1 #LyX 2.0 created this file. For more info see http://www.lyx.org/
6 \use_default_options true
7 \maintain_unincluded_children false
9 \language_package default
14 \font_typewriter default
15 \font_default_family default
16 \use_non_tex_fonts false
23 \default_output_format default
25 \bibtex_command default
26 \index_command default
27 \paperfontsize default
38 \paperorientation portrait
47 \paragraph_separation indent
48 \paragraph_indentation default
49 \quotes_language english
52 \paperpagestyle default
53 \tracking_changes false
66 \begin_layout Standard
67 lsnes is SNES rerecording emulator based on bsnes core.
74 \begin_layout Enumerate
79 \begin_layout Enumerate
83 \begin_layout Enumerate
84 accuracy or compatiblity core.
87 \begin_layout Enumerate
88 Patched version (using included 6 patches)
92 \begin_layout Enumerate
96 \begin_layout Enumerate
100 \begin_layout Enumerate
104 \begin_layout Enumerate
108 \begin_layout Enumerate
112 \begin_layout Enumerate
113 sdlmain (SDL only, part of SDL)
116 \begin_layout Enumerate
117 boost_conversion (this is header-only library)
120 \begin_layout Enumerate
121 libswscale (wxwidgets graphics only)
124 \begin_layout Enumerate
125 Portaudio (portaudio sound only)
128 \begin_layout Enumerate
129 std::thread and co (for threaded dumper only, not needed if std::thread
133 \begin_layout Enumerate
134 Lua (if Lua support is needed).
137 \begin_layout Itemize
138 Version 5.1.X or 5.2X.
141 \begin_layout Section
145 \begin_layout Standard
146 Building is via makefile, the following options are available:
149 \begin_layout Itemize
150 CROSS_PREFIX=<prefix>
154 \begin_layout Itemize
155 Prefix to apply to commands when building executables / object files for
156 the target architecture.
160 \begin_layout Itemize
165 \begin_layout Itemize
170 \begin_layout Itemize
171 Name of C++ compiler.
174 \begin_layout Itemize
175 CROSS_PREFIX is prepended if compiling for target architecture.
178 \begin_layout Itemize
179 This needs to be at least GCC 4.6.
182 \begin_layout Itemize
183 Set to 'g++-mp-4.6' if compiling on Mac OS X using GCC 4.6 from Macports.
186 \begin_layout Itemize
191 \begin_layout Itemize
196 \begin_layout Itemize
197 Name of host C++ compiler.
200 \begin_layout Itemize
201 Default is value of 'CC' option.
205 \begin_layout Itemize
206 USER_HOSTCCFLAGS=<flags>:
210 \begin_layout Itemize
211 Compiler flags to pass when compiling/linking for host architecture.
214 \begin_layout Itemize
219 \begin_layout Itemize
224 \begin_layout Itemize
225 Extra flags to pass when compiling for target architecture
228 \begin_layout Itemize
233 \begin_layout Itemize
234 USER_LDFLAGS=<flags>:
238 \begin_layout Itemize
239 Extra flags to pass when linking for target architecture.
242 \begin_layout Itemize
247 \begin_layout Itemize
248 USER_PLATFORM_CFLAGS=<flags>
252 \begin_layout Itemize
253 Extra flags to pass when compiling files using platform-dependent code for
257 \begin_layout Itemize
262 \begin_layout Itemize
263 USER_PLATFORM_LDFLAGS=<flags>
267 \begin_layout Itemize
268 Extra flags to pass when linking files using platform-dependent code for
272 \begin_layout Itemize
277 \begin_layout Itemize
282 \begin_layout Itemize
283 Set the font file to use.
286 \begin_layout Itemize
287 Currently the valid values are:
291 \begin_layout Itemize
292 cp437.hex: Standard VGA font (256 characters).
295 \begin_layout Itemize
296 unifontfull-5.1.20080820.hex: GNU unifont (covers most of Unicode BMP)
300 \begin_layout Itemize
301 Default is 'unifontfull-5.1.20080820.hex'
305 \begin_layout Itemize
310 \begin_layout Itemize
311 Package to use for Lua support.
314 \begin_layout Itemize
315 Usually valid value is 'lua' or 'lua5.1'.
318 \begin_layout Itemize
319 Default is not to build Lua support.
323 \begin_layout Itemize
328 \begin_layout Itemize
329 Override platform default for dumper threading support.
332 \begin_layout Itemize
333 Threading is default on Linux.
336 \begin_layout Itemize
337 'YES' tries to use threading (std::thread).
340 \begin_layout Itemize
341 'BOOST' tries to use threading (boost::thread).
344 \begin_layout Itemize
345 'NO' disables threading.
348 \begin_layout Itemize
349 Note: This has absolutely nothing to do with platform threading.
353 \begin_layout Itemize
354 BSNES_IS_COMPAT=<anything>
358 \begin_layout Itemize
359 Signals that BSNES core used is compatiblity core, not accuracy core.
362 \begin_layout Itemize
363 Default is to assume accuracy core.
367 \begin_layout Itemize
368 JOYSTICK=<implementation>
372 \begin_layout Itemize
373 Set joystick implementation.
378 \begin_layout Itemize
379 SDL: Use SDL for joystick (requires SDL graphics)
382 \begin_layout Itemize
383 EVDEV: Use EVDEV for joystick (Linux only).
386 \begin_layout Itemize
387 DUMMY: Disable joystick support.
391 \begin_layout Itemize
396 \begin_layout Itemize
397 SOUND=<implementation>
401 \begin_layout Itemize
402 Set sound implementation.
407 \begin_layout Itemize
408 SDL: Use SDL for sound (requires SDL graphics)
411 \begin_layout Itemize
412 PORTAUDIO: Use Portaudio for sound.
415 \begin_layout Itemize
416 DUMMY: Disable sound support
420 \begin_layout Itemize
425 \begin_layout Itemize
426 GRAPHICS=<implementation>
430 \begin_layout Itemize
431 Set windowing library to use.
436 \begin_layout Itemize
437 SDL: Use SDL for graphics
440 \begin_layout Itemize
441 WXWIDGETS: Use wxWidgets for graphics.
445 \begin_layout Itemize
450 \begin_layout Section
454 \begin_layout Subsection
458 \begin_layout Standard
459 <kind> in the following can be one of:
462 \begin_layout Itemize
463 rom: Cartridge ROM (BIOS for special carts).
467 \begin_layout Itemize
468 bsx: BS-X (non-slotted) Game flash ROM.
471 \begin_layout Itemize
472 bsxslotted: BS-X (slotted) Game flash ROM.
475 \begin_layout Itemize
479 \begin_layout Itemize
480 slot-a: Sufami Turbo Slot A ROM
483 \begin_layout Itemize
484 slot-b: Sufami Turbo Slot B ROM
487 \begin_layout Subsubsection
488 --<kind>=<file> (lsnes/SDL, lsnes-avidump)
491 \begin_layout Standard
492 Load <file> as specified ROM (SFC/BS/DMG/ST file format).
495 \begin_layout Subsubsection
496 --<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
499 \begin_layout Standard
500 Override hardware detection for ROM, reading the values from <file> (BSNES
504 \begin_layout Subsubsection
505 --ips-<kind>=<file> (lsnes/SDL, lsnes-avidump)
508 \begin_layout Standard
509 Apply BPS/IPS patch <file> to ROM <kind>.
510 If specified multiple times, the patches are applied in order.
513 \begin_layout Subsubsection
514 --ips-<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
517 \begin_layout Standard
518 Apply BPS/IPS patch <file> to XML of ROM <kind>.
519 If specified multiple times, the patches are applied in order.
522 \begin_layout Subsubsection
523 --ips-offset=<offset> (lsnes/SDL, lsnes-avidump)
526 \begin_layout Standard
527 Set offset to apply to IPS patches.
529 Handy for applying headered IPS patches (use offset of -512 for this).
530 The offset must be 0 for BPS patches.
533 \begin_layout Subsubsection
537 \begin_layout Standard
538 Force ROM to be considered PAL-only.
541 \begin_layout Itemize
542 Only works on SNES and SGB ROMs (not BS-X or Sufami Turbo).
545 \begin_layout Itemize
546 Attempting to load NTSC movie file will error out.
549 \begin_layout Subsubsection
553 \begin_layout Standard
554 Force ROM to be considered NTSC-only.
557 \begin_layout Itemize
558 Attempting to load PAL movie file will error out.
561 \begin_layout Subsection
565 \begin_layout Subsubsection
566 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
569 \begin_layout Standard
570 Load <filename> as movie or savestate file.
571 All other session options are ignored.
574 \begin_layout Subsubsection
575 --port1=<device> (lsnes/SDL)
578 \begin_layout Standard
583 \begin_layout Itemize
584 none: No device connected
587 \begin_layout Itemize
588 gamepad: One gamepad (the default)
591 \begin_layout Itemize
592 multitap: Four gamepads (warning: makes most games refuse to start)
595 \begin_layout Itemize
599 \begin_layout Subsubsection
600 --port2=<type> (lsnes/SDL)
603 \begin_layout Standard
608 \begin_layout Itemize
609 none: No device connected (the default)
612 \begin_layout Itemize
616 \begin_layout Itemize
617 multitap: Four gamepads.
620 \begin_layout Itemize
624 \begin_layout Itemize
625 superscope: Super Scope
628 \begin_layout Itemize
629 justifier: One justifier
632 \begin_layout Itemize
633 justifiers: Two justifiers
636 \begin_layout Subsubsection
637 --gamename=<name> (lsnes/SDL)
640 \begin_layout Standard
641 Set the name of game to <name>.
645 \begin_layout Subsubsection
646 --author=<name> (lsnes/SDL)
649 \begin_layout Standard
650 Add author with full name of <name> (no nickname).
653 \begin_layout Subsubsection
654 --author=|<name> (lsnes/SDL)
657 \begin_layout Standard
658 Add author with nickname of <name> (no full name).
661 \begin_layout Subsubsection
662 --author=<fullname>|<nickname> (lsnes/SDL)
665 \begin_layout Standard
666 Add author with full name of <fullname> and nickname of <nickname>.
669 \begin_layout Subsubsection
670 --rtc-second=<value> (lsnes/SDL)
673 \begin_layout Standard
674 Set RTC second (0 is 1st January 1970 00:00:00Z).
675 Default is 1,000,000,000.
678 \begin_layout Subsubsection
679 --rtc-subsecond=<value> (lsnes/SDL)
682 \begin_layout Standard
689 \begin_layout Subsection
694 \begin_layout Subsubsection
695 --run=<file> (lsnes/SDL)
698 \begin_layout Standard
699 After running main RC file, run this file.
700 If multiple are specified, these execute in order specified.
703 \begin_layout Subsection
704 dump options (lsnes-dumpavi only)
707 \begin_layout Subsubsection
711 \begin_layout Standard
712 Set the dumper to use (required).
713 Use 'list' for listing of known dumpers.
716 \begin_layout Subsubsection
720 \begin_layout Standard
721 Set the mode to use (required for dumpers with multiple modes, forbidden
723 Use 'list' for known modes.
726 \begin_layout Subsubsection
730 \begin_layout Standard
733 \begin_inset Quotes eld
737 \begin_inset Quotes erd
743 \begin_layout Subsubsection
744 --option=<name>=<value>
747 \begin_layout Standard
748 Set option <name> to value <value>.
751 \begin_layout Subsubsection
755 \begin_layout Standard
756 Set number of frames to dump.
760 \begin_layout Subsubsection
764 \begin_layout Standard
765 Run specified lua script (lsnes-dumpavi does not have initialization files).
768 \begin_layout Section
769 Startup file lsnes.rc
772 \begin_layout Standard
773 Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as commands.
