3 lsnes is SNES rerecording emulator based on bsnes core.
7 1. bsnes libsnes (for bsnes SNES core)
9 (a) v084-v087 (v084 or v085 for delayreset support)
11 (b) accuracy or compatiblity core with debugger enabled.
13 (c) Patched version (using included 7 patches)
15 2. gambatte (for gambatte core)
17 (a) SVN r320, r358 or r364
19 (b) Patched with included patches
27 6. boost_thread (if native std::thread is not available)
31 8. sdlmain (SDL only, part of SDL)
33 9. boost_conversion (this is header-only library)
35 10. libswscale (wxwidgets graphics only)
37 11. Portaudio (portaudio sound only)
39 12. libao (libao sound only)
41 13. Lua (if Lua support is needed) version 5.1.X or 5.2.X
45 15. libopus (optional, for commentary track tool)
49 • Copy bsnes sources (the bsnes subdirectory) to subdirectory
50 'bsnes' (for bsnes core).
52 • Copy gambatte sources to subdirectory 'gambatte' (for gambatte
55 • Patch the bsnes sources with included patches (directory
56 'bsnes-patches/<version>', bsnes core)
58 • Patch the gambatte sources with included patches (directory
59 'gambatte-patches/<version>', gambatte core)
61 • Edit options.build (or copy of that file)
63 • Run make (passing 'OPTIONS=<filename>' if using something else
66 4 Command line options
70 4.1.1 --rom=<file> (lsnes/SDL, lsnes/wxwidgets, lsnes-avidump)
74 4.1.2 <file> (lsnes/wxwidgets)
84 4.2.2 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
86 Load <filename> as movie or savestate file. All other session
89 4.2.3 --port1=<device> (lsnes/SDL, bsnes core only)
91 Set type of port1. Valid values are:
93 • none: No device connected
95 • gamepad: One gamepad (the default)
97 • multitap: Four gamepads (warning: makes most games refuse to
102 4.2.4 --port2=<type> (lsnes/SDL, bsnes core only)
104 Set type of port2. Valid values are:
106 • none: No device connected (the default)
108 • gamepad: One gamepad
110 • multitap: Four gamepads.
114 • superscope: Super Scope
116 • justifier: One justifier
118 • justifiers: Two justifiers
120 4.2.5 --gamename=<name> (lsnes/SDL)
122 Set the name of game to <name>. Default is blank.
124 4.2.6 --author=<name> (lsnes/SDL)
126 Add author with full name of <name> (no nickname).
128 4.2.7 --author=|<name> (lsnes/SDL)
130 Add author with nickname of <name> (no full name).
132 4.2.8 --author=<fullname>|<nickname> (lsnes/SDL)
134 Add author with full name of <fullname> and nickname of
137 4.2.9 --rtc-second=<value> (lsnes/SDL)
139 Set RTC second (0 is 1st January 1970 00:00:00Z). Default is
142 4.2.10 --rtc-subsecond=<value> (lsnes/SDL)
144 Set RTC subsecond. Range is 0-. Unit is CPU cycle. Default is 0.
146 4.2.11 --anchor-savestate=<file> (lsnes/SDL)
148 Set the anchor savestate file.
150 4.2.12 --load=<file> (lsnes/wxwidgets)
152 After loading the ROM, load <file> as savestate/movie.
156 4.3.1 --run=<file> (lsnes/SDL)
158 After running main RC file, run this file. If multiple are
159 specified, these execute in order specified.
161 4.3.2 --lua=<file> (lsnes/wxwidgets)
163 Run this Lua file on startup
165 4.4 dump options (lsnes-dumpavi only)
167 4.4.1 --dumper=<dumper>
169 Set the dumper to use (required). Use 'list' for listing of known
174 Set the mode to use (required for dumpers with multiple modes,
175 forbidden otherwise). Use 'list' for known modes.
177 4.4.3 --prefix=<prefix>
179 Set dump prefix. Default is “avidump”.
181 4.4.4 --option=<name>=<value>
183 Set option <name> to value <value>.
185 4.4.5 --length=<length>
187 Set number of frames to dump. Mandatory.
191 Run specified lua script (lsnes-dumpavi does not have
192 initialization files).
194 4.4.7 --load-library=<library>
196 Load the specified shared object / dynamic library / dynamic link
199 5 Startup file lsnes.rc
201 Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as
202 commands. This file is located in:
204 • Windows: %APPDATA%\lsnes\lsnes.rc (if %APPDATA% exists)
206 • Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME
209 • Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
211 • All: ./lsnes.rc (fallback default).
213 If leading directories do not exist, attempt to create them is
218 • Commands beginning with '*' invoke the corresponding command
219 without alias expansion.
221 • If command starts with '+' (after possible '*'), the command is
222 executed as-is when button is pressed, and when button is
223 released, it is executed with '+' replaced by '-'.
225 • Commands without '+' execute only on negative edge (release).
229 Settings control various aspects of emulator behaviour.
231 6.1.1 set-setting <setting> <value>
233 Sets setting <setting> to value <value> (may be empty).
235 6.1.2 unset-setting <setting>
237 Try to unset setting <setting> (not all settings can be unset).
239 6.1.3 get-setting <setting>
241 Read value of setting <setting>
245 Print names and values of all settings.
249 Keybindings bind commands or aliases to keys (or pseudo-keys).
253 • Do not bind edge active (+/-) commands to keys with modifiers,
254 that won't work right!
256 • Names of keys and modifiers are platform-dependent.
258 • Be careful before binding pseudo-keys (such as joystick axes,
259 buttons or hats) with modifiers. That may or may not work
262 6.2.1 bind-key [<mod>/<modmask>] <key> <command>
264 Bind <command> to key <key> (activating if modifiers in <modmask>
265 (comma-seperated list) are set as <mod> (comma-seperated list).
267 The names of keys and modifiers are platform-dependent.
269 6.2.2 unbind-key [<mod>/<modmask>] <key>
271 Unbind command from <key> (with specified <mod> and <modmask>).
273 6.2.3 set-axis <axis> [disabled | axis | axis-inverse |
274 pressure0- | pressure0+ | pressure-0 | pressure-+ | pressure+0
275 | pressure+-] [minus=<val>] [zero=<val>] [plus=<val>]
278 Set axis parameters for axis <axis>.
280 • disabled: Disable axis
284 • axis-inverse: Inverse axis
286 • pressure0-: Pressure sensitive. Released at 0, pressed at -.
288 • pressure0+: Pressure sensitive. Released at 0, pressed at +.
290 • pressure-0: Pressure sensitive. Released at -, pressed at 0.
292 • pressure-+: Pressure sensitive. Released at -, pressed at +.
294 • pressure+0: Pressure sensitive. Released at +, pressed at 0.
296 • pressure+-: Pressure sensitive. Released at +, pressed at -.
298 • minus=<val>: Calibration at extreme minus position
301 • zero=<val>: Calibration at neutral position (-32768-32767)
303 • plus=<val>: Calibration at extreme plus position (-32768-32767)
305 • tolerance=<value>: Center band tolerance (0<x<1). The smaller
306 the value, the more sensitive the control is.
310 Print all key bindings in effect.
314 Aliases bind command to sequence of commands. After alias has
315 been defined, it replaces the command it shadows.
319 • You can't alias command to itself.
321 • Aliases starting with +/- are edge active just like ordinary
322 commands starting with +/-.
324 • One command can be aliased to multiple commands.
326 6.3.1 alias-command <command> <expansion>
328 Append <expansion> to alias <command>. If alias does not already
329 exist, it is created.
331 6.3.2 unalias-command <command>
333 Clear alias expansion for <command>.
337 Print all aliases and their expansions in effect.
339 6.4 run-script <script>
341 Run <script> as if commands were entered on the command line.
345 Following commands control video dumping:
347 6.5.1 start-dump <dumper> [<mode>] <prefix/filename>
349 Start dumping using dumper <dumper>. If mode is present or not
350 and if prefix or filename is present depends on the dumper and
353 The following dumpers are available:
355 • INTERNAL-AVI-CSCD: Internal CSCD in .avi dumper.
357 – Mode: uncompressed/pcm: Uncompressed video, PCM audio. Takes
360 – Mode: cscd/pcm: CSCD video, PCM audio. Takes prefix.
362 • INTERNAL-JMD: Internal .jmd dumper.
364 – Does not take mode.
368 • INTERNAL-RAW: Internal RAW dumper.
370 – Does not take mode.
374 – Sound is big-endian signed 16-bit, usually at 32040.5Hz.
376 – Video is always upscaled to double resolution (512x448 / 512
379 – Video framerate is usually 322445/6448 fps for PAL and
380 10738636/178683 fps for NTSC.
382 • INTERNAL-SDMP: Internal SDMP dumper.
384 – Mode 'ms': Multi-segment. Takes prefix.
386 – Mode 'ss': Single-segment. Takes filename.
388 6.5.2 end-dump <dumper>
390 End dumping using <dumper>
392 6.5.3 show-dumpers [<dumper>]
394 Show the list of dumpers or list of modes for <dumper>
396 6.6 Memory manipulation
398 <address> may be decimal or hexadecimal (prefixed with '0x').
399 <value> can be hexadecimal (prefixed with '0x'), unsigned or
400 signed (prefixed with '-') decimal.
402 The available element <sizes> are:
412 When reading RAM and ROM, multi-byte reads/writes are big-endian.
413 When dealing with DSP memory, multi-byte reads/writes are
414 native-endian (do not use operand sizes exceeding DSP bitness,
415 except dword is OK for 24-bit memory).
417 6.6.1 read-<size> <address>
419 Read the value of byte in <address>.
421 6.6.2 read-s<size> <address>
423 Read the value of signed byte in <address>.
425 6.6.3 write-<size> <address> <value>
427 Write <value> to byte in address <address>.
429 6.6.4 search-memory reset
431 Reset the memory search
433 6.6.5 search-memory count
435 Print number of candidates remaining
437 6.6.6 search-memory print
439 Print all candidates remaining
441 6.6.7 search-memory <usflag><sizeflag><op>
443 Searches memory for addresses satisfying criteria.
463 • lt: < previous value.
465 • le: <= previous value.
467 • eq: = previous value.
469 • ne: != previous value.
471 • ge: >= previous value.
473 • gt: > previous value.
475 6.6.8 search-memory <sizeflag> <value>
477 Searches for addresses that currently have value <value>.
478 <sizeflag> is as in previous command.
482 These commands are not available in lsnesrc, but are available
483 after ROM has been loaded.
485 6.7.1 quit-emulator [/y]
487 Quits the emulator (asking for confirmation). If /y is given, no
488 confirmation is asked.
