3 #include "core/advdumper.hpp"
4 #include "core/command.hpp"
5 #include "core/dispatch.hpp"
6 #include "core/framebuffer.hpp"
7 #include "core/framerate.hpp"
8 #include "core/instance.hpp"
9 #include "core/jukebox.hpp"
10 #include "core/mainloop.hpp"
11 #include "core/messages.hpp"
12 #include "core/moviedata.hpp"
13 #include "core/project.hpp"
14 #include "core/random.hpp"
15 #include "core/rom.hpp"
16 #include "core/runmode.hpp"
17 #include "core/settings.hpp"
18 #include "interface/romtype.hpp"
19 #include "library/directory.hpp"
20 #include "library/minmax.hpp"
21 #include "library/string.hpp"
22 #include "library/temporary_handle.hpp"
23 #include "lua/lua.hpp"
28 std::string last_save
;
32 settingvar::supervariable
<settingvar::model_int
<0, 9>> SET_savecompression(lsnes_setgrp
, "savecompression",
33 "Movie‣Saving‣Compression", 7);
34 settingvar::supervariable
<settingvar::model_bool
<settingvar::yes_no
>> SET_readonly_load_preserves(
35 lsnes_setgrp
, "preserve_on_readonly_load", "Movie‣Loading‣Preserve on readonly load", true);
36 threads::lock mprefix_lock
;
40 std::string
get_mprefix()
42 threads::alock
h(mprefix_lock
);
49 command::fnptr
<const std::string
&> CMD_dump_coresave(lsnes_cmds
, "dump-coresave", "Dump bsnes core state",
50 "Syntax: dump-coresave <name>\nDumps core save to <name>\n",
51 [](const std::string
& name
) throw(std::bad_alloc
, std::runtime_error
) {
53 auto x
= core
.rom
->save_core_state();
54 x
.resize(x
.size() - 32);
55 std::ofstream
y(name
.c_str(), std::ios::out
| std::ios::binary
);
56 y
.write(&x
[0], x
.size());
58 messages
<< "Saved core state to " << name
<< std::endl
;
61 bool warn_hash_mismatch(const std::string
& mhash
, const fileimage::image
& slot
,
62 const std::string
& name
, bool fatal
)
64 if(mhash
== slot
.sha_256
.read())
67 messages
<< "WARNING: " << name
<< " hash mismatch!" << std::endl
68 << "\tMovie: " << mhash
<< std::endl
69 << "\tOur ROM: " << slot
.sha_256
.read() << std::endl
;
72 platform::error_message("Can't load state because hashes mismatch");
73 messages
<< "ERROR: " << name
<< " hash mismatch!" << std::endl
74 << "\tMovie: " << mhash
<< std::endl
75 << "\tOur ROM: " << slot
.sha_256
.read() << std::endl
;
80 void set_mprefix(const std::string
& pfx
)
84 threads::alock
h(mprefix_lock
);
85 mprefix_valid
= (pfx
!= "");
88 core
.supdater
->update();
91 std::string
get_mprefix_for_project(const std::string
& prjid
)
93 std::string filename
= get_config_path() + "/" + safe_filename(prjid
) + ".pfx";
94 std::ifstream
strm(filename
);
98 std::getline(strm
, pfx
);
102 void set_gameinfo(moviefile
& mfile
)
104 master_dumper::gameinfo gi
;
105 gi
.gamename
= mfile
.gamename
;
106 gi
.length
= mfile
.get_movie_length() / 1000.0;
107 gi
.rerecords
= mfile
.rerecords
;
108 gi
.authors
= mfile
.authors
;
109 CORE().mdumper
->on_gameinfo_change(gi
);
112 class _lsnes_pflag_handler
: public movie::poll_flag
115 ~_lsnes_pflag_handler()
120 return CORE().rom
->get_pflag();
122 void set_pflag(int flag
)
124 CORE().rom
->set_pflag(flag
);
126 } lsnes_pflag_handler
;
129 std::string
get_mprefix_for_project()
132 return get_mprefix_for_project(*core
.mlogic
? core
.mlogic
->get_mfile().projectid
: "");
135 void set_mprefix_for_project(const std::string
& prjid
, const std::string
& pfx
)
137 std::string filename
= get_config_path() + "/" + safe_filename(prjid
) + ".pfx";
138 std::ofstream
strm(filename
);
139 strm
<< pfx
<< std::endl
;
142 void set_mprefix_for_project(const std::string
& pfx
)
145 set_mprefix_for_project(*core
.mlogic
? core
.mlogic
->get_mfile().projectid
: "", pfx
);
149 std::string
translate_name_mprefix(std::string original
, int& binary
, int save
)
152 auto p
= core
.project
->get();
153 regex_results r
= regex("\\$SLOT:(.*)", original
);
156 binary
= core
.jukebox
->save_binary() ? 1 : 0;
158 uint64_t branch
= p
->get_current_branch();
159 std::string branch_str
;
160 std::string filename
;
161 if(branch
) branch_str
= (stringfmt() << "--" << branch
).str();
162 filename
= p
->directory
+ "/" + p
->prefix
+ "-" + r
[1] + branch_str
+ ".lss";
163 while(save
< 0 && branch
) {
164 if(zip::file_exists(filename
))
166 branch
= p
->get_parent_branch(branch
);
