Remove unnecressary conversions in dumper control
[lsnes.git] / manual.lyx
blob78d66cef0567584e5648bf85a487e5d194d92654
1 #LyX 2.0 created this file. For more info see http://www.lyx.org/
2 \lyxformat 413
3 \begin_document
4 \begin_header
5 \textclass article
6 \use_default_options true
7 \maintain_unincluded_children false
8 \language finnish
9 \language_package default
10 \inputencoding auto
11 \fontencoding global
12 \font_roman default
13 \font_sans default
14 \font_typewriter default
15 \font_default_family default
16 \use_non_tex_fonts false
17 \font_sc false
18 \font_osf false
19 \font_sf_scale 100
20 \font_tt_scale 100
22 \graphics default
23 \default_output_format default
24 \output_sync 0
25 \bibtex_command default
26 \index_command default
27 \paperfontsize default
28 \use_hyperref false
29 \papersize default
30 \use_geometry false
31 \use_amsmath 1
32 \use_esint 1
33 \use_mhchem 1
34 \use_mathdots 1
35 \cite_engine basic
36 \use_bibtopic false
37 \use_indices false
38 \paperorientation portrait
39 \suppress_date false
40 \use_refstyle 1
41 \index Hakusana
42 \shortcut idx
43 \color #008000
44 \end_index
45 \secnumdepth 3
46 \tocdepth 3
47 \paragraph_separation indent
48 \paragraph_indentation default
49 \quotes_language english
50 \papercolumns 1
51 \papersides 1
52 \paperpagestyle default
53 \tracking_changes false
54 \output_changes false
55 \html_math_output 0
56 \html_css_as_file 0
57 \html_be_strict false
58 \end_header
60 \begin_body
62 \begin_layout Section
63 Introduction
64 \end_layout
66 \begin_layout Standard
67 lsnes is SNES rerecording emulator based on bsnes core.
68 \end_layout
70 \begin_layout Section
71 Dependencies
72 \end_layout
74 \begin_layout Enumerate
75 bsnes libsnes
76 \end_layout
78 \begin_deeper
79 \begin_layout Enumerate
80 v084 or 085
81 \end_layout
83 \begin_layout Enumerate
84 accuracy or compatiblity core.
85 \end_layout
87 \begin_layout Enumerate
88 Patched version (using included 6 patches)
89 \end_layout
91 \end_deeper
92 \begin_layout Enumerate
93 Zlib
94 \end_layout
96 \begin_layout Enumerate
97 boost_iostreams
98 \end_layout
100 \begin_layout Enumerate
101 boost_filesystem
102 \end_layout
104 \begin_layout Enumerate
105 boost_thread
106 \end_layout
108 \begin_layout Enumerate
109 libsdl (SDL only)
110 \end_layout
112 \begin_layout Enumerate
113 sdlmain (SDL only, part of SDL)
114 \end_layout
116 \begin_layout Enumerate
117 boost_conversion (this is header-only library)
118 \end_layout
120 \begin_layout Enumerate
121 libswscale (wxwidgets graphics only)
122 \end_layout
124 \begin_layout Enumerate
125 Portaudio (portaudio sound only)
126 \end_layout
128 \begin_layout Enumerate
129 std::thread and co (for threaded dumper only, not needed if std::thread
130  is available)
131 \end_layout
133 \begin_layout Enumerate
134 Lua (if Lua support is needed).
135 \end_layout
137 \begin_layout Itemize
138 Version 5.1.X or 5.2X.
139 \end_layout
141 \begin_layout Section
142 Building
143 \end_layout
145 \begin_layout Standard
146 Building is via makefile, the following options are available:
147 \end_layout
149 \begin_layout Itemize
150 CROSS_PREFIX=<prefix>
151 \end_layout
153 \begin_deeper
154 \begin_layout Itemize
155 Prefix to apply to commands when building executables / object files for
156  the target architecture.
158 \end_layout
160 \begin_layout Itemize
161 Default is blank.
162 \end_layout
164 \end_deeper
165 \begin_layout Itemize
166 CC=<name>
167 \end_layout
169 \begin_deeper
170 \begin_layout Itemize
171 Name of C++ compiler.
172 \end_layout
174 \begin_layout Itemize
175 CROSS_PREFIX is prepended if compiling for target architecture.
176 \end_layout
178 \begin_layout Itemize
179 This needs to be at least GCC 4.6.
180 \end_layout
182 \begin_layout Itemize
183 Set to 'g++-mp-4.6' if compiling on Mac OS X using GCC 4.6 from Macports.
184 \end_layout
186 \begin_layout Itemize
187 Default is 'g++'.
188 \end_layout
190 \end_deeper
191 \begin_layout Itemize
192 HOSTCC=<name>
193 \end_layout
195 \begin_deeper
196 \begin_layout Itemize
197 Name of host C++ compiler.
198 \end_layout
200 \begin_layout Itemize
201 Default is value of 'CC' option.
202 \end_layout
204 \end_deeper
205 \begin_layout Itemize
206 USER_HOSTCCFLAGS=<flags>:
207 \end_layout
209 \begin_deeper
210 \begin_layout Itemize
211 Compiler flags to pass when compiling/linking for host architecture.
212 \end_layout
214 \begin_layout Itemize
215 Default is blank.
216 \end_layout
218 \end_deeper
219 \begin_layout Itemize
220 USER_CFLAGS=<flags>
221 \end_layout
223 \begin_deeper
224 \begin_layout Itemize
225 Extra flags to pass when compiling for target architecture
226 \end_layout
228 \begin_layout Itemize
229 Default is blank.
230 \end_layout
232 \end_deeper
233 \begin_layout Itemize
234 USER_LDFLAGS=<flags>: 
235 \end_layout
237 \begin_deeper
238 \begin_layout Itemize
239 Extra flags to pass when linking for target architecture.
240 \end_layout
242 \begin_layout Itemize
243 Default is blank.
244 \end_layout
246 \end_deeper
247 \begin_layout Itemize
248 USER_PLATFORM_CFLAGS=<flags>
249 \end_layout
251 \begin_deeper
252 \begin_layout Itemize
253 Extra flags to pass when compiling files using platform-dependent code for
254  target architecture.
255 \end_layout
257 \begin_layout Itemize
258 Default is blank.
259 \end_layout
261 \end_deeper
262 \begin_layout Itemize
263 USER_PLATFORM_LDFLAGS=<flags>
264 \end_layout
266 \begin_deeper
267 \begin_layout Itemize
268 Extra flags to pass when linking files using platform-dependent code for
269  target architecture.
270 \end_layout
272 \begin_layout Itemize
273 Default is blank.
274 \end_layout
276 \end_deeper
277 \begin_layout Itemize
278 FONT_SRC=<file>
279 \end_layout
281 \begin_deeper
282 \begin_layout Itemize
283 Set the font file to use.
284 \end_layout
286 \begin_layout Itemize
287 Currently the valid values are:
288 \end_layout
290 \begin_deeper
291 \begin_layout Itemize
292 cp437.hex: Standard VGA font (256 characters).
293 \end_layout
295 \begin_layout Itemize
296 unifontfull-5.1.20080820.hex: GNU unifont (covers most of Unicode BMP)
297 \end_layout
299 \end_deeper
300 \begin_layout Itemize
301 Default is 'unifontfull-5.1.20080820.hex'
302 \end_layout
304 \end_deeper
305 \begin_layout Itemize
306 LUA=<package>
307 \end_layout
309 \begin_deeper
310 \begin_layout Itemize
311 Package to use for Lua support.
312 \end_layout
314 \begin_layout Itemize
315 Usually valid value is 'lua' or 'lua5.1'.
316 \end_layout
318 \begin_layout Itemize
319 Default is not to build Lua support.
320 \end_layout
322 \end_deeper
323 \begin_layout Itemize
324 THREADS=<value>
325 \end_layout
327 \begin_deeper
328 \begin_layout Itemize
329 Override platform default for dumper threading support.
330 \end_layout
332 \begin_layout Itemize
333 Threading is default on Linux.
334 \end_layout
336 \begin_layout Itemize
337 'YES' tries to use threading (std::thread).
338 \end_layout
340 \begin_layout Itemize
341 'BOOST' tries to use threading (boost::thread).
342 \end_layout
344 \begin_layout Itemize
345 'NO' disables threading.
346 \end_layout
348 \begin_layout Itemize
349 Note: This has absolutely nothing to do with platform threading.
350 \end_layout
352 \end_deeper
353 \begin_layout Itemize
354 BSNES_IS_COMPAT=<anything>
355 \end_layout
357 \begin_deeper
358 \begin_layout Itemize
359 Signals that BSNES core used is compatiblity core, not accuracy core.
360 \end_layout
362 \begin_layout Itemize
363 Default is to assume accuracy core.
364 \end_layout
366 \end_deeper
367 \begin_layout Itemize
368 JOYSTICK=<implementation>
369 \end_layout
371 \begin_deeper
372 \begin_layout Itemize
373 Set joystick implementation.
374  Valid values are:
375 \end_layout
377 \begin_deeper
378 \begin_layout Itemize
379 SDL: Use SDL for joystick (requires SDL graphics)
380 \end_layout
382 \begin_layout Itemize
383 EVDEV: Use EVDEV for joystick (Linux only).
384 \end_layout
386 \begin_layout Itemize
387 DUMMY: Disable joystick support.
388 \end_layout
390 \end_deeper
391 \begin_layout Itemize
392 Default is SDL.
393 \end_layout
395 \end_deeper
396 \begin_layout Itemize
397 SOUND=<implementation>
398 \end_layout
400 \begin_deeper
401 \begin_layout Itemize
402 Set sound implementation.
403  Valid values are:
404 \end_layout
406 \begin_deeper
407 \begin_layout Itemize
408 SDL: Use SDL for sound (requires SDL graphics)
409 \end_layout
411 \begin_layout Itemize
412 PORTAUDIO: Use Portaudio for sound.
413 \end_layout
415 \begin_layout Itemize
416 DUMMY: Disable sound support
417 \end_layout
419 \end_deeper
420 \begin_layout Itemize
421 Default is SDL.
422 \end_layout
424 \end_deeper
425 \begin_layout Itemize
426 GRAPHICS=<implementation>
427 \end_layout
429 \begin_deeper
430 \begin_layout Itemize
431 Set windowing library to use.
432  Valid values are:
433 \end_layout
435 \begin_deeper
436 \begin_layout Itemize
437 SDL: Use SDL for graphics
438 \end_layout
440 \begin_layout Itemize
441 WXWIDGETS: Use wxWidgets for graphics.
442 \end_layout
444 \end_deeper
445 \begin_layout Itemize
446 Default is SDL.
447 \end_layout
449 \end_deeper
450 \begin_layout Section
451 Command line options
452 \end_layout
454 \begin_layout Subsection
455 ROM options
456 \end_layout
458 \begin_layout Standard
459 <kind> in the following can be one of:
460 \end_layout
462 \begin_layout Itemize
463 rom: Cartridge ROM (BIOS for special carts).
464  This is required.
465 \end_layout
467 \begin_layout Itemize
468 bsx: BS-X (non-slotted) Game flash ROM.
469 \end_layout
471 \begin_layout Itemize
472 bsxslotted: BS-X (slotted) Game flash ROM.
473 \end_layout
475 \begin_layout Itemize
476 dmg: DMG game ROM
477 \end_layout
479 \begin_layout Itemize
480 slot-a: Sufami Turbo Slot A ROM
481 \end_layout
483 \begin_layout Itemize
484 slot-b: Sufami Turbo Slot B ROM
485 \end_layout
487 \begin_layout Subsubsection
488 --<kind>=<file> (lsnes/SDL, lsnes-avidump)
489 \end_layout
491 \begin_layout Standard
492 Load <file> as specified ROM (SFC/BS/DMG/ST file format).
493 \end_layout
495 \begin_layout Subsubsection
496 --<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
497 \end_layout
499 \begin_layout Standard
500 Override hardware detection for ROM, reading the values from <file> (BSNES
501  XML format).
502 \end_layout
504 \begin_layout Subsubsection
505 --ips-<kind>=<file> (lsnes/SDL, lsnes-avidump)
506 \end_layout
508 \begin_layout Standard
509 Apply BPS/IPS patch <file> to ROM <kind>.
510  If specified multiple times, the patches are applied in order.
511 \end_layout
513 \begin_layout Subsubsection
514 --ips-<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
515 \end_layout
517 \begin_layout Standard
518 Apply BPS/IPS patch <file> to XML of ROM <kind>.
519  If specified multiple times, the patches are applied in order.
520 \end_layout
522 \begin_layout Subsubsection
523 --ips-offset=<offset> (lsnes/SDL, lsnes-avidump)
524 \end_layout
526 \begin_layout Standard
527 Set offset to apply to IPS patches.
528  May be negative.
529  Handy for applying headered IPS patches (use offset of -512 for this).
530  The offset must be 0 for BPS patches.
531 \end_layout
533 \begin_layout Subsubsection
534 --pal
535 \end_layout
537 \begin_layout Standard
538 Force ROM to be considered PAL-only.
539 \end_layout
541 \begin_layout Itemize
542 Only works on SNES and SGB ROMs (not BS-X or Sufami Turbo).
543 \end_layout
545 \begin_layout Itemize
546 Attempting to load NTSC movie file will error out.
547 \end_layout
549 \begin_layout Subsubsection
550 --ntsc
551 \end_layout
553 \begin_layout Standard
554 Force ROM to be considered NTSC-only.
555 \end_layout
557 \begin_layout Itemize
558 Attempting to load PAL movie file will error out.
559 \end_layout
561 \begin_layout Subsection
562 Session options
563 \end_layout
565 \begin_layout Subsubsection
566 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
567 \end_layout
569 \begin_layout Standard
570 Load <filename> as movie or savestate file.
571  All other session options are ignored.
572 \end_layout
574 \begin_layout Subsubsection
575 --port1=<device> (lsnes/SDL)
576 \end_layout
578 \begin_layout Standard
579 Set type of port1.
580  Valid values are:
581 \end_layout
583 \begin_layout Itemize
584 none: No device connected
585 \end_layout
587 \begin_layout Itemize
588 gamepad: One gamepad (the default)
589 \end_layout
591 \begin_layout Itemize
592 multitap: Four gamepads (warning: makes most games refuse to start)
593 \end_layout
595 \begin_layout Itemize
596 mouse: Mouse.
597 \end_layout
599 \begin_layout Subsubsection
600 --port2=<type> (lsnes/SDL)
601 \end_layout
603 \begin_layout Standard
604 Set type of port2.
605  Valid values are:
606 \end_layout
608 \begin_layout Itemize
609 none: No device connected (the default)
610 \end_layout
612 \begin_layout Itemize
613 gamepad: One gamepad
614 \end_layout
616 \begin_layout Itemize
617 multitap: Four gamepads.
618 \end_layout
620 \begin_layout Itemize
621 mouse: Mouse
622 \end_layout
624 \begin_layout Itemize
625 superscope: Super Scope
626 \end_layout
628 \begin_layout Itemize
629 justifier: One justifier
630 \end_layout
632 \begin_layout Itemize
633 justifiers: Two justifiers
634 \end_layout
636 \begin_layout Subsubsection
637 --gamename=<name> (lsnes/SDL)
638 \end_layout
640 \begin_layout Standard
641 Set the name of game to <name>.
642  Default is blank.
643 \end_layout
645 \begin_layout Subsubsection
646 --author=<name> (lsnes/SDL)
647 \end_layout
649 \begin_layout Standard
650 Add author with full name of <name> (no nickname).
651 \end_layout
653 \begin_layout Subsubsection
654 --author=|<name> (lsnes/SDL)
655 \end_layout
657 \begin_layout Standard
658 Add author with nickname of <name> (no full name).
659 \end_layout
661 \begin_layout Subsubsection
662 --author=<fullname>|<nickname> (lsnes/SDL)
663 \end_layout
665 \begin_layout Standard
666 Add author with full name of <fullname> and nickname of <nickname>.
667 \end_layout
669 \begin_layout Subsubsection
670 --rtc-second=<value> (lsnes/SDL)
671 \end_layout
673 \begin_layout Standard
674 Set RTC second (0 is 1st January 1970 00:00:00Z).
675  Default is 1,000,000,000.
676 \end_layout
678 \begin_layout Subsubsection
679 --rtc-subsecond=<value> (lsnes/SDL)
680 \end_layout
682 \begin_layout Standard
683 Set RTC subsecond.
684  Range is 0-.
685  Unit is CPU cycle.
686  Default is 0.
687 \end_layout
689 \begin_layout Subsection
690 Misc.
691  options:
692 \end_layout
694 \begin_layout Subsubsection
695 --run=<file> (lsnes/SDL)
696 \end_layout
698 \begin_layout Standard
699 After running main RC file, run this file.
700  If multiple are specified, these execute in order specified.
701 \end_layout
703 \begin_layout Subsection
704 dump options (lsnes-dumpavi only)
705 \end_layout
707 \begin_layout Subsubsection
708 --dumper=<dumper>
709 \end_layout
711 \begin_layout Standard
712 Set the dumper to use (required).
713  Use 'list' for listing of known dumpers.
714 \end_layout
716 \begin_layout Subsubsection
717 --mode=<mode>
718 \end_layout
720 \begin_layout Standard
721 Set the mode to use (required for dumpers with multiple modes, forbidden
722  otherwise).