774 This file is located in:
777 \begin_layout Itemize
782 lsnes.rc (if %APPDATA% exists)
785 \begin_layout Itemize
786 Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME exists)
789 \begin_layout Itemize
790 Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
793 \begin_layout Itemize
794 All: ./lsnes.rc (fallback default).
797 \begin_layout Standard
798 If leading directories do not exist, attempt to create them is made.
801 \begin_layout Section
805 \begin_layout Itemize
806 Commands beginning with '*' invoke the corresponding command without alias
810 \begin_layout Itemize
811 If command starts with '+' (after possible '*'), the command is executed
812 as-is when button is pressed, and when button is released, it is executed
813 with '+' replaced by '-'.
816 \begin_layout Itemize
817 Commands without '+' execute only on negative edge (release).
820 \begin_layout Subsection
824 \begin_layout Standard
825 Settings control various aspects of emulator behaviour.
828 \begin_layout Subsubsection
829 set-setting <setting> <value>
832 \begin_layout Standard
833 Sets setting <setting> to value <value> (may be empty).
836 \begin_layout Subsubsection
837 unset-setting <setting>
840 \begin_layout Standard
841 Try to unset setting <setting> (not all settings can be unset).
844 \begin_layout Subsubsection
845 get-setting <setting>
848 \begin_layout Standard
849 Read value of setting <setting>
852 \begin_layout Subsubsection
856 \begin_layout Standard
857 Print names and values of all settings.
860 \begin_layout Subsection
864 \begin_layout Standard
865 Keybindings bind commands or aliases to keys (or pseudo-keys).
869 \begin_layout Standard
873 \begin_layout Itemize
874 Do not bind edge active (+/-) commands to keys with modifiers, that won't
878 \begin_layout Itemize
879 Names of keys and modifiers are platform-dependent.
882 \begin_layout Itemize
883 Be careful before binding pseudo-keys (such as joystick axes, buttons or
884 hats) with modifiers.
885 That may or may not work right.
888 \begin_layout Subsubsection
889 bind-key [<mod>/<modmask>] <key> <command>
892 \begin_layout Standard
893 Bind <command> to key <key> (activating if modifiers in <modmask> (comma-seperat
894 ed list) are set as <mod> (comma-seperated list).
897 \begin_layout Standard
898 The names of keys and modifiers are platform-dependent.
901 \begin_layout Subsubsection
902 unbind-key [<mod>/<modmask>] <key>
905 \begin_layout Standard
906 Unbind command from <key> (with specified <mod> and <modmask>).
909 \begin_layout Subsubsection
910 set-axis <axis> [disabled | axis | axis-inverse | pressure0- | pressure0+
911 | pressure-0 | pressure-+ | pressure+0 | pressure+-] [minus=<val>] [zero=<val>]
912 [plus=<val>] [tolerance=<val>]
915 \begin_layout Standard
916 Set axis parameters for axis <axis>.
919 \begin_layout Itemize
920 disabled: Disable axis
923 \begin_layout Itemize
927 \begin_layout Itemize
928 axis-inverse: Inverse axis
931 \begin_layout Itemize
932 pressure0-: Pressure sensitive.
933 Released at 0, pressed at -.
936 \begin_layout Itemize
937 pressure0+: Pressure sensitive.
938 Released at 0, pressed at +.
941 \begin_layout Itemize
942 pressure-0: Pressure sensitive.
943 Released at -, pressed at 0.
946 \begin_layout Itemize
947 pressure-+: Pressure sensitive.
948 Released at -, pressed at +.
951 \begin_layout Itemize
952 pressure+0: Pressure sensitive.
953 Released at +, pressed at 0.
956 \begin_layout Itemize
957 pressure+-: Pressure sensitive.
958 Released at +, pressed at -.
961 \begin_layout Itemize
962 minus=<val>: Calibration at extreme minus position (-32768-32767)
965 \begin_layout Itemize
966 zero=<val>: Calibration at neutral position (-32768-32767)
969 \begin_layout Itemize
970 plus=<val>: Calibration at extreme plus position (-32768-32767)
973 \begin_layout Itemize
974 tolerance=<value>: Center band tolerance (0<x<1).
975 The smaller the value, the more sensitive the control is.
978 \begin_layout Subsubsection
982 \begin_layout Standard
983 Print all key bindings in effect.
986 \begin_layout Subsection
990 \begin_layout Standard
991 Aliases bind command to sequence of commands.
992 After alias has been defined, it replaces the command it shadows.
995 \begin_layout Standard
999 \begin_layout Itemize
1000 You can't alias command to itself.
1003 \begin_layout Itemize
1004 Aliases starting with +/- are edge active just like ordinary commands starting
1008 \begin_layout Itemize
1009 One command can be aliased to multiple commands.
1012 \begin_layout Subsubsection
1013 alias-command <command> <expansion>
1016 \begin_layout Standard
1017 Append <expansion> to alias <command>.
1018 If alias does not already exist, it is created.
1021 \begin_layout Subsubsection
1022 unalias-command <command>
1025 \begin_layout Standard
1026 Clear alias expansion for <command>.
1029 \begin_layout Subsubsection
1033 \begin_layout Standard
1034 Print all aliases and their expansions in effect.
1037 \begin_layout Subsection
1041 \begin_layout Standard
1042 Run <script> as if commands were entered on the command line.
1045 \begin_layout Subsection
1049 \begin_layout Standard
1050 Following commands control video dumping:
1053 \begin_layout Subsubsection
1057 \begin_layout Standard
1058 Dump AVI video to prefix <prefix> Notes:
1061 \begin_layout Itemize
1062 The codec is Camstudio Codec in gzip mode.
1065 \begin_layout Itemize
1066 Encoder and muxer are internal, available on all platforms.
1069 \begin_layout Itemize
1070 Audio enable/disable and framerate has no effect.
1073 \begin_layout Itemize
1074 The audio dumped to .avi is low-quality version.
1075 The high-quality version is dumped to .sox file.
1078 \begin_layout Subsubsection
1082 \begin_layout Standard
1083 End current AVI video dump (closing the emulator also closes the dump).
1086 \begin_layout Subsubsection
1090 \begin_layout Standard
1091 Dump JMD video to file <file>.
1094 \begin_layout Subsubsection
1098 \begin_layout Standard
1099 End the current JMD dump in progress.
1102 \begin_layout Subsubsection
1106 \begin_layout Standard
1107 Dump SDMP to <prefix>, splitting at 2GB.
1110 \begin_layout Subsubsection
1114 \begin_layout Standard
1115 Dump SDMP to <file>, no splitting
1118 \begin_layout Subsubsection
1122 \begin_layout Standard
1123 End the current SDMP dump in progress.
1126 \begin_layout Subsubsection
1130 \begin_layout Standard
1131 Dump raw audio (to <prefix>.audio, at 32040.5Hz) and video (to <prefix>.video>,
1132 at nominal framerate and 512x448 / 512x478 size).
1135 \begin_layout Subsubsection
1139 \begin_layout Standard
1140 End the current RAW dump in progress.
1143 \begin_layout Subsection
1147 \begin_layout Standard
1148 <address> may be decimal or hexadecimal (prefixed with '0x').
1149 <value> can be hexadecimal (prefixed with '0x'), unsigned or signed (prefixed
1153 \begin_layout Standard
1154 The available element <sizes> are:
1157 \begin_layout Itemize
1161 \begin_layout Itemize
1165 \begin_layout Itemize
1169 \begin_layout Itemize
1173 \begin_layout Standard
1174 When reading RAM and ROM, multi-byte reads/writes are big-endian.
1175 When dealing with DSP memory, multi-byte reads/writes are native-endian
1176 (do not use operand sizes exceeding DSP bitness, except dword is OK for
1180 \begin_layout Subsubsection
1181 read-<size> <address>
1184 \begin_layout Standard
1185 Read the value of byte in <address>.
1188 \begin_layout Subsubsection
1189 read-s<size> <address>
1192 \begin_layout Standard
1193 Read the value of signed byte in <address>.
1196 \begin_layout Subsubsection
1197 write-<size> <address> <value>
1200 \begin_layout Standard
1201 Write <value> to byte in address <address>.
1204 \begin_layout Subsubsection
1208 \begin_layout Standard
1209 Reset the memory search
1212 \begin_layout Subsubsection
1216 \begin_layout Standard
1217 Print number of candidates remaining
1220 \begin_layout Subsubsection
1224 \begin_layout Standard
1225 Print all candidates remaining
1228 \begin_layout Subsubsection
1229 search-memory <usflag><sizeflag><op>
1232 \begin_layout Standard
1233 Searches memory for addresses satisfying criteria.
1236 \begin_layout Standard
1240 \begin_layout Itemize
1244 \begin_layout Itemize
1248 \begin_layout Standard
1252 \begin_layout Itemize
1256 \begin_layout Itemize
1260 \begin_layout Itemize
1264 \begin_layout Itemize
1268 \begin_layout Standard
1272 \begin_layout Itemize
1273 lt: < previous value.
1276 \begin_layout Itemize
1277 le: <= previous value.
1280 \begin_layout Itemize
1281 eq: = previous value.
1284 \begin_layout Itemize
1285 ne: != previous value.
1288 \begin_layout Itemize
1289 ge: >= previous value.
1292 \begin_layout Itemize
1293 gt: > previous value.
1296 \begin_layout Subsubsection
1297 search-memory <sizeflag> <value>
1300 \begin_layout Standard
1301 Searches for addresses that currently have value <value>.
1302 <sizeflag> is as in previous command.
1305 \begin_layout Subsection
1309 \begin_layout Standard
1310 These commands are not available in lsnesrc, but are available after ROM
1314 \begin_layout Subsubsection
1318 \begin_layout Standard
1319 Quits the emulator (asking for confirmation).
1320 If /y is given, no confirmation is asked.
1323 \begin_layout Subsubsection
1327 \begin_layout Standard
1328 Toggle paused/unpaused
1331 \begin_layout Subsubsection
1335 \begin_layout Standard
1337 If the button is still held after configurable timeout expires, game unpauses
1338 for the duration frame advance is held.
1341 \begin_layout Subsubsection
1345 \begin_layout Standard
1347 If the button is still held after configurable timeout expires, game unpauses
1348 for the duration frame advance is held.
1351 \begin_layout Subsubsection
1355 \begin_layout Standard
1356 Skip to first poll in frame after current.
1359 \begin_layout Subsubsection
1363 \begin_layout Standard
1364 Reset the SNES after this frame.
1367 \begin_layout Subsubsection
1371 \begin_layout Standard
1372 Load savestate <filename> in current mode.
1375 \begin_layout Subsubsection
1376 load-state <filename>
1379 \begin_layout Standard
1380 Load savestate <filename> in readwrite mode.
1383 \begin_layout Subsubsection
1384 load-readonly <filename>
1387 \begin_layout Standard
1388 Load savestate <filename> in readonly mode.
1391 \begin_layout Subsubsection
1392 load-preserve <filename>
1395 \begin_layout Standard
1396 Load savestate <filename> in readonly mode, preserving current events.
1399 \begin_layout Subsubsection
1400 load-movie <filename>
1403 \begin_layout Standard
1404 Load savestate <filename>, ignoring save part in readonly mode.
1407 \begin_layout Subsubsection
1408 save-state <filename>
1411 \begin_layout Standard
1412 Save system state to <filename> as soon as possible.
1415 \begin_layout Subsubsection
1416 save-movie <filename>
1419 \begin_layout Standard
1420 Save movie to <filename>.
1423 \begin_layout Subsubsection
1427 \begin_layout Standard
1428 Set read-write mode.
1431 \begin_layout Subsubsection
1435 \begin_layout Standard
1439 \begin_layout Subsubsection
1443 \begin_layout Standard
1444 Toggle between read-only and read-write modes.
1447 \begin_layout Subsubsection
1451 \begin_layout Standard
1452 Set name of the game to <name>
1455 \begin_layout Subsubsection
1459 \begin_layout Standard
1460 Print the name of the game.
1463 \begin_layout Subsubsection
1467 \begin_layout Standard
1468 Adds new author <author>.
1469 If <author> does not contain '|' it is full name.
1470 If it contains '|', '|' splits the full name and nickname.
1473 \begin_layout Subsubsection
1474 edit-author <num> <author>
1477 \begin_layout Standard
1478 Edit the author in slot <num> (0-based) to be <author> (see add-author for
1482 \begin_layout Subsubsection
1486 \begin_layout Standard
1487 Remove author in slot <num>
1490 \begin_layout Subsubsection
1494 \begin_layout Standard
1498 \begin_layout Subsubsection
1499 test-1, test-2, test-3
1502 \begin_layout Standard
1503 Internal test commands.
1507 \begin_layout Subsubsection
1508 take-screenshot <filename>
1511 \begin_layout Standard
1512 Save screenshot to <filename>.
1515 \begin_layout Subsubsection
1516 +controller<num><button>
1519 \begin_layout Standard
1520 Press button <button> on controller <num> (1-8).
1521 The following button names are known:
1524 \begin_layout Itemize
1528 \begin_layout Itemize
1532 \begin_layout Itemize
1536 \begin_layout Itemize
1540 \begin_layout Itemize
1544 \begin_layout Itemize
1548 \begin_layout Itemize
1552 \begin_layout Itemize
1556 \begin_layout Itemize
1560 \begin_layout Itemize
1564 \begin_layout Itemize
1568 \begin_layout Itemize
1572 \begin_layout Itemize
1576 \begin_layout Itemize
1580 \begin_layout Itemize
1584 \begin_layout Itemize
1588 \begin_layout Subsubsection
1589 controllerh<num><button>
1592 \begin_layout Standard
1593 Hold/unhold button <button> on controller <num> (1-8).
1594 See +controller for button names.
1597 \begin_layout Subsubsection
1598 autofire (<pattern>|-)...