167 branch_str
= branch
? ((stringfmt() << "--" << branch
).str()) : "";
168 filename
= p
->directory
+ "/" + p
->prefix
+ "-" + r
[1] + branch_str
+ ".lss";
172 std::string pprf
= core
.setcache
->get("slotpath") + "/";
173 return pprf
+ get_mprefix() + r
[1] + ".lsmv";
177 binary
= (save
? save_dflt_binary(*core
.settings
) :
178 movie_dflt_binary(*core
.settings
)) ? 1 : 0;
183 std::pair
<std::string
, std::string
> split_author(const std::string
& author
) throw(std::bad_alloc
,
186 std::string _author
= author
;
187 std::string fullname
;
188 std::string nickname
;
189 size_t split
= _author
.find_first_of("|");
190 if(split
>= _author
.length()) {
193 fullname
= _author
.substr(0, split
);
194 nickname
= _author
.substr(split
+ 1);
196 if(fullname
== "" && nickname
== "")
197 throw std::runtime_error("Bad author name");
198 return std::make_pair(fullname
, nickname
);
201 //Resolve relative path.
202 std::string
resolve_relative_path(const std::string
& path
)
205 return directory::absolute_path(path
);
212 void do_save_state(const std::string
& filename
, int binary
) throw(std::bad_alloc
,
216 if(!*core
.mlogic
|| !core
.mlogic
->get_mfile().gametype
) {
217 platform::error_message("Can't save movie without a ROM");
218 messages
<< "Can't save movie without a ROM" << std::endl
;
221 auto& target
= core
.mlogic
->get_mfile();
222 std::string filename2
= translate_name_mprefix(filename
, binary
, 1);
223 core
.lua2
->callback_pre_save(filename2
, true);
225 uint64_t origtime
= framerate_regulator::get_utime();
226 target
.is_savestate
= true;
227 target
.sram
= core
.rom
->save_sram();
228 for(size_t i
= 0; i
< ROM_SLOT_COUNT
; i
++) {
229 target
.romimg_sha256
[i
] = core
.rom
->romimg
[i
].sha_256
.read();
230 target
.romxml_sha256
[i
] = core
.rom
->romxml
[i
].sha_256
.read();
231 target
.namehint
[i
] = core
.rom
->romimg
[i
].namehint
;
233 target
.savestate
= core
.rom
->save_core_state();
234 core
.fbuf
->get_framebuffer().save(target
.screenshot
);
235 core
.mlogic
->get_movie().save_state(target
.projectid
, target
.save_frame
,
236 target
.lagged_frames
, target
.pollcounters
);
237 target
.poll_flag
= core
.rom
->get_pflag();
238 auto prj
= core
.project
->get();
240 target
.gamename
= prj
->gamename
;
241 target
.authors
= prj
->authors
;
243 target
.active_macros
= core
.controls
->get_macro_frames();
244 target
.save(filename2
, SET_savecompression(*core
.settings
), binary
> 0,
245 core
.mlogic
->get_rrdata());
246 uint64_t took
= framerate_regulator::get_utime() - origtime
;
247 std::string kind
= (binary
> 0) ? "(binary format)" : "(zip format)";
248 messages
<< "Saved state " << kind
<< " '" << filename2
<< "' in " << took
<< " microseconds."
250 core
.lua2
->callback_post_save(filename2
, true);
251 } catch(std::bad_alloc
& e
) {
253 } catch(std::exception
& e
) {
254 platform::error_message(std::string("Save failed: ") + e
.what());
255 messages
<< "Save failed: " << e
.what() << std::endl
;
256 core
.lua2
->callback_err_save(filename2
);
258 last_save
= resolve_relative_path(filename2
);
259 auto p
= core
.project
->get();
261 p
->last_save
= last_save
;
267 void do_save_movie(const std::string
& filename
, int binary
) throw(std::bad_alloc
, std::runtime_error
)
270 if(!*core
.mlogic
|| !core
.mlogic
->get_mfile().gametype
) {
271 platform::error_message("Can't save movie without a ROM");
272 messages
<< "Can't save movie without a ROM" << std::endl
;
275 auto& target
= core
.mlogic
->get_mfile();
276 std::string filename2
= translate_name_mprefix(filename
, binary
, 0);
277 core
.lua2
->callback_pre_save(filename2
, false);
279 uint64_t origtime
= framerate_regulator::get_utime();
280 target
.is_savestate
= false;
281 auto prj
= core
.project
->get();
283 target
.gamename
= prj
->gamename
;
284 target
.authors
= prj
->authors
;
286 target
.active_macros
.clear();
287 target
.save(filename2
, SET_savecompression(*core
.settings
), binary
> 0,
288 core
.mlogic
->get_rrdata());
289 uint64_t took
= framerate_regulator::get_utime() - origtime
;
290 std::string kind
= (binary
> 0) ? "(binary format)" : "(zip format)";
291 messages
<< "Saved movie " << kind
<< " '" << filename2
<< "' in " << took
<< " microseconds."