723  Use 'list' for known modes.
724 \end_layout
726 \begin_layout Subsubsection
727 --prefix=<prefix>
728 \end_layout
730 \begin_layout Standard
731 Set dump prefix.
732  Default is 
733 \begin_inset Quotes eld
734 \end_inset
736 avidump
737 \begin_inset Quotes erd
738 \end_inset
741 \end_layout
743 \begin_layout Subsubsection
744 --option=<name>=<value>
745 \end_layout
747 \begin_layout Standard
748 Set option <name> to value <value>.
749 \end_layout
751 \begin_layout Subsubsection
752 --length=<length>
753 \end_layout
755 \begin_layout Standard
756 Set number of frames to dump.
757  Mandatory.
758 \end_layout
760 \begin_layout Subsubsection
761 --lua=<script>
762 \end_layout
764 \begin_layout Standard
765 Run specified lua script (lsnes-dumpavi does not have initialization files).
766 \end_layout
768 \begin_layout Section
769 Startup file lsnes.rc
770 \end_layout
772 \begin_layout Standard
773 Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as commands.
774  This file is located in:
775 \end_layout
777 \begin_layout Itemize
778 Windows: %APPDATA%
779 \backslash
780 lsnes
781 \backslash
782 lsnes.rc (if %APPDATA% exists)
783 \end_layout
785 \begin_layout Itemize
786 Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME exists)
787 \end_layout
789 \begin_layout Itemize
790 Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
791 \end_layout
793 \begin_layout Itemize
794 All: ./lsnes.rc (fallback default).
795 \end_layout
797 \begin_layout Standard
798 If leading directories do not exist, attempt to create them is made.
799 \end_layout
801 \begin_layout Section
802 Internal commands
803 \end_layout
805 \begin_layout Itemize
806 Commands beginning with '*' invoke the corresponding command without alias
807  expansion.
808 \end_layout
810 \begin_layout Itemize
811 If command starts with '+' (after possible '*'), the command is executed
812  as-is when button is pressed, and when button is released, it is executed
813  with '+' replaced by '-'.
814 \end_layout
816 \begin_layout Itemize
817 Commands without '+' execute only on negative edge (release).
818 \end_layout
820 \begin_layout Subsection
821 Settings:
822 \end_layout
824 \begin_layout Standard
825 Settings control various aspects of emulator behaviour.
826 \end_layout
828 \begin_layout Subsubsection
829 set-setting <setting> <value>
830 \end_layout
832 \begin_layout Standard
833 Sets setting <setting> to value <value> (may be empty).
834 \end_layout
836 \begin_layout Subsubsection
837 unset-setting <setting>
838 \end_layout
840 \begin_layout Standard
841 Try to unset setting <setting> (not all settings can be unset).
842 \end_layout
844 \begin_layout Subsubsection
845 get-setting <setting>
846 \end_layout
848 \begin_layout Standard
849 Read value of setting <setting>
850 \end_layout
852 \begin_layout Subsubsection
853 show-settings
854 \end_layout
856 \begin_layout Standard
857 Print names and values of all settings.
858 \end_layout
860 \begin_layout Subsection
861 Keybindings
862 \end_layout
864 \begin_layout Standard
865 Keybindings bind commands or aliases to keys (or pseudo-keys).
867 \end_layout
869 \begin_layout Standard
870 Notes:
871 \end_layout
873 \begin_layout Itemize
874 Do not bind edge active (+/-) commands to keys with modifiers, that won't
875  work right!
876 \end_layout
878 \begin_layout Itemize
879 Names of keys and modifiers are platform-dependent.
880 \end_layout
882 \begin_layout Itemize
883 Be careful before binding pseudo-keys (such as joystick axes, buttons or
884  hats) with modifiers.
885  That may or may not work right.
886 \end_layout
888 \begin_layout Subsubsection
889 bind-key [<mod>/<modmask>] <key> <command>
890 \end_layout
892 \begin_layout Standard
893 Bind <command> to key <key> (activating if modifiers in <modmask> (comma-seperat
894 ed list) are set as <mod> (comma-seperated list).
895 \end_layout
897 \begin_layout Standard
898 The names of keys and modifiers are platform-dependent.
899 \end_layout
901 \begin_layout Subsubsection
902 unbind-key [<mod>/<modmask>] <key>
903 \end_layout
905 \begin_layout Standard
906 Unbind command from <key> (with specified <mod> and <modmask>).
907 \end_layout
909 \begin_layout Subsubsection
910 set-axis <axis> [disabled | axis | axis-inverse | pressure0- | pressure0+
911  | pressure-0 | pressure-+ | pressure+0 | pressure+-] [minus=<val>] [zero=<val>]
912  [plus=<val>] [tolerance=<val>]
913 \end_layout
915 \begin_layout Standard
916 Set axis parameters for axis <axis>.
917 \end_layout
919 \begin_layout Itemize
920 disabled: Disable axis
921 \end_layout
923 \begin_layout Itemize
924 axis: Normal axis
925 \end_layout
927 \begin_layout Itemize
928 axis-inverse: Inverse axis
929 \end_layout
931 \begin_layout Itemize
932 pressure0-: Pressure sensitive.
933  Released at 0, pressed at -.
934 \end_layout
936 \begin_layout Itemize
937 pressure0+: Pressure sensitive.
938  Released at 0, pressed at +.
939 \end_layout
941 \begin_layout Itemize
942 pressure-0: Pressure sensitive.
943  Released at -, pressed at 0.
944 \end_layout
946 \begin_layout Itemize
947 pressure-+: Pressure sensitive.
948  Released at -, pressed at +.
949 \end_layout
951 \begin_layout Itemize
952 pressure+0: Pressure sensitive.
953  Released at +, pressed at 0.
954 \end_layout
956 \begin_layout Itemize
957 pressure+-: Pressure sensitive.
958  Released at +, pressed at -.
959 \end_layout
961 \begin_layout Itemize
962 minus=<val>: Calibration at extreme minus position (-32768-32767)
963 \end_layout
965 \begin_layout Itemize
966 zero=<val>: Calibration at neutral position (-32768-32767)
967 \end_layout
969 \begin_layout Itemize
970 plus=<val>: Calibration at extreme plus position (-32768-32767)
971 \end_layout
973 \begin_layout Itemize
974 tolerance=<value>: Center band tolerance (0<x<1).
975  The smaller the value, the more sensitive the control is.
976 \end_layout
978 \begin_layout Subsubsection
979 show-bindings
980 \end_layout
982 \begin_layout Standard
983 Print all key bindings in effect.
984 \end_layout
986 \begin_layout Subsection
987 Aliases
988 \end_layout
990 \begin_layout Standard
991 Aliases bind command to sequence of commands.
992  After alias has been defined, it replaces the command it shadows.
993 \end_layout
995 \begin_layout Standard
996 Notes:
997 \end_layout
999 \begin_layout Itemize
1000 You can't alias command to itself.
1001 \end_layout
1003 \begin_layout Itemize
1004 Aliases starting with +/- are edge active just like ordinary commands starting
1005  with +/-.
1006 \end_layout
1008 \begin_layout Itemize
1009 One command can be aliased to multiple commands.
1010 \end_layout
1012 \begin_layout Subsubsection
1013 alias-command <command> <expansion>
1014 \end_layout
1016 \begin_layout Standard
1017 Append <expansion> to alias <command>.
1018  If alias does not already exist, it is created.
1019 \end_layout
1021 \begin_layout Subsubsection
1022 unalias-command <command>
1023 \end_layout
1025 \begin_layout Standard
1026 Clear alias expansion for <command>.
1027 \end_layout
1029 \begin_layout Subsubsection
1030 show-aliases
1031 \end_layout
1033 \begin_layout Standard
1034 Print all aliases and their expansions in effect.
1035 \end_layout
1037 \begin_layout Subsection
1038 run-script <script>
1039 \end_layout
1041 \begin_layout Standard
1042 Run <script> as if commands were entered on the command line.
1043 \end_layout
1045 \begin_layout Subsection
1046 Video dumping
1047 \end_layout
1049 \begin_layout Standard
1050 Following commands control video dumping:
1051 \end_layout
1053 \begin_layout Subsubsection
1054 dump-avi <prefix>
1055 \end_layout
1057 \begin_layout Standard
1058 Dump AVI video to prefix <prefix> Notes:
1059 \end_layout
1061 \begin_layout Itemize
1062 The codec is Camstudio Codec in gzip mode.
1063 \end_layout
1065 \begin_layout Itemize
1066 Encoder and muxer are internal, available on all platforms.
1067 \end_layout
1069 \begin_layout Itemize
1070 Audio enable/disable and framerate has no effect.
1071 \end_layout
1073 \begin_layout Itemize
1074 The audio dumped to .avi is low-quality version.
1075  The high-quality version is dumped to .sox file.
1076 \end_layout
1078 \begin_layout Subsubsection
1079 end-avi
1080 \end_layout
1082 \begin_layout Standard
1083 End current AVI video dump (closing the emulator also closes the dump).
1084 \end_layout
1086 \begin_layout Subsubsection
1087 dump-jmd <file>
1088 \end_layout
1090 \begin_layout Standard
1091 Dump JMD video to file <file>.
1092 \end_layout
1094 \begin_layout Subsubsection
1095 end-jmd
1096 \end_layout
1098 \begin_layout Standard
1099 End the current JMD dump in progress.
1100 \end_layout
1102 \begin_layout Subsubsection
1103 dump-sdmp <prefix>
1104 \end_layout
1106 \begin_layout Standard
1107 Dump SDMP to <prefix>, splitting at 2GB.
1108 \end_layout
1110 \begin_layout Subsubsection
1111 dump-sdmp-ss <file>
1112 \end_layout
1114 \begin_layout Standard
1115 Dump SDMP to <file>, no splitting
1116 \end_layout
1118 \begin_layout Subsubsection
1119 end-sdmp
1120 \end_layout
1122 \begin_layout Standard
1123 End the current SDMP dump in progress.
1124 \end_layout
1126 \begin_layout Subsubsection
1127 dump-raw <prefix>
1128 \end_layout
1130 \begin_layout Standard
1131 Dump raw audio (to <prefix>.audio, at 32040.5Hz) and video (to <prefix>.video>,
1132  at nominal framerate and 512x448 / 512x478 size).
1133 \end_layout
1135 \begin_layout Subsubsection
1136 end-raw
1137 \end_layout
1139 \begin_layout Standard
1140 End the current RAW dump in progress.
1141 \end_layout
1143 \begin_layout Subsection
1144 Memory manipulation
1145 \end_layout
1147 \begin_layout Standard
1148 <address> may be decimal or hexadecimal (prefixed with '0x').
1149  <value> can be hexadecimal (prefixed with '0x'), unsigned or signed (prefixed
1150  with '-') decimal.
1151 \end_layout
1153 \begin_layout Standard
1154 The available element <sizes> are:
1155 \end_layout
1157 \begin_layout Itemize
1158 byte: 1 byte
1159 \end_layout
1161 \begin_layout Itemize
1162 word: 2 bytes
1163 \end_layout
1165 \begin_layout Itemize
1166 dword: 4 bytes
1167 \end_layout
1169 \begin_layout Itemize
1170 qword: 8 bytes
1171 \end_layout
1173 \begin_layout Standard
1174 When reading RAM and ROM, multi-byte reads/writes are big-endian.
1175  When dealing with DSP memory, multi-byte reads/writes are native-endian
1176  (do not use operand sizes exceeding DSP bitness, except dword is OK for
1177  24-bit memory).
1178 \end_layout
1180 \begin_layout Subsubsection
1181 read-<size> <address>
1182 \end_layout
1184 \begin_layout Standard
1185 Read the value of byte in <address>.
1186 \end_layout
1188 \begin_layout Subsubsection
1189 read-s<size> <address>
1190 \end_layout
1192 \begin_layout Standard
1193 Read the value of signed byte in <address>.
1194 \end_layout
1196 \begin_layout Subsubsection
1197 write-<size> <address> <value>
1198 \end_layout
1200 \begin_layout Standard
1201 Write <value> to byte in address <address>.
1202 \end_layout
1204 \begin_layout Subsubsection
1205 search-memory reset
1206 \end_layout
1208 \begin_layout Standard
1209 Reset the memory search
1210 \end_layout
1212 \begin_layout Subsubsection
1213 search-memory count
1214 \end_layout
1216 \begin_layout Standard
1217 Print number of candidates remaining
1218 \end_layout
1220 \begin_layout Subsubsection
1221 search-memory print
1222 \end_layout
1224 \begin_layout Standard
1225 Print all candidates remaining
1226 \end_layout
1228 \begin_layout Subsubsection
1229 search-memory <usflag><sizeflag><op>
1230 \end_layout
1232 \begin_layout Standard
1233 Searches memory for addresses satisfying criteria.
1234 \end_layout
1236 \begin_layout Standard
1237 <usflag> can be:
1238 \end_layout
1240 \begin_layout Itemize
1241 u: unsigned
1242 \end_layout
1244 \begin_layout Itemize
1245 s: signed
1246 \end_layout
1248 \begin_layout Standard
1249 <sizeflag> can be:
1250 \end_layout
1252 \begin_layout Itemize
1253 b: byte
1254 \end_layout
1256 \begin_layout Itemize
1257 w: word
1258 \end_layout
1260 \begin_layout Itemize
1261 d: dword
1262 \end_layout
1264 \begin_layout Itemize
1265 q: qword
1266 \end_layout
1268 \begin_layout Standard
1269 <op> can be:
1270 \end_layout
1272 \begin_layout Itemize
1273 lt: < previous value.
1274 \end_layout
1276 \begin_layout Itemize
1277 le: <= previous value.
1278 \end_layout
1280 \begin_layout Itemize
1281 eq: = previous value.
1282 \end_layout
1284 \begin_layout Itemize
1285 ne: != previous value.
1286 \end_layout
1288 \begin_layout Itemize
1289 ge: >= previous value.
1290 \end_layout
1292 \begin_layout Itemize
1293 gt: > previous value.
1294 \end_layout
1296 \begin_layout Subsubsection
1297 search-memory <sizeflag> <value>
1298 \end_layout
1300 \begin_layout Standard
1301 Searches for addresses that currently have value <value>.
1302  <sizeflag> is as in previous command.
1303 \end_layout
1305 \begin_layout Subsection
1306 Main commands
1307 \end_layout
1309 \begin_layout Standard
1310 These commands are not available in lsnesrc, but are available after ROM
1311  has been loaded.
1312 \end_layout
1314 \begin_layout Subsubsection
1315 quit-emulator [/y]
1316 \end_layout
1318 \begin_layout Standard
1319 Quits the emulator (asking for confirmation).
1320  If /y is given, no confirmation is asked.
1321 \end_layout
1323 \begin_layout Subsubsection
1324 pause-emulator
1325 \end_layout
1327 \begin_layout Standard
1328 Toggle paused/unpaused
1329 \end_layout
1331 \begin_layout Subsubsection
1332 +advance-frame 
1333 \end_layout
1335 \begin_layout Standard
1336 Advance frame.
1337  If the button is still held after configurable timeout expires, game unpauses
1338  for the duration frame advance is held.
1339 \end_layout
1341 \begin_layout Subsubsection
1342 +advance-poll 
1343 \end_layout
1345 \begin_layout Standard
1346 Advance subframe.
1347  If the button is still held after configurable timeout expires, game unpauses
1348  for the duration frame advance is held.
