Merge branch 'rr1-maint'
[lsnes.git] / manual.lyx
blob5cda3d73b2efddd9e1ea0bd9ae0853b885b8c056
1 #LyX 2.0 created this file. For more info see http://www.lyx.org/
2 \lyxformat 413
3 \begin_document
4 \begin_header
5 \textclass article
6 \use_default_options true
7 \maintain_unincluded_children false
8 \language finnish
9 \language_package default
10 \inputencoding auto
11 \fontencoding global
12 \font_roman default
13 \font_sans default
14 \font_typewriter default
15 \font_default_family default
16 \use_non_tex_fonts false
17 \font_sc false
18 \font_osf false
19 \font_sf_scale 100
20 \font_tt_scale 100
22 \graphics default
23 \default_output_format default
24 \output_sync 0
25 \bibtex_command default
26 \index_command default
27 \paperfontsize default
28 \use_hyperref false
29 \papersize default
30 \use_geometry false
31 \use_amsmath 1
32 \use_esint 1
33 \use_mhchem 1
34 \use_mathdots 1
35 \cite_engine basic
36 \use_bibtopic false
37 \use_indices false
38 \paperorientation portrait
39 \suppress_date false
40 \use_refstyle 1
41 \index Hakusana
42 \shortcut idx
43 \color #008000
44 \end_index
45 \secnumdepth 3
46 \tocdepth 3
47 \paragraph_separation indent
48 \paragraph_indentation default
49 \quotes_language english
50 \papercolumns 1
51 \papersides 1
52 \paperpagestyle default
53 \tracking_changes false
54 \output_changes false
55 \html_math_output 0
56 \html_css_as_file 0
57 \html_be_strict false
58 \end_header
60 \begin_body
62 \begin_layout Section
63 Introduction
64 \end_layout
66 \begin_layout Standard
67 lsnes is SNES rerecording emulator based on bsnes core.
68 \end_layout
70 \begin_layout Section
71 Dependencies
72 \end_layout
74 \begin_layout Enumerate
75 bsnes libsnes
76 \end_layout
78 \begin_deeper
79 \begin_layout Enumerate
80 v084 or 085
81 \end_layout
83 \begin_layout Enumerate
84 accuracy or compatiblity core.
85 \end_layout
87 \begin_layout Enumerate
88 Patched version (using included 6 patches)
89 \end_layout
91 \end_deeper
92 \begin_layout Enumerate
93 Zlib
94 \end_layout
96 \begin_layout Enumerate
97 boost_iostreams
98 \end_layout
100 \begin_layout Enumerate
101 boost_filesystem
102 \end_layout
104 \begin_layout Enumerate
105 boost_thread
106 \end_layout
108 \begin_layout Enumerate
109 libsdl (SDL only)
110 \end_layout
112 \begin_layout Enumerate
113 sdlmain (SDL only, part of SDL)
114 \end_layout
116 \begin_layout Enumerate
117 boost_conversion (this is header-only library)
118 \end_layout
120 \begin_layout Enumerate
121 libswscale (wxwidgets graphics only)
122 \end_layout
124 \begin_layout Enumerate
125 Portaudio (portaudio sound only)
126 \end_layout
128 \begin_layout Enumerate
129 std::thread and co (for threaded dumper only, not needed if std::thread
130  is available)
131 \end_layout
133 \begin_layout Enumerate
134 Lua (if Lua support is needed).
135 \end_layout
137 \begin_layout Itemize
138 Version 5.1.X or 5.2X.
139 \end_layout
141 \begin_layout Section
142 Building
143 \end_layout
145 \begin_layout Standard
146 Building is via makefile, the following options are available:
147 \end_layout
149 \begin_layout Itemize
150 CROSS_PREFIX=<prefix>
151 \end_layout
153 \begin_deeper
154 \begin_layout Itemize
155 Prefix to apply to commands when building executables / object files for
156  the target architecture.
158 \end_layout
160 \begin_layout Itemize
161 Default is blank.
162 \end_layout
164 \end_deeper
165 \begin_layout Itemize
166 CC=<name>
167 \end_layout
169 \begin_deeper
170 \begin_layout Itemize
171 Name of C++ compiler.
172 \end_layout
174 \begin_layout Itemize
175 CROSS_PREFIX is prepended if compiling for target architecture.
176 \end_layout
178 \begin_layout Itemize
179 This needs to be at least GCC 4.6.
180 \end_layout
182 \begin_layout Itemize
183 Set to 'g++-mp-4.6' if compiling on Mac OS X using GCC 4.6 from Macports.
184 \end_layout
186 \begin_layout Itemize
187 Default is 'g++'.
188 \end_layout
190 \end_deeper
191 \begin_layout Itemize
192 HOSTCC=<name>
193 \end_layout
195 \begin_deeper
196 \begin_layout Itemize
197 Name of host C++ compiler.
198 \end_layout
200 \begin_layout Itemize
201 Default is value of 'CC' option.
202 \end_layout
204 \end_deeper
205 \begin_layout Itemize
206 USER_HOSTCCFLAGS=<flags>:
207 \end_layout
209 \begin_deeper
210 \begin_layout Itemize
211 Compiler flags to pass when compiling/linking for host architecture.
212 \end_layout
214 \begin_layout Itemize
215 Default is blank.
216 \end_layout
218 \end_deeper
219 \begin_layout Itemize
220 USER_CFLAGS=<flags>
221 \end_layout
223 \begin_deeper
224 \begin_layout Itemize
225 Extra flags to pass when compiling for target architecture
226 \end_layout
228 \begin_layout Itemize
229 Default is blank.
230 \end_layout
232 \end_deeper
233 \begin_layout Itemize
234 USER_LDFLAGS=<flags>: 
235 \end_layout
237 \begin_deeper
238 \begin_layout Itemize
239 Extra flags to pass when linking for target architecture.
240 \end_layout
242 \begin_layout Itemize
243 Default is blank.
244 \end_layout
246 \end_deeper
247 \begin_layout Itemize
248 USER_PLATFORM_CFLAGS=<flags>
249 \end_layout
251 \begin_deeper
252 \begin_layout Itemize
253 Extra flags to pass when compiling files using platform-dependent code for
254  target architecture.
