3 lsnes is SNES rerecording emulator based on bsnes core.
7 1. bsnes libsnes (for bsnes SNES core)
9 (a) v084-v087 (v084 or v085 for delayreset support)
11 (b) accuracy or compatiblity core with debugger enabled.
13 (c) Patched version (using included 7 patches)
15 2. gambatte (for gambatte core)
17 (a) SVN r320, r358 or r364
19 (b) Patched with included patches
27 6. boost_thread (if native std::thread is not available)
31 8. sdlmain (SDL only, part of SDL)
33 9. boost_conversion (this is header-only library)
35 10. libswscale (wxwidgets graphics only)
37 11. Portaudio (portaudio sound only)
39 12. libao (libao sound only)
41 13. Lua (if Lua support is needed) version 5.1.X or 5.2.X
45 15. libopus (optional, for commentary track tool)
49 • Copy bsnes sources (the bsnes subdirectory) to subdirectory
50 'bsnes' (for bsnes core).
52 • Copy gambatte sources to subdirectory 'gambatte' (for gambatte
55 • Patch the bsnes sources with included patches (directory
56 'bsnes-patches/<version>', bsnes core)
58 • Patch the gambatte sources with included patches (directory
59 'gambatte-patches/<version>', gambatte core)
61 • Edit options.build (or copy of that file)
63 • Run make (passing 'OPTIONS=<filename>' if using something else
66 4 Command line options
70 4.1.1 --rom=<file> (lsnes/SDL, lsnes/wxwidgets, lsnes-avidump)
74 4.1.2 <file> (lsnes/wxwidgets)
84 4.2.2 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
86 Load <filename> as movie or savestate file. All other session
89 4.2.3 --port1=<device> (lsnes/SDL, bsnes core only)
91 Set type of port1. Valid values are:
93 • none: No device connected
95 • gamepad: One gamepad (the default)
97 • multitap: Four gamepads (warning: makes most games refuse to
102 4.2.4 --port2=<type> (lsnes/SDL, bsnes core only)
104 Set type of port2. Valid values are:
106 • none: No device connected (the default)
108 • gamepad: One gamepad
110 • multitap: Four gamepads.
114 • superscope: Super Scope
116 • justifier: One justifier
118 • justifiers: Two justifiers
120 4.2.5 --gamename=<name> (lsnes/SDL)
122 Set the name of game to <name>. Default is blank.
124 4.2.6 --author=<name> (lsnes/SDL)
126 Add author with full name of <name> (no nickname).
128 4.2.7 --author=|<name> (lsnes/SDL)
130 Add author with nickname of <name> (no full name).
132 4.2.8 --author=<fullname>|<nickname> (lsnes/SDL)
134 Add author with full name of <fullname> and nickname of
137 4.2.9 --rtc-second=<value> (lsnes/SDL)
139 Set RTC second (0 is 1st January 1970 00:00:00Z). Default is
142 4.2.10 --rtc-subsecond=<value> (lsnes/SDL)
144 Set RTC subsecond. Range is 0-. Unit is CPU cycle. Default is 0.
146 4.2.11 --anchor-savestate=<file> (lsnes/SDL)
148 Set the anchor savestate file.
150 4.2.12 --load=<file> (lsnes/wxwidgets)
152 After loading the ROM, load <file> as savestate/movie.
156 4.3.1 --run=<file> (lsnes/SDL)
158 After running main RC file, run this file. If multiple are
159 specified, these execute in order specified.
161 4.3.2 --lua=<file> (lsnes/wxwidgets)
163 Run this Lua file on startup
165 4.4 dump options (lsnes-dumpavi only)
167 4.4.1 --dumper=<dumper>
169 Set the dumper to use (required). Use 'list' for listing of known
174 Set the mode to use (required for dumpers with multiple modes,
175 forbidden otherwise). Use 'list' for known modes.
177 4.4.3 --prefix=<prefix>
179 Set dump prefix. Default is “avidump”.
181 4.4.4 --option=<name>=<value>
183 Set option <name> to value <value>.
185 4.4.5 --length=<length>
187 Set number of frames to dump. Mandatory.
191 Run specified lua script (lsnes-dumpavi does not have
192 initialization files).
194 4.4.7 --load-library=<library>
196 Load the specified shared object / dynamic library / dynamic link
199 5 Startup file lsnes.rc
201 Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as
202 commands. This file is located in:
204 • Windows: %APPDATA%\lsnes\lsnes.rc (if %APPDATA% exists)
206 • Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME
209 • Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
211 • All: ./lsnes.rc (fallback default).
213 If leading directories do not exist, attempt to create them is
218 • Commands beginning with '*' invoke the corresponding command
219 without alias expansion.
221 • If command starts with '+' (after possible '*'), the command is
222 executed as-is when button is pressed, and when button is
223 released, it is executed with '+' replaced by '-'.
225 • Commands without '+' execute only on negative edge (release).
229 Settings control various aspects of emulator behaviour.
231 6.1.1 set-setting <setting> <value>
233 Sets setting <setting> to value <value> (may be empty).
235 6.1.2 unset-setting <setting>
237 Try to unset setting <setting> (not all settings can be unset).
239 6.1.3 get-setting <setting>
241 Read value of setting <setting>
245 Print names and values of all settings.
249 Keybindings bind commands or aliases to keys (or pseudo-keys).
253 • Do not bind edge active (+/-) commands to keys with modifiers,
254 that won't work right!
256 • Names of keys and modifiers are platform-dependent.
258 • Be careful before binding pseudo-keys (such as joystick axes,
259 buttons or hats) with modifiers. That may or may not work
262 6.2.1 bind-key [<mod>/<modmask>] <key> <command>
264 Bind <command> to key <key> (activating if modifiers in <modmask>
265 (comma-seperated list) are set as <mod> (comma-seperated list).
267 The names of keys and modifiers are platform-dependent.
269 6.2.2 unbind-key [<mod>/<modmask>] <key>
271 Unbind command from <key> (with specified <mod> and <modmask>).
273 6.2.3 set-axis <axis> [disabled | axis | axis-inverse |
274 pressure0- | pressure0+ | pressure-0 | pressure-+ | pressure+0
275 | pressure+-] [minus=<val>] [zero=<val>] [plus=<val>]
278 Set axis parameters for axis <axis>.
280 • disabled: Disable axis
284 • axis-inverse: Inverse axis
286 • pressure0-: Pressure sensitive. Released at 0, pressed at -.
288 • pressure0+: Pressure sensitive. Released at 0, pressed at +.
290 • pressure-0: Pressure sensitive. Released at -, pressed at 0.
292 • pressure-+: Pressure sensitive. Released at -, pressed at +.
294 • pressure+0: Pressure sensitive. Released at +, pressed at 0.
296 • pressure+-: Pressure sensitive. Released at +, pressed at -.
298 • minus=<val>: Calibration at extreme minus position
301 • zero=<val>: Calibration at neutral position (-32768-32767)
303 • plus=<val>: Calibration at extreme plus position (-32768-32767)
305 • tolerance=<value>: Center band tolerance (0<x<1). The smaller
306 the value, the more sensitive the control is.
310 Print all key bindings in effect.
314 Aliases bind command to sequence of commands. After alias has
315 been defined, it replaces the command it shadows.
319 • You can't alias command to itself.
321 • Aliases starting with +/- are edge active just like ordinary
322 commands starting with +/-.
324 • One command can be aliased to multiple commands.
326 6.3.1 alias-command <command> <expansion>
328 Append <expansion> to alias <command>. If alias does not already
329 exist, it is created.
331 6.3.2 unalias-command <command>
333 Clear alias expansion for <command>.
337 Print all aliases and their expansions in effect.
339 6.4 run-script <script>
341 Run <script> as if commands were entered on the command line.
345 Following commands control video dumping:
347 6.5.1 start-dump <dumper> [<mode>] <prefix/filename>
349 Start dumping using dumper <dumper>. If mode is present or not
350 and if prefix or filename is present depends on the dumper and
353 The following dumpers are available:
355 • INTERNAL-AVI-CSCD: Internal CSCD in .avi dumper.
357 – Mode: uncompressed/pcm: Uncompressed video, PCM audio. Takes
360 – Mode: cscd/pcm: CSCD video, PCM audio. Takes prefix.
362 • INTERNAL-JMD: Internal .jmd dumper.
364 – Does not take mode.
368 • INTERNAL-RAW: Internal RAW dumper.
370 – Does not take mode.
374 – Sound is big-endian signed 16-bit, usually at 32040.5Hz.
376 – Video is always upscaled to double resolution (512x448 / 512
379 – Video framerate is usually 322445/6448 fps for PAL and
380 10738636/178683 fps for NTSC.
382 • INTERNAL-SDMP: Internal SDMP dumper.
384 – Mode 'ms': Multi-segment. Takes prefix.
386 – Mode 'ss': Single-segment. Takes filename.
388 6.5.2 end-dump <dumper>
390 End dumping using <dumper>
392 6.5.3 show-dumpers [<dumper>]
394 Show the list of dumpers or list of modes for <dumper>
396 6.6 Memory manipulation
398 <address> may be decimal or hexadecimal (prefixed with '0x').
399 <value> can be hexadecimal (prefixed with '0x'), unsigned or
400 signed (prefixed with '-') decimal.
402 The available element <sizes> are:
412 When reading RAM and ROM, multi-byte reads/writes are big-endian.
413 When dealing with DSP memory, multi-byte reads/writes are
414 native-endian (do not use operand sizes exceeding DSP bitness,
415 except dword is OK for 24-bit memory).
417 6.6.1 read-<size> <address>
419 Read the value of byte in <address>.
421 6.6.2 read-s<size> <address>
423 Read the value of signed byte in <address>.
425 6.6.3 write-<size> <address> <value>
427 Write <value> to byte in address <address>.
429 6.6.4 search-memory reset
431 Reset the memory search
433 6.6.5 search-memory count
435 Print number of candidates remaining
437 6.6.6 search-memory print
439 Print all candidates remaining
441 6.6.7 search-memory <usflag><sizeflag><op>
443 Searches memory for addresses satisfying criteria.
463 • lt: < previous value.
465 • le: <= previous value.
467 • eq: = previous value.
469 • ne: != previous value.
471 • ge: >= previous value.
473 • gt: > previous value.
475 6.6.8 search-memory <sizeflag> <value>
477 Searches for addresses that currently have value <value>.
478 <sizeflag> is as in previous command.
482 These commands are not available in lsnesrc, but are available
483 after ROM has been loaded.
485 6.7.1 quit-emulator [/y]
487 Quits the emulator (asking for confirmation). If /y is given, no
488 confirmation is asked.
492 Toggle paused/unpaused
496 Advance frame. If the button is still held after configurable
497 timeout expires, game unpauses for the duration frame advance is
502 Advance subframe. If the button is still held after configurable
503 timeout expires, game unpauses for the duration frame advance is
506 6.7.5 advance-skiplag
508 Skip to first poll in frame after current.
512 Reset the SNES after this frame.
514 6.7.7 load <filename>
516 Load savestate <filename> in current mode.
518 6.7.8 load-state <filename>
520 Load savestate <filename> in readwrite mode.
522 6.7.9 load-readonly <filename>
524 Load savestate <filename> in readonly mode.
526 6.7.10 load-preserve <filename>
528 Load savestate <filename> in readonly mode, preserving current
531 6.7.11 load-movie <filename>
533 Load savestate <filename>, ignoring save part in readonly mode.
535 6.7.12 save-state <filename>
537 Save system state to <filename> as soon as possible.
539 6.7.13 save-movie <filename>
541 Save movie to <filename>.
553 Toggle between read-only and read-write modes.
555 6.7.17 set-gamename <name>
557 Set name of the game to <name>
561 Print the name of the game.
563 6.7.19 add-author <author>
565 Adds new author <author>. If <author> does not contain '|' it is
566 full name. If it contains '|', '|' splits the full name and
569 6.7.20 edit-author <num> <author>
571 Edit the author in slot <num> (0-based) to be <author> (see
572 add-author for format)
574 6.7.21 remove-author <num>
576 Remove author in slot <num>
582 6.7.23 test-1, test-2, test-3
584 Internal test commands. Don't use.
586 6.7.24 take-screenshot <filename>
588 Save screenshot to <filename>.
590 6.7.25 +controller<num><button>
592 Press button <button> on controller <num> (1-8). The following
593 button names are known:
627 6.7.26 controllerh<num><button>
629 Hold/unhold button <button> on controller <num> (1-8). See
630 +controller for button names.
