Actually call on_reset callback
[lsnes.git] / src / emulation / gambatte / disassemble-gb.hpp
blob36ceea80a42d75e8747f709aacc75d223461aa1b
1 #ifndef _gambatte__disassemble_gb__hpp__included__
2 #define _gambatte__disassemble_gb__hpp__included__
4 #include <functional>
5 #include <cstdint>
6 #include <string>
8 std::string disassemble_gb_opcode(uint16_t pc, std::function<uint8_t()> fetchpc, int& addr, uint16_t& opcode);
10 #endif