492 Toggle paused/unpaused
496 Advance frame. If the button is still held after configurable
497 timeout expires, game unpauses for the duration frame advance is
502 Advance subframe. If the button is still held after configurable
503 timeout expires, game unpauses for the duration frame advance is
506 6.7.5 advance-skiplag
508 Skip to first poll in frame after current.
512 Reset the SNES after this frame.
514 6.7.7 load <filename>
516 Load savestate <filename> in current mode.
518 6.7.8 load-state <filename>
520 Load savestate <filename> in readwrite mode.
522 6.7.9 load-readonly <filename>
524 Load savestate <filename> in readonly mode.
526 6.7.10 load-preserve <filename>
528 Load savestate <filename> in readonly mode, preserving current
531 6.7.11 load-movie <filename>
533 Load savestate <filename>, ignoring save part in readonly mode.
535 6.7.12 save-state <filename>
537 Save system state to <filename> as soon as possible.
539 6.7.13 save-movie <filename>
541 Save movie to <filename>.
553 Toggle between read-only and read-write modes.
555 6.7.17 set-gamename <name>
557 Set name of the game to <name>
561 Print the name of the game.
563 6.7.19 add-author <author>
565 Adds new author <author>. If <author> does not contain '|' it is
566 full name. If it contains '|', '|' splits the full name and
569 6.7.20 edit-author <num> <author>
571 Edit the author in slot <num> (0-based) to be <author> (see
572 add-author for format)
574 6.7.21 remove-author <num>
576 Remove author in slot <num>
582 6.7.23 test-1, test-2, test-3
584 Internal test commands. Don't use.
586 6.7.24 take-screenshot <filename>
588 Save screenshot to <filename>.
590 6.7.25 +controller<num><button>
592 Press button <button> on controller <num> (1-8). The following
593 button names are known:
627 6.7.26 controllerh<num><button>
629 Hold/unhold button <button> on controller <num> (1-8). See
630 +controller for button names.
632 6.7.27 controllerf<num><button>
634 Hold/unhold button <button> on controller <num> (1-8) for the
635 next frame. See +controller for button names.
637 Cauntion: Does not work properly if outside frame advance.
639 6.7.28 autofire (<pattern>|-)...
641 Set autofire pattern. Each parameter is comma-separated list of
642 button names (in form of 1start, 1A, 2B, etc..) to hold on that
643 frame. After reaching the end of pattern, the pattern restarts
652 6.8.1 cycle-jukebox-backward
654 Cycle save jukebox backwards.
656 6.8.2 cycle-jukebox-forward
658 Cycle save jukebox forwards
662 Do load from jukebox (current mode).
666 Do state save to jukebox.
670 Only available if lua support is compiled in.
672 6.9.1 evaluate-lua <luacode>
674 Run Lua code <luacode> using built-in Lua interpretter.
676 6.9.2 run-lua <script>
678 Run specified lua file using built-in Lua interpretter.
682 Clear the Lua VM state and restore to factory defaults.
686 6.10.1 add-watch <name> <expression>
688 Adds new watch (or modifies old one).
690 6.10.2 remove-watch <name>
696 6.11.1 enable-sound <on/off>
698 Enable/Disable sound.
700 6.11.2 set-sound-device <device>
702 Set sound device to <device>
704 6.11.3 show-sound-status
706 Show status of sound system.
708 6.11.4 show-sound-devices
710 Show all available devices.
712 6.11.5 set-volume <multiplier>
714 Set the volume multiplier to <multiplier>. 1 is normal volume,
715 and higher numbers are louder.
717 6.11.6 set-volume <multiplier>%
719 Set the volume multiplier to <multiplier> percent. 100 is normal
720 volume, and higher numbers are louder.
722 6.11.7 set-volume <multiplier>dB
724 Set the volume multiplier to <multiplier> dB. 0 is normal volume,
725 and higher numbers are louder. The value may be negative.
729 6.12.1 reload-rom [<file>]
731 Reloads the main ROM image from <file>.
733 6.12.2 edit-subtitle <firstframe> <length> [<text>]
735 Edit or delete a subtitle.
741 6.13 Commentary track
747 6.13.2 play-stream <id>
751 6.13.3 delete-stream <id>
755 6.13.4 change-timebase <id> <newbase>
757 Change time base of <id> to <newbase>. The time base can be given
758 as samples (integer) or second (postfix with s).
760 6.13.5 import-stream-opus <timebase> <file>
762 Import opus stream from <file>, placing it at <timebase>. This
763 operation is lossless.
765 6.13.6 import-stream-pcm <timebase> <file>
767 Import PCM (.sox, 1ch@48kHz) stream from <file>, placing it at
770 6.13.7 export-stream-opus <id> <file>
772 Export stream <id> as opus stream to <file>. This operation is
775 6.13.8 export-stream-pcm <id> <file>
777 Export stream <id> as PCM (.sox) stream to <file>.
779 6.13.9 export-superstream <file>
781 Export the entiere superstream as PCM (.sox) stream to <file>.
783 6.13.10 load-collection <file>
785 Load collection (if there is existing collection, unload it) from
788 6.13.11 unload-collection
794 Tangent for recording voice for commentary track. While pressed,
797 6.14 SDL Platform commands
799 The following are valid on SDL platform.
803 Asks to press a key and then identifies that (pseudo-)key.
805 6.14.2 toggle-console
807 Toggle between windowed/fullscreen console.
811 Scroll messages window as far back as it goes.
813 6.14.4 scroll-fulldown
815 Scroll messages window as far forward as it goes.
819 Scroll messages window back one screenful.
823 Scroll messages window forward one screenful.
825 6.14.7 prompt-command <command>
827 Enter command prompt, with prompt prepopulated with specified
836 Set where bsnes looks for firmware files. Default is “.”.
840 Set the target . Numeric, range is 0.001 to “infinite”. Default
843 7.1.3 savecompression
845 Set save compression level (integer 0-9). Default is 7 (0 is no
848 7.1.4 advance-timeout
850 Set the frame advance timeout in milliseconds. Numeric integer,
851 range is 0-999999999. Default is 500.
853 7.1.5 advance-subframe-timeout
855 Subframe advance timeout in milliseconds. Default is 100.
857 7.1.6 save-every-frame (bsnes only)
859 If true, simulate saving on each frame. Trades off emulation
860 accuracy for sync stability. Also needed if the movie assumes
861 saving on each frame for rewind.
863 7.2 AVI dumper settings
867 AVI dumper: Always dump at 512x448 or 512x478 regardless of what
870 7.2.2 avi-left-border
872 AVI dumper: Set the default left border thickness (unless lua
873 overrides) for dumps. Range 0-8191. Default is 0.
875 7.2.3 avi-right-border
877 AVI dumper: Set the default right border thickness (unless lua
878 overrides) for dumps. Range 0-8191. Default is 0.
882 AVI dumper: Set the default top border thickness (unless lua
883 overrides) for dumps. Range 0-8191. Default is 0.
885 7.2.5 avi-bottom-border
887 AVI dumper: Set the default bottom border thickness (unless lua
888 overrides) for dumps. Range 0-8191. Default is 0.
892 AVI dumper: Maximum number of frames per dump segment (0 =>
893 unlimited). Range 0-999999999. Default is 0.
895 7.2.7 avi-compresison
897 AVI dumper: Compression level (0-18).
899 • Compression levels 10 and above are not compatible with stock
902 • Recomended level is 7.
906 AVI dumper: Set method of determining the sound rate.
908 • 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48,
909 64, 88.2, 96, 128, 176.4 and 192 kHz.
911 • 1: Round down to nearest integer.
913 • 2: Round up to nearest ingeter.
919 JMD dumper: Compression level (0-9).
921 7.4 SDL platform settings
923 7.4.1 autorepeat-first-delay
925 Sets the delay for first character in typematic autorepeat.
927 7.4.2 autorepeat-subsequent-delay
929 Sets the delay for subsequent characters in typematic autorepeat.
933 8.1 Core (in main table)
937 Print line to message console.
939 8.1.2 exec(string command)
941 Run command as it was entered on the command line
945 Returns two values. First is time since some epoch in seconds,
946 the second is microseconds mod 10^6 since that epoch.
948 8.1.4 emulator_ready()
950 Returns true if emulator has finished booting, false if not
951 (on_startup() will be issued later).
953 8.1.5 set_idle_timeout(number timeout)
955 Set number of microseconds to block idle for. After this timeout
956 has expired, on_idle() will be called once.
958 8.1.6 set_timer_timeout(number timeout)
960 Set number of microseconds to block timer for. After this timeout
961 has expired, on_timer() will be called once.
963 8.1.7 bus_address(number snesaddr)
965 Returns virtual address corresponding to specified address on
968 8.1.8 loopwrapper(function fun, ...)
970 Calls function fun with function and specified arguments. The
971 function passed suspends execution until the function returned is
972 called. Handy for linear flow control among multiple invocations
973 of a hook. Example code:
975 on_paint = loopwrapper(function(wait)
979 gui.text(0, 0, “Test!”);
987 8.1.9 list_bindings([string cmd])
989 Get table of all keybindings, indexed by keyspec
990 (modifiers|mask/key). If command is specified, the table is
991 limited to that command.
993 8.1.10 get_alias(string aname)
995 Get expansion of given alias.
997 8.1.11 set_alias(string aname, string value)
999 Set expansion of given alias.
1001 8.1.12 create_ibind(string name, string cmd)
1003 Return object representing inverse binding with specified name
1004 and specified command.
1006 • To create press/release commands, use aliases +foo and -foo .
1008 • Keep the returned object around.
1012 Bitwise logical functions and related.
1014 8.2.1 bit.none(number...) / bit.bnot(number...)
1016 48-bit bitwise NOT / NONE function (set bits that are set in none
1019 8.2.2 bit.any(number...) / bit.bor(number...)
1021 48-bit bitwise OR / ANY function (set bits that are set in any of
1024 8.2.3 bit.all(number...) / bit.band(number...)
1026 48-bit bitwise AND / ALL function (set bits that are set in all
1029 8.2.4 bit.parity(number...) / bit.bxor(number...)
1031 48-bit bitwise XOR / PARITY function (set bits that are set in
1032 odd number of the arguments).
1034 8.2.5 bit.lrotate(number base[, number amount[, number bits]])
1036 Rotate bits-bit (max 48, default 48) number left by amount
1039 8.2.6 bit.rrotate(number base[, number amount[, number bits]])
1041 Rotate bits-bit (max 48, default 48) number right by amount
1044 8.2.7 bit.lshift(number base[, number amount[, number bits]])
1046 Shift bits-bit (max 48, default 48) number left by amount
1047 (default 1) places. The new bits are filled with zeroes.
1049 8.2.8 bit.lrshift(number base[, number amount[, number bits]])
1051 Shift bits-bit (max 48, default 48) number logically right by
1052 amount (default 1) places. The new bits are filled with zeroes.
1054 8.2.9 bit.arshift(number base[, number amount[, number bits]])
1056 Shift bits-bit (max 48, default 48) number arithmetically right
1057 by amount (default 1) places. The new bits are shifted in with
1058 copy of the high bit.
1060 8.2.10 bit.extract(number base[, number bit0[, number bit1,...]])
1062 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1
1067 • Bit numbers up to 51 should work reliably (then things start
1068 falling apart due to double precision issues).
1070 • There are two special bit positions, true and false, standing
1071 for always set bit and always clear bit.
1073 8.2.11 bit.value([number bit1[, number bit2,...]])
1075 Returns bitwise OR of 1 left shifted by bit1 places, 1 left
1076 shifted by bit2 places and so on. As special value, nil argument
1079 8.2.12 bit.test_any(number a, number b)
1081 Is there a common set bit in a and b?
1083 8.2.13 bit.test_all(number a, number b)
1085 Are all set bits in b also set in a?
1087 8.2.14 bit.popcount(number a)
1089 Population count of a.
1091 8.2.15 bit.clshift(number a, number b, [number amount,[number
1094 Does chained left shift on a, b by amount positions, assuming
1095 numbers to be of specified number of bits.
1097 8.2.16 bit.crshift(number a, number b, [number amount,[number
1100 Does chained right shift on a, b by amount positions, assuming
1101 numbers to be of specified number of bits.
1103 8.2.17 bit.flagdecode(number a, number bits, [string on, [string
1106 Return string of length bits where ith character is ith character
1107 of on if bit i is on, otherwise ith character of off. Out of
1108 range reads give last character, or '*'/'-' if empty.