632 6.7.27 controllerf<num><button>
634 Hold/unhold button <button> on controller <num> (1-8) for the
635 next frame. See +controller for button names.
637 Cauntion: Does not work properly if outside frame advance.
639 6.7.28 autofire (<pattern>|-)...
641 Set autofire pattern. Each parameter is comma-separated list of
642 button names (in form of 1start, 1A, 2B, etc..) to hold on that
643 frame. After reaching the end of pattern, the pattern restarts
652 6.8.1 cycle-jukebox-backward
654 Cycle save jukebox backwards.
656 6.8.2 cycle-jukebox-forward
658 Cycle save jukebox forwards
662 Do load from jukebox (current mode).
666 Do state save to jukebox.
670 Only available if lua support is compiled in.
672 6.9.1 evaluate-lua <luacode>
674 Run Lua code <luacode> using built-in Lua interpretter.
678 Synonym for evaluate-lua.
680 6.9.3 run-lua <script>
682 Run specified lua file using built-in Lua interpretter.
686 Clear the Lua VM state and restore to factory defaults.
690 6.10.1 add-watch <name> <expression>
692 Adds new watch (or modifies old one).
694 6.10.2 remove-watch <name>
700 6.11.1 enable-sound <on/off>
702 Enable/Disable sound.
704 6.11.2 set-sound-device <device>
706 Set sound device to <device>
708 6.11.3 show-sound-status
710 Show status of sound system.
712 6.11.4 show-sound-devices
714 Show all available devices.
716 6.11.5 set-volume <multiplier>
718 Set the volume multiplier to <multiplier>. 1 is normal volume,
719 and higher numbers are louder.
721 6.11.6 set-volume <multiplier>%
723 Set the volume multiplier to <multiplier> percent. 100 is normal
724 volume, and higher numbers are louder.
726 6.11.7 set-volume <multiplier>dB
728 Set the volume multiplier to <multiplier> dB. 0 is normal volume,
729 and higher numbers are louder. The value may be negative.
733 6.12.1 reload-rom [<file>]
735 Reloads the main ROM image from <file>.
737 6.12.2 edit-subtitle <firstframe> <length> [<text>]
739 Edit or delete a subtitle.
745 6.13 Commentary track
751 6.13.2 play-stream <id>
755 6.13.3 delete-stream <id>
759 6.13.4 change-timebase <id> <newbase>
761 Change time base of <id> to <newbase>. The time base can be given
762 as samples (integer) or second (postfix with s).
764 6.13.5 import-stream-opus <timebase> <file>
766 Import opus stream from <file>, placing it at <timebase>. This
767 operation is lossless.
769 6.13.6 import-stream-pcm <timebase> <file>
771 Import PCM (.sox, 1ch@48kHz) stream from <file>, placing it at
774 6.13.7 export-stream-opus <id> <file>
776 Export stream <id> as opus stream to <file>. This operation is
779 6.13.8 export-stream-pcm <id> <file>
781 Export stream <id> as PCM (.sox) stream to <file>.
783 6.13.9 export-superstream <file>
785 Export the entiere superstream as PCM (.sox) stream to <file>.
787 6.13.10 load-collection <file>
789 Load collection (if there is existing collection, unload it) from
792 6.13.11 unload-collection
798 Tangent for recording voice for commentary track. While pressed,
801 6.14 SDL Platform commands
803 The following are valid on SDL platform.
807 Asks to press a key and then identifies that (pseudo-)key.
809 6.14.2 toggle-console
811 Toggle between windowed/fullscreen console.
815 Scroll messages window as far back as it goes.
817 6.14.4 scroll-fulldown
819 Scroll messages window as far forward as it goes.
823 Scroll messages window back one screenful.
827 Scroll messages window forward one screenful.
829 6.14.7 prompt-command <command>
831 Enter command prompt, with prompt prepopulated with specified
840 Set where bsnes looks for firmware files. Default is “.”.
844 Set the target . Numeric, range is 0.001 to “infinite”. Default
847 7.1.3 savecompression
849 Set save compression level (integer 0-9). Default is 7 (0 is no
852 7.1.4 advance-timeout
854 Set the frame advance timeout in milliseconds. Numeric integer,
855 range is 0-999999999. Default is 500.
857 7.1.5 advance-subframe-timeout
859 Subframe advance timeout in milliseconds. Default is 100.
861 7.1.6 save-every-frame (bsnes only)
863 If true, simulate saving on each frame. Trades off emulation
864 accuracy for sync stability. Also needed if the movie assumes
865 saving on each frame for rewind.
867 7.2 AVI dumper settings
871 AVI dumper: Always dump at 512x448 or 512x478 regardless of what
874 7.2.2 avi-left-border
876 AVI dumper: Set the default left border thickness (unless lua
877 overrides) for dumps. Range 0-8191. Default is 0.
879 7.2.3 avi-right-border
881 AVI dumper: Set the default right border thickness (unless lua
882 overrides) for dumps. Range 0-8191. Default is 0.
886 AVI dumper: Set the default top border thickness (unless lua
887 overrides) for dumps. Range 0-8191. Default is 0.
889 7.2.5 avi-bottom-border
891 AVI dumper: Set the default bottom border thickness (unless lua
892 overrides) for dumps. Range 0-8191. Default is 0.
896 AVI dumper: Maximum number of frames per dump segment (0 =>
897 unlimited). Range 0-999999999. Default is 0.
899 7.2.7 avi-compresison
901 AVI dumper: Compression level (0-18).
903 • Compression levels 10 and above are not compatible with stock
906 • Recomended level is 7.
910 AVI dumper: Set method of determining the sound rate.
912 • 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48,
913 64, 88.2, 96, 128, 176.4 and 192 kHz.
915 • 1: Round down to nearest integer.
917 • 2: Round up to nearest ingeter.
923 JMD dumper: Compression level (0-9).
925 7.4 SDL platform settings
927 7.4.1 autorepeat-first-delay
929 Sets the delay for first character in typematic autorepeat.
931 7.4.2 autorepeat-subsequent-delay
933 Sets the delay for subsequent characters in typematic autorepeat.
937 8.1 Core (in main table)
941 Print line to message console.
943 8.1.2 exec(string command)
945 Run command as it was entered on the command line
949 Returns two values. First is time since some epoch in seconds,
950 the second is microseconds mod 10^6 since that epoch.
952 8.1.4 emulator_ready()
954 Returns true if emulator has finished booting, false if not
955 (on_startup() will be issued later).
957 8.1.5 set_idle_timeout(number timeout)
959 Set number of microseconds to block idle for. After this timeout
960 has expired, on_idle() will be called once.
962 8.1.6 set_timer_timeout(number timeout)
964 Set number of microseconds to block timer for. After this timeout
965 has expired, on_timer() will be called once.
967 8.1.7 bus_address(number snesaddr)
969 Returns virtual address corresponding to specified address on
972 8.1.8 loopwrapper(function fun, ...)
974 Calls function fun with function and specified arguments. The
975 function passed suspends execution until the function returned is
976 called. Handy for linear flow control among multiple invocations
977 of a hook. Example code:
979 on_paint = loopwrapper(function(wait)
983 gui.text(0, 0, “Test!”);
991 8.1.9 list_bindings([string cmd])
993 Get table of all keybindings, indexed by keyspec
994 (modifiers|mask/key). If command is specified, the table is
995 limited to that command.
997 8.1.10 get_alias(string aname)
999 Get expansion of given alias.
1001 8.1.11 set_alias(string aname, string value)
1003 Set expansion of given alias.
1005 8.1.12 create_ibind(string name, string cmd)
1007 Return object representing inverse binding with specified name
1008 and specified command.
1010 • To create press/release commands, use aliases +foo and -foo .
1012 • Keep the returned object around.
1016 Bitwise logical functions and related.
1018 8.2.1 bit.none(number...) / bit.bnot(number...)
1020 48-bit bitwise NOT / NONE function (set bits that are set in none
1023 8.2.2 bit.any(number...) / bit.bor(number...)
1025 48-bit bitwise OR / ANY function (set bits that are set in any of
1028 8.2.3 bit.all(number...) / bit.band(number...)
1030 48-bit bitwise AND / ALL function (set bits that are set in all
1033 8.2.4 bit.parity(number...) / bit.bxor(number...)
1035 48-bit bitwise XOR / PARITY function (set bits that are set in
1036 odd number of the arguments).
1038 8.2.5 bit.lrotate(number base[, number amount[, number bits]])
1040 Rotate bits-bit (max 48, default 48) number left by amount
1043 8.2.6 bit.rrotate(number base[, number amount[, number bits]])
1045 Rotate bits-bit (max 48, default 48) number right by amount
1048 8.2.7 bit.lshift(number base[, number amount[, number bits]])
1050 Shift bits-bit (max 48, default 48) number left by amount
1051 (default 1) places. The new bits are filled with zeroes.
1053 8.2.8 bit.lrshift(number base[, number amount[, number bits]])
1055 Shift bits-bit (max 48, default 48) number logically right by
1056 amount (default 1) places. The new bits are filled with zeroes.
1058 8.2.9 bit.arshift(number base[, number amount[, number bits]])
1060 Shift bits-bit (max 48, default 48) number arithmetically right
1061 by amount (default 1) places. The new bits are shifted in with
1062 copy of the high bit.
1064 8.2.10 bit.extract(number base[, number bit0[, number bit1,...]])
1066 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1
1071 • Bit numbers up to 51 should work reliably (then things start
1072 falling apart due to double precision issues).
1074 • There are two special bit positions, true and false, standing
1075 for always set bit and always clear bit.
1077 8.2.11 bit.value([number bit1[, number bit2,...]])
1079 Returns bitwise OR of 1 left shifted by bit1 places, 1 left
1080 shifted by bit2 places and so on. As special value, nil argument
1083 8.2.12 bit.test_any(number a, number b)
1085 Is there a common set bit in a and b?
1087 8.2.13 bit.test_all(number a, number b)
1089 Are all set bits in b also set in a?
1091 8.2.14 bit.popcount(number a)
1093 Population count of a.
1095 8.2.15 bit.clshift(number a, number b, [number amount,[number
1098 Does chained left shift on a, b by amount positions, assuming
1099 numbers to be of specified number of bits.
1101 8.2.16 bit.crshift(number a, number b, [number amount,[number
1104 Does chained right shift on a, b by amount positions, assuming
1105 numbers to be of specified number of bits.
1107 8.2.17 bit.flagdecode(number a, number bits, [string on, [string
1110 Return string of length bits where ith character is ith character
1111 of on if bit i is on, otherwise ith character of off. Out of
1112 range reads give last character, or '*'/'-' if empty.
1114 8.2.18 bit.rflagdecode(number a, number bits, [string on, [string
1117 Like bit.flagdecode, but outputs the string in the opposite order
1118 (most significant bit first).
1122 Most of these functions can only be called in on_paint and
1123 on_video callbacks. Exceptions are noted.
1125 Colors are 32-bit. Bits 0-7 are the blue component, bits 8-15 are
1126 the green component, bits 16-23 are the red component, bits 24-31
1127 are alpha component (0 is fully opaque, 255 is almost
1128 transparent). -1 is the fully transparent color. Alpha values
1129 greater than 127 do work.
1131 Origin of coordinates is at top left corner of game display area.
1132 Left and top gaps correspond to negative coordinates.
1134 8.3.1 gui.resolution()
1136 Returns 2-tuple (hresolution, vresolution).
1138 8.3.2 gui.<class>_gap(number gap)
1140 Set the <class> (left, right, top, bottom) gap to specified value
1141 (max gap is 8191). If successful, old gap is returned.
1143 8.3.3 gui.delta_<class>_gap(number gap)
1145 Increase the <class> (left, right, top, bottom) gap by specified
1146 value (max gap is 8191) and return the old gap (returns nothing
1149 8.3.4 gui.text(number x, number y, string text[, number fgc[,
1152 Draw specified text on the GUI (each character cell is 8 or 16
1153 wide and 16 high). Parameters:
1155 • x: X-coordinate to start the drawing from (and x-coordinate at
1156 begining of the lines).
1158 • y: Y-coordinate to start the drawing from.