1601 \begin_layout Standard
1602 Set autofire pattern.
1603 Each parameter is comma-separated list of button names (in form of 1start,
1604 1A, 2B, etc..) to hold on that frame.
1605 After reaching the end of pattern, the pattern restarts from the beginning.
1608 \begin_layout Subsubsection
1612 \begin_layout Standard
1616 \begin_layout Subsection
1620 \begin_layout Subsubsection
1621 cycle-jukebox-backward
1624 \begin_layout Standard
1625 Cycle save jukebox backwards.
1628 \begin_layout Subsubsection
1629 cycle-jukebox-forward
1632 \begin_layout Standard
1633 Cycle save jukebox forwards
1636 \begin_layout Subsubsection
1637 add-jukebox-save <filename>
1640 \begin_layout Standard
1641 Add <filename> to jukebox saves.
1644 \begin_layout Subsubsection
1648 \begin_layout Standard
1649 Do load from jukebox (current mode).
1652 \begin_layout Subsubsection
1656 \begin_layout Standard
1657 Do state save to jukebox.
1660 \begin_layout Subsection
1664 \begin_layout Standard
1665 Only available if lua support is compiled in.
1668 \begin_layout Subsubsection
1669 evaluate-lua <luacode>
1672 \begin_layout Standard
1673 Run Lua code <luacode> using built-in Lua interpretter.
1676 \begin_layout Subsubsection
1680 \begin_layout Standard
1681 Run specified lua file using built-in Lua interpretter.
1684 \begin_layout Subsection
1688 \begin_layout Subsubsection
1689 add-watch <name> <expression>
1692 \begin_layout Standard
1693 Adds new watch (or modifies old one).
1696 \begin_layout Subsubsection
1700 \begin_layout Standard
1704 \begin_layout Subsection
1708 \begin_layout Subsubsection
1709 enable-sound <on/off>
1712 \begin_layout Standard
1713 Enable/Disable sound.
1716 \begin_layout Subsubsection
1717 set-sound-device <device>
1720 \begin_layout Standard
1721 Set sound device to <device>
1724 \begin_layout Subsubsection
1728 \begin_layout Standard
1729 Show status of sound system.
1732 \begin_layout Subsubsection
1736 \begin_layout Standard
1737 Show all available devices.
1740 \begin_layout Subsection
1741 SDL Platform commands
1744 \begin_layout Standard
1745 The following are valid on SDL platform.
1748 \begin_layout Subsubsection
1752 \begin_layout Standard
1753 Asks to press a key and then identifies that (pseudo-)key.
1756 \begin_layout Subsubsection
1760 \begin_layout Standard
1761 Toggle between windowed/fullscreen console.
1764 \begin_layout Subsubsection
1768 \begin_layout Standard
1769 Scroll messages window as far back as it goes.
1772 \begin_layout Subsubsection
1776 \begin_layout Standard
1777 Scroll messages window as far forward as it goes.
1780 \begin_layout Subsubsection
1784 \begin_layout Standard
1785 Scroll messages window back one screenful.
1788 \begin_layout Subsubsection
1792 \begin_layout Standard
1793 Scroll messages window forward one screenful.
1796 \begin_layout Section
1800 \begin_layout Subsection
1804 \begin_layout Subsubsection
1808 \begin_layout Standard
1809 Set where bsnes looks for firmware files.
1811 \begin_inset Quotes eld
1815 \begin_inset Quotes erd
1821 \begin_layout Subsubsection
1825 \begin_layout Standard
1827 Numeric, range is 0.001 to
1828 \begin_inset Quotes eld
1832 \begin_inset Quotes erd
1836 Default is native framerate.
1839 \begin_layout Subsubsection
1843 \begin_layout Standard
1844 Set save compression level (integer 0-9).
1845 Default is 7 (0 is no compression).
1848 \begin_layout Subsubsection
1852 \begin_layout Standard
1853 Set the frame advance timeout in milliseconds.
1854 Numeric integer, range is 0-999999999.
1858 \begin_layout Subsection
1862 \begin_layout Subsubsection
1866 \begin_layout Standard
1867 AVI dumper: Always dump at 512x448 or 512x478 regardless of what the console
1871 \begin_layout Subsubsection
1875 \begin_layout Standard
1876 AVI dumper: Set the default left border thickness (unless lua overrides)
1882 \begin_layout Subsubsection
1886 \begin_layout Standard
1887 AVI dumper: Set the default right border thickness (unless lua overrides)
1893 \begin_layout Subsubsection
1897 \begin_layout Standard
1898 AVI dumper: Set the default top border thickness (unless lua overrides)
1904 \begin_layout Subsubsection
1908 \begin_layout Standard
1909 AVI dumper: Set the default bottom border thickness (unless lua overrides)
1915 \begin_layout Subsubsection
1919 \begin_layout Standard
1920 AVI dumper: Maximum number of frames per dump segment (0 => unlimited).
1925 \begin_layout Subsubsection
1929 \begin_layout Standard
1930 AVI dumper: Compression level (0-18).
1933 \begin_layout Itemize
1934 Compression levels 10 and above are not compatible with stock CSCD codec.
1937 \begin_layout Itemize
1938 Recomended level is 7.
1941 \begin_layout Subsubsection
1945 \begin_layout Standard
1946 AVI dumper: Set method of determining the sound rate.
1949 \begin_layout Itemize
1950 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48, 64, 88.2, 96,
1951 128, 176.4 and 192 kHz.
1954 \begin_layout Itemize
1955 1: Round down to nearest integer.
1958 \begin_layout Itemize
1959 2: Round up to nearest ingeter.
1962 \begin_layout Subsection
1966 \begin_layout Subsubsection
1970 \begin_layout Standard
1971 JMD dumper: Compression level (0-9).
1974 \begin_layout Subsection
1975 SDL platform settings
1978 \begin_layout Subsubsection
1979 autorepeat-first-delay
1982 \begin_layout Standard
1983 Sets the delay for first character in typematic autorepeat.
1986 \begin_layout Subsubsection
1987 autorepeat-subsequent-delay
1990 \begin_layout Standard
1991 Sets the delay for subsequent characters in typematic autorepeat.
1994 \begin_layout Section
1998 \begin_layout Subsection
1999 Core (in main table)
2002 \begin_layout Subsubsection
2006 \begin_layout Standard
2007 Print line to message console.
2010 \begin_layout Subsubsection
2011 exec(string command)
2014 \begin_layout Standard
2015 Run command as it was entered on the command line
2018 \begin_layout Subsection
2022 \begin_layout Standard
2023 Bitwise logical functions and related.
2026 \begin_layout Subsubsection
2027 bit.none(number...) / bit.bnot(number...)
2030 \begin_layout Standard
2031 48-bit bitwise NOT / NONE function (set bits that are set in none of the
2035 \begin_layout Subsubsection
2036 bit.any(number...) / bit.bor(number...)
2039 \begin_layout Standard
2040 48-bit bitwise OR / ANY function (set bits that are set in any of the arguments).
2043 \begin_layout Subsubsection
2044 bit.all(number...) / bit.band(number...)
2047 \begin_layout Standard
2048 48-bit bitwise AND / ALL function (set bits that are set in all of the arguments
2052 \begin_layout Subsubsection
2053 bit.parity(number...) / bit.bxor(number...)
2056 \begin_layout Standard
2057 48-bit bitwise XOR / PARITY function (set bits that are set in odd number
2061 \begin_layout Subsubsection
2062 bit.lrotate(number base[, number amount[, number bits]])
2065 \begin_layout Standard
2066 Rotate bits-bit (max 48, default 48) number left by amount (default 1) places.
2069 \begin_layout Subsubsection
2070 bit.rrotate(number base[, number amount[, number bits]])
2073 \begin_layout Standard
2074 Rotate bits-bit (max 48, default 48) number right by amount (default 1)
2078 \begin_layout Subsubsection
2079 bit.lshift(number base[, number amount[, number bits]])
2082 \begin_layout Standard
2083 Shift bits-bit (max 48, default 48) number left by amount (default 1) places.
2084 The new bits are filled with zeroes.
2087 \begin_layout Subsubsection
2088 bit.lrshift(number base[, number amount[, number bits]])
2091 \begin_layout Standard
2092 Shift bits-bit (max 48, default 48) number logically right by amount (default
2094 The new bits are filled with zeroes.
2097 \begin_layout Subsubsection
2098 bit.arshift(number base[, number amount[, number bits]])
2101 \begin_layout Standard
2102 Shift bits-bit (max 48, default 48) number arithmetically right by amount
2104 The new bits are shifted in with copy of the high bit.
2107 \begin_layout Subsection
2111 \begin_layout Standard
2112 Most of these functions can only be called in on_paint and on_video callbacks.
2113 Exceptions are noted.
2116 \begin_layout Standard
2118 Bits 0-7 are the blue component, bits 8-15 are the green component, bits
2119 16-23 are the red component, bits 24-31 are alpha component (0 is fully
2120 opaque, 255 is almost transparent).
2121 -1 is the fully transparent color.
2122 Alpha values greater than 127 do work.
2125 \begin_layout Standard
2126 Origin of coordinates is at top left corner of game display area.
2127 Left and top gaps correspond to negative coordinates.
2130 \begin_layout Subsubsection
2134 \begin_layout Standard
2135 Returns 2-tuple (hresolution, vresolution).
2138 \begin_layout Subsubsection
2139 gui.<class>_gap(number gap)
2142 \begin_layout Standard
2143 Set the <class> (left, right, top, bottom) gap to specified value (max gap
2147 \begin_layout Subsubsection
2148 gui.text(number x, number y, string text[, number fgc[, number bgc]])
2151 \begin_layout Standard
2152 Draw specified text on the GUI (each character cell is 8 or 16 wide and
2157 \begin_layout Itemize
2158 x: X-coordinate to start the drawing from (and x-coordinate at begining
2162 \begin_layout Itemize
2163 y: Y-coordinate to start the drawing from.
2166 \begin_layout Itemize
2167 text: The text to draw.