1110 8.2.18 bit.rflagdecode(number a, number bits, [string on, [string
1113 Like bit.flagdecode, but outputs the string in the opposite order
1114 (most significant bit first).
1118 Most of these functions can only be called in on_paint and
1119 on_video callbacks. Exceptions are noted.
1121 Colors are 32-bit. Bits 0-7 are the blue component, bits 8-15 are
1122 the green component, bits 16-23 are the red component, bits 24-31
1123 are alpha component (0 is fully opaque, 255 is almost
1124 transparent). -1 is the fully transparent color. Alpha values
1125 greater than 127 do work.
1127 Origin of coordinates is at top left corner of game display area.
1128 Left and top gaps correspond to negative coordinates.
1130 8.3.1 gui.resolution()
1132 Returns 2-tuple (hresolution, vresolution).
1134 8.3.2 gui.<class>_gap(number gap)
1136 Set the <class> (left, right, top, bottom) gap to specified value
1139 8.3.3 gui.text(number x, number y, string text[, number fgc[,
1142 Draw specified text on the GUI (each character cell is 8 or 16
1143 wide and 16 high). Parameters:
1145 • x: X-coordinate to start the drawing from (and x-coordinate at
1146 begining of the lines).
1148 • y: Y-coordinate to start the drawing from.
1150 • text: The text to draw.
1152 • fgc: Text color (default is 0xFFFFFF (white))
1154 • bgc: Background color (default is -1 (transparent))
1156 8.3.4 gui.textH(number x, number y, string text[, number fgc[,
1159 Like gui.text, but draw using double-width.
1161 8.3.5 gui.textV(number x, number y, string text[, number fgc[,
1164 Like gui.text, but draw using double-height.
1166 8.3.6 gui.textHV(number x, number y, string text[, number fgc[,
1169 Like gui.text, but draw using double-width/double-height.
1171 8.3.7 gui.rectangle(number x, number y, number width, number
1172 height[, number thickness[, number outline[, number fill]]])
1174 Draw rectangle on the GUI. Parameters:
1176 • x: X-coordinate of left edge.
1178 • y: Y-coordinate of upper edge.
1180 • width: Width of rectangle.
1182 • height: Height of rectangle.
1184 • thickness: Thickness of outline (default is 1).
1186 • outline: Color of outline (default is 0xFFFFFF (white))
1188 • fill: Color of fill (default is -1 (transparent))
1190 8.3.8 gui.box(number x, number y, number width, number height[,
1191 number thickness[, number outline1[,number outline2[, number
1194 Draw rectangle with 3D effect on the GUI. Parameters:
1196 • x: X-coordinate of left edge.
1198 • y: Y-coordinate of upper edge.
1200 • width: Width of rectangle.
1202 • height: Height of rectangle.
1204 • thickness: Thickness of outline (default is 1).
1206 • outline1: First color of outline (default is 0xFFFFFF (white))
1208 • outline2: First color of outline (default is 0x808080 (dark
1211 • fill: Color of fill (default is 0xC0C0C0 (light grayy))
1213 8.3.9 gui.pixel(number x, number y[, number color])
1215 Draw one pixel on the GUI. Parameters:
1217 • x: X-coordinate of the pixel
1219 • y: Y-coordinate of the pixel
1221 • color: Color of the pixel (default is 0xFFFFFF (white))
1223 8.3.10 gui.crosshair(number x, number y[, number length[, number
1226 Draw a crosshair. Parameters:
1228 • x: X-coordinate of the crosshair
1230 • y: Y-coordinate of the crosshair
1232 • length: Length of the crosshair lines (default 10).
1234 • color: Color of the crosshair (default is 0xFFFFFF (white))
1236 8.3.11 gui.line(number x1, number y1, number x2, number y2[,
1239 Draw a thin line. Parameters:
1241 • x1: X-coordinate of one end.
1243 • y1: Y-coordinate of one end.
1245 • x2: X-coordinate of the other end.
1247 • y2: Y-coordinate of the other end.
1249 • color: Color of the line (default is 0xFFFFFF (white)).
1251 8.3.12 gui.circle(number x, number y, number r[, number thick[,
1252 number border[, number fil]]])
1254 Draw a circle. Parameters.
1256 • x: X-coordinate of the center
1258 • y: Y-coordinate of the center
1260 • r: The radius of the circle
1262 • thick: Border thickness
1264 • border: Border color (default is 0xFFFFFF (white))
1266 • fill: Fill color (default is -1 (transparent)).
1268 8.3.13 gui.bitmap_draw(number x, number y, bitmap bitmap, palette
1271 Draw a bitmap on screen with specified palette. Parameters:
1273 • x: X-coordinate of left edge.
1275 • y: Y-coordinate of top edge.
1277 • bitmap: The bitmap to draw
1279 • palette: The palette to draw the bitmap using.
1281 8.3.14 gui.bitmap_draw(number x, number y, dbitmap bitmap)
1283 Draw a bitmap on screen. Parameters:
1285 • x: X-coordinate of left edge.
1287 • y: Y-coordinate of top edge.
1289 • bitmap: The bitmap to draw
1291 8.3.15 gui.palette_new()
1293 Returns a new palette (initially all transparent). Can be used
1296 8.3.16 gui.bitmap_new(number w, number h, boolean direct[, bool
1299 Returns a new bitmap/dbitmap. Can be used anywhere. Parameters:
1301 • w: The width of new bitmap
1303 • h: The height of new bitmap
1305 • direct: If true, the returned bitmap is dbitmap, otherwise
1308 • icolor: Initital fill color (defaults to 0 on BITMAP, -1 on
1311 8.3.17 gui.bitmap_load(string file)
1313 Returns loaded bitmap/dbitmap (if bitmap, the second return value
1314 is palette for bitmap). Can be used anywhere. Parameters:
1316 • file: The name of file to load.
1318 8.3.18 gui.palette_set(palette palette, number index, number
1321 Sets color in palette. Can be used anywhere. Parameters:
1323 • palette: The palette to manipulate
1325 • index: Index of color (0-65535).
1327 • color: The color value.
1329 8.3.19 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y,
1332 Sets specified pixel in bitmap. Can be used anywhere. Parameters:
1334 • bitmap: The bitmap to manipulate
1336 • x: The x-coordinate of the pixel.
1338 • y: The y-coordinate of the pixel.
1340 • color: If bitmap is a bitmap, color index (0-65535). Otherwise
1343 8.3.20 gui.bitmap_size(bitmap/dbitmap bitmap)
1345 Get size of bitmap. Can be used anywhere. Parameters:
1347 • bitmap: The bitmap to query.
1349 The first return is the width, the second is the height.
1351 8.3.21 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy,
1352 bitmap/dbitmap src, number sx, number sy, number w, number h[,
1355 Blit a part of bitmap to another. Can be used anywhere.
1358 • dest: Destination to blit to.
1360 • dx: left edge of target
1362 • dy: Top edge of target
1364 • src: The source to blit from. Must be of the same type as
1367 • sx: left edge of source
1369 • sy: Top edge of source
1371 • w: Width of region
1373 • h: Height of region.
1375 • ck: Color key. Pixels of this color are not blitted.
1377 – If bitmaps are bitmaps, this is color index of colorkey.
1378 Values outside range 0-65535 cause no key to be used as
1381 – If bitmaps are dbitmaps, this color value of colorkey.
1383 – May be absent or nil for no colorkey blit.
1385 8.3.22 gui.repaint()
1387 Request on_repaint() to happen as soon as possible. Can be used
1390 8.3.23 gui.subframe_update(boolean on)
1392 Request subframe updates (calling on_paint() on subframes) to
1393 happen (on=true) or not happen (on=false). Can be used anywhere.
1395 8.3.24 gui.screenshot(string filename)
1397 Write PNG screenshot of the current frame (no drawings) to
1398 specified file. Can be used anywhere.
1400 8.3.25 gui.color(number r, number g, number b[, number a])
1402 Returns color (in notation Lua scripts use) corresponding to
1403 color (r,g,b), each component in scale 0-255. If a is specified,
1404 that is alpha (0 is fully transparent, 256(sic) is fully opaque).
1405 The default alpha is 256.
1407 8.3.26 gui.status(string name, string value)
1409 Set status field “L[<name>]” to <value> in status area. Can be
1412 8.3.27 gui.rainbow(number step, number steps[, number color])
1414 Perform hue rotation of color <color> (default bright red), by
1415 <step> steps. The number of steps per full rotation is given by
1416 absolute value of <steps>.
1418 If <steps> is negative, the rotation will be counterclockwise.
1420 8.3.28 gui.screenshot(string filename)
1422 Saves a screenshot into specified file.
1424 8.3.29 gui.loadfont(string filename)
1426 Loads font from specified file (CUSTOMFONT object).
1428 8.3.30 CUSTOMFONT(number x, number y, string text[, number fgc[,
1429 number bgc[, number hlc]]])
1431 Draw string with custom font to screen. The parameters are the
1432 same as in gui.text, except hlc is the halo color (default is no
1437 Input handling. Only available in on_input callback.
1439 8.4.1 input.get(number controller, number index)
1441 Read the specified index (0-11) from specified controller (0-7).
1444 • Uses physical controller numbering. Gamepad in port 2 is
1445 controller 4, not 1!
1447 8.4.2 input.set(number controller, number index, number value)
1449 Write the specified index (0-11) from specified controller (0-7),
1450 storing value. Notes:
1452 • Uses physical controller numbering. Gamepad in port 2 is
1453 controller 4, not 1!
1455 8.4.3 input.get2(number port, number controller, number index)
1457 Read the specified input tuple.
1459 • Port 0 is system port.
1461 8.4.4 input.set2(number port, number controller, number index,
1464 Write the specified input tuple.
1466 • Port 0 is system port.
1468 8.4.5 input.lcid_to_pcid2(number lcid)
1470 Look up physical pcid pair (port, controller) corresponding to
1471 specified logical controller (1-based). Returns nothing if
1472 controller does not exist.
1474 8.4.6 input.port_type(number port)
1476 Return type of specified port.
1478 8.4.7 input.controller_info(number port, number controller)
1480 Get controller info for specified controller. If controller does
1481 not exist, returns nil. Otherwise returns a table with following
1484 • type (string): Type of the controller.
1486 • class (string): Class of the controller.
1488 • classnum (number): Number of the controller within its class
1491 • lcid (number): Logical controller number of the controller.
1493 • button_count (number): Number of buttons on controller
1495 • buttons (array): Array of following info about each button:
1497 – type (string): Type of button. Currently one of “null”, “
1498 button”, “axis”, “raxis”.
1500 – name (string): Name of button.
1502 – symbol (string): Symbol of button. Only present for type “
1505 – hidden (boolean): True if hidden button.
1507 8.4.8 input.veto_button()
1509 Signals that the button event should be vetoed. Only valid in
1512 8.4.9 input.geta(number controller)
1514 Get input state for entiere controller. Returns 13 return values.
1516 • 1st return value: Bitmask: bit i is set if i:th index is
1519 • 2nd-13th return value: value of i:th index.
1521 8.4.10 input.seta(number controller, number bitmask, number
1524 Set state for entiere controller. args is up to 12 values for
1525 indices (overriding values in bitmask if specified).
1527 8.4.11 input.controllertype(number controller)
1529 Get the type of controller as string. Valid values are:
1539 8.4.12 input.reset([number cycles])
1541 Execute reset. If cycles is greater than zero, do delayed reset.
1542 0 (or no value) causes immediate reset.