1160 • text: The text to draw.
1162 • fgc: Text color (default is 0xFFFFFF (white))
1164 • bgc: Background color (default is -1 (transparent))
1166 8.3.5 gui.textH(number x, number y, string text[, number fgc[,
1169 Like gui.text, but draw using double-width.
1171 8.3.6 gui.textV(number x, number y, string text[, number fgc[,
1174 Like gui.text, but draw using double-height.
1176 8.3.7 gui.textHV(number x, number y, string text[, number fgc[,
1179 Like gui.text, but draw using double-width/double-height.
1181 8.3.8 gui.rectangle(number x, number y, number width, number
1182 height[, number thickness[, number outline[, number fill]]])
1184 Draw rectangle on the GUI. Parameters:
1186 • x: X-coordinate of left edge.
1188 • y: Y-coordinate of upper edge.
1190 • width: Width of rectangle.
1192 • height: Height of rectangle.
1194 • thickness: Thickness of outline (default is 1).
1196 • outline: Color of outline (default is 0xFFFFFF (white))
1198 • fill: Color of fill (default is -1 (transparent))
1200 8.3.9 gui.box(number x, number y, number width, number height[,
1201 number thickness[, number outline1[,number outline2[, number
1204 Draw rectangle with 3D effect on the GUI. Parameters:
1206 • x: X-coordinate of left edge.
1208 • y: Y-coordinate of upper edge.
1210 • width: Width of rectangle.
1212 • height: Height of rectangle.
1214 • thickness: Thickness of outline (default is 1).
1216 • outline1: First color of outline (default is 0xFFFFFF (white))
1218 • outline2: First color of outline (default is 0x808080 (dark
1221 • fill: Color of fill (default is 0xC0C0C0 (light grayy))
1223 8.3.10 gui.pixel(number x, number y[, number color])
1225 Draw one pixel on the GUI. Parameters:
1227 • x: X-coordinate of the pixel
1229 • y: Y-coordinate of the pixel
1231 • color: Color of the pixel (default is 0xFFFFFF (white))
1233 8.3.11 gui.crosshair(number x, number y[, number length[, number
1236 Draw a crosshair. Parameters:
1238 • x: X-coordinate of the crosshair
1240 • y: Y-coordinate of the crosshair
1242 • length: Length of the crosshair lines (default 10).
1244 • color: Color of the crosshair (default is 0xFFFFFF (white))
1246 8.3.12 gui.line(number x1, number y1, number x2, number y2[,
1249 Draw a thin line. Parameters:
1251 • x1: X-coordinate of one end.
1253 • y1: Y-coordinate of one end.
1255 • x2: X-coordinate of the other end.
1257 • y2: Y-coordinate of the other end.
1259 • color: Color of the line (default is 0xFFFFFF (white)).
1261 8.3.13 gui.circle(number x, number y, number r[, number thick[,
1262 number border[, number fil]]])
1264 Draw a circle. Parameters.
1266 • x: X-coordinate of the center
1268 • y: Y-coordinate of the center
1270 • r: The radius of the circle
1272 • thick: Border thickness
1274 • border: Border color (default is 0xFFFFFF (white))
1276 • fill: Fill color (default is -1 (transparent)).
1278 8.3.14 gui.bitmap_draw(number x, number y, bitmap bitmap, palette
1281 Draw a bitmap on screen with specified palette. Parameters:
1283 • x: X-coordinate of left edge.
1285 • y: Y-coordinate of top edge.
1287 • bitmap: The bitmap to draw
1289 • palette: The palette to draw the bitmap using.
1291 8.3.15 gui.bitmap_draw(number x, number y, dbitmap bitmap)
1293 Draw a bitmap on screen. Parameters:
1295 • x: X-coordinate of left edge.
1297 • y: Y-coordinate of top edge.
1299 • bitmap: The bitmap to draw
1301 8.3.16 gui.palette_new()
1303 Returns a new palette (initially all transparent). Can be used
1306 8.3.17 gui.bitmap_new(number w, number h, boolean direct[, bool
1309 Returns a new bitmap/dbitmap. Can be used anywhere. Parameters:
1311 • w: The width of new bitmap
1313 • h: The height of new bitmap
1315 • direct: If true, the returned bitmap is dbitmap, otherwise
1318 • icolor: Initital fill color (defaults to 0 on BITMAP, -1 on
1321 8.3.18 gui.bitmap_load(string file)
1323 Returns loaded bitmap/dbitmap (if bitmap, the second return value
1324 is palette for bitmap). Can be used anywhere. Parameters:
1326 • file: The name of file to load.
1328 8.3.19 gui.palette_set(palette palette, number index, number
1331 Sets color in palette. Can be used anywhere. Parameters:
1333 • palette: The palette to manipulate
1335 • index: Index of color (0-65535).
1337 • color: The color value.
1339 8.3.20 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y,
1342 Sets specified pixel in bitmap. Can be used anywhere. Parameters:
1344 • bitmap: The bitmap to manipulate
1346 • x: The x-coordinate of the pixel.
1348 • y: The y-coordinate of the pixel.
1350 • color: If bitmap is a bitmap, color index (0-65535). Otherwise
1353 8.3.21 gui.bitmap_size(bitmap/dbitmap bitmap)
1355 Get size of bitmap. Can be used anywhere. Parameters:
1357 • bitmap: The bitmap to query.
1359 The first return is the width, the second is the height.
1361 8.3.22 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy,
1362 bitmap/dbitmap src, [palette pal, ]number sx, number sy, number
1363 w, number h[, number ck])
1365 Blit a part of bitmap to another. Can be used anywhere.
1368 • dest: Destination to blit to.
1370 • dx: left edge of target
1372 • dy: Top edge of target
1374 • src: The source to blit from. If destination is paletted, must
1377 • pal: The palette. Only present if src is paletted, but dest is
1380 • sx: left edge of source
1382 • sy: Top edge of source
1384 • w: Width of region
1386 • h: Height of region.
1388 • ck: Color key. Pixels of this color are not blitted.
1390 – If bitmaps are bitmaps, this is color index of colorkey.
1391 Values outside range 0-65535 cause no key to be used as
1394 – If bitmaps are dbitmaps, this color value of colorkey.
1396 – May be absent or nil for no colorkey blit.
1398 8.3.23 gui.bitmap_load_png(string filename)
1400 Load a bitmap from PNG file. Parameters:
1402 • filename: The name of file to load the bitmap frame.
1406 • If the PNG is of color type 3 (PALETTE), returns two value.
1407 First is BITMAP containing the image data from the PNG and
1408 second is PALETTE containg the palette data from the PNG.
1410 • For color types 0 (GRAY), 2 (RGB), 4 (GRAY_ALPHA) and 6 (RGBA),
1411 returns one DBITMAP containg the image data loaded from the
1414 8.3.24 gui.bitmap_load_pal(string filename)
1416 Load a palette from file. Parameters:
1418 • filename: The name of the file.
1420 The kinds of lines supported
1422 • Blank or just whitespace: Ignored
1424 • First non-whitespace is '#': Ignored
1426 • <r> <g> <b>: Fully opaque color with specified RGB values
1429 • <r> <g> <b> <a>: Color with specified RGB values (0-255) and
1430 specified alpha (0-256, 0 being fully transparent and 256 fully
1433 • transparent: Fully transparent color
1435 8.3.25 gui.bitmap_load_str(string content)
1437 Like gui.bitmap_load, but reads the specified string directly as
1440 8.3.26 gui.bitmap_load_png_str(string base64content)
1442 Like gui.bitmap_load_png, but reads the specified string (as
1443 base64-encoded) directly as content.
1445 8.3.27 gui.bitmap_load_pal_str(string content)
1447 Like gui.bitmap_load_pal, but reads the specified string directly
1450 8.3.28 gui.repaint()
1452 Request on_repaint() to happen as soon as possible. Can be used
1455 8.3.29 gui.subframe_update(boolean on)
1457 Request subframe updates (calling on_paint() on subframes) to
1458 happen (on=true) or not happen (on=false). Can be used anywhere.
1460 8.3.30 gui.screenshot(string filename)
1462 Write PNG screenshot of the current frame (no drawings) to
1463 specified file. Can be used anywhere.
1465 8.3.31 gui.color(number r, number g, number b[, number a])
1467 Returns color (in notation Lua scripts use) corresponding to
1468 color (r,g,b), each component in scale 0-255. If a is specified,
1469 that is alpha (0 is fully transparent, 256(sic) is fully opaque).
1470 The default alpha is 256.
1472 8.3.32 gui.status(string name, string value)
1474 Set status field “L[<name>]” to <value> in status area. Can be
1477 8.3.33 gui.rainbow(number step, number steps[, number color])
1479 Perform hue rotation of color <color> (default bright red), by
1480 <step> steps. The number of steps per full rotation is given by
1481 absolute value of <steps>.
1483 If <steps> is negative, the rotation will be counterclockwise.
1485 8.3.34 gui.screenshot(string filename)
1487 Saves a screenshot into specified file.
1489 8.3.35 gui.loadfont(string filename)
1491 Loads font from specified file (CUSTOMFONT object).
1493 8.3.36 CUSTOMFONT(number x, number y, string text[, number fgc[,
1494 number bgc[, number hlc]]])
1496 Draw string with custom font to screen. The parameters are the
1497 same as in gui.text, except hlc is the halo color (default is no
1502 Input handling. Only available in on_input callback.
1504 8.4.1 input.get(number controller, number index)
1506 Read the specified index (0-11) from specified controller (0-7).
1509 • Uses physical controller numbering. Gamepad in port 2 is
1510 controller 4, not 1!
1512 8.4.2 input.set(number controller, number index, number value)
1514 Write the specified index (0-11) from specified controller (0-7),
1515 storing value. Notes:
1517 • Uses physical controller numbering. Gamepad in port 2 is
1518 controller 4, not 1!
1520 8.4.3 input.get2(number port, number controller, number index)
1522 Read the specified input tuple.
1524 • Port 0 is system port.
1526 8.4.4 input.set2(number port, number controller, number index,
1529 Write the specified input tuple.
1531 • Port 0 is system port.
1533 8.4.5 input.lcid_to_pcid2(number lcid)
1535 Look up physical pcid pair (port, controller) corresponding to
1536 specified logical controller (1-based). Returns nothing if
1537 controller does not exist.
1539 8.4.6 input.port_type(number port)
1541 Return type of specified port.
1543 8.4.7 input.controller_info(number port, number controller)
1545 Get controller info for specified controller. If controller does
1546 not exist, returns nil. Otherwise returns a table with following
1549 • type (string): Type of the controller.
1551 • class (string): Class of the controller.
1553 • classnum (number): Number of the controller within its class
1556 • lcid (number): Logical controller number of the controller.
1558 • button_count (number): Number of buttons on controller
1560 • buttons (array): Array of following info about each button:
1562 – type (string): Type of button. Currently one of “null”, “
1563 button”, “axis”, “raxis”.
1565 – name (string): Name of button.
1567 – symbol (string): Symbol of button. Only present for type “
1570 – hidden (boolean): True if hidden button.
1572 8.4.8 input.veto_button()
1574 Signals that the button event should be vetoed. Only valid in
1577 8.4.9 input.geta(number controller)
1579 Get input state for entiere controller. Returns 13 return values.
1581 • 1st return value: Bitmask: bit i is set if i:th index is
1584 • 2nd-13th return value: value of i:th index.
1586 8.4.10 input.seta(number controller, number bitmask, number
1589 Set state for entiere controller. args is up to 12 values for
1590 indices (overriding values in bitmask if specified).
1592 8.4.11 input.controllertype(number controller)
1594 Get the type of controller as string. Valid values are:
1604 8.4.12 input.reset([number cycles])
1606 Execute reset. If cycles is greater than zero, do delayed reset.
1607 0 (or no value) causes immediate reset.
1609 • Only available with subframe flag false.
1613 Returns table of tables of all available keys and axes. The first
1614 table is indexed by key name (platform-dependent!), and the inner
1615 table has the following fields:
1617 • last_rawval: Last reported raw value for control.
1619 • ktype: Type of key (disabled, key, mouse, axis, axis-inverse,
1620 hat, pressure-m0, pressure-mp, pressure-0m, pressure-0p,
1621 pressure-pm, pressure-p0).