293 core
.lua2
->callback_post_save(filename2
, false);
294 } catch(std::bad_alloc
& e
) {
296 } catch(std::exception
& e
) {
297 platform::error_message(std::string("Save failed: ") + e
.what());
298 messages
<< "Save failed: " << e
.what() << std::endl
;
299 core
.lua2
->callback_err_save(filename2
);
301 last_save
= resolve_relative_path(filename2
);
302 auto p
= core
.project
->get();
304 p
->last_save
= last_save
;
311 void populate_volatile_ram(moviefile
& mf
, std::list
<core_vma_info
>& vmas
)
314 //Only regions that are marked as volatile, readwrite not special are initializable.
315 if(!i
.volatile_flag
|| i
.readonly
|| i
.special
)
317 if(!mf
.ramcontent
.count(i
.name
))
319 uint64_t csize
= min((uint64_t)mf
.ramcontent
[i
.name
].size(), i
.size
);
321 memcpy(i
.backing_ram
, &mf
.ramcontent
[i
.name
][0], csize
);
323 for(uint64_t o
= 0; o
< csize
; o
++)
324 i
.write(o
, mf
.ramcontent
[i
.name
][o
]);
328 std::string
format_length(uint64_t mlength
)
330 std::ostringstream x
;
331 if(mlength
>= 3600000ULL) {
332 x
<< mlength
/ 3600000ULL << ":";
333 mlength
%= 3600000ULL;
335 x
<< std::setfill('0') << std::setw(2) << mlength
/ 60000ULL << ":";
337 x
<< std::setfill('0') << std::setw(2) << mlength
/ 1000ULL << ".";
339 x
<< std::setfill('0') << std::setw(3) << mlength
;
343 void print_movie_info(moviefile
& mov
, loaded_rom
& rom
, rrdata_set
& rrd
)
346 messages
<< "ROM Type " << rom
.get_hname() << " region " << rom
.region_get_hname()
348 std::string len
, rerecs
;
349 len
= format_length(mov
.get_movie_length());
350 std::string rerecords
= mov
.is_savestate
? (stringfmt() << rrd
.count()).str() : mov
.rerecords
;
351 messages
<< "Rerecords " << rerecords
<< " length " << format_length(mov
.get_movie_length())
352 << " (" << mov
.get_frame_count() << " frames)" << std::endl
;
353 if(mov
.gamename
!= "")
354 messages
<< "Game name: " << mov
.gamename
<< std::endl
;
355 for(size_t i
= 0; i
< mov
.authors
.size(); i
++)
356 if(mov
.authors
[i
].second
== "")
357 messages
<< "Author: " << mov
.authors
[i
].first
<< std::endl
;
358 else if(mov
.authors
[i
].first
== "")
359 messages
<< "Author: (" << mov
.authors
[i
].second
<< ")" << std::endl
;
361 messages
<< "Author: " << mov
.authors
[i
].first
<< " ("
362 << mov
.authors
[i
].second
<< ")" << std::endl
;
365 void warn_coretype(const std::string
& mov_core
, loaded_rom
& against
, bool loadstate
)
369 std::string rom_core
= against
.get_core_identifier();
370 if(mov_core
== rom_core
)
372 std::ostringstream x
;
373 x
<< (loadstate
? "Error: " : "Warning: ");
374 x
<< "Emulator core version mismatch!" << std::endl
375 << "\tCrurrent: " << rom_core
<< std::endl
376 << "\tMovie: " << mov_core
<< std::endl
;
378 throw std::runtime_error(x
.str());
383 void warn_roms(moviefile
& mov
, loaded_rom
& against
, bool loadstate
)
386 for(size_t i
= 0; i
< ROM_SLOT_COUNT
; i
++) {
387 if(mov
.namehint
[i
] == "")
388 mov
.namehint
[i
] = against
.romimg
[i
].namehint
;
389 if(mov
.romimg_sha256
[i
] == "")
390 mov
.romimg_sha256
[i
] = against
.romimg
[i
].sha_256
.read();
391 if(mov
.romxml_sha256
[i
] == "")
392 mov
.romxml_sha256
[i
] = against
.romxml
[i
].sha_256
.read();
393 rom_ok
= rom_ok
& warn_hash_mismatch(mov
.romimg_sha256
[i
], against
.romimg
[i
],
394 (stringfmt() << "ROM #" << (i
+ 1)).str(), loadstate
);
395 rom_ok
= rom_ok
& warn_hash_mismatch(mov
.romxml_sha256
[i
], against
.romxml
[i
],
396 (stringfmt() << "XML #" << (i
+ 1)).str(), loadstate
);
399 throw std::runtime_error("Incorrect ROM");
402 portctrl::type_set
& construct_movie_portset(moviefile
& mov
, loaded_rom
& against
)
404 auto ctrldata
= against
.controllerconfig(mov
.settings
);
405 return portctrl::type_set::make(ctrldata
.ports
, ctrldata
.portindex());
408 void handle_load_core(moviefile
& _movie
, portctrl::type_set
& portset
, bool will_load_state
)
411 core
.random_seed_value
= _movie
.movie_rtc_second
;
412 if(will_load_state
) {
413 //If settings possibly change, reload the ROM.