255 \end_layout
257 \begin_layout Itemize
258 Default is blank.
259 \end_layout
261 \end_deeper
262 \begin_layout Itemize
263 USER_PLATFORM_LDFLAGS=<flags>
264 \end_layout
266 \begin_deeper
267 \begin_layout Itemize
268 Extra flags to pass when linking files using platform-dependent code for
269  target architecture.
270 \end_layout
272 \begin_layout Itemize
273 Default is blank.
274 \end_layout
276 \end_deeper
277 \begin_layout Itemize
278 FONT_SRC=<file>
279 \end_layout
281 \begin_deeper
282 \begin_layout Itemize
283 Set the font file to use.
284 \end_layout
286 \begin_layout Itemize
287 Currently the valid values are:
288 \end_layout
290 \begin_deeper
291 \begin_layout Itemize
292 cp437.hex: Standard VGA font (256 characters).
293 \end_layout
295 \begin_layout Itemize
296 unifontfull-5.1.20080820.hex: GNU unifont (covers most of Unicode BMP)
297 \end_layout
299 \end_deeper
300 \begin_layout Itemize
301 Default is 'unifontfull-5.1.20080820.hex'
302 \end_layout
304 \end_deeper
305 \begin_layout Itemize
306 LUA=<package>
307 \end_layout
309 \begin_deeper
310 \begin_layout Itemize
311 Package to use for Lua support.
312 \end_layout
314 \begin_layout Itemize
315 Usually valid value is 'lua' or 'lua5.1'.
316 \end_layout
318 \begin_layout Itemize
319 Default is not to build Lua support.
320 \end_layout
322 \end_deeper
323 \begin_layout Itemize
324 THREADS=<value>
325 \end_layout
327 \begin_deeper
328 \begin_layout Itemize
329 Override platform default for dumper threading support.
330 \end_layout
332 \begin_layout Itemize
333 Threading is default on Linux.
334 \end_layout
336 \begin_layout Itemize
337 'YES' tries to use threading (std::thread).
338 \end_layout
340 \begin_layout Itemize
341 'BOOST' tries to use threading (boost::thread).
342 \end_layout
344 \begin_layout Itemize
345 'NO' disables threading.
346 \end_layout
348 \begin_layout Itemize
349 Note: This has absolutely nothing to do with platform threading.
350 \end_layout
352 \end_deeper
353 \begin_layout Itemize
354 BSNES_IS_COMPAT=<anything>
355 \end_layout
357 \begin_deeper
358 \begin_layout Itemize
359 Signals that BSNES core used is compatiblity core, not accuracy core.
360 \end_layout
362 \begin_layout Itemize
363 Default is to assume accuracy core.
364 \end_layout
366 \end_deeper
367 \begin_layout Itemize
368 JOYSTICK=<implementation>
369 \end_layout
371 \begin_deeper
372 \begin_layout Itemize
373 Set joystick implementation.
374  Valid values are:
375 \end_layout
377 \begin_deeper
378 \begin_layout Itemize
379 SDL: Use SDL for joystick (requires SDL graphics)
380 \end_layout
382 \begin_layout Itemize
383 EVDEV: Use EVDEV for joystick (Linux only).
384 \end_layout
386 \begin_layout Itemize
387 DUMMY: Disable joystick support.
388 \end_layout
390 \end_deeper
391 \begin_layout Itemize
392 Default is SDL.
393 \end_layout
395 \end_deeper
396 \begin_layout Itemize
397 SOUND=<implementation>
398 \end_layout
400 \begin_deeper
401 \begin_layout Itemize
402 Set sound implementation.
403  Valid values are:
404 \end_layout
406 \begin_deeper
407 \begin_layout Itemize
408 SDL: Use SDL for sound (requires SDL graphics)
409 \end_layout
411 \begin_layout Itemize
412 PORTAUDIO: Use Portaudio for sound.
413 \end_layout
415 \begin_layout Itemize
416 DUMMY: Disable sound support
417 \end_layout
419 \end_deeper
420 \begin_layout Itemize
421 Default is SDL.
422 \end_layout
424 \end_deeper
425 \begin_layout Itemize
426 GRAPHICS=<implementation>
427 \end_layout
429 \begin_deeper
430 \begin_layout Itemize
431 Set windowing library to use.
432  Valid values are:
433 \end_layout
435 \begin_deeper
436 \begin_layout Itemize
437 SDL: Use SDL for graphics
438 \end_layout
440 \begin_layout Itemize
441 WXWIDGETS: Use wxWidgets for graphics.
442 \end_layout
444 \end_deeper
445 \begin_layout Itemize
446 Default is SDL.
447 \end_layout
449 \end_deeper
450 \begin_layout Section
451 Command line options
452 \end_layout
454 \begin_layout Subsection
455 ROM options
456 \end_layout
458 \begin_layout Standard
459 <kind> in the following can be one of:
460 \end_layout
462 \begin_layout Itemize
463 rom: Cartridge ROM (BIOS for special carts).
