Some makefile fixes
[lsnes.git] / manual.lyx
blobab8680608a1d54210c99fc76834cc10c12bbdb28
1 #LyX 2.0 created this file. For more info see http://www.lyx.org/
2 \lyxformat 413
3 \begin_document
4 \begin_header
5 \textclass article
6 \use_default_options true
7 \maintain_unincluded_children false
8 \language finnish
9 \language_package default
10 \inputencoding auto
11 \fontencoding global
12 \font_roman default
13 \font_sans default
14 \font_typewriter default
15 \font_default_family default
16 \use_non_tex_fonts false
17 \font_sc false
18 \font_osf false
19 \font_sf_scale 100
20 \font_tt_scale 100
22 \graphics default
23 \default_output_format default
24 \output_sync 0
25 \bibtex_command default
26 \index_command default
27 \paperfontsize default
28 \use_hyperref false
29 \papersize default
30 \use_geometry false
31 \use_amsmath 1
32 \use_esint 1
33 \use_mhchem 1
34 \use_mathdots 1
35 \cite_engine basic
36 \use_bibtopic false
37 \use_indices false
38 \paperorientation portrait
39 \suppress_date false
40 \use_refstyle 1
41 \index Hakusana
42 \shortcut idx
43 \color #008000
44 \end_index
45 \secnumdepth 3
46 \tocdepth 3
47 \paragraph_separation indent
48 \paragraph_indentation default
49 \quotes_language english
50 \papercolumns 1
51 \papersides 1
52 \paperpagestyle default
53 \tracking_changes false
54 \output_changes false
55 \html_math_output 0
56 \html_css_as_file 0
57 \html_be_strict false
58 \end_header
60 \begin_body
62 \begin_layout Section
63 Introduction
64 \end_layout
66 \begin_layout Standard
67 lsnes is SNES rerecording emulator based on bsnes core.
68 \end_layout
70 \begin_layout Section
71 Dependencies
72 \end_layout
74 \begin_layout Enumerate
75 bsnes libsnes
76 \end_layout
78 \begin_deeper
79 \begin_layout Enumerate
80 v084 or 085
81 \end_layout
83 \begin_layout Enumerate
84 accuracy or compatiblity core.
85 \end_layout
87 \begin_layout Enumerate
88 Patched version (using included 6 patches)
89 \end_layout
91 \end_deeper
92 \begin_layout Enumerate
93 Zlib
94 \end_layout
96 \begin_layout Enumerate
97 boost_iostreams
98 \end_layout
100 \begin_layout Enumerate
101 boost_filesystem
102 \end_layout
104 \begin_layout Enumerate
105 boost_thread
106 \end_layout
108 \begin_layout Enumerate
109 libsdl (SDL only)
110 \end_layout
112 \begin_layout Enumerate
113 sdlmain (SDL only, part of SDL)
114 \end_layout
116 \begin_layout Enumerate
117 boost_conversion (this is header-only library)
118 \end_layout
120 \begin_layout Enumerate
121 libswscale (wxwidgets graphics only)
122 \end_layout
124 \begin_layout Enumerate
125 Portaudio (portaudio sound only)
126 \end_layout
128 \begin_layout Enumerate
129 std::thread and co (for threaded dumper only, not needed if std::thread
130  is available)
131 \end_layout
133 \begin_layout Enumerate
134 Lua (if Lua support is needed).
135 \end_layout
137 \begin_layout Itemize
138 Version 5.1.X or 5.2X.
139 \end_layout
141 \begin_layout Section
142 Building
143 \end_layout
145 \begin_layout Standard
146 Building is via makefile, the following options are available:
147 \end_layout
149 \begin_layout Itemize
150 CROSS_PREFIX=<prefix>
151 \end_layout
153 \begin_deeper
154 \begin_layout Itemize
155 Prefix to apply to commands when building executables / object files for
156  the target architecture.
158 \end_layout
160 \begin_layout Itemize
161 Default is blank.
162 \end_layout
164 \end_deeper
165 \begin_layout Itemize
166 CC=<name>
167 \end_layout
169 \begin_deeper
170 \begin_layout Itemize
171 Name of C++ compiler.
172 \end_layout
174 \begin_layout Itemize
175 CROSS_PREFIX is prepended if compiling for target architecture.
176 \end_layout
178 \begin_layout Itemize
179 This needs to be at least GCC 4.6.
180 \end_layout
182 \begin_layout Itemize
183 Set to 'g++-mp-4.6' if compiling on Mac OS X using GCC 4.6 from Macports.
184 \end_layout
186 \begin_layout Itemize
187 Default is 'g++'.
188 \end_layout
190 \end_deeper
191 \begin_layout Itemize
192 HOSTCC=<name>
193 \end_layout
195 \begin_deeper
196 \begin_layout Itemize
197 Name of host C++ compiler.
198 \end_layout
200 \begin_layout Itemize
201 Default is value of 'CC' option.
202 \end_layout
204 \end_deeper
205 \begin_layout Itemize
206 USER_HOSTCCFLAGS=<flags>:
207 \end_layout
209 \begin_deeper
210 \begin_layout Itemize
211 Compiler flags to pass when compiling/linking for host architecture.
212 \end_layout
214 \begin_layout Itemize
215 Default is blank.
216 \end_layout
218 \end_deeper
219 \begin_layout Itemize
220 USER_CFLAGS=<flags>
221 \end_layout
223 \begin_deeper
224 \begin_layout Itemize
225 Extra flags to pass when compiling for target architecture
226 \end_layout
228 \begin_layout Itemize
229 Default is blank.
230 \end_layout
232 \end_deeper
233 \begin_layout Itemize
234 USER_LDFLAGS=<flags>: 
235 \end_layout
237 \begin_deeper
238 \begin_layout Itemize
239 Extra flags to pass when linking for target architecture.
240 \end_layout
242 \begin_layout Itemize
243 Default is blank.
244 \end_layout
246 \end_deeper
247 \begin_layout Itemize
248 USER_PLATFORM_CFLAGS=<flags>
249 \end_layout
251 \begin_deeper
252 \begin_layout Itemize
253 Extra flags to pass when compiling files using platform-dependent code for
254  target architecture.
255 \end_layout
257 \begin_layout Itemize
258 Default is blank.
259 \end_layout
261 \end_deeper
262 \begin_layout Itemize
263 USER_PLATFORM_LDFLAGS=<flags>
264 \end_layout
266 \begin_deeper
267 \begin_layout Itemize
268 Extra flags to pass when linking files using platform-dependent code for
269  target architecture.
270 \end_layout
272 \begin_layout Itemize
273 Default is blank.
274 \end_layout
276 \end_deeper
277 \begin_layout Itemize
278 FONT_SRC=<file>
279 \end_layout
281 \begin_deeper
282 \begin_layout Itemize
283 Set the font file to use.
284 \end_layout
286 \begin_layout Itemize
287 Currently the valid values are:
288 \end_layout
290 \begin_deeper
291 \begin_layout Itemize
292 cp437.hex: Standard VGA font (256 characters).
293 \end_layout
295 \begin_layout Itemize
296 unifontfull-5.1.20080820.hex: GNU unifont (covers most of Unicode BMP)
297 \end_layout
299 \end_deeper
300 \begin_layout Itemize
301 Default is 'unifontfull-5.1.20080820.hex'
302 \end_layout
304 \end_deeper
305 \begin_layout Itemize
306 LUA=<package>
307 \end_layout
309 \begin_deeper
310 \begin_layout Itemize
311 Package to use for Lua support.
312 \end_layout
314 \begin_layout Itemize
315 Usually valid value is 'lua' or 'lua5.1'.
316 \end_layout
318 \begin_layout Itemize
319 Default is not to build Lua support.
320 \end_layout
322 \end_deeper
323 \begin_layout Itemize
324 THREADS=<value>
325 \end_layout
327 \begin_deeper
328 \begin_layout Itemize
329 Override platform default for dumper threading support.
330 \end_layout
332 \begin_layout Itemize
333 Threading is default on Linux.
334 \end_layout
336 \begin_layout Itemize
337 'YES' tries to use threading (std::thread).
338 \end_layout
340 \begin_layout Itemize
341 'BOOST' tries to use threading (boost::thread).
342 \end_layout
344 \begin_layout Itemize
345 'NO' disables threading.
346 \end_layout
348 \begin_layout Itemize
349 Note: This has absolutely nothing to do with platform threading.
350 \end_layout
352 \end_deeper
353 \begin_layout Itemize
354 BSNES_IS_COMPAT=<anything>
355 \end_layout
357 \begin_deeper
358 \begin_layout Itemize
359 Signals that BSNES core used is compatiblity core, not accuracy core.
360 \end_layout
362 \begin_layout Itemize
363 Default is to assume accuracy core.
364 \end_layout
366 \end_deeper
367 \begin_layout Itemize
368 JOYSTICK=<implementation>
369 \end_layout
371 \begin_deeper
372 \begin_layout Itemize
373 Set joystick implementation.
374  Valid values are:
375 \end_layout
377 \begin_deeper
378 \begin_layout Itemize
379 SDL: Use SDL for joystick (requires SDL graphics)
380 \end_layout
382 \begin_layout Itemize
383 EVDEV: Use EVDEV for joystick (Linux only).
384 \end_layout
386 \begin_layout Itemize
387 DUMMY: Disable joystick support.
388 \end_layout
390 \end_deeper
391 \begin_layout Itemize
392 Default is SDL.
393 \end_layout
395 \end_deeper
396 \begin_layout Itemize
397 SOUND=<implementation>
398 \end_layout
400 \begin_deeper
401 \begin_layout Itemize
402 Set sound implementation.
403  Valid values are:
404 \end_layout
406 \begin_deeper
407 \begin_layout Itemize
408 SDL: Use SDL for sound (requires SDL graphics)
409 \end_layout
411 \begin_layout Itemize
412 PORTAUDIO: Use Portaudio for sound.
413 \end_layout
415 \begin_layout Itemize
416 DUMMY: Disable sound support
417 \end_layout
419 \end_deeper
420 \begin_layout Itemize
421 Default is SDL.
422 \end_layout
424 \end_deeper
425 \begin_layout Itemize
426 GRAPHICS=<implementation>
427 \end_layout
429 \begin_deeper
430 \begin_layout Itemize
431 Set windowing library to use.
432  Valid values are:
433 \end_layout
435 \begin_deeper
436 \begin_layout Itemize
437 SDL: Use SDL for graphics
438 \end_layout
440 \begin_layout Itemize
441 WXWIDGETS: Use wxWidgets for graphics.
442 \end_layout
444 \end_deeper
445 \begin_layout Itemize
446 Default is SDL.
447 \end_layout
449 \end_deeper
450 \begin_layout Section
451 Command line options
452 \end_layout
454 \begin_layout Subsection
455 ROM options
456 \end_layout
458 \begin_layout Standard
459 <kind> in the following can be one of:
460 \end_layout
462 \begin_layout Itemize
463 rom: Cartridge ROM (BIOS for special carts).
464  This is required.
465 \end_layout
467 \begin_layout Itemize
468 bsx: BS-X (non-slotted) Game flash ROM.
469 \end_layout
471 \begin_layout Itemize
472 bsxslotted: BS-X (slotted) Game flash ROM.
473 \end_layout
475 \begin_layout Itemize
476 dmg: DMG game ROM
477 \end_layout
479 \begin_layout Itemize
480 slot-a: Sufami Turbo Slot A ROM
481 \end_layout
483 \begin_layout Itemize
484 slot-b: Sufami Turbo Slot B ROM
485 \end_layout
487 \begin_layout Subsubsection
488 --<kind>=<file> (lsnes/SDL, lsnes-avidump)
489 \end_layout
491 \begin_layout Standard
492 Load <file> as specified ROM (SFC/BS/DMG/ST file format).
493 \end_layout
495 \begin_layout Subsubsection
496 --<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
497 \end_layout
499 \begin_layout Standard
500 Override hardware detection for ROM, reading the values from <file> (BSNES
501  XML format).
502 \end_layout
504 \begin_layout Subsubsection
505 --ips-<kind>=<file> (lsnes/SDL, lsnes-avidump)
506 \end_layout
508 \begin_layout Standard
509 Apply BPS/IPS patch <file> to ROM <kind>.
510  If specified multiple times, the patches are applied in order.
511 \end_layout
513 \begin_layout Subsubsection
514 --ips-<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
515 \end_layout
517 \begin_layout Standard
518 Apply BPS/IPS patch <file> to XML of ROM <kind>.
519  If specified multiple times, the patches are applied in order.
520 \end_layout
522 \begin_layout Subsubsection
523 --ips-offset=<offset> (lsnes/SDL, lsnes-avidump)
524 \end_layout
526 \begin_layout Standard
527 Set offset to apply to IPS patches.
528  May be negative.
529  Handy for applying headered IPS patches (use offset of -512 for this).
530  The offset must be 0 for BPS patches.
531 \end_layout
533 \begin_layout Subsubsection
534 --pal
535 \end_layout
537 \begin_layout Standard
538 Force ROM to be considered PAL-only.
539 \end_layout
541 \begin_layout Itemize
542 Only works on SNES and SGB ROMs (not BS-X or Sufami Turbo).
543 \end_layout
545 \begin_layout Itemize
546 Attempting to load NTSC movie file will error out.
547 \end_layout
549 \begin_layout Subsubsection
550 --ntsc
551 \end_layout
553 \begin_layout Standard
554 Force ROM to be considered NTSC-only.
555 \end_layout
557 \begin_layout Itemize
558 Attempting to load PAL movie file will error out.
559 \end_layout
561 \begin_layout Subsection
562 Session options
563 \end_layout
565 \begin_layout Subsubsection
566 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
567 \end_layout
569 \begin_layout Standard
570 Load <filename> as movie or savestate file.
571  All other session options are ignored.
572 \end_layout
574 \begin_layout Subsubsection
575 --port1=<device> (lsnes/SDL)
576 \end_layout
578 \begin_layout Standard
579 Set type of port1.
580  Valid values are:
581 \end_layout
583 \begin_layout Itemize
584 none: No device connected
585 \end_layout
587 \begin_layout Itemize
588 gamepad: One gamepad (the default)
589 \end_layout
591 \begin_layout Itemize
592 multitap: Four gamepads (warning: makes most games refuse to start)
593 \end_layout
595 \begin_layout Itemize
596 mouse: Mouse.
597 \end_layout
599 \begin_layout Subsubsection
600 --port2=<type> (lsnes/SDL)
601 \end_layout
603 \begin_layout Standard
604 Set type of port2.
605  Valid values are:
606 \end_layout
608 \begin_layout Itemize
609 none: No device connected (the default)
610 \end_layout
612 \begin_layout Itemize
613 gamepad: One gamepad
614 \end_layout
616 \begin_layout Itemize
617 multitap: Four gamepads.
618 \end_layout
620 \begin_layout Itemize
621 mouse: Mouse
622 \end_layout
624 \begin_layout Itemize
625 superscope: Super Scope
626 \end_layout
628 \begin_layout Itemize
629 justifier: One justifier
630 \end_layout
632 \begin_layout Itemize
633 justifiers: Two justifiers
634 \end_layout
636 \begin_layout Subsubsection
637 --gamename=<name> (lsnes/SDL)
638 \end_layout
640 \begin_layout Standard
641 Set the name of game to <name>.
642  Default is blank.
643 \end_layout
645 \begin_layout Subsubsection
646 --author=<name> (lsnes/SDL)
647 \end_layout
649 \begin_layout Standard
650 Add author with full name of <name> (no nickname).
651 \end_layout
653 \begin_layout Subsubsection
654 --author=|<name> (lsnes/SDL)
655 \end_layout
657 \begin_layout Standard
658 Add author with nickname of <name> (no full name).
659 \end_layout
661 \begin_layout Subsubsection
662 --author=<fullname>|<nickname> (lsnes/SDL)
663 \end_layout
665 \begin_layout Standard
666 Add author with full name of <fullname> and nickname of <nickname>.
667 \end_layout
669 \begin_layout Subsubsection
670 --rtc-second=<value> (lsnes/SDL)
671 \end_layout
673 \begin_layout Standard
674 Set RTC second (0 is 1st January 1970 00:00:00Z).
675  Default is 1,000,000,000.
676 \end_layout
678 \begin_layout Subsubsection
679 --rtc-subsecond=<value> (lsnes/SDL)
680 \end_layout
682 \begin_layout Standard
683 Set RTC subsecond.
684  Range is 0-.
685  Unit is CPU cycle.
686  Default is 0.
687 \end_layout
689 \begin_layout Subsection
690 Misc.
691  options:
692 \end_layout
694 \begin_layout Subsubsection
695 --run=<file> (lsnes/SDL)
696 \end_layout
698 \begin_layout Standard
699 After running main RC file, run this file.
700  If multiple are specified, these execute in order specified.
701 \end_layout
703 \begin_layout Subsection
704 dump options (lsnes-dumpavi only)
705 \end_layout
707 \begin_layout Subsubsection
708 --dumper=<dumper>
709 \end_layout
711 \begin_layout Standard
712 Set the dumper to use (required).
713  Use 'list' for listing of known dumpers.
714 \end_layout
716 \begin_layout Subsubsection
717 --mode=<mode>
718 \end_layout
720 \begin_layout Standard
721 Set the mode to use (required for dumpers with multiple modes, forbidden
722  otherwise).