414 if(!*core
.mlogic
|| core
.mlogic
->get_mfile().projectid
!= _movie
.projectid
)
415 core
.rom
->load(_movie
.settings
, _movie
.movie_rtc_second
, _movie
.movie_rtc_subsecond
);
416 //Load the savestate and movie state.
417 //Set the core ports in order to avoid port state being reinitialized when loading.
418 core
.controls
->set_ports(portset
);
419 core
.rom
->load_core_state(_movie
.savestate
);
420 core
.rom
->set_pflag(_movie
.poll_flag
);
421 core
.controls
->set_macro_frames(_movie
.active_macros
);
423 //Reload the ROM in order to rewind to the beginning.
424 core
.rom
->load(_movie
.settings
, _movie
.movie_rtc_second
, _movie
.movie_rtc_subsecond
);
425 //Load the SRAM and volatile RAM. Or anchor savestate if any.
426 core
.controls
->set_ports(portset
);
427 _movie
.rtc_second
= _movie
.movie_rtc_second
;
428 _movie
.rtc_subsecond
= _movie
.movie_rtc_subsecond
;
429 if(!_movie
.anchor_savestate
.empty()) {
430 core
.rom
->load_core_state(_movie
.anchor_savestate
);
432 core
.rom
->load_sram(_movie
.movie_sram
);
433 std::list
<core_vma_info
> vmas
= core
.rom
->vma_list();
434 populate_volatile_ram(_movie
, vmas
);
436 core
.rom
->set_pflag(0);
437 core
.controls
->set_macro_frames(std::map
<std::string
, uint64_t>());
442 void do_load_rom() throw(std::bad_alloc
, std::runtime_error
)
445 bool load_readwrite
= !*core
.mlogic
|| !core
.mlogic
->get_movie().readonly_mode();
447 portctrl::type_set
& portset
= construct_movie_portset(core
.mlogic
->get_mfile(), *core
.rom
);
448 //If portset or gametype changes, force readwrite with new movie.
449 if(core
.mlogic
->get_mfile().input
->get_types() != portset
) load_readwrite
= true;
450 if(!core
.rom
->is_of_type(core
.mlogic
->get_mfile().gametype
->get_type())) load_readwrite
= true;
453 if(!load_readwrite
) {
454 //Read-only load. This is pretty simple.
455 //Force unlazying of rrdata and count a rerecord.
456 if(core
.mlogic
->get_rrdata().is_lazy())
457 core
.mlogic
->get_rrdata().read_base(rrdata::filename(
458 core
.mlogic
->get_mfile().projectid
), false);
459 core
.mlogic
->get_rrdata().add((*core
.nrrdata
)());
461 portctrl::type_set
& portset
= construct_movie_portset(core
.mlogic
->get_mfile(), *core
.rom
);
464 handle_load_core(core
.mlogic
->get_mfile(), portset
, false);
465 core
.mlogic
->get_mfile().gametype
= &core
.rom
->get_sysregion();
466 for(size_t i
= 0; i
< ROM_SLOT_COUNT
; i
++) {
467 core
.mlogic
->get_mfile().namehint
[i
] = core
.rom
->romimg
[i
].namehint
;
468 core
.mlogic
->get_mfile().romimg_sha256
[i
] = core
.rom
->romimg
[i
].sha_256
.read();
469 core
.mlogic
->get_mfile().romxml_sha256
[i
] = core
.rom
->romxml
[i
].sha_256
.read();
471 core
.mlogic
->get_mfile().is_savestate
= false;
472 core
.mlogic
->get_mfile().host_memory
.clear();
473 core
.mlogic
->get_movie().reset_state();
474 core
.fbuf
->redraw_framebuffer(core
.rom
->draw_cover());
475 core
.lua2
->callback_do_rewind();
476 } catch(std::bad_alloc
& e
) {
478 } catch(std::exception
& e
) {
479 core
.runmode
->set_corrupt();
480 core
.fbuf
->redraw_framebuffer(emu_framebuffer::screen_corrupt
, true);
484 //The more complicated Read-Write case.