1349 \end_layout
1351 \begin_layout Subsubsection
1352 advance-skiplag 
1353 \end_layout
1355 \begin_layout Standard
1356 Skip to first poll in frame after current.
1357 \end_layout
1359 \begin_layout Subsubsection
1360 reset 
1361 \end_layout
1363 \begin_layout Standard
1364 Reset the SNES after this frame.
1365 \end_layout
1367 \begin_layout Subsubsection
1368 load <filename> 
1369 \end_layout
1371 \begin_layout Standard
1372 Load savestate <filename> in current mode.
1373 \end_layout
1375 \begin_layout Subsubsection
1376 load-state <filename> 
1377 \end_layout
1379 \begin_layout Standard
1380 Load savestate <filename> in readwrite mode.
1381 \end_layout
1383 \begin_layout Subsubsection
1384 load-readonly <filename> 
1385 \end_layout
1387 \begin_layout Standard
1388 Load savestate <filename> in readonly mode.
1389 \end_layout
1391 \begin_layout Subsubsection
1392 load-preserve <filename> 
1393 \end_layout
1395 \begin_layout Standard
1396 Load savestate <filename> in readonly mode, preserving current events.
1397 \end_layout
1399 \begin_layout Subsubsection
1400 load-movie <filename> 
1401 \end_layout
1403 \begin_layout Standard
1404 Load savestate <filename>, ignoring save part in readonly mode.
1405 \end_layout
1407 \begin_layout Subsubsection
1408 save-state <filename> 
1409 \end_layout
1411 \begin_layout Standard
1412 Save system state to <filename> as soon as possible.
1413 \end_layout
1415 \begin_layout Subsubsection
1416 save-movie <filename> 
1417 \end_layout
1419 \begin_layout Standard
1420 Save movie to <filename>.
1421 \end_layout
1423 \begin_layout Subsubsection
1424 set-rwmode 
1425 \end_layout
1427 \begin_layout Standard
1428 Set read-write mode.
1429 \end_layout
1431 \begin_layout Subsubsection
1432 set-romode 
1433 \end_layout
1435 \begin_layout Standard
1436 Set read-only mode
1437 \end_layout
1439 \begin_layout Subsubsection
1440 toggle-rwmode 
1441 \end_layout
1443 \begin_layout Standard
1444 Toggle between read-only and read-write modes.
1445 \end_layout
1447 \begin_layout Subsubsection
1448 set-gamename <name> 
1449 \end_layout
1451 \begin_layout Standard
1452 Set name of the game to <name>
1453 \end_layout
1455 \begin_layout Subsubsection
1456 get-gamename 
1457 \end_layout
1459 \begin_layout Standard
1460 Print the name of the game.
1461 \end_layout
1463 \begin_layout Subsubsection
1464 add-author <author> 
1465 \end_layout
1467 \begin_layout Standard
1468 Adds new author <author>.
1469  If <author> does not contain '|' it is full name.
1470  If it contains '|', '|' splits the full name and nickname.
1471 \end_layout
1473 \begin_layout Subsubsection
1474 edit-author <num> <author> 
1475 \end_layout
1477 \begin_layout Standard
1478 Edit the author in slot <num> (0-based) to be <author> (see add-author for
1479  format)
1480 \end_layout
1482 \begin_layout Subsubsection
1483 remove-author <num> 
1484 \end_layout
1486 \begin_layout Standard
1487 Remove author in slot <num>
1488 \end_layout
1490 \begin_layout Subsubsection
1491 print-authors 
1492 \end_layout
1494 \begin_layout Standard
1495 Print authors.
1496 \end_layout
1498 \begin_layout Subsubsection
1499 test-1, test-2, test-3
1500 \end_layout
1502 \begin_layout Standard
1503 Internal test commands.
1504  Don't use.
1505 \end_layout
1507 \begin_layout Subsubsection
1508 take-screenshot <filename> 
1509 \end_layout
1511 \begin_layout Standard
1512 Save screenshot to <filename>.
1513 \end_layout
1515 \begin_layout Subsubsection
1516 +controller<num><button>
1517 \end_layout
1519 \begin_layout Standard
1520 Press button <button> on controller <num> (1-8).
1521  The following button names are known:
1522 \end_layout
1524 \begin_layout Itemize
1525 left
1526 \end_layout
1528 \begin_layout Itemize
1529 right
1530 \end_layout
1532 \begin_layout Itemize
1534 \end_layout
1536 \begin_layout Itemize
1537 down
1538 \end_layout
1540 \begin_layout Itemize
1542 \end_layout
1544 \begin_layout Itemize
1546 \end_layout
1548 \begin_layout Itemize
1550 \end_layout
1552 \begin_layout Itemize
1554 \end_layout
1556 \begin_layout Itemize
1558 \end_layout
1560 \begin_layout Itemize
1562 \end_layout
1564 \begin_layout Itemize
1565 select
1566 \end_layout
1568 \begin_layout Itemize
1569 start
1570 \end_layout
1572 \begin_layout Itemize
1573 trigger
1574 \end_layout
1576 \begin_layout Itemize
1577 cursor
1578 \end_layout
1580 \begin_layout Itemize
1581 pause
1582 \end_layout
1584 \begin_layout Itemize
1585 turbo
1586 \end_layout
1588 \begin_layout Subsubsection
1589 controllerh<num><button>
1590 \end_layout
1592 \begin_layout Standard
1593 Hold/unhold button <button> on controller <num> (1-8).
1594  See +controller for button names.
1595 \end_layout
1597 \begin_layout Subsubsection
1598 autofire (<pattern>|-)...
1599 \end_layout
1601 \begin_layout Standard
1602 Set autofire pattern.
1603  Each parameter is comma-separated list of button names (in form of 1start,
1604  1A, 2B, etc..) to hold on that frame.
1605  After reaching the end of pattern, the pattern restarts from the beginning.
1606 \end_layout
1608 \begin_layout Subsubsection
1609 repaint
1610 \end_layout
1612 \begin_layout Standard
1613 Force a repaint.
1614 \end_layout
1616 \begin_layout Subsection
1617 Save jukebox 
1618 \end_layout
1620 \begin_layout Subsubsection
1621 cycle-jukebox-backward
1622 \end_layout
1624 \begin_layout Standard
1625 Cycle save jukebox backwards.
1626 \end_layout
1628 \begin_layout Subsubsection
1629 cycle-jukebox-forward
1630 \end_layout
1632 \begin_layout Standard
1633 Cycle save jukebox forwards
1634 \end_layout
1636 \begin_layout Subsubsection
1637 add-jukebox-save <filename>
1638 \end_layout
1640 \begin_layout Standard
1641 Add <filename> to jukebox saves.
1642 \end_layout
1644 \begin_layout Subsubsection
1645 load-jukebox
1646 \end_layout
1648 \begin_layout Standard
1649 Do load from jukebox (current mode).
1650 \end_layout
1652 \begin_layout Subsubsection
1653 save-jukebox
1654 \end_layout
1656 \begin_layout Standard
1657 Do state save to jukebox.
1658 \end_layout
1660 \begin_layout Subsection
1661 Lua 
1662 \end_layout
1664 \begin_layout Standard
1665 Only available if lua support is compiled in.
1666 \end_layout
1668 \begin_layout Subsubsection
1669 evaluate-lua <luacode>
1670 \end_layout
1672 \begin_layout Standard
1673 Run Lua code <luacode> using built-in Lua interpretter.
1674 \end_layout
1676 \begin_layout Subsubsection
1677 run-lua <script>
1678 \end_layout
1680 \begin_layout Standard
1681 Run specified lua file using built-in Lua interpretter.
1682 \end_layout
1684 \begin_layout Subsection
1685 Memory watch
1686 \end_layout
1688 \begin_layout Subsubsection
1689 add-watch <name> <expression>
1690 \end_layout
1692 \begin_layout Standard
1693 Adds new watch (or modifies old one).
1694 \end_layout
1696 \begin_layout Subsubsection
1697 remove-watch <name>
1698 \end_layout
1700 \begin_layout Standard
1701 Remove a watch.
1702 \end_layout
1704 \begin_layout Subsection
1705 Sound 
1706 \end_layout
1708 \begin_layout Subsubsection
1709 enable-sound <on/off> 
1710 \end_layout
1712 \begin_layout Standard
1713 Enable/Disable sound.
1714 \end_layout
1716 \begin_layout Subsubsection
1717 set-sound-device <device> 
1718 \end_layout
1720 \begin_layout Standard
1721 Set sound device to <device>
1722 \end_layout
1724 \begin_layout Subsubsection
1725 show-sound-status 
1726 \end_layout
1728 \begin_layout Standard
1729 Show status of sound system.
1730 \end_layout
1732 \begin_layout Subsubsection
1733 show-sound-devices
1734 \end_layout
1736 \begin_layout Standard
1737 Show all available devices.
1738 \end_layout
1740 \begin_layout Subsection
1741 SDL Platform commands 
1742 \end_layout
1744 \begin_layout Standard
1745 The following are valid on SDL platform.
1746 \end_layout
1748 \begin_layout Subsubsection
1749 identify-key
1750 \end_layout
1752 \begin_layout Standard
1753 Asks to press a key and then identifies that (pseudo-)key.
1754 \end_layout
1756 \begin_layout Subsubsection
1757 toggle-console 
1758 \end_layout
1760 \begin_layout Standard
1761 Toggle between windowed/fullscreen console.
1762 \end_layout
1764 \begin_layout Subsubsection
1765 scroll-fullup 
1766 \end_layout
1768 \begin_layout Standard
1769 Scroll messages window as far back as it goes.
1770 \end_layout
1772 \begin_layout Subsubsection
1773 scroll-fulldown 
1774 \end_layout
1776 \begin_layout Standard
1777 Scroll messages window as far forward as it goes.
1778 \end_layout
1780 \begin_layout Subsubsection
1781 scroll-up 
1782 \end_layout
1784 \begin_layout Standard
1785 Scroll messages window back one screenful.
1786 \end_layout
1788 \begin_layout Subsubsection
1789 scroll-down 
1790 \end_layout
1792 \begin_layout Standard
1793 Scroll messages window forward one screenful.
1794 \end_layout
1796 \begin_layout Section
1797 Settings
1798 \end_layout
1800 \begin_layout Subsection
1801 Core settings
1802 \end_layout
1804 \begin_layout Subsubsection
1805 firmwarepath
1806 \end_layout
1808 \begin_layout Standard
1809 Set where bsnes looks for firmware files.
1810  Default is 
1811 \begin_inset Quotes eld
1812 \end_inset
1815 \begin_inset Quotes erd
1816 \end_inset
1819 \end_layout
1821 \begin_layout Subsubsection
1822 targetfps
1823 \end_layout
1825 \begin_layout Standard
1826 Set the target fps.
1827  Numeric, range is 0.001 to 
1828 \begin_inset Quotes eld
1829 \end_inset
1831 infinite
1832 \begin_inset Quotes erd
1833 \end_inset
1836  Default is native framerate.
1837 \end_layout
1839 \begin_layout Subsubsection
1840 savecompression
1841 \end_layout
1843 \begin_layout Standard
1844 Set save compression level (integer 0-9).
1845  Default is 7 (0 is no compression).
1846 \end_layout
1848 \begin_layout Subsubsection
1849 advance-timeout
1850 \end_layout
1852 \begin_layout Standard
1853 Set the frame advance timeout in milliseconds.
1854  Numeric integer, range is 0-999999999.
1855  Default is 500.
1856 \end_layout
1858 \begin_layout Subsection
1859 AVI dumper settings
1860 \end_layout
1862 \begin_layout Subsubsection
1863 avi-large
1864 \end_layout
1866 \begin_layout Standard
1867 AVI dumper: Always dump at 512x448 or 512x478 regardless of what the console
1868  outputs.
1869 \end_layout
1871 \begin_layout Subsubsection
1872 avi-left-border
1873 \end_layout
1875 \begin_layout Standard
1876 AVI dumper: Set the default left border thickness (unless lua overrides)
1877  for dumps.
1878  Range 0-8191.
1879  Default is 0.
1880 \end_layout
1882 \begin_layout Subsubsection
1883 avi-right-border
1884 \end_layout
1886 \begin_layout Standard
1887 AVI dumper: Set the default right border thickness (unless lua overrides)
1888  for dumps.
1889  Range 0-8191.
1890  Default is 0.
1891 \end_layout
1893 \begin_layout Subsubsection
1894 avi-top-border
1895 \end_layout
1897 \begin_layout Standard
1898 AVI dumper: Set the default top border thickness (unless lua overrides)
1899  for dumps.
1900  Range 0-8191.
1901  Default is 0.
1902 \end_layout
1904 \begin_layout Subsubsection
1905 avi-bottom-border
1906 \end_layout
1908 \begin_layout Standard
1909 AVI dumper: Set the default bottom border thickness (unless lua overrides)
1910  for dumps.
1911  Range 0-8191.
1912  Default is 0.
1913 \end_layout
1915 \begin_layout Subsubsection
1916 avi-maxframes
1917 \end_layout
1919 \begin_layout Standard
1920 AVI dumper: Maximum number of frames per dump segment (0 => unlimited).
1921  Range 0-999999999.
1922  Default is 0.
1923 \end_layout
1925 \begin_layout Subsubsection
1926 avi-compresison
1927 \end_layout
1929 \begin_layout Standard
1930 AVI dumper: Compression level (0-18).
1931 \end_layout
1933 \begin_layout Itemize
1934 Compression levels 10 and above are not compatible with stock CSCD codec.
1935 \end_layout
1937 \begin_layout Itemize
1938 Recomended level is 7.
1939 \end_layout
1941 \begin_layout Subsubsection
1942 avi-soundrate
1943 \end_layout
1945 \begin_layout Standard
1946 AVI dumper: Set method of determining the sound rate.
1947 \end_layout
1949 \begin_layout Itemize
1950 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48, 64, 88.2, 96,
1951  128, 176.4 and 192 kHz.
1952 \end_layout
1954 \begin_layout Itemize
1955 1: Round down to nearest integer.
1956 \end_layout
1958 \begin_layout Itemize
1959 2: Round up to nearest ingeter.
1960 \end_layout
1962 \begin_layout Subsection
1963 JMD options
1964 \end_layout
1966 \begin_layout Subsubsection
1967 jmd-copression
1968 \end_layout
1970 \begin_layout Standard
1971 JMD dumper: Compression level (0-9).
1972 \end_layout
1974 \begin_layout Subsection
1975 SDL platform settings
1976 \end_layout
1978 \begin_layout Subsubsection
1979 autorepeat-first-delay
1980 \end_layout
1982 \begin_layout Standard
1983 Sets the delay for first character in typematic autorepeat.
1984 \end_layout
1986 \begin_layout Subsubsection
1987 autorepeat-subsequent-delay
1988 \end_layout
1990 \begin_layout Standard
1991 Sets the delay for subsequent characters in typematic autorepeat.
1992 \end_layout
1994 \begin_layout Section
1995 Lua functions
1996 \end_layout
1998 \begin_layout Subsection
1999 Core (in main table)
2000 \end_layout
2002 \begin_layout Subsubsection
2003 print
2004 \end_layout
2006 \begin_layout Standard
2007 Print line to message console.
2008 \end_layout
2010 \begin_layout Subsubsection
2011 exec(string command)
2012 \end_layout
2014 \begin_layout Standard
2015 Run command as it was entered on the command line
2016 \end_layout
2018 \begin_layout Subsection
2019 Table bit:
2020 \end_layout
2022 \begin_layout Standard
2023 Bitwise logical functions and related.
2024 \end_layout
2026 \begin_layout Subsubsection
2027 bit.none(number...) / bit.bnot(number...)
2028 \end_layout
2030 \begin_layout Standard
2031 48-bit bitwise NOT / NONE function (set bits that are set in none of the
2032  arguments).
2033 \end_layout
2035 \begin_layout Subsubsection
2036 bit.any(number...) / bit.bor(number...)
2037 \end_layout
2039 \begin_layout Standard
2040 48-bit bitwise OR / ANY function (set bits that are set in any of the arguments).
2041 \end_layout
2043 \begin_layout Subsubsection
2044 bit.all(number...) / bit.band(number...)
2045 \end_layout
2047 \begin_layout Standard
2048 48-bit bitwise AND / ALL function (set bits that are set in all of the arguments
2050 \end_layout
2052 \begin_layout Subsubsection
2053 bit.parity(number...) / bit.bxor(number...)
2054 \end_layout
2056 \begin_layout Standard
2057 48-bit bitwise XOR / PARITY function (set bits that are set in odd number
2058  of the arguments).
2059 \end_layout
2061 \begin_layout Subsubsection
2062 bit.lrotate(number base[, number amount[, number bits]])
2063 \end_layout
2065 \begin_layout Standard
2066 Rotate bits-bit (max 48, default 48) number left by amount (default 1) places.
2067 \end_layout
2069 \begin_layout Subsubsection
2070 bit.rrotate(number base[, number amount[, number bits]])
2071 \end_layout
2073 \begin_layout Standard
2074 Rotate bits-bit (max 48, default 48) number right by amount (default 1)
2075  places.
2076 \end_layout
2078 \begin_layout Subsubsection
2079 bit.lshift(number base[, number amount[, number bits]])
2080 \end_layout
2082 \begin_layout Standard
2083 Shift bits-bit (max 48, default 48) number left by amount (default 1) places.
2084  The new bits are filled with zeroes.
2085 \end_layout
2087 \begin_layout Subsubsection
2088 bit.lrshift(number base[, number amount[, number bits]])
2089 \end_layout
2091 \begin_layout Standard
2092 Shift bits-bit (max 48, default 48) number logically right by amount (default
2093  1) places.
2094  The new bits are filled with zeroes.
2095 \end_layout
2097 \begin_layout Subsubsection
2098 bit.arshift(number base[, number amount[, number bits]])
2099 \end_layout
2101 \begin_layout Standard
2102 Shift bits-bit (max 48, default 48) number arithmetically right by amount
2103  (default 1) places.
2104  The new bits are shifted in with copy of the high bit.
2105 \end_layout
2107 \begin_layout Subsection
2108 Table gui:
2109 \end_layout
2111 \begin_layout Standard
2112 Most of these functions can only be called in on_paint and on_video callbacks.
2113  Exceptions are noted.
2114 \end_layout
2116 \begin_layout Standard
2117 Colors are 32-bit.
2118  Bits 0-7 are the blue component, bits 8-15 are the green component, bits
2119  16-23 are the red component, bits 24-31 are alpha component (0 is fully
2120  opaque, 255 is almost transparent).
2121  -1 is the fully transparent color.