723  Use 'list' for known modes.
724 \end_layout
726 \begin_layout Subsubsection
727 --prefix=<prefix>
728 \end_layout
730 \begin_layout Standard
731 Set dump prefix.
732  Default is 
733 \begin_inset Quotes eld
734 \end_inset
736 avidump
737 \begin_inset Quotes erd
738 \end_inset
741 \end_layout
743 \begin_layout Subsubsection
744 --option=<name>=<value>
745 \end_layout
747 \begin_layout Standard
748 Set option <name> to value <value>.
749 \end_layout
751 \begin_layout Subsubsection
752 --length=<length>
753 \end_layout
755 \begin_layout Standard
756 Set number of frames to dump.
757  Mandatory.
758 \end_layout
760 \begin_layout Subsubsection
761 --lua=<script>
762 \end_layout
764 \begin_layout Standard
765 Run specified lua script (lsnes-dumpavi does not have initialization files).
766 \end_layout
768 \begin_layout Subsubsection
769 --load-library=<library>
770 \end_layout
772 \begin_layout Standard
773 Load the specified shared object / dynamic library / dynamic link library.
774 \end_layout
776 \begin_layout Section
777 Startup file lsnes.rc
778 \end_layout
780 \begin_layout Standard
781 Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as commands.
782  This file is located in:
783 \end_layout
785 \begin_layout Itemize
786 Windows: %APPDATA%
787 \backslash
788 lsnes
789 \backslash
790 lsnes.rc (if %APPDATA% exists)
791 \end_layout
793 \begin_layout Itemize
794 Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME exists)
795 \end_layout
797 \begin_layout Itemize
798 Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
799 \end_layout
801 \begin_layout Itemize
802 All: ./lsnes.rc (fallback default).
803 \end_layout
805 \begin_layout Standard
806 If leading directories do not exist, attempt to create them is made.
807 \end_layout
809 \begin_layout Section
810 Internal commands
811 \end_layout
813 \begin_layout Itemize
814 Commands beginning with '*' invoke the corresponding command without alias
815  expansion.
816 \end_layout
818 \begin_layout Itemize
819 If command starts with '+' (after possible '*'), the command is executed
820  as-is when button is pressed, and when button is released, it is executed
821  with '+' replaced by '-'.
822 \end_layout
824 \begin_layout Itemize
825 Commands without '+' execute only on negative edge (release).
826 \end_layout
828 \begin_layout Subsection
829 Settings:
830 \end_layout
832 \begin_layout Standard
833 Settings control various aspects of emulator behaviour.
834 \end_layout
836 \begin_layout Subsubsection
837 set-setting <setting> <value>
838 \end_layout
840 \begin_layout Standard
841 Sets setting <setting> to value <value> (may be empty).
842 \end_layout
844 \begin_layout Subsubsection
845 unset-setting <setting>
846 \end_layout
848 \begin_layout Standard
849 Try to unset setting <setting> (not all settings can be unset).
850 \end_layout
852 \begin_layout Subsubsection
853 get-setting <setting>
854 \end_layout
856 \begin_layout Standard
857 Read value of setting <setting>
858 \end_layout
860 \begin_layout Subsubsection
861 show-settings
862 \end_layout
864 \begin_layout Standard
865 Print names and values of all settings.
866 \end_layout
868 \begin_layout Subsection
869 Keybindings
870 \end_layout
872 \begin_layout Standard
873 Keybindings bind commands or aliases to keys (or pseudo-keys).
875 \end_layout
877 \begin_layout Standard
878 Notes:
879 \end_layout
881 \begin_layout Itemize
882 Do not bind edge active (+/-) commands to keys with modifiers, that won't
883  work right!
884 \end_layout
886 \begin_layout Itemize
887 Names of keys and modifiers are platform-dependent.
888 \end_layout
890 \begin_layout Itemize
891 Be careful before binding pseudo-keys (such as joystick axes, buttons or
892  hats) with modifiers.
893  That may or may not work right.
894 \end_layout
896 \begin_layout Subsubsection
897 bind-key [<mod>/<modmask>] <key> <command>
898 \end_layout
900 \begin_layout Standard
901 Bind <command> to key <key> (activating if modifiers in <modmask> (comma-seperat
902 ed list) are set as <mod> (comma-seperated list).
903 \end_layout
905 \begin_layout Standard
906 The names of keys and modifiers are platform-dependent.
907 \end_layout
909 \begin_layout Subsubsection
910 unbind-key [<mod>/<modmask>] <key>
911 \end_layout
913 \begin_layout Standard
914 Unbind command from <key> (with specified <mod> and <modmask>).
915 \end_layout
917 \begin_layout Subsubsection
918 set-axis <axis> [disabled | axis | axis-inverse | pressure0- | pressure0+
919  | pressure-0 | pressure-+ | pressure+0 | pressure+-] [minus=<val>] [zero=<val>]
920  [plus=<val>] [tolerance=<val>]
921 \end_layout
923 \begin_layout Standard
924 Set axis parameters for axis <axis>.
925 \end_layout
927 \begin_layout Itemize
928 disabled: Disable axis
929 \end_layout
931 \begin_layout Itemize
932 axis: Normal axis
933 \end_layout
935 \begin_layout Itemize
936 axis-inverse: Inverse axis
937 \end_layout
939 \begin_layout Itemize
940 pressure0-: Pressure sensitive.
941  Released at 0, pressed at -.
942 \end_layout
944 \begin_layout Itemize
945 pressure0+: Pressure sensitive.
946  Released at 0, pressed at +.
947 \end_layout
949 \begin_layout Itemize
950 pressure-0: Pressure sensitive.
951  Released at -, pressed at 0.
952 \end_layout
954 \begin_layout Itemize
955 pressure-+: Pressure sensitive.
956  Released at -, pressed at +.
957 \end_layout
959 \begin_layout Itemize
960 pressure+0: Pressure sensitive.
961  Released at +, pressed at 0.
962 \end_layout
964 \begin_layout Itemize
965 pressure+-: Pressure sensitive.
966  Released at +, pressed at -.
967 \end_layout
969 \begin_layout Itemize
970 minus=<val>: Calibration at extreme minus position (-32768-32767)
971 \end_layout
973 \begin_layout Itemize
974 zero=<val>: Calibration at neutral position (-32768-32767)
975 \end_layout
977 \begin_layout Itemize
978 plus=<val>: Calibration at extreme plus position (-32768-32767)
979 \end_layout
981 \begin_layout Itemize
982 tolerance=<value>: Center band tolerance (0<x<1).
983  The smaller the value, the more sensitive the control is.
984 \end_layout
986 \begin_layout Subsubsection
987 show-bindings
988 \end_layout
990 \begin_layout Standard
991 Print all key bindings in effect.
992 \end_layout
994 \begin_layout Subsection
995 Aliases
996 \end_layout
998 \begin_layout Standard
999 Aliases bind command to sequence of commands.
1000  After alias has been defined, it replaces the command it shadows.
1001 \end_layout
1003 \begin_layout Standard
1004 Notes:
1005 \end_layout
1007 \begin_layout Itemize
1008 You can't alias command to itself.
1009 \end_layout
1011 \begin_layout Itemize
1012 Aliases starting with +/- are edge active just like ordinary commands starting
1013  with +/-.
1014 \end_layout
1016 \begin_layout Itemize
1017 One command can be aliased to multiple commands.
1018 \end_layout
1020 \begin_layout Subsubsection
1021 alias-command <command> <expansion>
1022 \end_layout
1024 \begin_layout Standard
1025 Append <expansion> to alias <command>.
1026  If alias does not already exist, it is created.
1027 \end_layout
1029 \begin_layout Subsubsection
1030 unalias-command <command>
1031 \end_layout
1033 \begin_layout Standard
1034 Clear alias expansion for <command>.
1035 \end_layout
1037 \begin_layout Subsubsection
1038 show-aliases
1039 \end_layout
1041 \begin_layout Standard
1042 Print all aliases and their expansions in effect.
1043 \end_layout
1045 \begin_layout Subsection
1046 run-script <script>
1047 \end_layout
1049 \begin_layout Standard
1050 Run <script> as if commands were entered on the command line.
1051 \end_layout
1053 \begin_layout Subsection
1054 Video dumping
1055 \end_layout
1057 \begin_layout Standard
1058 Following commands control video dumping:
1059 \end_layout
1061 \begin_layout Subsubsection
1062 start-dump <dumper> [<mode>] <prefix/filename>
1063 \end_layout
1065 \begin_layout Standard
1066 Start dumping using dumper <dumper>.
1067  If mode is present or not and if prefix or filename is present depends
1068  on the dumper and dumper mode.
1069 \end_layout
1071 \begin_layout Standard
1072 The following dumpers are available:
1073 \end_layout
1075 \begin_layout Itemize
1076 INTERNAL-AVI-CSCD: Internal CSCD in .avi dumper.
1077 \end_layout
1079 \begin_deeper
1080 \begin_layout Itemize
1081 Mode: uncompressed/pcm: Uncompressed video, PCM audio.
1082  Takes prefix.
1083 \end_layout
1085 \begin_layout Itemize
1086 Mode: cscd/pcm: CSCD video, PCM audio.
1087  Takes prefix.
1088 \end_layout
1090 \end_deeper
1091 \begin_layout Itemize
1092 INTERNAL-JMD: Internal .jmd dumper.
1093 \end_layout
1095 \begin_deeper
1096 \begin_layout Itemize
1097 Does not take mode.
1098 \end_layout
1100 \begin_layout Itemize
1101 Takes a filename.
1102 \end_layout
1104 \end_deeper
1105 \begin_layout Itemize
1106 INTERNAL-RAW: Internal RAW dumper.
1107 \end_layout
1109 \begin_deeper
1110 \begin_layout Itemize
1111 Does not take mode.
1112 \end_layout
1114 \begin_layout Itemize
1115 Takes a prefix.
1116 \end_layout
1118 \begin_layout Itemize
1119 Sound is big-endian signed 16-bit, usually at 32040.5Hz.
1120 \end_layout
1122 \begin_layout Itemize
1123 Video is always upscaled to double resolution (512x448 / 512 x 478).
1124 \end_layout
1126 \begin_layout Itemize
1127 Video framerate is usually 322445/6448 fps for PAL and 10738636/178683 fps
1128  for NTSC.
1129 \end_layout
1131 \end_deeper
1132 \begin_layout Itemize
1133 INTERNAL-SDMP: Internal SDMP dumper.
1134 \end_layout
1136 \begin_deeper
1137 \begin_layout Itemize
1138 Mode 'ms': Multi-segment.
1139  Takes prefix.
1140 \end_layout
1142 \begin_layout Itemize
1143 Mode 'ss': Single-segment.
1144  Takes filename.
1145 \end_layout
1147 \end_deeper
1148 \begin_layout Subsubsection
1149 end-dump <dumper>
1150 \end_layout
1152 \begin_layout Standard
1153 End dumping using <dumper>
1154 \end_layout
1156 \begin_layout Subsubsection
1157 show-dumpers [<dumper>]
1158 \end_layout
1160 \begin_layout Standard
1161 Show the list of dumpers or list of modes for <dumper>
1162 \end_layout
1164 \begin_layout Subsection
1165 Memory manipulation
1166 \end_layout
1168 \begin_layout Standard
1169 <address> may be decimal or hexadecimal (prefixed with '0x').
1170  <value> can be hexadecimal (prefixed with '0x'), unsigned or signed (prefixed
1171  with '-') decimal.
1172 \end_layout
1174 \begin_layout Standard
1175 The available element <sizes> are:
1176 \end_layout
1178 \begin_layout Itemize
1179 byte: 1 byte
1180 \end_layout
1182 \begin_layout Itemize
1183 word: 2 bytes
1184 \end_layout
1186 \begin_layout Itemize
1187 dword: 4 bytes
1188 \end_layout
1190 \begin_layout Itemize
1191 qword: 8 bytes
1192 \end_layout
1194 \begin_layout Standard
1195 When reading RAM and ROM, multi-byte reads/writes are big-endian.
1196  When dealing with DSP memory, multi-byte reads/writes are native-endian
1197  (do not use operand sizes exceeding DSP bitness, except dword is OK for
1198  24-bit memory).
1199 \end_layout
1201 \begin_layout Subsubsection
1202 read-<size> <address>
1203 \end_layout
1205 \begin_layout Standard
1206 Read the value of byte in <address>.
1207 \end_layout
1209 \begin_layout Subsubsection
1210 read-s<size> <address>
1211 \end_layout
1213 \begin_layout Standard
1214 Read the value of signed byte in <address>.
1215 \end_layout
1217 \begin_layout Subsubsection
1218 write-<size> <address> <value>
1219 \end_layout
1221 \begin_layout Standard
1222 Write <value> to byte in address <address>.
1223 \end_layout
1225 \begin_layout Subsubsection
1226 search-memory reset
1227 \end_layout
1229 \begin_layout Standard
1230 Reset the memory search
1231 \end_layout
1233 \begin_layout Subsubsection
1234 search-memory count
1235 \end_layout
1237 \begin_layout Standard
1238 Print number of candidates remaining
1239 \end_layout
1241 \begin_layout Subsubsection
1242 search-memory print
1243 \end_layout
1245 \begin_layout Standard
1246 Print all candidates remaining
1247 \end_layout
1249 \begin_layout Subsubsection
1250 search-memory <usflag><sizeflag><op>
1251 \end_layout
1253 \begin_layout Standard
1254 Searches memory for addresses satisfying criteria.
1255 \end_layout
1257 \begin_layout Standard
1258 <usflag> can be:
1259 \end_layout
1261 \begin_layout Itemize
1262 u: unsigned
1263 \end_layout
1265 \begin_layout Itemize
1266 s: signed
1267 \end_layout
1269 \begin_layout Standard
1270 <sizeflag> can be:
1271 \end_layout
1273 \begin_layout Itemize
1274 b: byte
1275 \end_layout
1277 \begin_layout Itemize
1278 w: word
1279 \end_layout
1281 \begin_layout Itemize
1282 d: dword
1283 \end_layout
1285 \begin_layout Itemize
1286 q: qword
1287 \end_layout
1289 \begin_layout Standard
1290 <op> can be:
1291 \end_layout
1293 \begin_layout Itemize
1294 lt: < previous value.
1295 \end_layout
1297 \begin_layout Itemize
1298 le: <= previous value.
1299 \end_layout
1301 \begin_layout Itemize
1302 eq: = previous value.
1303 \end_layout
1305 \begin_layout Itemize
1306 ne: != previous value.
1307 \end_layout
1309 \begin_layout Itemize
1310 ge: >= previous value.
1311 \end_layout
1313 \begin_layout Itemize
1314 gt: > previous value.
1315 \end_layout
1317 \begin_layout Subsubsection
1318 search-memory <sizeflag> <value>
1319 \end_layout
1321 \begin_layout Standard
1322 Searches for addresses that currently have value <value>.
1323  <sizeflag> is as in previous command.
1324 \end_layout
1326 \begin_layout Subsection
1327 Main commands
1328 \end_layout
1330 \begin_layout Standard
1331 These commands are not available in lsnesrc, but are available after ROM
1332  has been loaded.
1333 \end_layout
1335 \begin_layout Subsubsection
1336 quit-emulator [/y]
1337 \end_layout
1339 \begin_layout Standard
1340 Quits the emulator (asking for confirmation).
1341  If /y is given, no confirmation is asked.
1342 \end_layout
1344 \begin_layout Subsubsection
1345 pause-emulator
1346 \end_layout
1348 \begin_layout Standard
1349 Toggle paused/unpaused
1350 \end_layout
1352 \begin_layout Subsubsection
1353 +advance-frame 
1354 \end_layout
1356 \begin_layout Standard
1357 Advance frame.
1358  If the button is still held after configurable timeout expires, game unpauses
1359  for the duration frame advance is held.
1360 \end_layout
1362 \begin_layout Subsubsection
1363 +advance-poll 
1364 \end_layout
1366 \begin_layout Standard
1367 Advance subframe.
1368  If the button is still held after configurable timeout expires, game unpauses
1369  for the duration frame advance is held.
