3 lsnes is SNES rerecording emulator based on bsnes core.
7 1. bsnes libsnes (for bsnes SNES core)
9 (a) v084-v087 (v084 or v085 for delayreset support)
11 (b) accuracy or compatiblity core with debugger enabled.
13 (c) Patched version (using included 7 patches)
15 2. gambatte (for gambatte core)
17 (a) SVN r320, r358 or r364
19 (b) Patched with included patches
27 6. boost_thread (if native std::thread is not available)
31 8. sdlmain (SDL only, part of SDL)
33 9. boost_conversion (this is header-only library)
35 10. libswscale (wxwidgets graphics only)
37 11. Portaudio (portaudio sound only)
39 12. libao (libao sound only)
41 13. Lua version 5.1.X or 5.2.X
45 15. libopus (optional, for commentary track tool)
49 • Copy bsnes sources (the bsnes subdirectory) to subdirectory
50 'bsnes' (for bsnes core).
52 • Copy gambatte sources to subdirectory 'gambatte' (for gambatte
55 • Patch the bsnes sources with included patches (directory
56 'bsnes-patches/<version>', bsnes core)
58 • Patch the gambatte sources with included patches (directory
59 'gambatte-patches/<version>', gambatte core)
61 • Edit options.build (or copy of that file)
63 • Run make (passing 'OPTIONS=<filename>' if using something else
66 4 Command line options
80 Load <file> as movie or savestate file on startup.
84 Instead of starting the emulator, only display the settings.
88 Run this Lua file on startup
90 4.2 dump options (lsnes-dumpavi only)
94 Load <file> as ROM. Required.
98 Load <filename> as movie or savestate file on startup. Required.
100 4.2.3 --dumper=<dumper>
102 Set the dumper to use (required). Use 'list' for listing of known
105 4.2.4 --firmware-path=<path>
107 Set path to look for firmware.
111 Set the mode to use (required for dumpers with multiple modes,
112 forbidden otherwise). Use 'list' for known modes.
114 4.2.6 --prefix=<prefix>
116 Set dump prefix. Default is “avidump”.
118 4.2.7 --option=<name>=<value>
120 Set option <name> to value <value>.
122 4.2.8 --length=<length>
124 Set number of frames to dump. Mandatory.
128 Run specified lua script (lsnes-dumpavi does not have
129 initialization files).
131 4.2.10 --load-library=<library>
133 Load the specified shared object / dynamic library / dynamic link
136 4.3 lsnes settings directory
138 The lsnes settings directory is (in order of decreasing
141 • Windows: %APPDATA%\lsnes (if %APPDATA% exists)
143 • Unix: $XDG_CONFIG_HOME/lsnes (if $XDG_CONFIG_HOME exists)
145 • Unix: $HOME/.config/lsnes (if $HOME exists)
147 • All: . (fallback default).
149 If leading directories do not exist, attempt to create them is
154 • Commands beginning with '*' invoke the corresponding command
155 without alias expansion.
157 • If command starts with '+' (after possible '*'), the command is
158 executed as-is when button is pressed, and when button is
159 released, it is executed with '+' replaced by '-'.
161 • Commands without '+' execute only on negative edge (release).
163 5.1 run-script <script>
165 Run <script> as if commands were entered on the command line.
167 5.2 Memory manipulation
169 <address> may be decimal or hexadecimal (prefixed with '0x').
170 <value> can be hexadecimal (prefixed with '0x'), unsigned or
171 signed (prefixed with '-') decimal.
173 The available element <sizes> are:
183 When reading RAM and ROM, multi-byte reads/writes are big-endian.
184 When dealing with DSP memory, multi-byte reads/writes are
185 native-endian (do not use operand sizes exceeding DSP bitness,
186 except dword is OK for 24-bit memory).
188 5.2.1 read-<size> <address>
190 Read the value of byte in <address>.
192 5.2.2 read-s<size> <address>
194 Read the value of signed byte in <address>.
196 5.2.3 write-<size> <address> <value>
198 Write <value> to byte in address <address>.
202 These commands are not available in lsnesrc, but are available
203 after ROM has been loaded.
211 Toggle paused/unpaused
215 Advance frame. If the button is still held after configurable
216 timeout expires, game unpauses for the duration frame advance is
221 Advance subframe. If the button is still held after configurable
222 timeout expires, game unpauses for the duration frame advance is
225 5.3.5 advance-skiplag
227 Skip to first poll in frame after current.
231 Reset the SNES after this frame.
233 5.3.7 load <filename>
235 Load savestate <filename> in current mode.
237 5.3.8 load-state <filename>
239 Load savestate <filename> in readwrite mode.
241 5.3.9 load-readonly <filename>
243 Load savestate <filename> in readonly mode.
245 5.3.10 load-preserve <filename>
247 Load savestate <filename> in readonly mode, preserving current
250 5.3.11 load-movie <filename>
252 Load savestate <filename>, ignoring save part in readonly mode.
254 5.3.12 save-state <filename>
256 Save system state to <filename> as soon as possible.
258 5.3.13 save-movie <filename>
260 Save movie to <filename>.
272 Toggle between read-only and read-write modes.
274 5.3.17 test-1, test-2, test-3
276 Internal test commands. Don't use.
278 5.3.18 take-screenshot <filename>
280 Save screenshot to <filename>.
282 5.3.19 +controller <class>-<#>-<button>
284 Press button <button> on controller <num> of class <class>.
286 • Class 'gamepad': A, B, X, Y, L, R, select, start, up, down,
287 left, right, ext0, ext1, ext2, ext3
289 • Class 'mouse': L, R
291 • Class 'superscope': trigger, cursor, turbo, pause
293 • Class 'justifier': trigger, start
295 • Class 'gb': A, B, select, start, up, down, left, right
297 5.3.20 hold-controller <class>-<#>-<button>
299 Hold/unhold button <button> on controller <num> of class <class>.
301 5.3.21 type-controller <class>-<#>-<button>
303 Hold/unhold button <button> on controller <num> of class <class>
304 for the next frame. See +controller for button names.
306 Cauntion: Does not work properly if outside frame advance.
308 5.3.22 +autofire-controller <class>-<#>-<button> [[<duty>]
311 Start autofire. If duty is not specified, defaults to 1. If
312 <cyclelen> is not specified, defaults to 2.
314 5.3.23 -autofire-controller <class>-<#>-<button> [[<duty>]
319 5.3.24 autofire-controller <class>-<#>-<button> [[<duty>]
322 Toggle autofire. If autofire is turned on, specified cycle is
325 5.3.25 designate-position <class>-<#>-analog<n>
327 Designate position for analog pair. <n> is only there if there
328 are multiple axis pairs.
334 5.3.27 toggle-pause-on-end
336 Toggle pause on end flag.
338 5.3.28 set-pause-on-end
340 Set pause on end flag.
342 5.3.29 clear-pause-on-end
344 Clear pause on end flag.
348 5.4.1 cycle-jukebox-backward
350 Cycle save jukebox backwards.
352 5.4.2 cycle-jukebox-forward
354 Cycle save jukebox forwards
358 Do load from jukebox (current mode).
362 Do state save to jukebox.
366 Only available if lua support is compiled in.
368 5.5.1 evaluate-lua <luacode>
370 Run Lua code <luacode> using built-in Lua interpretter.
372 5.5.2 run-lua <script>
374 Run specified lua file using built-in Lua interpretter.
378 Clear the Lua VM state and restore to factory defaults.
382 5.6.1 add-watch <name> <expression>
384 Adds new watch (or modifies old one).
386 5.6.2 remove-watch <name>
392 5.7.1 enable-sound <on/off>
394 Enable/Disable sound.
398 5.8.1 reload-rom [<file>]
400 Reloads the main ROM image from <file>.
404 Tangent for recording voice for commentary track. While pressed,
411 6.2 AVI dumper settings
415 AVI dumper: Always dump at 512x448 or 512x478 regardless of what
418 6.2.2 avi-left-border
420 AVI dumper: Set the default left border thickness (unless lua
421 overrides) for dumps. Range 0-8191. Default is 0.
423 6.2.3 avi-right-border
425 AVI dumper: Set the default right border thickness (unless lua
426 overrides) for dumps. Range 0-8191. Default is 0.
430 AVI dumper: Set the default top border thickness (unless lua
431 overrides) for dumps. Range 0-8191. Default is 0.
433 6.2.5 avi-bottom-border
435 AVI dumper: Set the default bottom border thickness (unless lua
436 overrides) for dumps. Range 0-8191. Default is 0.
440 AVI dumper: Maximum number of frames per dump segment (0 =>
441 unlimited). Range 0-999999999. Default is 0.
443 6.2.7 avi-compresison
445 AVI dumper: Compression level (0-18).
447 • Compression levels 10 and above are not compatible with stock
450 • Recomended level is 7.
454 AVI dumper: Set method of determining the sound rate.
456 • 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48,
457 64, 88.2, 96, 128, 176.4 and 192 kHz.
459 • 1: Round down to nearest integer.
461 • 2: Round up to nearest ingeter.
463 • 3: Multiply by denominator.
465 • 4: High quality 44.1kHz (SRC needed).
467 • 5: High quality 48kHz (SRC needed).
471 6.3.1 jmd-compression
473 JMD dumper: Compression level (0-9).
477 7.1 Core (in main table)
481 Print line to message console.
483 7.1.2 exec(string command)
485 Run command as it was entered on the command line
489 Returns two values. First is time since some epoch in seconds,
490 the second is microseconds mod 10^6 since that epoch.
492 7.1.4 emulator_ready()
494 Returns true if emulator has finished booting, false if not
495 (on_startup() will be issued later).
497 7.1.5 set_idle_timeout(number timeout)
499 Set number of microseconds to block idle for. After this timeout
500 has expired, on_idle() will be called once.
502 7.1.6 set_timer_timeout(number timeout)
504 Set number of microseconds to block timer for. After this timeout
505 has expired, on_timer() will be called once.