1544 • Only available with subframe flag false.
1548 Returns table of tables of all available keys and axes. The first
1549 table is indexed by key name (platform-dependent!), and the inner
1550 table has the following fields:
1552 • last_rawval: Last reported raw value for control.
1554 • ktype: Type of key (disabled, key, mouse, axis, axis-inverse,
1555 hat, pressure-m0, pressure-mp, pressure-0m, pressure-0p,
1556 pressure-pm, pressure-p0).
1558 • cal_left: Minimum calibration value. Only meaningful with axis
1561 • cal_center: Center calibration value. Only meaningful with axis
1564 • cal_right: Maximum calibration value. Only meaningful with axis
1567 • cal_tolerance: Dead zone tolerance. Only meaningful with axis
1570 8.4.14 input.keyhook(string key, boolean state)
1572 Requests that keyhook events to be sent for key (state=true) or
1573 not sent (state=false).
1575 8.4.15 input.joyget(number controller)
1577 Returns table for current controls for specified controller. The
1578 names of fields vary by controller type.
1580 • The buttons have the same name as those are referred to in
1581 other contexts in the emulator
1583 • The analog axes are “xaxis” and “yaxis”.
1585 8.4.16 input.joyset(number controller, table controls)
1587 Set the the state of specified controller to values specified in
1590 • nil does not change value
1592 • true/false (buttons) and integers (axes) force value.
1594 • string (button) inverts the input.
1596 8.4.17 input.lcid_to_pcid(number controller)
1598 Return the physical index, physical port and controller number in
1599 port for specified (1-based) logical controller.
1605 8.5.1 subtitle.byindex(number i)
1607 Read the frame and length of ith subtitle. Returns nothing if not
1610 8.5.2 subtitle.set(number f, number l, string txt)
1612 Set the text of subtitle.
1614 8.5.3 subtitle.get(number f, number l)
1616 Get the text of subtitle.
1618 8.5.4 subtitle.delete(number f, number l)
1620 Delete specified subtitle.
1622 8.6 Table hostmemory
1624 Host memory handling (extra memory saved to savestates). Host
1625 memory starts empty.
1627 8.6.1 hostmemory.read(number address)
1629 Reads hostmemory slot address. Slot numbers out of range return
1630 false instead of numeric.
1632 8.6.2 hostmemory.write(number address, number value)
1634 Writes hostmemory slot with 0-255. Slot numbers out of range
1635 cause extension of host memory slot space.
1637 8.6.3 hostmemory.readbyte(number address)
1639 Read unsigned byte (1 element) from given address. Slots out of
1642 8.6.4 hostmemory.writebyte(number address, number value)
1644 Write unsigned byte (1 element) to given slot. Slot numbers out
1645 of range cause extension.
1647 8.6.5 hostmemory.readsbyte(number address)
1649 Read signed byte (1 element) from given address. Slots out of
1652 8.6.6 hostmemory.writesbyte(number address, number value)
1654 Write signed byte (1 element) to given slot. Slot numbers out of
1655 range cause extension.
1657 8.6.7 hostmemory.readword(number address)
1659 Read unsigned word (2 elements) from given address. Slots out of
1662 8.6.8 hostmemory.writeword(number address, number value)
1664 Write unsigned word (2 elements) to given slot. Slot numbers out
1665 of range cause extension.
1667 8.6.9 hostmemory.readsword(number address)
1669 Read signed word (2 elements) from given address. Slots out of
1672 8.6.10 hostmemory.writesword(number address, number value)
1674 Write signed word (2 elements) to given slot. Slot numbers out of
1675 range cause extension.
1677 8.6.11 hostmemory.readdword(number address)
1679 Read unsigned doubleword (4 elements) from given address. Slots
1680 out of range return false.
1682 8.6.12 hostmemory.writedword(number address, number value)
1684 Write unsigned doubleword (4 elements) to given slot. Slot
1685 numbers out of range cause extension.
1687 8.6.13 hostmemory.readsdword(number address)
1689 Read signed doubleword (4 elements) from given address. Slots out
1690 of range return false.
1692 8.6.14 hostmemory.writesdword(number address, number value)
1694 Write signed doubleword (4 elements) to given slot. Slot numbers
1695 out of range cause extension.
1697 8.6.15 hostmemory.readqword(number address)
1699 Read unsigned quadword (8 elements) from given address. Slots out
1700 of range return false.
1702 8.6.16 hostmemory.writeqword(number address, number value)
1704 Write unsigned quadword (4 elements) to given slot. Slot numbers
1705 out of range cause extension.
1707 8.6.17 hostmemory.readsqword(number address)
1709 Read signed quadword (8 elements) from given address. Slots out
1710 of range return false.
1712 8.6.18 hostmemory.writesqword(number address, number value)
1714 Write signed quadword (8 elements) to given slot. Slot numbers
1715 out of range cause extension.
1721 8.7.1 movie.currentframe()
1723 Return number of current frame.
1725 8.7.2 movie.framecount()
1727 Return number of frames in movie.
1729 8.7.3 movie.readonly()
1731 Return true if in readonly mode, false if in readwrite.
1733 8.7.4 movie.rerecords()
1735 Returns the current value of rerecord count.
1737 8.7.5 movie.set_readwrite()
1739 Set readwrite mode (does not cause on_readwrite callback).
1741 8.7.6 movie.frame_subframes(number frame)
1743 Count number of subframes in specified frame (frame numbers are
1744 1-based) and return that.
1746 8.7.7 movie.read_subframes(number frame, number subframe)
1748 Read specifed subframe in specified frame and return data as
1749 array (100 elements, numbered 0-99 currently).
1751 8.7.8 movie.read_rtc()
1753 Returns the current value of the RTC as a pair (second,
1756 8.7.9 movie.unsafe_rewind([UNSAFEREWIND state])
1758 Start setting point for unsafe rewind or jump to point of unsafe
1761 • If called without argument, causes emulator to start process of
1762 setting unsafe rewind point. When this has finished, callback
1763 on_set_rewind occurs, passing the rewind state to lua script.
1765 • If called with argument, causes emulator rewind to passed
1766 rewind point as soon as possible. Readwrite mode is implicitly
1769 The following warnings apply to unsafe rewinding:
1771 • There are no safety checks against misuse (that's what “unsafe”
1774 • Only call rewind from timeline rewind point was set from.
1776 • Only call rewind from after the rewind point was set.
1780 Routines for settings manipulation
1782 8.8.1 settings.get(string name)
1784 Get value of setting. If setting is blank, returns false. If
1785 setting value can't be obtained, returns (nil, error message).
1787 8.8.2 settings.set(string name, string value)
1789 Set value of setting. If setting can't be set, returns (nil,
1792 8.8.3 settings.is_set(string name)
1794 Returns if setting is set. If setting does not exist, returns
1795 (nil, error message).
1797 8.8.4 settings.blank(string name)
1799 Blanks a setting and returns true. If setting can't be blanked,
1800 returns (nil, error message).
1804 Contains various functions for managing memory
1806 8.9.1 memory.vma_count()
1808 Returns the number of VMAs
1810 8.9.2 memory.read_vma(number index)
1812 Reads the specified VMA (indices start from zero). Trying to read
1813 invalid VMA gives nil. The read VMA is table with the following
1816 • region_name (string): The readable name of the VMA
1818 • baseaddr (number): Base address of the VMA
1820 • lastaddr (number): Last address in the VMA.
1822 • size (number): The size of VMA in bytes.
1824 • readonly (boolean): True of the VMA corresponds to ROM.
1826 • iospace (boolean): True if the VMA is I/O space.
1828 • native_endian (boolean): True if the VMA has native endian as
1829 opposed to little endian.
1831 8.9.3 memory.find_vma(number address)
1833 Finds the VMA containing specified address. Returns table in the
1834 same format as read_vma or nil if not found.
1836 8.9.4 memory.readbyte(number address)
1838 Reads the specified address as unsigned byte and returns the
1841 8.9.5 memory.readsbyte(number address)
1843 Reads the specified address as signed byte and returns the
1846 8.9.6 memory.writebyte(number address, number value)
1848 Writes the specified value (negative values undergo 2's
1849 complement) to specified address (as a byte).
1851 8.9.7 memory.readword(number address)
1853 Reads the specified address as unsigned word and returns the
1856 8.9.8 memory.readsword(number address)
1858 Reads the specified address as signed word and returns the
1861 8.9.9 memory.writeword(number address, number value)
1863 Writes the specified value (negative values undergo 2's
1864 complement) to specified address (as a word).
1866 8.9.10 memory.readdword(number address)
1868 Reads the specified address as unsigned doubleword and returns
1871 8.9.11 memory.readsdword(number address)
1873 Reads the specified address as signed doubleword and returns the
1876 8.9.12 memory.writedword(number address, number value)
1878 Writes the specified value (negative values undergo 2's
1879 complement) to specified address (as a doubleword).
1881 8.9.13 memory.readqword(number address)
1883 Reads the specified address as unsigned quadword and returns the
1886 8.9.14 memory.readsqword(number address)
1888 Reads the specified address as signed quadword and returns the
1891 8.9.15 memory.writeqword(number address, number value)
1893 Writes the specified value (negative values undergo 2's
1894 complement) to specified address (as a quadword).
1896 8.9.16 memory.hash_region(number base, number size)
1898 Hash specified number of bytes starting from specified address
1899 and return the SHA-256.
1901 8.9.17 memory.hash_state()
1903 Hash the current system state. Mainly useful for debugging
1906 8.9.18 memory.readregion(number base, number size)
1908 Read a region of memory.
1910 • Warning: If the region crosses VMA boundary, the results are
1913 8.9.19 memory.map<type>([number base, number size])
1915 Returns a table mapping specified memory aperture for read/write.
1916 If parameters are omitted, entiere map space is the aperture.
1918 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
1921 8.9.20 memory.writeregion(number base, number size, table data)
1923 Write a region of memory.
1925 • Warning: If the region crosses VMA boundary, the results are
1928 8.9.21 memory.map_structure()
1930 Returns a new mapping structure (MMAP_STRUCT)
1932 8.9.22 MMAP_STRUCT(string key, number address, string type)
1934 Bind key in mmap structure to specified address with specified
1937 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
1940 8.9.23 memory.read_expr(string expr)
1942 Evaluate specified watch expression and return result
1946 Contains functions for manipulating subtitles.
1948 8.10.1 subtitle.byindex(number index)
1950 Get (basetime, length) pair of specified subtitle index or
1951 nothing if index isn't valid.
1953 8.10.2 subtitle.get(number basetime, number length)
1955 Read the specified subtitle. Returns “” if the subtitle does not
1958 8.10.3 subtitle.set(number basetime, number length, string
1961 Set the specified subtitle.
1963 8.10.4 subtitle.deltete(number basetime, number length)
1965 Delete the specified subtitle.
1969 Contains copy of global variables from time of Lua
1970 initialization. Non-writeable.
1974 Various callbacks to Lua that can occur.
1976 8.12.1 Callback: on_paint(bool not_synth)
1978 Called when screen is being painted. Any gui.* calls requiring
1979 graphic context draw on the screen.
1981 not_synth is true if this hook is being called in response to
1982 received frame, false otherwise.
1984 8.12.2 Callback: on_video()
1986 Called when video dump frame is being painted. Any gui.* calls
1987 requiring graphic context draw on the video.
1989 8.12.3 Callback: on_frame_emulated()
1991 Called when emulating frame has completed and
1992 on_paint()/on_video() calls are about to be issued.