1370 \end_layout
1372 \begin_layout Subsubsection
1373 advance-skiplag 
1374 \end_layout
1376 \begin_layout Standard
1377 Skip to first poll in frame after current.
1378 \end_layout
1380 \begin_layout Subsubsection
1381 reset 
1382 \end_layout
1384 \begin_layout Standard
1385 Reset the SNES after this frame.
1386 \end_layout
1388 \begin_layout Subsubsection
1389 load <filename> 
1390 \end_layout
1392 \begin_layout Standard
1393 Load savestate <filename> in current mode.
1394 \end_layout
1396 \begin_layout Subsubsection
1397 load-state <filename> 
1398 \end_layout
1400 \begin_layout Standard
1401 Load savestate <filename> in readwrite mode.
1402 \end_layout
1404 \begin_layout Subsubsection
1405 load-readonly <filename> 
1406 \end_layout
1408 \begin_layout Standard
1409 Load savestate <filename> in readonly mode.
1410 \end_layout
1412 \begin_layout Subsubsection
1413 load-preserve <filename> 
1414 \end_layout
1416 \begin_layout Standard
1417 Load savestate <filename> in readonly mode, preserving current events.
1418 \end_layout
1420 \begin_layout Subsubsection
1421 load-movie <filename> 
1422 \end_layout
1424 \begin_layout Standard
1425 Load savestate <filename>, ignoring save part in readonly mode.
1426 \end_layout
1428 \begin_layout Subsubsection
1429 save-state <filename> 
1430 \end_layout
1432 \begin_layout Standard
1433 Save system state to <filename> as soon as possible.
1434 \end_layout
1436 \begin_layout Subsubsection
1437 save-movie <filename> 
1438 \end_layout
1440 \begin_layout Standard
1441 Save movie to <filename>.
1442 \end_layout
1444 \begin_layout Subsubsection
1445 set-rwmode 
1446 \end_layout
1448 \begin_layout Standard
1449 Set read-write mode.
1450 \end_layout
1452 \begin_layout Subsubsection
1453 set-romode 
1454 \end_layout
1456 \begin_layout Standard
1457 Set read-only mode
1458 \end_layout
1460 \begin_layout Subsubsection
1461 toggle-rwmode 
1462 \end_layout
1464 \begin_layout Standard
1465 Toggle between read-only and read-write modes.
1466 \end_layout
1468 \begin_layout Subsubsection
1469 set-gamename <name> 
1470 \end_layout
1472 \begin_layout Standard
1473 Set name of the game to <name>
1474 \end_layout
1476 \begin_layout Subsubsection
1477 get-gamename 
1478 \end_layout
1480 \begin_layout Standard
1481 Print the name of the game.
1482 \end_layout
1484 \begin_layout Subsubsection
1485 add-author <author> 
1486 \end_layout
1488 \begin_layout Standard
1489 Adds new author <author>.
1490  If <author> does not contain '|' it is full name.
1491  If it contains '|', '|' splits the full name and nickname.
1492 \end_layout
1494 \begin_layout Subsubsection
1495 edit-author <num> <author> 
1496 \end_layout
1498 \begin_layout Standard
1499 Edit the author in slot <num> (0-based) to be <author> (see add-author for
1500  format)
1501 \end_layout
1503 \begin_layout Subsubsection
1504 remove-author <num> 
1505 \end_layout
1507 \begin_layout Standard
1508 Remove author in slot <num>
1509 \end_layout
1511 \begin_layout Subsubsection
1512 print-authors 
1513 \end_layout
1515 \begin_layout Standard
1516 Print authors.
1517 \end_layout
1519 \begin_layout Subsubsection
1520 test-1, test-2, test-3
1521 \end_layout
1523 \begin_layout Standard
1524 Internal test commands.
1525  Don't use.
1526 \end_layout
1528 \begin_layout Subsubsection
1529 take-screenshot <filename> 
1530 \end_layout
1532 \begin_layout Standard
1533 Save screenshot to <filename>.
1534 \end_layout
1536 \begin_layout Subsubsection
1537 +controller<num><button>
1538 \end_layout
1540 \begin_layout Standard
1541 Press button <button> on controller <num> (1-8).
1542  The following button names are known:
1543 \end_layout
1545 \begin_layout Itemize
1546 left
1547 \end_layout
1549 \begin_layout Itemize
1550 right
1551 \end_layout
1553 \begin_layout Itemize
1555 \end_layout
1557 \begin_layout Itemize
1558 down
1559 \end_layout
1561 \begin_layout Itemize
1563 \end_layout
1565 \begin_layout Itemize
1567 \end_layout
1569 \begin_layout Itemize
1571 \end_layout
1573 \begin_layout Itemize
1575 \end_layout
1577 \begin_layout Itemize
1579 \end_layout
1581 \begin_layout Itemize
1583 \end_layout
1585 \begin_layout Itemize
1586 select
1587 \end_layout
1589 \begin_layout Itemize
1590 start
1591 \end_layout
1593 \begin_layout Itemize
1594 trigger
1595 \end_layout
1597 \begin_layout Itemize
1598 cursor
1599 \end_layout
1601 \begin_layout Itemize
1602 pause
1603 \end_layout
1605 \begin_layout Itemize
1606 turbo
1607 \end_layout
1609 \begin_layout Subsubsection
1610 controllerh<num><button>
1611 \end_layout
1613 \begin_layout Standard
1614 Hold/unhold button <button> on controller <num> (1-8).
1615  See +controller for button names.
1616 \end_layout
1618 \begin_layout Subsubsection
1619 autofire (<pattern>|-)...
1620 \end_layout
1622 \begin_layout Standard
1623 Set autofire pattern.
1624  Each parameter is comma-separated list of button names (in form of 1start,
1625  1A, 2B, etc..) to hold on that frame.
1626  After reaching the end of pattern, the pattern restarts from the beginning.
1627 \end_layout
1629 \begin_layout Subsubsection
1630 repaint
1631 \end_layout
1633 \begin_layout Standard
1634 Force a repaint.
1635 \end_layout
1637 \begin_layout Subsection
1638 Save jukebox 
1639 \end_layout
1641 \begin_layout Subsubsection
1642 cycle-jukebox-backward
1643 \end_layout
1645 \begin_layout Standard
1646 Cycle save jukebox backwards.
1647 \end_layout
1649 \begin_layout Subsubsection
1650 cycle-jukebox-forward
1651 \end_layout
1653 \begin_layout Standard
1654 Cycle save jukebox forwards
1655 \end_layout
1657 \begin_layout Subsubsection
1658 add-jukebox-save <filename>
1659 \end_layout
1661 \begin_layout Standard
1662 Add <filename> to jukebox saves.
1663 \end_layout
1665 \begin_layout Subsubsection
1666 load-jukebox
1667 \end_layout
1669 \begin_layout Standard
1670 Do load from jukebox (current mode).
1671 \end_layout
1673 \begin_layout Subsubsection
1674 save-jukebox
1675 \end_layout
1677 \begin_layout Standard
1678 Do state save to jukebox.
1679 \end_layout
1681 \begin_layout Subsection
1682 Lua 
1683 \end_layout
1685 \begin_layout Standard
1686 Only available if lua support is compiled in.
1687 \end_layout
1689 \begin_layout Subsubsection
1690 evaluate-lua <luacode>
1691 \end_layout
1693 \begin_layout Standard
1694 Run Lua code <luacode> using built-in Lua interpretter.
1695 \end_layout
1697 \begin_layout Subsubsection
1698 run-lua <script>
1699 \end_layout
1701 \begin_layout Standard
1702 Run specified lua file using built-in Lua interpretter.
1703 \end_layout
1705 \begin_layout Subsection
1706 Memory watch
1707 \end_layout
1709 \begin_layout Subsubsection
1710 add-watch <name> <expression>
1711 \end_layout
1713 \begin_layout Standard
1714 Adds new watch (or modifies old one).
1715 \end_layout
1717 \begin_layout Subsubsection
1718 remove-watch <name>
1719 \end_layout
1721 \begin_layout Standard
1722 Remove a watch.
1723 \end_layout
1725 \begin_layout Subsection
1726 Sound 
1727 \end_layout
1729 \begin_layout Subsubsection
1730 enable-sound <on/off> 
1731 \end_layout
1733 \begin_layout Standard
1734 Enable/Disable sound.
1735 \end_layout
1737 \begin_layout Subsubsection
1738 set-sound-device <device> 
1739 \end_layout
1741 \begin_layout Standard
1742 Set sound device to <device>
1743 \end_layout
1745 \begin_layout Subsubsection
1746 show-sound-status 
1747 \end_layout
1749 \begin_layout Standard
1750 Show status of sound system.
1751 \end_layout
1753 \begin_layout Subsubsection
1754 show-sound-devices
1755 \end_layout
1757 \begin_layout Standard
1758 Show all available devices.
1759 \end_layout
1761 \begin_layout Subsection
1762 SDL Platform commands 
1763 \end_layout
1765 \begin_layout Standard
1766 The following are valid on SDL platform.
1767 \end_layout
1769 \begin_layout Subsubsection
1770 identify-key
1771 \end_layout
1773 \begin_layout Standard
1774 Asks to press a key and then identifies that (pseudo-)key.
1775 \end_layout
1777 \begin_layout Subsubsection
1778 toggle-console 
1779 \end_layout
1781 \begin_layout Standard
1782 Toggle between windowed/fullscreen console.
1783 \end_layout
1785 \begin_layout Subsubsection
1786 scroll-fullup 
1787 \end_layout
1789 \begin_layout Standard
1790 Scroll messages window as far back as it goes.
1791 \end_layout
1793 \begin_layout Subsubsection
1794 scroll-fulldown 
1795 \end_layout
1797 \begin_layout Standard
1798 Scroll messages window as far forward as it goes.
1799 \end_layout
1801 \begin_layout Subsubsection
1802 scroll-up 
1803 \end_layout
1805 \begin_layout Standard
1806 Scroll messages window back one screenful.
1807 \end_layout
1809 \begin_layout Subsubsection
1810 scroll-down 
1811 \end_layout
1813 \begin_layout Standard
1814 Scroll messages window forward one screenful.
1815 \end_layout
1817 \begin_layout Section
1818 Settings
1819 \end_layout
1821 \begin_layout Subsection
1822 Core settings
1823 \end_layout
1825 \begin_layout Subsubsection
1826 firmwarepath
1827 \end_layout
1829 \begin_layout Standard
1830 Set where bsnes looks for firmware files.
1831  Default is 
1832 \begin_inset Quotes eld
1833 \end_inset
1836 \begin_inset Quotes erd
1837 \end_inset
1840 \end_layout
1842 \begin_layout Subsubsection
1843 targetfps
1844 \end_layout
1846 \begin_layout Standard
1847 Set the target fps.
1848  Numeric, range is 0.001 to 
1849 \begin_inset Quotes eld
1850 \end_inset
1852 infinite
1853 \begin_inset Quotes erd
1854 \end_inset
1857  Default is native framerate.
1858 \end_layout
1860 \begin_layout Subsubsection
1861 savecompression
1862 \end_layout
1864 \begin_layout Standard
1865 Set save compression level (integer 0-9).
1866  Default is 7 (0 is no compression).
1867 \end_layout
1869 \begin_layout Subsubsection
1870 advance-timeout
1871 \end_layout
1873 \begin_layout Standard
1874 Set the frame advance timeout in milliseconds.
1875  Numeric integer, range is 0-999999999.
1876  Default is 500.
1877 \end_layout
1879 \begin_layout Subsection
1880 AVI dumper settings
1881 \end_layout
1883 \begin_layout Subsubsection
1884 avi-large
1885 \end_layout
1887 \begin_layout Standard
1888 AVI dumper: Always dump at 512x448 or 512x478 regardless of what the console
1889  outputs.
1890 \end_layout
1892 \begin_layout Subsubsection
1893 avi-left-border
1894 \end_layout
1896 \begin_layout Standard
1897 AVI dumper: Set the default left border thickness (unless lua overrides)
1898  for dumps.
1899  Range 0-8191.
1900  Default is 0.
1901 \end_layout
1903 \begin_layout Subsubsection
1904 avi-right-border
1905 \end_layout
1907 \begin_layout Standard
1908 AVI dumper: Set the default right border thickness (unless lua overrides)
1909  for dumps.
1910  Range 0-8191.
1911  Default is 0.
1912 \end_layout
1914 \begin_layout Subsubsection
1915 avi-top-border
1916 \end_layout
1918 \begin_layout Standard
1919 AVI dumper: Set the default top border thickness (unless lua overrides)
1920  for dumps.
1921  Range 0-8191.
1922  Default is 0.
1923 \end_layout
1925 \begin_layout Subsubsection
1926 avi-bottom-border
1927 \end_layout
1929 \begin_layout Standard
1930 AVI dumper: Set the default bottom border thickness (unless lua overrides)
1931  for dumps.
1932  Range 0-8191.
1933  Default is 0.
1934 \end_layout
1936 \begin_layout Subsubsection
1937 avi-maxframes
1938 \end_layout
1940 \begin_layout Standard
1941 AVI dumper: Maximum number of frames per dump segment (0 => unlimited).
1942  Range 0-999999999.
1943  Default is 0.
1944 \end_layout
1946 \begin_layout Subsubsection
1947 avi-compresison
1948 \end_layout
1950 \begin_layout Standard
1951 AVI dumper: Compression level (0-18).
1952 \end_layout
1954 \begin_layout Itemize
1955 Compression levels 10 and above are not compatible with stock CSCD codec.
1956 \end_layout
1958 \begin_layout Itemize
1959 Recomended level is 7.
1960 \end_layout
1962 \begin_layout Subsubsection
1963 avi-soundrate
1964 \end_layout
1966 \begin_layout Standard
1967 AVI dumper: Set method of determining the sound rate.
1968 \end_layout
1970 \begin_layout Itemize
1971 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48, 64, 88.2, 96,
1972  128, 176.4 and 192 kHz.
1973 \end_layout
1975 \begin_layout Itemize
1976 1: Round down to nearest integer.
1977 \end_layout
1979 \begin_layout Itemize
1980 2: Round up to nearest ingeter.
1981 \end_layout
1983 \begin_layout Subsection
1984 JMD options
1985 \end_layout
1987 \begin_layout Subsubsection
1988 jmd-copression
1989 \end_layout
1991 \begin_layout Standard
1992 JMD dumper: Compression level (0-9).
1993 \end_layout
1995 \begin_layout Subsection
1996 SDL platform settings
1997 \end_layout
1999 \begin_layout Subsubsection
2000 autorepeat-first-delay
2001 \end_layout
2003 \begin_layout Standard
2004 Sets the delay for first character in typematic autorepeat.
2005 \end_layout
2007 \begin_layout Subsubsection
2008 autorepeat-subsequent-delay
2009 \end_layout
2011 \begin_layout Standard
2012 Sets the delay for subsequent characters in typematic autorepeat.
2013 \end_layout
2015 \begin_layout Section
2016 Lua functions
2017 \end_layout
2019 \begin_layout Subsection
2020 Core (in main table)
2021 \end_layout
2023 \begin_layout Subsubsection
2024 print
2025 \end_layout
2027 \begin_layout Standard
2028 Print line to message console.
2029 \end_layout
2031 \begin_layout Subsubsection
2032 exec(string command)
2033 \end_layout
2035 \begin_layout Standard
2036 Run command as it was entered on the command line
2037 \end_layout
2039 \begin_layout Subsection
2040 Table bit:
2041 \end_layout
2043 \begin_layout Standard
2044 Bitwise logical functions and related.
2045 \end_layout
2047 \begin_layout Subsubsection
2048 bit.none(number...) / bit.bnot(number...)
2049 \end_layout
2051 \begin_layout Standard
2052 48-bit bitwise NOT / NONE function (set bits that are set in none of the
2053  arguments).
2054 \end_layout
2056 \begin_layout Subsubsection
2057 bit.any(number...) / bit.bor(number...)
2058 \end_layout
2060 \begin_layout Standard
2061 48-bit bitwise OR / ANY function (set bits that are set in any of the arguments).
2062 \end_layout
2064 \begin_layout Subsubsection
2065 bit.all(number...) / bit.band(number...)
2066 \end_layout
2068 \begin_layout Standard
2069 48-bit bitwise AND / ALL function (set bits that are set in all of the arguments
2071 \end_layout
2073 \begin_layout Subsubsection
2074 bit.parity(number...) / bit.bxor(number...)
2075 \end_layout
2077 \begin_layout Standard
2078 48-bit bitwise XOR / PARITY function (set bits that are set in odd number
2079  of the arguments).
2080 \end_layout
2082 \begin_layout Subsubsection
2083 bit.lrotate(number base[, number amount[, number bits]])
2084 \end_layout
2086 \begin_layout Standard
2087 Rotate bits-bit (max 48, default 48) number left by amount (default 1) places.
2088 \end_layout
2090 \begin_layout Subsubsection
2091 bit.rrotate(number base[, number amount[, number bits]])
2092 \end_layout
2094 \begin_layout Standard
2095 Rotate bits-bit (max 48, default 48) number right by amount (default 1)
2096  places.
2097 \end_layout
2099 \begin_layout Subsubsection
2100 bit.lshift(number base[, number amount[, number bits]])
2101 \end_layout
2103 \begin_layout Standard
2104 Shift bits-bit (max 48, default 48) number left by amount (default 1) places.
2105  The new bits are filled with zeroes.
2106 \end_layout
2108 \begin_layout Subsubsection
2109 bit.lrshift(number base[, number amount[, number bits]])
2110 \end_layout
2112 \begin_layout Standard
2113 Shift bits-bit (max 48, default 48) number logically right by amount (default
2114  1) places.
2115  The new bits are filled with zeroes.
2116 \end_layout
2118 \begin_layout Subsubsection
2119 bit.arshift(number base[, number amount[, number bits]])
2120 \end_layout
2122 \begin_layout Standard
2123 Shift bits-bit (max 48, default 48) number arithmetically right by amount
2124  (default 1) places.
