3 void lua_callback_do_paint(struct lua_render_context
* ctx
, window
* win
) throw()
7 void lua_callback_do_video(struct lua_render_context
* ctx
, window
* win
) throw()
11 void lua_callback_do_input(controls_t
& data
, bool subframe
, window
* win
) throw()
15 void lua_callback_do_reset(window
* win
) throw()
19 void lua_callback_do_readwrite(window
* win
) throw()
23 void lua_callback_startup(window
* win
) throw()
27 void lua_callback_pre_load(const std::string
& name
, window
* win
) throw()
31 void lua_callback_err_load(const std::string
& name
, window
* win
) throw()
35 void lua_callback_post_load(const std::string
& name
, bool was_state
, window
* win
) throw()
39 void lua_callback_pre_save(const std::string
& name
, bool is_state
, window
* win
) throw()
43 void lua_callback_err_save(const std::string
& name
, window
* win
) throw()
47 void lua_callback_post_save(const std::string
& name
, bool is_state
, window
* win
) throw()
51 bool lua_command(const std::string
& cmd
, window
* win
) throw(std::bad_alloc
)
56 void lua_callback_quit(window
* win
) throw()
60 void lua_set_commandhandler(commandhandler
& cmdh
) throw()
64 void init_lua(window
* win
) throw()
68 bool lua_requests_repaint
= false;
69 bool lua_requests_subframe_paint
= false;