1994 8.12.4 Callback: on_frame()
1996 Called on each starting whole frame.
1998 8.12.5 Callback: on_startup()
2000 Called when the emulator is starting (lsnes.rc and --run files
2003 8.12.6 Callback: on_rewind()
2005 Called when rewind movie to beginning has completed.
2007 8.12.7 Callback: on_pre_load(string name)
2009 Called just before savestate/movie load occurs (note: loads are
2010 always delayed, so this occurs even when load was initiated by
2013 8.12.8 Callback: on_err_load(string name)
2015 Called if loadstate goes wrong.
2017 8.12.9 Callback: on_post_load(string name, boolean was_savestate)
2019 Called on successful loadstate. was_savestate gives if this was a
2020 savestate or a movie.
2022 8.12.10 Callback: on_pre_save(string name, boolean is_savestate)
2024 Called just before savestate save occurs (note: movie saves are
2025 synchronous and won't trigger these callbacks if called from
2028 8.12.11 Callback: on_err_save(string name)
2030 Called if savestate goes wrong.
2032 8.12.12 Callback: on_post_save(string name, boolean is_savestate)
2034 Called on successful savaestate. is_savestate gives if this was a
2035 savestate or a movie.
2037 8.12.13 Callback: on_quit()
2039 Called when emulator is shutting down.
2041 8.12.14 Callback: on_input(boolean subframe)
2043 Called when emulator is just sending input to bsnes core.
2044 Warning: This is called even in readonly mode, but the results
2047 8.12.15 Callback: on_reset()
2049 Called when SNES is reset.
2051 8.12.16 Callback: on_readwrite()
2053 Called when moving into readwrite mode as result of “set-rwmode”
2054 command (note: moving to rwmode by Lua won't trigger this, as per
2055 recursive entry protection).
2057 8.12.17 Callback: on_snoop(number port, number controller, number
2058 index, number value)
2060 Called each time bsnes asks for input. The value is the final
2061 value to be sent to bsnes core (readonly mode, autohold and
2062 autofire have been taken into account). Might be useful when
2063 translating movies to format suitable for console verification.
2064 Note: There is no way to modify the value to be sent.
2066 • Not called if callback on_snoop2 is defined.
2068 8.12.18 Callback: on_snoop2(number port, number controller,
2069 number index, number value)
2071 Like on_snoop, but reserves port 0 for system, having first user
2074 8.12.19 Callback: on_keyhook(string keyname, table state)
2076 Sent when key that has keyhook events requested changes state.
2077 Keyname is name of the key (group) and state is the state (same
2078 kind as table values in input.raw).
2080 8.12.20 Callback: on_idle()
2082 Called when requested by set_idle_timeout(), the timeout has
2083 expired and emulator is waiting.
2085 8.12.21 Callback: on_timer()
2087 Called when requested by set_idle_timeout() and the timeout has
2088 expired (regardless if emulator is waiting).
2090 8.12.22 Callback: on_set_rewind(UNSAFEREWIND r)
2092 Called when unsafe rewind object has been constructed.
2094 8.12.23 Callback: on_pre_rewind()
2096 Called just before unsafe rewind is about to occur.
2098 8.12.24 Callback: on_post_rewind()
2100 Called just after unsafe rewind has occured.
2102 8.12.25 Callback: on_button(number port, number controller,
2103 number index, string type)
2105 Called on controller button press, with following parameters:
2107 • port: Port number (0 is system)
2109 • controller: Controller within port
2111 • index: Index of button.
2113 • type: Type of event, one of:
2115 – “pressed”: Button was pressed.
2117 – “released”: Button was released.
2121 – “unhold”: Released from hold.
2123 – “type”: Typing input on button.
2125 – “untype”: Typing input undone.
2127 – “analog”: Analog action on axis.
2131 • The editor edits in-memory movie.
2133 • Because past can't be edited and readwrite mode doesn't allow
2134 future, editing only works in read only mode.
2136 • Keyboard triggers the normal hotkeys and bindings.
2138 9.1 Left button actions
2140 • Clicking on cell in future (indicated by lack of redish
2141 background) toggles it (if it is a button) or prompts for a
2142 value (if it is an axis)
2144 • Dragging vertically toggles sequence of buttons or changes a
2145 sequence of axis values.
2147 9.2 Right button actions
2149 The right mouse button pops up a context-sensitive menu:
2151 • Toggle <something>: Toggle this button
2153 • Change <something>: Change this axis value
2155 • Insert frame after: Insert a frame after this frame
2157 • Append frame: Append a frame to movie
2159 • Append frames: Append specified number of frames to movie
2161 • Delete frame: Delete this frame
2163 • Delete subframe: Delete this subframe
2165 • Truncate movie: Delete this subframe and everything after it.
2167 • Scroll to frame: Prompt for a frame and scroll the display to
2170 • Scroll to current frame: Scroll the display to current position
2172 • Run to frame: Prompts for frame and runs the emulation to that
2175 • Change number of lines visible: Change the height of the movie
2178 • Lock scroll to playback: While playing back or rewinding
2179 movies, the display will follow if enabled.
2181 10 Memory watch expression syntax
2183 Memory watch expressions are in RPN (Reverse Polish Notation). At
2184 the end of expression, the top entry on stack is taken as the
2189 • Evaluation order is strictly left to right.
2191 • a is the entry on top of stack
2193 • b is the entry immediately below top of stack
2195 • ; separates values to be pushed (no intermediate pop).
2197 • After end of element, all used stack slots are popped and all
2200 • When pushing multiple values, the pushes occur in order shown.
2202 The following operators are available:
2216 • b : read_signed_byte(a)
2220 • d : read_signed_dword(a)
2222 • i : quotent(a / b)
2227 • q : read_signed_qword(a)
2237 • w : read_signed_word(a)
2241 • B : read_unsigned_byte(a)
2243 • C<number>z : Push number <number> to stack.
2245 • D : read_unsigned_dword(a)
2247 • C0x<number>z : Push number <number> (hexadecimal) to stack.
2249 • H<digit> : Set hexadecimal mode with specified number of digits
2250 (use A-G for 10-16 digits).
2252 • Q : read_unsigned_qword(a)
2254 • R<digit> : round a to <digit> digits.
2256 • W : read_unsigned_word(a)
2260 C0x007e0878zWC0x007e002czW-
2262 1. Push value 0x7e0878 on top of stack (C0x007e0878z).
2264 2. Pop the value on top of stack (0x7e0878), read word value at
2265 that address and push the result,call it x1 (W).
2267 3. Push value 0x7e002c on top of stack (C0x007e002cz).
2269 4. Pop the value on top of stack (0x7e002c), read word value at
2270 that address and push the result,call it x2 (W).
2272 5. Pop the two top numbers on stack, x1 and x2, substract x1 from
2273 x2 and push x2 - x1 (-).
2275 6. Since the expression ends, the final memory watch result is
2276 the top one on stack, which is x2 - x1.
2278 11 Modifier and key names:
2282 11.1.1 Modifier names
2284 Following modifier names are known:
2286 • ctrl, lctrl, rctrl: Control keys
2288 • alt, lalt, ralt: ALT keys.
2290 • shift, lshift, rshift: Shift keys.
2292 • meta, lmeta, rmeta: Meta keys.
2294 • num, caps: Numlock/Capslock (these are sticky!)
2296 • mode: Mode select.
2300 Following key names are known:
2302 • backspace, tab, clear, return, pause, escape, space, exclaim,
2303 quotedbl, hash, dollar, ampersand, quote, leftparen,
2304 rightparen, asterisk, plus, comma, minus, period, slash, 0, 1,
2305 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
2306 greater, question, at, leftbracket, backslash, rightbracket,
2307 caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k,
2308 l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0,
2309 world_1, world_2, world_3, world_4, world_5, world_6, world_7,
2310 world_8, world_9, world_10, world_11, world_12, world_13,
2311 world_14, world_15, world_16, world_17, world_18, world_19,
2312 world_20, world_21, world_22, world_23, world_24, world_25,
2313 world_26, world_27, world_28, world_29, world_30, world_31,
2314 world_32, world_33, world_34, world_35, world_36, world_37,
2315 world_38, world_39, world_40, world_41, world_42, world_43,
2316 world_44, world_45, world_46, world_47, world_48, world_49,
2317 world_50, world_51, world_52, world_53, world_54, world_55,
2318 world_56, world_57, world_58, world_59, world_60, world_61,
2319 world_62, world_63, world_64, world_65, world_66, world_67,
2320 world_68, world_69, world_70, world_71, world_72, world_73,
2321 world_74, world_75, world_76, world_77, world_78, world_79,
2322 world_80, world_81, world_82, world_83, world_84, world_85,
2323 world_86, world_87, world_88, world_89, world_90, world_91,
2324 world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3,
2325 kp4, kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide,
2326 kp_multiply, kp_minus, kp_plus, kp_enter, kp_equals, up, down,
2327 right, left, insert, home, end, pageup, pagedown, f1, f2, f3,
2328 f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, numlock,
2329 capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt, lalt,
2330 rmeta, lmeta, lsuper, rsuper, mode, compose, help, print,
2331 sysreq, break, menu, power, euro, undo
2333 • Names of form 'key<n>' where <n> is 0-255 are interpretted as
2334 key having hardware-dependent scan code of <n> (useful to bind
2335 those keys that don't have symbolic names).
2337 11.1.3 Joystick pseudo-keys:
2339 • joystick<num>button<button>: Joystick <num> (0-based) button
2342 • joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat>
2345 • joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat>
2348 • joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat>
2351 • joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat>
2354 • joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis>
2355 negative position (axis modes axis and axis_inverse).
2357 • joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis>
2358 positive position (axis modes axis and axis_inverse).
2360 • joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis>
2361 pressure (axis modes pressure_*).
2363 11.1.4 Special buttons:
2365 • Escape: Enter/Exit Command mode, cancel modal dialogs.
2367 • Return (also KPEnter): Execute command, ok modal dialog.
2369 • Pgup/Up (also KP8/9 if no num lock, CTRL+P; command mode):
2370 Previous command in command history
2372 • Pgdn/Down(also KP2/3 if no num lock, CTRL+N; command mode):
2373 Next command in command history
2375 • Home (also KP7 if no num lock, CTRL+A; command mode): Beginning
2378 • End (also KP1 if no num lock, CTRL+E; command mode): End of
2381 • Left (also KP4 if no num lock, CTRL+B; command mode): Move
2384 • Right (also KP6 if no num lock, CTRL+F; command mode): Move
2387 • Delete (also KP. if no num lock; command mode): Delete
2388 character to right of cursor.
2390 • Insert (also KP0 if no num lock; command mode): Toggle between
2391 insert / overwrite modes.
2393 • Backspace (command mode): Delete character to left of cursor.
2395 • CTRL+LEFT (also ALT+B; command mode): Previous word.
2397 • CTRL+RIGHT (also ALT+F; command mode): Next word.
2399 • ALT+D (also CTRL+W; command mode): Delete word.