1623 • cal_left: Minimum calibration value. Only meaningful with axis
1626 • cal_center: Center calibration value. Only meaningful with axis
1629 • cal_right: Maximum calibration value. Only meaningful with axis
1632 • cal_tolerance: Dead zone tolerance. Only meaningful with axis
1635 8.4.14 input.keyhook(string key, boolean state)
1637 Requests that keyhook events to be sent for key (state=true) or
1638 not sent (state=false).
1640 8.4.15 input.joyget(number controller)
1642 Returns table for current controls for specified controller. The
1643 names of fields vary by controller type.
1645 • The buttons have the same name as those are referred to in
1646 other contexts in the emulator
1648 • The analog axes are “xaxis” and “yaxis”.
1650 8.4.16 input.joyset(number controller, table controls)
1652 Set the the state of specified controller to values specified in
1655 • nil does not change value
1657 • true/false (buttons) and integers (axes) force value.
1659 • string (button) inverts the input.
1661 8.4.17 input.lcid_to_pcid(number controller)
1663 Return the physical index, physical port and controller number in
1664 port for specified (1-based) logical controller.
1670 8.5.1 subtitle.byindex(number i)
1672 Read the frame and length of ith subtitle. Returns nothing if not
1675 8.5.2 subtitle.set(number f, number l, string txt)
1677 Set the text of subtitle.
1679 8.5.3 subtitle.get(number f, number l)
1681 Get the text of subtitle.
1683 8.5.4 subtitle.delete(number f, number l)
1685 Delete specified subtitle.
1687 8.6 Table hostmemory
1689 Host memory handling (extra memory saved to savestates). Host
1690 memory starts empty.
1692 8.6.1 hostmemory.read(number address)
1694 Reads hostmemory slot address. Slot numbers out of range return
1695 false instead of numeric.
1697 8.6.2 hostmemory.write(number address, number value)
1699 Writes hostmemory slot with 0-255. Slot numbers out of range
1700 cause extension of host memory slot space.
1702 8.6.3 hostmemory.readbyte(number address)
1704 Read unsigned byte (1 element) from given address. Slots out of
1707 8.6.4 hostmemory.writebyte(number address, number value)
1709 Write unsigned byte (1 element) to given slot. Slot numbers out
1710 of range cause extension.
1712 8.6.5 hostmemory.readsbyte(number address)
1714 Read signed byte (1 element) from given address. Slots out of
1717 8.6.6 hostmemory.writesbyte(number address, number value)
1719 Write signed byte (1 element) to given slot. Slot numbers out of
1720 range cause extension.
1722 8.6.7 hostmemory.readword(number address)
1724 Read unsigned word (2 elements) from given address. Slots out of
1727 8.6.8 hostmemory.writeword(number address, number value)
1729 Write unsigned word (2 elements) to given slot. Slot numbers out
1730 of range cause extension.
1732 8.6.9 hostmemory.readsword(number address)
1734 Read signed word (2 elements) from given address. Slots out of
1737 8.6.10 hostmemory.writesword(number address, number value)
1739 Write signed word (2 elements) to given slot. Slot numbers out of
1740 range cause extension.
1742 8.6.11 hostmemory.readdword(number address)
1744 Read unsigned doubleword (4 elements) from given address. Slots
1745 out of range return false.
1747 8.6.12 hostmemory.writedword(number address, number value)
1749 Write unsigned doubleword (4 elements) to given slot. Slot
1750 numbers out of range cause extension.
1752 8.6.13 hostmemory.readsdword(number address)
1754 Read signed doubleword (4 elements) from given address. Slots out
1755 of range return false.
1757 8.6.14 hostmemory.writesdword(number address, number value)
1759 Write signed doubleword (4 elements) to given slot. Slot numbers
1760 out of range cause extension.
1762 8.6.15 hostmemory.readqword(number address)
1764 Read unsigned quadword (8 elements) from given address. Slots out
1765 of range return false.
1767 8.6.16 hostmemory.writeqword(number address, number value)
1769 Write unsigned quadword (4 elements) to given slot. Slot numbers
1770 out of range cause extension.
1772 8.6.17 hostmemory.readsqword(number address)
1774 Read signed quadword (8 elements) from given address. Slots out
1775 of range return false.
1777 8.6.18 hostmemory.writesqword(number address, number value)
1779 Write signed quadword (8 elements) to given slot. Slot numbers
1780 out of range cause extension.
1786 8.7.1 movie.currentframe()
1788 Return number of current frame.
1790 8.7.2 movie.framecount()
1792 Return number of frames in movie.
1794 8.7.3 movie.readonly()
1796 Return true if in readonly mode, false if in readwrite.
1798 8.7.4 movie.rerecords()
1800 Returns the current value of rerecord count.
1802 8.7.5 movie.set_readwrite()
1804 Set readwrite mode (does not cause on_readwrite callback).
1806 8.7.6 movie.frame_subframes(number frame)
1808 Count number of subframes in specified frame (frame numbers are
1809 1-based) and return that.
1811 8.7.7 movie.read_subframes(number frame, number subframe)
1813 Read specifed subframe in specified frame and return data as
1814 array (100 elements, numbered 0-99 currently).
1816 8.7.8 movie.read_rtc()
1818 Returns the current value of the RTC as a pair (second,
1821 8.7.9 movie.unsafe_rewind([UNSAFEREWIND state])
1823 Start setting point for unsafe rewind or jump to point of unsafe
1826 • If called without argument, causes emulator to start process of
1827 setting unsafe rewind point. When this has finished, callback
1828 on_set_rewind occurs, passing the rewind state to lua script.
1830 • If called with argument, causes emulator rewind to passed
1831 rewind point as soon as possible. Readwrite mode is implicitly
1834 The following warnings apply to unsafe rewinding:
1836 • There are no safety checks against misuse (that's what “unsafe”
1839 • Only call rewind from timeline rewind point was set from.
1841 • Only call rewind from after the rewind point was set.
1843 8.7.10 movie.copy_movie([INPUTMOVIE movie])
1845 Copies specified movie (if none or nil, the active movie) as new
1846 movie object (INPUTMOVIE).
1848 Also available as method in INPUTFRAME.
1850 8.7.11 movie.get_frame([INPUTMOVIE movie,] number frame)
1852 Get INPUTFRAME object corresponding to specified frame in
1855 Also available as method in INPUTFRAME.
1857 8.7.12 movie.set_frame([INPUTMOVIE movie,] number frame,
1860 Set data in specified frame. Note: Past can't be edited in active
1863 Also available as method in INPUTFRAME.
1865 8.7.13 movie.get_size([INPUTMOVIE movie])
1867 Return number of subframes in specified movie.
1869 Also available as method in INPUTFRAME.
1871 8.7.14 movie.count_frames([INPUTMOVIE movie])
1873 Return number of frames in movie.
1875 Also available as method in INPUTFRAME.
1877 8.7.15 movie.find_frame([INPUTMOVIE movie], number frame)
1879 Returns starting subframe of given frame (frame numbers are
1880 1-based). Returns -1 if frame number is bad.
1882 Also available as method in INPUTFRAME.
1884 8.7.16 movie.blank_frame([INPUTMOVIE movie])
1886 Return blank INPUTFRAME with frame type from specified movie.
1888 Also available as method in INPUTFRAME.
1890 8.7.17 movie.append_frames([INPUTMOVIE movie,] number frames)
1892 Append specified number of frames.
1894 Also available as method in INPUTFRAME.
1896 8.7.18 movie.append_frame([INPUTMOVIE movie,] INPUTFRAME frame)
1898 Append specified frame. Past of current movie can't be edited.
1900 Also available as method in INPUTFRAME.
1902 8.7.19 movie.truncate([INPUTMOVIE movie,] number frames)
1904 Truncate the specified movie to specified number of frames.
1906 Also available as method in INPUTFRAME.
1908 8.7.20 movie.edit([INPUTMOVIE movie,] number frame, number port,
1909 number controller, number control, number/bool value)
1911 Change specified control in specified frame in specified movie.
1912 Past can't be edited in active movie.
1914 Also available as method in INPUTFRAME.
1916 8.7.21 movie.copy_frames2([INPUTMOVIE dstmov,] number dst,
1917 [INPUTMOVIE srcmov,] number src, number count)
1919 Copy specified number of frames between two movies. The copy
1920 proceeeds in forward direction.
1922 8.7.22 movie.copy_frames([INPUTMOVIE mov,] number dst, number
1923 src, number count, bool backwards)
1925 Copy specified number of frames from one point in movie to
1926 another. If backwards is true, the copy will be done backwards.
1928 Also available as method in INPUTFRAME.
1930 8.7.23 movie.serialize([INPUTMOVIE movie,] string filename, bool
1933 Serialize given movie into file. If binary is true, binary format
1934 (more compact and much faster) is used.
1936 Also available as method in INPUTFRAME.
1938 8.7.24 movie.unserialize(INPUTFRAME template, string filename,
1941 Unserialize movie from file. The given frame is used as template
1942 to decide the frame type. If binary is true, binary format is
1943 decoded (much faster).
1945 Also available as method in INPUTFRAME.
1947 8.7.25 movie.current_first_subframe()
1949 Returns first subframe in current frame.
1951 8.7.26 movie.pollcounter(number port, number controller, number
1954 Returns number of times the specified control has been polled
1957 8.7.27 INPUTFRAME::get_button(number port, number controller,
1960 Returns state of given button as boolean.
1962 8.7.28 INPUTFRAME::get_axis(number port, number controller,
1965 Returns state of given axis as number.
1967 8.7.29 INPUTFRAME::set_button(number port, number controller,
1968 number control, number/bool value)
1970 Set the given button/axis to given value.
1972 8.7.30 INPUTFRAME::set_axis(number port, number controller,
1977 8.7.31 INPUTFRAME::serialize()
1979 Return string representation of frame.
1981 8.7.32 INPUTFRAME::unserialize(string data)
1983 Set current frame from given data.
1985 8.7.33 INPUTFRAME::get_stride()
1987 Return number of bytes needed to store the input frame. Mainly
1988 useful for some debugging.
1992 Routines for settings manipulation
1994 8.8.1 settings.get(string name)
1996 Get value of setting. If setting is blank, returns false. If
1997 setting value can't be obtained, returns (nil, error message).
1999 8.8.2 settings.set(string name, string value)
2001 Set value of setting. If setting can't be set, returns (nil,
2004 8.8.3 settings.is_set(string name)
2006 Returns if setting is set. If setting does not exist, returns
2007 (nil, error message).
2009 8.8.4 settings.blank(string name)
2011 Blanks a setting and returns true. If setting can't be blanked,
2012 returns (nil, error message).
2016 Contains various functions for managing memory
2018 8.9.1 memory.vma_count()
2020 Returns the number of VMAs
2022 8.9.2 memory.read_vma(number index)
2024 Reads the specified VMA (indices start from zero). Trying to read
2025 invalid VMA gives nil. The read VMA is table with the following
2028 • region_name (string): The readable name of the VMA
2030 • baseaddr (number): Base address of the VMA
2032 • lastaddr (number): Last address in the VMA.
2034 • size (number): The size of VMA in bytes.
2036 • readonly (boolean): True of the VMA corresponds to ROM.
2038 • iospace (boolean): True if the VMA is I/O space.
2040 • native_endian (boolean): True if the VMA has native endian as
2041 opposed to little endian.
2043 8.9.3 memory.find_vma(number address)
2045 Finds the VMA containing specified address. Returns table in the
2046 same format as read_vma or nil if not found.
2048 8.9.4 memory.readbyte(number address)
2050 Reads the specified address as unsigned byte and returns the
2053 8.9.5 memory.readsbyte(number address)
2055 Reads the specified address as signed byte and returns the
2058 8.9.6 memory.writebyte(number address, number value)
2060 Writes the specified value (negative values undergo 2's
2061 complement) to specified address (as a byte).
2063 8.9.7 memory.readword(number address)
2065 Reads the specified address as unsigned word and returns the
2068 8.9.8 memory.readsword(number address)
2070 Reads the specified address as signed word and returns the
2073 8.9.9 memory.writeword(number address, number value)
2075 Writes the specified value (negative values undergo 2's
2076 complement) to specified address (as a word).