464  This is required.
465 \end_layout
467 \begin_layout Itemize
468 bsx: BS-X (non-slotted) Game flash ROM.
469 \end_layout
471 \begin_layout Itemize
472 bsxslotted: BS-X (slotted) Game flash ROM.
473 \end_layout
475 \begin_layout Itemize
476 dmg: DMG game ROM
477 \end_layout
479 \begin_layout Itemize
480 slot-a: Sufami Turbo Slot A ROM
481 \end_layout
483 \begin_layout Itemize
484 slot-b: Sufami Turbo Slot B ROM
485 \end_layout
487 \begin_layout Subsubsection
488 --<kind>=<file> (lsnes/SDL, lsnes-avidump)
489 \end_layout
491 \begin_layout Standard
492 Load <file> as specified ROM (SFC/BS/DMG/ST file format).
493 \end_layout
495 \begin_layout Subsubsection
496 --<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
497 \end_layout
499 \begin_layout Standard
500 Override hardware detection for ROM, reading the values from <file> (BSNES
501  XML format).
502 \end_layout
504 \begin_layout Subsubsection
505 --ips-<kind>=<file> (lsnes/SDL, lsnes-avidump)
506 \end_layout
508 \begin_layout Standard
509 Apply BPS/IPS patch <file> to ROM <kind>.
510  If specified multiple times, the patches are applied in order.
511 \end_layout
513 \begin_layout Subsubsection
514 --ips-<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
515 \end_layout
517 \begin_layout Standard
518 Apply BPS/IPS patch <file> to XML of ROM <kind>.
519  If specified multiple times, the patches are applied in order.
520 \end_layout
522 \begin_layout Subsubsection
523 --ips-offset=<offset> (lsnes/SDL, lsnes-avidump)
524 \end_layout
526 \begin_layout Standard
527 Set offset to apply to IPS patches.
528  May be negative.
529  Handy for applying headered IPS patches (use offset of -512 for this).
530  The offset must be 0 for BPS patches.
531 \end_layout
533 \begin_layout Subsubsection
534 --pal
535 \end_layout
537 \begin_layout Standard
538 Force ROM to be considered PAL-only.
539 \end_layout
541 \begin_layout Itemize
542 Only works on SNES and SGB ROMs (not BS-X or Sufami Turbo).
543 \end_layout
545 \begin_layout Itemize
546 Attempting to load NTSC movie file will error out.
547 \end_layout
549 \begin_layout Subsubsection
550 --ntsc
551 \end_layout
553 \begin_layout Standard
554 Force ROM to be considered NTSC-only.
555 \end_layout
557 \begin_layout Itemize
558 Attempting to load PAL movie file will error out.
559 \end_layout
561 \begin_layout Subsection
562 Session options
563 \end_layout
565 \begin_layout Subsubsection
566 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
567 \end_layout
569 \begin_layout Standard
570 Load <filename> as movie or savestate file.
571  All other session options are ignored.
572 \end_layout
574 \begin_layout Subsubsection
575 --port1=<device> (lsnes/SDL)
576 \end_layout
578 \begin_layout Standard
579 Set type of port1.
580  Valid values are:
581 \end_layout
583 \begin_layout Itemize
584 none: No device connected
585 \end_layout
587 \begin_layout Itemize
588 gamepad: One gamepad (the default)
589 \end_layout
591 \begin_layout Itemize
592 multitap: Four gamepads (warning: makes most games refuse to start)
593 \end_layout
595 \begin_layout Itemize
596 mouse: Mouse.
597 \end_layout
599 \begin_layout Subsubsection
600 --port2=<type> (lsnes/SDL)
601 \end_layout
603 \begin_layout Standard
604 Set type of port2.
605  Valid values are:
606 \end_layout
608 \begin_layout Itemize
609 none: No device connected (the default)
610 \end_layout
612 \begin_layout Itemize
613 gamepad: One gamepad
614 \end_layout
616 \begin_layout Itemize
617 multitap: Four gamepads.
618 \end_layout
620 \begin_layout Itemize
621 mouse: Mouse
622 \end_layout
624 \begin_layout Itemize
625 superscope: Super Scope
626 \end_layout
628 \begin_layout Itemize
629 justifier: One justifier
630 \end_layout
632 \begin_layout Itemize
633 justifiers: Two justifiers
634 \end_layout
636 \begin_layout Subsubsection
637 --gamename=<name> (lsnes/SDL)
638 \end_layout
640 \begin_layout Standard
641 Set the name of game to <name>.
642  Default is blank.
643 \end_layout
645 \begin_layout Subsubsection
646 --author=<name> (lsnes/SDL)
647 \end_layout
649 \begin_layout Standard
650 Add author with full name of <name> (no nickname).
651 \end_layout
653 \begin_layout Subsubsection
654 --author=|<name> (lsnes/SDL)
655 \end_layout
657 \begin_layout Standard
658 Add author with nickname of <name> (no full name).
659 \end_layout
661 \begin_layout Subsubsection
662 --author=<fullname>|<nickname> (lsnes/SDL)
663 \end_layout
665 \begin_layout Standard
666 Add author with full name of <fullname> and nickname of <nickname>.
667 \end_layout
669 \begin_layout Subsubsection
670 --rtc-second=<value> (lsnes/SDL)