485 //We need to create a new movie and movie file.
486 temporary_handle
<moviefile
> _movie
;
487 _movie
.get()->force_corrupt
= false;
488 _movie
.get()->gametype
= NULL
; //Not yet known.
489 _movie
.get()->coreversion
= core
.rom
->get_core_identifier();
490 _movie
.get()->projectid
= get_random_hexstring(40);
491 _movie
.get()->rerecords
= "0";
492 _movie
.get()->rerecords_mem
= 0;
493 for(size_t i
= 0; i
< ROM_SLOT_COUNT
; i
++) {
494 _movie
.get()->namehint
[i
] = core
.rom
->romimg
[i
].namehint
;
495 _movie
.get()->romimg_sha256
[i
] = core
.rom
->romimg
[i
].sha_256
.read();
496 _movie
.get()->romxml_sha256
[i
] = core
.rom
->romxml
[i
].sha_256
.read();
498 _movie
.get()->is_savestate
= false;
499 _movie
.get()->save_frame
= 0;
500 _movie
.get()->lagged_frames
= 0;
501 _movie
.get()->poll_flag
= false;
502 _movie
.get()->movie_rtc_second
= _movie
.get()->rtc_second
= 1000000000ULL;
503 _movie
.get()->movie_rtc_subsecond
= _movie
.get()->rtc_subsecond
= 0;
504 _movie
.get()->start_paused
= false;
505 _movie
.get()->lazy_project_create
= true;
506 portctrl::type_set
& portset2
= construct_movie_portset(*_movie
.get(), *core
.rom
);
507 _movie
.get()->input
= NULL
;
508 _movie
.get()->create_default_branch(portset2
);
510 //Wrap the input in movie.
511 temporary_handle
<movie
> newmovie
;
512 newmovie
.get()->set_movie_data(_movie
.get()->input
);
513 newmovie
.get()->load(_movie
.get()->rerecords
, _movie
.get()->projectid
, *(_movie
.get()->input
));
514 newmovie
.get()->set_pflag_handler(&lsnes_pflag_handler
);
515 newmovie
.get()->readonly_mode(false);
517 //Force new lazy rrdata and count a rerecord.
518 temporary_handle
<rrdata_set
> rrd
;
519 rrd
.get()->read_base(rrdata::filename(_movie
.get()->projectid
), true);
520 rrd
.get()->add((*core
.nrrdata
)());
521 //Movie data is lost.
522 core
.lua2
->callback_movie_lost("reload");
524 handle_load_core(*_movie
.get(), portset2
, false);
525 _movie
.get()->gametype
= &core
.rom
->get_sysregion();
526 core
.fbuf
->redraw_framebuffer(core
.rom
->draw_cover());
527 core
.lua2
->callback_do_rewind();
528 } catch(std::bad_alloc
& e
) {
530 } catch(std::exception
& e
) {
531 core
.runmode
->set_corrupt();
532 core
.fbuf
->redraw_framebuffer(emu_framebuffer::screen_corrupt
, true);
537 core
.mlogic
->set_movie(*(newmovie()), true);
538 core
.mlogic
->set_mfile(*(_movie()), true);
539 core
.mlogic
->set_rrdata(*(rrd()), true);
540 set_mprefix(get_mprefix_for_project(core
.mlogic
->get_mfile().projectid
));
541 set_gameinfo(core
.mlogic
->get_mfile());
543 core
.dispatch
->mode_change(core
.mlogic
->get_movie().readonly_mode());
544 core
.dispatch
->mbranch_change();
545 messages
<< "ROM reloaded." << std::endl
;
548 void do_load_rewind() throw(std::bad_alloc
, std::runtime_error
)
551 if(!*core
.mlogic
|| !core
.mlogic
->get_mfile().gametype
)
552 throw std::runtime_error("Can't rewind movie without existing movie");
554 portctrl::type_set
& portset
= construct_movie_portset(core
.mlogic
->get_mfile(), *core
.rom
);
556 //Force unlazying of rrdata and count a rerecord.
557 if(core
.mlogic
->get_rrdata().is_lazy())
558 core
.mlogic
->get_rrdata().read_base(rrdata::filename(
559 core
.mlogic
->get_mfile().projectid
), false);
560 core
.mlogic
->get_rrdata().add((*core
.nrrdata
)());
562 //Enter readonly mode.