2122  Alpha values greater than 127 do work.
2123 \end_layout
2125 \begin_layout Standard
2126 Origin of coordinates is at top left corner of game display area.
2127  Left and top gaps correspond to negative coordinates.
2128 \end_layout
2130 \begin_layout Subsubsection
2131 gui.resolution()
2132 \end_layout
2134 \begin_layout Standard
2135 Returns 2-tuple (hresolution, vresolution).
2136 \end_layout
2138 \begin_layout Subsubsection
2139 gui.<class>_gap(number gap)
2140 \end_layout
2142 \begin_layout Standard
2143 Set the <class> (left, right, top, bottom) gap to specified value (max gap
2144  is 8191).
2145 \end_layout
2147 \begin_layout Subsubsection
2148 gui.text(number x, number y, string text[, number fgc[, number bgc]])
2149 \end_layout
2151 \begin_layout Standard
2152 Draw specified text on the GUI (each character cell is 8 or 16 wide and
2153  16 high).
2154  Parameters:
2155 \end_layout
2157 \begin_layout Itemize
2158 x: X-coordinate to start the drawing from (and x-coordinate at begining
2159  of the lines).
2160 \end_layout
2162 \begin_layout Itemize
2163 y: Y-coordinate to start the drawing from.
2164 \end_layout
2166 \begin_layout Itemize
2167 text: The text to draw.
2168 \end_layout
2170 \begin_layout Itemize
2171 fgc: Text color (default is 0xFFFFFF (white))
2172 \end_layout
2174 \begin_layout Itemize
2175 bgc: Background color (default is -1 (transparent))
2176 \end_layout
2178 \begin_layout Subsubsection
2179 gui.textH(number x, number y, string text[, number fgc[, number bgc]])
2180 \end_layout
2182 \begin_layout Standard
2183 Like gui.text, but draw using double-width.
2184 \end_layout
2186 \begin_layout Subsubsection
2187 gui.textV(number x, number y, string text[, number fgc[, number bgc]])
2188 \end_layout
2190 \begin_layout Standard
2191 Like gui.text, but draw using double-height.
2192 \end_layout
2194 \begin_layout Subsubsection
2195 gui.textHV(number x, number y, string text[, number fgc[, number bgc]])
2196 \end_layout
2198 \begin_layout Standard
2199 Like gui.text, but draw using double-width/double-height.
2200 \end_layout
2202 \begin_layout Subsubsection
2203 gui.rectangle(number x, number y, number width, number height[, number thickness[
2204 , number outline[, number fill]]])
2205 \end_layout
2207 \begin_layout Standard
2208 Draw rectangle on the GUI.
2209  Parameters:
2210 \end_layout
2212 \begin_layout Itemize
2213 x: X-coordinate of left edge.
2214 \end_layout
2216 \begin_layout Itemize
2217 y: Y-coordinate of upper edge.
2218 \end_layout
2220 \begin_layout Itemize
2221 width: Width of rectangle.
2222 \end_layout
2224 \begin_layout Itemize
2225 height: Height of rectangle.
2226 \end_layout
2228 \begin_layout Itemize
2229 thickness: Thickness of outline (default is 1).
2230 \end_layout
2232 \begin_layout Itemize
2233 outline: Color of outline (default is 0xFFFFFF (white))
2234 \end_layout
2236 \begin_layout Itemize
2237 fill: Color of fil (default is -1 (transparent))
2238 \end_layout
2240 \begin_layout Subsubsection
2241 gui.pixel(number x, number y[, number color])
2242 \end_layout
2244 \begin_layout Standard
2245 Draw one pixel on the GUI.
2246  Parameters:
2247 \end_layout
2249 \begin_layout Itemize
2250 x: X-coordinate of the pixel
2251 \end_layout
2253 \begin_layout Itemize
2254 y: Y-coordinate of the pixel
2255 \end_layout
2257 \begin_layout Itemize
2258 color: Color of the pixel (default is 0xFFFFFF (white))
2259 \end_layout
2261 \begin_layout Subsubsection
2262 gui.crosshair(number x, number y[, number length[, number color]])
2263 \end_layout
2265 \begin_layout Standard
2266 Draw a crosshair.
2267  Parameters:
2268 \end_layout
2270 \begin_layout Itemize
2271 x: X-coordinate of the crosshair
2272 \end_layout
2274 \begin_layout Itemize
2275 y: Y-coordinate of the crosshair
2276 \end_layout
2278 \begin_layout Itemize
2279 length: Length of the crosshair lines (default 10).
2280 \end_layout
2282 \begin_layout Itemize
2283 color: Color of the crosshair (default is 0xFFFFFF (white))
2284 \end_layout
2286 \begin_layout Subsubsection
2287 gui.line(number x1, number y1, number x2, number y2[, number color])
2288 \end_layout
2290 \begin_layout Standard
2291 Draw a thin line.
2292  Parameters:
2293 \end_layout
2295 \begin_layout Itemize
2296 x1: X-coordinate of one end.
2297 \end_layout
2299 \begin_layout Itemize
2300 y1: Y-coordinate of one end.
2301 \end_layout
2303 \begin_layout Itemize
2304 x2: X-coordinate of the other end.
2305 \end_layout
2307 \begin_layout Itemize
2308 y2: Y-coordinate of the other end.
2309 \end_layout
2311 \begin_layout Itemize
2312 color: Color of the line (default is 0xFFFFFF (white)).
2313 \end_layout
2315 \begin_layout Subsubsection
2316 gui.circle(number x, number y, number r[, number thick[, number border[,
2317  number fil]]])
2318 \end_layout
2320 \begin_layout Standard
2321 Draw a circle.
2322  Parameters.
2323 \end_layout
2325 \begin_layout Itemize
2326 x: X-coordinate of the center
2327 \end_layout
2329 \begin_layout Itemize
2330 y: Y-coordinate of the center
2331 \end_layout
2333 \begin_layout Itemize
2334 r: The radius of the circle
2335 \end_layout
2337 \begin_layout Itemize
2338 thick: Border thickness
2339 \end_layout
2341 \begin_layout Itemize
2342 border: Border color (default is 0xFFFFFF (white))
2343 \end_layout
2345 \begin_layout Itemize
2346 fill: Fill color (default is -1 (transparent)).
2347 \end_layout
2349 \begin_layout Subsubsection
2350 gui.repaint()
2351 \end_layout
2353 \begin_layout Standard
2354 Request on_repaint() to happen as soon as possible.
2355  Can be used anywhere.
2356 \end_layout
2358 \begin_layout Subsubsection
2359 gui.subframe_update(boolean on)
2360 \end_layout
2362 \begin_layout Standard
2363 Request subframe updates (calling on_paint() on subframes) to happen (on=true)
2364  or not happen (on=false).
2365  Can be used anywhere.
2366 \end_layout
2368 \begin_layout Subsubsection
2369 gui.screenshot(string filename)
2370 \end_layout
2372 \begin_layout Standard
2373 Write PNG screenshot of the current frame (no drawings) to specified file.
2374  Can be used anywhere.
2375 \end_layout
2377 \begin_layout Subsubsection
2378 gui.color(number r, number g, number b[, number a])
2379 \end_layout
2381 \begin_layout Standard
2382 Returns color (in notation Lua scripts use) corresponding to color (r,g,b),
2383  each component in scale 0-255.
2384  If a is specified, that is alpha (0 is fully transparent, 256(sic) is fully
2385  opaque).
2386  The default alpha is 256.
2387 \end_layout
2389 \begin_layout Subsubsection
2390 gui.status(string name, string value)
2391 \end_layout
2393 \begin_layout Standard
2394 Set status field 
2395 \begin_inset Quotes eld
2396 \end_inset
2398 L[<name>]
2399 \begin_inset Quotes erd
2400 \end_inset
2402  to <value> in status area.
2403  Can be used anywhere.
2404 \end_layout
2406 \begin_layout Subsection
2407 table input
2408 \end_layout
2410 \begin_layout Standard
2411 Input handling.
2412  Only available in on_input callback.
2413 \end_layout
2415 \begin_layout Subsubsection
2416 input.get(number controller, number index)
2417 \end_layout
2419 \begin_layout Standard
2420 Read the specified index (0-11) from specified controller (0-7).
2421  Notes:
2422 \end_layout
2424 \begin_layout Itemize
2425 Uses physical controller numbering.
2426  Gamepad in port 2 is controller 4, not 1!
2427 \end_layout
2429 \begin_layout Subsubsection
2430 input.set(number controller, number index, number value)
2431 \end_layout
2433 \begin_layout Standard
2434 Write the specified index (0-11) from specified controller (0-7), storing
2435  value.
2436  Notes:
2437 \end_layout
2439 \begin_layout Itemize
2440 Uses physical controller numbering.
2441  Gamepad in port 2 is controller 4, not 1!
2442 \end_layout
2444 \begin_layout Subsubsection
2445 input.reset([number cycles])
2446 \end_layout
2448 \begin_layout Standard
2449 Execute reset.
2450  If cycles is greater than zero, do delayed reset.
2451  0 (or no value) causes immediate reset.
2452 \end_layout
2454 \begin_layout Itemize
2455 Only available with subframe flag false.
2456 \end_layout
2458 \begin_layout Subsubsection
2459 input.raw()
2460 \end_layout
2462 \begin_layout Standard
2463 Returns table of tables of all available keys and axes.
2464  The first table is indexed by key name (platform-dependent!), and the inner
2465  table has the following fields:
2466 \end_layout
2468 \begin_layout Itemize
2469 last_rawval: Last reported raw value for control.
2470 \end_layout
2472 \begin_layout Itemize
2473 ktype: Type of key (disabled, key, mouse, axis, axis-inverse, hat, pressure-m0,
2474  pressure-mp, pressure-0m, pressure-0p, pressure-pm, pressure-p0).
2475 \end_layout
2477 \begin_layout Itemize
2478 cal_left: Minimum calibration value.
2479  Only meaningful with axis and pressure types.
2480 \end_layout
2482 \begin_layout Itemize
2483 cal_center: Center calibration value.
2484  Only meaningful with axis and pressure types.
2485 \end_layout
2487 \begin_layout Itemize
2488 cal_right: Maximum calibration value.
2489  Only meaningful with axis and pressure types.
2490 \end_layout
2492 \begin_layout Itemize
2493 cal_tolerance: Dead zone tolerance.
2494  Only meaningful with axis and pressure types.
2495 \end_layout
2497 \begin_layout Subsubsection
2498 input.keyhook(key, state)
2499 \end_layout
2501 \begin_layout Standard
2502 Requests that keyhook events to be sent for key (state=true) or not sent
2503  (state=false).
2504 \end_layout
2506 \begin_layout Subsection
2507 Table hostmemory
2508 \end_layout
2510 \begin_layout Standard
2511 Host memory handling (extra memory saved to savestates).
2512  Host memory starts empty.
2513 \end_layout
2515 \begin_layout Subsubsection
2516 hostmemory.read(number address)
2517 \end_layout
2519 \begin_layout Standard
2520 Reads hostmemory slot address.
2521  Slot numbers out of range return false instead of numeric.
2522 \end_layout
2524 \begin_layout Subsubsection
2525 hostmemory.write(number address, number value)
2526 \end_layout
2528 \begin_layout Standard
2529 Writes hostmemory slot with 0-255.
2530  Slot numbers out of range cause extension of host memory slot space.
2531 \end_layout
2533 \begin_layout Subsubsection
2534 hostmemory.readbyte(number address)
2535 \end_layout
2537 \begin_layout Standard
2538 Read unsigned byte (1 element) from given address.
2539  Slots out of range return false.
2540 \end_layout
2542 \begin_layout Subsubsection
2543 hostmemory.writebyte(number address, number value)
2544 \end_layout
2546 \begin_layout Standard
2547 Write unsigned byte (1 element) to given slot.
2548  Slot numbers out of range cause extension.
2549 \end_layout
2551 \begin_layout Subsubsection
2552 hostmemory.readsbyte(number address)
2553 \end_layout
2555 \begin_layout Standard
2556 Read signed byte (1 element) from given address.
2557  Slots out of range return false.
2558 \end_layout
2560 \begin_layout Subsubsection
2561 hostmemory.writesbyte(number address, number value)
2562 \end_layout
2564 \begin_layout Standard
2565 Write signed byte (1 element) to given slot.
2566  Slot numbers out of range cause extension.
2567 \end_layout
2569 \begin_layout Subsubsection
2570 hostmemory.readword(number address)
2571 \end_layout
2573 \begin_layout Standard
2574 Read unsigned word (2 elements) from given address.
2575  Slots out of range return false.
2576 \end_layout
2578 \begin_layout Subsubsection
2579 hostmemory.writeword(number address, number value)
2580 \end_layout
2582 \begin_layout Standard
2583 Write unsigned word (2 elements) to given slot.
2584  Slot numbers out of range cause extension.
2585 \end_layout
2587 \begin_layout Subsubsection
2588 hostmemory.readsword(number address)
2589 \end_layout
2591 \begin_layout Standard
2592 Read signed word (2 elements) from given address.
2593  Slots out of range return false.
2594 \end_layout
2596 \begin_layout Subsubsection
2597 hostmemory.writesword(number address, number value)
2598 \end_layout
2600 \begin_layout Standard
2601 Write signed word (2 elements) to given slot.
2602  Slot numbers out of range cause extension.
2603 \end_layout
2605 \begin_layout Subsubsection
2606 hostmemory.readdword(number address)
2607 \end_layout
2609 \begin_layout Standard
2610 Read unsigned doubleword (4 elements) from given address.
2611  Slots out of range return false.
2612 \end_layout
2614 \begin_layout Subsubsection
2615 hostmemory.writedword(number address, number value)
2616 \end_layout
2618 \begin_layout Standard
2619 Write unsigned doubleword (4 elements) to given slot.
2620  Slot numbers out of range cause extension.
2621 \end_layout
2623 \begin_layout Subsubsection
2624 hostmemory.readsdword(number address)
2625 \end_layout
2627 \begin_layout Standard
2628 Read signed doubleword (4 elements) from given address.
2629  Slots out of range return false.
2630 \end_layout
2632 \begin_layout Subsubsection
2633 hostmemory.writesdword(number address, number value)
2634 \end_layout
2636 \begin_layout Standard
2637 Write signed doubleword (4 elements) to given slot.
2638  Slot numbers out of range cause extension.
2639 \end_layout
2641 \begin_layout Subsubsection
2642 hostmemory.readqword(number address)
2643 \end_layout
2645 \begin_layout Standard
2646 Read unsigned quadword (8 elements) from given address.
2647  Slots out of range return false.
2648 \end_layout
2650 \begin_layout Subsubsection
2651 hostmemory.writeqword(number address, number value)
2652 \end_layout
2654 \begin_layout Standard
2655 Write unsigned quadword (4 elements) to given slot.
2656  Slot numbers out of range cause extension.
2657 \end_layout
2659 \begin_layout Subsubsection
2660 hostmemory.readsqword(number address)
2661 \end_layout
2663 \begin_layout Standard
2664 Read signed quadword (8 elements) from given address.
2665  Slots out of range return false.
2666 \end_layout
2668 \begin_layout Subsubsection
2669 hostmemory.writesqword(number address, number value)
2670 \end_layout
2672 \begin_layout Standard
2673 Write signed quadword (8 elements) to given slot.
2674  Slot numbers out of range cause extension.
2675 \end_layout
2677 \begin_layout Subsection
2678 Table movie
2679 \end_layout
2681 \begin_layout Standard
2682 Movie handling
2683 \end_layout
2685 \begin_layout Subsubsection
2686 movie.currentframe()
2687 \end_layout
2689 \begin_layout Standard
2690 Return number of current frame.
2691 \end_layout
2693 \begin_layout Subsubsection
2694 movie.framecount()
2695 \end_layout
2697 \begin_layout Standard
2698 Return number of frames in movie.
2699 \end_layout
2701 \begin_layout Subsubsection
2702 movie.readonly()
2703 \end_layout
2705 \begin_layout Standard
2706 Return true if in readonly mode, false if in readwrite.
2707 \end_layout
2709 \begin_layout Subsubsection
2710 movie.set_readwrite()
2711 \end_layout
2713 \begin_layout Standard
2714 Set readwrite mode (does not cause on_readwrite callback).
2715 \end_layout
2717 \begin_layout Subsubsection
2718 movie.frame_subframes(number frame)
2719 \end_layout
2721 \begin_layout Standard
2722 Count number of subframes in specified frame (frame numbers are 1-based)
2723  and return that.
2724 \end_layout
2726 \begin_layout Subsubsection
2727 movie.read_subframe(number frame, number subframe)
2728 \end_layout
2730 \begin_layout Standard
2731 Read specifed subframe in specified frame and return data as array (100
2732  elements, numbered 0-99 currently).