2078 8.9.10 memory.readdword(number address)
2080 Reads the specified address as unsigned doubleword and returns
2083 8.9.11 memory.readsdword(number address)
2085 Reads the specified address as signed doubleword and returns the
2088 8.9.12 memory.writedword(number address, number value)
2090 Writes the specified value (negative values undergo 2's
2091 complement) to specified address (as a doubleword).
2093 8.9.13 memory.readqword(number address)
2095 Reads the specified address as unsigned quadword and returns the
2098 8.9.14 memory.readsqword(number address)
2100 Reads the specified address as signed quadword and returns the
2103 8.9.15 memory.writeqword(number address, number value)
2105 Writes the specified value (negative values undergo 2's
2106 complement) to specified address (as a quadword).
2108 8.9.16 memory.hash_region(number base, number size)
2110 Hash specified number of bytes starting from specified address
2111 and return the SHA-256.
2113 8.9.17 memory.hash_state()
2115 Hash the current system state. Mainly useful for debugging
2118 8.9.18 memory.readregion(number base, number size)
2120 Read a region of memory.
2122 • Warning: If the region crosses VMA boundary, the results are
2125 8.9.19 memory.map<type>([number base, number size])
2127 Returns a table mapping specified memory aperture for read/write.
2128 If parameters are omitted, entiere map space is the aperture.
2130 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
2133 8.9.20 memory.writeregion(number base, number size, table data)
2135 Write a region of memory.
2137 • Warning: If the region crosses VMA boundary, the results are
2140 8.9.21 memory.map_structure()
2142 Returns a new mapping structure (MMAP_STRUCT)
2144 8.9.22 MMAP_STRUCT(string key, number address, string type)
2146 Bind key in mmap structure to specified address with specified
2149 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
2152 8.9.23 memory.read_expr(string expr)
2154 Evaluate specified watch expression and return result
2158 Contains functions for manipulating subtitles.
2160 8.10.1 subtitle.byindex(number index)
2162 Get (basetime, length) pair of specified subtitle index or
2163 nothing if index isn't valid.
2165 8.10.2 subtitle.get(number basetime, number length)
2167 Read the specified subtitle. Returns “” if the subtitle does not
2170 8.10.3 subtitle.set(number basetime, number length, string
2173 Set the specified subtitle.
2175 8.10.4 subtitle.deltete(number basetime, number length)
2177 Delete the specified subtitle.
2181 Contains copy of global variables from time of Lua
2182 initialization. Non-writeable.
2186 Various callbacks to Lua that can occur.
2188 8.12.1 Callback: on_paint(bool not_synth)
2190 Called when screen is being painted. Any gui.* calls requiring
2191 graphic context draw on the screen.
2193 not_synth is true if this hook is being called in response to
2194 received frame, false otherwise.
2196 8.12.2 Callback: on_video()
2198 Called when video dump frame is being painted. Any gui.* calls
2199 requiring graphic context draw on the video.
2201 8.12.3 Callback: on_frame_emulated()
2203 Called when emulating frame has completed and
2204 on_paint()/on_video() calls are about to be issued.
2206 8.12.4 Callback: on_frame()
2208 Called on each starting whole frame.
2210 8.12.5 Callback: on_startup()
2212 Called when the emulator is starting (lsnes.rc and --run files
2215 8.12.6 Callback: on_rewind()
2217 Called when rewind movie to beginning has completed.
2219 8.12.7 Callback: on_pre_load(string name)
2221 Called just before savestate/movie load occurs (note: loads are
2222 always delayed, so this occurs even when load was initiated by
2225 8.12.8 Callback: on_err_load(string name)
2227 Called if loadstate goes wrong.
2229 8.12.9 Callback: on_post_load(string name, boolean was_savestate)
2231 Called on successful loadstate. was_savestate gives if this was a
2232 savestate or a movie.
2234 8.12.10 Callback: on_pre_save(string name, boolean is_savestate)
2236 Called just before savestate save occurs (note: movie saves are
2237 synchronous and won't trigger these callbacks if called from
2240 8.12.11 Callback: on_err_save(string name)
2242 Called if savestate goes wrong.
2244 8.12.12 Callback: on_post_save(string name, boolean is_savestate)
2246 Called on successful savaestate. is_savestate gives if this was a
2247 savestate or a movie.
2249 8.12.13 Callback: on_quit()
2251 Called when emulator is shutting down.
2253 8.12.14 Callback: on_input(boolean subframe)
2255 Called when emulator is just sending input to bsnes core.
2256 Warning: This is called even in readonly mode, but the results
2259 8.12.15 Callback: on_reset()
2261 Called when SNES is reset.
2263 8.12.16 Callback: on_readwrite()
2265 Called when moving into readwrite mode as result of “set-rwmode”
2266 command (note: moving to rwmode by Lua won't trigger this, as per
2267 recursive entry protection).
2269 8.12.17 Callback: on_snoop(number port, number controller, number
2270 index, number value)
2272 Called each time bsnes asks for input. The value is the final
2273 value to be sent to bsnes core (readonly mode, autohold and
2274 autofire have been taken into account). Might be useful when
2275 translating movies to format suitable for console verification.
2276 Note: There is no way to modify the value to be sent.
2278 • Not called if callback on_snoop2 is defined.
2280 8.12.18 Callback: on_snoop2(number port, number controller,
2281 number index, number value)
2283 Like on_snoop, but reserves port 0 for system, having first user
2286 8.12.19 Callback: on_keyhook(string keyname, table state)
2288 Sent when key that has keyhook events requested changes state.
2289 Keyname is name of the key (group) and state is the state (same
2290 kind as table values in input.raw).
2292 8.12.20 Callback: on_idle()
2294 Called when requested by set_idle_timeout(), the timeout has
2295 expired and emulator is waiting.
2297 8.12.21 Callback: on_timer()
2299 Called when requested by set_idle_timeout() and the timeout has
2300 expired (regardless if emulator is waiting).
2302 8.12.22 Callback: on_set_rewind(UNSAFEREWIND r)
2304 Called when unsafe rewind object has been constructed.
2306 8.12.23 Callback: on_pre_rewind()
2308 Called just before unsafe rewind is about to occur.
2310 8.12.24 Callback: on_post_rewind()
2312 Called just after unsafe rewind has occured.
2314 8.12.25 Callback: on_button(number port, number controller,
2315 number index, string type)
2317 Called on controller button press, with following parameters:
2319 • port: Port number (0 is system)
2321 • controller: Controller within port
2323 • index: Index of button.
2325 • type: Type of event, one of:
2327 – “pressed”: Button was pressed.
2329 – “released”: Button was released.
2333 – “unhold”: Released from hold.
2335 – “type”: Typing input on button.
2337 – “untype”: Typing input undone.
2339 – “analog”: Analog action on axis.
2341 8.12.26 Callback: on_movie_lost(STRING kind)
2343 Called just before something would happen that could lose movie
2346 • readwrite: Switching to readwrite mode.
2348 • reload: ROM is being reloaded in readwrite mode.
2350 • load: New movie is being loaded.
2352 • unsaferewind: Unsafe rewind is happening.
2356 • The editor edits in-memory movie.
2358 • Because past can't be edited and readwrite mode doesn't allow
2359 future, editing only works in read only mode.
2361 • Keyboard triggers the normal hotkeys and bindings.
2363 9.1 Left button actions
2365 • Clicking on cell in future (indicated by lack of redish
2366 background) toggles it (if it is a button) or prompts for a
2367 value (if it is an axis)
2369 • Dragging vertically toggles sequence of buttons or changes a
2370 sequence of axis values.
2372 9.2 Right button actions
2374 The right mouse button pops up a context-sensitive menu:
2376 • Toggle <something>: Toggle this button
2378 • Change <something>: Change this axis value
2380 • Insert frame after: Insert a frame after this frame
2382 • Append frame: Append a frame to movie
2384 • Append frames: Append specified number of frames to movie
2386 • Delete frame: Delete this frame
2388 • Delete subframe: Delete this subframe
2390 • Truncate movie: Delete this subframe and everything after it.
2392 • Scroll to frame: Prompt for a frame and scroll the display to
2395 • Scroll to current frame: Scroll the display to current position
2397 • Run to frame: Prompts for frame and runs the emulation to that
2400 • Change number of lines visible: Change the height of the movie
2403 • Lock scroll to playback: While playing back or rewinding
2404 movies, the display will follow if enabled.
2406 10 Memory watch expression syntax
2408 Memory watch expressions are in RPN (Reverse Polish Notation). At
2409 the end of expression, the top entry on stack is taken as the
2414 • Evaluation order is strictly left to right.
2416 • a is the entry on top of stack
2418 • b is the entry immediately below top of stack
2420 • ; separates values to be pushed (no intermediate pop).
2422 • After end of element, all used stack slots are popped and all
2425 • When pushing multiple values, the pushes occur in order shown.
2427 The following operators are available:
2441 • b : read_signed_byte(a)
2445 • d : read_signed_dword(a)
2447 • i : quotent(a / b)
2452 • q : read_signed_qword(a)
2462 • w : read_signed_word(a)
2466 • B : read_unsigned_byte(a)
2468 • C<number>z : Push number <number> to stack.
2470 • D : read_unsigned_dword(a)
2472 • C0x<number>z : Push number <number> (hexadecimal) to stack.
2474 • H<digit> : Set hexadecimal mode with specified number of digits
2475 (use A-G for 10-16 digits).
2477 • Q : read_unsigned_qword(a)
2479 • R<digit> : round a to <digit> digits.
2481 • W : read_unsigned_word(a)
2485 C0x007e0878zWC0x007e002czW-
2487 1. Push value 0x7e0878 on top of stack (C0x007e0878z).
2489 2. Pop the value on top of stack (0x7e0878), read word value at
2490 that address and push the result,call it x1 (W).
2492 3. Push value 0x7e002c on top of stack (C0x007e002cz).
2494 4. Pop the value on top of stack (0x7e002c), read word value at
2495 that address and push the result,call it x2 (W).
2497 5. Pop the two top numbers on stack, x1 and x2, substract x1 from
2498 x2 and push x2 - x1 (-).
2500 6. Since the expression ends, the final memory watch result is
2501 the top one on stack, which is x2 - x1.
2503 11 Modifier and key names:
2507 11.1.1 Modifier names
2509 Following modifier names are known:
2511 • ctrl, lctrl, rctrl: Control keys
2513 • alt, lalt, ralt: ALT keys.
2515 • shift, lshift, rshift: Shift keys.
2517 • meta, lmeta, rmeta: Meta keys.
2519 • num, caps: Numlock/Capslock (these are sticky!)
2521 • mode: Mode select.
2525 Following key names are known:
2527 • backspace, tab, clear, return, pause, escape, space, exclaim,
2528 quotedbl, hash, dollar, ampersand, quote, leftparen,
2529 rightparen, asterisk, plus, comma, minus, period, slash, 0, 1,
2530 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
2531 greater, question, at, leftbracket, backslash, rightbracket,
2532 caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k,
2533 l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0,
2534 world_1, world_2, world_3, world_4, world_5, world_6, world_7,
2535 world_8, world_9, world_10, world_11, world_12, world_13,
2536 world_14, world_15, world_16, world_17, world_18, world_19,
2537 world_20, world_21, world_22, world_23, world_24, world_25,
2538 world_26, world_27, world_28, world_29, world_30, world_31,
2539 world_32, world_33, world_34, world_35, world_36, world_37,
2540 world_38, world_39, world_40, world_41, world_42, world_43,
2541 world_44, world_45, world_46, world_47, world_48, world_49,
2542 world_50, world_51, world_52, world_53, world_54, world_55,
2543 world_56, world_57, world_58, world_59, world_60, world_61,
2544 world_62, world_63, world_64, world_65, world_66, world_67,
2545 world_68, world_69, world_70, world_71, world_72, world_73,
2546 world_74, world_75, world_76, world_77, world_78, world_79,
2547 world_80, world_81, world_82, world_83, world_84, world_85,
2548 world_86, world_87, world_88, world_89, world_90, world_91,
2549 world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3,
2550 kp4, kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide,
2551 kp_multiply, kp_minus, kp_plus, kp_enter, kp_equals, up, down,
2552 right, left, insert, home, end, pageup, pagedown, f1, f2, f3,
2553 f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, numlock,
2554 capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt, lalt,
2555 rmeta, lmeta, lsuper, rsuper, mode, compose, help, print,
2556 sysreq, break, menu, power, euro, undo
2558 • Names of form 'key<n>' where <n> is 0-255 are interpretted as
2559 key having hardware-dependent scan code of <n> (useful to bind
2560 those keys that don't have symbolic names).