2170 \begin_layout Itemize
2171 fgc: Text color (default is 0xFFFFFF (white))
2174 \begin_layout Itemize
2175 bgc: Background color (default is -1 (transparent))
2178 \begin_layout Subsubsection
2179 gui.textH(number x, number y, string text[, number fgc[, number bgc]])
2182 \begin_layout Standard
2183 Like gui.text, but draw using double-width.
2186 \begin_layout Subsubsection
2187 gui.textV(number x, number y, string text[, number fgc[, number bgc]])
2190 \begin_layout Standard
2191 Like gui.text, but draw using double-height.
2194 \begin_layout Subsubsection
2195 gui.textHV(number x, number y, string text[, number fgc[, number bgc]])
2198 \begin_layout Standard
2199 Like gui.text, but draw using double-width/double-height.
2202 \begin_layout Subsubsection
2203 gui.rectangle(number x, number y, number width, number height[, number thickness[
2204 , number outline[, number fill]]])
2207 \begin_layout Standard
2208 Draw rectangle on the GUI.
2212 \begin_layout Itemize
2213 x: X-coordinate of left edge.
2216 \begin_layout Itemize
2217 y: Y-coordinate of upper edge.
2220 \begin_layout Itemize
2221 width: Width of rectangle.
2224 \begin_layout Itemize
2225 height: Height of rectangle.
2228 \begin_layout Itemize
2229 thickness: Thickness of outline (default is 1).
2232 \begin_layout Itemize
2233 outline: Color of outline (default is 0xFFFFFF (white))
2236 \begin_layout Itemize
2237 fill: Color of fil (default is -1 (transparent))
2240 \begin_layout Subsubsection
2241 gui.pixel(number x, number y[, number color])
2244 \begin_layout Standard
2245 Draw one pixel on the GUI.
2249 \begin_layout Itemize
2250 x: X-coordinate of the pixel
2253 \begin_layout Itemize
2254 y: Y-coordinate of the pixel
2257 \begin_layout Itemize
2258 color: Color of the pixel (default is 0xFFFFFF (white))
2261 \begin_layout Subsubsection
2262 gui.crosshair(number x, number y[, number length[, number color]])
2265 \begin_layout Standard
2270 \begin_layout Itemize
2271 x: X-coordinate of the crosshair
2274 \begin_layout Itemize
2275 y: Y-coordinate of the crosshair
2278 \begin_layout Itemize
2279 length: Length of the crosshair lines (default 10).
2282 \begin_layout Itemize
2283 color: Color of the crosshair (default is 0xFFFFFF (white))
2286 \begin_layout Subsubsection
2287 gui.line(number x1, number y1, number x2, number y2[, number color])
2290 \begin_layout Standard
2295 \begin_layout Itemize
2296 x1: X-coordinate of one end.
2299 \begin_layout Itemize
2300 y1: Y-coordinate of one end.
2303 \begin_layout Itemize
2304 x2: X-coordinate of the other end.
2307 \begin_layout Itemize
2308 y2: Y-coordinate of the other end.
2311 \begin_layout Itemize
2312 color: Color of the line (default is 0xFFFFFF (white)).
2315 \begin_layout Subsubsection
2316 gui.circle(number x, number y, number r[, number thick[, number border[,
2320 \begin_layout Standard
2325 \begin_layout Itemize
2326 x: X-coordinate of the center
2329 \begin_layout Itemize
2330 y: Y-coordinate of the center
2333 \begin_layout Itemize
2334 r: The radius of the circle
2337 \begin_layout Itemize
2338 thick: Border thickness
2341 \begin_layout Itemize
2342 border: Border color (default is 0xFFFFFF (white))
2345 \begin_layout Itemize
2346 fill: Fill color (default is -1 (transparent)).
2349 \begin_layout Subsubsection
2353 \begin_layout Standard
2354 Request on_repaint() to happen as soon as possible.
2355 Can be used anywhere.
2358 \begin_layout Subsubsection
2359 gui.subframe_update(boolean on)
2362 \begin_layout Standard
2363 Request subframe updates (calling on_paint() on subframes) to happen (on=true)
2364 or not happen (on=false).
2365 Can be used anywhere.
2368 \begin_layout Subsubsection
2369 gui.screenshot(string filename)
2372 \begin_layout Standard
2373 Write PNG screenshot of the current frame (no drawings) to specified file.
2374 Can be used anywhere.
2377 \begin_layout Subsubsection
2378 gui.color(number r, number g, number b[, number a])
2381 \begin_layout Standard
2382 Returns color (in notation Lua scripts use) corresponding to color (r,g,b),
2383 each component in scale 0-255.
2384 If a is specified, that is alpha (0 is fully transparent, 256(sic) is fully
2386 The default alpha is 256.
2389 \begin_layout Subsubsection
2390 gui.status(string name, string value)
2393 \begin_layout Standard
2395 \begin_inset Quotes eld
2399 \begin_inset Quotes erd
2402 to <value> in status area.
2403 Can be used anywhere.
2406 \begin_layout Subsection
2410 \begin_layout Standard
2412 Only available in on_input callback.
2415 \begin_layout Subsubsection
2416 input.get(number controller, number index)
2419 \begin_layout Standard
2420 Read the specified index (0-11) from specified controller (0-7).
2424 \begin_layout Itemize
2425 Uses physical controller numbering.
2426 Gamepad in port 2 is controller 4, not 1!
2429 \begin_layout Subsubsection
2430 input.set(number controller, number index, number value)
2433 \begin_layout Standard
2434 Write the specified index (0-11) from specified controller (0-7), storing
2439 \begin_layout Itemize
2440 Uses physical controller numbering.
2441 Gamepad in port 2 is controller 4, not 1!
2444 \begin_layout Subsubsection
2445 input.reset([number cycles])
2448 \begin_layout Standard
2450 If cycles is greater than zero, do delayed reset.
2451 0 (or no value) causes immediate reset.
2454 \begin_layout Itemize
2455 Only available with subframe flag false.
2458 \begin_layout Subsubsection
2462 \begin_layout Standard
2463 Returns table of tables of all available keys and axes.
2464 The first table is indexed by key name (platform-dependent!), and the inner
2465 table has the following fields:
2468 \begin_layout Itemize
2469 last_rawval: Last reported raw value for control.
2472 \begin_layout Itemize
2473 ktype: Type of key (disabled, key, mouse, axis, axis-inverse, hat, pressure-m0,
2474 pressure-mp, pressure-0m, pressure-0p, pressure-pm, pressure-p0).
2477 \begin_layout Itemize
2478 cal_left: Minimum calibration value.
2479 Only meaningful with axis and pressure types.
2482 \begin_layout Itemize
2483 cal_center: Center calibration value.
2484 Only meaningful with axis and pressure types.
2487 \begin_layout Itemize
2488 cal_right: Maximum calibration value.
2489 Only meaningful with axis and pressure types.
2492 \begin_layout Itemize
2493 cal_tolerance: Dead zone tolerance.
2494 Only meaningful with axis and pressure types.
2497 \begin_layout Subsubsection
2498 input.keyhook(key, state)
2501 \begin_layout Standard
2502 Requests that keyhook events to be sent for key (state=true) or not sent
2506 \begin_layout Subsection
2510 \begin_layout Standard
2511 Host memory handling (extra memory saved to savestates).
2512 Host memory starts empty.
2515 \begin_layout Subsubsection
2516 hostmemory.read(number address)
2519 \begin_layout Standard
2520 Reads hostmemory slot address.
2521 Slot numbers out of range return false instead of numeric.
2524 \begin_layout Subsubsection
2525 hostmemory.write(number address, number value)
2528 \begin_layout Standard
2529 Writes hostmemory slot with 0-255.
2530 Slot numbers out of range cause extension of host memory slot space.
2533 \begin_layout Subsubsection
2534 hostmemory.readbyte(number address)
2537 \begin_layout Standard
2538 Read unsigned byte (1 element) from given address.
2539 Slots out of range return false.
2542 \begin_layout Subsubsection
2543 hostmemory.writebyte(number address, number value)
2546 \begin_layout Standard
2547 Write unsigned byte (1 element) to given slot.
2548 Slot numbers out of range cause extension.
2551 \begin_layout Subsubsection
2552 hostmemory.readsbyte(number address)
2555 \begin_layout Standard
2556 Read signed byte (1 element) from given address.
2557 Slots out of range return false.
2560 \begin_layout Subsubsection
2561 hostmemory.writesbyte(number address, number value)
2564 \begin_layout Standard
2565 Write signed byte (1 element) to given slot.
2566 Slot numbers out of range cause extension.
2569 \begin_layout Subsubsection
2570 hostmemory.readword(number address)
2573 \begin_layout Standard
2574 Read unsigned word (2 elements) from given address.
2575 Slots out of range return false.
2578 \begin_layout Subsubsection
2579 hostmemory.writeword(number address, number value)
2582 \begin_layout Standard
2583 Write unsigned word (2 elements) to given slot.
2584 Slot numbers out of range cause extension.
2587 \begin_layout Subsubsection
2588 hostmemory.readsword(number address)
2591 \begin_layout Standard
2592 Read signed word (2 elements) from given address.
2593 Slots out of range return false.
2596 \begin_layout Subsubsection
2597 hostmemory.writesword(number address, number value)
2600 \begin_layout Standard
2601 Write signed word (2 elements) to given slot.
2602 Slot numbers out of range cause extension.
2605 \begin_layout Subsubsection
2606 hostmemory.readdword(number address)
2609 \begin_layout Standard
2610 Read unsigned doubleword (4 elements) from given address.
2611 Slots out of range return false.
2614 \begin_layout Subsubsection
2615 hostmemory.writedword(number address, number value)
2618 \begin_layout Standard
2619 Write unsigned doubleword (4 elements) to given slot.
2620 Slot numbers out of range cause extension.
2623 \begin_layout Subsubsection
2624 hostmemory.readsdword(number address)
2627 \begin_layout Standard
2628 Read signed doubleword (4 elements) from given address.
2629 Slots out of range return false.
2632 \begin_layout Subsubsection
2633 hostmemory.writesdword(number address, number value)
2636 \begin_layout Standard
2637 Write signed doubleword (4 elements) to given slot.
2638 Slot numbers out of range cause extension.
2641 \begin_layout Subsubsection
2642 hostmemory.readqword(number address)
2645 \begin_layout Standard
2646 Read unsigned quadword (8 elements) from given address.
2647 Slots out of range return false.
2650 \begin_layout Subsubsection
2651 hostmemory.writeqword(number address, number value)
2654 \begin_layout Standard
2655 Write unsigned quadword (4 elements) to given slot.
2656 Slot numbers out of range cause extension.
2659 \begin_layout Subsubsection
2660 hostmemory.readsqword(number address)
2663 \begin_layout Standard
2664 Read signed quadword (8 elements) from given address.
2665 Slots out of range return false.
2668 \begin_layout Subsubsection
2669 hostmemory.writesqword(number address, number value)
2672 \begin_layout Standard
2673 Write signed quadword (8 elements) to given slot.
2674 Slot numbers out of range cause extension.
2677 \begin_layout Subsection
2681 \begin_layout Standard
2685 \begin_layout Subsubsection
2686 movie.currentframe()
2689 \begin_layout Standard
2690 Return number of current frame.
2693 \begin_layout Subsubsection
2697 \begin_layout Standard
2698 Return number of frames in movie.
2701 \begin_layout Subsubsection
2705 \begin_layout Standard
2706 Return true if in readonly mode, false if in readwrite.
2709 \begin_layout Subsubsection
2710 movie.set_readwrite()
2713 \begin_layout Standard
2714 Set readwrite mode (does not cause on_readwrite callback).
2717 \begin_layout Subsubsection
2718 movie.frame_subframes(number frame)
2721 \begin_layout Standard
2722 Count number of subframes in specified frame (frame numbers are 1-based)
2726 \begin_layout Subsubsection
2727 movie.read_subframe(number frame, number subframe)
2730 \begin_layout Standard
2731 Read specifed subframe in specified frame and return data as array (100
2732 elements, numbered 0-99 currently).