507 7.1.7 bus_address(number snesaddr)
509 Returns virtual address corresponding to specified address on
512 7.1.8 loopwrapper(function fun, ...)
514 Calls function fun with function and specified arguments. The
515 function passed suspends execution until the function returned is
516 called. Handy for linear flow control among multiple invocations
517 of a hook. Example code:
519 on_paint = loopwrapper(function(wait)
523 gui.text(0, 0, “Test!”);
531 7.1.9 list_bindings([string cmd])
533 Get table of all keybindings, indexed by keyspec
534 (modifiers|mask/key). If command is specified, the table is
535 limited to that command. Also searches for controller keys.
537 7.1.10 get_alias(string aname)
539 Get expansion of given alias.
541 7.1.11 set_alias(string aname, string value)
543 Set expansion of given alias.
545 7.1.12 create_ibind(string name, string cmd)
547 Return object representing inverse binding with specified name
548 and specified command.
550 • To create press/release commands, use aliases +foo and -foo .
552 • Keep the returned object around.
556 Bitwise logical functions and related.
558 7.2.1 bit.none(number...) / bit.bnot(number...)
560 48-bit bitwise NOT / NONE function (set bits that are set in none
563 7.2.2 bit.any(number...) / bit.bor(number...)
565 48-bit bitwise OR / ANY function (set bits that are set in any of
568 7.2.3 bit.all(number...) / bit.band(number...)
570 48-bit bitwise AND / ALL function (set bits that are set in all
573 7.2.4 bit.parity(number...) / bit.bxor(number...)
575 48-bit bitwise XOR / PARITY function (set bits that are set in
576 odd number of the arguments).
578 7.2.5 bit.lrotate(number base[, number amount[, number bits]])
580 Rotate bits-bit (max 48, default 48) number left by amount
583 7.2.6 bit.rrotate(number base[, number amount[, number bits]])
585 Rotate bits-bit (max 48, default 48) number right by amount
588 7.2.7 bit.lshift(number base[, number amount[, number bits]])
590 Shift bits-bit (max 48, default 48) number left by amount
591 (default 1) places. The new bits are filled with zeroes.
593 7.2.8 bit.lrshift(number base[, number amount[, number bits]])
595 Shift bits-bit (max 48, default 48) number logically right by
596 amount (default 1) places. The new bits are filled with zeroes.
598 7.2.9 bit.arshift(number base[, number amount[, number bits]])
600 Shift bits-bit (max 48, default 48) number arithmetically right
601 by amount (default 1) places. The new bits are shifted in with
602 copy of the high bit.
604 7.2.10 bit.extract(number base[, number bit0[, number bit1,...]])
606 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1
611 • Bit numbers up to 51 should work reliably (then things start
612 falling apart due to double precision issues).
614 • There are two special bit positions, true and false, standing
615 for always set bit and always clear bit.
617 7.2.11 bit.value([number bit1[, number bit2,...]])
619 Returns bitwise OR of 1 left shifted by bit1 places, 1 left
620 shifted by bit2 places and so on. As special value, nil argument
623 7.2.12 bit.test_any(number a, number b)
625 Returns true if bitwise and of a and b is nonzero, otherwise
628 7.2.13 bit.test_all(number a, number b)
630 Returns true if bitwise and of a and b is equals b, otherwise
633 7.2.14 bit.popcount(number a)
635 Returns number of set bits in a.
637 7.2.15 bit.clshift(number a, number b, [number amount,[number
640 Does chained left shift on a, b by amount positions, assuming
641 numbers to be of specified number of bits.
643 7.2.16 bit.crshift(number a, number b, [number amount,[number
646 Does chained right shift on a, b by amount positions, assuming
647 numbers to be of specified number of bits.
649 7.2.17 bit.flagdecode(number a, number bits, [string on, [string
652 Return string of length bits where ith character is ith character
653 of on if bit i is on, otherwise ith character of off. Out of
654 range reads give last character, or '*'/'-' if empty.
656 7.2.18 bit.rflagdecode(number a, number bits, [string on, [string
659 Like bit.flagdecode, but outputs the string in the opposite order
660 (most significant bit first).
664 Most of these functions can only be called in on_paint and
665 on_video callbacks. Exceptions are noted.
667 Colors are 32-bit. Bits 0-7 are the blue component, bits 8-15 are
668 the green component, bits 16-23 are the red component, bits 24-31
669 are alpha component (0 is fully opaque, 255 is almost
670 transparent). -1 is the fully transparent color. Alpha values
671 greater than 127 do work.
673 Origin of coordinates is at top left corner of game display area.
674 Left and top gaps correspond to negative coordinates.
676 7.3.1 gui.resolution()
678 Returns 2-tuple (hresolution, vresolution).
680 7.3.2 gui.<class>_gap(number gap)
682 Set the <class> (left, right, top, bottom) gap to specified value
685 7.3.3 gui.text(number x, number y, string text[, number fgc[,
688 Draw specified text on the GUI (each character cell is 8 or 16
689 wide and 16 high). Parameters:
691 • x: X-coordinate to start the drawing from (and x-coordinate at
692 begining of the lines).
694 • y: Y-coordinate to start the drawing from.
696 • text: The text to draw.
698 • fgc: Text color (default is 0xFFFFFF (white))
700 • bgc: Background color (default is -1 (transparent))
702 7.3.4 gui.textH(number x, number y, string text[, number fgc[,
705 Like gui.text, but draw using double-width.
707 7.3.5 gui.textV(number x, number y, string text[, number fgc[,
710 Like gui.text, but draw using double-height.
712 7.3.6 gui.textHV(number x, number y, string text[, number fgc[,
715 Like gui.text, but draw using double-width/double-height.
717 7.3.7 gui.rectangle(number x, number y, number width, number
718 height[, number thickness[, number outline[, number fill]]])
720 Draw rectangle on the GUI. Parameters:
722 • x: X-coordinate of left edge.
724 • y: Y-coordinate of upper edge.
726 • width: Width of rectangle.
728 • height: Height of rectangle.
730 • thickness: Thickness of outline (default is 1).
732 • outline: Color of outline (default is 0xFFFFFF (white))
734 • fill: Color of fill (default is -1 (transparent))
736 7.3.8 gui.box(number x, number y, number width, number height[,
737 number thickness[, number outline1[,number outline2[, number
740 Draw rectangle with 3D effect on the GUI. Parameters:
742 • x: X-coordinate of left edge.
744 • y: Y-coordinate of upper edge.
746 • width: Width of rectangle.
748 • height: Height of rectangle.
750 • thickness: Thickness of outline (default is 1).
752 • outline1: First color of outline (default is 0xFFFFFF (white))
754 • outline2: First color of outline (default is 0x808080 (dark
757 • fill: Color of fill (default is 0xC0C0C0 (light grayy))
759 7.3.9 gui.pixel(number x, number y[, number color])
761 Draw one pixel on the GUI. Parameters:
763 • x: X-coordinate of the pixel
765 • y: Y-coordinate of the pixel
767 • color: Color of the pixel (default is 0xFFFFFF (white))
769 7.3.10 gui.crosshair(number x, number y[, number length[, number
772 Draw a crosshair. Parameters:
774 • x: X-coordinate of the crosshair
776 • y: Y-coordinate of the crosshair
778 • length: Length of the crosshair lines (default 10).
780 • color: Color of the crosshair (default is 0xFFFFFF (white))
782 7.3.11 gui.line(number x1, number y1, number x2, number y2[,
785 Draw a thin line. Parameters:
787 • x1: X-coordinate of one end.
789 • y1: Y-coordinate of one end.
791 • x2: X-coordinate of the other end.
793 • y2: Y-coordinate of the other end.
795 • color: Color of the line (default is 0xFFFFFF (white)).
797 7.3.12 gui.circle(number x, number y, number r[, number thick[,
798 number border[, number fil]]])
800 Draw a circle. Parameters.
802 • x: X-coordinate of the center
804 • y: Y-coordinate of the center
806 • r: The radius of the circle
808 • thick: Border thickness
810 • border: Border color (default is 0xFFFFFF (white))
812 • fill: Fill color (default is -1 (transparent)).
814 7.3.13 gui.bitmap_draw(number x, number y, bitmap bitmap, palette
817 Draw a bitmap on screen with specified palette. Parameters:
819 • x: X-coordinate of left edge.
821 • y: Y-coordinate of top edge.
823 • bitmap: The bitmap to draw
825 • palette: The palette to draw the bitmap using.
827 7.3.14 gui.bitmap_draw(number x, number y, dbitmap bitmap)
829 Draw a bitmap on screen. Parameters:
831 • x: X-coordinate of left edge.
833 • y: Y-coordinate of top edge.
835 • bitmap: The bitmap to draw
837 7.3.15 gui.palette_new()
839 Returns a new palette (initially all transparent). Can be used
842 7.3.16 gui.bitmap_new(number w, number h, boolean direct[, bool
845 Returns a new bitmap/dbitmap. Can be used anywhere. Parameters:
847 • w: The width of new bitmap
849 • h: The height of new bitmap
851 • direct: If true, the returned bitmap is dbitmap, otherwise
854 • icolor: Initital fill color (defaults to 0 on BITMAP, -1 on
857 7.3.17 gui.bitmap_load(string file)
859 Returns loaded bitmap/dbitmap (if bitmap, the second return value
860 is palette for bitmap). Can be used anywhere. Parameters:
862 • file: The name of file to load.
864 7.3.18 gui.palette_set(palette palette, number index, number
867 Sets color in palette. Can be used anywhere. Parameters:
869 • palette: The palette to manipulate
871 • index: Index of color (0-65535).
873 • color: The color value.
875 7.3.19 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y,
878 Sets specified pixel in bitmap. Can be used anywhere. Parameters:
880 • bitmap: The bitmap to manipulate
882 • x: The x-coordinate of the pixel.
884 • y: The y-coordinate of the pixel.
886 • color: If bitmap is a bitmap, color index (0-65535). Otherwise
889 7.3.20 gui.bitmap_size(bitmap/dbitmap bitmap)
891 Get size of bitmap. Can be used anywhere. Parameters:
893 • bitmap: The bitmap to query.