671 \end_layout
673 \begin_layout Standard
674 Set RTC second (0 is 1st January 1970 00:00:00Z).
675  Default is 1,000,000,000.
676 \end_layout
678 \begin_layout Subsubsection
679 --rtc-subsecond=<value> (lsnes/SDL)
680 \end_layout
682 \begin_layout Standard
683 Set RTC subsecond.
684  Range is 0-.
685  Unit is CPU cycle.
686  Default is 0.
687 \end_layout
689 \begin_layout Subsection
690 Misc.
691  options:
692 \end_layout
694 \begin_layout Subsubsection
695 --run=<file> (lsnes/SDL)
696 \end_layout
698 \begin_layout Standard
699 After running main RC file, run this file.
700  If multiple are specified, these execute in order specified.
701 \end_layout
703 \begin_layout Subsection
704 dump options (lsnes-dumpavi only)
705 \end_layout
707 \begin_layout Subsubsection
708 --dumper=<dumper>
709 \end_layout
711 \begin_layout Standard
712 Set the dumper to use (required).
713  Use 'list' for listing of known dumpers.
714 \end_layout
716 \begin_layout Subsubsection
717 --mode=<mode>
718 \end_layout
720 \begin_layout Standard
721 Set the mode to use (required for dumpers with multiple modes, forbidden
722  otherwise).
723  Use 'list' for known modes.
724 \end_layout
726 \begin_layout Subsubsection
727 --prefix=<prefix>
728 \end_layout
730 \begin_layout Standard
731 Set dump prefix.
732  Default is 
733 \begin_inset Quotes eld
734 \end_inset
736 avidump
737 \begin_inset Quotes erd
738 \end_inset
741 \end_layout
743 \begin_layout Subsubsection
744 --option=<name>=<value>
745 \end_layout
747 \begin_layout Standard
748 Set option <name> to value <value>.
749 \end_layout
751 \begin_layout Subsubsection
752 --length=<length>
753 \end_layout
755 \begin_layout Standard
756 Set number of frames to dump.
757  Mandatory.
758 \end_layout
760 \begin_layout Subsubsection
761 --lua=<script>
762 \end_layout
764 \begin_layout Standard
765 Run specified lua script (lsnes-dumpavi does not have initialization files).
766 \end_layout
768 \begin_layout Subsubsection
769 --load-library=<library>
770 \end_layout
772 \begin_layout Standard
773 Load the specified shared object / dynamic library / dynamic link library.
774 \end_layout
776 \begin_layout Section
777 Startup file lsnes.rc
778 \end_layout
780 \begin_layout Standard
781 Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as commands.
782  This file is located in:
783 \end_layout
785 \begin_layout Itemize
786 Windows: %APPDATA%
787 \backslash
788 lsnes
789 \backslash
790 lsnes.rc (if %APPDATA% exists)
791 \end_layout
793 \begin_layout Itemize
794 Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME exists)
795 \end_layout
797 \begin_layout Itemize
798 Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
799 \end_layout
801 \begin_layout Itemize
802 All: ./lsnes.rc (fallback default).
803 \end_layout
805 \begin_layout Standard
806 If leading directories do not exist, attempt to create them is made.
807 \end_layout
809 \begin_layout Section
810 Internal commands
811 \end_layout
813 \begin_layout Itemize
814 Commands beginning with '*' invoke the corresponding command without alias
815  expansion.
816 \end_layout
818 \begin_layout Itemize
819 If command starts with '+' (after possible '*'), the command is executed
820  as-is when button is pressed, and when button is released, it is executed
821  with '+' replaced by '-'.
822 \end_layout
824 \begin_layout Itemize
825 Commands without '+' execute only on negative edge (release).
826 \end_layout
828 \begin_layout Subsection
829 Settings:
830 \end_layout
832 \begin_layout Standard
833 Settings control various aspects of emulator behaviour.
834 \end_layout
836 \begin_layout Subsubsection
837 set-setting <setting> <value>
838 \end_layout
840 \begin_layout Standard
841 Sets setting <setting> to value <value> (may be empty).
842 \end_layout
844 \begin_layout Subsubsection
845 unset-setting <setting>
846 \end_layout
848 \begin_layout Standard
849 Try to unset setting <setting> (not all settings can be unset).
850 \end_layout
852 \begin_layout Subsubsection
853 get-setting <setting>
854 \end_layout
856 \begin_layout Standard
857 Read value of setting <setting>
858 \end_layout
860 \begin_layout Subsubsection
861 show-settings
862 \end_layout
864 \begin_layout Standard
865 Print names and values of all settings.
866 \end_layout
868 \begin_layout Subsection
869 Keybindings
870 \end_layout
872 \begin_layout Standard
873 Keybindings bind commands or aliases to keys (or pseudo-keys).
875 \end_layout
877 \begin_layout Standard
878 Notes:
879 \end_layout
881 \begin_layout Itemize
882 Do not bind edge active (+/-) commands to keys with modifiers, that won't
883  work right!
884 \end_layout
886 \begin_layout Itemize
887 Names of keys and modifiers are platform-dependent.
888 \end_layout
890 \begin_layout Itemize
891 Be careful before binding pseudo-keys (such as joystick axes, buttons or
892  hats) with modifiers.
893  That may or may not work right.
894 \end_layout
896 \begin_layout Subsubsection
897 bind-key [<mod>/<modmask>] <key> <command>
898 \end_layout
900 \begin_layout Standard
901 Bind <command> to key <key> (activating if modifiers in <modmask> (comma-seperat
902 ed list) are set as <mod> (comma-seperated list).