2735 \begin_layout Subsection
2739 \begin_layout Standard
2740 Routines for settings manipulation
2743 \begin_layout Subsubsection
2744 settings.get(string name)
2747 \begin_layout Standard
2748 Get value of setting.
2749 If setting is blank, returns false.
2750 If setting value can't be obtained, returns (nil, error message).
2753 \begin_layout Subsubsection
2754 settings.set(string name, string value)
2757 \begin_layout Standard
2758 Set value of setting.
2759 If setting can't be set, returns (nil, error message).
2762 \begin_layout Subsubsection
2763 settings.is_set(string name)
2766 \begin_layout Standard
2767 Returns if setting is set.
2768 If setting does not exist, returns (nil, error message).
2771 \begin_layout Subsubsection
2772 settings.blank(string name)
2775 \begin_layout Standard
2776 Blanks a setting and returns true.
2777 If setting can't be blanked, returns (nil, error message).
2780 \begin_layout Subsection
2784 \begin_layout Standard
2785 Contains various functions for managing memory
2788 \begin_layout Subsubsection
2792 \begin_layout Standard
2793 Returns the number of VMAs
2796 \begin_layout Subsubsection
2797 memory.read_vma(number index)
2800 \begin_layout Standard
2801 Reads the specified VMA (indices start from zero).
2802 Trying to read invalid VMA gives nil.
2803 The read VMA is table with the following fields:
2806 \begin_layout Itemize
2807 region_name (string): The readable name of the VMA
2810 \begin_layout Itemize
2811 baseaddr (number): Base address of the VMA
2814 \begin_layout Itemize
2815 lastaddr (number): Last address in the VMA.
2818 \begin_layout Itemize
2819 size (number): The size of VMA in bytes.
2822 \begin_layout Itemize
2823 readonly (boolean): True of the VMA corresponds to ROM.
2826 \begin_layout Itemize
2827 native_endian (boolean): True if the VMA has native endian as opposed to
2831 \begin_layout Subsubsection
2832 memory.find_vma(number address)
2835 \begin_layout Standard
2836 Finds the VMA containing specified address.
2837 Returns table in the same format as read_vma or nil if not found.
2840 \begin_layout Subsubsection
2841 memory.readbyte(number address)
2844 \begin_layout Standard
2845 Reads the specified address as unsigned byte and returns the result.
2848 \begin_layout Subsubsection
2849 memory.readsbyte(number address)
2852 \begin_layout Standard
2853 Reads the specified address as signed byte and returns the result.
2856 \begin_layout Subsubsection
2857 memory.writebyte(number address, number value)
2860 \begin_layout Standard
2861 Writes the specified value (negative values undergo 2's complement) to specified
2862 address (as a byte).
2865 \begin_layout Subsubsection
2866 memory.readword(number address)
2869 \begin_layout Standard
2870 Reads the specified address as unsigned word and returns the result.
2873 \begin_layout Subsubsection
2874 memory.readsword(number address)
2877 \begin_layout Standard
2878 Reads the specified address as signed word and returns the result.
2881 \begin_layout Subsubsection
2882 memory.writeword(number address, number value)
2885 \begin_layout Standard
2886 Writes the specified value (negative values undergo 2's complement) to specified
2887 address (as a word).
2890 \begin_layout Subsubsection
2891 memory.readdword(number address)
2894 \begin_layout Standard
2895 Reads the specified address as unsigned doubleword and returns the result.
2898 \begin_layout Subsubsection
2899 memory.readsdword(number address)
2902 \begin_layout Standard
2903 Reads the specified address as signed doubleword and returns the result.
2906 \begin_layout Subsubsection
2907 memory.writedword(number address, number value)
2910 \begin_layout Standard
2911 Writes the specified value (negative values undergo 2's complement) to specified
2912 address (as a doubleword).
2915 \begin_layout Subsubsection
2916 memory.readqword(number address)
2919 \begin_layout Standard
2920 Reads the specified address as unsigned quadword and returns the result.
2923 \begin_layout Subsubsection
2924 memory.readsqword(number address)
2927 \begin_layout Standard
2928 Reads the specified address as signed quadword and returns the result.
2931 \begin_layout Subsubsection
2932 memory.writeqword(number address, number value)
2935 \begin_layout Standard
2936 Writes the specified value (negative values undergo 2's complement) to specified
2937 address (as a quadword).
2940 \begin_layout Subsection
2944 \begin_layout Standard
2945 Contains copy of global variables from time of Lua initialization.
2949 \begin_layout Subsection
2953 \begin_layout Standard
2954 Various callbacks to Lua that can occur.
2957 \begin_layout Subsubsection
2958 Callback: on_paint()
2961 \begin_layout Standard
2962 Called when screen is being painted.
2963 Any gui.* calls requiring graphic context draw on the screen.
2966 \begin_layout Subsubsection
2967 Callback: on_video()
2970 \begin_layout Standard
2971 Called when video dump frame is being painted.
2972 Any gui.* calls requiring graphic context draw on the video.
2975 \begin_layout Subsubsection
2976 Callback: on_frame()
2979 \begin_layout Standard
2980 Called on each starting whole frame.
2983 \begin_layout Subsubsection
2984 Callback: on_startup()
2987 \begin_layout Standard
2988 Called when the emulator is starting (lsnes.rc and --run files has been run).
2991 \begin_layout Subsubsection
2992 Callback: on_pre_load(string name)
2995 \begin_layout Standard
2996 Called just before savestate/movie load occurs (note: loads are always delayed,
2997 so this occurs even when load was initiated by lua).
3000 \begin_layout Subsubsection
3001 Callback: on_err_load(string name)
3004 \begin_layout Standard
3005 Called if loadstate goes wrong.
3008 \begin_layout Subsubsection
3009 Callback: on_post_load(string name, boolean was_savestate)
3012 \begin_layout Standard
3013 Called on successful loadstate.
3014 was_savestate gives if this was a savestate or a movie.
3017 \begin_layout Subsubsection
3018 Callback: on_pre_save(string name, boolean is_savestate)
3021 \begin_layout Standard
3022 Called just before savestate save occurs (note: movie saves are synchronous
3023 and won't trigger these callbacks if called from Lua).
3026 \begin_layout Subsubsection
3027 Callback: on_err_save(string name)
3030 \begin_layout Standard
3031 Called if savestate goes wrong.
3034 \begin_layout Subsubsection
3035 Callback: on_post_save(string name, boolean is_savestate)
3038 \begin_layout Standard
3039 Called on successful savaestate.
3040 is_savestate gives if this was a savestate or a movie.
3043 \begin_layout Subsubsection
3047 \begin_layout Standard
3048 Called when emulator is shutting down.
3051 \begin_layout Subsubsection
3052 Callback: on_input(boolean subframe)
3055 \begin_layout Standard
3056 Called when emulator is just sending input to bsnes core.
3057 Warning: This is called even in readonly mode, but the results are ignored.
3060 \begin_layout Subsubsection
3061 Callback: on_reset()
3064 \begin_layout Standard
3065 Called when SNES is reset.
3068 \begin_layout Subsubsection
3069 Callback: on_readwrite()
3072 \begin_layout Standard
3073 Called when moving into readwrite mode as result of
3074 \begin_inset Quotes eld
3078 \begin_inset Quotes erd
3081 command (note: moving to rwmode by Lua won't trigger this, as per recursive
3085 \begin_layout Subsubsection
3086 Callback: on_snoop(number port, number controller, number index, number
3090 \begin_layout Standard
3091 Called each time bsnes asks for input.
3092 The value is the final value to be sent to bsnes core (readonly mode, autohold
3093 and autofire have been taken into account).
3094 Might be useful when translating movies to format suitable for console
3096 Note: There is no way to modify the value to be sent.
3099 \begin_layout Subsubsection
3100 Callback: on_keyhook(string keyname, table state)
3103 \begin_layout Standard
3104 Sent when key that has keyhook events requested changes state.
3105 Keyname is name of the key (group) and state is the state (same kind as
3106 table values in input.raw).
3109 \begin_layout Section
3110 Memory watch expression syntax
3113 \begin_layout Standard
3114 Memory watch expressions are in RPN (Reverse Polish Notation).
3115 At the end of expression, the top entry on stack is taken as the final
3119 \begin_layout Standard
3123 \begin_layout Itemize
3124 Evaluation order is strictly left to right.
3127 \begin_layout Itemize
3128 a is the entry on top of stack
3131 \begin_layout Itemize
3132 b is the entry immediately below top of stack
3135 \begin_layout Itemize
3136 ; separates values to be pushed (no intermediate pop).
3139 \begin_layout Itemize
3140 After end of element, all used stack slots are popped and all results are
3144 \begin_layout Itemize
3145 When pushing multiple values, the pushes occur in order shown.
3148 \begin_layout Standard
3149 The following operators are available:
3152 \begin_layout Itemize
3156 \begin_layout Itemize
3160 \begin_layout Itemize
3164 \begin_layout Itemize
3168 \begin_layout Itemize
3172 \begin_layout Itemize
3176 \begin_layout Itemize
3177 b : read_signed_byte(a)
3180 \begin_layout Itemize
3184 \begin_layout Itemize
3185 d : read_signed_dword(a)
3188 \begin_layout Itemize
3192 \begin_layout Itemize
3194 \begin_inset Formula $\pi$
3200 \begin_layout Itemize
3201 q : read_signed_qword(a)
3204 \begin_layout Itemize
3208 \begin_layout Itemize
3212 \begin_layout Itemize
3216 \begin_layout Itemize
3220 \begin_layout Itemize
3221 w : read_signed_word(a)
3224 \begin_layout Itemize
3228 \begin_layout Itemize
3229 B : read_unsigned_byte(a)
3232 \begin_layout Itemize
3233 C<number>z : Push number <number> to stack.
3236 \begin_layout Itemize
3237 D : read_unsigned_dword(a)
3240 \begin_layout Itemize
3241 C0x<number>z : Push number <number> (hexadecimal) to stack.
3244 \begin_layout Itemize
3245 Q : read_unsigned_qword(a)
3248 \begin_layout Itemize
3249 R<digit> : round a to <digit> digits.
3252 \begin_layout Itemize
3253 W : read_unsigned_word(a)
3256 \begin_layout Subsection
3260 \begin_layout Standard
3261 C0x007e0878zWC0x007e002czW-
3264 \begin_layout Enumerate
3265 Push value 0x7e0878 on top of stack (C0x007e0878z).
3268 \begin_layout Enumerate
3269 Pop the value on top of stack (0x7e0878), read word value at that address
3270 and push the result,call it x1 (W).
3273 \begin_layout Enumerate
3274 Push value 0x7e002c on top of stack (C0x007e002cz).
3277 \begin_layout Enumerate
3278 Pop the value on top of stack (0x7e002c), read word value at that address
3279 and push the result,call it x2 (W).
3282 \begin_layout Enumerate
3283 Pop the two top numbers on stack, x1 and x2, substract x1 from x2 and push
3287 \begin_layout Enumerate
3288 Since the expression ends, the final memory watch result is the top one
3289 on stack, which is x2 - x1.
3292 \begin_layout Section
3293 Modifier and key names:
3296 \begin_layout Subsection
3300 \begin_layout Subsubsection
3304 \begin_layout Standard
3305 Following modifier names are known:
3308 \begin_layout Itemize
3309 ctrl, lctrl, rctrl: Control keys
3312 \begin_layout Itemize
3313 alt, lalt, ralt: ALT keys.
3316 \begin_layout Itemize
3317 shift, lshift, rshift: Shift keys.
3320 \begin_layout Itemize
3321 meta, lmeta, rmeta: Meta keys.
3324 \begin_layout Itemize
3325 num, caps: Numlock/Capslock (these are sticky!)