2733 \end_layout
2735 \begin_layout Subsection
2736 Table settings
2737 \end_layout
2739 \begin_layout Standard
2740 Routines for settings manipulation
2741 \end_layout
2743 \begin_layout Subsubsection
2744 settings.get(string name)
2745 \end_layout
2747 \begin_layout Standard
2748 Get value of setting.
2749  If setting is blank, returns false.
2750  If setting value can't be obtained, returns (nil, error message).
2751 \end_layout
2753 \begin_layout Subsubsection
2754 settings.set(string name, string value)
2755 \end_layout
2757 \begin_layout Standard
2758 Set value of setting.
2759  If setting can't be set, returns (nil, error message).
2760 \end_layout
2762 \begin_layout Subsubsection
2763 settings.is_set(string name)
2764 \end_layout
2766 \begin_layout Standard
2767 Returns if setting is set.
2768  If setting does not exist, returns (nil, error message).
2769 \end_layout
2771 \begin_layout Subsubsection
2772 settings.blank(string name)
2773 \end_layout
2775 \begin_layout Standard
2776 Blanks a setting and returns true.
2777  If setting can't be blanked, returns (nil, error message).
2778 \end_layout
2780 \begin_layout Subsection
2781 Table memory
2782 \end_layout
2784 \begin_layout Standard
2785 Contains various functions for managing memory
2786 \end_layout
2788 \begin_layout Subsubsection
2789 memory.vma_count()
2790 \end_layout
2792 \begin_layout Standard
2793 Returns the number of VMAs
2794 \end_layout
2796 \begin_layout Subsubsection
2797 memory.read_vma(number index)
2798 \end_layout
2800 \begin_layout Standard
2801 Reads the specified VMA (indices start from zero).
2802  Trying to read invalid VMA gives nil.
2803  The read VMA is table with the following fields:
2804 \end_layout
2806 \begin_layout Itemize
2807 region_name (string): The readable name of the VMA
2808 \end_layout
2810 \begin_layout Itemize
2811 baseaddr (number): Base address of the VMA
2812 \end_layout
2814 \begin_layout Itemize
2815 lastaddr (number): Last address in the VMA.
2816 \end_layout
2818 \begin_layout Itemize
2819 size (number): The size of VMA in bytes.
2820 \end_layout
2822 \begin_layout Itemize
2823 readonly (boolean): True of the VMA corresponds to ROM.
2824 \end_layout
2826 \begin_layout Itemize
2827 native_endian (boolean): True if the VMA has native endian as opposed to
2828  little endian.
2829 \end_layout
2831 \begin_layout Subsubsection
2832 memory.find_vma(number address)
2833 \end_layout
2835 \begin_layout Standard
2836 Finds the VMA containing specified address.
2837  Returns table in the same format as read_vma or nil if not found.
2838 \end_layout
2840 \begin_layout Subsubsection
2841 memory.readbyte(number address)
2842 \end_layout
2844 \begin_layout Standard
2845 Reads the specified address as unsigned byte and returns the result.
2846 \end_layout
2848 \begin_layout Subsubsection
2849 memory.readsbyte(number address)
2850 \end_layout
2852 \begin_layout Standard
2853 Reads the specified address as signed byte and returns the result.
2854 \end_layout
2856 \begin_layout Subsubsection
2857 memory.writebyte(number address, number value)
2858 \end_layout
2860 \begin_layout Standard
2861 Writes the specified value (negative values undergo 2's complement) to specified
2862  address (as a byte).
2863 \end_layout
2865 \begin_layout Subsubsection
2866 memory.readword(number address)
2867 \end_layout
2869 \begin_layout Standard
2870 Reads the specified address as unsigned word and returns the result.
2871 \end_layout
2873 \begin_layout Subsubsection
2874 memory.readsword(number address)
2875 \end_layout
2877 \begin_layout Standard
2878 Reads the specified address as signed word and returns the result.
2879 \end_layout
2881 \begin_layout Subsubsection
2882 memory.writeword(number address, number value)
2883 \end_layout
2885 \begin_layout Standard
2886 Writes the specified value (negative values undergo 2's complement) to specified
2887  address (as a word).
2888 \end_layout
2890 \begin_layout Subsubsection
2891 memory.readdword(number address)
2892 \end_layout
2894 \begin_layout Standard
2895 Reads the specified address as unsigned doubleword and returns the result.
2896 \end_layout
2898 \begin_layout Subsubsection
2899 memory.readsdword(number address)
2900 \end_layout
2902 \begin_layout Standard
2903 Reads the specified address as signed doubleword and returns the result.
2904 \end_layout
2906 \begin_layout Subsubsection
2907 memory.writedword(number address, number value)
2908 \end_layout
2910 \begin_layout Standard
2911 Writes the specified value (negative values undergo 2's complement) to specified
2912  address (as a doubleword).
2913 \end_layout
2915 \begin_layout Subsubsection
2916 memory.readqword(number address)
2917 \end_layout
2919 \begin_layout Standard
2920 Reads the specified address as unsigned quadword and returns the result.
2921 \end_layout
2923 \begin_layout Subsubsection
2924 memory.readsqword(number address)
2925 \end_layout
2927 \begin_layout Standard
2928 Reads the specified address as signed quadword and returns the result.
2929 \end_layout
2931 \begin_layout Subsubsection
2932 memory.writeqword(number address, number value)
2933 \end_layout
2935 \begin_layout Standard
2936 Writes the specified value (negative values undergo 2's complement) to specified
2937  address (as a quadword).
2938 \end_layout
2940 \begin_layout Subsection
2941 Table _SYSTEM
2942 \end_layout
2944 \begin_layout Standard
2945 Contains copy of global variables from time of Lua initialization.
2946  Non-writeable.
2947 \end_layout
2949 \begin_layout Subsection
2950 Callbacks
2951 \end_layout
2953 \begin_layout Standard
2954 Various callbacks to Lua that can occur.
2955 \end_layout
2957 \begin_layout Subsubsection
2958 Callback: on_paint()
2959 \end_layout
2961 \begin_layout Standard
2962 Called when screen is being painted.
2963  Any gui.* calls requiring graphic context draw on the screen.
2964 \end_layout
2966 \begin_layout Subsubsection
2967 Callback: on_video()
2968 \end_layout
2970 \begin_layout Standard
2971 Called when video dump frame is being painted.
2972  Any gui.* calls requiring graphic context draw on the video.
2973 \end_layout
2975 \begin_layout Subsubsection
2976 Callback: on_frame()
2977 \end_layout
2979 \begin_layout Standard
2980 Called on each starting whole frame.
2981 \end_layout
2983 \begin_layout Subsubsection
2984 Callback: on_startup()
2985 \end_layout
2987 \begin_layout Standard
2988 Called when the emulator is starting (lsnes.rc and --run files has been run).
2989 \end_layout
2991 \begin_layout Subsubsection
2992 Callback: on_pre_load(string name)
2993 \end_layout
2995 \begin_layout Standard
2996 Called just before savestate/movie load occurs (note: loads are always delayed,
2997  so this occurs even when load was initiated by lua).
2998 \end_layout
3000 \begin_layout Subsubsection
3001 Callback: on_err_load(string name)
3002 \end_layout
3004 \begin_layout Standard
3005 Called if loadstate goes wrong.
3006 \end_layout
3008 \begin_layout Subsubsection
3009 Callback: on_post_load(string name, boolean was_savestate)
3010 \end_layout
3012 \begin_layout Standard
3013 Called on successful loadstate.
3014  was_savestate gives if this was a savestate or a movie.
3015 \end_layout
3017 \begin_layout Subsubsection
3018 Callback: on_pre_save(string name, boolean is_savestate)
3019 \end_layout
3021 \begin_layout Standard
3022 Called just before savestate save occurs (note: movie saves are synchronous
3023  and won't trigger these callbacks if called from Lua).
3024 \end_layout
3026 \begin_layout Subsubsection
3027 Callback: on_err_save(string name)
3028 \end_layout
3030 \begin_layout Standard
3031 Called if savestate goes wrong.
3032 \end_layout
3034 \begin_layout Subsubsection
3035 Callback: on_post_save(string name, boolean is_savestate)
3036 \end_layout
3038 \begin_layout Standard
3039 Called on successful savaestate.
3040  is_savestate gives if this was a savestate or a movie.
3041 \end_layout
3043 \begin_layout Subsubsection
3044 Callback: on_quit()
3045 \end_layout
3047 \begin_layout Standard
3048 Called when emulator is shutting down.
3049 \end_layout
3051 \begin_layout Subsubsection
3052 Callback: on_input(boolean subframe)
3053 \end_layout
3055 \begin_layout Standard
3056 Called when emulator is just sending input to bsnes core.
3057  Warning: This is called even in readonly mode, but the results are ignored.
3058 \end_layout
3060 \begin_layout Subsubsection
3061 Callback: on_reset()
3062 \end_layout
3064 \begin_layout Standard
3065 Called when SNES is reset.
3066 \end_layout
3068 \begin_layout Subsubsection
3069 Callback: on_readwrite()
3070 \end_layout
3072 \begin_layout Standard
3073 Called when moving into readwrite mode as result of 
3074 \begin_inset Quotes eld
3075 \end_inset
3077 set-rwmode
3078 \begin_inset Quotes erd
3079 \end_inset
3081  command (note: moving to rwmode by Lua won't trigger this, as per recursive
3082  entry protection).
3083 \end_layout
3085 \begin_layout Subsubsection
3086 Callback: on_snoop(number port, number controller, number index, number
3087  value)
3088 \end_layout
3090 \begin_layout Standard
3091 Called each time bsnes asks for input.
3092  The value is the final value to be sent to bsnes core (readonly mode, autohold
3093  and autofire have been taken into account).
3094  Might be useful when translating movies to format suitable for console
3095  verification.
3096  Note: There is no way to modify the value to be sent.
3097 \end_layout
3099 \begin_layout Subsubsection
3100 Callback: on_keyhook(string keyname, table state)
3101 \end_layout
3103 \begin_layout Standard
3104 Sent when key that has keyhook events requested changes state.
3105  Keyname is name of the key (group) and state is the state (same kind as
3106  table values in input.raw).
3107 \end_layout
3109 \begin_layout Section
3110 Memory watch expression syntax
3111 \end_layout
3113 \begin_layout Standard
3114 Memory watch expressions are in RPN (Reverse Polish Notation).
3115  At the end of expression, the top entry on stack is taken as the final
3116  result.
3117 \end_layout
3119 \begin_layout Standard
3120 Notations:
3121 \end_layout
3123 \begin_layout Itemize
3124 Evaluation order is strictly left to right.
3125 \end_layout
3127 \begin_layout Itemize
3128 a is the entry on top of stack
3129 \end_layout
3131 \begin_layout Itemize
3132 b is the entry immediately below top of stack
3133 \end_layout
3135 \begin_layout Itemize
3136 ; separates values to be pushed (no intermediate pop).
3137 \end_layout
3139 \begin_layout Itemize
3140 After end of element, all used stack slots are popped and all results are
3141  pushed.
3142 \end_layout
3144 \begin_layout Itemize
3145 When pushing multiple values, the pushes occur in order shown.
3146 \end_layout
3148 \begin_layout Standard
3149 The following operators are available:
3150 \end_layout
3152 \begin_layout Itemize
3153 + : a + b
3154 \end_layout
3156 \begin_layout Itemize
3157 - : a - b
3158 \end_layout
3160 \begin_layout Itemize
3161 * : a * b
3162 \end_layout
3164 \begin_layout Itemize
3165 / : a / b
3166 \end_layout
3168 \begin_layout Itemize
3169 % : a % b
3170 \end_layout
3172 \begin_layout Itemize
3173 a : atan(a)
3174 \end_layout
3176 \begin_layout Itemize
3177 b : read_signed_byte(a)
3178 \end_layout
3180 \begin_layout Itemize
3181 c : cos(a)
3182 \end_layout
3184 \begin_layout Itemize
3185 d : read_signed_dword(a)
3186 \end_layout
3188 \begin_layout Itemize
3189 i : quotent(a / b)
3190 \end_layout
3192 \begin_layout Itemize
3193 p :
3194 \begin_inset Formula $\pi$
3195 \end_inset
3198 \end_layout
3200 \begin_layout Itemize
3201 q : read_signed_qword(a)
3202 \end_layout
3204 \begin_layout Itemize
3205 r : sqrt(a)
3206 \end_layout
3208 \begin_layout Itemize
3209 s : sin(a)
3210 \end_layout
3212 \begin_layout Itemize
3213 t : tan(a)
3214 \end_layout
3216 \begin_layout Itemize
3217 u : a; a
3218 \end_layout
3220 \begin_layout Itemize
3221 w : read_signed_word(a)
3222 \end_layout
3224 \begin_layout Itemize
3225 A : atan2(a, b)
3226 \end_layout
3228 \begin_layout Itemize
3229 B : read_unsigned_byte(a)
3230 \end_layout
3232 \begin_layout Itemize
3233 C<number>z : Push number <number> to stack.
3234 \end_layout
3236 \begin_layout Itemize
3237 D : read_unsigned_dword(a)
3238 \end_layout
3240 \begin_layout Itemize
3241 C0x<number>z : Push number <number> (hexadecimal) to stack.
3242 \end_layout
3244 \begin_layout Itemize
3245 Q : read_unsigned_qword(a)
3246 \end_layout
3248 \begin_layout Itemize
3249 R<digit> : round a to <digit> digits.
3250 \end_layout
3252 \begin_layout Itemize
3253 W : read_unsigned_word(a)
3254 \end_layout
3256 \begin_layout Subsection
3257 Example:
3258 \end_layout
3260 \begin_layout Standard
3261 C0x007e0878zWC0x007e002czW-
3262 \end_layout
3264 \begin_layout Enumerate
3265 Push value 0x7e0878 on top of stack (C0x007e0878z).
3266 \end_layout
3268 \begin_layout Enumerate
3269 Pop the value on top of stack (0x7e0878), read word value at that address
3270  and push the result,call it x1 (W).
3271 \end_layout
3273 \begin_layout Enumerate
3274 Push value 0x7e002c on top of stack (C0x007e002cz).
3275 \end_layout
3277 \begin_layout Enumerate
3278 Pop the value on top of stack (0x7e002c), read word value at that address
3279  and push the result,call it x2 (W).
3280 \end_layout
3282 \begin_layout Enumerate
3283 Pop the two top numbers on stack, x1 and x2, substract x1 from x2 and push
3284  x2 - x1 (-).
3285 \end_layout
3287 \begin_layout Enumerate
3288 Since the expression ends, the final memory watch result is the top one
3289  on stack, which is x2 - x1.
3290 \end_layout
3292 \begin_layout Section
3293 Modifier and key names:
3294 \end_layout
3296 \begin_layout Subsection
3297 SDL Platform
3298 \end_layout
3300 \begin_layout Subsubsection
3301 Modifier names
3302 \end_layout
3304 \begin_layout Standard
3305 Following modifier names are known:
3306 \end_layout
3308 \begin_layout Itemize
3309 ctrl, lctrl, rctrl: Control keys
3310 \end_layout
3312 \begin_layout Itemize
3313 alt, lalt, ralt: ALT keys.
3314 \end_layout
3316 \begin_layout Itemize
3317 shift, lshift, rshift: Shift keys.
3318 \end_layout
3320 \begin_layout Itemize
3321 meta, lmeta, rmeta: Meta keys.
3322 \end_layout
3324 \begin_layout Itemize
3325 num, caps: Numlock/Capslock (these are sticky!)
3326 \end_layout
3328 \begin_layout Itemize
3329 mode: Mode select.
3330 \end_layout
3332 \begin_layout Subsubsection
3333 Key names
3334 \end_layout
3336 \begin_layout Standard
3337 Following key names are known:
3338 \end_layout
3340 \begin_layout Itemize
3341 backspace, tab, clear, return, pause, escape, space, exclaim, quotedbl,
3342  hash, dollar, ampersand, quote, leftparen, rightparen, asterisk, plus,
3343  comma, minus, period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon,
3344  less, equals, greater, question, at, leftbracket, backslash, rightbracket,
3345  caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n,
3346  o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0, world_1, world_2,
3347  world_3, world_4, world_5, world_6, world_7, world_8, world_9, world_10,
3348  world_11, world_12, world_13, world_14, world_15, world_16, world_17, world_18,
3349  world_19, world_20, world_21, world_22, world_23, world_24, world_25, world_26,
3350  world_27, world_28, world_29, world_30, world_31, world_32, world_33, world_34,
3351  world_35, world_36, world_37, world_38, world_39, world_40, world_41, world_42,
3352  world_43, world_44, world_45, world_46, world_47, world_48, world_49, world_50,
3353  world_51, world_52, world_53, world_54, world_55, world_56, world_57, world_58,
3354  world_59, world_60, world_61, world_62, world_63, world_64, world_65, world_66,
3355  world_67, world_68, world_69, world_70, world_71, world_72, world_73, world_74,
3356  world_75, world_76, world_77, world_78, world_79, world_80, world_81, world_82,
3357  world_83, world_84, world_85, world_86, world_87, world_88, world_89, world_90,
3358  world_91, world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3, kp4,
3359  kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide, kp_multiply, kp_minus, kp_plus,
3360  kp_enter, kp_equals, up, down, right, left, insert, home, end, pageup,
3361  pagedown, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14,
3362  f15, numlock, capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt,
3363  lalt, rmeta, lmeta, lsuper, rsuper, mode, compose, help, print, sysreq,
3364  break, menu, power, euro, undo
3365 \end_layout
3367 \begin_layout Itemize
3368 Names of form 'key<n>' where <n> is 0-255 are interpretted as key having
3369  hardware-dependent scan code of <n> (useful to bind those keys that don't
3370  have symbolic names).