895 The first return is the width, the second is the height.
897 7.3.21 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy,
898 bitmap/dbitmap src, number sx, number sy, number w, number h[,
901 Blit a part of bitmap to another. Can be used anywhere.
904 • dest: Destination to blit to.
906 • dx: left edge of target
908 • dy: Top edge of target
910 • src: The source to blit from. Must be of the same type as
913 • sx: left edge of source
915 • sy: Top edge of source
919 • h: Height of region.
921 • ck: Color key. Pixels of this color are not blitted.
923 – If bitmaps are bitmaps, this is color index of colorkey.
924 Values outside range 0-65535 cause no key to be used as
927 – If bitmaps are dbitmaps, this color value of colorkey.
929 – May be absent or nil for no colorkey blit.
933 Request on_repaint() to happen as soon as possible. Can be used
936 7.3.23 gui.subframe_update(boolean on)
938 Request subframe updates (calling on_paint() on subframes) to
939 happen (on=true) or not happen (on=false). Can be used anywhere.
941 7.3.24 gui.screenshot(string filename)
943 Write PNG screenshot of the current frame (no drawings) to
944 specified file. Can be used anywhere.
946 7.3.25 gui.color(number r, number g, number b[, number a])
948 Returns color (in notation Lua scripts use) corresponding to
949 color (r,g,b), each component in scale 0-255. If a is specified,
950 that is alpha (0 is fully transparent, 256(sic) is fully opaque).
951 The default alpha is 256.
953 7.3.26 gui.status(string name, string value)
955 Set status field “L[<name>]” to <value> in status area. Can be
958 7.3.27 gui.rainbow(number step, number steps[, number color])
960 Perform hue rotation of color <color> (default bright red), by
961 <step> steps. The number of steps per full rotation is given by
962 absolute value of <steps>.
964 If <steps> is negative, the rotation will be counterclockwise.
966 7.3.28 gui.screenshot(string filename)
968 Saves a screenshot into specified file.
970 7.3.29 gui.renderq_new(number width, number height)
972 Create render queue with specified reported size and return it.
974 7.3.30 gui.renderq_clear(RENDERQUEUE queue)
976 Clear specified render queue.
978 7.3.31 gui.renderq_set(RENDERQUEUE queue)
980 Switch to specified render queue. Use nil as queue to switch to
983 • When switched to another queue, all drawing functions work and
984 draw there, even outside on_video/on_paint.
986 7.3.32 gui.renderq_run(RENDERQUEUE queue)
988 Run specified render queue, copying the objects to current render
991 • Warning: Don't try to run the current render queue.
993 7.3.33 gui.loadfont(string filename)
995 Loads font from specified file (CUSTOMFONT object).
997 7.3.34 CUSTOMFONT(number x, number y, string text[, number fgc[,
1000 Draw string with custom font to screen. The parameters are the
1001 same as in gui.text.
1005 Input handling. Only available in on_input callback.
1007 7.4.1 input.get(number controller, number index)
1009 Read the specified index (0-11) from specified controller (0-7).
1012 • Uses physical controller numbering. Gamepad in port 2 is
1013 controller 4, not 1!
1015 7.4.2 input.set(number controller, number index, number value)
1017 Write the specified index (0-11) from specified controller (0-7),
1018 storing value. Notes:
1020 • Uses physical controller numbering. Gamepad in port 2 is
1021 controller 4, not 1!
1023 7.4.3 input.get2(number port, number controller, number index)
1025 Read the specified input tuple.
1027 • Port 0 is system port.
1029 7.4.4 input.set2(number port, number controller, number index,
1032 Write the specified input tuple.
1034 • Port 0 is system port.
1036 7.4.5 input.lcid_to_pcid2(number lcid)
1038 Look up physical pcid pair (port, controller) corresponding to
1039 specified logical controller (1-based). Returns nothing if
1040 controller does not exist.
1042 7.4.6 input.port_type(number port)
1044 Return type of specified port.
1046 7.4.7 input.controller_info(number port, number controller)
1048 Get controller info for specified controller. If controller does
1049 not exist, returns nil. Otherwise returns a table with following
1052 • type (string): Type of the controller.
1054 • class (string): Class of the controller.
1056 • classnum (number): Number of the controller within its class
1059 • lcid (number): Logical controller number of the controller.
1061 • button_count (number): Number of buttons on controller
1063 • buttons (array): Array of following info about each button:
1065 – type (string): Type of button. Currently one of “null”, “
1066 button”, “axis”, “raxis”.
1068 – name (string): Name of button.
1070 – symbol (string): Symbol of button. Only present for type “
1073 – hidden (boolean): True if hidden button.
1075 7.4.8 input.veto_button()
1077 Signals that the button event should be vetoed. Only valid in
1080 7.4.9 input.geta(number controller)
1082 Get input state for entiere controller. Returns 13 return values.
1084 • 1st return value: Bitmask: bit i is set if i:th index is
1087 • 2nd-13th return value: value of i:th index.
1089 7.4.10 input.seta(number controller, number bitmask, number
1092 Set state for entiere controller. args is up to 12 values for
1093 indices (overriding values in bitmask if specified).
1095 7.4.11 input.controllertype(number controller)
1097 Get the type of controller as string. Valid values are:
1107 7.4.12 input.reset([number cycles])
1109 Execute reset. If cycles is greater than zero, do delayed reset.
1110 0 (or no value) causes immediate reset.
1112 • Only available with subframe flag false.
1116 Returns table of tables of all available keys and axes. The first
1117 table is indexed by key name (platform-dependent!), and the inner
1118 table has the following fields:
1120 • value: Last reported value for control
1122 – For keys: 1 for pressed, 0 for released.
1124 – For axes: -32767...32767.
1126 – For presure-sensitive buttons: 0...32767.
1128 – For hats: Bitmask: 1=>Up, 2=>Right, 4=>Down, 8=>Left.
1130 – For mouse: Coordinates relative to game area.
1132 • ktype: Type of key (disabled, key, mouse, axis, axis-inverse,
1133 hat, pressure-m0, pressure-mp, pressure-0m, pressure-0p,
1134 pressure-pm, pressure-p0).
1136 7.4.14 input.keyhook(string key, boolean state)
1138 Requests that keyhook events to be sent for key (state=true) or
1139 not sent (state=false).
1141 7.4.15 input.joyget(number controller)
1143 Returns table for current controls for specified controller. The
1144 names of fields vary by controller type.
1146 • The buttons have the same name as those are referred to in
1147 other contexts in the emulator
1149 • The analog axes are “xaxis” and “yaxis”.
1151 7.4.16 input.joyset(number controller, table controls)
1153 Set the the state of specified controller to values specified in
1156 7.4.17 input.lcid_to_pcid(number controller)
1158 Return the physical index, physical port and controller number in
1159 port for specified (1-based) logical controller.
1163 Various keybinding-related functions
1165 7.5.1 keyboard.bind(string mod, string mask, string key, string
1168 Bind specified key with specified modifers to specified command.
1170 7.5.2 keyboard.unbind(string mod, string mask, string key)
1172 Unbind specified key with specified modifers.
1174 • nil does not change value
1176 • true/false (buttons) and integers (axes) force value.
1178 • string (button) inverts the input.
1180 7.5.3 keyboard.alias(string alias, string expansion)
1182 Set expansion of given command.
1188 7.6.1 subtitle.byindex(number i)
1190 Read the frame and length of ith subtitle. Returns nothing if not
1193 7.6.2 subtitle.set(number f, number l, string txt)
1195 Set the text of subtitle.
1197 7.6.3 subtitle.get(number f, number l)
1199 Get the text of subtitle.
1201 7.6.4 subtitle.delete(number f, number l)
1203 Delete specified subtitle.
1205 7.7 Table hostmemory
1207 Host memory handling (extra memory saved to savestates). Host
1208 memory starts empty.
1210 7.7.1 hostmemory.read(number address)
1212 Reads hostmemory slot address. Slot numbers out of range return
1213 false instead of numeric.
1215 7.7.2 hostmemory.write(number address, number value)
1217 Writes hostmemory slot with 0-255. Slot numbers out of range
1218 cause extension of host memory slot space.
1220 7.7.3 hostmemory.readbyte(number address)
1222 Read unsigned byte (1 element) from given address. Slots out of
1225 7.7.4 hostmemory.writebyte(number address, number value)
1227 Write unsigned byte (1 element) to given slot. Slot numbers out
1228 of range cause extension.
1230 7.7.5 hostmemory.readsbyte(number address)
1232 Read signed byte (1 element) from given address. Slots out of
1235 7.7.6 hostmemory.writesbyte(number address, number value)
1237 Write signed byte (1 element) to given slot. Slot numbers out of
1238 range cause extension.
1240 7.7.7 hostmemory.readword(number address)
1242 Read unsigned word (2 elements) from given address. Slots out of
1245 7.7.8 hostmemory.writeword(number address, number value)
1247 Write unsigned word (2 elements) to given slot. Slot numbers out
1248 of range cause extension.
1250 7.7.9 hostmemory.readsword(number address)
1252 Read signed word (2 elements) from given address. Slots out of
1255 7.7.10 hostmemory.writesword(number address, number value)
1257 Write signed word (2 elements) to given slot. Slot numbers out of
1258 range cause extension.
1260 7.7.11 hostmemory.readdword(number address)
1262 Read unsigned doubleword (4 elements) from given address. Slots
1263 out of range return false.
1265 7.7.12 hostmemory.writedword(number address, number value)
1267 Write unsigned doubleword (4 elements) to given slot. Slot
1268 numbers out of range cause extension.
1270 7.7.13 hostmemory.readsdword(number address)
1272 Read signed doubleword (4 elements) from given address. Slots out
1273 of range return false.
1275 7.7.14 hostmemory.writesdword(number address, number value)
1277 Write signed doubleword (4 elements) to given slot. Slot numbers
1278 out of range cause extension.