3328 \begin_layout Itemize
3332 \begin_layout Subsubsection
3336 \begin_layout Standard
3337 Following key names are known:
3340 \begin_layout Itemize
3341 backspace, tab, clear, return, pause, escape, space, exclaim, quotedbl,
3342 hash, dollar, ampersand, quote, leftparen, rightparen, asterisk, plus,
3343 comma, minus, period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon,
3344 less, equals, greater, question, at, leftbracket, backslash, rightbracket,
3345 caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n,
3346 o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0, world_1, world_2,
3347 world_3, world_4, world_5, world_6, world_7, world_8, world_9, world_10,
3348 world_11, world_12, world_13, world_14, world_15, world_16, world_17, world_18,
3349 world_19, world_20, world_21, world_22, world_23, world_24, world_25, world_26,
3350 world_27, world_28, world_29, world_30, world_31, world_32, world_33, world_34,
3351 world_35, world_36, world_37, world_38, world_39, world_40, world_41, world_42,
3352 world_43, world_44, world_45, world_46, world_47, world_48, world_49, world_50,
3353 world_51, world_52, world_53, world_54, world_55, world_56, world_57, world_58,
3354 world_59, world_60, world_61, world_62, world_63, world_64, world_65, world_66,
3355 world_67, world_68, world_69, world_70, world_71, world_72, world_73, world_74,
3356 world_75, world_76, world_77, world_78, world_79, world_80, world_81, world_82,
3357 world_83, world_84, world_85, world_86, world_87, world_88, world_89, world_90,
3358 world_91, world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3, kp4,
3359 kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide, kp_multiply, kp_minus, kp_plus,
3360 kp_enter, kp_equals, up, down, right, left, insert, home, end, pageup,
3361 pagedown, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14,
3362 f15, numlock, capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt,
3363 lalt, rmeta, lmeta, lsuper, rsuper, mode, compose, help, print, sysreq,
3364 break, menu, power, euro, undo
3367 \begin_layout Itemize
3368 Names of form 'key<n>' where <n> is 0-255 are interpretted as key having
3369 hardware-dependent scan code of <n> (useful to bind those keys that don't
3370 have symbolic names).
3373 \begin_layout Subsubsection
3374 Joystick pseudo-keys:
3377 \begin_layout Itemize
3378 joystick<num>button<button>: Joystick <num> (0-based) button <button> (0-based).
3381 \begin_layout Itemize
3382 joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat> (0-based) up.
3385 \begin_layout Itemize
3386 joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat> (0-based) left.
3389 \begin_layout Itemize
3390 joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat> (0-based) down.
3393 \begin_layout Itemize
3394 joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat> (0-based) right.
3397 \begin_layout Itemize
3398 joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis> negative
3399 position (axis modes axis and axis_inverse).
3402 \begin_layout Itemize
3403 joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis> positive
3404 position (axis modes axis and axis_inverse).
3407 \begin_layout Itemize
3408 joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis> pressure (axis
3412 \begin_layout Subsubsection
3416 \begin_layout Itemize
3417 Escape: Enter/Exit Command mode, cancel modal dialogs.
3420 \begin_layout Itemize
3421 Return (also KPEnter): Execute command, ok modal dialog.
3424 \begin_layout Itemize
3425 Pgup/Up (also KP8/9 if no num lock; command mode): Previous command in command
3429 \begin_layout Itemize
3430 Pgdn/Down(also KP2/3 if no num lock; command mode): Next command in command
3434 \begin_layout Itemize
3435 Home (also KP7 if no num lock; command mode): Beginning of command.
3438 \begin_layout Itemize
3439 End (also KP1 if no num lock; command mode): End of command.
3442 \begin_layout Itemize
3443 Left (also KP4 if no num lock; command mode): Move cursor left.
3446 \begin_layout Itemize
3447 Right (also KP6 if no num lock; command mode): Move cursor right.
3450 \begin_layout Itemize
3452 if no num lock; command mode): Delete character to right of cursor.
3455 \begin_layout Itemize
3456 Insert (also KP0 if no num lock; command mode): Toggle between insert /
3460 \begin_layout Itemize
3461 Backspace (command mode): Delete character to left of cursor.
3464 \begin_layout Itemize
3465 LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump corrupted!).
3468 \begin_layout Subsection
3472 \begin_layout Subsubsection
3476 \begin_layout Standard
3477 Following modifier names are known:
3480 \begin_layout Itemize
3484 \begin_layout Itemize
3488 \begin_layout Itemize
3492 \begin_layout Itemize
3496 \begin_layout Itemize
3500 \begin_layout Subsubsection
3504 \begin_layout Standard
3505 Following key names are known:
3508 \begin_layout Itemize
3509 back, tab, return, escape, space, exclaim, quotedbl, hash, dollar, percent,
3510 ampersand, quote, leftparen, rightparen, asterisk, plus, comma, minus,
3511 period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
3512 greater, question, at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3513 q, r, s, t, u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
3514 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3515 q, r, s, t, u, v, w, x, y, z, leftcurly, pipe, rightcurly, tilde, delete,
3516 start, lbutton, rbutton, cancel, mbutton, clear, shift, alt, control, menu,
3517 pause, capital, end, home, lefT, up, right, down, select, print, execute,
3518 snapshot, insert, help, numpad0, numpad1, numpad2, numpad3, numpad4, numpad5,
3519 numpad6, numpad7, numpad8, numpad9, multiply, add, separator, subtract,
3520 decimal, divide, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13,
3521 f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, numlock, scroll,
3522 pageup, pagedown, numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
3523 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up, numpad_right,
3524 numpad_down, numpad_pageup, numpad_pagedown, numpad_end, numpad_begin,
3525 numpad_insert, numpad_delete, numpad_equal, numpad_multiply, numpad_add,
3526 numpad_separator, numpad_subtract, numpad_decimal, numpad_divide, windows_left,
3527 windows_right, windows_menu, command, special1, special2, special3, special4,
3528 special5, special6, special7, special8, special9, special10, special11,
3529 special12, special13, special14, special15, special16, special17, special18,
3530 special19, special20
3533 \begin_layout Section
3537 \begin_layout Standard
3538 Movie file is .zip archive in itself, normal ZIP archive tools work on it
3539 (note: If you recompress it, do not use compression methods other than
3540 store and deflate and especially do not use encryption of any kind).
3543 \begin_layout Subsection
3544 Detecting clean start/SRAM/Savestate
3547 \begin_layout Itemize
3549 \begin_inset Quotes eld
3553 \begin_inset Quotes erd
3556 it is savestate, otherwise:
3559 \begin_layout Itemize
3560 If file has members with names starting
3561 \begin_inset Quotes eld
3565 \begin_inset Quotes erd
3568 it is movie starting from SRAM, otherwise:
3571 \begin_layout Itemize
3572 It is movie starting from clear state.
3575 \begin_layout Subsection
3579 \begin_layout Standard
3580 Type of game ROM and region (as one line).
3584 \begin_layout Standard
3585 \begin_inset Tabular
3586 <lyxtabular version="3" rows="8" columns="3">
3587 <features tabularvalignment="middle">
3588 <column alignment="center" valignment="top" width="0">
3589 <column alignment="center" valignment="top" width="0">
3590 <column alignment="center" valignment="top" width="0">
3592 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3595 \begin_layout Plain Layout
3601 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3604 \begin_layout Plain Layout
3610 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3613 \begin_layout Plain Layout
3621 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3624 \begin_layout Plain Layout
3630 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3633 \begin_layout Plain Layout
3639 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3642 \begin_layout Plain Layout
3650 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3653 \begin_layout Plain Layout
3659 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3662 \begin_layout Plain Layout
3668 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3671 \begin_layout Plain Layout
3679 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3682 \begin_layout Plain Layout
3688 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3691 \begin_layout Plain Layout
3697 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3700 \begin_layout Plain Layout
3708 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3711 \begin_layout Plain Layout
3717 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3720 \begin_layout Plain Layout
3726 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3729 \begin_layout Plain Layout
3737 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3740 \begin_layout Plain Layout
3746 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3749 \begin_layout Plain Layout
3755 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3758 \begin_layout Plain Layout
3766 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3769 \begin_layout Plain Layout
3775 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3778 \begin_layout Plain Layout
3784 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3787 \begin_layout Plain Layout
3795 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3798 \begin_layout Plain Layout
3804 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3807 \begin_layout Plain Layout
3813 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3816 \begin_layout Plain Layout
3830 \begin_layout Standard
3834 \begin_layout Standard
3835 \begin_inset Tabular
3836 <lyxtabular version="3" rows="3" columns="2">
3837 <features tabularvalignment="middle">
3838 <column alignment="center" valignment="top" width="0">
3839 <column alignment="center" valignment="top" width="0">
3841 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3844 \begin_layout Plain Layout
3850 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3853 \begin_layout Plain Layout
3861 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3864 \begin_layout Plain Layout
3870 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3873 \begin_layout Plain Layout
3881 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3884 \begin_layout Plain Layout
3890 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3893 \begin_layout Plain Layout
3907 \begin_layout Subsection
3911 \begin_layout Standard
3912 Contains type of port #1 (as one line).
3913 Valid values are 'none', 'gamepad', 'multitap' and 'mouse'.
3914 If not present, defaults to 'gamepad'.
3917 \begin_layout Subsection
3921 \begin_layout Standard
3922 Contains type of port #2 (as one line).
3923 Valid values are 'none', 'gamepad', 'multitap', 'mouse', 'superscope',
3924 'justifier' and 'justifiers'.
3925 If not present, defaults to 'none'.
3928 \begin_layout Subsection
3932 \begin_layout Standard
3933 Contains name of the game (as one line).
3936 \begin_layout Subsection
3940 \begin_layout Standard
3941 Contains authors, one per line.
3942 Part before '|' is the full name, part after is the nickname.
3945 \begin_layout Subsection
3949 \begin_layout Standard
3951 \begin_inset Quotes eld
3955 \begin_inset Quotes erd
3959 Used to reject other saves.
3962 \begin_layout Subsection
3963 Member: controlsversion
3966 \begin_layout Standard
3968 \begin_inset Quotes eld
3972 \begin_inset Quotes erd
3976 Used to identify what controls are there.
3979 \begin_layout Subsection
3981 \begin_inset Quotes eld
3985 \begin_inset Quotes erd
3991 \begin_layout Standard
3992 Contains bsnes core version number (as one line).
3995 \begin_layout Subsection
3999 \begin_layout Standard
4000 Contains project ID (as one line).
4001 Used to identify if two movies are part of the same project.
4004 \begin_layout Subsection
4005 Member: {rom,slota,slotb}{,xml}.sha256
4008 \begin_layout Standard
4009 Contains SHA-256 of said ROM or ROM mapping file (as one line).
4010 Absent if corresponding file is absent.
4013 \begin_layout Subsection
4014 Member: moviesram.<name>
4017 \begin_layout Standard
4018 Raw binary startup SRAM of kind <name>.
4019 Only present in savestates and movies starting from SRAM.
4022 \begin_layout Subsection
4026 \begin_layout Standard
4027 Contains frame number (as one line) of frame movie was saved on.
4028 Only present in savestates.
4031 \begin_layout Subsection
4035 \begin_layout Standard
4036 Current value of lag counter (as one line).
4037 Only present in savestates.
4040 \begin_layout Subsection
4041 Member: pollcounters
4044 \begin_layout Standard
4045 Contains poll counters (currently 100 of them), one per line.
4046 Each line is raw poll count if DRDY is set for it.
4047 Otherwise it is negative poll count minus one.
4048 Only present in savestates.
4051 \begin_layout Subsection
4055 \begin_layout Standard
4056 Raw binary dump of host memory.
4057 Only present in savestates.
4060 \begin_layout Subsection
4064 \begin_layout Standard
4065 The raw binary savestate itself.
4066 Savestate detection uses this file, only present in savestates.
4069 \begin_layout Subsection
4073 \begin_layout Standard
4074 Screenshot of current frame.
4075 Only present in savestates.
4076 First 2 bytes are big-endian width of image, rest are 24-bit RGB image
4078 Height of image is inferred from the width and size of data.
4081 \begin_layout Subsection
4085 \begin_layout Standard
4086 Raw binary SRAM of kind <name> at time of savestate.
4087 Only present in savestates.
4090 \begin_layout Subsection
4094 \begin_layout Standard
4095 The actual input track, one line per subframe (blank lines are skipped).
4098 \begin_layout Itemize
4099 If the first byte of each line is '.', ' ', <tab> or '|', then the line is
4100 part of same frame as previous, otherwise it starts a new frame.