2401 • LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump
2404 11.2 wxWidgets platform
2406 11.2.1 Modifier names:
2408 Following modifier names are known:
2418 • cmd (Mac OS X only)
2422 Following key names are known:
2424 • back, tab, return, escape, space, exclaim, quotedbl, hash,
2425 dollar, percent, ampersand, quote, leftparen, rightparen,
2426 asterisk, plus, comma, minus, period, slash, 0, 1, 2, 3, 4, 5,
2427 6, 7, 8, 9, colon, semicolon, less, equals, greater, question,
2428 at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t,
2429 u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
2430 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m,
2431 n, o, p, q, r, s, t, u, v, w, x, y, z, leftcurly, pipe,
2432 rightcurly, tilde, delete, start, lbutton, rbutton, cancel,
2433 mbutton, clear, shift, alt, control, menu, pause, capital, end,
2434 home, lefT, up, right, down, select, print, execute, snapshot,
2435 insert, help, numpad0, numpad1, numpad2, numpad3, numpad4,
2436 numpad5, numpad6, numpad7, numpad8, numpad9, multiply, add,
2437 separator, subtract, decimal, divide, f1, f2, f3, f4, f5, f6,
2438 f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
2439 f20, f21, f22, f23, f24, numlock, scroll, pageup, pagedown,
2440 numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
2441 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up,
2442 numpad_right, numpad_down, numpad_pageup, numpad_pagedown,
2443 numpad_end, numpad_begin, numpad_insert, numpad_delete,
2444 numpad_equal, numpad_multiply, numpad_add, numpad_separator,
2445 numpad_subtract, numpad_decimal, numpad_divide, windows_left,
2446 windows_right, windows_menu, command, special1, special2,
2447 special3, special4, special5, special6, special7, special8,
2448 special9, special10, special11, special12, special13,
2449 special14, special15, special16, special17, special18,
2450 special19, special20
2452 12 Movie file format
2454 Movie file is .zip archive in itself, normal ZIP archive tools
2455 work on it (note: If you recompress it, do not use compression
2456 methods other than store and deflate and especially do not use
2457 encryption of any kind).
2459 12.1 Detecting clean start/SRAM/Savestate
2461 • If file has member “savestate” it is savestate, otherwise:
2463 • If file has members with names starting “moviesram.” it is
2464 movie starting from SRAM, otherwise:
2466 • It is movie starting from clear state.
2468 12.2 Member: gametype
2470 Type of game ROM and region (as one line). Valid values are:
2473 +--------------+---------------------+--------+
2474 | Value | System | Region |
2475 +--------------+---------------------+--------+
2476 +--------------+---------------------+--------+
2477 | snes_pal | Super NES | PAL |
2478 +--------------+---------------------+--------+
2479 | sgb_pal | Super Game Boy | PAL |
2480 +--------------+---------------------+--------+
2481 | snes_ntsc | Super NES | NTSC |
2482 +--------------+---------------------+--------+
2483 | sgb_ntsc | Super Game Boy | NTSC |
2484 +--------------+---------------------+--------+
2485 | bsx | BS-X (non-slotted) | NTSC |
2486 +--------------+---------------------+--------+
2487 | bsxslotted | BS-X (slotted) | NTSC |
2488 +--------------+---------------------+--------+
2489 | sufamiturbo | Sufami Turbo | NTSC |
2490 +--------------+---------------------+--------+
2496 +---------+-----------------+
2497 | Region | Framerate (fps) |
2498 +---------+-----------------+
2499 +---------+-----------------+
2500 | PAL | 322445/6448 |
2501 +---------+-----------------+
2502 | NTSC | 10738636/178683 |
2503 +---------+-----------------+
2508 Contains type of port #1 (as one line). Valid values are 'none',
2509 'gamepad', 'multitap' and 'mouse'. If not present, defaults to
2514 Contains type of port #2 (as one line). Valid values are 'none',
2515 'gamepad', 'multitap', 'mouse', 'superscope', 'justifier' and
2516 'justifiers'. If not present, defaults to 'none'.
2518 12.5 Member: gamename
2520 Contains name of the game (as one line).
2522 12.6 Member: authors
2524 Contains authors, one per line. Part before '|' is the full name,
2525 part after is the nickname.
2527 12.7 Member: systemid
2529 Always “lsnes-rr1” (one line). Used to reject other saves.
2531 12.8 Member: controlsversion
2533 Always “0” (one line). Used to identify what controls are there.
2535 12.9 Member: “coreversion”
2537 Contains bsnes core version number (as one line).
2539 12.10 Member: projectid
2541 Contains project ID (as one line). Used to identify if two movies
2542 are part of the same project.
2544 12.11 Member: {rom,slota,slotb}{,xml}.sha256
2546 Contains SHA-256 of said ROM or ROM mapping file (as one line).
2547 Absent if corresponding file is absent.
2549 12.12 Member: moviesram.<name>
2551 Raw binary startup SRAM of kind <name>. Only present in
2552 savestates and movies starting from SRAM.
2554 12.13 Member: saveframe
2556 Contains frame number (as one line) of frame movie was saved on.
2557 Only present in savestates.
2559 12.14 Member: lagcounter
2561 Current value of lag counter (as one line). Only present in
2564 12.15 Member: pollcounters
2566 Contains poll counters (currently 100 of them), one per line.
2567 Each line is raw poll count if DRDY is set for it. Otherwise it
2568 is negative poll count minus one. Only present in savestates.
2570 12.16 Member: hostmemory
2572 Raw binary dump of host memory. Only present in savestates.
2574 12.17 Member: savestate
2576 The raw binary savestate itself. Savestate detection uses this
2577 file, only present in savestates.
2579 12.18 Member: screenshot
2581 Screenshot of current frame. Only present in savestates. First 2
2582 bytes are big-endian width of image, rest are 24-bit RGB image
2583 data. Height of image is inferred from the width and size of
2586 12.19 Member: sram.<name>
2588 Raw binary SRAM of kind <name> at time of savestate. Only present
2593 The actual input track, one line per subframe (blank lines are
2596 • If the first byte of each line is '.', ' ', <tab> or '|', then
2597 the line is part of same frame as previous, otherwise it starts
2600 • First subframe must start a new frame.
2602 Length of movie in frames is number of lines in input file that
2605 12.21 Member: subtitles
2607 Subtitle track. Optional.
2609 • Each line is in form <firstframe> <numframes> <text>.
2611 • Linefeed is encoded as \n, backslash is encoded as \\.
2613 12.22 Member: rerecords
2615 Contains textual base-10 rerecord count (as one line; emulator
2616 just writes this, it doesn't read it) + 1.
2618 12.23 Member: rrdata
2620 This member stores set of load IDs. There is one load ID per
2621 rerecord (plus one corresponding to start of project).
2623 • This member constists of concatenation of records
2625 • Each record is 2-36 bytes long and can represent 1-16,843,009
2628 • IDs are interpretted as 256-bit big-endian integers with
2631 • Initial predicted ID is all zeroes.
2633 Format of each record is:
2635 • 1 byte: Opcode byte. Bits 0-4 are prefix length (prefixlen),
2636 bits 5-6 are count length (countlen). Bit 7 is unused.
2638 • 32-prefixlen bytes of ID.
2640 • countlen bytes of big-endian count (count).
2642 Records are processed as follows:
2644 • To form the first ID encoded by record, take the first
2645 prefixlen bytes predicted ID and append the read ID value to
2646 it. The result is the first ID encoded.
2648 • If countlen is 0, record encodes 1 ID.
2650 • If countlen is 1, record encodes 2+count IDs.
2652 • If countlen is 2, record encodes 258+count IDs.
2654 • If countlen is 3, record encodes 65794+count IDs.
2656 • The new predicted ID is the next ID after last one encoded by
2659 The number of rerecords + 1 is equal to the sum of number of IDs
2660 encoded by all records.
2662 12.24 Member: starttime.second
2664 Movie starting time, second part. Epoch is Unix epoch. Default is
2667 12.25 Member: starttime.subsecond
2669 Movie starting time, subsecond part. Unit is CPU clocks. Default
2672 12.26 Member: savetime.second
2674 Movie saving time, second part. Default is starttime.second. Only
2675 present in savestates.
2677 12.27 Member: savetime.subsecond
2679 Movie saving time, subsecond part. Default is
2680 starttime.subsecond. Only present in savestates.
2682 13 lsvs file format (commentary tracks)
2686 • Each cluster is 8kB (8192 bytes) in size.
2688 • Cluster n starts at offset 8192*n in file.
2690 • The following clusters are system special:
2692 – Cluster 0 and all clusters with number multiple of 2048
2695 – Cluster 1 (superblock)
2699 • The cluster table describing cluster n is stored in cluster n &
2700 ~0x7FF (zero last 11 bits of n).
2702 • This cluster table consists of 2048 4-byte big-endian integers.
2704 • Each entry describes a cluster in 16MB supercluster, in order.
2706 • The valid values for entries are:
2708 – 0x00000000: Free cluster
2710 – 0x00000001: Last cluster in chain.
2712 – 0xFFFFFFFF: System cluster (cluster tables and superblock)
2714 – (anything else): Number of next cluster in chain. Must not be
2717 • Due to limitations of the format, there can be at most 2097052
2718 superclusters, giving maximum file size of 16TB.
2722 • The stream table chain always starts in cluster 2.
2724 • Otherwise, it follows normal chaining.
2726 • The stream table consists of 16-byte entries:
2728 – The first 8 bytes of entry give big-endian beginning position
2729 of stream in units of 1/48000 s.
2731 – The next 4 bytes of entry give big-endian beginning cluster
2732 for control data. 0 here marks the entry as not present.
2734 – The last 4 bytes of entry give big-endian beginning cluster
2737 • Stream table clusters are normal clusters, following normal
2740 • The stream begnning position is not guarenteed unique. There
2741 can be multiple streams with the same starting position in the
2744 13.4 Stream control data
2746 • The stream control data consists of entries 4 bytes each:
2748 – The first 2 bytes of entry gives big-endian length of packet
2750 – The next byte of entry gives audio length of packet in units
2753 – The last byte is control byte.
2755 ∗ 0 means this entry is not present and the control data
2758 ∗ 1 is valid control entry.
2760 • The stream control data can also end by running into end of the
2763 – This happens if there happens to be exact multiple of 2048
2764 packets in stream and number of packets is nonzero.
2766 • These clusters follow normal chaining.
2768 13.5 Stream codec data
2770 • Stream codec data consists of raw Opus data packets packed back
2771 to back with nothing in between.
2773 • Warning: Due to internal limitations, this data must reside in
2774 the first 65536 superclusters (that is, the first 1TB of the
2779 • The superblock is stored in cluster 1.
2781 • The first 11 bytes are “sefs-magic”<NUL>.
2783 • The rest are unused.
2785 • This cluster 1 is marked as system special.
2787 14 Known ROM extensions
2789 • SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7,
2792 • DMG cartridge ROMs: dmg, gb.
2794 • GBC cartridge ROMs: cgb, gbc.
2798 • The first line must be: “[GAMEPACK FILE]”.
2800 • There is one needed line: “type <systype>”. This sets system
2801 type to <systype>. The following system types are valid:
2805 – bsx (BS-X non-slotted)
2807 – bsxslotted (BS-X slotted)
2809 – sufamiturbo (Sufami Turbo)
2811 – sgb (Super Game Boy)
2815 – gbc (Game Boy Color)
2817 – gbc_gba (Game Boy Color with GBA initial register values)
2819 • Optionally a region can be specified: “region <region>”. The
2820 following values are valid:
2822 – autodetect (Autodetect region: snes and sgb only)
2824 – ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
2826 – pal (PAL: snes, sgb)
2828 – world (World: dmg, gbc, gbc_gba)
2830 • ROM images are loaded as: “rom <type> <file>”. The following
2833 – rom (Cartridge ROM in snes, dmg, gbc, gbc_gba. BIOS in bsx,
2834 bsxslotted, sufamiturbo)
2836 – bsx (Cartridge ROM in bsx, bsxslotted)
2838 – slot-a (Cartridge ROM in sufamiturbo)
2840 – slot-b (Cartridge ROM in sufamiturbo)
2842 • ROM markup can be loaded as: “xml <type> <file>”. The types
2843 valid are the same as for ROMs.