3371 \end_layout
3373 \begin_layout Subsubsection
3374 Joystick pseudo-keys:
3375 \end_layout
3377 \begin_layout Itemize
3378 joystick<num>button<button>: Joystick <num> (0-based) button <button> (0-based).
3379 \end_layout
3381 \begin_layout Itemize
3382 joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat> (0-based) up.
3383 \end_layout
3385 \begin_layout Itemize
3386 joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat> (0-based) left.
3387 \end_layout
3389 \begin_layout Itemize
3390 joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat> (0-based) down.
3391 \end_layout
3393 \begin_layout Itemize
3394 joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat> (0-based) right.
3395 \end_layout
3397 \begin_layout Itemize
3398 joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis> negative
3399  position (axis modes axis and axis_inverse).
3400 \end_layout
3402 \begin_layout Itemize
3403 joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis> positive
3404  position (axis modes axis and axis_inverse).
3405 \end_layout
3407 \begin_layout Itemize
3408 joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis> pressure (axis
3409  modes pressure_*).
3410 \end_layout
3412 \begin_layout Subsubsection
3413 Special buttons:
3414 \end_layout
3416 \begin_layout Itemize
3417 Escape: Enter/Exit Command mode, cancel modal dialogs.
3418 \end_layout
3420 \begin_layout Itemize
3421 Return (also KPEnter): Execute command, ok modal dialog.
3422 \end_layout
3424 \begin_layout Itemize
3425 Pgup/Up (also KP8/9 if no num lock; command mode): Previous command in command
3426  history
3427 \end_layout
3429 \begin_layout Itemize
3430 Pgdn/Down(also KP2/3 if no num lock; command mode): Next command in command
3431  history
3432 \end_layout
3434 \begin_layout Itemize
3435 Home (also KP7 if no num lock; command mode): Beginning of command.
3436 \end_layout
3438 \begin_layout Itemize
3439 End (also KP1 if no num lock; command mode): End of command.
3440 \end_layout
3442 \begin_layout Itemize
3443 Left (also KP4 if no num lock; command mode): Move cursor left.
3444 \end_layout
3446 \begin_layout Itemize
3447 Right (also KP6 if no num lock; command mode): Move cursor right.
3448 \end_layout
3450 \begin_layout Itemize
3451 Delete (also KP.
3452  if no num lock; command mode): Delete character to right of cursor.
3453 \end_layout
3455 \begin_layout Itemize
3456 Insert (also KP0 if no num lock; command mode): Toggle between insert /
3457  overwrite modes.
3458 \end_layout
3460 \begin_layout Itemize
3461 Backspace (command mode): Delete character to left of cursor.
3462 \end_layout
3464 \begin_layout Itemize
3465 LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump corrupted!).
3466 \end_layout
3468 \begin_layout Subsection
3469 wxWidgets platform
3470 \end_layout
3472 \begin_layout Subsubsection
3473 Modifier names:
3474 \end_layout
3476 \begin_layout Standard
3477 Following modifier names are known:
3478 \end_layout
3480 \begin_layout Itemize
3482 \end_layout
3484 \begin_layout Itemize
3485 ctrl
3486 \end_layout
3488 \begin_layout Itemize
3489 shift 
3490 \end_layout
3492 \begin_layout Itemize
3493 meta
3494 \end_layout
3496 \begin_layout Itemize
3497 cmd (Mac OS X only)
3498 \end_layout
3500 \begin_layout Subsubsection
3501 Key names:
3502 \end_layout
3504 \begin_layout Standard
3505 Following key names are known:
3506 \end_layout
3508 \begin_layout Itemize
3509 back, tab, return, escape, space, exclaim, quotedbl, hash, dollar, percent,
3510  ampersand, quote, leftparen, rightparen, asterisk, plus, comma, minus,
3511  period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
3512  greater, question, at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3513  q, r, s, t, u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
3514  underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3515  q, r, s, t, u, v, w, x, y, z, leftcurly, pipe, rightcurly, tilde, delete,
3516  start, lbutton, rbutton, cancel, mbutton, clear, shift, alt, control, menu,
3517  pause, capital, end, home, lefT, up, right, down, select, print, execute,
3518  snapshot, insert, help, numpad0, numpad1, numpad2, numpad3, numpad4, numpad5,
3519  numpad6, numpad7, numpad8, numpad9, multiply, add, separator, subtract,
3520  decimal, divide, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13,
3521  f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, numlock, scroll,
3522  pageup, pagedown, numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
3523  numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up, numpad_right,
3524  numpad_down, numpad_pageup, numpad_pagedown, numpad_end, numpad_begin,
3525  numpad_insert, numpad_delete, numpad_equal, numpad_multiply, numpad_add,
3526  numpad_separator, numpad_subtract, numpad_decimal, numpad_divide, windows_left,
3527  windows_right, windows_menu, command, special1, special2, special3, special4,
3528  special5, special6, special7, special8, special9, special10, special11,
3529  special12, special13, special14, special15, special16, special17, special18,
3530  special19, special20
3531 \end_layout
3533 \begin_layout Section
3534 Movie file format
3535 \end_layout
3537 \begin_layout Standard
3538 Movie file is .zip archive in itself, normal ZIP archive tools work on it
3539  (note: If you recompress it, do not use compression methods other than
3540  store and deflate and especially do not use encryption of any kind).
3541 \end_layout
3543 \begin_layout Subsection
3544 Detecting clean start/SRAM/Savestate
3545 \end_layout
3547 \begin_layout Itemize
3548 If file has member 
3549 \begin_inset Quotes eld
3550 \end_inset
3552 savestate
3553 \begin_inset Quotes erd
3554 \end_inset
3556  it is savestate, otherwise:
3557 \end_layout
3559 \begin_layout Itemize
3560 If file has members with names starting 
3561 \begin_inset Quotes eld
3562 \end_inset
3564 moviesram.
3565 \begin_inset Quotes erd
3566 \end_inset
3568  it is movie starting from SRAM, otherwise:
3569 \end_layout
3571 \begin_layout Itemize
3572 It is movie starting from clear state.
3573 \end_layout
3575 \begin_layout Subsection
3576 Member: gametype
3577 \end_layout
3579 \begin_layout Standard
3580 Type of game ROM and region (as one line).
3581  Valid values are:
3582 \end_layout
3584 \begin_layout Standard
3585 \begin_inset Tabular
3586 <lyxtabular version="3" rows="8" columns="3">
3587 <features tabularvalignment="middle">
3588 <column alignment="center" valignment="top" width="0">
3589 <column alignment="center" valignment="top" width="0">
3590 <column alignment="center" valignment="top" width="0">
3591 <row>
3592 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3593 \begin_inset Text
3595 \begin_layout Plain Layout
3596 Value
3597 \end_layout
3599 \end_inset
3600 </cell>
3601 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3602 \begin_inset Text
3604 \begin_layout Plain Layout
3605 System
3606 \end_layout
3608 \end_inset
3609 </cell>
3610 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3611 \begin_inset Text
3613 \begin_layout Plain Layout
3614 Region
3615 \end_layout
3617 \end_inset
3618 </cell>
3619 </row>
3620 <row>
3621 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3622 \begin_inset Text
3624 \begin_layout Plain Layout
3625 snes_pal
3626 \end_layout
3628 \end_inset
3629 </cell>
3630 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3631 \begin_inset Text
3633 \begin_layout Plain Layout
3634 Super NES
3635 \end_layout
3637 \end_inset
3638 </cell>
3639 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3640 \begin_inset Text
3642 \begin_layout Plain Layout
3644 \end_layout
3646 \end_inset
3647 </cell>
3648 </row>
3649 <row>
3650 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3651 \begin_inset Text
3653 \begin_layout Plain Layout
3654 sgb_pal
3655 \end_layout
3657 \end_inset
3658 </cell>
3659 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3660 \begin_inset Text
3662 \begin_layout Plain Layout
3663 Super Game Boy
3664 \end_layout
3666 \end_inset
3667 </cell>
3668 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3669 \begin_inset Text
3671 \begin_layout Plain Layout
3673 \end_layout
3675 \end_inset
3676 </cell>
3677 </row>
3678 <row>
3679 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3680 \begin_inset Text
3682 \begin_layout Plain Layout
3683 snes_ntsc
3684 \end_layout
3686 \end_inset
3687 </cell>
3688 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3689 \begin_inset Text
3691 \begin_layout Plain Layout
3692 Super NES
3693 \end_layout
3695 \end_inset
3696 </cell>
3697 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3698 \begin_inset Text
3700 \begin_layout Plain Layout
3701 NTSC
3702 \end_layout
3704 \end_inset
3705 </cell>
3706 </row>
3707 <row>
3708 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3709 \begin_inset Text
3711 \begin_layout Plain Layout
3712 sgb_ntsc
3713 \end_layout
3715 \end_inset
3716 </cell>
3717 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3718 \begin_inset Text
3720 \begin_layout Plain Layout
3721 Super Game Boy
3722 \end_layout
3724 \end_inset
3725 </cell>
3726 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3727 \begin_inset Text
3729 \begin_layout Plain Layout
3730 NTSC
3731 \end_layout
3733 \end_inset
3734 </cell>
3735 </row>
3736 <row>
3737 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3738 \begin_inset Text
3740 \begin_layout Plain Layout
3742 \end_layout
3744 \end_inset
3745 </cell>
3746 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3747 \begin_inset Text
3749 \begin_layout Plain Layout
3750 BS-X (non-slotted)
3751 \end_layout
3753 \end_inset
3754 </cell>
3755 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3756 \begin_inset Text
3758 \begin_layout Plain Layout
3759 NTSC
3760 \end_layout
3762 \end_inset
3763 </cell>
3764 </row>
3765 <row>
3766 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3767 \begin_inset Text
3769 \begin_layout Plain Layout
3770 bsxslotted
3771 \end_layout
3773 \end_inset
3774 </cell>
3775 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3776 \begin_inset Text
3778 \begin_layout Plain Layout
3779 BS-X (slotted)
3780 \end_layout
3782 \end_inset
3783 </cell>
3784 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3785 \begin_inset Text
3787 \begin_layout Plain Layout
3788 NTSC
3789 \end_layout
3791 \end_inset
3792 </cell>
3793 </row>
3794 <row>
3795 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3796 \begin_inset Text
3798 \begin_layout Plain Layout
3799 sufamiturbo
3800 \end_layout
3802 \end_inset
3803 </cell>
3804 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3805 \begin_inset Text
3807 \begin_layout Plain Layout
3808 Sufami Turbo
3809 \end_layout
3811 \end_inset
3812 </cell>
3813 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3814 \begin_inset Text
3816 \begin_layout Plain Layout
3817 NTSC
3818 \end_layout
3820 \end_inset
3821 </cell>
3822 </row>
3823 </lyxtabular>
3825 \end_inset
3828 \end_layout
3830 \begin_layout Standard
3831 Frame rates are:
3832 \end_layout
3834 \begin_layout Standard
3835 \begin_inset Tabular
3836 <lyxtabular version="3" rows="3" columns="2">
3837 <features tabularvalignment="middle">
3838 <column alignment="center" valignment="top" width="0">
3839 <column alignment="center" valignment="top" width="0">
3840 <row>
3841 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3842 \begin_inset Text
3844 \begin_layout Plain Layout
3845 Region
3846 \end_layout
3848 \end_inset
3849 </cell>
3850 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3851 \begin_inset Text
3853 \begin_layout Plain Layout
3854 Framerate (fps)
3855 \end_layout
3857 \end_inset
3858 </cell>
3859 </row>
3860 <row>
3861 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3862 \begin_inset Text
3864 \begin_layout Plain Layout
3866 \end_layout
3868 \end_inset
3869 </cell>
3870 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3871 \begin_inset Text
3873 \begin_layout Plain Layout
3874 322445/6448
3875 \end_layout
3877 \end_inset
3878 </cell>
3879 </row>
3880 <row>
3881 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3882 \begin_inset Text
3884 \begin_layout Plain Layout
3885 NTSC
3886 \end_layout
3888 \end_inset
3889 </cell>
3890 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3891 \begin_inset Text
3893 \begin_layout Plain Layout
3894 10738636/178683
3895 \end_layout
3897 \end_inset
3898 </cell>
3899 </row>
3900 </lyxtabular>
3902 \end_inset
3905 \end_layout
3907 \begin_layout Subsection
3908 Member: port1
3909 \end_layout
3911 \begin_layout Standard
3912 Contains type of port #1 (as one line).
3913  Valid values are 'none', 'gamepad', 'multitap' and 'mouse'.
3914  If not present, defaults to 'gamepad'.
3915 \end_layout
3917 \begin_layout Subsection
3918 Member: port2
3919 \end_layout
3921 \begin_layout Standard
3922 Contains type of port #2 (as one line).
3923  Valid values are 'none', 'gamepad', 'multitap', 'mouse', 'superscope',
3924  'justifier' and 'justifiers'.
3925  If not present, defaults to 'none'.
3926 \end_layout
3928 \begin_layout Subsection
3929 Member: gamename
3930 \end_layout
3932 \begin_layout Standard
3933 Contains name of the game (as one line).
3934 \end_layout
3936 \begin_layout Subsection
3937 Member: authors
3938 \end_layout
3940 \begin_layout Standard
3941 Contains authors, one per line.
3942  Part before '|' is the full name, part after is the nickname.
3943 \end_layout
3945 \begin_layout Subsection
3946 Member: systemid
3947 \end_layout
3949 \begin_layout Standard
3950 Always 
3951 \begin_inset Quotes eld
3952 \end_inset
3954 lsnes-rr1
3955 \begin_inset Quotes erd
3956 \end_inset
3958  (one line).
3959  Used to reject other saves.
3960 \end_layout
3962 \begin_layout Subsection
3963 Member: controlsversion
3964 \end_layout
3966 \begin_layout Standard
3967 Always 
3968 \begin_inset Quotes eld
3969 \end_inset
3972 \begin_inset Quotes erd
3973 \end_inset
3975  (one line).
3976  Used to identify what controls are there.
3977 \end_layout
3979 \begin_layout Subsection
3980 Member: 
3981 \begin_inset Quotes eld
3982 \end_inset
3984 coreversion
3985 \begin_inset Quotes erd
3986 \end_inset
3989 \end_layout
3991 \begin_layout Standard
3992 Contains bsnes core version number (as one line).
3993 \end_layout
3995 \begin_layout Subsection
3996 Member: projectid
3997 \end_layout
3999 \begin_layout Standard
4000 Contains project ID (as one line).
4001  Used to identify if two movies are part of the same project.
4002 \end_layout
4004 \begin_layout Subsection
4005 Member: {rom,slota,slotb}{,xml}.sha256
4006 \end_layout
4008 \begin_layout Standard
4009 Contains SHA-256 of said ROM or ROM mapping file (as one line).
4010  Absent if corresponding file is absent.
4011 \end_layout
4013 \begin_layout Subsection
4014 Member: moviesram.<name>
4015 \end_layout
4017 \begin_layout Standard
4018 Raw binary startup SRAM of kind <name>.
4019  Only present in savestates and movies starting from SRAM.
4020 \end_layout
4022 \begin_layout Subsection
4023 Member: saveframe
4024 \end_layout
4026 \begin_layout Standard
4027 Contains frame number (as one line) of frame movie was saved on.
4028  Only present in savestates.
4029 \end_layout
4031 \begin_layout Subsection
4032 Member: lagcounter
4033 \end_layout
4035 \begin_layout Standard
4036 Current value of lag counter (as one line).
4037  Only present in savestates.
4038 \end_layout
4040 \begin_layout Subsection
4041 Member: pollcounters
4042 \end_layout
4044 \begin_layout Standard
4045 Contains poll counters (currently 100 of them), one per line.
4046  Each line is raw poll count if DRDY is set for it.
4047  Otherwise it is negative poll count minus one.
4048  Only present in savestates.
4049 \end_layout
4051 \begin_layout Subsection
4052 Member: hostmemory
4053 \end_layout
4055 \begin_layout Standard
4056 Raw binary dump of host memory.
4057  Only present in savestates.
4058 \end_layout
4060 \begin_layout Subsection
4061 Member: savestate
4062 \end_layout
4064 \begin_layout Standard
4065 The raw binary savestate itself.
4066  Savestate detection uses this file, only present in savestates.
4067 \end_layout
4069 \begin_layout Subsection
4070 Member: screenshot
4071 \end_layout
4073 \begin_layout Standard
4074 Screenshot of current frame.
4075  Only present in savestates.
4076  First 2 bytes are big-endian width of image, rest are 24-bit RGB image
4077  data.