4103 \begin_layout Itemize
4104 First subframe must start a new frame.
4107 \begin_layout Standard
4108 Length of movie in frames is number of lines in input file that start a
4112 \begin_layout Subsection
4116 \begin_layout Standard
4117 Contains textual base-10 rerecord count (as one line; emulator just writes
4118 this, it doesn't read it) + 1.
4121 \begin_layout Subsection
4125 \begin_layout Standard
4126 This member stores set of load IDs.
4127 There is one load ID per rerecord (plus one corresponding to start of project).
4130 \begin_layout Itemize
4131 This member constists of concatenation of records
4134 \begin_layout Itemize
4135 Each record is 2-36 bytes long and can represent 1-16,843,009 consequtive
4139 \begin_layout Itemize
4140 IDs are interpretted as 256-bit big-endian integers with warparound.
4143 \begin_layout Itemize
4144 Initial predicted ID is all zeroes.
4147 \begin_layout Standard
4148 Format of each record is:
4151 \begin_layout Itemize
4152 1 byte: Opcode byte.
4153 Bits 0-4 are prefix length (prefixlen), bits 5-6 are count length (countlen).
4157 \begin_layout Itemize
4158 32-prefixlen bytes of ID.
4161 \begin_layout Itemize
4162 countlen bytes of big-endian count (count).
4165 \begin_layout Standard
4166 Records are processed as follows:
4169 \begin_layout Itemize
4170 To form the first ID encoded by record, take the first prefixlen bytes predicted
4171 ID and append the read ID value to it.
4172 The result is the first ID encoded.
4175 \begin_layout Itemize
4176 If countlen is 0, record encodes 1 ID.
4179 \begin_layout Itemize
4180 If countlen is 1, record encodes 2+count IDs.
4183 \begin_layout Itemize
4184 If countlen is 2, record encodes 258+count IDs.
4187 \begin_layout Itemize
4188 If countlen is 3, record encodes 65794+count IDs.
4191 \begin_layout Itemize
4192 The new predicted ID is the next ID after last one encoded by the record.
4195 \begin_layout Standard
4196 The number of rerecords + 1 is equal to the sum of number of IDs encoded
4200 \begin_layout Subsection
4201 Member: starttime.second
4204 \begin_layout Standard
4205 Movie starting time, second part.
4206 Epoch is Unix epoch.
4207 Default is 1,000,000,000.
4210 \begin_layout Subsection
4211 Member: starttime.subsecond
4214 \begin_layout Standard
4215 Movie starting time, subsecond part.
4220 \begin_layout Subsection
4221 Member: savetime.second
4224 \begin_layout Standard
4225 Movie saving time, second part.
4226 Default is starttime.second.
4227 Only present in savestates.
4230 \begin_layout Subsection
4231 Member: savetime.subsecond
4234 \begin_layout Standard
4235 Movie saving time, subsecond part.
4236 Default is starttime.subsecond.
4237 Only present in savestates.
4240 \begin_layout Section
4241 Quick'n'dirty encode guide
4244 \begin_layout Enumerate
4245 Start the emulator and load the movie file.
4248 \begin_layout Enumerate
4249 Set large AVI option 'set-setting avi-large on'
4252 \begin_layout Enumerate
4253 Enable dumping 'dump-avi tmpdump'
4256 \begin_layout Enumerate
4257 Unpause and let it run until you want to end dumping.
4260 \begin_layout Enumerate
4261 Close the emulator (closing the window is the easiest way).
4265 \begin_layout Enumerate
4266 For each tmpdump*.avi file created, on command prompt, do 'x264 --crf 10
4267 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
4270 \begin_layout Enumerate
4271 Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
4274 \begin_layout Enumerate
4275 Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv + tmpdump_0000001.mkv
4276 + tmpdump_0000002.mkv' (list every tmpdump_<numbers>.mkv, with + in between).
4279 \begin_layout Enumerate
4280 Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'.
4281 Now final.mkv contains quick'n'dirty encode.
4284 \begin_layout Section
4285 Axis configurations for some gamepad types:
4288 \begin_layout Subsection
4292 \begin_layout Standard
4293 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be set to pressure-+.
4296 \begin_layout LyX-Code
4297 set-axis joystick0axis2 pressure-+
4300 \begin_layout LyX-Code
4301 set-axis joystick0axis5 pressure-+
4304 \begin_layout Itemize
4305 This is needed for SDL only.
4306 EVDEV sets those types correctly.
4309 \begin_layout Subsection
4311 \begin_inset Quotes eld
4315 \begin_inset Quotes erd
4321 \begin_layout Standard
4322 Axes 8-19 should be disabled.
4325 \begin_layout LyX-Code
4326 set-axis joystick0axis8 disabled
4329 \begin_layout LyX-Code
4330 set-axis joystick0axis9 disabled
4333 \begin_layout LyX-Code
4334 set-axis joystick0axis10 disabled
4337 \begin_layout LyX-Code
4338 set-axis joystick0axis11 disabled
4341 \begin_layout LyX-Code
4342 set-axis joystick0axis12 disabled
4345 \begin_layout LyX-Code
4346 set-axis joystick0axis13 disabled
4349 \begin_layout LyX-Code
4350 set-axis joystick0axis14 disabled
4353 \begin_layout LyX-Code
4354 set-axis joystick0axis15 disabled
4357 \begin_layout LyX-Code
4358 set-axis joystick0axis16 disabled
4361 \begin_layout LyX-Code
4362 set-axis joystick0axis17 disabled
4365 \begin_layout LyX-Code
4366 set-axis joystick0axis18 disabled
4369 \begin_layout LyX-Code
4370 set-axis joystick0axis19 disabled
4373 \begin_layout Section
4377 \begin_layout Subsection
4378 Problems from BSNES core:
4381 \begin_layout Itemize
4382 The whole pending save stuff.
4385 \begin_layout Itemize
4386 Lack of layer hiding.
4389 \begin_layout Itemize
4390 It is slow (especially accuracy).
4393 \begin_layout Itemize
4394 Firmwares can't be loaded from ZIP archives.
4397 \begin_layout Subsection
4401 \begin_layout Itemize
4402 Modifiers don't work with pseudo-keys (SDL, EVDEV).
4405 \begin_layout Itemize
4406 Audio for last dumped frame is not itself dumped.
4409 \begin_layout Itemize
4410 Audio in UI is pretty bad in quality if game doesn't run at full speed.
4413 \begin_layout Itemize
4414 AVI compression levels 10-18 are not compatible with AVISynth AVISource.
4417 \begin_layout Itemize
4418 No menus, command based interface (SDL).
4421 \begin_layout Itemize
4422 Long commands don't scroll.
4425 \begin_layout Itemize
4426 Wxwidgets UI is still buggy.
4429 \begin_layout Section
4433 \begin_layout Subsection
4437 \begin_layout Itemize
4441 \begin_layout Itemize
4442 Fix dumper video corruption with levels 10-18.
4445 \begin_layout Subsection
4449 \begin_layout Itemize
4453 \begin_layout Itemize
4454 Lots of code cleanups
4457 \begin_layout Itemize
4458 Lua interface to settings
4461 \begin_layout Itemize
4462 Allow specifying AVI borders without Lua
4465 \begin_layout Itemize
4466 Fix scaling if vscale > 1 and originx > 0 (left border exists)
4469 \begin_layout Itemize
4470 on_snoop lua callback
4473 \begin_layout Itemize
4474 Faster movie loading and saving.
4477 \begin_layout Subsection
4481 \begin_layout Itemize
4485 \begin_layout Subsection
4489 \begin_layout Itemize
4493 \begin_layout Itemize
4494 Save jukebox functionality.
4497 \begin_layout Subsection
4501 \begin_layout Itemize
4502 Try to fix some nasty failing movie load edge cases
4505 \begin_layout Itemize
4506 Allow specifying scripts to run on command line.
4509 \begin_layout Subsection
4513 \begin_layout Itemize
4514 Major source code reorganization.
4517 \begin_layout Itemize
4518 Backup savestates before overwriting.
4521 \begin_layout Itemize
4522 Don't crash if loading initial state fails.
4525 \begin_layout Subsection
4529 \begin_layout Itemize
4533 \begin_layout Itemize
4534 Fix author name parsing
4537 \begin_layout Itemize
4538 Fix rerecord counting
4541 \begin_layout Itemize
4542 (SDL) Print messages to console if SDL is uninitialized
4545 \begin_layout Itemize
4546 Add movieinfo program
4549 \begin_layout Itemize
4550 Fix loading movies starting from SRAM.
4553 \begin_layout Subsection
4557 \begin_layout Itemize
4558 Add support for unattended dumping
4561 \begin_layout Itemize
4562 Fix compiling for Win32
4565 \begin_layout Itemize
4566 Don't lock up if sound can't be initialized
4569 \begin_layout Itemize
4570 Strip trailing CR from commands
4573 \begin_layout Itemize
4574 Don't try to do dubious things in global ctors (fix crash on startup)
4577 \begin_layout Subsection
4581 \begin_layout Itemize
4582 Small documentation tweaking
4585 \begin_layout Itemize
4589 \begin_layout Itemize
4590 Fix major bug in modifier matching
4593 \begin_layout Subsection
4597 \begin_layout Itemize
4598 Lots of documentation fixes
4601 \begin_layout Itemize
4602 Use dedicated callbacks for event backcomm., not commands.
4605 \begin_layout Itemize
4606 Ensure that the watchdog is not hit when executing delayed reset.
4609 \begin_layout Itemize
4610 Remove errant tab from joystick message.
4613 \begin_layout Subsection
4617 \begin_layout Itemize
4618 Make autofire operate in absolute time, not linear time
4621 \begin_layout Itemize
4622 Reinitialize controls when resuming from loadstate
4625 \begin_layout Itemize
4626 Some more code cleanups
4629 \begin_layout Itemize
4630 If Lua allocator fails, call OOM_panic()
4633 \begin_layout Itemize
4634 Byte/word/dword/qword sized host memory write/read functions.
4637 \begin_layout Itemize
4638 Dump at correct framerate if dumping interlaced NTSC (height=448).
4641 \begin_layout Subsection
4645 \begin_layout Itemize
4646 Actually include the complete source code
4649 \begin_layout Itemize
4653 \begin_layout Subsection
4657 \begin_layout Itemize
4658 Document {save,start}time.{,sub}second.
4661 \begin_layout Itemize
4662 Intercept time() from bsnes core.
4665 \begin_layout Subsection
4669 \begin_layout Itemize
4670 Allow disabling time() interception (allow build on Mac OS X)
4673 \begin_layout Itemize
4674 Use SDLMain on Mac OS X (make SDL not crash)
4677 \begin_layout Itemize
4678 Disable delayed resets (just plain too buggy for now).
4681 \begin_layout Itemize
4685 \begin_layout Itemize
4686 Use 16-bit for graphics/video instead of 32-bit.
4689 \begin_layout Itemize
4690 gui.rectangle/gui.pixel
4693 \begin_layout Itemize
4697 \begin_layout Itemize
4698 New CSCD writer implementation.
4701 \begin_layout Subsection
4705 \begin_layout Itemize
4706 Fix interaction of * and +.
4709 \begin_layout Itemize
4713 \begin_layout Itemize
4714 Use gettimeofday()/usleep(), these seem portable enough.
4717 \begin_layout Itemize
4718 Move joystick axis manipulation to keymapper code.
4721 \begin_layout Itemize
4722 Changes to how read-only works.
4725 \begin_layout Itemize
4726 Refactor controller input code.
4729 \begin_layout Subsection
4733 \begin_layout Itemize
4734 Fix mouseclick scale compensation.
4737 \begin_layout Itemize
4738 Draw area boundaries correctly in SDL code.
4741 \begin_layout Itemize
4745 \begin_layout Itemize
4746 Fix CSCD output (buffer overrun and race condition).
4749 \begin_layout Subsection
4753 \begin_layout Itemize
4754 JMD dumping support.
4757 \begin_layout Itemize
4758 Allow unattended dumping to JMD.
4761 \begin_layout Itemize
4765 \begin_layout Itemize
4766 Switch back to 32-bit colors.
4769 \begin_layout Itemize
4770 Add Lua function gui.color.
4773 \begin_layout Itemize
4774 Use some new C++11 features in GCC 4.6.
4777 \begin_layout Itemize
4778 Be prepared for core frequency changes.
4781 \begin_layout Itemize
4782 Pass colors in one chunk from Lua.
4785 \begin_layout Subsection
4789 \begin_layout Itemize
4790 New lua functions gui.line(), gui.status() and gui.circle(), memory.vma_count(),
4791 memory.read_vma() and memory.find_vma().