2562 11.1.3 Joystick pseudo-keys:
2564 • joystick<num>button<button>: Joystick <num> (0-based) button
2567 • joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat>
2570 • joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat>
2573 • joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat>
2576 • joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat>
2579 • joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis>
2580 negative position (axis modes axis and axis_inverse).
2582 • joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis>
2583 positive position (axis modes axis and axis_inverse).
2585 • joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis>
2586 pressure (axis modes pressure_*).
2588 11.1.4 Special buttons:
2590 • Escape: Enter/Exit Command mode, cancel modal dialogs.
2592 • Return (also KPEnter): Execute command, ok modal dialog.
2594 • Pgup/Up (also KP8/9 if no num lock, CTRL+P; command mode):
2595 Previous command in command history
2597 • Pgdn/Down(also KP2/3 if no num lock, CTRL+N; command mode):
2598 Next command in command history
2600 • Home (also KP7 if no num lock, CTRL+A; command mode): Beginning
2603 • End (also KP1 if no num lock, CTRL+E; command mode): End of
2606 • Left (also KP4 if no num lock, CTRL+B; command mode): Move
2609 • Right (also KP6 if no num lock, CTRL+F; command mode): Move
2612 • Delete (also KP. if no num lock; command mode): Delete
2613 character to right of cursor.
2615 • Insert (also KP0 if no num lock; command mode): Toggle between
2616 insert / overwrite modes.
2618 • Backspace (command mode): Delete character to left of cursor.
2620 • CTRL+LEFT (also ALT+B; command mode): Previous word.
2622 • CTRL+RIGHT (also ALT+F; command mode): Next word.
2624 • ALT+D (also CTRL+W; command mode): Delete word.
2626 • LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump
2629 11.2 wxWidgets platform
2631 11.2.1 Modifier names:
2633 Following modifier names are known:
2643 • cmd (Mac OS X only)
2647 Following key names are known:
2649 • back, tab, return, escape, space, exclaim, quotedbl, hash,
2650 dollar, percent, ampersand, quote, leftparen, rightparen,
2651 asterisk, plus, comma, minus, period, slash, 0, 1, 2, 3, 4, 5,
2652 6, 7, 8, 9, colon, semicolon, less, equals, greater, question,
2653 at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t,
2654 u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
2655 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m,
2656 n, o, p, q, r, s, t, u, v, w, x, y, z, leftcurly, pipe,
2657 rightcurly, tilde, delete, start, lbutton, rbutton, cancel,
2658 mbutton, clear, shift, alt, control, menu, pause, capital, end,
2659 home, lefT, up, right, down, select, print, execute, snapshot,
2660 insert, help, numpad0, numpad1, numpad2, numpad3, numpad4,
2661 numpad5, numpad6, numpad7, numpad8, numpad9, multiply, add,
2662 separator, subtract, decimal, divide, f1, f2, f3, f4, f5, f6,
2663 f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
2664 f20, f21, f22, f23, f24, numlock, scroll, pageup, pagedown,
2665 numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
2666 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up,
2667 numpad_right, numpad_down, numpad_pageup, numpad_pagedown,
2668 numpad_end, numpad_begin, numpad_insert, numpad_delete,
2669 numpad_equal, numpad_multiply, numpad_add, numpad_separator,
2670 numpad_subtract, numpad_decimal, numpad_divide, windows_left,
2671 windows_right, windows_menu, command, special1, special2,
2672 special3, special4, special5, special6, special7, special8,
2673 special9, special10, special11, special12, special13,
2674 special14, special15, special16, special17, special18,
2675 special19, special20
2677 12 Movie file format
2679 Movie file is .zip archive in itself, normal ZIP archive tools
2680 work on it (note: If you recompress it, do not use compression
2681 methods other than store and deflate and especially do not use
2682 encryption of any kind).
2684 12.1 Detecting clean start/SRAM/Savestate
2686 • If file has member “savestate” it is savestate, otherwise:
2688 • If file has members with names starting “moviesram.” it is
2689 movie starting from SRAM, otherwise:
2691 • It is movie starting from clear state.
2693 12.2 Member: gametype
2695 Type of game ROM and region (as one line). Valid values are:
2698 +--------------+---------------------+--------+
2699 | Value | System | Region |
2700 +--------------+---------------------+--------+
2701 +--------------+---------------------+--------+
2702 | snes_pal | Super NES | PAL |
2703 +--------------+---------------------+--------+
2704 | sgb_pal | Super Game Boy | PAL |
2705 +--------------+---------------------+--------+
2706 | snes_ntsc | Super NES | NTSC |
2707 +--------------+---------------------+--------+
2708 | sgb_ntsc | Super Game Boy | NTSC |
2709 +--------------+---------------------+--------+
2710 | bsx | BS-X (non-slotted) | NTSC |
2711 +--------------+---------------------+--------+
2712 | bsxslotted | BS-X (slotted) | NTSC |
2713 +--------------+---------------------+--------+
2714 | sufamiturbo | Sufami Turbo | NTSC |
2715 +--------------+---------------------+--------+
2721 +---------+-----------------+
2722 | Region | Framerate (fps) |
2723 +---------+-----------------+
2724 +---------+-----------------+
2725 | PAL | 322445/6448 |
2726 +---------+-----------------+
2727 | NTSC | 10738636/178683 |
2728 +---------+-----------------+
2733 Contains type of port #1 (as one line). Valid values are 'none',
2734 'gamepad', 'multitap' and 'mouse'. If not present, defaults to
2739 Contains type of port #2 (as one line). Valid values are 'none',
2740 'gamepad', 'multitap', 'mouse', 'superscope', 'justifier' and
2741 'justifiers'. If not present, defaults to 'none'.
2743 12.5 Member: gamename
2745 Contains name of the game (as one line).
2747 12.6 Member: authors
2749 Contains authors, one per line. Part before '|' is the full name,
2750 part after is the nickname.
2752 12.7 Member: systemid
2754 Always “lsnes-rr1” (one line). Used to reject other saves.
2756 12.8 Member: controlsversion
2758 Always “0” (one line). Used to identify what controls are there.
2760 12.9 Member: “coreversion”
2762 Contains bsnes core version number (as one line).
2764 12.10 Member: projectid
2766 Contains project ID (as one line). Used to identify if two movies
2767 are part of the same project.
2769 12.11 Member: {rom,slota,slotb}{,xml}.sha256
2771 Contains SHA-256 of said ROM or ROM mapping file (as one line).
2772 Absent if corresponding file is absent.
2774 12.12 Member: moviesram.<name>
2776 Raw binary startup SRAM of kind <name>. Only present in
2777 savestates and movies starting from SRAM.
2779 12.13 Member: saveframe
2781 Contains frame number (as one line) of frame movie was saved on.
2782 Only present in savestates.
2784 12.14 Member: lagcounter
2786 Current value of lag counter (as one line). Only present in
2789 12.15 Member: pollcounters
2791 Contains poll counters (currently 100 of them), one per line.
2792 Each line is raw poll count if DRDY is set for it. Otherwise it
2793 is negative poll count minus one. Only present in savestates.
2795 12.16 Member: hostmemory
2797 Raw binary dump of host memory. Only present in savestates.
2799 12.17 Member: savestate
2801 The raw binary savestate itself. Savestate detection uses this
2802 file, only present in savestates.
2804 12.18 Member: screenshot
2806 Screenshot of current frame. Only present in savestates. First 2
2807 bytes are big-endian width of image, rest are 24-bit RGB image
2808 data. Height of image is inferred from the width and size of
2811 12.19 Member: sram.<name>
2813 Raw binary SRAM of kind <name> at time of savestate. Only present
2818 The actual input track, one line per subframe (blank lines are
2821 • If the first byte of each line is '.', ' ', <tab> or '|', then
2822 the line is part of same frame as previous, otherwise it starts
2825 • First subframe must start a new frame.
2827 Length of movie in frames is number of lines in input file that
2830 12.21 Member: subtitles
2832 Subtitle track. Optional.
2834 • Each line is in form <firstframe> <numframes> <text>.
2836 • Linefeed is encoded as \n, backslash is encoded as \\.
2838 12.22 Member: rerecords
2840 Contains textual base-10 rerecord count (as one line; emulator
2841 just writes this, it doesn't read it) + 1.
2843 12.23 Member: rrdata
2845 This member stores set of load IDs. There is one load ID per
2846 rerecord (plus one corresponding to start of project).
2848 • This member constists of concatenation of records
2850 • Each record is 2-36 bytes long and can represent 1-16,843,009
2853 • IDs are interpretted as 256-bit big-endian integers with
2856 • Initial predicted ID is all zeroes.
2858 Format of each record is:
2860 • 1 byte: Opcode byte. Bits 0-4 are prefix length (prefixlen),
2861 bits 5-6 are count length (countlen). Bit 7 is unused.
2863 • 32-prefixlen bytes of ID.
2865 • countlen bytes of big-endian count (count).
2867 Records are processed as follows:
2869 • To form the first ID encoded by record, take the first
2870 prefixlen bytes predicted ID and append the read ID value to
2871 it. The result is the first ID encoded.
2873 • If countlen is 0, record encodes 1 ID.
2875 • If countlen is 1, record encodes 2+count IDs.
2877 • If countlen is 2, record encodes 258+count IDs.
2879 • If countlen is 3, record encodes 65794+count IDs.
2881 • The new predicted ID is the next ID after last one encoded by
2884 The number of rerecords + 1 is equal to the sum of number of IDs
2885 encoded by all records.
2887 12.24 Member: starttime.second
2889 Movie starting time, second part. Epoch is Unix epoch. Default is
2892 12.25 Member: starttime.subsecond
2894 Movie starting time, subsecond part. Unit is CPU clocks. Default
2897 12.26 Member: savetime.second
2899 Movie saving time, second part. Default is starttime.second. Only
2900 present in savestates.
2902 12.27 Member: savetime.subsecond
2904 Movie saving time, subsecond part. Default is
2905 starttime.subsecond. Only present in savestates.
2907 13 lsvs file format (commentary tracks)
2911 • Each cluster is 8kB (8192 bytes) in size.
2913 • Cluster n starts at offset 8192*n in file.
2915 • The following clusters are system special:
2917 – Cluster 0 and all clusters with number multiple of 2048
2920 – Cluster 1 (superblock)
2924 • The cluster table describing cluster n is stored in cluster n &
2925 ~0x7FF (zero last 11 bits of n).
2927 • This cluster table consists of 2048 4-byte big-endian integers.
2929 • Each entry describes a cluster in 16MB supercluster, in order.
2931 • The valid values for entries are:
2933 – 0x00000000: Free cluster
2935 – 0x00000001: Last cluster in chain.
2937 – 0xFFFFFFFF: System cluster (cluster tables and superblock)
2939 – (anything else): Number of next cluster in chain. Must not be
2942 • Due to limitations of the format, there can be at most 2097052
2943 superclusters, giving maximum file size of 16TB.
2947 • The stream table chain always starts in cluster 2.
2949 • Otherwise, it follows normal chaining.
2951 • The stream table consists of 16-byte entries:
2953 – The first 8 bytes of entry give big-endian beginning position
2954 of stream in units of 1/48000 s.
2956 – The next 4 bytes of entry give big-endian beginning cluster
2957 for control data. 0 here marks the entry as not present.
2959 – The last 4 bytes of entry give big-endian beginning cluster
2962 • Stream table clusters are normal clusters, following normal
2965 • The stream begnning position is not guarenteed unique. There
2966 can be multiple streams with the same starting position in the
2969 13.4 Stream control data
2971 • The stream control data consists of entries 4 bytes each:
2973 – The first 2 bytes of entry gives big-endian length of packet
2975 – The next byte of entry gives audio length of packet in units
2978 – The last byte is control byte.
2980 ∗ 0 means this entry is not present and the control data
2983 ∗ 1 is valid control entry.
2985 • The stream control data can also end by running into end of the
2988 – This happens if there happens to be exact multiple of 2048
2989 packets in stream and number of packets is nonzero.
2991 • These clusters follow normal chaining.
2993 13.5 Stream codec data
2995 • Stream codec data consists of raw Opus data packets packed back
2996 to back with nothing in between.