1280 7.7.15 hostmemory.readqword(number address)
1282 Read unsigned quadword (8 elements) from given address. Slots out
1283 of range return false.
1285 7.7.16 hostmemory.writeqword(number address, number value)
1287 Write unsigned quadword (4 elements) to given slot. Slot numbers
1288 out of range cause extension.
1290 7.7.17 hostmemory.readsqword(number address)
1292 Read signed quadword (8 elements) from given address. Slots out
1293 of range return false.
1295 7.7.18 hostmemory.writesqword(number address, number value)
1297 Write signed quadword (8 elements) to given slot. Slot numbers
1298 out of range cause extension.
1304 7.8.1 movie.currentframe()
1306 Return number of current frame.
1308 7.8.2 movie.framecount()
1310 Return number of frames in movie.
1312 7.8.3 movie.readonly()
1314 Return true if in readonly mode, false if in readwrite.
1316 7.8.4 movie.rerecords()
1318 Returns the current value of rerecord count.
1320 7.8.5 movie.set_readwrite()
1322 Set readwrite mode (does not cause on_readwrite callback).
1324 7.8.6 movie.frame_subframes(number frame)
1326 Count number of subframes in specified frame (frame numbers are
1327 1-based) and return that.
1329 7.8.7 movie.read_subframes(number frame, number subframe)
1331 Read specifed subframe in specified frame and return data as
1332 array (100 elements, numbered 0-99 currently).
1334 7.8.8 movie.read_rtc()
1336 Returns the current value of the RTC as a pair (second,
1339 7.8.9 movie.unsafe_rewind([UNSAFEREWIND state])
1341 Start setting point for unsafe rewind or jump to point of unsafe
1344 • If called without argument, causes emulator to start process of
1345 setting unsafe rewind point. When this has finished, callback
1346 on_set_rewind occurs, passing the rewind state to lua script.
1348 • If called with argument, causes emulator rewind to passed
1349 rewind point as soon as possible. Readwrite mode is implicitly
1352 The following warnings apply to unsafe rewinding:
1354 • There are no safety checks against misuse (that's what “unsafe”
1357 • Only call rewind from timeline rewind point was set from.
1359 • Only call rewind from after the rewind point was set.
1363 Routines for settings manipulation
1365 7.9.1 settings.get(string name)
1367 Get value of setting. If setting is blank, returns false. If
1368 setting value can't be obtained, returns (nil, error message).
1370 7.9.2 settings.set(string name, string value)
1372 Set value of setting. If setting can't be set, returns (nil,
1375 7.9.3 settings.is_set(string name)
1377 Returns if setting is set. If setting does not exist, returns
1378 (nil, error message).
1380 7.9.4 settings.blank(string name)
1382 Blanks a setting and returns true. If setting can't be blanked,
1383 returns (nil, error message).
1387 Contains various functions for managing memory
1389 7.10.1 memory.vma_count()
1391 Returns the number of VMAs
1393 7.10.2 memory.read_vma(number index)
1395 Reads the specified VMA (indices start from zero). Trying to read
1396 invalid VMA gives nil. The read VMA is table with the following
1399 • region_name (string): The readable name of the VMA
1401 • baseaddr (number): Base address of the VMA
1403 • lastaddr (number): Last address in the VMA.
1405 • size (number): The size of VMA in bytes.
1407 • readonly (boolean): True of the VMA corresponds to ROM.
1409 • iospace (boolean): True if the VMA is I/O space.
1411 • native_endian (boolean): True if the VMA has native endian as
1412 opposed to little endian.
1414 7.10.3 memory.find_vma(number address)
1416 Finds the VMA containing specified address. Returns table in the
1417 same format as read_vma or nil if not found.
1419 7.10.4 memory.readbyte(number address)
1421 Reads the specified address as unsigned byte and returns the
1424 7.10.5 memory.readsbyte(number address)
1426 Reads the specified address as signed byte and returns the
1429 7.10.6 memory.writebyte(number address, number value)
1431 Writes the specified value (negative values undergo 2's
1432 complement) to specified address (as a byte).
1434 7.10.7 memory.readword(number address)
1436 Reads the specified address as unsigned word and returns the
1439 7.10.8 memory.readsword(number address)
1441 Reads the specified address as signed word and returns the
1444 7.10.9 memory.writeword(number address, number value)
1446 Writes the specified value (negative values undergo 2's
1447 complement) to specified address (as a word).
1449 7.10.10 memory.readdword(number address)
1451 Reads the specified address as unsigned doubleword and returns
1454 7.10.11 memory.readsdword(number address)
1456 Reads the specified address as signed doubleword and returns the
1459 7.10.12 memory.writedword(number address, number value)
1461 Writes the specified value (negative values undergo 2's
1462 complement) to specified address (as a doubleword).
1464 7.10.13 memory.readqword(number address)
1466 Reads the specified address as unsigned quadword and returns the
1469 7.10.14 memory.readsqword(number address)
1471 Reads the specified address as signed quadword and returns the
1474 7.10.15 memory.writeqword(number address, number value)
1476 Writes the specified value (negative values undergo 2's
1477 complement) to specified address (as a quadword).
1479 7.10.16 memory.hash_region(number base, number size)
1481 Hash specified number of bytes starting from specified address
1482 and return the SHA-256.
1484 7.10.17 memory.hash_state()
1486 Hash the current system state. Mainly useful for debugging
1489 7.10.18 memory.readregion(number base, number size)
1491 Read a region of memory.
1493 • Warning: If the region crosses VMA boundary, the results are
1496 7.10.19 memory.map<type>([number base, number size])
1498 Returns a table mapping specified memory aperture for read/write.
1499 If parameters are omitted, entiere map space is the aperture.
1501 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
1504 7.10.20 memory.writeregion(number base, number size, table data)
1506 Write a region of memory.
1508 • Warning: If the region crosses VMA boundary, the results are
1511 7.10.21 memory.map_structure()
1513 Returns a new mapping structure (MMAP_STRUCT)
1515 7.10.22 MMAP_STRUCT(string key, number address, string type)
1517 Bind key in mmap structure to specified address with specified
1520 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
1523 7.10.23 memory.read_expr(string expr)
1525 Evaluate specified watch expression and return result
1529 Contains functions for manipulating subtitles.
1531 7.11.1 subtitle.byindex(number index)
1533 Get (basetime, length) pair of specified subtitle index or
1534 nothing if index isn't valid.
1536 7.11.2 subtitle.get(number basetime, number length)
1538 Read the specified subtitle. Returns “” if the subtitle does not
1541 7.11.3 subtitle.set(number basetime, number length, string
1544 Set the specified subtitle.
1546 7.11.4 subtitle.deltete(number basetime, number length)
1548 Delete the specified subtitle.
1552 Contains copy of global variables from time of Lua
1553 initialization. Non-writeable.
1557 Various callbacks to Lua that can occur.
1559 7.13.1 Callback: on_paint(bool not_synth)
1561 Called when screen is being painted. Any gui.* calls requiring
1562 graphic context draw on the screen.
1564 not_synth is true if this hook is being called in response to
1565 received frame, false otherwise.
1567 7.13.2 Callback: on_video()
1569 Called when video dump frame is being painted. Any gui.* calls
1570 requiring graphic context draw on the video.
1572 7.13.3 Callback: on_frame_emulated()
1574 Called when emulating frame has completed and
1575 on_paint()/on_video() calls are about to be issued.
1577 7.13.4 Callback: on_frame()
1579 Called on each starting whole frame.
1581 7.13.5 Callback: on_startup()
1583 Called when the emulator is starting (lsnes.rc and --run files
1586 7.13.6 Callback: on_rewind()
1588 Called when rewind movie to beginning has completed.
1590 7.13.7 Callback: on_pre_load(string name)
1592 Called just before savestate/movie load occurs (note: loads are
1593 always delayed, so this occurs even when load was initiated by
1596 7.13.8 Callback: on_err_load(string name)
1598 Called if loadstate goes wrong.
1600 7.13.9 Callback: on_post_load(string name, boolean was_savestate)
1602 Called on successful loadstate. was_savestate gives if this was a
1603 savestate or a movie.
1605 7.13.10 Callback: on_pre_save(string name, boolean is_savestate)
1607 Called just before savestate save occurs (note: movie saves are
1608 synchronous and won't trigger these callbacks if called from
1611 7.13.11 Callback: on_err_save(string name)
1613 Called if savestate goes wrong.
1615 7.13.12 Callback: on_post_save(string name, boolean is_savestate)
1617 Called on successful savaestate. is_savestate gives if this was a
1618 savestate or a movie.
1620 7.13.13 Callback: on_quit()
1622 Called when emulator is shutting down.
1624 7.13.14 Callback: on_input(boolean subframe)
1626 Called when emulator is just sending input to bsnes core.
1627 Warning: This is called even in readonly mode, but the results
1630 7.13.15 Callback: on_reset()
1632 Called when SNES is reset.
1634 7.13.16 Callback: on_readwrite()
1636 Called when moving into readwrite mode as result of “set-rwmode”
1637 command (note: moving to rwmode by Lua won't trigger this, as per
1638 recursive entry protection).
1640 7.13.17 Callback: on_snoop(number port, number controller, number
1641 index, number value)
1643 Called each time bsnes asks for input. The value is the final
1644 value to be sent to bsnes core (readonly mode, autohold and
1645 autofire have been taken into account). Might be useful when
1646 translating movies to format suitable for console verification.
1647 Note: There is no way to modify the value to be sent.
1649 • Not called if callback on_snoop2 is defined.
1651 7.13.18 Callback: on_snoop2(number port, number controller,
1652 number index, number value)
1654 Like on_snoop, but reserves port 0 for system, having first user
1657 7.13.19 Callback: on_keyhook(string keyname, table state)
1659 Sent when key that has keyhook events requested changes state.
1660 Keyname is name of the key (group) and state is the state (same
1661 kind as table values in input.raw).
1663 7.13.20 Callback: on_idle()
1665 Called when requested by set_idle_timeout(), the timeout has
1666 expired and emulator is waiting.