2125  The new bits are shifted in with copy of the high bit.
2126 \end_layout
2128 \begin_layout Subsection
2129 Table gui:
2130 \end_layout
2132 \begin_layout Standard
2133 Most of these functions can only be called in on_paint and on_video callbacks.
2134  Exceptions are noted.
2135 \end_layout
2137 \begin_layout Standard
2138 Colors are 32-bit.
2139  Bits 0-7 are the blue component, bits 8-15 are the green component, bits
2140  16-23 are the red component, bits 24-31 are alpha component (0 is fully
2141  opaque, 255 is almost transparent).
2142  -1 is the fully transparent color.
2143  Alpha values greater than 127 do work.
2144 \end_layout
2146 \begin_layout Standard
2147 Origin of coordinates is at top left corner of game display area.
2148  Left and top gaps correspond to negative coordinates.
2149 \end_layout
2151 \begin_layout Subsubsection
2152 gui.resolution()
2153 \end_layout
2155 \begin_layout Standard
2156 Returns 2-tuple (hresolution, vresolution).
2157 \end_layout
2159 \begin_layout Subsubsection
2160 gui.<class>_gap(number gap)
2161 \end_layout
2163 \begin_layout Standard
2164 Set the <class> (left, right, top, bottom) gap to specified value (max gap
2165  is 8191).
2166 \end_layout
2168 \begin_layout Subsubsection
2169 gui.text(number x, number y, string text[, number fgc[, number bgc]])
2170 \end_layout
2172 \begin_layout Standard
2173 Draw specified text on the GUI (each character cell is 8 or 16 wide and
2174  16 high).
2175  Parameters:
2176 \end_layout
2178 \begin_layout Itemize
2179 x: X-coordinate to start the drawing from (and x-coordinate at begining
2180  of the lines).
2181 \end_layout
2183 \begin_layout Itemize
2184 y: Y-coordinate to start the drawing from.
2185 \end_layout
2187 \begin_layout Itemize
2188 text: The text to draw.
2189 \end_layout
2191 \begin_layout Itemize
2192 fgc: Text color (default is 0xFFFFFF (white))
2193 \end_layout
2195 \begin_layout Itemize
2196 bgc: Background color (default is -1 (transparent))
2197 \end_layout
2199 \begin_layout Subsubsection
2200 gui.textH(number x, number y, string text[, number fgc[, number bgc]])
2201 \end_layout
2203 \begin_layout Standard
2204 Like gui.text, but draw using double-width.
2205 \end_layout
2207 \begin_layout Subsubsection
2208 gui.textV(number x, number y, string text[, number fgc[, number bgc]])
2209 \end_layout
2211 \begin_layout Standard
2212 Like gui.text, but draw using double-height.
2213 \end_layout
2215 \begin_layout Subsubsection
2216 gui.textHV(number x, number y, string text[, number fgc[, number bgc]])
2217 \end_layout
2219 \begin_layout Standard
2220 Like gui.text, but draw using double-width/double-height.
2221 \end_layout
2223 \begin_layout Subsubsection
2224 gui.rectangle(number x, number y, number width, number height[, number thickness[
2225 , number outline[, number fill]]])
2226 \end_layout
2228 \begin_layout Standard
2229 Draw rectangle on the GUI.
2230  Parameters:
2231 \end_layout
2233 \begin_layout Itemize
2234 x: X-coordinate of left edge.
2235 \end_layout
2237 \begin_layout Itemize
2238 y: Y-coordinate of upper edge.
2239 \end_layout
2241 \begin_layout Itemize
2242 width: Width of rectangle.
2243 \end_layout
2245 \begin_layout Itemize
2246 height: Height of rectangle.
2247 \end_layout
2249 \begin_layout Itemize
2250 thickness: Thickness of outline (default is 1).
2251 \end_layout
2253 \begin_layout Itemize
2254 outline: Color of outline (default is 0xFFFFFF (white))
2255 \end_layout
2257 \begin_layout Itemize
2258 fill: Color of fil (default is -1 (transparent))
2259 \end_layout
2261 \begin_layout Subsubsection
2262 gui.pixel(number x, number y[, number color])
2263 \end_layout
2265 \begin_layout Standard
2266 Draw one pixel on the GUI.
2267  Parameters:
2268 \end_layout
2270 \begin_layout Itemize
2271 x: X-coordinate of the pixel
2272 \end_layout
2274 \begin_layout Itemize
2275 y: Y-coordinate of the pixel
2276 \end_layout
2278 \begin_layout Itemize
2279 color: Color of the pixel (default is 0xFFFFFF (white))
2280 \end_layout
2282 \begin_layout Subsubsection
2283 gui.crosshair(number x, number y[, number length[, number color]])
2284 \end_layout
2286 \begin_layout Standard
2287 Draw a crosshair.
2288  Parameters:
2289 \end_layout
2291 \begin_layout Itemize
2292 x: X-coordinate of the crosshair
2293 \end_layout
2295 \begin_layout Itemize
2296 y: Y-coordinate of the crosshair
2297 \end_layout
2299 \begin_layout Itemize
2300 length: Length of the crosshair lines (default 10).
2301 \end_layout
2303 \begin_layout Itemize
2304 color: Color of the crosshair (default is 0xFFFFFF (white))
2305 \end_layout
2307 \begin_layout Subsubsection
2308 gui.line(number x1, number y1, number x2, number y2[, number color])
2309 \end_layout
2311 \begin_layout Standard
2312 Draw a thin line.
2313  Parameters:
2314 \end_layout
2316 \begin_layout Itemize
2317 x1: X-coordinate of one end.
2318 \end_layout
2320 \begin_layout Itemize
2321 y1: Y-coordinate of one end.
2322 \end_layout
2324 \begin_layout Itemize
2325 x2: X-coordinate of the other end.
2326 \end_layout
2328 \begin_layout Itemize
2329 y2: Y-coordinate of the other end.
2330 \end_layout
2332 \begin_layout Itemize
2333 color: Color of the line (default is 0xFFFFFF (white)).
2334 \end_layout
2336 \begin_layout Subsubsection
2337 gui.circle(number x, number y, number r[, number thick[, number border[,
2338  number fil]]])
2339 \end_layout
2341 \begin_layout Standard
2342 Draw a circle.
2343  Parameters.
2344 \end_layout
2346 \begin_layout Itemize
2347 x: X-coordinate of the center
2348 \end_layout
2350 \begin_layout Itemize
2351 y: Y-coordinate of the center
2352 \end_layout
2354 \begin_layout Itemize
2355 r: The radius of the circle
2356 \end_layout
2358 \begin_layout Itemize
2359 thick: Border thickness
2360 \end_layout
2362 \begin_layout Itemize
2363 border: Border color (default is 0xFFFFFF (white))
2364 \end_layout
2366 \begin_layout Itemize
2367 fill: Fill color (default is -1 (transparent)).
2368 \end_layout
2370 \begin_layout Subsubsection
2371 gui.repaint()
2372 \end_layout
2374 \begin_layout Standard
2375 Request on_repaint() to happen as soon as possible.
2376  Can be used anywhere.
2377 \end_layout
2379 \begin_layout Subsubsection
2380 gui.subframe_update(boolean on)
2381 \end_layout
2383 \begin_layout Standard
2384 Request subframe updates (calling on_paint() on subframes) to happen (on=true)
2385  or not happen (on=false).
2386  Can be used anywhere.
2387 \end_layout
2389 \begin_layout Subsubsection
2390 gui.screenshot(string filename)
2391 \end_layout
2393 \begin_layout Standard
2394 Write PNG screenshot of the current frame (no drawings) to specified file.
2395  Can be used anywhere.
2396 \end_layout
2398 \begin_layout Subsubsection
2399 gui.color(number r, number g, number b[, number a])
2400 \end_layout
2402 \begin_layout Standard
2403 Returns color (in notation Lua scripts use) corresponding to color (r,g,b),
2404  each component in scale 0-255.
2405  If a is specified, that is alpha (0 is fully transparent, 256(sic) is fully
2406  opaque).
2407  The default alpha is 256.
2408 \end_layout
2410 \begin_layout Subsubsection
2411 gui.status(string name, string value)
2412 \end_layout
2414 \begin_layout Standard
2415 Set status field 
2416 \begin_inset Quotes eld
2417 \end_inset
2419 L[<name>]
2420 \begin_inset Quotes erd
2421 \end_inset
2423  to <value> in status area.
2424  Can be used anywhere.
2425 \end_layout
2427 \begin_layout Subsection
2428 table input
2429 \end_layout
2431 \begin_layout Standard
2432 Input handling.
2433  Only available in on_input callback.
2434 \end_layout
2436 \begin_layout Subsubsection
2437 input.get(number controller, number index)
2438 \end_layout
2440 \begin_layout Standard
2441 Read the specified index (0-11) from specified controller (0-7).
2442  Notes:
2443 \end_layout
2445 \begin_layout Itemize
2446 Uses physical controller numbering.
2447  Gamepad in port 2 is controller 4, not 1!
2448 \end_layout
2450 \begin_layout Subsubsection
2451 input.set(number controller, number index, number value)
2452 \end_layout
2454 \begin_layout Standard
2455 Write the specified index (0-11) from specified controller (0-7), storing
2456  value.
2457  Notes:
2458 \end_layout
2460 \begin_layout Itemize
2461 Uses physical controller numbering.
2462  Gamepad in port 2 is controller 4, not 1!
2463 \end_layout
2465 \begin_layout Subsubsection
2466 input.reset([number cycles])
2467 \end_layout
2469 \begin_layout Standard
2470 Execute reset.
2471  If cycles is greater than zero, do delayed reset.
2472  0 (or no value) causes immediate reset.
2473 \end_layout
2475 \begin_layout Itemize
2476 Only available with subframe flag false.
2477 \end_layout
2479 \begin_layout Subsubsection
2480 input.raw()
2481 \end_layout
2483 \begin_layout Standard
2484 Returns table of tables of all available keys and axes.
2485  The first table is indexed by key name (platform-dependent!), and the inner
2486  table has the following fields:
2487 \end_layout
2489 \begin_layout Itemize
2490 last_rawval: Last reported raw value for control.
2491 \end_layout
2493 \begin_layout Itemize
2494 ktype: Type of key (disabled, key, mouse, axis, axis-inverse, hat, pressure-m0,
2495  pressure-mp, pressure-0m, pressure-0p, pressure-pm, pressure-p0).
2496 \end_layout
2498 \begin_layout Itemize
2499 cal_left: Minimum calibration value.
2500  Only meaningful with axis and pressure types.
2501 \end_layout
2503 \begin_layout Itemize
2504 cal_center: Center calibration value.
2505  Only meaningful with axis and pressure types.
2506 \end_layout
2508 \begin_layout Itemize
2509 cal_right: Maximum calibration value.
2510  Only meaningful with axis and pressure types.
2511 \end_layout
2513 \begin_layout Itemize
2514 cal_tolerance: Dead zone tolerance.
2515  Only meaningful with axis and pressure types.
2516 \end_layout
2518 \begin_layout Subsubsection
2519 input.keyhook(key, state)
2520 \end_layout
2522 \begin_layout Standard
2523 Requests that keyhook events to be sent for key (state=true) or not sent
2524  (state=false).
2525 \end_layout
2527 \begin_layout Subsection
2528 Table hostmemory
2529 \end_layout
2531 \begin_layout Standard
2532 Host memory handling (extra memory saved to savestates).
2533  Host memory starts empty.
2534 \end_layout
2536 \begin_layout Subsubsection
2537 hostmemory.read(number address)
2538 \end_layout
2540 \begin_layout Standard
2541 Reads hostmemory slot address.
2542  Slot numbers out of range return false instead of numeric.
2543 \end_layout
2545 \begin_layout Subsubsection
2546 hostmemory.write(number address, number value)
2547 \end_layout
2549 \begin_layout Standard
2550 Writes hostmemory slot with 0-255.
2551  Slot numbers out of range cause extension of host memory slot space.
2552 \end_layout
2554 \begin_layout Subsubsection
2555 hostmemory.readbyte(number address)
2556 \end_layout
2558 \begin_layout Standard
2559 Read unsigned byte (1 element) from given address.
2560  Slots out of range return false.
2561 \end_layout
2563 \begin_layout Subsubsection
2564 hostmemory.writebyte(number address, number value)
2565 \end_layout
2567 \begin_layout Standard
2568 Write unsigned byte (1 element) to given slot.
2569  Slot numbers out of range cause extension.
2570 \end_layout
2572 \begin_layout Subsubsection
2573 hostmemory.readsbyte(number address)
2574 \end_layout
2576 \begin_layout Standard
2577 Read signed byte (1 element) from given address.
2578  Slots out of range return false.
2579 \end_layout
2581 \begin_layout Subsubsection
2582 hostmemory.writesbyte(number address, number value)
2583 \end_layout
2585 \begin_layout Standard
2586 Write signed byte (1 element) to given slot.
2587  Slot numbers out of range cause extension.
2588 \end_layout
2590 \begin_layout Subsubsection
2591 hostmemory.readword(number address)
2592 \end_layout
2594 \begin_layout Standard
2595 Read unsigned word (2 elements) from given address.
2596  Slots out of range return false.
2597 \end_layout
2599 \begin_layout Subsubsection
2600 hostmemory.writeword(number address, number value)
2601 \end_layout
2603 \begin_layout Standard
2604 Write unsigned word (2 elements) to given slot.
2605  Slot numbers out of range cause extension.
2606 \end_layout
2608 \begin_layout Subsubsection
2609 hostmemory.readsword(number address)
2610 \end_layout
2612 \begin_layout Standard
2613 Read signed word (2 elements) from given address.
2614  Slots out of range return false.
2615 \end_layout
2617 \begin_layout Subsubsection
2618 hostmemory.writesword(number address, number value)
2619 \end_layout
2621 \begin_layout Standard
2622 Write signed word (2 elements) to given slot.
2623  Slot numbers out of range cause extension.
2624 \end_layout
2626 \begin_layout Subsubsection
2627 hostmemory.readdword(number address)
2628 \end_layout
2630 \begin_layout Standard
2631 Read unsigned doubleword (4 elements) from given address.
2632  Slots out of range return false.
2633 \end_layout
2635 \begin_layout Subsubsection
2636 hostmemory.writedword(number address, number value)
2637 \end_layout
2639 \begin_layout Standard
2640 Write unsigned doubleword (4 elements) to given slot.
2641  Slot numbers out of range cause extension.
2642 \end_layout
2644 \begin_layout Subsubsection
2645 hostmemory.readsdword(number address)
2646 \end_layout
2648 \begin_layout Standard
2649 Read signed doubleword (4 elements) from given address.
2650  Slots out of range return false.
2651 \end_layout
2653 \begin_layout Subsubsection
2654 hostmemory.writesdword(number address, number value)
2655 \end_layout
2657 \begin_layout Standard
2658 Write signed doubleword (4 elements) to given slot.
2659  Slot numbers out of range cause extension.
2660 \end_layout
2662 \begin_layout Subsubsection
2663 hostmemory.readqword(number address)
2664 \end_layout
2666 \begin_layout Standard
2667 Read unsigned quadword (8 elements) from given address.
2668  Slots out of range return false.
2669 \end_layout
2671 \begin_layout Subsubsection
2672 hostmemory.writeqword(number address, number value)
2673 \end_layout
2675 \begin_layout Standard
2676 Write unsigned quadword (4 elements) to given slot.
2677  Slot numbers out of range cause extension.
2678 \end_layout
2680 \begin_layout Subsubsection
2681 hostmemory.readsqword(number address)
2682 \end_layout
2684 \begin_layout Standard
2685 Read signed quadword (8 elements) from given address.
2686  Slots out of range return false.
2687 \end_layout
2689 \begin_layout Subsubsection
2690 hostmemory.writesqword(number address, number value)
2691 \end_layout
2693 \begin_layout Standard
2694 Write signed quadword (8 elements) to given slot.
2695  Slot numbers out of range cause extension.
2696 \end_layout
2698 \begin_layout Subsection
2699 Table movie
2700 \end_layout
2702 \begin_layout Standard
2703 Movie handling
2704 \end_layout
2706 \begin_layout Subsubsection
2707 movie.currentframe()
2708 \end_layout
2710 \begin_layout Standard
2711 Return number of current frame.
2712 \end_layout
2714 \begin_layout Subsubsection
2715 movie.framecount()
2716 \end_layout
2718 \begin_layout Standard
2719 Return number of frames in movie.
2720 \end_layout
2722 \begin_layout Subsubsection
2723 movie.readonly()
2724 \end_layout
2726 \begin_layout Standard
2727 Return true if in readonly mode, false if in readwrite.
2728 \end_layout
2730 \begin_layout Subsubsection
2731 movie.set_readwrite()
2732 \end_layout
2734 \begin_layout Standard
2735 Set readwrite mode (does not cause on_readwrite callback).
2736 \end_layout
2738 \begin_layout Subsubsection
2739 movie.frame_subframes(number frame)
2740 \end_layout
2742 \begin_layout Standard
2743 Count number of subframes in specified frame (frame numbers are 1-based)
2744  and return that.
2745 \end_layout
2747 \begin_layout Subsubsection
2748 movie.read_subframe(number frame, number subframe)
2749 \end_layout
2751 \begin_layout Standard
2752 Read specifed subframe in specified frame and return data as array (100
2753  elements, numbered 0-99 currently).