4078  Height of image is inferred from the width and size of data.
4079 \end_layout
4081 \begin_layout Subsection
4082 Member: sram.<name>
4083 \end_layout
4085 \begin_layout Standard
4086 Raw binary SRAM of kind <name> at time of savestate.
4087  Only present in savestates.
4088 \end_layout
4090 \begin_layout Subsection
4091 Member: input
4092 \end_layout
4094 \begin_layout Standard
4095 The actual input track, one line per subframe (blank lines are skipped).
4096 \end_layout
4098 \begin_layout Itemize
4099 If the first byte of each line is '.', ' ', <tab> or '|', then the line is
4100  part of same frame as previous, otherwise it starts a new frame.
4101 \end_layout
4103 \begin_layout Itemize
4104 First subframe must start a new frame.
4105 \end_layout
4107 \begin_layout Standard
4108 Length of movie in frames is number of lines in input file that start a
4109  new frame.
4110 \end_layout
4112 \begin_layout Subsection
4113 Member: rerecords
4114 \end_layout
4116 \begin_layout Standard
4117 Contains textual base-10 rerecord count (as one line; emulator just writes
4118  this, it doesn't read it) + 1.
4119 \end_layout
4121 \begin_layout Subsection
4122 Member: rrdata
4123 \end_layout
4125 \begin_layout Standard
4126 This member stores set of load IDs.
4127  There is one load ID per rerecord (plus one corresponding to start of project).
4128 \end_layout
4130 \begin_layout Itemize
4131 This member constists of concatenation of records
4132 \end_layout
4134 \begin_layout Itemize
4135 Each record is 2-36 bytes long and can represent 1-16,843,009 consequtive
4136  IDs.
4137 \end_layout
4139 \begin_layout Itemize
4140 IDs are interpretted as 256-bit big-endian integers with warparound.
4141 \end_layout
4143 \begin_layout Itemize
4144 Initial predicted ID is all zeroes.
4145 \end_layout
4147 \begin_layout Standard
4148 Format of each record is:
4149 \end_layout
4151 \begin_layout Itemize
4152 1 byte: Opcode byte.
4153  Bits 0-4 are prefix length (prefixlen), bits 5-6 are count length (countlen).
4154  Bit 7 is unused.
4155 \end_layout
4157 \begin_layout Itemize
4158 32-prefixlen bytes of ID.
4159 \end_layout
4161 \begin_layout Itemize
4162 countlen bytes of big-endian count (count).
4163 \end_layout
4165 \begin_layout Standard
4166 Records are processed as follows:
4167 \end_layout
4169 \begin_layout Itemize
4170 To form the first ID encoded by record, take the first prefixlen bytes predicted
4171  ID and append the read ID value to it.
4172  The result is the first ID encoded.
4173 \end_layout
4175 \begin_layout Itemize
4176 If countlen is 0, record encodes 1 ID.
4177 \end_layout
4179 \begin_layout Itemize
4180 If countlen is 1, record encodes 2+count IDs.
4181 \end_layout
4183 \begin_layout Itemize
4184 If countlen is 2, record encodes 258+count IDs.
4185 \end_layout
4187 \begin_layout Itemize
4188 If countlen is 3, record encodes 65794+count IDs.
4189 \end_layout
4191 \begin_layout Itemize
4192 The new predicted ID is the next ID after last one encoded by the record.
4193 \end_layout
4195 \begin_layout Standard
4196 The number of rerecords + 1 is equal to the sum of number of IDs encoded
4197  by all records.
4198 \end_layout
4200 \begin_layout Subsection
4201 Member: starttime.second
4202 \end_layout
4204 \begin_layout Standard
4205 Movie starting time, second part.
4206  Epoch is Unix epoch.
4207  Default is 1,000,000,000.
4208 \end_layout
4210 \begin_layout Subsection
4211 Member: starttime.subsecond
4212 \end_layout
4214 \begin_layout Standard
4215 Movie starting time, subsecond part.
4216  Unit is CPU clocks.
4217  Default is 0.
4218 \end_layout
4220 \begin_layout Subsection
4221 Member: savetime.second
4222 \end_layout
4224 \begin_layout Standard
4225 Movie saving time, second part.
4226  Default is starttime.second.
4227  Only present in savestates.
4228 \end_layout
4230 \begin_layout Subsection
4231 Member: savetime.subsecond
4232 \end_layout
4234 \begin_layout Standard
4235 Movie saving time, subsecond part.
4236  Default is starttime.subsecond.
4237  Only present in savestates.
4238 \end_layout
4240 \begin_layout Section
4241 Quick'n'dirty encode guide
4242 \end_layout
4244 \begin_layout Enumerate
4245 Start the emulator and load the movie file.
4246 \end_layout
4248 \begin_layout Enumerate
4249 Set large AVI option 'set-setting avi-large on'
4250 \end_layout
4252 \begin_layout Enumerate
4253 Enable dumping 'dump-avi tmpdump' 
4254 \end_layout
4256 \begin_layout Enumerate
4257 Unpause and let it run until you want to end dumping.
4258 \end_layout
4260 \begin_layout Enumerate
4261 Close the emulator (closing the window is the easiest way).
4262  Or use 'end-avi'.
4263 \end_layout
4265 \begin_layout Enumerate
4266 For each tmpdump*.avi file created, on command prompt, do 'x264 --crf 10
4267  -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
4268 \end_layout
4270 \begin_layout Enumerate
4271 Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
4272 \end_layout
4274 \begin_layout Enumerate
4275 Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv + tmpdump_0000001.mkv
4276  + tmpdump_0000002.mkv' (list every tmpdump_<numbers>.mkv, with + in between).
4277 \end_layout
4279 \begin_layout Enumerate
4280 Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'.
4281  Now final.mkv contains quick'n'dirty encode.
4282 \end_layout
4284 \begin_layout Section
4285 Axis configurations for some gamepad types:
4286 \end_layout
4288 \begin_layout Subsection
4289 XBox360 controller:
4290 \end_layout
4292 \begin_layout Standard
4293 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be set to pressure-+.
4294 \end_layout
4296 \begin_layout LyX-Code
4297 set-axis joystick0axis2 pressure-+
4298 \end_layout
4300 \begin_layout LyX-Code
4301 set-axis joystick0axis5 pressure-+
4302 \end_layout
4304 \begin_layout Itemize
4305 This is needed for SDL only.
4306  EVDEV sets those types correctly.
4307 \end_layout
4309 \begin_layout Subsection
4310 PS3 
4311 \begin_inset Quotes eld
4312 \end_inset
4314 sixaxis
4315 \begin_inset Quotes erd
4316 \end_inset
4318  controller:
4319 \end_layout
4321 \begin_layout Standard
4322 Axes 8-19 should be disabled.
4323 \end_layout
4325 \begin_layout LyX-Code
4326 set-axis joystick0axis8 disabled
4327 \end_layout
4329 \begin_layout LyX-Code
4330 set-axis joystick0axis9 disabled
4331 \end_layout
4333 \begin_layout LyX-Code
4334 set-axis joystick0axis10 disabled
4335 \end_layout
4337 \begin_layout LyX-Code
4338 set-axis joystick0axis11 disabled
4339 \end_layout
4341 \begin_layout LyX-Code
4342 set-axis joystick0axis12 disabled
4343 \end_layout
4345 \begin_layout LyX-Code
4346 set-axis joystick0axis13 disabled
4347 \end_layout
4349 \begin_layout LyX-Code
4350 set-axis joystick0axis14 disabled
4351 \end_layout
4353 \begin_layout LyX-Code
4354 set-axis joystick0axis15 disabled
4355 \end_layout
4357 \begin_layout LyX-Code
4358 set-axis joystick0axis16 disabled
4359 \end_layout
4361 \begin_layout LyX-Code
4362 set-axis joystick0axis17 disabled
4363 \end_layout
4365 \begin_layout LyX-Code
4366 set-axis joystick0axis18 disabled
4367 \end_layout
4369 \begin_layout LyX-Code
4370 set-axis joystick0axis19 disabled
4371 \end_layout
4373 \begin_layout Section
4374 Errata:
4375 \end_layout
4377 \begin_layout Subsection
4378 Problems from BSNES core:
4379 \end_layout
4381 \begin_layout Itemize
4382 The whole pending save stuff.
4383 \end_layout
4385 \begin_layout Itemize
4386 Lack of layer hiding.
4387 \end_layout
4389 \begin_layout Itemize
4390 It is slow (especially accuracy).
4391 \end_layout
4393 \begin_layout Itemize
4394 Firmwares can't be loaded from ZIP archives.
4395 \end_layout
4397 \begin_layout Subsection
4398 Other problems:
4399 \end_layout
4401 \begin_layout Itemize
4402 Modifiers don't work with pseudo-keys (SDL, EVDEV).
4403 \end_layout
4405 \begin_layout Itemize
4406 Audio for last dumped frame is not itself dumped.
4407 \end_layout
4409 \begin_layout Itemize
4410 Audio in UI is pretty bad in quality if game doesn't run at full speed.
4411 \end_layout
4413 \begin_layout Itemize
4414 AVI compression levels 10-18 are not compatible with AVISynth AVISource.
4415 \end_layout
4417 \begin_layout Itemize
4418 No menus, command based interface (SDL).
4419 \end_layout
4421 \begin_layout Itemize
4422 Long commands don't scroll.
4423 \end_layout
4425 \begin_layout Itemize
4426 Wxwidgets UI is still buggy.
4427 \end_layout
4429 \begin_layout Section
4430 Changelog:
4431 \end_layout
4433 \begin_layout Subsection
4434 rr0-beta1
4435 \end_layout
4437 \begin_layout Itemize
4438 Fix -Wall warnings
4439 \end_layout
4441 \begin_layout Itemize
4442 Fix dumper video corruption with levels 10-18.
4443 \end_layout
4445 \begin_layout Subsection
4446 rr0-beta2
4447 \end_layout
4449 \begin_layout Itemize
4450 Autofire
4451 \end_layout
4453 \begin_layout Itemize
4454 Lots of code cleanups
4455 \end_layout
4457 \begin_layout Itemize
4458 Lua interface to settings
4459 \end_layout
4461 \begin_layout Itemize
4462 Allow specifying AVI borders without Lua
4463 \end_layout
4465 \begin_layout Itemize
4466 Fix scaling if vscale > 1 and originx > 0 (left border exists)
4467 \end_layout
4469 \begin_layout Itemize
4470 on_snoop lua callback
4471 \end_layout
4473 \begin_layout Itemize
4474 Faster movie loading and saving.
4475 \end_layout
4477 \begin_layout Subsection
4478 rr0-beta3
4479 \end_layout
4481 \begin_layout Itemize
4482 Joystick support
4483 \end_layout
4485 \begin_layout Subsection
4486 rr0-beta4
4487 \end_layout
4489 \begin_layout Itemize
4490 Fix multi-buttons
4491 \end_layout
4493 \begin_layout Itemize
4494 Save jukebox functionality.
4495 \end_layout
4497 \begin_layout Subsection
4498 rr0-beta5
4499 \end_layout
4501 \begin_layout Itemize
4502 Try to fix some nasty failing movie load edge cases
4503 \end_layout
4505 \begin_layout Itemize
4506 Allow specifying scripts to run on command line.
4507 \end_layout
4509 \begin_layout Subsection
4510 rr0-beta6
4511 \end_layout
4513 \begin_layout Itemize
4514 Major source code reorganization.
4515 \end_layout
4517 \begin_layout Itemize
4518 Backup savestates before overwriting.
4519 \end_layout
4521 \begin_layout Itemize
4522 Don't crash if loading initial state fails.
4523 \end_layout
4525 \begin_layout Subsection
4526 rr0-beta7
4527 \end_layout
4529 \begin_layout Itemize
4530 Fix firmware lookup
4531 \end_layout
4533 \begin_layout Itemize
4534 Fix author name parsing
4535 \end_layout
4537 \begin_layout Itemize
4538 Fix rerecord counting
4539 \end_layout
4541 \begin_layout Itemize
4542 (SDL) Print messages to console if SDL is uninitialized
4543 \end_layout
4545 \begin_layout Itemize
4546 Add movieinfo program
4547 \end_layout
4549 \begin_layout Itemize
4550 Fix loading movies starting from SRAM.
4551 \end_layout
4553 \begin_layout Subsection
4554 rr0-beta8
4555 \end_layout
4557 \begin_layout Itemize
4558 Add support for unattended dumping
4559 \end_layout
4561 \begin_layout Itemize
4562 Fix compiling for Win32
4563 \end_layout
4565 \begin_layout Itemize
4566 Don't lock up if sound can't be initialized
4567 \end_layout
4569 \begin_layout Itemize
4570 Strip trailing CR from commands
4571 \end_layout
4573 \begin_layout Itemize
4574 Don't try to do dubious things in global ctors (fix crash on startup)
4575 \end_layout
4577 \begin_layout Subsection
4578 rr0-beta9
4579 \end_layout
4581 \begin_layout Itemize
4582 Small documentation tweaking
4583 \end_layout
4585 \begin_layout Itemize
4586 Fix make clean
4587 \end_layout
4589 \begin_layout Itemize
4590 Fix major bug in modifier matching
4591 \end_layout
4593 \begin_layout Subsection
4594 rr0-beta10
4595 \end_layout
4597 \begin_layout Itemize
4598 Lots of documentation fixes
4599 \end_layout
4601 \begin_layout Itemize
4602 Use dedicated callbacks for event backcomm., not commands.
4603 \end_layout
4605 \begin_layout Itemize
4606 Ensure that the watchdog is not hit when executing delayed reset.
4607 \end_layout
4609 \begin_layout Itemize
4610 Remove errant tab from joystick message.
4611 \end_layout
4613 \begin_layout Subsection
4614 rr0-beta11
4615 \end_layout
4617 \begin_layout Itemize
4618 Make autofire operate in absolute time, not linear time
4619 \end_layout
4621 \begin_layout Itemize
4622 Reinitialize controls when resuming from loadstate
4623 \end_layout
4625 \begin_layout Itemize
4626 Some more code cleanups
4627 \end_layout
4629 \begin_layout Itemize
4630 If Lua allocator fails, call OOM_panic()
4631 \end_layout
4633 \begin_layout Itemize
4634 Byte/word/dword/qword sized host memory write/read functions.
4635 \end_layout
4637 \begin_layout Itemize
4638 Dump at correct framerate if dumping interlaced NTSC (height=448).
4639 \end_layout
4641 \begin_layout Subsection
4642 rr0-beta12
4643 \end_layout
4645 \begin_layout Itemize
4646 Actually include the complete source code
4647 \end_layout
4649 \begin_layout Itemize
4650 Keep track of RTC
4651 \end_layout
4653 \begin_layout Subsection
4654 rr0-beta13
4655 \end_layout
4657 \begin_layout Itemize
4658 Document {save,start}time.{,sub}second.
4659 \end_layout
4661 \begin_layout Itemize
4662 Intercept time() from bsnes core.
4663 \end_layout
4665 \begin_layout Subsection
4666 rr0-beta14
4667 \end_layout
4669 \begin_layout Itemize
4670 Allow disabling time() interception (allow build on Mac OS X)
4671 \end_layout
4673 \begin_layout Itemize
4674 Use SDLMain on Mac OS X (make SDL not crash)
4675 \end_layout
4677 \begin_layout Itemize
4678 Disable delayed resets (just plain too buggy for now).
4679 \end_layout
4681 \begin_layout Itemize
4682 Code cleanups
4683 \end_layout
4685 \begin_layout Itemize
4686 Use 16-bit for graphics/video instead of 32-bit.
4687 \end_layout
4689 \begin_layout Itemize
4690 gui.rectangle/gui.pixel
4691 \end_layout
4693 \begin_layout Itemize
4694 gui.crosshair
4695 \end_layout
4697 \begin_layout Itemize
4698 New CSCD writer implementation.
4699 \end_layout
4701 \begin_layout Subsection
4702 rr0-beta15
4703 \end_layout
4705 \begin_layout Itemize
4706 Fix interaction of * and +.
4707 \end_layout
4709 \begin_layout Itemize
4710 Manual improvements
4711 \end_layout
4713 \begin_layout Itemize
4714 Use gettimeofday()/usleep(), these seem portable enough.
4715 \end_layout
4717 \begin_layout Itemize
4718 Move joystick axis manipulation to keymapper code.
4719 \end_layout
4721 \begin_layout Itemize
4722 Changes to how read-only works.
4723 \end_layout
4725 \begin_layout Itemize
4726 Refactor controller input code.
4727 \end_layout
4729 \begin_layout Subsection
4730 rr0-beta16
4731 \end_layout
4733 \begin_layout Itemize
4734 Fix mouseclick scale compensation.
4735 \end_layout
4737 \begin_layout Itemize
4738 Draw area boundaries correctly in SDL code.
4739 \end_layout
4741 \begin_layout Itemize
4742 gui.screenshot.