1668 7.13.21 Callback: on_timer()
1670 Called when requested by set_idle_timeout() and the timeout has
1671 expired (regardless if emulator is waiting).
1673 7.13.22 Callback: on_set_rewind(UNSAFEREWIND r)
1675 Called when unsafe rewind object has been constructed.
1677 7.13.23 Callback: on_pre_rewind()
1679 Called just before unsafe rewind is about to occur.
1681 7.13.24 Callback: on_post_rewind()
1683 Called just after unsafe rewind has occured.
1685 7.13.25 Callback: on_button(number port, number controller,
1686 number index, string type)
1688 Called on controller button press, with following parameters:
1690 • port: Port number (0 is system)
1692 • controller: Controller within port
1694 • index: Index of button.
1696 • type: Type of event, one of:
1698 – “pressed”: Button was pressed.
1700 – “released”: Button was released.
1704 – “unhold”: Released from hold.
1706 – “type”: Typing input on button.
1708 – “untype”: Typing input undone.
1710 – “autofire <duty> <cycle>”: Autofire with specifie duty and
1713 – “autofire”: Stop autofire.
1715 – “analog”: Analog action on axis.
1719 • The editor edits in-memory movie.
1721 • Because past can't be edited and readwrite mode doesn't allow
1722 future, editing only works in read only mode.
1724 • Keyboard triggers the normal hotkeys and bindings.
1726 8.1 Left button actions
1728 • Clicking on cell in future (indicated by lack of redish
1729 background) toggles it (if it is a button) or prompts for a
1730 value (if it is an axis)
1732 • Dragging vertically toggles sequence of buttons or changes a
1733 sequence of axis values.
1735 8.2 Right button actions
1737 The right mouse button pops up a context-sensitive menu:
1739 • Toggle <something>: Toggle this button
1741 • Change <something>: Change this axis value
1743 • Insert frame after: Insert a frame after this frame
1745 • Append frame: Append a frame to movie
1747 • Append frames: Append specified number of frames to movie
1749 • Delete frame: Delete this frame
1751 • Delete subframe: Delete this subframe
1753 • Truncate movie: Delete this subframe and everything after it.
1755 • Scroll to frame: Prompt for a frame and scroll the display to
1758 • Scroll to current frame: Scroll the display to current position
1760 • Run to frame: Prompts for frame and runs the emulation to that
1763 • Change number of lines visible: Change the height of the movie
1766 • Lock scroll to playback: While playing back or rewinding
1767 movies, the display will follow if enabled.
1769 9 Memory watch expression syntax
1771 Memory watch expressions are in RPN (Reverse Polish Notation). At
1772 the end of expression, the top entry on stack is taken as the
1777 • Evaluation order is strictly left to right.
1779 • a is the entry on top of stack
1781 • b is the entry immediately below top of stack
1783 • ; separates values to be pushed (no intermediate pop).
1785 • After end of element, all used stack slots are popped and all
1788 • When pushing multiple values, the pushes occur in order shown.
1790 The following operators are available:
1804 • b : read_signed_byte(a)
1808 • d : read_signed_dword(a)
1810 • i : quotent(a / b)
1815 • q : read_signed_qword(a)
1825 • w : read_signed_word(a)
1829 • B : read_unsigned_byte(a)
1831 • C<number>z : Push number <number> to stack.
1833 • D : read_unsigned_dword(a)
1835 • C0x<number>z : Push number <number> (hexadecimal) to stack.
1837 • H<digit> : Set hexadecimal mode with specified number of digits
1838 (use A-G for 10-16 digits).
1840 • Q : read_unsigned_qword(a)
1842 • R<digit> : round a to <digit> digits.
1844 • W : read_unsigned_word(a)
1848 C0x007e0878zWC0x007e002czW-
1850 1. Push value 0x7e0878 on top of stack (C0x007e0878z).
1852 2. Pop the value on top of stack (0x7e0878), read word value at
1853 that address and push the result,call it x1 (W).
1855 3. Push value 0x7e002c on top of stack (C0x007e002cz).
1857 4. Pop the value on top of stack (0x7e002c), read word value at
1858 that address and push the result,call it x2 (W).
1860 5. Pop the two top numbers on stack, x1 and x2, substract x1 from
1861 x2 and push x2 - x1 (-).
1863 6. Since the expression ends, the final memory watch result is
1864 the top one on stack, which is x2 - x1.
1866 10 Modifier and key names:
1868 10.1 wxWidgets platform
1870 10.1.1 Modifier names:
1872 Following modifier names are known:
1882 • cmd (Mac OS X only)
1886 Following key names are known:
1888 • back, tab, return, escape, space, exclaim, quotedbl, hash,
1889 dollar, percent, ampersand, quote, leftparen, rightparen,
1890 asterisk, plus, comma, minus, period, slash, 0, 1, 2, 3, 4, 5,
1891 6, 7, 8, 9, colon, semicolon, less, equals, greater, question,
1892 at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t,
1893 u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
1894 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m,
1895 n, o, p, q, r, s, t, u, v, w, x, y, z, leftcurly, pipe,
1896 rightcurly, tilde, delete, start, lbutton, rbutton, cancel,
1897 mbutton, clear, shift, alt, control, menu, pause, capital, end,
1898 home, lefT, up, right, down, select, print, execute, snapshot,
1899 insert, help, numpad0, numpad1, numpad2, numpad3, numpad4,
1900 numpad5, numpad6, numpad7, numpad8, numpad9, multiply, add,
1901 separator, subtract, decimal, divide, f1, f2, f3, f4, f5, f6,
1902 f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
1903 f20, f21, f22, f23, f24, numlock, scroll, pageup, pagedown,
1904 numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
1905 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up,
1906 numpad_right, numpad_down, numpad_pageup, numpad_pagedown,
1907 numpad_end, numpad_begin, numpad_insert, numpad_delete,
1908 numpad_equal, numpad_multiply, numpad_add, numpad_separator,
1909 numpad_subtract, numpad_decimal, numpad_divide, windows_left,
1910 windows_right, windows_menu, command, special1, special2,
1911 special3, special4, special5, special6, special7, special8,
1912 special9, special10, special11, special12, special13,
1913 special14, special15, special16, special17, special18,
1914 special19, special20
1916 11 Movie file format
1918 Movie file is .zip archive in itself, normal ZIP archive tools
1919 work on it (note: If you recompress it, do not use compression
1920 methods other than store and deflate and especially do not use
1921 encryption of any kind).
1923 11.1 Detecting clean start/SRAM/Savestate
1925 • If file has member “savestate” it is savestate, otherwise:
1927 • If file has members with names starting “moviesram.” it is
1928 movie starting from SRAM, otherwise:
1930 • It is movie starting from clear state.
1932 11.2 Member: gametype
1934 Type of game ROM and region (as one line). Valid values are:
1937 +--------------+---------------------+--------+
1938 | Value | System | Region |
1939 +--------------+---------------------+--------+
1940 +--------------+---------------------+--------+
1941 | snes_pal | Super NES | PAL |
1942 +--------------+---------------------+--------+
1943 | sgb_pal | Super Game Boy | PAL |
1944 +--------------+---------------------+--------+
1945 | snes_ntsc | Super NES | NTSC |
1946 +--------------+---------------------+--------+
1947 | sgb_ntsc | Super Game Boy | NTSC |
1948 +--------------+---------------------+--------+
1949 | bsx | BS-X (non-slotted) | NTSC |
1950 +--------------+---------------------+--------+
1951 | bsxslotted | BS-X (slotted) | NTSC |
1952 +--------------+---------------------+--------+
1953 | sufamiturbo | Sufami Turbo | NTSC |
1954 +--------------+---------------------+--------+
1960 +---------+-----------------+
1961 | Region | Framerate (fps) |
1962 +---------+-----------------+
1963 +---------+-----------------+
1964 | PAL | 322445/6448 |
1965 +---------+-----------------+
1966 | NTSC | 10738636/178683 |
1967 +---------+-----------------+
1972 Contains type of port #1 (as one line). Valid values are 'none',
1973 'gamepad', 'multitap' and 'mouse'. If not present, defaults to
1978 Contains type of port #2 (as one line). Valid values are 'none',
1979 'gamepad', 'multitap', 'mouse', 'superscope', 'justifier' and
1980 'justifiers'. If not present, defaults to 'none'.
1982 11.5 Member: gamename
1984 Contains name of the game (as one line).
1986 11.6 Member: authors
1988 Contains authors, one per line. Part before '|' is the full name,
1989 part after is the nickname.
1991 11.7 Member: systemid
1993 Always “lsnes-rr1” (one line). Used to reject other saves.
1995 11.8 Member: controlsversion
1997 Always “0” (one line). Used to identify what controls are there.
1999 11.9 Member: “coreversion”
2001 Contains bsnes core version number (as one line).
2003 11.10 Member: projectid
2005 Contains project ID (as one line). Used to identify if two movies
2006 are part of the same project.
2008 11.11 Member: {rom,slota,slotb}{,xml}.sha256
2010 Contains SHA-256 of said ROM or ROM mapping file (as one line).
2011 Absent if corresponding file is absent.
2013 11.12 Member: moviesram.<name>
2015 Raw binary startup SRAM of kind <name>. Only present in
2016 savestates and movies starting from SRAM.
2018 11.13 Member: saveframe
2020 Contains frame number (as one line) of frame movie was saved on.
2021 Only present in savestates.
2023 11.14 Member: lagcounter
2025 Current value of lag counter (as one line). Only present in
2028 11.15 Member: pollcounters
2030 Contains poll counters (currently 100 of them), one per line.
2031 Each line is raw poll count if DRDY is set for it. Otherwise it
2032 is negative poll count minus one. Only present in savestates.
2034 11.16 Member: hostmemory
2036 Raw binary dump of host memory. Only present in savestates.
2038 11.17 Member: savestate
2040 The raw binary savestate itself. Savestate detection uses this
2041 file, only present in savestates.