2845 • Patches can be loaded as “patch[<offset>] <type> <file>”. The
2846 types are the same as for ROMs.
2848 – Offset is given in form [+-]<number>. Usually offset is
2851 – Default offset is +0.
2859 rom rom speedygonzales.sfc
2861 patch-512 rom sonicthehedgehog.ips
2869 rom rom supergameboy.sfc
2871 rom dmg megamanV.dmg
2873 16 Quick'n'dirty encode guide
2875 1. Start the emulator and load the ROM and movie file.
2877 2. Set large AVI option 'set-setting avi-large on'
2879 3. Enable dumping 'dump-avi tmpdump'
2881 4. Unpause and let it run until you want to end dumping.
2883 5. Close the emulator (closing the window is the easiest way). Or
2886 6. For each tmpdump*.avi file created, on command prompt, do
2887 'x264 --crf 10 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
2889 7. Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
2891 8. Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv +
2892 tmpdump_0000001.mkv + tmpdump_0000002.mkv' (list every
2893 tmpdump_<numbers>.mkv, with + in between).
2895 9. Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'. Now
2896 final.mkv contains quick'n'dirty encode.
2898 17 Axis configurations for some gamepad types:
2900 17.1 XBox360 controller:
2902 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be
2905 set-axis joystick0axis2 pressure-+
2907 set-axis joystick0axis5 pressure-+
2909 • This is needed for SDL only. EVDEV sets those types correctly.
2911 17.2 PS3 “sixaxis” controller:
2913 Axes 8-19 should be disabled.
2915 set-axis joystick0axis8 disabled
2917 set-axis joystick0axis9 disabled
2919 set-axis joystick0axis10 disabled
2921 set-axis joystick0axis11 disabled
2923 set-axis joystick0axis12 disabled
2925 set-axis joystick0axis13 disabled
2927 set-axis joystick0axis14 disabled
2929 set-axis joystick0axis15 disabled
2931 set-axis joystick0axis16 disabled
2933 set-axis joystick0axis17 disabled
2935 set-axis joystick0axis18 disabled
2937 set-axis joystick0axis19 disabled
2941 18.1 Problems from BSNES core:
2943 • The whole pending save stuff.
2945 • Lack of layer hiding.
2947 • It is slow (especially accuracy).
2949 • Firmwares can't be loaded from ZIP archives.
2951 18.2 Other problems:
2953 • Modifiers don't work with pseudo-keys (SDL, EVDEV).
2955 • Audio for last dumped frame is not itself dumped.
2957 • Audio in UI is pretty bad in quality if game doesn't run at
2960 • No menus, command based interface (SDL).
2962 • Long commands don't scroll.
2968 • Fix -Wall warnings
2970 • Fix dumper video corruption with levels 10-18.
2976 • Lots of code cleanups
2978 • Lua interface to settings
2980 • Allow specifying AVI borders without Lua
2982 • Fix scaling if vscale > 1 and originx > 0 (left border exists)
2984 • on_snoop lua callback
2986 • Faster movie loading and saving.
2996 • Save jukebox functionality.
3000 • Try to fix some nasty failing movie load edge cases
3002 • Allow specifying scripts to run on command line.
3006 • Major source code reorganization.
3008 • Backup savestates before overwriting.
3010 • Don't crash if loading initial state fails.
3014 • Fix firmware lookup
3016 • Fix author name parsing
3018 • Fix rerecord counting
3020 • (SDL) Print messages to console if SDL is uninitialized
3022 • Add movieinfo program
3024 • Fix loading movies starting from SRAM.
3028 • Add support for unattended dumping
3030 • Fix compiling for Win32
3032 • Don't lock up if sound can't be initialized
3034 • Strip trailing CR from commands
3036 • Don't try to do dubious things in global ctors (fix crash on
3041 • Small documentation tweaking
3045 • Fix major bug in modifier matching
3049 • Lots of documentation fixes
3051 • Use dedicated callbacks for event backcomm., not commands.
3053 • Ensure that the watchdog is not hit when executing delayed
3056 • Remove errant tab from joystick message.
3060 • Make autofire operate in absolute time, not linear time
3062 • Reinitialize controls when resuming from loadstate
3064 • Some more code cleanups
3066 • If Lua allocator fails, call OOM_panic()
3068 • Byte/word/dword/qword sized host memory write/read functions.
3070 • Dump at correct framerate if dumping interlaced NTSC
3075 • Actually include the complete source code
3081 • Document {save,start}time.{,sub}second.
3083 • Intercept time() from bsnes core.
3087 • Allow disabling time() interception (allow build on Mac OS X)
3089 • Use SDLMain on Mac OS X (make SDL not crash)
3091 • Disable delayed resets (just plain too buggy for now).
3095 • Use 16-bit for graphics/video instead of 32-bit.
3097 • gui.rectangle/gui.pixel
3101 • New CSCD writer implementation.
3105 • Fix interaction of * and +.
3107 • Manual improvements
3109 • Use gettimeofday()/usleep(), these seem portable enough.
3111 • Move joystick axis manipulation to keymapper code.
3113 • Changes to how read-only works.
3115 • Refactor controller input code.
3119 • Fix mouseclick scale compensation.
3121 • Draw area boundaries correctly in SDL code.
3125 • Fix CSCD output (buffer overrun and race condition).
3129 • JMD dumping support.
3131 • Allow unattended dumping to JMD.
3133 • Move to BSNES v083.
3135 • Switch back to 32-bit colors.
3137 • Add Lua function gui.color.
3139 • Use some new C++11 features in GCC 4.6.
3141 • Be prepared for core frequency changes.
3143 • Pass colors in one chunk from Lua.
3147 • New lua functions gui.line(), gui.status() and gui.circle(),
3148 memory.vma_count(), memory.read_vma() and memory.find_vma().
3150 • Numerious documentation fixups
3152 • RTC time format changed
3154 • Reformat flags display
3156 • Allow lua package name to be overridden
3158 • SDUMP (high-quality dumping).
3160 • Split platform support to plugins.
3162 • Make all sound plugins support basic sound commands
3164 • Support portaudio for sound.
3166 • Allow disable Lua/SDL searching.
3168 • Upconvert colors when copying lcscreen to screen.
3170 • Reorganize source tree.
3172 • Evdev joystick support.
3174 • Refactor more code into generic window code.
3178 • Refactor message handling.
3182 • Documentation fixes
3184 • Finish pending saves before load/quit.
3186 • Wxwidgets graphics plugin.
3190 • Get rid of win32-crap.[ch]pp.
3192 • Move files around a lot.
3194 • Get rid of need for host C++ compiler.
3198 • Refactor inter-component communication.
3202 • Fix crash on multiline aliases.
3204 • Load/Save settings in wxwidgets gui.
3208 • Patch problems in bsnes core
3210 • SNES is little-endian, not big-endian!
3212 • Fix memory corruption in lcscreen::load()
3216 • Fix interpretting repeat counts in rrdata loading.
3218 • New lua callback: on_frame()
3220 • Remove calls to runtosave() that aren't supposed to be there
3222 • Lua function: movie.read_rtc()
3224 • Ignore src/fonts/font.cpp
3226 • Fix more bsnes core problems
3228 • Control bsnes random seeding
3232 • Some bsnes core debugging features (state dump and state hash)
3234 • Fix titlebar version number (no, the last version wasn't
3235 'lsnes-0-beta21', it was 'lsnes rr0-beta21').
3239 • Fix memory corruption due to macro/field mixup
3241 • search-memory update
3243 • Allow direct-mapped framebuffer
3245 • SDL: Use SDL_ANYFORMAT if possible
3247 • SDMP2SOX: 2s delay modes.
3249 • Wxwidgets: Cleanups
3251 • Use sed -E, not sed -r. Fixes building on Mac OS X.
3253 • Wxwidgets: Save jukebox on exit
3255 • Fix RTC if using load-movie on savestate.
3257 • Fix crash related to full console mode.
3261 • Wxwidgets: Allow bringing application to foreground on Mac OS
3264 • Wxwidgets: Allow compiling on Mac OS X.
3266 • Use movie compare instead of movie hashing (faster save/load).
3268 • Lua: _SYSTEM table.
3272 • sdmp2sox: Pad soundtrack if using -l or -L.
3274 • sdmp2sox: Fix NTSC overscan.
3276 • sdmp2sox: Add AR correction mode.
3278 • call lua_close() when exiting.
3280 • Fix zip_writer bug causing warnings from info-zip and error
3285 • Fix IPS patching code (use bsnes core IPS patcher).
3287 • Implement BPS patching (using bsnes core IPS patcher).
3289 • Add feature to load headered ROMs.
3293 • Show command names when showing keybindings
3297 • Fix pause-on-end to be actually controllable
3299 • SDL: Poll all events in queue, not just first one (fixes
3300 slowness in command typing)
3302 • Wxwidgets: Fix ROM loading.
3306 • Lua: Add gui.textH, gui.textV, gui.textHV
3308 • Fix text colors on SDL on Mac OS X
3310 • Mode 'F' for finished in readonly mode.
3312 • Fix some WS errors.
3314 • Reliably pause after skip poll
3316 • Split UI and core into their own threads
3320 • Remove leftover dummy SRAM slot
3322 • Fix controller numbers.
3326 • Fix lsnes-dumpavi after interface change.
3328 • Also give BSNES patches for v085.
3330 • Pack movie data in memory.
3334 • Fix framecount/length given when loading movies.
3336 • Controller command memory leak fixes.
3338 • Don't leak palette if freeing screen object.
3344 • Wxwidgets: Allow controlling dumper from the menu.
3348 • Rewrite parts of manual
3350 • Lua: Make it work with Lua 5.2.
3354 • Win32: Fix compile errors.
3358 • Refactor controller input code.
3360 • Fix crash when using command line on SDL / Mac OS X.
3364 • Delete core/coroutine (obsolete)
3366 • Lag input display by one frame.
3368 • Rewind movie to beginning function.
3370 • Fix wrong frame number reported to Lua when repainting after
3373 • Support UI editing of jukebox
3375 • Wxwidgets: Save settings on exit.
3377 • Support ${project} for filenames
3379 • SDL: Fix command history
3383 • Fix some order-of-global-ctor bugs.
3387 • Fix crashes when quitting on Win32.
3391 • EVDEV: Queue keypresses from joystick, don't send directly
3393 • Wxwidgets: Load-Preserve that actually works.
3397 • Wxwidgets: GUI for memory search.
3399 • Warn about using synchronous queue in UI callback.
3403 • Remember last saved file for each ROM
3405 • Support MT dumping via boost.
3409 • Lua: input.keyhook
3411 • Make mouse be ordinary input instead of special-casing
3413 • SDL: Don't screw up commands with NUL codepoints.
3417 • Merge status panel and main window
3419 • True movie slot support (the rest of it)
3421 • SDL: Fix compilation error
3423 • Elminate cross calls in dump menu code.
3427 • Cancel pending saves command
3429 • Wxwidgets: Code refactoring
3431 • Wxwidgets: Fix system -> reset
3433 • Wxwidgets: Read watch expressions in the right thread
3437 • Wxwidgets: Don't prompt for member when running Lua script (Lua
3438 doesn't support that).
3440 • Wxwidgets: 128 -> 1024 Autohold slots (in case more are
3443 • Don't append trailing '-' to prefix when saving movie.