2754 \end_layout
2756 \begin_layout Subsection
2757 Table settings
2758 \end_layout
2760 \begin_layout Standard
2761 Routines for settings manipulation
2762 \end_layout
2764 \begin_layout Subsubsection
2765 settings.get(string name)
2766 \end_layout
2768 \begin_layout Standard
2769 Get value of setting.
2770  If setting is blank, returns false.
2771  If setting value can't be obtained, returns (nil, error message).
2772 \end_layout
2774 \begin_layout Subsubsection
2775 settings.set(string name, string value)
2776 \end_layout
2778 \begin_layout Standard
2779 Set value of setting.
2780  If setting can't be set, returns (nil, error message).
2781 \end_layout
2783 \begin_layout Subsubsection
2784 settings.is_set(string name)
2785 \end_layout
2787 \begin_layout Standard
2788 Returns if setting is set.
2789  If setting does not exist, returns (nil, error message).
2790 \end_layout
2792 \begin_layout Subsubsection
2793 settings.blank(string name)
2794 \end_layout
2796 \begin_layout Standard
2797 Blanks a setting and returns true.
2798  If setting can't be blanked, returns (nil, error message).
2799 \end_layout
2801 \begin_layout Subsection
2802 Table memory
2803 \end_layout
2805 \begin_layout Standard
2806 Contains various functions for managing memory
2807 \end_layout
2809 \begin_layout Subsubsection
2810 memory.vma_count()
2811 \end_layout
2813 \begin_layout Standard
2814 Returns the number of VMAs
2815 \end_layout
2817 \begin_layout Subsubsection
2818 memory.read_vma(number index)
2819 \end_layout
2821 \begin_layout Standard
2822 Reads the specified VMA (indices start from zero).
2823  Trying to read invalid VMA gives nil.
2824  The read VMA is table with the following fields:
2825 \end_layout
2827 \begin_layout Itemize
2828 region_name (string): The readable name of the VMA
2829 \end_layout
2831 \begin_layout Itemize
2832 baseaddr (number): Base address of the VMA
2833 \end_layout
2835 \begin_layout Itemize
2836 lastaddr (number): Last address in the VMA.
2837 \end_layout
2839 \begin_layout Itemize
2840 size (number): The size of VMA in bytes.
2841 \end_layout
2843 \begin_layout Itemize
2844 readonly (boolean): True of the VMA corresponds to ROM.
2845 \end_layout
2847 \begin_layout Itemize
2848 native_endian (boolean): True if the VMA has native endian as opposed to
2849  little endian.
2850 \end_layout
2852 \begin_layout Subsubsection
2853 memory.find_vma(number address)
2854 \end_layout
2856 \begin_layout Standard
2857 Finds the VMA containing specified address.
2858  Returns table in the same format as read_vma or nil if not found.
2859 \end_layout
2861 \begin_layout Subsubsection
2862 memory.readbyte(number address)
2863 \end_layout
2865 \begin_layout Standard
2866 Reads the specified address as unsigned byte and returns the result.
2867 \end_layout
2869 \begin_layout Subsubsection
2870 memory.readsbyte(number address)
2871 \end_layout
2873 \begin_layout Standard
2874 Reads the specified address as signed byte and returns the result.
2875 \end_layout
2877 \begin_layout Subsubsection
2878 memory.writebyte(number address, number value)
2879 \end_layout
2881 \begin_layout Standard
2882 Writes the specified value (negative values undergo 2's complement) to specified
2883  address (as a byte).
2884 \end_layout
2886 \begin_layout Subsubsection
2887 memory.readword(number address)
2888 \end_layout
2890 \begin_layout Standard
2891 Reads the specified address as unsigned word and returns the result.
2892 \end_layout
2894 \begin_layout Subsubsection
2895 memory.readsword(number address)
2896 \end_layout
2898 \begin_layout Standard
2899 Reads the specified address as signed word and returns the result.
2900 \end_layout
2902 \begin_layout Subsubsection
2903 memory.writeword(number address, number value)
2904 \end_layout
2906 \begin_layout Standard
2907 Writes the specified value (negative values undergo 2's complement) to specified
2908  address (as a word).
2909 \end_layout
2911 \begin_layout Subsubsection
2912 memory.readdword(number address)
2913 \end_layout
2915 \begin_layout Standard
2916 Reads the specified address as unsigned doubleword and returns the result.
2917 \end_layout
2919 \begin_layout Subsubsection
2920 memory.readsdword(number address)
2921 \end_layout
2923 \begin_layout Standard
2924 Reads the specified address as signed doubleword and returns the result.
2925 \end_layout
2927 \begin_layout Subsubsection
2928 memory.writedword(number address, number value)
2929 \end_layout
2931 \begin_layout Standard
2932 Writes the specified value (negative values undergo 2's complement) to specified
2933  address (as a doubleword).
2934 \end_layout
2936 \begin_layout Subsubsection
2937 memory.readqword(number address)
2938 \end_layout
2940 \begin_layout Standard
2941 Reads the specified address as unsigned quadword and returns the result.
2942 \end_layout
2944 \begin_layout Subsubsection
2945 memory.readsqword(number address)
2946 \end_layout
2948 \begin_layout Standard
2949 Reads the specified address as signed quadword and returns the result.
2950 \end_layout
2952 \begin_layout Subsubsection
2953 memory.writeqword(number address, number value)
2954 \end_layout
2956 \begin_layout Standard
2957 Writes the specified value (negative values undergo 2's complement) to specified
2958  address (as a quadword).
2959 \end_layout
2961 \begin_layout Subsection
2962 Table _SYSTEM
2963 \end_layout
2965 \begin_layout Standard
2966 Contains copy of global variables from time of Lua initialization.
2967  Non-writeable.
2968 \end_layout
2970 \begin_layout Subsection
2971 Callbacks
2972 \end_layout
2974 \begin_layout Standard
2975 Various callbacks to Lua that can occur.
2976 \end_layout
2978 \begin_layout Subsubsection
2979 Callback: on_paint()
2980 \end_layout
2982 \begin_layout Standard
2983 Called when screen is being painted.
2984  Any gui.* calls requiring graphic context draw on the screen.
2985 \end_layout
2987 \begin_layout Subsubsection
2988 Callback: on_video()
2989 \end_layout
2991 \begin_layout Standard
2992 Called when video dump frame is being painted.
2993  Any gui.* calls requiring graphic context draw on the video.
2994 \end_layout
2996 \begin_layout Subsubsection
2997 Callback: on_frame()
2998 \end_layout
3000 \begin_layout Standard
3001 Called on each starting whole frame.
3002 \end_layout
3004 \begin_layout Subsubsection
3005 Callback: on_startup()
3006 \end_layout
3008 \begin_layout Standard
3009 Called when the emulator is starting (lsnes.rc and --run files has been run).
3010 \end_layout
3012 \begin_layout Subsubsection
3013 Callback: on_pre_load(string name)
3014 \end_layout
3016 \begin_layout Standard
3017 Called just before savestate/movie load occurs (note: loads are always delayed,
3018  so this occurs even when load was initiated by lua).
3019 \end_layout
3021 \begin_layout Subsubsection
3022 Callback: on_err_load(string name)
3023 \end_layout
3025 \begin_layout Standard
3026 Called if loadstate goes wrong.
3027 \end_layout
3029 \begin_layout Subsubsection
3030 Callback: on_post_load(string name, boolean was_savestate)
3031 \end_layout
3033 \begin_layout Standard
3034 Called on successful loadstate.
3035  was_savestate gives if this was a savestate or a movie.
3036 \end_layout
3038 \begin_layout Subsubsection
3039 Callback: on_pre_save(string name, boolean is_savestate)
3040 \end_layout
3042 \begin_layout Standard
3043 Called just before savestate save occurs (note: movie saves are synchronous
3044  and won't trigger these callbacks if called from Lua).
3045 \end_layout
3047 \begin_layout Subsubsection
3048 Callback: on_err_save(string name)
3049 \end_layout
3051 \begin_layout Standard
3052 Called if savestate goes wrong.
3053 \end_layout
3055 \begin_layout Subsubsection
3056 Callback: on_post_save(string name, boolean is_savestate)
3057 \end_layout
3059 \begin_layout Standard
3060 Called on successful savaestate.
3061  is_savestate gives if this was a savestate or a movie.
3062 \end_layout
3064 \begin_layout Subsubsection
3065 Callback: on_quit()
3066 \end_layout
3068 \begin_layout Standard
3069 Called when emulator is shutting down.
3070 \end_layout
3072 \begin_layout Subsubsection
3073 Callback: on_input(boolean subframe)
3074 \end_layout
3076 \begin_layout Standard
3077 Called when emulator is just sending input to bsnes core.
3078  Warning: This is called even in readonly mode, but the results are ignored.
3079 \end_layout
3081 \begin_layout Subsubsection
3082 Callback: on_reset()
3083 \end_layout
3085 \begin_layout Standard
3086 Called when SNES is reset.
3087 \end_layout
3089 \begin_layout Subsubsection
3090 Callback: on_readwrite()
3091 \end_layout
3093 \begin_layout Standard
3094 Called when moving into readwrite mode as result of 
3095 \begin_inset Quotes eld
3096 \end_inset
3098 set-rwmode
3099 \begin_inset Quotes erd
3100 \end_inset
3102  command (note: moving to rwmode by Lua won't trigger this, as per recursive
3103  entry protection).
3104 \end_layout
3106 \begin_layout Subsubsection
3107 Callback: on_snoop(number port, number controller, number index, number
3108  value)
3109 \end_layout
3111 \begin_layout Standard
3112 Called each time bsnes asks for input.
3113  The value is the final value to be sent to bsnes core (readonly mode, autohold
3114  and autofire have been taken into account).
3115  Might be useful when translating movies to format suitable for console
3116  verification.
3117  Note: There is no way to modify the value to be sent.
3118 \end_layout
3120 \begin_layout Subsubsection
3121 Callback: on_keyhook(string keyname, table state)
3122 \end_layout
3124 \begin_layout Standard
3125 Sent when key that has keyhook events requested changes state.
3126  Keyname is name of the key (group) and state is the state (same kind as
3127  table values in input.raw).
3128 \end_layout
3130 \begin_layout Section
3131 Memory watch expression syntax
3132 \end_layout
3134 \begin_layout Standard
3135 Memory watch expressions are in RPN (Reverse Polish Notation).
3136  At the end of expression, the top entry on stack is taken as the final
3137  result.
3138 \end_layout
3140 \begin_layout Standard
3141 Notations:
3142 \end_layout
3144 \begin_layout Itemize
3145 Evaluation order is strictly left to right.
3146 \end_layout
3148 \begin_layout Itemize
3149 a is the entry on top of stack
3150 \end_layout
3152 \begin_layout Itemize
3153 b is the entry immediately below top of stack
3154 \end_layout
3156 \begin_layout Itemize
3157 ; separates values to be pushed (no intermediate pop).
3158 \end_layout
3160 \begin_layout Itemize
3161 After end of element, all used stack slots are popped and all results are
3162  pushed.
3163 \end_layout
3165 \begin_layout Itemize
3166 When pushing multiple values, the pushes occur in order shown.
3167 \end_layout
3169 \begin_layout Standard
3170 The following operators are available:
3171 \end_layout
3173 \begin_layout Itemize
3174 + : a + b
3175 \end_layout
3177 \begin_layout Itemize
3178 - : a - b
3179 \end_layout
3181 \begin_layout Itemize
3182 * : a * b
3183 \end_layout
3185 \begin_layout Itemize
3186 / : a / b
3187 \end_layout
3189 \begin_layout Itemize
3190 % : a % b
3191 \end_layout
3193 \begin_layout Itemize
3194 a : atan(a)
3195 \end_layout
3197 \begin_layout Itemize
3198 b : read_signed_byte(a)
3199 \end_layout
3201 \begin_layout Itemize
3202 c : cos(a)
3203 \end_layout
3205 \begin_layout Itemize
3206 d : read_signed_dword(a)
3207 \end_layout
3209 \begin_layout Itemize
3210 i : quotent(a / b)
3211 \end_layout
3213 \begin_layout Itemize
3214 p :
3215 \begin_inset Formula $\pi$
3216 \end_inset
3219 \end_layout
3221 \begin_layout Itemize
3222 q : read_signed_qword(a)
3223 \end_layout
3225 \begin_layout Itemize
3226 r : sqrt(a)
3227 \end_layout
3229 \begin_layout Itemize
3230 s : sin(a)
3231 \end_layout
3233 \begin_layout Itemize
3234 t : tan(a)
3235 \end_layout
3237 \begin_layout Itemize
3238 u : a; a
3239 \end_layout
3241 \begin_layout Itemize
3242 w : read_signed_word(a)
3243 \end_layout
3245 \begin_layout Itemize
3246 A : atan2(a, b)
3247 \end_layout
3249 \begin_layout Itemize
3250 B : read_unsigned_byte(a)
3251 \end_layout
3253 \begin_layout Itemize
3254 C<number>z : Push number <number> to stack.
3255 \end_layout
3257 \begin_layout Itemize
3258 D : read_unsigned_dword(a)
3259 \end_layout
3261 \begin_layout Itemize
3262 C0x<number>z : Push number <number> (hexadecimal) to stack.
3263 \end_layout
3265 \begin_layout Itemize
3266 Q : read_unsigned_qword(a)
3267 \end_layout
3269 \begin_layout Itemize
3270 R<digit> : round a to <digit> digits.
3271 \end_layout
3273 \begin_layout Itemize
3274 W : read_unsigned_word(a)
3275 \end_layout
3277 \begin_layout Subsection
3278 Example:
3279 \end_layout
3281 \begin_layout Standard
3282 C0x007e0878zWC0x007e002czW-
3283 \end_layout
3285 \begin_layout Enumerate
3286 Push value 0x7e0878 on top of stack (C0x007e0878z).
3287 \end_layout
3289 \begin_layout Enumerate
3290 Pop the value on top of stack (0x7e0878), read word value at that address
3291  and push the result,call it x1 (W).
3292 \end_layout
3294 \begin_layout Enumerate
3295 Push value 0x7e002c on top of stack (C0x007e002cz).
3296 \end_layout
3298 \begin_layout Enumerate
3299 Pop the value on top of stack (0x7e002c), read word value at that address
3300  and push the result,call it x2 (W).
3301 \end_layout
3303 \begin_layout Enumerate
3304 Pop the two top numbers on stack, x1 and x2, substract x1 from x2 and push
3305  x2 - x1 (-).
3306 \end_layout
3308 \begin_layout Enumerate
3309 Since the expression ends, the final memory watch result is the top one
3310  on stack, which is x2 - x1.
3311 \end_layout
3313 \begin_layout Section
3314 Modifier and key names:
3315 \end_layout
3317 \begin_layout Subsection
3318 SDL Platform
3319 \end_layout
3321 \begin_layout Subsubsection
3322 Modifier names
3323 \end_layout
3325 \begin_layout Standard
3326 Following modifier names are known:
3327 \end_layout
3329 \begin_layout Itemize
3330 ctrl, lctrl, rctrl: Control keys
3331 \end_layout
3333 \begin_layout Itemize
3334 alt, lalt, ralt: ALT keys.
3335 \end_layout
3337 \begin_layout Itemize
3338 shift, lshift, rshift: Shift keys.
3339 \end_layout
3341 \begin_layout Itemize
3342 meta, lmeta, rmeta: Meta keys.
3343 \end_layout
3345 \begin_layout Itemize
3346 num, caps: Numlock/Capslock (these are sticky!)
3347 \end_layout
3349 \begin_layout Itemize
3350 mode: Mode select.
3351 \end_layout
3353 \begin_layout Subsubsection
3354 Key names
3355 \end_layout
3357 \begin_layout Standard
3358 Following key names are known:
3359 \end_layout
3361 \begin_layout Itemize
3362 backspace, tab, clear, return, pause, escape, space, exclaim, quotedbl,
3363  hash, dollar, ampersand, quote, leftparen, rightparen, asterisk, plus,
3364  comma, minus, period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon,
3365  less, equals, greater, question, at, leftbracket, backslash, rightbracket,
3366  caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n,
3367  o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0, world_1, world_2,
3368  world_3, world_4, world_5, world_6, world_7, world_8, world_9, world_10,
3369  world_11, world_12, world_13, world_14, world_15, world_16, world_17, world_18,
3370  world_19, world_20, world_21, world_22, world_23, world_24, world_25, world_26,
3371  world_27, world_28, world_29, world_30, world_31, world_32, world_33, world_34,
3372  world_35, world_36, world_37, world_38, world_39, world_40, world_41, world_42,
3373  world_43, world_44, world_45, world_46, world_47, world_48, world_49, world_50,
3374  world_51, world_52, world_53, world_54, world_55, world_56, world_57, world_58,
3375  world_59, world_60, world_61, world_62, world_63, world_64, world_65, world_66,
3376  world_67, world_68, world_69, world_70, world_71, world_72, world_73, world_74,
3377  world_75, world_76, world_77, world_78, world_79, world_80, world_81, world_82,
3378  world_83, world_84, world_85, world_86, world_87, world_88, world_89, world_90,
3379  world_91, world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3, kp4,
3380  kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide, kp_multiply, kp_minus, kp_plus,
3381  kp_enter, kp_equals, up, down, right, left, insert, home, end, pageup,
3382  pagedown, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14,
3383  f15, numlock, capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt,
3384  lalt, rmeta, lmeta, lsuper, rsuper, mode, compose, help, print, sysreq,
3385  break, menu, power, euro, undo
3386 \end_layout
3388 \begin_layout Itemize
3389 Names of form 'key<n>' where <n> is 0-255 are interpretted as key having
3390  hardware-dependent scan code of <n> (useful to bind those keys that don't
3391  have symbolic names).