2043 11.18 Member: screenshot
2045 Screenshot of current frame. Only present in savestates. First 2
2046 bytes are big-endian width of image, rest are 24-bit RGB image
2047 data. Height of image is inferred from the width and size of
2050 11.19 Member: sram.<name>
2052 Raw binary SRAM of kind <name> at time of savestate. Only present
2057 The actual input track, one line per subframe (blank lines are
2060 • If the first byte of each line is '.', ' ', <tab> or '|', then
2061 the line is part of same frame as previous, otherwise it starts
2064 • First subframe must start a new frame.
2066 Length of movie in frames is number of lines in input file that
2069 11.21 Member: subtitles
2071 Subtitle track. Optional.
2073 • Each line is in form <firstframe> <numframes> <text>.
2075 • Linefeed is encoded as \n, backslash is encoded as \\.
2077 11.22 Member: rerecords
2079 Contains textual base-10 rerecord count (as one line; emulator
2080 just writes this, it doesn't read it) + 1.
2082 11.23 Member: rrdata
2084 This member stores set of load IDs. There is one load ID per
2085 rerecord (plus one corresponding to start of project).
2087 • This member constists of concatenation of records
2089 • Each record is 2-36 bytes long and can represent 1-16,843,009
2092 • IDs are interpretted as 256-bit big-endian integers with
2095 • Initial predicted ID is all zeroes.
2097 Format of each record is:
2099 • 1 byte: Opcode byte. Bits 0-4 are prefix length (prefixlen),
2100 bits 5-6 are count length (countlen). Bit 7 is unused.
2102 • 32-prefixlen bytes of ID.
2104 • countlen bytes of big-endian count (count).
2106 Records are processed as follows:
2108 • To form the first ID encoded by record, take the first
2109 prefixlen bytes predicted ID and append the read ID value to
2110 it. The result is the first ID encoded.
2112 • If countlen is 0, record encodes 1 ID.
2114 • If countlen is 1, record encodes 2+count IDs.
2116 • If countlen is 2, record encodes 258+count IDs.
2118 • If countlen is 3, record encodes 65794+count IDs.
2120 • The new predicted ID is the next ID after last one encoded by
2123 The number of rerecords + 1 is equal to the sum of number of IDs
2124 encoded by all records.
2126 11.24 Member: starttime.second
2128 Movie starting time, second part. Epoch is Unix epoch. Default is
2131 11.25 Member: starttime.subsecond
2133 Movie starting time, subsecond part. Unit is CPU clocks. Default
2136 11.26 Member: savetime.second
2138 Movie saving time, second part. Default is starttime.second. Only
2139 present in savestates.
2141 11.27 Member: savetime.subsecond
2143 Movie saving time, subsecond part. Default is
2144 starttime.subsecond. Only present in savestates.
2146 12 lsvs file format (commentary tracks)
2150 • Each cluster is 8kB (8192 bytes) in size.
2152 • Cluster n starts at offset 8192*n in file.
2154 • The following clusters are system special:
2156 – Cluster 0 and all clusters with number multiple of 2048
2159 – Cluster 1 (superblock)
2163 • The cluster table describing cluster n is stored in cluster n &
2164 ~0x7FF (zero last 11 bits of n).
2166 • This cluster table consists of 2048 4-byte big-endian integers.
2168 • Each entry describes a cluster in 16MB supercluster, in order.
2170 • The valid values for entries are:
2172 – 0x00000000: Free cluster
2174 – 0x00000001: Last cluster in chain.
2176 – 0xFFFFFFFF: System cluster (cluster tables and superblock)
2178 – (anything else): Number of next cluster in chain. Must not be
2181 • Due to limitations of the format, there can be at most 2097052
2182 superclusters, giving maximum file size of 16TB.
2186 • The stream table chain always starts in cluster 2.
2188 • Otherwise, it follows normal chaining.
2190 • The stream table consists of 16-byte entries:
2192 – The first 8 bytes of entry give big-endian beginning position
2193 of stream in units of 1/48000 s.
2195 – The next 4 bytes of entry give big-endian beginning cluster
2196 for control data. 0 here marks the entry as not present.
2198 – The last 4 bytes of entry give big-endian beginning cluster
2201 • Stream table clusters are normal clusters, following normal
2204 • The stream begnning position is not guarenteed unique. There
2205 can be multiple streams with the same starting position in the
2208 12.4 Stream control data
2210 • The stream control data consists of entries 4 bytes each:
2212 – The first 2 bytes of entry gives big-endian length of packet
2214 – The next byte of entry gives audio length of packet in units
2217 – The last byte is control byte.
2219 ∗ 0 means this entry is not present and the control data
2222 ∗ 1 is valid control entry.
2224 • The stream control data can also end by running into end of the
2227 – This happens if there happens to be exact multiple of 2048
2228 packets in stream and number of packets is nonzero.
2230 • These clusters follow normal chaining.
2232 12.5 Stream codec data
2234 • Stream codec data consists of raw Opus data packets packed back
2235 to back with nothing in between.
2237 • Warning: Due to internal limitations, this data must reside in
2238 the first 65536 superclusters (that is, the first 1TB of the
2243 • The superblock is stored in cluster 1.
2245 • The first 11 bytes are “sefs-magic”<NUL>.
2247 • The rest are unused.
2249 • This cluster 1 is marked as system special.
2251 13 Known ROM extensions
2253 • SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7,
2256 • DMG cartridge ROMs: dmg, gb.
2258 • GBC cartridge ROMs: cgb, gbc.
2262 • The first line must be: “[GAMEPACK FILE]”.
2264 • There is one needed line: “type <systype>”. This sets system
2265 type to <systype>. The following system types are valid:
2269 – bsx (BS-X non-slotted)
2271 – bsxslotted (BS-X slotted)
2273 – sufamiturbo (Sufami Turbo)
2275 – sgb (Super Game Boy)
2279 – gbc (Game Boy Color)
2281 – gbc_gba (Game Boy Color with GBA initial register values)
2283 • Optionally a region can be specified: “region <region>”. The
2284 following values are valid:
2286 – autodetect (Autodetect region: snes and sgb only)
2288 – ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
2290 – pal (PAL: snes, sgb)
2292 – world (World: dmg, gbc, gbc_gba)
2294 • ROM images are loaded as: “rom <type> <file>”. The following
2297 – rom (Cartridge ROM in snes, dmg, gbc, gbc_gba. BIOS in bsx,
2298 bsxslotted, sufamiturbo)
2300 – bsx (Cartridge ROM in bsx, bsxslotted)
2302 – slot-a (Cartridge ROM in sufamiturbo)
2304 – slot-b (Cartridge ROM in sufamiturbo)
2306 • ROM markup can be loaded as: “xml <type> <file>”. The types
2307 valid are the same as for ROMs.
2309 • Patches can be loaded as “patch[<offset>] <type> <file>”. The
2310 types are the same as for ROMs.
2312 – Offset is given in form [+-]<number>. Usually offset is
2315 – Default offset is +0.
2323 rom rom speedygonzales.sfc
2325 patch-512 rom sonicthehedgehog.ips
2333 rom rom supergameboy.sfc
2335 rom dmg megamanV.dmg
2337 15 Quick'n'dirty encode guide
2339 1. Start the emulator and load the ROM and movie file.
2341 2. Set large AVI option 'set-setting avi-large on'
2343 3. Enable dumping 'dump-avi tmpdump'
2345 4. Unpause and let it run until you want to end dumping.
2347 5. Close the emulator (closing the window is the easiest way). Or
2350 6. For each tmpdump*.avi file created, on command prompt, do
2351 'x264 --crf 10 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
2353 7. Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
2355 8. Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv +
2356 tmpdump_0000001.mkv + tmpdump_0000002.mkv' (list every
2357 tmpdump_<numbers>.mkv, with + in between).
2359 9. Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'. Now
2360 final.mkv contains quick'n'dirty encode.
2362 16 Axis configurations for some gamepad types:
2364 16.1 XBox360 controller:
2366 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be
2369 set-axis joystick0axis2 pressure-+
2371 set-axis joystick0axis5 pressure-+
2373 • This is needed for SDL only. EVDEV sets those types correctly.
2375 16.2 PS3 “sixaxis” controller:
2377 Axes 8-19 should be disabled.
2379 set-axis joystick0axis8 disabled
2381 set-axis joystick0axis9 disabled
2383 set-axis joystick0axis10 disabled
2385 set-axis joystick0axis11 disabled
2387 set-axis joystick0axis12 disabled
2389 set-axis joystick0axis13 disabled
2391 set-axis joystick0axis14 disabled
2393 set-axis joystick0axis15 disabled
2395 set-axis joystick0axis16 disabled
2397 set-axis joystick0axis17 disabled
2399 set-axis joystick0axis18 disabled
2401 set-axis joystick0axis19 disabled
2405 17.1 Problems from BSNES core:
2407 • The whole pending save stuff.
2409 • Lack of layer hiding.
2411 • It is slow (especially accuracy).
2413 • Firmwares can't be loaded from ZIP archives.
2415 17.2 Other problems:
2417 • Modifiers don't work with pseudo-keys (SDL, EVDEV).
2419 • Audio for last dumped frame is not itself dumped.
2421 • Audio in UI is pretty bad in quality if game doesn't run at
2424 • No menus, command based interface (SDL).
2426 • Long commands don't scroll.
2432 • Fix -Wall warnings
2434 • Fix dumper video corruption with levels 10-18.
2440 • Lots of code cleanups
2442 • Lua interface to settings
2444 • Allow specifying AVI borders without Lua
2446 • Fix scaling if vscale > 1 and originx > 0 (left border exists)
2448 • on_snoop lua callback
2450 • Faster movie loading and saving.
2460 • Save jukebox functionality.
2464 • Try to fix some nasty failing movie load edge cases
2466 • Allow specifying scripts to run on command line.
2470 • Major source code reorganization.
2472 • Backup savestates before overwriting.
2474 • Don't crash if loading initial state fails.
