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Actually call on_reset callback
[lsnes.git]
/
src
/
emulation
/
gambatte
/
disassemble-gb.hpp
blob
36ceea80a42d75e8747f709aacc75d223461aa1b
1
#ifndef _gambatte__disassemble_gb__hpp__included__
2
#define _gambatte__disassemble_gb__hpp__included__
3
4
#include <functional>
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#include <cstdint>
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#include <string>
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std
::
string
disassemble_gb_opcode
(
uint16_t
pc
,
std
::
function
<
uint8_t
()>
fetchpc
,
int
&
addr
,
uint16_t
&
opcode
);
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#endif