2998 • Warning: Due to internal limitations, this data must reside in
2999 the first 65536 superclusters (that is, the first 1TB of the
3004 • The superblock is stored in cluster 1.
3006 • The first 11 bytes are “sefs-magic”<NUL>.
3008 • The rest are unused.
3010 • This cluster 1 is marked as system special.
3012 14 Known ROM extensions
3014 • SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7,
3017 • DMG cartridge ROMs: dmg, gb.
3019 • GBC cartridge ROMs: cgb, gbc.
3023 • The first line must be: “[GAMEPACK FILE]”.
3025 • There is one needed line: “type <systype>”. This sets system
3026 type to <systype>. The following system types are valid:
3030 – bsx (BS-X non-slotted)
3032 – bsxslotted (BS-X slotted)
3034 – sufamiturbo (Sufami Turbo)
3036 – sgb (Super Game Boy)
3040 – gbc (Game Boy Color)
3042 – gbc_gba (Game Boy Color with GBA initial register values)
3044 • Optionally a region can be specified: “region <region>”. The
3045 following values are valid:
3047 – autodetect (Autodetect region: snes and sgb only)
3049 – ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
3051 – pal (PAL: snes, sgb)
3053 – world (World: dmg, gbc, gbc_gba)
3055 • ROM images are loaded as: “rom <type> <file>”. The following
3058 – rom (Cartridge ROM in snes, dmg, gbc, gbc_gba. BIOS in bsx,
3059 bsxslotted, sufamiturbo)
3061 – bsx (Cartridge ROM in bsx, bsxslotted)
3063 – slot-a (Cartridge ROM in sufamiturbo)
3065 – slot-b (Cartridge ROM in sufamiturbo)
3067 • ROM markup can be loaded as: “xml <type> <file>”. The types
3068 valid are the same as for ROMs.
3070 • Patches can be loaded as “patch[<offset>] <type> <file>”. The
3071 types are the same as for ROMs.
3073 – Offset is given in form [+-]<number>. Usually offset is
3076 – Default offset is +0.
3084 rom rom speedygonzales.sfc
3086 patch-512 rom sonicthehedgehog.ips
3094 rom rom supergameboy.sfc
3096 rom dmg megamanV.dmg
3098 16 Quick'n'dirty encode guide
3100 1. Start the emulator and load the ROM and movie file.
3102 2. Set large AVI option 'set-setting avi-large on'
3104 3. Enable dumping 'dump-avi tmpdump'
3106 4. Unpause and let it run until you want to end dumping.
3108 5. Close the emulator (closing the window is the easiest way). Or
3111 6. For each tmpdump*.avi file created, on command prompt, do
3112 'x264 --crf 10 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
3114 7. Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
3116 8. Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv +
3117 tmpdump_0000001.mkv + tmpdump_0000002.mkv' (list every
3118 tmpdump_<numbers>.mkv, with + in between).
3120 9. Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'. Now
3121 final.mkv contains quick'n'dirty encode.
3123 17 Axis configurations for some gamepad types:
3125 17.1 XBox360 controller:
3127 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be
3130 set-axis joystick0axis2 pressure-+
3132 set-axis joystick0axis5 pressure-+
3134 • This is needed for SDL only. EVDEV sets those types correctly.
3136 17.2 PS3 “sixaxis” controller:
3138 Axes 8-19 should be disabled.
3140 set-axis joystick0axis8 disabled
3142 set-axis joystick0axis9 disabled
3144 set-axis joystick0axis10 disabled
3146 set-axis joystick0axis11 disabled
3148 set-axis joystick0axis12 disabled
3150 set-axis joystick0axis13 disabled
3152 set-axis joystick0axis14 disabled
3154 set-axis joystick0axis15 disabled
3156 set-axis joystick0axis16 disabled
3158 set-axis joystick0axis17 disabled
3160 set-axis joystick0axis18 disabled
3162 set-axis joystick0axis19 disabled
3166 18.1 Problems from BSNES core:
3168 • The whole pending save stuff.
3170 • Lack of layer hiding.
3172 • It is slow (especially accuracy).
3174 • Firmwares can't be loaded from ZIP archives.
3176 18.2 Other problems:
3178 • Modifiers don't work with pseudo-keys (SDL, EVDEV).
3180 • Audio for last dumped frame is not itself dumped.
3182 • Audio in UI is pretty bad in quality if game doesn't run at
3185 • No menus, command based interface (SDL).
3187 • Long commands don't scroll.
3193 • Fix -Wall warnings
3195 • Fix dumper video corruption with levels 10-18.
3201 • Lots of code cleanups
3203 • Lua interface to settings
3205 • Allow specifying AVI borders without Lua
3207 • Fix scaling if vscale > 1 and originx > 0 (left border exists)
3209 • on_snoop lua callback
3211 • Faster movie loading and saving.
3221 • Save jukebox functionality.
3225 • Try to fix some nasty failing movie load edge cases
3227 • Allow specifying scripts to run on command line.
3231 • Major source code reorganization.
3233 • Backup savestates before overwriting.
3235 • Don't crash if loading initial state fails.
3239 • Fix firmware lookup
3241 • Fix author name parsing
3243 • Fix rerecord counting
3245 • (SDL) Print messages to console if SDL is uninitialized
3247 • Add movieinfo program
3249 • Fix loading movies starting from SRAM.
3253 • Add support for unattended dumping
3255 • Fix compiling for Win32
3257 • Don't lock up if sound can't be initialized
3259 • Strip trailing CR from commands
3261 • Don't try to do dubious things in global ctors (fix crash on
3266 • Small documentation tweaking
3270 • Fix major bug in modifier matching
3274 • Lots of documentation fixes
3276 • Use dedicated callbacks for event backcomm., not commands.
3278 • Ensure that the watchdog is not hit when executing delayed
3281 • Remove errant tab from joystick message.
3285 • Make autofire operate in absolute time, not linear time
3287 • Reinitialize controls when resuming from loadstate
3289 • Some more code cleanups
3291 • If Lua allocator fails, call OOM_panic()
3293 • Byte/word/dword/qword sized host memory write/read functions.
3295 • Dump at correct framerate if dumping interlaced NTSC
3300 • Actually include the complete source code
3306 • Document {save,start}time.{,sub}second.
3308 • Intercept time() from bsnes core.
3312 • Allow disabling time() interception (allow build on Mac OS X)
3314 • Use SDLMain on Mac OS X (make SDL not crash)
3316 • Disable delayed resets (just plain too buggy for now).
3320 • Use 16-bit for graphics/video instead of 32-bit.
3322 • gui.rectangle/gui.pixel
3326 • New CSCD writer implementation.
3330 • Fix interaction of * and +.
3332 • Manual improvements
3334 • Use gettimeofday()/usleep(), these seem portable enough.
3336 • Move joystick axis manipulation to keymapper code.
3338 • Changes to how read-only works.
3340 • Refactor controller input code.
3344 • Fix mouseclick scale compensation.
3346 • Draw area boundaries correctly in SDL code.
3350 • Fix CSCD output (buffer overrun and race condition).
3354 • JMD dumping support.
3356 • Allow unattended dumping to JMD.
3358 • Move to BSNES v083.
3360 • Switch back to 32-bit colors.
3362 • Add Lua function gui.color.
3364 • Use some new C++11 features in GCC 4.6.
3366 • Be prepared for core frequency changes.
3368 • Pass colors in one chunk from Lua.
3372 • New lua functions gui.line(), gui.status() and gui.circle(),
3373 memory.vma_count(), memory.read_vma() and memory.find_vma().
3375 • Numerious documentation fixups
3377 • RTC time format changed
3379 • Reformat flags display
3381 • Allow lua package name to be overridden
3383 • SDUMP (high-quality dumping).
3385 • Split platform support to plugins.
3387 • Make all sound plugins support basic sound commands
3389 • Support portaudio for sound.
3391 • Allow disable Lua/SDL searching.
3393 • Upconvert colors when copying lcscreen to screen.
3395 • Reorganize source tree.
3397 • Evdev joystick support.
3399 • Refactor more code into generic window code.
3403 • Refactor message handling.
3407 • Documentation fixes
3409 • Finish pending saves before load/quit.
3411 • Wxwidgets graphics plugin.
3415 • Get rid of win32-crap.[ch]pp.
3417 • Move files around a lot.
3419 • Get rid of need for host C++ compiler.
3423 • Refactor inter-component communication.
3427 • Fix crash on multiline aliases.
3429 • Load/Save settings in wxwidgets gui.
3433 • Patch problems in bsnes core
3435 • SNES is little-endian, not big-endian!
3437 • Fix memory corruption in lcscreen::load()
3441 • Fix interpretting repeat counts in rrdata loading.
3443 • New lua callback: on_frame()
3445 • Remove calls to runtosave() that aren't supposed to be there
3447 • Lua function: movie.read_rtc()
3449 • Ignore src/fonts/font.cpp
3451 • Fix more bsnes core problems
3453 • Control bsnes random seeding
3457 • Some bsnes core debugging features (state dump and state hash)
3459 • Fix titlebar version number (no, the last version wasn't
3460 'lsnes-0-beta21', it was 'lsnes rr0-beta21').
3464 • Fix memory corruption due to macro/field mixup
3466 • search-memory update
3468 • Allow direct-mapped framebuffer
3470 • SDL: Use SDL_ANYFORMAT if possible
3472 • SDMP2SOX: 2s delay modes.
3474 • Wxwidgets: Cleanups
3476 • Use sed -E, not sed -r. Fixes building on Mac OS X.
3478 • Wxwidgets: Save jukebox on exit
3480 • Fix RTC if using load-movie on savestate.
3482 • Fix crash related to full console mode.
3486 • Wxwidgets: Allow bringing application to foreground on Mac OS
3489 • Wxwidgets: Allow compiling on Mac OS X.
3491 • Use movie compare instead of movie hashing (faster save/load).
3493 • Lua: _SYSTEM table.
3497 • sdmp2sox: Pad soundtrack if using -l or -L.
3499 • sdmp2sox: Fix NTSC overscan.
3501 • sdmp2sox: Add AR correction mode.
3503 • call lua_close() when exiting.
3505 • Fix zip_writer bug causing warnings from info-zip and error
3510 • Fix IPS patching code (use bsnes core IPS patcher).
3512 • Implement BPS patching (using bsnes core IPS patcher).
3514 • Add feature to load headered ROMs.
3518 • Show command names when showing keybindings
3522 • Fix pause-on-end to be actually controllable
3524 • SDL: Poll all events in queue, not just first one (fixes
3525 slowness in command typing)
3527 • Wxwidgets: Fix ROM loading.
3531 • Lua: Add gui.textH, gui.textV, gui.textHV
3533 • Fix text colors on SDL on Mac OS X
3535 • Mode 'F' for finished in readonly mode.
3537 • Fix some WS errors.
3539 • Reliably pause after skip poll
3541 • Split UI and core into their own threads
3545 • Remove leftover dummy SRAM slot
3547 • Fix controller numbers.
3551 • Fix lsnes-dumpavi after interface change.
3553 • Also give BSNES patches for v085.
3555 • Pack movie data in memory.
3559 • Fix framecount/length given when loading movies.
3561 • Controller command memory leak fixes.
3563 • Don't leak palette if freeing screen object.
3569 • Wxwidgets: Allow controlling dumper from the menu.
3573 • Rewrite parts of manual
3575 • Lua: Make it work with Lua 5.2.
3579 • Win32: Fix compile errors.
3583 • Refactor controller input code.
3585 • Fix crash when using command line on SDL / Mac OS X.
3589 • Delete core/coroutine (obsolete)
3591 • Lag input display by one frame.
3593 • Rewind movie to beginning function.
3595 • Fix wrong frame number reported to Lua when repainting after
3598 • Support UI editing of jukebox
3600 • Wxwidgets: Save settings on exit.
3602 • Support ${project} for filenames
3604 • SDL: Fix command history
3608 • Fix some order-of-global-ctor bugs.
3612 • Fix crashes when quitting on Win32.
3616 • EVDEV: Queue keypresses from joystick, don't send directly
3618 • Wxwidgets: Load-Preserve that actually works.
3622 • Wxwidgets: GUI for memory search.
3624 • Warn about using synchronous queue in UI callback.
3628 • Remember last saved file for each ROM
3630 • Support MT dumping via boost.