2478 • Fix firmware lookup
2480 • Fix author name parsing
2482 • Fix rerecord counting
2484 • (SDL) Print messages to console if SDL is uninitialized
2486 • Add movieinfo program
2488 • Fix loading movies starting from SRAM.
2492 • Add support for unattended dumping
2494 • Fix compiling for Win32
2496 • Don't lock up if sound can't be initialized
2498 • Strip trailing CR from commands
2500 • Don't try to do dubious things in global ctors (fix crash on
2505 • Small documentation tweaking
2509 • Fix major bug in modifier matching
2513 • Lots of documentation fixes
2515 • Use dedicated callbacks for event backcomm., not commands.
2517 • Ensure that the watchdog is not hit when executing delayed
2520 • Remove errant tab from joystick message.
2524 • Make autofire operate in absolute time, not linear time
2526 • Reinitialize controls when resuming from loadstate
2528 • Some more code cleanups
2530 • If Lua allocator fails, call OOM_panic()
2532 • Byte/word/dword/qword sized host memory write/read functions.
2534 • Dump at correct framerate if dumping interlaced NTSC
2539 • Actually include the complete source code
2545 • Document {save,start}time.{,sub}second.
2547 • Intercept time() from bsnes core.
2551 • Allow disabling time() interception (allow build on Mac OS X)
2553 • Use SDLMain on Mac OS X (make SDL not crash)
2555 • Disable delayed resets (just plain too buggy for now).
2559 • Use 16-bit for graphics/video instead of 32-bit.
2561 • gui.rectangle/gui.pixel
2565 • New CSCD writer implementation.
2569 • Fix interaction of * and +.
2571 • Manual improvements
2573 • Use gettimeofday()/usleep(), these seem portable enough.
2575 • Move joystick axis manipulation to keymapper code.
2577 • Changes to how read-only works.
2579 • Refactor controller input code.
2583 • Fix mouseclick scale compensation.
2585 • Draw area boundaries correctly in SDL code.
2589 • Fix CSCD output (buffer overrun and race condition).
2593 • JMD dumping support.
2595 • Allow unattended dumping to JMD.
2597 • Move to BSNES v083.
2599 • Switch back to 32-bit colors.
2601 • Add Lua function gui.color.
2603 • Use some new C++11 features in GCC 4.6.
2605 • Be prepared for core frequency changes.
2607 • Pass colors in one chunk from Lua.
2611 • New lua functions gui.line(), gui.status() and gui.circle(),
2612 memory.vma_count(), memory.read_vma() and memory.find_vma().
2614 • Numerious documentation fixups
2616 • RTC time format changed
2618 • Reformat flags display
2620 • Allow lua package name to be overridden
2622 • SDUMP (high-quality dumping).
2624 • Split platform support to plugins.
2626 • Make all sound plugins support basic sound commands
2628 • Support portaudio for sound.
2630 • Allow disable Lua/SDL searching.
2632 • Upconvert colors when copying lcscreen to screen.
2634 • Reorganize source tree.
2636 • Evdev joystick support.
2638 • Refactor more code into generic window code.
2642 • Refactor message handling.
2646 • Documentation fixes
2648 • Finish pending saves before load/quit.
2650 • Wxwidgets graphics plugin.
2654 • Get rid of win32-crap.[ch]pp.
2656 • Move files around a lot.
2658 • Get rid of need for host C++ compiler.
2662 • Refactor inter-component communication.
2666 • Fix crash on multiline aliases.
2668 • Load/Save settings in wxwidgets gui.
2672 • Patch problems in bsnes core
2674 • SNES is little-endian, not big-endian!
2676 • Fix memory corruption in lcscreen::load()
2680 • Fix interpretting repeat counts in rrdata loading.
2682 • New lua callback: on_frame()
2684 • Remove calls to runtosave() that aren't supposed to be there
2686 • Lua function: movie.read_rtc()
2688 • Ignore src/fonts/font.cpp
2690 • Fix more bsnes core problems
2692 • Control bsnes random seeding
2696 • Some bsnes core debugging features (state dump and state hash)
2698 • Fix titlebar version number (no, the last version wasn't
2699 'lsnes-0-beta21', it was 'lsnes rr0-beta21').
2703 • Fix memory corruption due to macro/field mixup
2705 • search-memory update
2707 • Allow direct-mapped framebuffer
2709 • SDL: Use SDL_ANYFORMAT if possible
2711 • SDMP2SOX: 2s delay modes.
2713 • Wxwidgets: Cleanups
2715 • Use sed -E, not sed -r. Fixes building on Mac OS X.
2717 • Wxwidgets: Save jukebox on exit
2719 • Fix RTC if using load-movie on savestate.
2721 • Fix crash related to full console mode.
2725 • Wxwidgets: Allow bringing application to foreground on Mac OS
2728 • Wxwidgets: Allow compiling on Mac OS X.
2730 • Use movie compare instead of movie hashing (faster save/load).
2732 • Lua: _SYSTEM table.
2736 • sdmp2sox: Pad soundtrack if using -l or -L.
2738 • sdmp2sox: Fix NTSC overscan.
2740 • sdmp2sox: Add AR correction mode.
2742 • call lua_close() when exiting.
2744 • Fix zip_writer bug causing warnings from info-zip and error
2749 • Fix IPS patching code (use bsnes core IPS patcher).
2751 • Implement BPS patching (using bsnes core IPS patcher).
2753 • Add feature to load headered ROMs.
2757 • Show command names when showing keybindings
2761 • Fix pause-on-end to be actually controllable
2763 • SDL: Poll all events in queue, not just first one (fixes
2764 slowness in command typing)
2766 • Wxwidgets: Fix ROM loading.
2770 • Lua: Add gui.textH, gui.textV, gui.textHV
2772 • Fix text colors on SDL on Mac OS X
2774 • Mode 'F' for finished in readonly mode.
2776 • Fix some WS errors.
2778 • Reliably pause after skip poll
2780 • Split UI and core into their own threads
2784 • Remove leftover dummy SRAM slot
2786 • Fix controller numbers.
2790 • Fix lsnes-dumpavi after interface change.
2792 • Also give BSNES patches for v085.
2794 • Pack movie data in memory.
2798 • Fix framecount/length given when loading movies.
2800 • Controller command memory leak fixes.
2802 • Don't leak palette if freeing screen object.
2808 • Wxwidgets: Allow controlling dumper from the menu.
2812 • Rewrite parts of manual
2814 • Lua: Make it work with Lua 5.2.
2818 • Win32: Fix compile errors.
2822 • Refactor controller input code.
2824 • Fix crash when using command line on SDL / Mac OS X.
2828 • Delete core/coroutine (obsolete)
2830 • Lag input display by one frame.
2832 • Rewind movie to beginning function.
2834 • Fix wrong frame number reported to Lua when repainting after
2837 • Support UI editing of jukebox
2839 • Wxwidgets: Save settings on exit.
2841 • Support ${project} for filenames
2843 • SDL: Fix command history
2847 • Fix some order-of-global-ctor bugs.
2851 • Fix crashes when quitting on Win32.
2855 • EVDEV: Queue keypresses from joystick, don't send directly
2857 • Wxwidgets: Load-Preserve that actually works.
2861 • Wxwidgets: GUI for memory search.
2863 • Warn about using synchronous queue in UI callback.
2867 • Remember last saved file for each ROM
2869 • Support MT dumping via boost.
2873 • Lua: input.keyhook
2875 • Make mouse be ordinary input instead of special-casing
2877 • SDL: Don't screw up commands with NUL codepoints.
2881 • Merge status panel and main window
2883 • True movie slot support (the rest of it)
2885 • SDL: Fix compilation error
2887 • Elminate cross calls in dump menu code.
2891 • Cancel pending saves command
2893 • Wxwidgets: Code refactoring
2895 • Wxwidgets: Fix system -> reset
2897 • Wxwidgets: Read watch expressions in the right thread
2901 • Wxwidgets: Don't prompt for member when running Lua script (Lua
2902 doesn't support that).
2904 • Wxwidgets: 128 -> 1024 Autohold slots (in case more are
2907 • Don't append trailing '-' to prefix when saving movie.
2909 • Fix ROM/savestate handling (don't let user mismatch ROM and
2914 • Document memory watch syntax.
2918 • Fix unattended dumping (lsnes-dumpavi)
2920 • Support RAW dumping
2922 • Use adv_dumper instead of the old interface in lsnes-dumpavi
2925 • Add option to control sample rate preturbation in AVI dumper
2929 • Wxwidgets: Fix dumper submodes
2931 • Set core controller types before loadstate
2933 18.49 rr1-delta2epsilon1
2935 • Fix compiling with bsnes v086.
2939 • Don't prompt before quitting
2941 • Start unpaused, preserve pause/unpause over load.
2943 • Try to autodetect if ROM is headered.
2945 • Wxwidgets: Only bring up ROM patching screen if specifically
2948 • Allow configuring some hotkeys.
2952 • Lots of code cleanups
2954 • Fix JMD compression (JMD dumping was broken)
2956 • Don't crash if Lua C function throws an exception.
2958 • Support bitmap drawing in Lua.
2960 • Fix bsnes v085/v086 patches.
2962 • Improve stability on win32.
2964 18.52 rr1-delta4epsilon1
2966 • Don't corrupt movie if movie length is integer multiple of
2971 • New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
2973 • New Lua functions: emulator_ready(), utime(),
2974 set_idle_timeout(), set_timer_timeout(), bit.extract(),
2975 bit.value(), input.geta(), input.seta() and
2976 input.controllertype()
2978 • Wxwidgets: Fix internal focus lost (hotkeys stop working)
2980 • Wxwidgets: Fix broken modifiers
2982 • on_paint has parameter now.
2984 • Optional initital fill for bitmaps
2986 • Fix palette changing.
2988 • Optimize rendering a bit.
2990 • Bsnes v087 support.
2992 18.54 rr1-delta5epsilon1
2994 • Movieinfo: Fix display of port #2 type.
2996 • Call on_input() after loadstate.
2998 18.55 rr1-delta5epsilon2
3000 • Fix writing port2 data to movie.
