream.
88 * throws std::bad_alloc: Not enough memory.
90 static std::ostream& out() throw(std::bad_alloc);
92 /**
93 * Displays a modal message, not returning until the message is acknowledged. Keybindings are not available, but
94 * should quit be generated somehow, modal message will be closed and command callback triggered.
96 * parameter msg: The message to show.
97 * parameter confirm: If true, ask for Ok/cancel type input.
98 * returns: If confirm is true, true if ok was chosen, false if cancel was chosen. Otherwise always false.
99 * throws std::bad_alloc: Not enough memory.
101 static bool modal_message(const std::string& msg, bool confirm = false) throw(std::bad_alloc);
104 * Displays fatal error message, quitting after the user acks it.
106 static void fatal_error() throw();
109 * Processes inputs. If in non-modal mode (normal mode without pause), this returns quickly. Otherwise it waits
110 * for modal mode to exit. Also needs to call poll_joysticks().
112 * throws std::bad_alloc: Not enough memory.
114 static void poll_inputs() throw(std::bad_alloc);
117 * Get emulator status area
119 * returns: Emulator status area.
121 static std::map<std::string, std::string>& get_emustatus() throw();
124 * Notify that the screen has been updated.
126 * parameter full: Do full refresh if true.
128 static void notify_screen_update(bool full = false) throw();
131 * Set the screen to use as main surface.
133 * parameter scr: The screen to use.
135 static void set_main_surface(screen& scr) throw();
138 * Enable/Disable pause mode.
140 * parameter enable: Enable pause if true, disable otherwise.
142 static void paused(bool enable) throw();
145 * Wait specified number of microseconds (polling for input).
147 * parameter usec: Number of us to wait.
148 * throws std::bad_alloc: Not enough memory.
150 static void wait_usec(uint64_t usec) throw(std::bad_alloc);
153 * Cancel pending wait_usec, making it return now.
155 static void cancel_wait() throw();
158 * Enable or disable sound.
160 * parameter enable: Enable sounds if true, otherwise disable sounds.
162 static void sound_enable(bool enable) throw();
165 * Input audio sample (at 32040.5Hz).
167 * parameter left: Left sample.
168 * parameter right: Right sample.
170 static void play_audio_sample(uint16_t left, uint16_t right) throw();
173 * Set window main screen compensation parameters. This is used for mouse click reporting.
175 * parameter xoffset: X coordinate of origin.
176 * parameter yoffset: Y coordinate of origin.
177 * parameter hscl: Horizontal scaling factor.
178 * parameter vscl: Vertical scaling factor.
180 static void set_window_compensation(uint32_t xoffset, uint32_t yoffset, uint32_t hscl, uint32_t vscl);
183 * Set sound sampling rate.
185 * parameter rate_n: Numerator of sampling rate.
186 * parameter rate_d: Denomerator of sampling rate.
188 static void set_sound_rate(uint32_t rate_n, uint32_t rate_d);
191 * Has the sound system been successfully initialized?
193 static bool sound_initialized();
196 * Set sound device.
198 static void set_sound_device(const std::string& dev);
201 * Get current sound device.
203 static std::string get_current_sound_device();
206 * Get available sound devices.
208 static std::map<std::string, std::string> get_sound_devices();
209 private:
210 window(const window&);
211 window& operator==(const window&);
214 void poll_joysticks();
216 extern const char* sound_plugin_name;
217 extern const char* graphics_plugin_name;
218 extern const char* joystick_plugin_name;
220 #endif