903 \end_layout
905 \begin_layout Standard
906 The names of keys and modifiers are platform-dependent.
907 \end_layout
909 \begin_layout Subsubsection
910 unbind-key [<mod>/<modmask>] <key>
911 \end_layout
913 \begin_layout Standard
914 Unbind command from <key> (with specified <mod> and <modmask>).
915 \end_layout
917 \begin_layout Subsubsection
918 set-axis <axis> [disabled | axis | axis-inverse | pressure0- | pressure0+
919  | pressure-0 | pressure-+ | pressure+0 | pressure+-] [minus=<val>] [zero=<val>]
920  [plus=<val>] [tolerance=<val>]
921 \end_layout
923 \begin_layout Standard
924 Set axis parameters for axis <axis>.
925 \end_layout
927 \begin_layout Itemize
928 disabled: Disable axis
929 \end_layout
931 \begin_layout Itemize
932 axis: Normal axis
933 \end_layout
935 \begin_layout Itemize
936 axis-inverse: Inverse axis
937 \end_layout
939 \begin_layout Itemize
940 pressure0-: Pressure sensitive.
941  Released at 0, pressed at -.
942 \end_layout
944 \begin_layout Itemize
945 pressure0+: Pressure sensitive.
946  Released at 0, pressed at +.
947 \end_layout
949 \begin_layout Itemize
950 pressure-0: Pressure sensitive.
951  Released at -, pressed at 0.
952 \end_layout
954 \begin_layout Itemize
955 pressure-+: Pressure sensitive.
956  Released at -, pressed at +.
957 \end_layout
959 \begin_layout Itemize
960 pressure+0: Pressure sensitive.
961  Released at +, pressed at 0.
962 \end_layout
964 \begin_layout Itemize
965 pressure+-: Pressure sensitive.
966  Released at +, pressed at -.
967 \end_layout
969 \begin_layout Itemize
970 minus=<val>: Calibration at extreme minus position (-32768-32767)
971 \end_layout
973 \begin_layout Itemize
974 zero=<val>: Calibration at neutral position (-32768-32767)
975 \end_layout
977 \begin_layout Itemize
978 plus=<val>: Calibration at extreme plus position (-32768-32767)
979 \end_layout
981 \begin_layout Itemize
982 tolerance=<value>: Center band tolerance (0<x<1).
983  The smaller the value, the more sensitive the control is.
984 \end_layout
986 \begin_layout Subsubsection
987 show-bindings
988 \end_layout
990 \begin_layout Standard
991 Print all key bindings in effect.
992 \end_layout
994 \begin_layout Subsection
995 Aliases
996 \end_layout
998 \begin_layout Standard
999 Aliases bind command to sequence of commands.
1000  After alias has been defined, it replaces the command it shadows.
1001 \end_layout
1003 \begin_layout Standard
1004 Notes:
1005 \end_layout
1007 \begin_layout Itemize
1008 You can't alias command to itself.
1009 \end_layout
1011 \begin_layout Itemize
1012 Aliases starting with +/- are edge active just like ordinary commands starting
1013  with +/-.
1014 \end_layout
1016 \begin_layout Itemize
1017 One command can be aliased to multiple commands.
1018 \end_layout
1020 \begin_layout Subsubsection
1021 alias-command <command> <expansion>
1022 \end_layout
1024 \begin_layout Standard
1025 Append <expansion> to alias <command>.
1026  If alias does not already exist, it is created.
1027 \end_layout
1029 \begin_layout Subsubsection
1030 unalias-command <command>
1031 \end_layout
1033 \begin_layout Standard
1034 Clear alias expansion for <command>.
1035 \end_layout
1037 \begin_layout Subsubsection
1038 show-aliases
1039 \end_layout
1041 \begin_layout Standard
1042 Print all aliases and their expansions in effect.
1043 \end_layout
1045 \begin_layout Subsection
1046 run-script <script>
1047 \end_layout
1049 \begin_layout Standard
1050 Run <script> as if commands were entered on the command line.
1051 \end_layout
1053 \begin_layout Subsection
1054 Video dumping
1055 \end_layout
1057 \begin_layout Standard
1058 Following commands control video dumping:
1059 \end_layout
1061 \begin_layout Subsubsection
1062 start-dump <dumper> [<mode>] <prefix/filename>
1063 \end_layout
1065 \begin_layout Standard
1066 Start dumping using dumper <dumper>.
1067  If mode is present or not and if prefix or filename is present depends
1068  on the dumper and dumper mode.
1069 \end_layout
1071 \begin_layout Standard
1072 The following dumpers are available:
1073 \end_layout
1075 \begin_layout Itemize
1076 INTERNAL-AVI-CSCD: Internal CSCD in .avi dumper.
1077 \end_layout
1079 \begin_deeper
1080 \begin_layout Itemize
1081 Mode: uncompressed/pcm: Uncompressed video, PCM audio.
1082  Takes prefix.
1083 \end_layout
1085 \begin_layout Itemize
1086 Mode: cscd/pcm: CSCD video, PCM audio.
1087  Takes prefix.
1088 \end_layout
1090 \end_deeper
1091 \begin_layout Itemize
1092 INTERNAL-JMD: Internal .jmd dumper.
1093 \end_layout
1095 \begin_deeper
1096 \begin_layout Itemize
1097 Does not take mode.
1098 \end_layout
1100 \begin_layout Itemize
1101 Takes a filename.
1102 \end_layout
1104 \end_deeper
1105 \begin_layout Itemize
1106 INTERNAL-RAW: Internal RAW dumper.
1107 \end_layout
1109 \begin_deeper
1110 \begin_layout Itemize
1111 Does not take mode.
1112 \end_layout
1114 \begin_layout Itemize
1115 Takes a prefix.
1116 \end_layout
1118 \begin_layout Itemize
1119 Sound is big-endian signed 16-bit, usually at 32040.5Hz.
1120 \end_layout
1122 \begin_layout Itemize
1123 Video is always upscaled to double resolution (512x448 / 512 x 478).
1124 \end_layout
1126 \begin_layout Itemize
1127 Video framerate is usually 322445/6448 fps for PAL and 10738636/178683 fps
1128  for NTSC.