3002 • Fix SRAM handling with Bsnes v087.
3006 • Library loading support
3008 • Built-in TSCC encoder
3010 • Hi-color (256T colors) dumping.
3012 • Dump over TCP/IP(v6)
3014 • Hidable status panel
3018 • Adjustable sound volume
3022 • Allow DnD into filename boxes
3024 • Configurable paths
3026 • Portaudio: Fix speaker popping at start
3028 • Lots of UI changes
3030 • Speed adjustment menu
3032 • Win32 joystick support
3034 • Lua: gui.rainbow and gui.box
3036 • Split key lists into classes (the key list was large!)
3038 • More save slots support
3040 • Wxwidgets (wxJoystick) joystick support
3044 • Lots of internal joystick refactoring
3046 • Evdev: Add mapping for BTN_TOOL_QUINTTAP
3048 • Wxwidgets: Settings mode (open settings without ROM)
3050 • Wxwidgets: Prompt key to use option
3052 • Wxwidgets: Fix crash if key goes away underneath
3054 • Wxwidgets: Fix mouse position in presence of scaling
3056 • AVI dumper: Mode 4 (high-quality resampling to common rate
3059 • Wxwidgets: Redesign hotkeys dialog to avoid tree control (tree
3060 control doesn't seem to work well on WinXP)
3062 • Start paused option.
3064 18.58 rr1-delta7epsilon1
3068 • lsnes-dumpavi: Start Lua before starting dumper
3070 • AVI: Fix secondary audio in mode 4.
3072 18.59 rr1-delta7epsilon2
3074 • AVI: Refactor ZMBV a bit.
3076 • Fix error reading analog values from movie file
3080 • Delayed reset support
3082 • Lua: memory.hash_region
3084 18.61 rr1-delta8epsilon1
3086 • Rework the build system
3088 • Typing input support
3090 • Fix building with bsnes v086 and v087.
3092 • SDL: Save settings on exit
3094 • SDL: Command to enter command line mode with given command.
3096 • SDL: More advanced command editing.
3100 • wxMSW: Fix the “arrow keys and enter don't work” problem
3104 • Show mode changes due to rewinding.
3106 • Unsafe rewind support
3108 • Fix directory transversal.
3112 • AVI: Sound mode 5 (48kHz high-quality)
3116 • Map the SNES bus into address space
3118 • Fix loading memory watch files with CRLF line endings
3120 18.64 rr1-delta10epsilon1
3122 • Map bsnes internal state into memory space
3124 • Fix the “click on panel wedges the emulator” for real.
3126 • DnD movies/saves on the main window.
3130 • Split core bindings into own module.
3132 • Remember invalid settings
3134 • Support for modified Gambatte core for GB/GBC emulation.
3136 • Reload/swap ROM function
3138 18.66 rr1-delta11epsilon1
3140 • Fix step poll function
3144 • Non-insane savestate anchoring
3148 • More Memory search methods
3150 • Preserve movie if loading in RO mode.
3152 • Fix a obscure case in timeline check
3154 • Revamp the entiere ROM loading code
3156 • Support DnD on ROMs
3158 • Revamp menu layout
3160 • Standalone hotkey config dialog
3162 • Show bindings in more user-friendly format
3164 18.69 rr1-delta13epsilon1
3168 • Fix uninitialized variables in bsnes v085
3172 • Merge gambatte core into mainline (from its own branch)
3174 • Wxwidgets: Show expected dump file formats
3176 • Memory watch: Data typing
3178 • lsnes internal MMIO area.
3180 • Wxwidgets: New memory watch editor
3182 • Hexadecimal memory watches
3184 • Wxwidgets: Monospaced panel
3186 • Wxwidgets: Split memory watches in panel
3188 • Wxwidgets: Disable VMAs in memory search
3190 • lsnes-dumpavi: Fix speed bug
3192 • Movie subtitle support
3194 • Fix rerecord count reporting
3196 • Don't trash movie when loading in readonly mode.
3198 18.71 rr1-delta14epsilon1
3200 • Wxwidgets: Fix crashes on closing settings dialogs on Mac OS X.
3202 • Fix build on Mac OS X.
3206 • Wxwidgets: Hidable messages window
3210 • Bsnes: Support inconsistent saves
3212 • Bsnes: Allow simulating saving every frame
3214 • Fix desync if savestate is loaded in readonly mode in certain
3217 • Wxwidgets: Fix save dialogs on Mac OS X.
3219 • Wxwidgets: Fix insane status width on Win32.
3221 • Wxwidgets: Fix autohold processing to be faster.
3223 • Wxwidgets: Allow loading ROMs and movies from commandline.
3227 • Be a bit smarter with --load
3229 • Rewrote higher-level parts of audio system
3231 • Tool to build commentary tracks
3235 • Gambatte: Add support for SVN358
3237 • Use builtin font when rendering status panel.
3239 • Option to detach memory watch to its own window.
3241 • Recent ROMs/Movies menu
3245 • Useful lag counter for SNES games that autopoll
3247 • Fix buffer overflow in gambatte sound output
3249 18.73 rr1-delta15epsilon1
3251 • Don't blow up on wxGTK if the window is hidden somehow
3253 • Support simultaneous drop of ROM and movie.
3255 • Gambatte: Don't save spurious SRAMs.
3257 • Make SGB ROMs actually usable.
3259 • Fix so that saved movies appear in recent movies.
3261 • Don't open multiple commentary editors at once.
3263 18.74 rr1-delta15epsilon2
3265 • Lua: memory.readregion/memory.writeregion
3267 • Lua: memory.map{,s}{byte,word,dword,qword}
3269 • Lua: memory.map_structure
3271 • Lua: Fix bus_address for gambatte
3273 • Fix features dependent of bsnes debugger
3275 • Cleanup bsnes debugger logic
3277 • Fix resets in presence of save every frame
3279 18.75 rr1-delta15epsilon3
3281 • Lua: input.lcid_to_pcid
3283 • Fix off-by-one bug with slot hashes
3285 • Fix crashes on certain memory watch expressions
3287 • Lua: memory.read_expr
3289 • Lua: Fix memory.read_expr on nil argument
3291 • Fix the code to compile on G++ 4.7
3293 • Change button_id to be a function pointer field, not a virtual
3296 • Add bsnes patches to fix libsnes to compile on GCC 4.7
3298 • Gambatte: Always use legacy lag counting
3300 • Memory commands: Memory addresses are up to 16 hex digits, not
3303 • Fix analog controllers
3305 • Fix autohold menus
3307 • Fix button symbols in input display
3309 • Compensate for nuts bsnes superscope/justifier handling
3311 • Lua: Fix bit.extract boolean handling
3315 • Split emulation cores more from the rest
3317 • Support having multiple emulation cores compiled at once
3319 • Support arbitrary number of ports (well, up to 31 anyway).
3321 • SNES debugger support
3323 • Support 16-button controllers
3325 • Remove old SDL front end
3327 • Data-driven controller buttons
3329 • Generate the port code from defines
3333 • Update libgambatte to SVN364
3335 • Get rid of partial linking (building with MXE works)
3337 • Load XML even without gamepack files
3339 • Support screen rotate & flip
3341 • Fix bug when changing controller key to another subkey of the
3346 • Stop at movie end: Don't off-by-one
3348 • Fix crash closing lsnes with voice playback active.
3350 • Import/Export OggOpus for commentary tracks
3352 • 16-button controllers.
3354 • Don't show nonexistent controllers in input display
3356 • Set voice record/playback volume from UI
3358 • Patches for gambatte SVN364.
3360 • Load markup (if exists) even without gamepack file.
3362 • Screen rotation & flipping
3364 • Lua: Some new bit functions
3366 • Auto-refresh voice streams on change.
3368 • Auto-refresh subtitles on change & new subtitle editor.
3370 • Fix music volume adjustment.
3374 • Use system threads instead of platform threads
3376 • Cleanup build by allowing dummy and real drivers to link
3379 • Split duplex support
3381 18.80 rr1-delta16epsilon1
3383 • Wxwidgets: Fix memory watch rendering.
3385 • Wxwidgets: Allow setting voice stream gain.
3387 • Wxwidgets: VU meters and volume adjustment.
3389 • Lua: Custom fonts support.
3391 • Lua: Fix methods stopping working when resetting Lua.
3393 • Fix loading standard-format movies in preserve (readonly) mode.
3397 • Primitive movie editor
3399 • Fix VU meter with no sound device.
3401 • Fix various undefined return values.
3403 • Show rates in VU meter window.
3407 • Lua: Render queues as objects
3409 • Bsnes: support hard resets
3411 • Dedicated sound devices dialog
3413 • Change the default AVI sound mode to 2 or 5.
3415 • Fix totally borked movie saving.
3417 • Portaudio: Use split duplex with different devices.
3419 • Fix controls with gambatte core.
3421 • Modify save slot set handling.
3423 • lsnes-dumpavi: --firmware-path.
3425 • Fix lots of compiler warnings.
3427 18.83 rr1-delta17epsilon1
3429 • Commentary tool: Set nominal bit rate and limit max bit rate.
3431 • Lua: Unconditionally reload host memory on loadstate
3433 • Lua: Query bindings, manipulate aliases, create inverse
3436 • Lua: Fix crashes with resetting VM while some types of paint
3437 requests are in flight.
3439 • Lua: gui.text: Clip the text properly instead of corrupting
3440 memory in some cases.
3442 • Save screenshot header reliably
3444 • Lua: Backport input.get2 and input.set2
3446 • Lua: New controller info functions.
3448 • Movie editor: Fix reset delay counters to be the right way
3453 • Lua: on_button and input.veto_button.
3457 • Revert memory leak fix breaking input
3459 • Refactor Opus handling
3461 • Restrict member picking only to .zip files
3463 • Fix reading of host-endian VMAs.
3465 • Fix rlow and rhigh to be the right way around.
3467 • Lua: Don't wedge VM if callback fails with an exception
3469 • Refactor Ogg handling.