563 core
.mlogic
->get_movie().readonly_mode(true);
564 core
.dispatch
->mode_change(true);
566 handle_load_core(core
.mlogic
->get_mfile(), portset
, false);
567 core
.mlogic
->get_mfile().is_savestate
= false;
568 core
.mlogic
->get_mfile().host_memory
.clear();
569 core
.mlogic
->get_movie().reset_state();
570 core
.fbuf
->redraw_framebuffer(core
.rom
->draw_cover());
571 core
.lua2
->callback_do_rewind();
572 } catch(std::bad_alloc
& e
) {
574 } catch(std::exception
& e
) {
575 core
.runmode
->set_corrupt();
576 core
.fbuf
->redraw_framebuffer(emu_framebuffer::screen_corrupt
, true);
579 messages
<< "Movie rewound to beginning." << std::endl
;
582 //Load state preserving input. Does not do checks.
583 void do_load_state_preserve(struct moviefile
& _movie
)
586 if(!*core
.mlogic
|| !core
.mlogic
->get_mfile().gametype
)
587 throw std::runtime_error("Can't load movie preserving input without previous movie");
588 if(core
.mlogic
->get_mfile().projectid
!= _movie
.projectid
)
589 throw std::runtime_error("Savestate is from different movie");
591 bool will_load_state
= _movie
.is_savestate
;
592 portctrl::type_set
& portset
= construct_movie_portset(core
.mlogic
->get_mfile(), *core
.rom
);
594 //Construct a new movie sharing the input data.
595 temporary_handle
<movie
> newmovie
;
596 newmovie
.get()->set_movie_data(core
.mlogic
->get_mfile().input
);
597 newmovie
.get()->readonly_mode(true);
598 newmovie
.get()->set_pflag_handler(&lsnes_pflag_handler
);
600 newmovie
.get()->load(_movie
.rerecords
, _movie
.projectid
, *_movie
.input
);
602 newmovie
.get()->restore_state(_movie
.save_frame
, _movie
.lagged_frames
, _movie
.pollcounters
, true,
603 _movie
.input
, _movie
.projectid
);
606 if(core
.mlogic
->get_rrdata().is_lazy() && !_movie
.lazy_project_create
)
607 core
.mlogic
->get_rrdata().read_base(rrdata::filename(_movie
.projectid
), false);
608 core
.mlogic
->get_rrdata().add((*core
.nrrdata
)());
612 handle_load_core(_movie
, portset
, will_load_state
);
613 } catch(std::bad_alloc
& e
) {
615 } catch(std::exception
& e
) {
616 core
.runmode
->set_corrupt();
617 core
.fbuf
->redraw_framebuffer(emu_framebuffer::screen_corrupt
, true);
622 core
.mlogic
->set_movie(*(newmovie()), true);
624 //Some fields MUST be taken from movie or one gets desyncs.
625 core
.mlogic
->get_mfile().is_savestate
= _movie
.is_savestate
;
626 core
.mlogic
->get_mfile().rtc_second
= _movie
.rtc_second
;
627 core
.mlogic
->get_mfile().rtc_subsecond
= _movie
.rtc_subsecond
;
628 std::swap(core
.mlogic
->get_mfile().host_memory
, _movie
.host_memory
);
630 core
.mlogic
->get_mfile().host_memory
.clear();
634 framebuffer::raw tmp
;
635 if(will_load_state
) {
636 tmp
.load(_movie
.screenshot
);
637 core
.fbuf
->redraw_framebuffer(tmp
);
639 core
.fbuf
->redraw_framebuffer(core
.rom
->draw_cover());
643 core
.dispatch
->mode_change(core
.mlogic
->get_movie().readonly_mode());
644 messages
<< "Loadstated at earlier point of movie." << std::endl
;
647 //Load state from loaded movie file. _movie is consumed.
648 void do_load_state(struct moviefile
& _movie
, int lmode
, bool& used
)
651 //Some basic sanity checks.
652 bool current_mode
= *core
.mlogic
? core
.mlogic
->get_movie().readonly_mode() : false;
653 bool will_load_state
= _movie
.is_savestate
&& lmode
!= LOAD_STATE_MOVIE
;
655 //Load state all branches and load state initial are the same.
656 if(lmode
== LOAD_STATE_ALLBRANCH
) lmode
= LOAD_STATE_INITIAL
;
659 if(_movie
.force_corrupt
)
660 throw std::runtime_error("Movie file invalid");
661 if(!core
.rom
->is_of_type(_movie
.gametype
->get_type()))
662 throw std::runtime_error("ROM types of movie and loaded ROM don't match");
663 if(!core
.rom
->region_compatible_with(_movie
.gametype
->get_region()))
664 throw std::runtime_error("NTSC/PAL select of movie and loaded ROM don't match");
665 warn_coretype(_movie
.coreversion
, *core
.rom
, will_load_state
);
666 warn_roms(_movie
, *core
.rom
, will_load_state
);
668 //In certain conditions, trun LOAD_STATE_CURRENT into LOAD_STATE_PRESERVE.