1129 \end_layout
1131 \end_deeper
1132 \begin_layout Itemize
1133 INTERNAL-SDMP: Internal SDMP dumper.
1134 \end_layout
1136 \begin_deeper
1137 \begin_layout Itemize
1138 Mode 'ms': Multi-segment.
1139  Takes prefix.
1140 \end_layout
1142 \begin_layout Itemize
1143 Mode 'ss': Single-segment.
1144  Takes filename.
1145 \end_layout
1147 \end_deeper
1148 \begin_layout Subsubsection
1149 end-dump <dumper>
1150 \end_layout
1152 \begin_layout Standard
1153 End dumping using <dumper>
1154 \end_layout
1156 \begin_layout Subsubsection
1157 show-dumpers [<dumper>]
1158 \end_layout
1160 \begin_layout Standard
1161 Show the list of dumpers or list of modes for <dumper>
1162 \end_layout
1164 \begin_layout Subsection
1165 Memory manipulation
1166 \end_layout
1168 \begin_layout Standard
1169 <address> may be decimal or hexadecimal (prefixed with '0x').
1170  <value> can be hexadecimal (prefixed with '0x'), unsigned or signed (prefixed
1171  with '-') decimal.
1172 \end_layout
1174 \begin_layout Standard
1175 The available element <sizes> are:
1176 \end_layout
1178 \begin_layout Itemize
1179 byte: 1 byte
1180 \end_layout
1182 \begin_layout Itemize
1183 word: 2 bytes
1184 \end_layout
1186 \begin_layout Itemize
1187 dword: 4 bytes
1188 \end_layout
1190 \begin_layout Itemize
1191 qword: 8 bytes
1192 \end_layout
1194 \begin_layout Standard
1195 When reading RAM and ROM, multi-byte reads/writes are big-endian.
1196  When dealing with DSP memory, multi-byte reads/writes are native-endian
1197  (do not use operand sizes exceeding DSP bitness, except dword is OK for
1198  24-bit memory).
1199 \end_layout
1201 \begin_layout Subsubsection
1202 read-<size> <address>
1203 \end_layout
1205 \begin_layout Standard
1206 Read the value of byte in <address>.
1207 \end_layout
1209 \begin_layout Subsubsection
1210 read-s<size> <address>
1211 \end_layout
1213 \begin_layout Standard
1214 Read the value of signed byte in <address>.
1215 \end_layout
1217 \begin_layout Subsubsection
1218 write-<size> <address> <value>
1219 \end_layout
1221 \begin_layout Standard
1222 Write <value> to byte in address <address>.
1223 \end_layout
1225 \begin_layout Subsubsection
1226 search-memory reset
1227 \end_layout
1229 \begin_layout Standard
1230 Reset the memory search
1231 \end_layout
1233 \begin_layout Subsubsection
1234 search-memory count
1235 \end_layout
1237 \begin_layout Standard
1238 Print number of candidates remaining
1239 \end_layout
1241 \begin_layout Subsubsection
1242 search-memory print
1243 \end_layout
1245 \begin_layout Standard
1246 Print all candidates remaining
1247 \end_layout
1249 \begin_layout Subsubsection
1250 search-memory <usflag><sizeflag><op>
1251 \end_layout
1253 \begin_layout Standard
1254 Searches memory for addresses satisfying criteria.
1255 \end_layout
1257 \begin_layout Standard
1258 <usflag> can be:
1259 \end_layout
1261 \begin_layout Itemize
1262 u: unsigned
1263 \end_layout
1265 \begin_layout Itemize
1266 s: signed
1267 \end_layout
1269 \begin_layout Standard
1270 <sizeflag> can be:
1271 \end_layout
1273 \begin_layout Itemize
1274 b: byte
1275 \end_layout
1277 \begin_layout Itemize
1278 w: word
1279 \end_layout
1281 \begin_layout Itemize
1282 d: dword
1283 \end_layout
1285 \begin_layout Itemize
1286 q: qword
1287 \end_layout
1289 \begin_layout Standard
1290 <op> can be:
1291 \end_layout
1293 \begin_layout Itemize
1294 lt: < previous value.
1295 \end_layout
1297 \begin_layout Itemize
1298 le: <= previous value.
1299 \end_layout
1301 \begin_layout Itemize
1302 eq: = previous value.
1303 \end_layout
1305 \begin_layout Itemize
1306 ne: != previous value.
1307 \end_layout
1309 \begin_layout Itemize
1310 ge: >= previous value.
1311 \end_layout
1313 \begin_layout Itemize
1314 gt: > previous value.
1315 \end_layout
1317 \begin_layout Subsubsection
1318 search-memory <sizeflag> <value>
1319 \end_layout
1321 \begin_layout Standard
1322 Searches for addresses that currently have value <value>.
1323  <sizeflag> is as in previous command.
1324 \end_layout
1326 \begin_layout Subsection
1327 Main commands
1328 \end_layout
1330 \begin_layout Standard
1331 These commands are not available in lsnesrc, but are available after ROM
1332  has been loaded.
