Fix some memory leak complaints from Valgrind
[lsnes.git] / src / core / Makefile
blob5644a1c31c1060f0d1f16a8f399708a8b8768ecd
1 OBJECTS=$(patsubst %.cpp,%.$(OBJECT_SUFFIX),$(wildcard *.cpp))
3 .PRECIOUS: %.$(OBJECT_SUFFIX) %.files
5 __all__.files: $(OBJECTS)
6 lua ../genfilelist.lua $^ >$@
7 touch __all__.ldflags
9 %.$(OBJECT_SUFFIX): %.cpp %.cpp.dep
10 $(REALCC) $(CFLAGS) -c -o $@ $< -I../../include
12 precheck:
13 ../../buildaux/mkdeps.exe ../../include -- *.cpp
14 @true
16 clean:
17 rm -f *.$(OBJECT_SUFFIX) __all__.ldflags __all__.files