669 if(lmode
== LOAD_STATE_CURRENT
&& current_mode
&& SET_readonly_load_preserves(*core
.settings
))
670 lmode
= LOAD_STATE_PRESERVE
;
671 //If movie file changes, turn LOAD_STATE_CURRENT into LOAD_STATE_RO
672 if(lmode
== LOAD_STATE_CURRENT
&& core
.mlogic
->get_mfile().projectid
!= _movie
.projectid
)
673 lmode
= LOAD_STATE_RO
;
675 //Handle preserving load specially.
676 if(lmode
== LOAD_STATE_PRESERVE
) {
677 do_load_state_preserve(_movie
);
682 //Create a new movie, and if needed, restore the movie state.
683 temporary_handle
<movie
> newmovie
;
684 newmovie
.get()->set_movie_data(_movie
.input
);
685 newmovie
.get()->load(_movie
.rerecords
, _movie
.projectid
, *_movie
.input
);
686 newmovie
.get()->set_pflag_handler(&lsnes_pflag_handler
);
688 newmovie
.get()->restore_state(_movie
.save_frame
, _movie
.lagged_frames
, _movie
.pollcounters
, true,
689 NULL
, _movie
.projectid
);
691 //Copy the other branches.
692 if(lmode
!= LOAD_STATE_INITIAL
&& core
.mlogic
->get_mfile().projectid
== _movie
.projectid
) {
693 newmovie
.get()->set_movie_data(NULL
);
694 auto& oldm
= core
.mlogic
->get_mfile().branches
;
695 auto& newm
= _movie
.branches
;
696 auto oldd
= core
.mlogic
->get_mfile().input
;
697 auto newd
= _movie
.input
;
698 std::string dflt_name
;
699 //What was the old default name?
701 if(&i
.second
== oldd
)
703 //Rename the default to match with old movie if the names differ.
704 if(!newm
.count(dflt_name
) || &newm
[dflt_name
] != newd
)
705 newm
[dflt_name
] = *newd
;
706 //Copy all other branches.
708 if(i
.first
!= dflt_name
)
709 newm
[i
.first
] = i
.second
;
710 //Delete branches that didn't exist.
711 for(auto i
= newm
.begin(); i
!= newm
.end();) {
712 if(oldm
.count(i
->first
))
717 _movie
.input
= &newm
[dflt_name
];
718 newmovie
.get()->set_movie_data(_movie
.input
);
721 portctrl::type_set
& portset
= construct_movie_portset(_movie
, *core
.rom
);
723 temporary_handle
<rrdata_set
> rrd
;
724 bool new_rrdata
= false;
725 //Count a rerecord (against new or old movie).
726 if(!*core
.mlogic
|| _movie
.projectid
!= core
.mlogic
->get_mfile().projectid
) {
727 rrd
.get()->read_base(rrdata::filename(_movie
.projectid
), _movie
.lazy_project_create
);
728 rrd
.get()->read(_movie
.c_rrdata
);
729 rrd
.get()->add((*core
.nrrdata
)());
732 //Unlazy rrdata if needed.
733 if(core
.mlogic
->get_rrdata().is_lazy() && !_movie
.lazy_project_create
)
734 core
.mlogic
->get_rrdata().read_base(rrdata::filename(_movie
.projectid
), false);
735 core
.mlogic
->get_rrdata().add((*core
.nrrdata
)());
739 core
.rom
->set_internal_region(_movie
.gametype
->get_region());
740 handle_load_core(_movie
, portset
, will_load_state
);
741 } catch(std::bad_alloc
& e
) {
743 } catch(std::exception
& e
) {
744 core
.runmode
->set_corrupt();
745 core
.fbuf
->redraw_framebuffer(emu_framebuffer::screen_corrupt
, true);
749 //If loaded a movie, clear the is savestate and rrdata.
750 if(!will_load_state
) {
751 _movie
.is_savestate
= false;
752 _movie
.host_memory
.clear();
755 core
.lua2
->callback_movie_lost("load");
758 if(new_rrdata
) core
.mlogic
->set_rrdata(*(rrd()), true);
759 core
.mlogic
->set_movie(*newmovie(), true);
760 core
.mlogic
->set_mfile(_movie
, true);
763 set_mprefix(get_mprefix_for_project(core
.mlogic
->get_mfile().projectid
));
765 //Activate RW mode if needed.
