Reorganize the window code a bit
[lsnes.git] / generic / mainloop.hpp
blobe883318030d1b7858483bc596c5a28dab992d234
1 #ifndef _mainloop__hpp__included__
2 #define _mainloop__hpp__included__
4 #include "rom.hpp"
5 #include "moviefile.hpp"
6 #include "movie.hpp"
8 /**
9 * \brief Emulator main loop.
11 void main_loop(struct loaded_rom& rom, struct moviefile& settings, bool load_has_to_succeed = false)
12 throw(std::bad_alloc, std::runtime_error);
14 void update_movie_state();
16 #endif