4794 \begin_layout Itemize
4795 Numerious documentation fixups
4798 \begin_layout Itemize
4799 RTC time format changed
4802 \begin_layout Itemize
4803 Reformat flags display
4806 \begin_layout Itemize
4807 Allow lua package name to be overridden
4810 \begin_layout Itemize
4811 SDUMP (high-quality dumping).
4814 \begin_layout Itemize
4815 Split platform support to plugins.
4818 \begin_layout Itemize
4819 Make all sound plugins support basic sound commands
4822 \begin_layout Itemize
4823 Support portaudio for sound.
4826 \begin_layout Itemize
4827 Allow disable Lua/SDL searching.
4830 \begin_layout Itemize
4831 Upconvert colors when copying lcscreen to screen.
4834 \begin_layout Itemize
4835 Reorganize source tree.
4838 \begin_layout Itemize
4839 Evdev joystick support.
4842 \begin_layout Itemize
4843 Refactor more code into generic window code.
4846 \begin_layout Subsection
4850 \begin_layout Itemize
4851 Refactor message handling.
4854 \begin_layout Itemize
4858 \begin_layout Itemize
4862 \begin_layout Itemize
4863 Finish pending saves before load/quit.
4866 \begin_layout Itemize
4867 Wxwidgets graphics plugin.
4870 \begin_layout Subsection
4874 \begin_layout Itemize
4875 Get rid of win32-crap.[ch]pp.
4878 \begin_layout Itemize
4879 Move files around a lot.
4882 \begin_layout Itemize
4883 Get rid of need for host C++ compiler.
4886 \begin_layout Itemize
4890 \begin_layout Itemize
4891 Refactor inter-component communication.
4894 \begin_layout Itemize
4898 \begin_layout Itemize
4899 Fix crash on multiline aliases.
4902 \begin_layout Itemize
4903 Load/Save settings in wxwidgets gui.
4906 \begin_layout Subsection
4910 \begin_layout Itemize
4911 Patch problems in bsnes core
4914 \begin_layout Itemize
4915 SNES is little-endian, not big-endian!
4918 \begin_layout Itemize
4919 Fix memory corruption in lcscreen::load()
4922 \begin_layout Subsection
4926 \begin_layout Itemize
4927 Fix interpretting repeat counts in rrdata loading.
4930 \begin_layout Itemize
4931 New lua callback: on_frame()
4934 \begin_layout Itemize
4935 Remove calls to runtosave() that aren't supposed to be there
4938 \begin_layout Itemize
4939 Lua function: movie.read_rtc()
4942 \begin_layout Itemize
4943 Ignore src/fonts/font.cpp
4946 \begin_layout Itemize
4947 Fix more bsnes core problems
4950 \begin_layout Itemize
4951 Control bsnes random seeding
4954 \begin_layout Itemize
4958 \begin_layout Itemize
4959 Some bsnes core debugging features (state dump and state hash)
4962 \begin_layout Itemize
4963 Fix titlebar version number (no, the last version wasn't 'lsnes-0-beta21',
4964 it was 'lsnes rr0-beta21').
4967 \begin_layout Subsection
4971 \begin_layout Itemize
4972 Fix memory corruption due to macro/field mixup
4975 \begin_layout Itemize
4976 search-memory update
4979 \begin_layout Itemize
4980 Allow direct-mapped framebuffer
4983 \begin_layout Itemize
4984 SDL: Use SDL_ANYFORMAT if possible
4987 \begin_layout Itemize
4988 SDMP2SOX: 2s delay modes.
4991 \begin_layout Itemize
4995 \begin_layout Itemize
4996 Use sed -E, not sed -r.
4997 Fixes building on Mac OS X.
5000 \begin_layout Itemize
5001 Wxwidgets: Save jukebox on exit
5004 \begin_layout Itemize
5005 Fix RTC if using load-movie on savestate.
5008 \begin_layout Itemize
5009 Fix crash related to full console mode.
5012 \begin_layout Subsection
5016 \begin_layout Itemize
5017 Wxwidgets: Allow bringing application to foreground on Mac OS X.
5020 \begin_layout Itemize
5021 Wxwidgets: Allow compiling on Mac OS X.
5024 \begin_layout Itemize
5025 Use movie compare instead of movie hashing (faster save/load).
5028 \begin_layout Itemize
5032 \begin_layout Subsection
5036 \begin_layout Itemize
5037 sdmp2sox: Pad soundtrack if using -l or -L.
5040 \begin_layout Itemize
5041 sdmp2sox: Fix NTSC overscan.
5044 \begin_layout Itemize
5045 sdmp2sox: Add AR correction mode.
5048 \begin_layout Itemize
5049 call lua_close() when exiting.
5052 \begin_layout Itemize
5053 Fix zip_writer bug causing warnings from info-zip and error from advzip.
5056 \begin_layout Subsection
5060 \begin_layout Itemize
5061 Fix IPS patching code (use bsnes core IPS patcher).
5064 \begin_layout Itemize
5065 Implement BPS patching (using bsnes core IPS patcher).
5068 \begin_layout Itemize
5069 Add feature to load headered ROMs.
5072 \begin_layout Subsection
5076 \begin_layout Itemize
5077 Show command names when showing keybindings
5080 \begin_layout Subsection
5084 \begin_layout Itemize
5085 Fix pause-on-end to be actually controllable
5088 \begin_layout Itemize
5089 SDL: Poll all events in queue, not just first one (fixes slowness in command
5093 \begin_layout Itemize
5094 Wxwidgets: Fix ROM loading.
5097 \begin_layout Subsection
5101 \begin_layout Itemize
5102 Lua: Add gui.textH, gui.textV, gui.textHV
5105 \begin_layout Itemize
5106 Fix text colors on SDL on Mac OS X
5109 \begin_layout Itemize
5110 Mode 'F' for finished in readonly mode.
5113 \begin_layout Itemize
5117 \begin_layout Itemize
5118 Reliably pause after skip poll
5121 \begin_layout Itemize
5122 Split UI and core into their own threads
5125 \begin_layout Subsection
5129 \begin_layout Itemize
5130 Remove leftover dummy SRAM slot
5133 \begin_layout Itemize
5134 Fix controller numbers.
5137 \begin_layout Subsection
5141 \begin_layout Itemize
5142 Fix lsnes-dumpavi after interface change.
5145 \begin_layout Itemize
5146 Also give BSNES patches for v085.
5149 \begin_layout Itemize
5150 Pack movie data in memory.
5153 \begin_layout Subsection
5157 \begin_layout Itemize
5158 Fix framecount/length given when loading movies.
5161 \begin_layout Itemize
5162 Controller command memory leak fixes.
5165 \begin_layout Itemize
5166 Don't leak palette if freeing screen object.
5169 \begin_layout Subsection
5173 \begin_layout Itemize
5177 \begin_layout Itemize
5178 Wxwidgets: Allow controlling dumper from the menu.
5181 \begin_layout Subsection
5185 \begin_layout Itemize
5186 Rewrite parts of manual
5189 \begin_layout Itemize
5190 Lua: Make it work with Lua 5.2.
5193 \begin_layout Subsection
5197 \begin_layout Itemize
5198 Win32: Fix compile errors.
5201 \begin_layout Subsection
5205 \begin_layout Itemize
5206 Refactor controller input code.
5209 \begin_layout Itemize
5210 Fix crash when using command line on SDL / Mac OS X.
5213 \begin_layout Subsection
5217 \begin_layout Itemize
5218 Delete core/coroutine (obsolete)
5221 \begin_layout Itemize
5222 Lag input display by one frame.
5225 \begin_layout Itemize
5226 Rewind movie to beginning function.
5229 \begin_layout Itemize
5230 Fix wrong frame number reported to Lua when repainting after loadstate
5233 \begin_layout Itemize
5234 Support UI editing of jukebox
5237 \begin_layout Itemize
5238 Wxwidgets: Save settings on exit.
5241 \begin_layout Itemize
5242 Support ${project} for filenames
5245 \begin_layout Itemize
5246 SDL: Fix command history
5249 \begin_layout Subsection
5253 \begin_layout Itemize
5254 Fix some order-of-global-ctor bugs.
5257 \begin_layout Subsection
5261 \begin_layout Itemize
5262 Fix crashes when quitting on Win32.
5265 \begin_layout Subsection
5269 \begin_layout Itemize
5270 EVDEV: Queue keypresses from joystick, don't send directly
5273 \begin_layout Itemize
5274 Wxwidgets: Load-Preserve that actually works.
5277 \begin_layout Subsection
5281 \begin_layout Itemize
5282 Wxwidgets: GUI for memory search.
5285 \begin_layout Itemize
5286 Warn about using synchronous queue in UI callback.
5289 \begin_layout Subsection
5293 \begin_layout Itemize
5294 Remember last saved file for each ROM
5297 \begin_layout Itemize
5298 Support MT dumping via boost.
5301 \begin_layout Itemize
5305 \begin_layout Itemize
5309 \begin_layout Itemize
5310 Make mouse be ordinary input instead of special-casing
5313 \begin_layout Itemize
5314 SDL: Don't screw up commands with NUL codepoints.
5317 \begin_layout Subsection
5321 \begin_layout Itemize
5322 Merge status panel and main window
5325 \begin_layout Itemize
5326 True movie slot support (the rest of it)
5329 \begin_layout Itemize
5330 SDL: Fix compilation error
5333 \begin_layout Itemize
5334 Elminate cross calls in dump menu code.
5337 \begin_layout Subsection
5341 \begin_layout Itemize
5342 Cancel pending saves command
5345 \begin_layout Itemize
5346 Wxwidgets: Code refactoring
5349 \begin_layout Itemize
5350 Wxwidgets: Fix system -> reset
5353 \begin_layout Itemize
5354 Wxwidgets: Read watch expressions in the right thread
5357 \begin_layout Subsection
5361 \begin_layout Itemize
5362 Wxwidgets: Don't prompt for member when running Lua script (Lua doesn't
5366 \begin_layout Itemize
5367 Wxwidgets: 128 -> 1024 Autohold slots (in case more are needed).
5370 \begin_layout Itemize
5371 Don't append trailing '-' to prefix when saving movie.
5374 \begin_layout Itemize
5375 Fix ROM/savestate handling (don't let user mismatch ROM and savestates).
5378 \begin_layout Subsection
5382 \begin_layout Itemize
5383 Document memory watch syntax.
5386 \begin_layout Subsection
5390 \begin_layout Itemize
5391 Fix unattended dumping (lsnes-dumpavi)
5394 \begin_layout Itemize
5398 \begin_layout Itemize
5399 Use adv_dumper instead of the old interface in lsnes-dumpavi (changes syntax)
5402 \begin_layout Itemize
5403 Add option to control sample rate preturbation in AVI dumper
5406 \begin_layout Subsection
5410 \begin_layout Itemize
5411 Wxwidgets: Fix dumper submodes
5414 \begin_layout Itemize
5415 Set core controller types before loadstate
5418 \begin_layout Subsection
5422 \begin_layout Itemize
5423 Fix compiling with bsnes v086.
5426 \begin_layout Subsection
5430 \begin_layout Itemize
5431 Don't prompt before quitting
5434 \begin_layout Itemize
5435 Start unpaused, preserve pause/unpause over load.
5438 \begin_layout Itemize
5439 Try to autodetect if ROM is headered.
5442 \begin_layout Itemize
5443 Wxwidgets: Only bring up ROM patching screen if specifically requested.
5446 \begin_layout Itemize
5447 Allow configuring some hotkeys.