3392 \end_layout
3394 \begin_layout Subsubsection
3395 Joystick pseudo-keys:
3396 \end_layout
3398 \begin_layout Itemize
3399 joystick<num>button<button>: Joystick <num> (0-based) button <button> (0-based).
3400 \end_layout
3402 \begin_layout Itemize
3403 joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat> (0-based) up.
3404 \end_layout
3406 \begin_layout Itemize
3407 joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat> (0-based) left.
3408 \end_layout
3410 \begin_layout Itemize
3411 joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat> (0-based) down.
3412 \end_layout
3414 \begin_layout Itemize
3415 joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat> (0-based) right.
3416 \end_layout
3418 \begin_layout Itemize
3419 joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis> negative
3420  position (axis modes axis and axis_inverse).
3421 \end_layout
3423 \begin_layout Itemize
3424 joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis> positive
3425  position (axis modes axis and axis_inverse).
3426 \end_layout
3428 \begin_layout Itemize
3429 joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis> pressure (axis
3430  modes pressure_*).
3431 \end_layout
3433 \begin_layout Subsubsection
3434 Special buttons:
3435 \end_layout
3437 \begin_layout Itemize
3438 Escape: Enter/Exit Command mode, cancel modal dialogs.
3439 \end_layout
3441 \begin_layout Itemize
3442 Return (also KPEnter): Execute command, ok modal dialog.
3443 \end_layout
3445 \begin_layout Itemize
3446 Pgup/Up (also KP8/9 if no num lock; command mode): Previous command in command
3447  history
3448 \end_layout
3450 \begin_layout Itemize
3451 Pgdn/Down(also KP2/3 if no num lock; command mode): Next command in command
3452  history
3453 \end_layout
3455 \begin_layout Itemize
3456 Home (also KP7 if no num lock; command mode): Beginning of command.
3457 \end_layout
3459 \begin_layout Itemize
3460 End (also KP1 if no num lock; command mode): End of command.
3461 \end_layout
3463 \begin_layout Itemize
3464 Left (also KP4 if no num lock; command mode): Move cursor left.
3465 \end_layout
3467 \begin_layout Itemize
3468 Right (also KP6 if no num lock; command mode): Move cursor right.
3469 \end_layout
3471 \begin_layout Itemize
3472 Delete (also KP.
3473  if no num lock; command mode): Delete character to right of cursor.
3474 \end_layout
3476 \begin_layout Itemize
3477 Insert (also KP0 if no num lock; command mode): Toggle between insert /
3478  overwrite modes.
3479 \end_layout
3481 \begin_layout Itemize
3482 Backspace (command mode): Delete character to left of cursor.
3483 \end_layout
3485 \begin_layout Itemize
3486 LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump corrupted!).
3487 \end_layout
3489 \begin_layout Subsection
3490 wxWidgets platform
3491 \end_layout
3493 \begin_layout Subsubsection
3494 Modifier names:
3495 \end_layout
3497 \begin_layout Standard
3498 Following modifier names are known:
3499 \end_layout
3501 \begin_layout Itemize
3503 \end_layout
3505 \begin_layout Itemize
3506 ctrl
3507 \end_layout
3509 \begin_layout Itemize
3510 shift 
3511 \end_layout
3513 \begin_layout Itemize
3514 meta
3515 \end_layout
3517 \begin_layout Itemize
3518 cmd (Mac OS X only)
3519 \end_layout
3521 \begin_layout Subsubsection
3522 Key names:
3523 \end_layout
3525 \begin_layout Standard
3526 Following key names are known:
3527 \end_layout
3529 \begin_layout Itemize
3530 back, tab, return, escape, space, exclaim, quotedbl, hash, dollar, percent,
3531  ampersand, quote, leftparen, rightparen, asterisk, plus, comma, minus,
3532  period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
3533  greater, question, at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3534  q, r, s, t, u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
3535  underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3536  q, r, s, t, u, v, w, x, y, z, leftcurly, pipe, rightcurly, tilde, delete,
3537  start, lbutton, rbutton, cancel, mbutton, clear, shift, alt, control, menu,
3538  pause, capital, end, home, lefT, up, right, down, select, print, execute,
3539  snapshot, insert, help, numpad0, numpad1, numpad2, numpad3, numpad4, numpad5,
3540  numpad6, numpad7, numpad8, numpad9, multiply, add, separator, subtract,
3541  decimal, divide, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13,
3542  f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, numlock, scroll,
3543  pageup, pagedown, numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
3544  numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up, numpad_right,
3545  numpad_down, numpad_pageup, numpad_pagedown, numpad_end, numpad_begin,
3546  numpad_insert, numpad_delete, numpad_equal, numpad_multiply, numpad_add,
3547  numpad_separator, numpad_subtract, numpad_decimal, numpad_divide, windows_left,
3548  windows_right, windows_menu, command, special1, special2, special3, special4,
3549  special5, special6, special7, special8, special9, special10, special11,
3550  special12, special13, special14, special15, special16, special17, special18,
3551  special19, special20
3552 \end_layout
3554 \begin_layout Section
3555 Movie file format
3556 \end_layout
3558 \begin_layout Standard
3559 Movie file is .zip archive in itself, normal ZIP archive tools work on it
3560  (note: If you recompress it, do not use compression methods other than
3561  store and deflate and especially do not use encryption of any kind).
3562 \end_layout
3564 \begin_layout Subsection
3565 Detecting clean start/SRAM/Savestate
3566 \end_layout
3568 \begin_layout Itemize
3569 If file has member 
3570 \begin_inset Quotes eld
3571 \end_inset
3573 savestate
3574 \begin_inset Quotes erd
3575 \end_inset
3577  it is savestate, otherwise:
3578 \end_layout
3580 \begin_layout Itemize
3581 If file has members with names starting 
3582 \begin_inset Quotes eld
3583 \end_inset
3585 moviesram.
3586 \begin_inset Quotes erd
3587 \end_inset
3589  it is movie starting from SRAM, otherwise:
3590 \end_layout
3592 \begin_layout Itemize
3593 It is movie starting from clear state.
3594 \end_layout
3596 \begin_layout Subsection
3597 Member: gametype
3598 \end_layout
3600 \begin_layout Standard
3601 Type of game ROM and region (as one line).
3602  Valid values are:
3603 \end_layout
3605 \begin_layout Standard
3606 \begin_inset Tabular
3607 <lyxtabular version="3" rows="8" columns="3">
3608 <features tabularvalignment="middle">
3609 <column alignment="center" valignment="top" width="0">
3610 <column alignment="center" valignment="top" width="0">
3611 <column alignment="center" valignment="top" width="0">
3612 <row>
3613 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3614 \begin_inset Text
3616 \begin_layout Plain Layout
3617 Value
3618 \end_layout
3620 \end_inset
3621 </cell>
3622 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3623 \begin_inset Text
3625 \begin_layout Plain Layout
3626 System
3627 \end_layout
3629 \end_inset
3630 </cell>
3631 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3632 \begin_inset Text
3634 \begin_layout Plain Layout
3635 Region
3636 \end_layout
3638 \end_inset
3639 </cell>
3640 </row>
3641 <row>
3642 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3643 \begin_inset Text
3645 \begin_layout Plain Layout
3646 snes_pal
3647 \end_layout
3649 \end_inset
3650 </cell>
3651 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3652 \begin_inset Text
3654 \begin_layout Plain Layout
3655 Super NES
3656 \end_layout
3658 \end_inset
3659 </cell>
3660 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3661 \begin_inset Text
3663 \begin_layout Plain Layout
3665 \end_layout
3667 \end_inset
3668 </cell>
3669 </row>
3670 <row>
3671 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3672 \begin_inset Text
3674 \begin_layout Plain Layout
3675 sgb_pal
3676 \end_layout
3678 \end_inset
3679 </cell>
3680 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3681 \begin_inset Text
3683 \begin_layout Plain Layout
3684 Super Game Boy
3685 \end_layout
3687 \end_inset
3688 </cell>
3689 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3690 \begin_inset Text
3692 \begin_layout Plain Layout
3694 \end_layout
3696 \end_inset
3697 </cell>
3698 </row>
3699 <row>
3700 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3701 \begin_inset Text
3703 \begin_layout Plain Layout
3704 snes_ntsc
3705 \end_layout
3707 \end_inset
3708 </cell>
3709 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3710 \begin_inset Text
3712 \begin_layout Plain Layout
3713 Super NES
3714 \end_layout
3716 \end_inset
3717 </cell>
3718 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3719 \begin_inset Text
3721 \begin_layout Plain Layout
3722 NTSC
3723 \end_layout
3725 \end_inset
3726 </cell>
3727 </row>
3728 <row>
3729 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3730 \begin_inset Text
3732 \begin_layout Plain Layout
3733 sgb_ntsc
3734 \end_layout
3736 \end_inset
3737 </cell>
3738 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3739 \begin_inset Text
3741 \begin_layout Plain Layout
3742 Super Game Boy
3743 \end_layout
3745 \end_inset
3746 </cell>
3747 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3748 \begin_inset Text
3750 \begin_layout Plain Layout
3751 NTSC
3752 \end_layout
3754 \end_inset
3755 </cell>
3756 </row>
3757 <row>
3758 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3759 \begin_inset Text
3761 \begin_layout Plain Layout
3763 \end_layout
3765 \end_inset
3766 </cell>
3767 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3768 \begin_inset Text
3770 \begin_layout Plain Layout
3771 BS-X (non-slotted)
3772 \end_layout
3774 \end_inset
3775 </cell>
3776 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3777 \begin_inset Text
3779 \begin_layout Plain Layout
3780 NTSC
3781 \end_layout
3783 \end_inset
3784 </cell>
3785 </row>
3786 <row>
3787 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3788 \begin_inset Text
3790 \begin_layout Plain Layout
3791 bsxslotted
3792 \end_layout
3794 \end_inset
3795 </cell>
3796 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3797 \begin_inset Text
3799 \begin_layout Plain Layout
3800 BS-X (slotted)
3801 \end_layout
3803 \end_inset
3804 </cell>
3805 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3806 \begin_inset Text
3808 \begin_layout Plain Layout
3809 NTSC
3810 \end_layout
3812 \end_inset
3813 </cell>
3814 </row>
3815 <row>
3816 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3817 \begin_inset Text
3819 \begin_layout Plain Layout
3820 sufamiturbo
3821 \end_layout
3823 \end_inset
3824 </cell>
3825 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3826 \begin_inset Text
3828 \begin_layout Plain Layout
3829 Sufami Turbo
3830 \end_layout
3832 \end_inset
3833 </cell>
3834 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3835 \begin_inset Text
3837 \begin_layout Plain Layout
3838 NTSC
3839 \end_layout
3841 \end_inset
3842 </cell>
3843 </row>
3844 </lyxtabular>
3846 \end_inset
3849 \end_layout
3851 \begin_layout Standard
3852 Frame rates are:
3853 \end_layout
3855 \begin_layout Standard
3856 \begin_inset Tabular
3857 <lyxtabular version="3" rows="3" columns="2">
3858 <features tabularvalignment="middle">
3859 <column alignment="center" valignment="top" width="0">
3860 <column alignment="center" valignment="top" width="0">
3861 <row>
3862 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3863 \begin_inset Text
3865 \begin_layout Plain Layout
3866 Region
3867 \end_layout
3869 \end_inset
3870 </cell>
3871 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3872 \begin_inset Text
3874 \begin_layout Plain Layout
3875 Framerate (fps)
3876 \end_layout
3878 \end_inset
3879 </cell>
3880 </row>
3881 <row>
3882 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3883 \begin_inset Text
3885 \begin_layout Plain Layout
3887 \end_layout
3889 \end_inset
3890 </cell>
3891 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
3892 \begin_inset Text
3894 \begin_layout Plain Layout
3895 322445/6448
3896 \end_layout
3898 \end_inset
3899 </cell>
3900 </row>
3901 <row>
3902 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3903 \begin_inset Text
3905 \begin_layout Plain Layout
3906 NTSC
3907 \end_layout
3909 \end_inset
3910 </cell>
3911 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3912 \begin_inset Text
3914 \begin_layout Plain Layout
3915 10738636/178683
3916 \end_layout
3918 \end_inset
3919 </cell>
3920 </row>
3921 </lyxtabular>
3923 \end_inset
3926 \end_layout
3928 \begin_layout Subsection
3929 Member: port1
3930 \end_layout
3932 \begin_layout Standard
3933 Contains type of port #1 (as one line).
3934  Valid values are 'none', 'gamepad', 'multitap' and 'mouse'.
3935  If not present, defaults to 'gamepad'.
3936 \end_layout
3938 \begin_layout Subsection
3939 Member: port2
3940 \end_layout
3942 \begin_layout Standard
3943 Contains type of port #2 (as one line).
3944  Valid values are 'none', 'gamepad', 'multitap', 'mouse', 'superscope',
3945  'justifier' and 'justifiers'.
3946  If not present, defaults to 'none'.
3947 \end_layout
3949 \begin_layout Subsection
3950 Member: gamename
3951 \end_layout
3953 \begin_layout Standard
3954 Contains name of the game (as one line).
3955 \end_layout
3957 \begin_layout Subsection
3958 Member: authors
3959 \end_layout
3961 \begin_layout Standard
3962 Contains authors, one per line.
3963  Part before '|' is the full name, part after is the nickname.
3964 \end_layout
3966 \begin_layout Subsection
3967 Member: systemid
3968 \end_layout
3970 \begin_layout Standard
3971 Always 
3972 \begin_inset Quotes eld
3973 \end_inset
3975 lsnes-rr1
3976 \begin_inset Quotes erd
3977 \end_inset
3979  (one line).
3980  Used to reject other saves.
3981 \end_layout
3983 \begin_layout Subsection
3984 Member: controlsversion
3985 \end_layout
3987 \begin_layout Standard
3988 Always 
3989 \begin_inset Quotes eld
3990 \end_inset
3993 \begin_inset Quotes erd
3994 \end_inset
3996  (one line).
3997  Used to identify what controls are there.
3998 \end_layout
4000 \begin_layout Subsection
4001 Member: 
4002 \begin_inset Quotes eld
4003 \end_inset
4005 coreversion
4006 \begin_inset Quotes erd
4007 \end_inset
4010 \end_layout
4012 \begin_layout Standard
4013 Contains bsnes core version number (as one line).
4014 \end_layout
4016 \begin_layout Subsection
4017 Member: projectid
4018 \end_layout
4020 \begin_layout Standard
4021 Contains project ID (as one line).
4022  Used to identify if two movies are part of the same project.
4023 \end_layout
4025 \begin_layout Subsection
4026 Member: {rom,slota,slotb}{,xml}.sha256
4027 \end_layout
4029 \begin_layout Standard
4030 Contains SHA-256 of said ROM or ROM mapping file (as one line).
4031  Absent if corresponding file is absent.
4032 \end_layout
4034 \begin_layout Subsection
4035 Member: moviesram.<name>
4036 \end_layout
4038 \begin_layout Standard
4039 Raw binary startup SRAM of kind <name>.
4040  Only present in savestates and movies starting from SRAM.
4041 \end_layout
4043 \begin_layout Subsection
4044 Member: saveframe
4045 \end_layout
4047 \begin_layout Standard
4048 Contains frame number (as one line) of frame movie was saved on.
4049  Only present in savestates.
4050 \end_layout
4052 \begin_layout Subsection
4053 Member: lagcounter
4054 \end_layout
4056 \begin_layout Standard
4057 Current value of lag counter (as one line).
4058  Only present in savestates.
4059 \end_layout
4061 \begin_layout Subsection
4062 Member: pollcounters
4063 \end_layout
4065 \begin_layout Standard
4066 Contains poll counters (currently 100 of them), one per line.
4067  Each line is raw poll count if DRDY is set for it.
4068  Otherwise it is negative poll count minus one.
4069  Only present in savestates.
4070 \end_layout
4072 \begin_layout Subsection
4073 Member: hostmemory
4074 \end_layout
4076 \begin_layout Standard
4077 Raw binary dump of host memory.
4078  Only present in savestates.
4079 \end_layout
4081 \begin_layout Subsection
4082 Member: savestate
4083 \end_layout
4085 \begin_layout Standard
4086 The raw binary savestate itself.
4087  Savestate detection uses this file, only present in savestates.
4088 \end_layout
4090 \begin_layout Subsection
4091 Member: screenshot
4092 \end_layout
4094 \begin_layout Standard
4095 Screenshot of current frame.
4096  Only present in savestates.
4097  First 2 bytes are big-endian width of image, rest are 24-bit RGB image
4098  data.