3445 • Fix ROM/savestate handling (don't let user mismatch ROM and
3450 • Document memory watch syntax.
3454 • Fix unattended dumping (lsnes-dumpavi)
3456 • Support RAW dumping
3458 • Use adv_dumper instead of the old interface in lsnes-dumpavi
3461 • Add option to control sample rate preturbation in AVI dumper
3465 • Wxwidgets: Fix dumper submodes
3467 • Set core controller types before loadstate
3469 19.49 rr1-delta2epsilon1
3471 • Fix compiling with bsnes v086.
3475 • Don't prompt before quitting
3477 • Start unpaused, preserve pause/unpause over load.
3479 • Try to autodetect if ROM is headered.
3481 • Wxwidgets: Only bring up ROM patching screen if specifically
3484 • Allow configuring some hotkeys.
3488 • Lots of code cleanups
3490 • Fix JMD compression (JMD dumping was broken)
3492 • Don't crash if Lua C function throws an exception.
3494 • Support bitmap drawing in Lua.
3496 • Fix bsnes v085/v086 patches.
3498 • Improve stability on win32.
3500 19.52 rr1-delta4epsilon1
3502 • Don't corrupt movie if movie length is integer multiple of
3507 • New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
3509 • New Lua functions: emulator_ready(), utime(),
3510 set_idle_timeout(), set_timer_timeout(), bit.extract(),
3511 bit.value(), input.geta(), input.seta() and
3512 input.controllertype()
3514 • Wxwidgets: Fix internal focus lost (hotkeys stop working)
3516 • Wxwidgets: Fix broken modifiers
3518 • on_paint has parameter now.
3520 • Optional initital fill for bitmaps
3522 • Fix palette changing.
3524 • Optimize rendering a bit.
3526 • Bsnes v087 support.
3528 19.54 rr1-delta5epsilon1
3530 • Movieinfo: Fix display of port #2 type.
3532 • Call on_input() after loadstate.
3534 19.55 rr1-delta5epsilon2
3536 • Fix writing port2 data to movie.
3538 • Fix SRAM handling with Bsnes v087.
3542 • Library loading support
3544 • Built-in TSCC encoder
3546 • Hi-color (256T colors) dumping.
3548 • Dump over TCP/IP(v6)
3550 • Hidable status panel
3554 • Adjustable sound volume
3558 • Allow DnD into filename boxes
3560 • Configurable paths
3562 • Portaudio: Fix speaker popping at start
3564 • Lots of UI changes
3566 • Speed adjustment menu
3568 • Win32 joystick support
3570 • Lua: gui.rainbow and gui.box
3572 • Split key lists into classes (the key list was large!)
3574 • More save slots support
3576 • Wxwidgets (wxJoystick) joystick support
3580 • Lots of internal joystick refactoring
3582 • Evdev: Add mapping for BTN_TOOL_QUINTTAP
3584 • Wxwidgets: Settings mode (open settings without ROM)
3586 • Wxwidgets: Prompt key to use option
3588 • Wxwidgets: Fix crash if key goes away underneath
3590 • Wxwidgets: Fix mouse position in presence of scaling
3592 • AVI dumper: Mode 4 (high-quality resampling to common rate
3595 • Wxwidgets: Redesign hotkeys dialog to avoid tree control (tree
3596 control doesn't seem to work well on WinXP)
3598 • Start paused option.
3600 19.58 rr1-delta7epsilon1
3604 • lsnes-dumpavi: Start Lua before starting dumper
3606 • AVI: Fix secondary audio in mode 4.
3608 19.59 rr1-delta7epsilon2
3610 • AVI: Refactor ZMBV a bit.
3612 • Fix error reading analog values from movie file
3616 • Delayed reset support
3618 • Lua: memory.hash_region
3620 19.61 rr1-delta8epsilon1
3622 • Rework the build system
3624 • Typing input support
3626 • Fix building with bsnes v086 and v087.
3628 • SDL: Save settings on exit
3630 • SDL: Command to enter command line mode with given command.
3632 • SDL: More advanced command editing.
3636 • wxMSW: Fix the “arrow keys and enter don't work” problem
3640 • Show mode changes due to rewinding.
3642 • Unsafe rewind support
3644 • Fix directory transversal.
3648 • AVI: Sound mode 5 (48kHz high-quality)
3652 • Map the SNES bus into address space
3654 • Fix loading memory watch files with CRLF line endings
3656 19.64 rr1-delta10epsilon1
3658 • Map bsnes internal state into memory space
3660 • Fix the “click on panel wedges the emulator” for real.
3662 • DnD movies/saves on the main window.
3666 • Split core bindings into own module.
3668 • Remember invalid settings
3670 • Support for modified Gambatte core for GB/GBC emulation.
3672 • Reload/swap ROM function
3674 19.66 rr1-delta11epsilon1
3676 • Fix step poll function
3680 • Non-insane savestate anchoring
3684 • More Memory search methods
3686 • Preserve movie if loading in RO mode.
3688 • Fix a obscure case in timeline check
3690 • Revamp the entiere ROM loading code
3692 • Support DnD on ROMs
3694 • Revamp menu layout
3696 • Standalone hotkey config dialog
3698 • Show bindings in more user-friendly format
3700 19.69 rr1-delta13epsilon1
3704 • Fix uninitialized variables in bsnes v085
3708 • Merge gambatte core into mainline (from its own branch)
3710 • Wxwidgets: Show expected dump file formats
3712 • Memory watch: Data typing
3714 • lsnes internal MMIO area.
3716 • Wxwidgets: New memory watch editor
3718 • Hexadecimal memory watches
3720 • Wxwidgets: Monospaced panel
3722 • Wxwidgets: Split memory watches in panel
3724 • Wxwidgets: Disable VMAs in memory search
3726 • lsnes-dumpavi: Fix speed bug
3728 • Movie subtitle support
3730 • Fix rerecord count reporting
3732 • Don't trash movie when loading in readonly mode.
3734 19.71 rr1-delta14epsilon1
3736 • Wxwidgets: Fix crashes on closing settings dialogs on Mac OS X.
3738 • Fix build on Mac OS X.
3742 • Wxwidgets: Hidable messages window
3746 • Bsnes: Support inconsistent saves
3748 • Bsnes: Allow simulating saving every frame
3750 • Fix desync if savestate is loaded in readonly mode in certain
3753 • Wxwidgets: Fix save dialogs on Mac OS X.
3755 • Wxwidgets: Fix insane status width on Win32.
3757 • Wxwidgets: Fix autohold processing to be faster.
3759 • Wxwidgets: Allow loading ROMs and movies from commandline.
3763 • Be a bit smarter with --load
3765 • Rewrote higher-level parts of audio system
3767 • Tool to build commentary tracks
3771 • Gambatte: Add support for SVN358
3773 • Use builtin font when rendering status panel.
3775 • Option to detach memory watch to its own window.
3777 • Recent ROMs/Movies menu
3781 • Useful lag counter for SNES games that autopoll
3783 • Fix buffer overflow in gambatte sound output
3785 19.73 rr1-delta15epsilon1
3787 • Don't blow up on wxGTK if the window is hidden somehow
3789 • Support simultaneous drop of ROM and movie.
3791 • Gambatte: Don't save spurious SRAMs.
3793 • Make SGB ROMs actually usable.
3795 • Fix so that saved movies appear in recent movies.
3797 • Don't open multiple commentary editors at once.
3799 19.74 rr1-delta15epsilon2
3801 • Lua: memory.readregion/memory.writeregion
3803 • Lua: memory.map{,s}{byte,word,dword,qword}
3805 • Lua: memory.map_structure
3807 • Lua: Fix bus_address for gambatte
3809 • Fix features dependent of bsnes debugger
3811 • Cleanup bsnes debugger logic
3813 • Fix resets in presence of save every frame
3815 19.75 rr1-delta15epsilon3
3817 • Lua: input.lcid_to_pcid
3819 • Fix off-by-one bug with slot hashes
3821 • Fix crashes on certain memory watch expressions
3823 • Lua: memory.read_expr
3825 • Lua: Fix memory.read_expr on nil argument
3827 • Fix the code to compile on G++ 4.7
3829 • Change button_id to be a function pointer field, not a virtual
3832 • Add bsnes patches to fix libsnes to compile on GCC 4.7
3834 • Gambatte: Always use legacy lag counting
3836 • Memory commands: Memory addresses are up to 16 hex digits, not
3839 • Fix analog controllers
3841 • Fix autohold menus
3843 • Fix button symbols in input display
3845 • Compensate for nuts bsnes superscope/justifier handling
3847 • Lua: Fix bit.extract boolean handling
3851 • Stop at movie end: Don't off-by-one
3853 • Fix crash closing lsnes with voice playback active.
3855 • Import/Export OggOpus for commentary tracks
3857 • 16-button controllers.
3859 • Don't show nonexistent controllers in input display
3861 • Set voice record/playback volume from UI
3863 • Patches for gambatte SVN364.
3865 • Load markup (if exists) even without gamepack file.
3867 • Screen rotation & flipping
3869 • Lua: Some new bit functions
3871 • Auto-refresh voice streams on change.
3873 • Auto-refresh subtitles on change & new subtitle editor.
3875 • Fix music volume adjustment.
3877 19.77 rr1-delta16epsilon1
3879 • Wxwidgets: Fix memory watch rendering.
3881 • Wxwidgets: Allow setting voice stream gain.
3883 • Wxwidgets: VU meters and volume adjustment.
3885 • Lua: Custom fonts support.
3887 • Lua: Fix methods stopping working when resetting Lua.
3889 • Fix loading standard-format movies in preserve (readonly) mode.
3893 • Primitive movie editor
3895 • Fix VU meter with no sound device.
3897 • Fix various undefined return values.
3899 • Show rates in VU meter window.
3901 19.79 rr1-delta17epsilon1
3903 • Commentary tool: Set nominal bit rate and limit max bit rate.
3905 • Lua: Unconditionally reload host memory on loadstate
3907 • Lua: Query bindings, manipulate aliases, create inverse
3910 • Lua: Fix crashes with resetting VM while some types of paint
3911 requests are in flight.
3913 • Lua: gui.text: Clip the text properly instead of corrupting
3914 memory in some cases.
3916 • Save screenshot header reliably
3918 • Lua: Backport input.get2 and input.set2
3920 • Lua: New controller info functions.
3922 • Movie editor: Fix reset delay counters to be the right way
3927 • Lua: on_button and input.veto_button.
3929 19.80 rr1-delta17epsilon2
3931 • Fix saving PNG screenshots on Win32.
3933 • Movie editor: Sweep axis.
3935 • Load selected slot in ro/rw/preserve/movie mode.
3937 • input.joyset: Preserve and invert user input.
3939 • Allow immediate saving at point of save (transfer saves).
3941 • Wxwidgets: Filter filenames in dialogs, autoappend extensions.
3943 • data/verysmall.font: Add missing glyph 70 (“F”).
3945 • Lua: Allow painting custom fonts with halo.
3947 • Fix memory value search to work on byte types.
3949 19.81 rr1-delta17epsilon3
3951 • Fix status panel (and movie editor) flicker
3953 • Show effects of Lua in input display
3955 • Offer lsmv.backup as file filter too for load lsmv
3957 • Allow slowing down subframe advance
3959 • Display current save slot information
3963 • Fix hotkeys stopping working after X-ing settings dialog
3965 • Movie editor: Fix bug if extending finished movie
3967 • Cap current_frame_first_subframe to movie size when recounting
3970 • Movie editor: Interpret ctrl+click as right click