4743 \end_layout
4745 \begin_layout Itemize
4746 Fix CSCD output (buffer overrun and race condition).
4747 \end_layout
4749 \begin_layout Subsection
4750 rr0-beta17
4751 \end_layout
4753 \begin_layout Itemize
4754 JMD dumping support.
4755 \end_layout
4757 \begin_layout Itemize
4758 Allow unattended dumping to JMD.
4759 \end_layout
4761 \begin_layout Itemize
4762 Move to BSNES v083.
4763 \end_layout
4765 \begin_layout Itemize
4766 Switch back to 32-bit colors.
4767 \end_layout
4769 \begin_layout Itemize
4770 Add Lua function gui.color.
4771 \end_layout
4773 \begin_layout Itemize
4774 Use some new C++11 features in GCC 4.6.
4775 \end_layout
4777 \begin_layout Itemize
4778 Be prepared for core frequency changes.
4779 \end_layout
4781 \begin_layout Itemize
4782 Pass colors in one chunk from Lua.
4783 \end_layout
4785 \begin_layout Subsection
4786 rr0-beta18
4787 \end_layout
4789 \begin_layout Itemize
4790 New lua functions gui.line(), gui.status() and gui.circle(), memory.vma_count(),
4791  memory.read_vma() and memory.find_vma().
4792 \end_layout
4794 \begin_layout Itemize
4795 Numerious documentation fixups
4796 \end_layout
4798 \begin_layout Itemize
4799 RTC time format changed
4800 \end_layout
4802 \begin_layout Itemize
4803 Reformat flags display
4804 \end_layout
4806 \begin_layout Itemize
4807 Allow lua package name to be overridden
4808 \end_layout
4810 \begin_layout Itemize
4811 SDUMP (high-quality dumping).
4812 \end_layout
4814 \begin_layout Itemize
4815 Split platform support to plugins.
4816 \end_layout
4818 \begin_layout Itemize
4819 Make all sound plugins support basic sound commands
4820 \end_layout
4822 \begin_layout Itemize
4823 Support portaudio for sound.
4824 \end_layout
4826 \begin_layout Itemize
4827 Allow disable Lua/SDL searching.
4828 \end_layout
4830 \begin_layout Itemize
4831 Upconvert colors when copying lcscreen to screen.
4832 \end_layout
4834 \begin_layout Itemize
4835 Reorganize source tree.
4836 \end_layout
4838 \begin_layout Itemize
4839 Evdev joystick support.
4840 \end_layout
4842 \begin_layout Itemize
4843 Refactor more code into generic window code.
4844 \end_layout
4846 \begin_layout Subsection
4847 rr0-beta19
4848 \end_layout
4850 \begin_layout Itemize
4851 Refactor message handling.
4852 \end_layout
4854 \begin_layout Itemize
4855 Rework makefile
4856 \end_layout
4858 \begin_layout Itemize
4859 Documentation fixes
4860 \end_layout
4862 \begin_layout Itemize
4863 Finish pending saves before load/quit.
4864 \end_layout
4866 \begin_layout Itemize
4867 Wxwidgets graphics plugin.
4868 \end_layout
4870 \begin_layout Subsection
4871 rr0-beta20
4872 \end_layout
4874 \begin_layout Itemize
4875 Get rid of win32-crap.[ch]pp.
4876 \end_layout
4878 \begin_layout Itemize
4879 Move files around a lot.
4880 \end_layout
4882 \begin_layout Itemize
4883 Get rid of need for host C++ compiler.
4884 \end_layout
4886 \begin_layout Itemize
4887 Bsnes v084 core.
4888 \end_layout
4890 \begin_layout Itemize
4891 Refactor inter-component communication.
4892 \end_layout
4894 \begin_layout Itemize
4895 Fix zero luma.
4896 \end_layout
4898 \begin_layout Itemize
4899 Fix crash on multiline aliases.
4900 \end_layout
4902 \begin_layout Itemize
4903 Load/Save settings in wxwidgets gui.
4904 \end_layout
4906 \begin_layout Subsection
4907 rr0-beta21
4908 \end_layout
4910 \begin_layout Itemize
4911 Patch problems in bsnes core
4912 \end_layout
4914 \begin_layout Itemize
4915 SNES is little-endian, not big-endian!
4916 \end_layout
4918 \begin_layout Itemize
4919 Fix memory corruption in lcscreen::load()
4920 \end_layout
4922 \begin_layout Subsection
4923 rr0-beta22
4924 \end_layout
4926 \begin_layout Itemize
4927 Fix interpretting repeat counts in rrdata loading.
4928 \end_layout
4930 \begin_layout Itemize
4931 New lua callback: on_frame()
4932 \end_layout
4934 \begin_layout Itemize
4935 Remove calls to runtosave() that aren't supposed to be there
4936 \end_layout
4938 \begin_layout Itemize
4939 Lua function: movie.read_rtc()
4940 \end_layout
4942 \begin_layout Itemize
4943 Ignore src/fonts/font.cpp
4944 \end_layout
4946 \begin_layout Itemize
4947 Fix more bsnes core problems
4948 \end_layout
4950 \begin_layout Itemize
4951 Control bsnes random seeding
4952 \end_layout
4954 \begin_layout Itemize
4955 Pause-on-end
4956 \end_layout
4958 \begin_layout Itemize
4959 Some bsnes core debugging features (state dump and state hash)
4960 \end_layout
4962 \begin_layout Itemize
4963 Fix titlebar version number (no, the last version wasn't 'lsnes-0-beta21',
4964  it was 'lsnes rr0-beta21').
4965 \end_layout
4967 \begin_layout Subsection
4968 rr0-beta23
4969 \end_layout
4971 \begin_layout Itemize
4972 Fix memory corruption due to macro/field mixup
4973 \end_layout
4975 \begin_layout Itemize
4976 search-memory update
4977 \end_layout
4979 \begin_layout Itemize
4980 Allow direct-mapped framebuffer
4981 \end_layout
4983 \begin_layout Itemize
4984 SDL: Use SDL_ANYFORMAT if possible
4985 \end_layout
4987 \begin_layout Itemize
4988 SDMP2SOX: 2s delay modes.
4989 \end_layout
4991 \begin_layout Itemize
4992 Wxwidgets: Cleanups
4993 \end_layout
4995 \begin_layout Itemize
4996 Use sed -E, not sed -r.
4997  Fixes building on Mac OS X.
4998 \end_layout
5000 \begin_layout Itemize
5001 Wxwidgets: Save jukebox on exit
5002 \end_layout
5004 \begin_layout Itemize
5005 Fix RTC if using load-movie on savestate.
5006 \end_layout
5008 \begin_layout Itemize
5009 Fix crash related to full console mode.
5010 \end_layout
5012 \begin_layout Subsection
5013 rr0-beta24
5014 \end_layout
5016 \begin_layout Itemize
5017 Wxwidgets: Allow bringing application to foreground on Mac OS X.
5018 \end_layout
5020 \begin_layout Itemize
5021 Wxwidgets: Allow compiling on Mac OS X.
5022 \end_layout
5024 \begin_layout Itemize
5025 Use movie compare instead of movie hashing (faster save/load).
5026 \end_layout
5028 \begin_layout Itemize
5029 Lua: _SYSTEM table.
5030 \end_layout
5032 \begin_layout Subsection
5033 rr0-beta25
5034 \end_layout
5036 \begin_layout Itemize
5037 sdmp2sox: Pad soundtrack if using -l or -L.
5038 \end_layout
5040 \begin_layout Itemize
5041 sdmp2sox: Fix NTSC overscan.
5042 \end_layout
5044 \begin_layout Itemize
5045 sdmp2sox: Add AR correction mode.
5046 \end_layout
5048 \begin_layout Itemize
5049 call lua_close() when exiting.
5050 \end_layout
5052 \begin_layout Itemize
5053 Fix zip_writer bug causing warnings from info-zip and error from advzip.
5054 \end_layout
5056 \begin_layout Subsection
5057 rr0-beta26
5058 \end_layout
5060 \begin_layout Itemize
5061 Fix IPS patching code (use bsnes core IPS patcher).
5062 \end_layout
5064 \begin_layout Itemize
5065 Implement BPS patching (using bsnes core IPS patcher).
5066 \end_layout
5068 \begin_layout Itemize
5069 Add feature to load headered ROMs.
5070 \end_layout
5072 \begin_layout Subsection
5073 rr0-beta27
5074 \end_layout
5076 \begin_layout Itemize
5077 Show command names when showing keybindings
5078 \end_layout
5080 \begin_layout Subsection
5082 \end_layout
5084 \begin_layout Itemize
5085 Fix pause-on-end to be actually controllable
5086 \end_layout
5088 \begin_layout Itemize
5089 SDL: Poll all events in queue, not just first one (fixes slowness in command
5090  typing)
5091 \end_layout
5093 \begin_layout Itemize
5094 Wxwidgets: Fix ROM loading.
5095 \end_layout
5097 \begin_layout Subsection
5098 rr1-beta0
5099 \end_layout
5101 \begin_layout Itemize
5102 Lua: Add gui.textH, gui.textV, gui.textHV
5103 \end_layout
5105 \begin_layout Itemize
5106 Fix text colors on SDL on Mac OS X
5107 \end_layout
5109 \begin_layout Itemize
5110 Mode 'F' for finished in readonly mode.
5111 \end_layout
5113 \begin_layout Itemize
5114 Fix some WS errors.
5115 \end_layout
5117 \begin_layout Itemize
5118 Reliably pause after skip poll
5119 \end_layout
5121 \begin_layout Itemize
5122 Split UI and core into their own threads
5123 \end_layout
5125 \begin_layout Subsection
5126 rr1-beta1
5127 \end_layout
5129 \begin_layout Itemize
5130 Remove leftover dummy SRAM slot
5131 \end_layout
5133 \begin_layout Itemize
5134 Fix controller numbers.
5135 \end_layout
5137 \begin_layout Subsection
5138 rr1-beta2
5139 \end_layout
5141 \begin_layout Itemize
5142 Fix lsnes-dumpavi after interface change.
5143 \end_layout
5145 \begin_layout Itemize
5146 Also give BSNES patches for v085.
5147 \end_layout
5149 \begin_layout Itemize
5150 Pack movie data in memory.
5151 \end_layout
5153 \begin_layout Subsection
5154 rr1-beta3
5155 \end_layout
5157 \begin_layout Itemize
5158 Fix framecount/length given when loading movies.
5159 \end_layout
5161 \begin_layout Itemize
5162 Controller command memory leak fixes.
5163 \end_layout
5165 \begin_layout Itemize
5166 Don't leak palette if freeing screen object.
5167 \end_layout
5169 \begin_layout Subsection
5170 rr1-beta4
5171 \end_layout
5173 \begin_layout Itemize
5174 Detect revisions.
5175 \end_layout
5177 \begin_layout Itemize
5178 Wxwidgets: Allow controlling dumper from the menu.
5179 \end_layout
5181 \begin_layout Subsection
5182 rr1-beta5
5183 \end_layout
5185 \begin_layout Itemize
5186 Rewrite parts of manual
5187 \end_layout
5189 \begin_layout Itemize
5190 Lua: Make it work with Lua 5.2.
5191 \end_layout
5193 \begin_layout Subsection
5194 rr1-beta6
5195 \end_layout
5197 \begin_layout Itemize
5198 Win32: Fix compile errors.
5199 \end_layout
5201 \begin_layout Subsection
5202 rr1-beta7
5203 \end_layout
5205 \begin_layout Itemize
5206 Refactor controller input code.
5207 \end_layout
5209 \begin_layout Itemize
5210 Fix crash when using command line on SDL / Mac OS X.
5211 \end_layout
5213 \begin_layout Subsection
5214 rr1-beta8
5215 \end_layout
5217 \begin_layout Itemize
5218 Delete core/coroutine (obsolete)
5219 \end_layout
5221 \begin_layout Itemize
5222 Lag input display by one frame.
5223 \end_layout
5225 \begin_layout Itemize
5226 Rewind movie to beginning function.
5227 \end_layout
5229 \begin_layout Itemize
5230 Fix wrong frame number reported to Lua when repainting after loadstate
5231 \end_layout
5233 \begin_layout Itemize
5234 Support UI editing of jukebox
5235 \end_layout
5237 \begin_layout Itemize
5238 Wxwidgets: Save settings on exit.
5239 \end_layout
5241 \begin_layout Itemize
5242 Support ${project} for filenames
5243 \end_layout
5245 \begin_layout Itemize
5246 SDL: Fix command history
5247 \end_layout
5249 \begin_layout Subsection
5250 rr1-beta9
5251 \end_layout
5253 \begin_layout Itemize
5254 Fix some order-of-global-ctor bugs.
5255 \end_layout
5257 \begin_layout Subsection
5258 rr1-beta10
5259 \end_layout
5261 \begin_layout Itemize
5262 Fix crashes when quitting on Win32.
5263 \end_layout
5265 \begin_layout Subsection
5266 rr1-beta11
5267 \end_layout
5269 \begin_layout Itemize
5270 EVDEV: Queue keypresses from joystick, don't send directly
5271 \end_layout
5273 \begin_layout Itemize
5274 Wxwidgets: Load-Preserve that actually works.
5275 \end_layout
5277 \begin_layout Subsection
5278 rr1-beta12
5279 \end_layout
5281 \begin_layout Itemize
5282 Wxwidgets: GUI for memory search.
5283 \end_layout
5285 \begin_layout Itemize
5286 Warn about using synchronous queue in UI callback.
5287 \end_layout
5289 \begin_layout Subsection
5290 rr1-beta13
5291 \end_layout
5293 \begin_layout Itemize
5294 Remember last saved file for each ROM
5295 \end_layout
5297 \begin_layout Itemize
5298 Support MT dumping via boost.
5299 \end_layout
5301 \begin_layout Itemize
5302 Lua: input.raw
5303 \end_layout
5305 \begin_layout Itemize
5306 Lua: input.keyhook
5307 \end_layout
5309 \begin_layout Itemize
5310 Make mouse be ordinary input instead of special-casing
5311 \end_layout
5313 \begin_layout Itemize
5314 SDL: Don't screw up commands with NUL codepoints.
5315 \end_layout
5317 \begin_layout Subsection
5318 rr1-beta14
5319 \end_layout
5321 \begin_layout Itemize
5322 Merge status panel and main window
5323 \end_layout
5325 \begin_layout Itemize
5326 True movie slot support (the rest of it)
5327 \end_layout
5329 \begin_layout Itemize
5330 SDL: Fix compilation error
5331 \end_layout
5333 \begin_layout Itemize
5334 Elminate cross calls in dump menu code.
5335 \end_layout
5337 \begin_layout Subsection
5338 rr1-beta15
5339 \end_layout
5341 \begin_layout Itemize
5342 Cancel pending saves command
5343 \end_layout
5345 \begin_layout Itemize
5346 Wxwidgets: Code refactoring
5347 \end_layout
5349 \begin_layout Itemize
5350 Wxwidgets: Fix system -> reset
5351 \end_layout
5353 \begin_layout Itemize
5354 Wxwidgets: Read watch expressions in the right thread
5355 \end_layout
5357 \begin_layout Subsection
5358 rr1-beta16
5359 \end_layout
5361 \begin_layout Itemize
5362 Wxwidgets: Don't prompt for member when running Lua script (Lua doesn't
5363  support that).
5364 \end_layout
5366 \begin_layout Itemize
5367 Wxwidgets: 128 -> 1024 Autohold slots (in case more are needed).
5368 \end_layout
5370 \begin_layout Itemize
5371 Don't append trailing '-' to prefix when saving movie.
5372 \end_layout
5374 \begin_layout Itemize
5375 Fix ROM/savestate handling (don't let user mismatch ROM and savestates).
5376 \end_layout
5378 \begin_layout Subsection
5380 \end_layout
5382 \begin_layout Itemize
5383 Document memory watch syntax.
5384 \end_layout
5386 \begin_layout Subsection
5387 rr1-delta1
5388 \end_layout
5390 \begin_layout Itemize
5391 Fix unattended dumping (lsnes-dumpavi)
5392 \end_layout
5394 \begin_layout Itemize
5395 Support RAW dumping
5396 \end_layout
5398 \begin_layout Itemize
5399 Use adv_dumper instead of the old interface in lsnes-dumpavi (changes syntax)
5400 \end_layout
5402 \begin_layout Itemize
5403 Add option to control sample rate preturbation in AVI dumper
5404 \end_layout
5406 \begin_layout Subsection
5407 rr1-delta2
5408 \end_layout
5410 \begin_layout Itemize
5411 Wxwidgets: Fix dumper submodes
5412 \end_layout
5414 \begin_layout Itemize
5415 Set core controller types before loadstate
5416 \end_layout
5418 \begin_layout Subsection
5419 rr1-delta2epsilon1
5420 \end_layout
5422 \begin_layout Itemize
5423 Fix compiling with bsnes v086.
5424 \end_layout
5426 \begin_layout Subsection
5427 rr1-delta3
5428 \end_layout
5430 \begin_layout Itemize
5431 Don't prompt before quitting
5432 \end_layout
5434 \begin_layout Itemize
5435 Start unpaused, preserve pause/unpause over load.
5436 \end_layout
5438 \begin_layout Itemize
5439 Try to autodetect if ROM is headered.
5440 \end_layout
5442 \begin_layout Itemize
5443 Wxwidgets: Only bring up ROM patching screen if specifically requested.
5444 \end_layout
5446 \begin_layout Itemize
5447 Allow configuring some hotkeys.
5448 \end_layout
5450 \end_body
5451 \end_document