4099  Height of image is inferred from the width and size of data.
4100 \end_layout
4102 \begin_layout Subsection
4103 Member: sram.<name>
4104 \end_layout
4106 \begin_layout Standard
4107 Raw binary SRAM of kind <name> at time of savestate.
4108  Only present in savestates.
4109 \end_layout
4111 \begin_layout Subsection
4112 Member: input
4113 \end_layout
4115 \begin_layout Standard
4116 The actual input track, one line per subframe (blank lines are skipped).
4117 \end_layout
4119 \begin_layout Itemize
4120 If the first byte of each line is '.', ' ', <tab> or '|', then the line is
4121  part of same frame as previous, otherwise it starts a new frame.
4122 \end_layout
4124 \begin_layout Itemize
4125 First subframe must start a new frame.
4126 \end_layout
4128 \begin_layout Standard
4129 Length of movie in frames is number of lines in input file that start a
4130  new frame.
4131 \end_layout
4133 \begin_layout Subsection
4134 Member: rerecords
4135 \end_layout
4137 \begin_layout Standard
4138 Contains textual base-10 rerecord count (as one line; emulator just writes
4139  this, it doesn't read it) + 1.
4140 \end_layout
4142 \begin_layout Subsection
4143 Member: rrdata
4144 \end_layout
4146 \begin_layout Standard
4147 This member stores set of load IDs.
4148  There is one load ID per rerecord (plus one corresponding to start of project).
4149 \end_layout
4151 \begin_layout Itemize
4152 This member constists of concatenation of records
4153 \end_layout
4155 \begin_layout Itemize
4156 Each record is 2-36 bytes long and can represent 1-16,843,009 consequtive
4157  IDs.
4158 \end_layout
4160 \begin_layout Itemize
4161 IDs are interpretted as 256-bit big-endian integers with warparound.
4162 \end_layout
4164 \begin_layout Itemize
4165 Initial predicted ID is all zeroes.
4166 \end_layout
4168 \begin_layout Standard
4169 Format of each record is:
4170 \end_layout
4172 \begin_layout Itemize
4173 1 byte: Opcode byte.
4174  Bits 0-4 are prefix length (prefixlen), bits 5-6 are count length (countlen).
4175  Bit 7 is unused.
4176 \end_layout
4178 \begin_layout Itemize
4179 32-prefixlen bytes of ID.
4180 \end_layout
4182 \begin_layout Itemize
4183 countlen bytes of big-endian count (count).
4184 \end_layout
4186 \begin_layout Standard
4187 Records are processed as follows:
4188 \end_layout
4190 \begin_layout Itemize
4191 To form the first ID encoded by record, take the first prefixlen bytes predicted
4192  ID and append the read ID value to it.
4193  The result is the first ID encoded.
4194 \end_layout
4196 \begin_layout Itemize
4197 If countlen is 0, record encodes 1 ID.
4198 \end_layout
4200 \begin_layout Itemize
4201 If countlen is 1, record encodes 2+count IDs.
4202 \end_layout
4204 \begin_layout Itemize
4205 If countlen is 2, record encodes 258+count IDs.
4206 \end_layout
4208 \begin_layout Itemize
4209 If countlen is 3, record encodes 65794+count IDs.
4210 \end_layout
4212 \begin_layout Itemize
4213 The new predicted ID is the next ID after last one encoded by the record.
4214 \end_layout
4216 \begin_layout Standard
4217 The number of rerecords + 1 is equal to the sum of number of IDs encoded
4218  by all records.
4219 \end_layout
4221 \begin_layout Subsection
4222 Member: starttime.second
4223 \end_layout
4225 \begin_layout Standard
4226 Movie starting time, second part.
4227  Epoch is Unix epoch.
4228  Default is 1,000,000,000.
4229 \end_layout
4231 \begin_layout Subsection
4232 Member: starttime.subsecond
4233 \end_layout
4235 \begin_layout Standard
4236 Movie starting time, subsecond part.
4237  Unit is CPU clocks.
4238  Default is 0.
4239 \end_layout
4241 \begin_layout Subsection
4242 Member: savetime.second
4243 \end_layout
4245 \begin_layout Standard
4246 Movie saving time, second part.
4247  Default is starttime.second.
4248  Only present in savestates.
4249 \end_layout
4251 \begin_layout Subsection
4252 Member: savetime.subsecond
4253 \end_layout
4255 \begin_layout Standard
4256 Movie saving time, subsecond part.
4257  Default is starttime.subsecond.
4258  Only present in savestates.
4259 \end_layout
4261 \begin_layout Section
4262 Quick'n'dirty encode guide
4263 \end_layout
4265 \begin_layout Enumerate
4266 Start the emulator and load the movie file.
4267 \end_layout
4269 \begin_layout Enumerate
4270 Set large AVI option 'set-setting avi-large on'
4271 \end_layout
4273 \begin_layout Enumerate
4274 Enable dumping 'dump-avi tmpdump' 
4275 \end_layout
4277 \begin_layout Enumerate
4278 Unpause and let it run until you want to end dumping.
4279 \end_layout
4281 \begin_layout Enumerate
4282 Close the emulator (closing the window is the easiest way).
4283  Or use 'end-avi'.
4284 \end_layout
4286 \begin_layout Enumerate
4287 For each tmpdump*.avi file created, on command prompt, do 'x264 --crf 10
4288  -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
4289 \end_layout
4291 \begin_layout Enumerate
4292 Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
4293 \end_layout
4295 \begin_layout Enumerate
4296 Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv + tmpdump_0000001.mkv
4297  + tmpdump_0000002.mkv' (list every tmpdump_<numbers>.mkv, with + in between).
4298 \end_layout
4300 \begin_layout Enumerate
4301 Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'.
4302  Now final.mkv contains quick'n'dirty encode.
4303 \end_layout
4305 \begin_layout Section
4306 Axis configurations for some gamepad types:
4307 \end_layout
4309 \begin_layout Subsection
4310 XBox360 controller:
4311 \end_layout
4313 \begin_layout Standard
4314 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be set to pressure-+.
4315 \end_layout
4317 \begin_layout LyX-Code
4318 set-axis joystick0axis2 pressure-+
4319 \end_layout
4321 \begin_layout LyX-Code
4322 set-axis joystick0axis5 pressure-+
4323 \end_layout
4325 \begin_layout Itemize
4326 This is needed for SDL only.
4327  EVDEV sets those types correctly.
4328 \end_layout
4330 \begin_layout Subsection
4331 PS3 
4332 \begin_inset Quotes eld
4333 \end_inset
4335 sixaxis
4336 \begin_inset Quotes erd
4337 \end_inset
4339  controller:
4340 \end_layout
4342 \begin_layout Standard
4343 Axes 8-19 should be disabled.
4344 \end_layout
4346 \begin_layout LyX-Code
4347 set-axis joystick0axis8 disabled
4348 \end_layout
4350 \begin_layout LyX-Code
4351 set-axis joystick0axis9 disabled
4352 \end_layout
4354 \begin_layout LyX-Code
4355 set-axis joystick0axis10 disabled
4356 \end_layout
4358 \begin_layout LyX-Code
4359 set-axis joystick0axis11 disabled
4360 \end_layout
4362 \begin_layout LyX-Code
4363 set-axis joystick0axis12 disabled
4364 \end_layout
4366 \begin_layout LyX-Code
4367 set-axis joystick0axis13 disabled
4368 \end_layout
4370 \begin_layout LyX-Code
4371 set-axis joystick0axis14 disabled
4372 \end_layout
4374 \begin_layout LyX-Code
4375 set-axis joystick0axis15 disabled
4376 \end_layout
4378 \begin_layout LyX-Code
4379 set-axis joystick0axis16 disabled
4380 \end_layout
4382 \begin_layout LyX-Code
4383 set-axis joystick0axis17 disabled
4384 \end_layout
4386 \begin_layout LyX-Code
4387 set-axis joystick0axis18 disabled
4388 \end_layout
4390 \begin_layout LyX-Code
4391 set-axis joystick0axis19 disabled
4392 \end_layout
4394 \begin_layout Section
4395 Errata:
4396 \end_layout
4398 \begin_layout Subsection
4399 Problems from BSNES core:
4400 \end_layout
4402 \begin_layout Itemize
4403 The whole pending save stuff.
4404 \end_layout
4406 \begin_layout Itemize
4407 Lack of layer hiding.
4408 \end_layout
4410 \begin_layout Itemize
4411 It is slow (especially accuracy).
4412 \end_layout
4414 \begin_layout Itemize
4415 Firmwares can't be loaded from ZIP archives.
4416 \end_layout
4418 \begin_layout Subsection
4419 Other problems:
4420 \end_layout
4422 \begin_layout Itemize
4423 Modifiers don't work with pseudo-keys (SDL, EVDEV).
4424 \end_layout
4426 \begin_layout Itemize
4427 Audio for last dumped frame is not itself dumped.
4428 \end_layout
4430 \begin_layout Itemize
4431 Audio in UI is pretty bad in quality if game doesn't run at full speed.
4432 \end_layout
4434 \begin_layout Itemize
4435 AVI compression levels 10-18 are not compatible with AVISynth AVISource.
4436 \end_layout
4438 \begin_layout Itemize
4439 No menus, command based interface (SDL).
4440 \end_layout
4442 \begin_layout Itemize
4443 Long commands don't scroll.
4444 \end_layout
4446 \begin_layout Itemize
4447 Wxwidgets UI is still buggy.
4448 \end_layout
4450 \begin_layout Section
4451 Changelog:
4452 \end_layout
4454 \begin_layout Subsection
4455 rr0-beta1
4456 \end_layout
4458 \begin_layout Itemize
4459 Fix -Wall warnings
4460 \end_layout
4462 \begin_layout Itemize
4463 Fix dumper video corruption with levels 10-18.
4464 \end_layout
4466 \begin_layout Subsection
4467 rr0-beta2
4468 \end_layout
4470 \begin_layout Itemize
4471 Autofire
4472 \end_layout
4474 \begin_layout Itemize
4475 Lots of code cleanups
4476 \end_layout
4478 \begin_layout Itemize
4479 Lua interface to settings
4480 \end_layout
4482 \begin_layout Itemize
4483 Allow specifying AVI borders without Lua
4484 \end_layout
4486 \begin_layout Itemize
4487 Fix scaling if vscale > 1 and originx > 0 (left border exists)
4488 \end_layout
4490 \begin_layout Itemize
4491 on_snoop lua callback
4492 \end_layout
4494 \begin_layout Itemize
4495 Faster movie loading and saving.
4496 \end_layout
4498 \begin_layout Subsection
4499 rr0-beta3
4500 \end_layout
4502 \begin_layout Itemize
4503 Joystick support
4504 \end_layout
4506 \begin_layout Subsection
4507 rr0-beta4
4508 \end_layout
4510 \begin_layout Itemize
4511 Fix multi-buttons
4512 \end_layout
4514 \begin_layout Itemize
4515 Save jukebox functionality.
4516 \end_layout
4518 \begin_layout Subsection
4519 rr0-beta5
4520 \end_layout
4522 \begin_layout Itemize
4523 Try to fix some nasty failing movie load edge cases
4524 \end_layout
4526 \begin_layout Itemize
4527 Allow specifying scripts to run on command line.
4528 \end_layout
4530 \begin_layout Subsection
4531 rr0-beta6
4532 \end_layout
4534 \begin_layout Itemize
4535 Major source code reorganization.
4536 \end_layout
4538 \begin_layout Itemize
4539 Backup savestates before overwriting.
4540 \end_layout
4542 \begin_layout Itemize
4543 Don't crash if loading initial state fails.
4544 \end_layout
4546 \begin_layout Subsection
4547 rr0-beta7
4548 \end_layout
4550 \begin_layout Itemize
4551 Fix firmware lookup
4552 \end_layout
4554 \begin_layout Itemize
4555 Fix author name parsing
4556 \end_layout
4558 \begin_layout Itemize
4559 Fix rerecord counting
4560 \end_layout
4562 \begin_layout Itemize
4563 (SDL) Print messages to console if SDL is uninitialized
4564 \end_layout
4566 \begin_layout Itemize
4567 Add movieinfo program
4568 \end_layout
4570 \begin_layout Itemize
4571 Fix loading movies starting from SRAM.
4572 \end_layout
4574 \begin_layout Subsection
4575 rr0-beta8
4576 \end_layout
4578 \begin_layout Itemize
4579 Add support for unattended dumping
4580 \end_layout
4582 \begin_layout Itemize
4583 Fix compiling for Win32
4584 \end_layout
4586 \begin_layout Itemize
4587 Don't lock up if sound can't be initialized
4588 \end_layout
4590 \begin_layout Itemize
4591 Strip trailing CR from commands
4592 \end_layout
4594 \begin_layout Itemize
4595 Don't try to do dubious things in global ctors (fix crash on startup)
4596 \end_layout
4598 \begin_layout Subsection
4599 rr0-beta9
4600 \end_layout
4602 \begin_layout Itemize
4603 Small documentation tweaking
4604 \end_layout
4606 \begin_layout Itemize
4607 Fix make clean
4608 \end_layout
4610 \begin_layout Itemize
4611 Fix major bug in modifier matching
4612 \end_layout
4614 \begin_layout Subsection
4615 rr0-beta10
4616 \end_layout
4618 \begin_layout Itemize
4619 Lots of documentation fixes
4620 \end_layout
4622 \begin_layout Itemize
4623 Use dedicated callbacks for event backcomm., not commands.
4624 \end_layout
4626 \begin_layout Itemize
4627 Ensure that the watchdog is not hit when executing delayed reset.
4628 \end_layout
4630 \begin_layout Itemize
4631 Remove errant tab from joystick message.
4632 \end_layout
4634 \begin_layout Subsection
4635 rr0-beta11
4636 \end_layout
4638 \begin_layout Itemize
4639 Make autofire operate in absolute time, not linear time
4640 \end_layout
4642 \begin_layout Itemize
4643 Reinitialize controls when resuming from loadstate
4644 \end_layout
4646 \begin_layout Itemize
4647 Some more code cleanups
4648 \end_layout
4650 \begin_layout Itemize
4651 If Lua allocator fails, call OOM_panic()
4652 \end_layout
4654 \begin_layout Itemize
4655 Byte/word/dword/qword sized host memory write/read functions.
4656 \end_layout
4658 \begin_layout Itemize
4659 Dump at correct framerate if dumping interlaced NTSC (height=448).
4660 \end_layout
4662 \begin_layout Subsection
4663 rr0-beta12
4664 \end_layout
4666 \begin_layout Itemize
4667 Actually include the complete source code
4668 \end_layout
4670 \begin_layout Itemize
4671 Keep track of RTC
4672 \end_layout
4674 \begin_layout Subsection
4675 rr0-beta13
4676 \end_layout
4678 \begin_layout Itemize
4679 Document {save,start}time.{,sub}second.
4680 \end_layout
4682 \begin_layout Itemize
4683 Intercept time() from bsnes core.
4684 \end_layout
4686 \begin_layout Subsection
4687 rr0-beta14
4688 \end_layout
4690 \begin_layout Itemize
4691 Allow disabling time() interception (allow build on Mac OS X)
4692 \end_layout
4694 \begin_layout Itemize
4695 Use SDLMain on Mac OS X (make SDL not crash)
4696 \end_layout
4698 \begin_layout Itemize
4699 Disable delayed resets (just plain too buggy for now).
4700 \end_layout
4702 \begin_layout Itemize
4703 Code cleanups
4704 \end_layout
4706 \begin_layout Itemize
4707 Use 16-bit for graphics/video instead of 32-bit.
4708 \end_layout
4710 \begin_layout Itemize
4711 gui.rectangle/gui.pixel
4712 \end_layout
4714 \begin_layout Itemize
4715 gui.crosshair
4716 \end_layout
4718 \begin_layout Itemize
4719 New CSCD writer implementation.
4720 \end_layout
4722 \begin_layout Subsection
4723 rr0-beta15
4724 \end_layout
4726 \begin_layout Itemize
4727 Fix interaction of * and +.
4728 \end_layout
4730 \begin_layout Itemize
4731 Manual improvements
4732 \end_layout
4734 \begin_layout Itemize
4735 Use gettimeofday()/usleep(), these seem portable enough.
4736 \end_layout
4738 \begin_layout Itemize
4739 Move joystick axis manipulation to keymapper code.
4740 \end_layout
4742 \begin_layout Itemize
4743 Changes to how read-only works.
4744 \end_layout
4746 \begin_layout Itemize
4747 Refactor controller input code.
4748 \end_layout
4750 \begin_layout Subsection
4751 rr0-beta16
4752 \end_layout
4754 \begin_layout Itemize
4755 Fix mouseclick scale compensation.
4756 \end_layout
4758 \begin_layout Itemize
4759 Draw area boundaries correctly in SDL code.
4760 \end_layout
4762 \begin_layout Itemize
4763 gui.screenshot.