3634 • Lua: input.keyhook
3636 • Make mouse be ordinary input instead of special-casing
3638 • SDL: Don't screw up commands with NUL codepoints.
3642 • Merge status panel and main window
3644 • True movie slot support (the rest of it)
3646 • SDL: Fix compilation error
3648 • Elminate cross calls in dump menu code.
3652 • Cancel pending saves command
3654 • Wxwidgets: Code refactoring
3656 • Wxwidgets: Fix system -> reset
3658 • Wxwidgets: Read watch expressions in the right thread
3662 • Wxwidgets: Don't prompt for member when running Lua script (Lua
3663 doesn't support that).
3665 • Wxwidgets: 128 -> 1024 Autohold slots (in case more are
3668 • Don't append trailing '-' to prefix when saving movie.
3670 • Fix ROM/savestate handling (don't let user mismatch ROM and
3675 • Document memory watch syntax.
3679 • Fix unattended dumping (lsnes-dumpavi)
3681 • Support RAW dumping
3683 • Use adv_dumper instead of the old interface in lsnes-dumpavi
3686 • Add option to control sample rate preturbation in AVI dumper
3690 • Wxwidgets: Fix dumper submodes
3692 • Set core controller types before loadstate
3694 19.49 rr1-delta2epsilon1
3696 • Fix compiling with bsnes v086.
3700 • Don't prompt before quitting
3702 • Start unpaused, preserve pause/unpause over load.
3704 • Try to autodetect if ROM is headered.
3706 • Wxwidgets: Only bring up ROM patching screen if specifically
3709 • Allow configuring some hotkeys.
3713 • Lots of code cleanups
3715 • Fix JMD compression (JMD dumping was broken)
3717 • Don't crash if Lua C function throws an exception.
3719 • Support bitmap drawing in Lua.
3721 • Fix bsnes v085/v086 patches.
3723 • Improve stability on win32.
3725 19.52 rr1-delta4epsilon1
3727 • Don't corrupt movie if movie length is integer multiple of
3732 • New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
3734 • New Lua functions: emulator_ready(), utime(),
3735 set_idle_timeout(), set_timer_timeout(), bit.extract(),
3736 bit.value(), input.geta(), input.seta() and
3737 input.controllertype()
3739 • Wxwidgets: Fix internal focus lost (hotkeys stop working)
3741 • Wxwidgets: Fix broken modifiers
3743 • on_paint has parameter now.
3745 • Optional initital fill for bitmaps
3747 • Fix palette changing.
3749 • Optimize rendering a bit.
3751 • Bsnes v087 support.
3753 19.54 rr1-delta5epsilon1
3755 • Movieinfo: Fix display of port #2 type.
3757 • Call on_input() after loadstate.
3759 19.55 rr1-delta5epsilon2
3761 • Fix writing port2 data to movie.
3763 • Fix SRAM handling with Bsnes v087.
3767 • Library loading support
3769 • Built-in TSCC encoder
3771 • Hi-color (256T colors) dumping.
3773 • Dump over TCP/IP(v6)
3775 • Hidable status panel
3779 • Adjustable sound volume
3783 • Allow DnD into filename boxes
3785 • Configurable paths
3787 • Portaudio: Fix speaker popping at start
3789 • Lots of UI changes
3791 • Speed adjustment menu
3793 • Win32 joystick support
3795 • Lua: gui.rainbow and gui.box
3797 • Split key lists into classes (the key list was large!)
3799 • More save slots support
3801 • Wxwidgets (wxJoystick) joystick support
3805 • Lots of internal joystick refactoring
3807 • Evdev: Add mapping for BTN_TOOL_QUINTTAP
3809 • Wxwidgets: Settings mode (open settings without ROM)
3811 • Wxwidgets: Prompt key to use option
3813 • Wxwidgets: Fix crash if key goes away underneath
3815 • Wxwidgets: Fix mouse position in presence of scaling
3817 • AVI dumper: Mode 4 (high-quality resampling to common rate
3820 • Wxwidgets: Redesign hotkeys dialog to avoid tree control (tree
3821 control doesn't seem to work well on WinXP)
3823 • Start paused option.
3825 19.58 rr1-delta7epsilon1
3829 • lsnes-dumpavi: Start Lua before starting dumper
3831 • AVI: Fix secondary audio in mode 4.
3833 19.59 rr1-delta7epsilon2
3835 • AVI: Refactor ZMBV a bit.
3837 • Fix error reading analog values from movie file
3841 • Delayed reset support
3843 • Lua: memory.hash_region
3845 19.61 rr1-delta8epsilon1
3847 • Rework the build system
3849 • Typing input support
3851 • Fix building with bsnes v086 and v087.
3853 • SDL: Save settings on exit
3855 • SDL: Command to enter command line mode with given command.
3857 • SDL: More advanced command editing.
3861 • wxMSW: Fix the “arrow keys and enter don't work” problem
3865 • Show mode changes due to rewinding.
3867 • Unsafe rewind support
3869 • Fix directory transversal.
3873 • AVI: Sound mode 5 (48kHz high-quality)
3877 • Map the SNES bus into address space
3879 • Fix loading memory watch files with CRLF line endings
3881 19.64 rr1-delta10epsilon1
3883 • Map bsnes internal state into memory space
3885 • Fix the “click on panel wedges the emulator” for real.
3887 • DnD movies/saves on the main window.
3891 • Split core bindings into own module.
3893 • Remember invalid settings
3895 • Support for modified Gambatte core for GB/GBC emulation.
3897 • Reload/swap ROM function
3899 19.66 rr1-delta11epsilon1
3901 • Fix step poll function
3905 • Non-insane savestate anchoring
3909 • More Memory search methods
3911 • Preserve movie if loading in RO mode.
3913 • Fix a obscure case in timeline check
3915 • Revamp the entiere ROM loading code
3917 • Support DnD on ROMs
3919 • Revamp menu layout
3921 • Standalone hotkey config dialog
3923 • Show bindings in more user-friendly format
3925 19.69 rr1-delta13epsilon1
3929 • Fix uninitialized variables in bsnes v085
3933 • Merge gambatte core into mainline (from its own branch)
3935 • Wxwidgets: Show expected dump file formats
3937 • Memory watch: Data typing
3939 • lsnes internal MMIO area.
3941 • Wxwidgets: New memory watch editor
3943 • Hexadecimal memory watches
3945 • Wxwidgets: Monospaced panel
3947 • Wxwidgets: Split memory watches in panel
3949 • Wxwidgets: Disable VMAs in memory search
3951 • lsnes-dumpavi: Fix speed bug
3953 • Movie subtitle support
3955 • Fix rerecord count reporting
3957 • Don't trash movie when loading in readonly mode.
3959 19.71 rr1-delta14epsilon1
3961 • Wxwidgets: Fix crashes on closing settings dialogs on Mac OS X.
3963 • Fix build on Mac OS X.
3967 • Wxwidgets: Hidable messages window
3971 • Bsnes: Support inconsistent saves
3973 • Bsnes: Allow simulating saving every frame
3975 • Fix desync if savestate is loaded in readonly mode in certain
3978 • Wxwidgets: Fix save dialogs on Mac OS X.
3980 • Wxwidgets: Fix insane status width on Win32.
3982 • Wxwidgets: Fix autohold processing to be faster.
3984 • Wxwidgets: Allow loading ROMs and movies from commandline.
3988 • Be a bit smarter with --load
3990 • Rewrote higher-level parts of audio system
3992 • Tool to build commentary tracks
3996 • Gambatte: Add support for SVN358
3998 • Use builtin font when rendering status panel.
4000 • Option to detach memory watch to its own window.
4002 • Recent ROMs/Movies menu
4006 • Useful lag counter for SNES games that autopoll
4008 • Fix buffer overflow in gambatte sound output
4010 19.73 rr1-delta15epsilon1
4012 • Don't blow up on wxGTK if the window is hidden somehow
4014 • Support simultaneous drop of ROM and movie.
4016 • Gambatte: Don't save spurious SRAMs.
4018 • Make SGB ROMs actually usable.
4020 • Fix so that saved movies appear in recent movies.
4022 • Don't open multiple commentary editors at once.
4024 19.74 rr1-delta15epsilon2
4026 • Lua: memory.readregion/memory.writeregion
4028 • Lua: memory.map{,s}{byte,word,dword,qword}
4030 • Lua: memory.map_structure
4032 • Lua: Fix bus_address for gambatte
4034 • Fix features dependent of bsnes debugger
4036 • Cleanup bsnes debugger logic
4038 • Fix resets in presence of save every frame
4040 19.75 rr1-delta15epsilon3
4042 • Lua: input.lcid_to_pcid
4044 • Fix off-by-one bug with slot hashes
4046 • Fix crashes on certain memory watch expressions
4048 • Lua: memory.read_expr
4050 • Lua: Fix memory.read_expr on nil argument
4052 • Fix the code to compile on G++ 4.7
4054 • Change button_id to be a function pointer field, not a virtual
4057 • Add bsnes patches to fix libsnes to compile on GCC 4.7
4059 • Gambatte: Always use legacy lag counting
4061 • Memory commands: Memory addresses are up to 16 hex digits, not
4064 • Fix analog controllers
4066 • Fix autohold menus
4068 • Fix button symbols in input display
4070 • Compensate for nuts bsnes superscope/justifier handling
4072 • Lua: Fix bit.extract boolean handling
4076 • Stop at movie end: Don't off-by-one
4078 • Fix crash closing lsnes with voice playback active.
4080 • Import/Export OggOpus for commentary tracks
4082 • 16-button controllers.
4084 • Don't show nonexistent controllers in input display
4086 • Set voice record/playback volume from UI
4088 • Patches for gambatte SVN364.
4090 • Load markup (if exists) even without gamepack file.
4092 • Screen rotation & flipping
4094 • Lua: Some new bit functions
4096 • Auto-refresh voice streams on change.
4098 • Auto-refresh subtitles on change & new subtitle editor.
4100 • Fix music volume adjustment.
4102 19.77 rr1-delta16epsilon1
4104 • Wxwidgets: Fix memory watch rendering.
4106 • Wxwidgets: Allow setting voice stream gain.
4108 • Wxwidgets: VU meters and volume adjustment.
4110 • Lua: Custom fonts support.
4112 • Lua: Fix methods stopping working when resetting Lua.
4114 • Fix loading standard-format movies in preserve (readonly) mode.
4118 • Primitive movie editor
4120 • Fix VU meter with no sound device.
4122 • Fix various undefined return values.
4124 • Show rates in VU meter window.
4126 19.79 rr1-delta17epsilon1
4128 • Commentary tool: Set nominal bit rate and limit max bit rate.
4130 • Lua: Unconditionally reload host memory on loadstate
4132 • Lua: Query bindings, manipulate aliases, create inverse
4135 • Lua: Fix crashes with resetting VM while some types of paint
4136 requests are in flight.
4138 • Lua: gui.text: Clip the text properly instead of corrupting
4139 memory in some cases.
4141 • Save screenshot header reliably
4143 • Lua: Backport input.get2 and input.set2
4145 • Lua: New controller info functions.
4147 • Movie editor: Fix reset delay counters to be the right way
4152 • Lua: on_button and input.veto_button.
4154 19.80 rr1-delta17epsilon2
4156 • Fix saving PNG screenshots on Win32.
4158 • Movie editor: Sweep axis.
4160 • Load selected slot in ro/rw/preserve/movie mode.
4162 • input.joyset: Preserve and invert user input.
4164 • Allow immediate saving at point of save (transfer saves).
4166 • Wxwidgets: Filter filenames in dialogs, autoappend extensions.
4168 • data/verysmall.font: Add missing glyph 70 (“F”).
4170 • Lua: Allow painting custom fonts with halo.
4172 • Fix memory value search to work on byte types.
4174 19.81 rr1-delta17epsilon3
4176 • Fix status panel (and movie editor) flicker
4178 • Show effects of Lua in input display
4180 • Offer lsmv.backup as file filter too for load lsmv
4182 • Allow slowing down subframe advance
4184 • Display current save slot information
4188 • Fix hotkeys stopping working after X-ing settings dialog
4190 • Movie editor: Fix bug if extending finished movie
4192 • Cap current_frame_first_subframe to movie size when recounting
4195 • Movie editor: Interpret ctrl+click as right click