1333 \end_layout
1335 \begin_layout Subsubsection
1336 quit-emulator [/y]
1337 \end_layout
1339 \begin_layout Standard
1340 Quits the emulator (asking for confirmation).
1341  If /y is given, no confirmation is asked.
1342 \end_layout
1344 \begin_layout Subsubsection
1345 pause-emulator
1346 \end_layout
1348 \begin_layout Standard
1349 Toggle paused/unpaused
1350 \end_layout
1352 \begin_layout Subsubsection
1353 +advance-frame 
1354 \end_layout
1356 \begin_layout Standard
1357 Advance frame.
1358  If the button is still held after configurable timeout expires, game unpauses
1359  for the duration frame advance is held.
1360 \end_layout
1362 \begin_layout Subsubsection
1363 +advance-poll 
1364 \end_layout
1366 \begin_layout Standard
1367 Advance subframe.
1368  If the button is still held after configurable timeout expires, game unpauses
1369  for the duration frame advance is held.
1370 \end_layout
1372 \begin_layout Subsubsection
1373 advance-skiplag 
1374 \end_layout
1376 \begin_layout Standard
1377 Skip to first poll in frame after current.
1378 \end_layout
1380 \begin_layout Subsubsection
1381 reset 
1382 \end_layout
1384 \begin_layout Standard
1385 Reset the SNES after this frame.
1386 \end_layout
1388 \begin_layout Subsubsection
1389 load <filename> 
1390 \end_layout
1392 \begin_layout Standard
1393 Load savestate <filename> in current mode.
1394 \end_layout
1396 \begin_layout Subsubsection
1397 load-state <filename> 
1398 \end_layout
1400 \begin_layout Standard
1401 Load savestate <filename> in readwrite mode.
1402 \end_layout
1404 \begin_layout Subsubsection
1405 load-readonly <filename> 
1406 \end_layout
1408 \begin_layout Standard
1409 Load savestate <filename> in readonly mode.
1410 \end_layout
1412 \begin_layout Subsubsection
1413 load-preserve <filename> 
1414 \end_layout
1416 \begin_layout Standard
1417 Load savestate <filename> in readonly mode, preserving current events.
1418 \end_layout
1420 \begin_layout Subsubsection
1421 load-movie <filename> 
1422 \end_layout
1424 \begin_layout Standard
1425 Load savestate <filename>, ignoring save part in readonly mode.
1426 \end_layout
1428 \begin_layout Subsubsection
1429 save-state <filename> 
1430 \end_layout
1432 \begin_layout Standard
1433 Save system state to <filename> as soon as possible.
1434 \end_layout
1436 \begin_layout Subsubsection
1437 save-movie <filename> 
1438 \end_layout
1440 \begin_layout Standard
1441 Save movie to <filename>.
1442 \end_layout
1444 \begin_layout Subsubsection
1445 set-rwmode 
1446 \end_layout
1448 \begin_layout Standard
1449 Set read-write mode.
1450 \end_layout
1452 \begin_layout Subsubsection
1453 set-romode 
1454 \end_layout
1456 \begin_layout Standard
1457 Set read-only mode
1458 \end_layout
1460 \begin_layout Subsubsection
1461 toggle-rwmode 
1462 \end_layout
1464 \begin_layout Standard
1465 Toggle between read-only and read-write modes.
1466 \end_layout
1468 \begin_layout Subsubsection
1469 set-gamename <name> 
1470 \end_layout
1472 \begin_layout Standard
1473 Set name of the game to <name>
1474 \end_layout
1476 \begin_layout Subsubsection
1477 get-gamename 
1478 \end_layout
1480 \begin_layout Standard
1481 Print the name of the game.
1482 \end_layout
1484 \begin_layout Subsubsection
1485 add-author <author> 
1486 \end_layout
1488 \begin_layout Standard
1489 Adds new author <author>.
1490  If <author> does not contain '|' it is full name.
1491  If it contains '|', '|' splits the full name and nickname.
1492 \end_layout
1494 \begin_layout Subsubsection
1495 edit-author <num> <author> 
1496 \end_layout
1498 \begin_layout Standard
1499 Edit the author in slot <num> (0-based) to be <author> (see add-author for
1500  format)