4764 \end_layout
4766 \begin_layout Itemize
4767 Fix CSCD output (buffer overrun and race condition).
4768 \end_layout
4770 \begin_layout Subsection
4771 rr0-beta17
4772 \end_layout
4774 \begin_layout Itemize
4775 JMD dumping support.
4776 \end_layout
4778 \begin_layout Itemize
4779 Allow unattended dumping to JMD.
4780 \end_layout
4782 \begin_layout Itemize
4783 Move to BSNES v083.
4784 \end_layout
4786 \begin_layout Itemize
4787 Switch back to 32-bit colors.
4788 \end_layout
4790 \begin_layout Itemize
4791 Add Lua function gui.color.
4792 \end_layout
4794 \begin_layout Itemize
4795 Use some new C++11 features in GCC 4.6.
4796 \end_layout
4798 \begin_layout Itemize
4799 Be prepared for core frequency changes.
4800 \end_layout
4802 \begin_layout Itemize
4803 Pass colors in one chunk from Lua.
4804 \end_layout
4806 \begin_layout Subsection
4807 rr0-beta18
4808 \end_layout
4810 \begin_layout Itemize
4811 New lua functions gui.line(), gui.status() and gui.circle(), memory.vma_count(),
4812  memory.read_vma() and memory.find_vma().
4813 \end_layout
4815 \begin_layout Itemize
4816 Numerious documentation fixups
4817 \end_layout
4819 \begin_layout Itemize
4820 RTC time format changed
4821 \end_layout
4823 \begin_layout Itemize
4824 Reformat flags display
4825 \end_layout
4827 \begin_layout Itemize
4828 Allow lua package name to be overridden
4829 \end_layout
4831 \begin_layout Itemize
4832 SDUMP (high-quality dumping).
4833 \end_layout
4835 \begin_layout Itemize
4836 Split platform support to plugins.
4837 \end_layout
4839 \begin_layout Itemize
4840 Make all sound plugins support basic sound commands
4841 \end_layout
4843 \begin_layout Itemize
4844 Support portaudio for sound.
4845 \end_layout
4847 \begin_layout Itemize
4848 Allow disable Lua/SDL searching.
4849 \end_layout
4851 \begin_layout Itemize
4852 Upconvert colors when copying lcscreen to screen.
4853 \end_layout
4855 \begin_layout Itemize
4856 Reorganize source tree.
4857 \end_layout
4859 \begin_layout Itemize
4860 Evdev joystick support.
4861 \end_layout
4863 \begin_layout Itemize
4864 Refactor more code into generic window code.
4865 \end_layout
4867 \begin_layout Subsection
4868 rr0-beta19
4869 \end_layout
4871 \begin_layout Itemize
4872 Refactor message handling.
4873 \end_layout
4875 \begin_layout Itemize
4876 Rework makefile
4877 \end_layout
4879 \begin_layout Itemize
4880 Documentation fixes
4881 \end_layout
4883 \begin_layout Itemize
4884 Finish pending saves before load/quit.
4885 \end_layout
4887 \begin_layout Itemize
4888 Wxwidgets graphics plugin.
4889 \end_layout
4891 \begin_layout Subsection
4892 rr0-beta20
4893 \end_layout
4895 \begin_layout Itemize
4896 Get rid of win32-crap.[ch]pp.
4897 \end_layout
4899 \begin_layout Itemize
4900 Move files around a lot.
4901 \end_layout
4903 \begin_layout Itemize
4904 Get rid of need for host C++ compiler.
4905 \end_layout
4907 \begin_layout Itemize
4908 Bsnes v084 core.
4909 \end_layout
4911 \begin_layout Itemize
4912 Refactor inter-component communication.
4913 \end_layout
4915 \begin_layout Itemize
4916 Fix zero luma.
4917 \end_layout
4919 \begin_layout Itemize
4920 Fix crash on multiline aliases.
4921 \end_layout
4923 \begin_layout Itemize
4924 Load/Save settings in wxwidgets gui.
4925 \end_layout
4927 \begin_layout Subsection
4928 rr0-beta21
4929 \end_layout
4931 \begin_layout Itemize
4932 Patch problems in bsnes core
4933 \end_layout
4935 \begin_layout Itemize
4936 SNES is little-endian, not big-endian!
4937 \end_layout
4939 \begin_layout Itemize
4940 Fix memory corruption in lcscreen::load()
4941 \end_layout
4943 \begin_layout Subsection
4944 rr0-beta22
4945 \end_layout
4947 \begin_layout Itemize
4948 Fix interpretting repeat counts in rrdata loading.
4949 \end_layout
4951 \begin_layout Itemize
4952 New lua callback: on_frame()
4953 \end_layout
4955 \begin_layout Itemize
4956 Remove calls to runtosave() that aren't supposed to be there
4957 \end_layout
4959 \begin_layout Itemize
4960 Lua function: movie.read_rtc()
4961 \end_layout
4963 \begin_layout Itemize
4964 Ignore src/fonts/font.cpp
4965 \end_layout
4967 \begin_layout Itemize
4968 Fix more bsnes core problems
4969 \end_layout
4971 \begin_layout Itemize
4972 Control bsnes random seeding
4973 \end_layout
4975 \begin_layout Itemize
4976 Pause-on-end
4977 \end_layout
4979 \begin_layout Itemize
4980 Some bsnes core debugging features (state dump and state hash)
4981 \end_layout
4983 \begin_layout Itemize
4984 Fix titlebar version number (no, the last version wasn't 'lsnes-0-beta21',
4985  it was 'lsnes rr0-beta21').
4986 \end_layout
4988 \begin_layout Subsection
4989 rr0-beta23
4990 \end_layout
4992 \begin_layout Itemize
4993 Fix memory corruption due to macro/field mixup
4994 \end_layout
4996 \begin_layout Itemize
4997 search-memory update
4998 \end_layout
5000 \begin_layout Itemize
5001 Allow direct-mapped framebuffer
5002 \end_layout
5004 \begin_layout Itemize
5005 SDL: Use SDL_ANYFORMAT if possible
5006 \end_layout
5008 \begin_layout Itemize
5009 SDMP2SOX: 2s delay modes.
5010 \end_layout
5012 \begin_layout Itemize
5013 Wxwidgets: Cleanups
5014 \end_layout
5016 \begin_layout Itemize
5017 Use sed -E, not sed -r.
5018  Fixes building on Mac OS X.
5019 \end_layout
5021 \begin_layout Itemize
5022 Wxwidgets: Save jukebox on exit
5023 \end_layout
5025 \begin_layout Itemize
5026 Fix RTC if using load-movie on savestate.
5027 \end_layout
5029 \begin_layout Itemize
5030 Fix crash related to full console mode.
5031 \end_layout
5033 \begin_layout Subsection
5034 rr0-beta24
5035 \end_layout
5037 \begin_layout Itemize
5038 Wxwidgets: Allow bringing application to foreground on Mac OS X.
5039 \end_layout
5041 \begin_layout Itemize
5042 Wxwidgets: Allow compiling on Mac OS X.
5043 \end_layout
5045 \begin_layout Itemize
5046 Use movie compare instead of movie hashing (faster save/load).
5047 \end_layout
5049 \begin_layout Itemize
5050 Lua: _SYSTEM table.
5051 \end_layout
5053 \begin_layout Subsection
5054 rr0-beta25
5055 \end_layout
5057 \begin_layout Itemize
5058 sdmp2sox: Pad soundtrack if using -l or -L.
5059 \end_layout
5061 \begin_layout Itemize
5062 sdmp2sox: Fix NTSC overscan.
5063 \end_layout
5065 \begin_layout Itemize
5066 sdmp2sox: Add AR correction mode.
5067 \end_layout
5069 \begin_layout Itemize
5070 call lua_close() when exiting.
5071 \end_layout
5073 \begin_layout Itemize
5074 Fix zip_writer bug causing warnings from info-zip and error from advzip.
5075 \end_layout
5077 \begin_layout Subsection
5078 rr0-beta26
5079 \end_layout
5081 \begin_layout Itemize
5082 Fix IPS patching code (use bsnes core IPS patcher).
5083 \end_layout
5085 \begin_layout Itemize
5086 Implement BPS patching (using bsnes core IPS patcher).
5087 \end_layout
5089 \begin_layout Itemize
5090 Add feature to load headered ROMs.
5091 \end_layout
5093 \begin_layout Subsection
5094 rr0-beta27
5095 \end_layout
5097 \begin_layout Itemize
5098 Show command names when showing keybindings
5099 \end_layout
5101 \begin_layout Subsection
5103 \end_layout
5105 \begin_layout Itemize
5106 Fix pause-on-end to be actually controllable
5107 \end_layout
5109 \begin_layout Itemize
5110 SDL: Poll all events in queue, not just first one (fixes slowness in command
5111  typing)
5112 \end_layout
5114 \begin_layout Itemize
5115 Wxwidgets: Fix ROM loading.
5116 \end_layout
5118 \begin_layout Subsection
5119 rr1-beta0
5120 \end_layout
5122 \begin_layout Itemize
5123 Lua: Add gui.textH, gui.textV, gui.textHV
5124 \end_layout
5126 \begin_layout Itemize
5127 Fix text colors on SDL on Mac OS X
5128 \end_layout
5130 \begin_layout Itemize
5131 Mode 'F' for finished in readonly mode.
5132 \end_layout
5134 \begin_layout Itemize
5135 Fix some WS errors.
5136 \end_layout
5138 \begin_layout Itemize
5139 Reliably pause after skip poll
5140 \end_layout
5142 \begin_layout Itemize
5143 Split UI and core into their own threads
5144 \end_layout
5146 \begin_layout Subsection
5147 rr1-beta1
5148 \end_layout
5150 \begin_layout Itemize
5151 Remove leftover dummy SRAM slot
5152 \end_layout
5154 \begin_layout Itemize
5155 Fix controller numbers.
5156 \end_layout
5158 \begin_layout Subsection
5159 rr1-beta2
5160 \end_layout
5162 \begin_layout Itemize
5163 Fix lsnes-dumpavi after interface change.
5164 \end_layout
5166 \begin_layout Itemize
5167 Also give BSNES patches for v085.
5168 \end_layout
5170 \begin_layout Itemize
5171 Pack movie data in memory.
5172 \end_layout
5174 \begin_layout Subsection
5175 rr1-beta3
5176 \end_layout
5178 \begin_layout Itemize
5179 Fix framecount/length given when loading movies.
5180 \end_layout
5182 \begin_layout Itemize
5183 Controller command memory leak fixes.
5184 \end_layout
5186 \begin_layout Itemize
5187 Don't leak palette if freeing screen object.
5188 \end_layout
5190 \begin_layout Subsection
5191 rr1-beta4
5192 \end_layout
5194 \begin_layout Itemize
5195 Detect revisions.
5196 \end_layout
5198 \begin_layout Itemize
5199 Wxwidgets: Allow controlling dumper from the menu.
5200 \end_layout
5202 \begin_layout Subsection
5203 rr1-beta5
5204 \end_layout
5206 \begin_layout Itemize
5207 Rewrite parts of manual
5208 \end_layout
5210 \begin_layout Itemize
5211 Lua: Make it work with Lua 5.2.
5212 \end_layout
5214 \begin_layout Subsection
5215 rr1-beta6
5216 \end_layout
5218 \begin_layout Itemize
5219 Win32: Fix compile errors.
5220 \end_layout
5222 \begin_layout Subsection
5223 rr1-beta7
5224 \end_layout
5226 \begin_layout Itemize
5227 Refactor controller input code.
5228 \end_layout
5230 \begin_layout Itemize
5231 Fix crash when using command line on SDL / Mac OS X.
5232 \end_layout
5234 \begin_layout Subsection
5235 rr1-beta8
5236 \end_layout
5238 \begin_layout Itemize
5239 Delete core/coroutine (obsolete)
5240 \end_layout
5242 \begin_layout Itemize
5243 Lag input display by one frame.
5244 \end_layout
5246 \begin_layout Itemize
5247 Rewind movie to beginning function.
5248 \end_layout
5250 \begin_layout Itemize
5251 Fix wrong frame number reported to Lua when repainting after loadstate
5252 \end_layout
5254 \begin_layout Itemize
5255 Support UI editing of jukebox
5256 \end_layout
5258 \begin_layout Itemize
5259 Wxwidgets: Save settings on exit.
5260 \end_layout
5262 \begin_layout Itemize
5263 Support ${project} for filenames
5264 \end_layout
5266 \begin_layout Itemize
5267 SDL: Fix command history
5268 \end_layout
5270 \begin_layout Subsection
5271 rr1-beta9
5272 \end_layout
5274 \begin_layout Itemize
5275 Fix some order-of-global-ctor bugs.
5276 \end_layout
5278 \begin_layout Subsection
5279 rr1-beta10
5280 \end_layout
5282 \begin_layout Itemize
5283 Fix crashes when quitting on Win32.
5284 \end_layout
5286 \begin_layout Subsection
5287 rr1-beta11
5288 \end_layout
5290 \begin_layout Itemize
5291 EVDEV: Queue keypresses from joystick, don't send directly
5292 \end_layout
5294 \begin_layout Itemize
5295 Wxwidgets: Load-Preserve that actually works.
5296 \end_layout
5298 \begin_layout Subsection
5299 rr1-beta12
5300 \end_layout
5302 \begin_layout Itemize
5303 Wxwidgets: GUI for memory search.
5304 \end_layout
5306 \begin_layout Itemize
5307 Warn about using synchronous queue in UI callback.
5308 \end_layout
5310 \begin_layout Subsection
5311 rr1-beta13
5312 \end_layout
5314 \begin_layout Itemize
5315 Remember last saved file for each ROM
5316 \end_layout
5318 \begin_layout Itemize
5319 Support MT dumping via boost.
5320 \end_layout
5322 \begin_layout Itemize
5323 Lua: input.raw
5324 \end_layout
5326 \begin_layout Itemize
5327 Lua: input.keyhook
5328 \end_layout
5330 \begin_layout Itemize
5331 Make mouse be ordinary input instead of special-casing
5332 \end_layout
5334 \begin_layout Itemize
5335 SDL: Don't screw up commands with NUL codepoints.
5336 \end_layout
5338 \begin_layout Subsection
5339 rr1-beta14
5340 \end_layout
5342 \begin_layout Itemize
5343 Merge status panel and main window
5344 \end_layout
5346 \begin_layout Itemize
5347 True movie slot support (the rest of it)
5348 \end_layout
5350 \begin_layout Itemize
5351 SDL: Fix compilation error
5352 \end_layout
5354 \begin_layout Itemize
5355 Elminate cross calls in dump menu code.
5356 \end_layout
5358 \begin_layout Subsection
5359 rr1-beta15
5360 \end_layout
5362 \begin_layout Itemize
5363 Cancel pending saves command
5364 \end_layout
5366 \begin_layout Itemize
5367 Wxwidgets: Code refactoring
5368 \end_layout
5370 \begin_layout Itemize
5371 Wxwidgets: Fix system -> reset
5372 \end_layout
5374 \begin_layout Itemize
5375 Wxwidgets: Read watch expressions in the right thread
5376 \end_layout
5378 \begin_layout Subsection
5379 rr1-beta16
5380 \end_layout
5382 \begin_layout Itemize
5383 Wxwidgets: Don't prompt for member when running Lua script (Lua doesn't
5384  support that).
5385 \end_layout
5387 \begin_layout Itemize
5388 Wxwidgets: 128 -> 1024 Autohold slots (in case more are needed).
5389 \end_layout
5391 \begin_layout Itemize
5392 Don't append trailing '-' to prefix when saving movie.
5393 \end_layout
5395 \begin_layout Itemize
5396 Fix ROM/savestate handling (don't let user mismatch ROM and savestates).
5397 \end_layout
5399 \begin_layout Subsection
5401 \end_layout
5403 \begin_layout Itemize
5404 Document memory watch syntax.
5405 \end_layout
5407 \begin_layout Subsection
5408 rr1-delta1
5409 \end_layout
5411 \begin_layout Itemize
5412 Fix unattended dumping (lsnes-dumpavi)
5413 \end_layout
5415 \begin_layout Itemize
5416 Support RAW dumping
5417 \end_layout
5419 \begin_layout Itemize
5420 Use adv_dumper instead of the old interface in lsnes-dumpavi (changes syntax)
5421 \end_layout
5423 \begin_layout Itemize
5424 Add option to control sample rate preturbation in AVI dumper
5425 \end_layout
5427 \begin_layout Subsection
5428 rr1-delta2
5429 \end_layout
5431 \begin_layout Itemize
5432 Wxwidgets: Fix dumper submodes
5433 \end_layout
5435 \begin_layout Itemize
5436 Set core controller types before loadstate
5437 \end_layout
5439 \begin_layout Subsection
5440 rr1-delta2epsilon1
5441 \end_layout
5443 \begin_layout Itemize
5444 Fix compiling with bsnes v086.
5445 \end_layout
5447 \begin_layout Subsection
5448 rr1-delta3
5449 \end_layout
5451 \begin_layout Itemize
5452 Don't prompt before quitting
5453 \end_layout
5455 \begin_layout Itemize
5456 Start unpaused, preserve pause/unpause over load.
5457 \end_layout
5459 \begin_layout Itemize
5460 Try to autodetect if ROM is headered.
5461 \end_layout
5463 \begin_layout Itemize
5464 Wxwidgets: Only bring up ROM patching screen if specifically requested.
5465 \end_layout
5467 \begin_layout Itemize
5468 Allow configuring some hotkeys.
5469 \end_layout
5471 \end_body
5472 \end_document