766 auto& m
= core
.mlogic
->get_movie();
767 if(lmode
== LOAD_STATE_RW
)
768 m
.readonly_mode(false);
769 if(lmode
== LOAD_STATE_DEFAULT
&& !current_mode
&& m
.get_frame_count() <= m
.get_current_frame())
770 m
.readonly_mode(false);
771 if(lmode
== LOAD_STATE_INITIAL
&& m
.get_frame_count() <= m
.get_current_frame())
772 m
.readonly_mode(false);
773 if(lmode
== LOAD_STATE_CURRENT
&& !current_mode
)
774 m
.readonly_mode(false);
778 framebuffer::raw tmp
;
779 if(will_load_state
) {
780 tmp
.load(_movie
.screenshot
);
781 core
.fbuf
->redraw_framebuffer(tmp
);
783 core
.fbuf
->redraw_framebuffer(core
.rom
->draw_cover());
786 core
.dispatch
->mode_change(m
.readonly_mode());
787 print_movie_info(_movie
, *core
.rom
, core
.mlogic
->get_rrdata());
788 core
.dispatch
->mbranch_change();
789 set_gameinfo(core
.mlogic
->get_mfile());
793 void try_request_rom(const std::string
& moviefile
)
796 moviefile::brief_info
info(moviefile
);
797 auto sysregs
= core_sysregion::find_matching(info
.sysregion
);
801 req
.core_guessed
= false;
802 for(auto i
: sysregs
) {
803 //FIXME: Do something with this?
804 //if(i->get_type().get_biosname() != "" && info.hash[1] != "")
806 req
.cores
.push_back(&i
->get_type());
807 if(i
->get_type().get_core_identifier() == info
.corename
) {
809 req
.core_guessed
= true;
813 if(req
.cores
.empty())
814 throw std::runtime_error("No known core can load movie of type '" + info
.sysregion
+ "'");
815 for(unsigned i
= 0; i
< ROM_SLOT_COUNT
; i
++) {
816 req
.guessed
[i
] = false;
817 req
.has_slot
[i
] = (info
.hash
[i
] != "");
818 req
.filename
[i
] = info
.hint
[i
];
819 req
.hash
[i
] = info
.hash
[i
];
820 req
.hashxml
[i
] = info
.hashxml
[i
];
824 graphics_driver_request_rom(req
);
826 throw std::runtime_error("Canceled loading ROM");
827 //Try to load the ROM using specified core.
828 if(req
.selected
>= req
.cores
.size())
829 throw std::runtime_error("Invalid ROM type selected");
830 core_type
* selected_core
= req
.cores
[req
.selected
];
831 loaded_rom
newrom(req
.filename
, selected_core
->get_core_identifier(), selected_core
->get_iname(), "");
833 core
.dispatch
->core_change();
837 bool do_load_state(const std::string
& filename
, int lmode
)
841 std::string filename2
= translate_name_mprefix(filename
, tmp
, -1);
842 uint64_t origtime
= framerate_regulator::get_utime();
843 core
.lua2
->callback_pre_load(filename2
);
844 struct moviefile
* mfile
= NULL
;
847 if(core
.rom
->isnull())
848 try_request_rom(filename2
);
849 mfile
= new moviefile(filename2
, core
.rom
->get_internal_rom_type());
850 } catch(std::bad_alloc
& e
) {
852 } catch(std::exception
& e
) {
853 platform::error_message(std::string("Can't read movie/savestate: ") + e
.what());
854 messages
<< "Can't read movie/savestate '" << filename2
<< "': " << e
.what() << std::endl
;
855 core
.lua2
->callback_err_load(filename2
);
859 do_load_state(*mfile
, lmode
, used
);
860 uint64_t took
= framerate_regulator::get_utime() - origtime
;
861 messages
<< "Loaded '" << filename2
<< "' in " << took
<< " microseconds." << std::endl
;
862 core
.lua2
->callback_post_load(filename2
, core
.mlogic
->get_mfile().is_savestate
);
863 } catch(std::bad_alloc
& e
) {
865 } catch(std::exception
& e
) {
868 platform::error_message(std::string("Can't load movie/savestate: ") + e
.what());
869 messages
<< "Can't load movie/savestate '" << filename2
<< "': " << e
.what() << std::endl
;
870 core
.lua2
->callback_err_load(filename2
);
876 void mainloop_restore_state(const std::vector
<char>& state
, uint64_t secs
, uint64_t ssecs
)
879 //Force unlazy rrdata.
880 core
.mlogic
->get_rrdata().read_base(rrdata::filename(core
.mlogic
->get_mfile().projectid
),
882 core
.mlogic
->get_rrdata().add((*core
.nrrdata
)());
883 core
.mlogic
->get_mfile().rtc_second
= secs
;
884 core
.mlogic
->get_mfile().rtc_subsecond
= ssecs
;
885 core
.rom
->load_core_state(state
, true);
893 rrdata_set::instance
rrdata::operator()()
896 next
= rrdata_set::instance(get_random_hexstring(2 * RRDATA_BYTES
));
901 std::string
rrdata::filename(const std::string
& projectid
)
903 return get_config_path() + "/" + projectid
+ ".rr";