1501 \end_layout
1503 \begin_layout Subsubsection
1504 remove-author <num> 
1505 \end_layout
1507 \begin_layout Standard
1508 Remove author in slot <num>
1509 \end_layout
1511 \begin_layout Subsubsection
1512 print-authors 
1513 \end_layout
1515 \begin_layout Standard
1516 Print authors.
1517 \end_layout
1519 \begin_layout Subsubsection
1520 test-1, test-2, test-3
1521 \end_layout
1523 \begin_layout Standard
1524 Internal test commands.
1525  Don't use.
1526 \end_layout
1528 \begin_layout Subsubsection
1529 take-screenshot <filename> 
1530 \end_layout
1532 \begin_layout Standard
1533 Save screenshot to <filename>.
1534 \end_layout
1536 \begin_layout Subsubsection
1537 +controller<num><button>
1538 \end_layout
1540 \begin_layout Standard
1541 Press button <button> on controller <num> (1-8).
1542  The following button names are known:
1543 \end_layout
1545 \begin_layout Itemize
1546 left
1547 \end_layout
1549 \begin_layout Itemize
1550 right
1551 \end_layout
1553 \begin_layout Itemize
1555 \end_layout
1557 \begin_layout Itemize
1558 down
1559 \end_layout
1561 \begin_layout Itemize
1563 \end_layout
1565 \begin_layout Itemize
1567 \end_layout
1569 \begin_layout Itemize
1571 \end_layout
1573 \begin_layout Itemize
1575 \end_layout
1577 \begin_layout Itemize
1579 \end_layout
1581 \begin_layout Itemize
1583 \end_layout
1585 \begin_layout Itemize
1586 select
1587 \end_layout
1589 \begin_layout Itemize
1590 start
1591 \end_layout
1593 \begin_layout Itemize
1594 trigger
1595 \end_layout
1597 \begin_layout Itemize
1598 cursor
1599 \end_layout
1601 \begin_layout Itemize
1602 pause
1603 \end_layout
1605 \begin_layout Itemize
1606 turbo
1607 \end_layout
1609 \begin_layout Subsubsection
1610 controllerh<num><button>
1611 \end_layout
1613 \begin_layout Standard
1614 Hold/unhold button <button> on controller <num> (1-8).
1615  See +controller for button names.
1616 \end_layout
1618 \begin_layout Subsubsection
1619 autofire (<pattern>|-)...
1620 \end_layout
1622 \begin_layout Standard
1623 Set autofire pattern.
1624  Each parameter is comma-separated list of button names (in form of 1start,
1625  1A, 2B, etc..) to hold on that frame.
1626  After reaching the end of pattern, the pattern restarts from the beginning.
1627 \end_layout
1629 \begin_layout Subsubsection
1630 repaint
1631 \end_layout
1633 \begin_layout Standard
1634 Force a repaint.
1635 \end_layout
1637 \begin_layout Subsection
1638 Save jukebox 
1639 \end_layout
1641 \begin_layout Subsubsection
1642 cycle-jukebox-backward
1643 \end_layout
1645 \begin_layout Standard
1646 Cycle save jukebox backwards.
1647 \end_layout
1649 \begin_layout Subsubsection
1650 cycle-jukebox-forward
1651 \end_layout
1653 \begin_layout Standard
1654 Cycle save jukebox forwards
1655 \end_layout
1657 \begin_layout Subsubsection
1658 add-jukebox-save <filename>
1659 \end_layout
1661 \begin_layout Standard
1662 Add <filename> to jukebox saves.
1663 \end_layout
1665 \begin_layout Subsubsection
1666 load-jukebox
1667 \end_layout
1669 \begin_layout Standard
1670 Do load from jukebox (current mode).
1671 \end_layout
1673 \begin_layout Subsubsection
1674 save-jukebox
1675 \end_layout
1677 \begin_layout Standard
1678 Do state save to jukebox.
1679 \end_layout
1681 \begin_layout Subsection
1682 Lua 
1683 \end_layout
1685 \begin_layout Standard
1686 Only available if lua support is compiled in.
1687 \end_layout
1689 \begin_layout Subsubsection
1690 evaluate-lua <luacode>
1691 \end_layout
1693 \begin_layout Standard
1694 Run Lua code <luacode> using built-in Lua interpretter.
1695 \end_layout
1697 \begin_layout Subsubsection
1698 run-lua <script>
1699 \end_layout
1701 \begin_layout Standard
1702 Run specified lua file using built-in Lua interpretter.
1703 \end_layout
1705 \begin_layout Subsection
1706 Memory watch
1707 \end_layout
1709 \begin_layout Subsubsection
1710 add-watch <name> <expression>
1711 \end_layout
1713 \begin_layout Standard
1714 Adds new watch (or modifies old one).
1715 \end_layout
1717 \begin_layout Subsubsection
1718 remove-watch <name>
1719 \end_layout
1721 \begin_layout Standard
1722 Remove a watch.
1723 \end_layout
1725 \begin_layout Subsection
1726 Sound 
1727 \end_layout
1729 \begin_layout Subsubsection
1730 enable-sound <on/off> 
1731 \end_layout
1733 \begin_layout Standard
1734 Enable/Disable sound.
1735 \end_layout
1737 \begin_layout Subsubsection
1738 set-sound-device <device> 
1739 \end_layout
1741 \begin_layout Standard
1742 Set sound device to <device>
1743 \end_layout
1745 \begin_layout Subsubsection
1746 show-sound-status 
1747 \end_layout
1749 \begin_layout Standard
1750 Show status of sound system.
1751 \end_layout
1753 \begin_layout Subsubsection
1754 show-sound-devices
1755 \end_layout
1757 \begin_layout Standard
1758 Show all available devices.
1759 \end_layout
1761 \begin_layout Subsection
1762 SDL Platform commands 
1763 \end_layout
1765 \begin_layout Standard
1766 The following are valid on SDL platform.
1767 \end_layout
1769 \begin_layout Subsubsection
1770 identify-key
1771 \end_layout
1773 \begin_layout Standard
1774 Asks to press a key and then identifies that (pseudo-)key.
1775 \end_layout
1777 \begin_layout Subsubsection
1778 toggle-console 
1779 \end_layout
1781 \begin_layout Standard
1782 Toggle between windowed/fullscreen console.
1783 \end_layout
1785 \begin_layout Subsubsection
1786 scroll-fullup 
1787 \end_layout
1789 \begin_layout Standard
1790 Scroll messages window as far back as it goes.
1791 \end_layout
1793 \begin_layout Subsubsection
1794 scroll-fulldown 
1795 \end_layout
1797 \begin_layout Standard
1798 Scroll messages window as far forward as it goes.
1799 \end_layout
1801 \begin_layout Subsubsection
1802 scroll-up 
1803 \end_layout
1805 \begin_layout Standard
1806 Scroll messages window back one screenful.
1807 \end_layout
1809 \begin_layout Subsubsection
1810 scroll-down 
1811 \end_layout
1813 \begin_layout Standard
1814 Scroll messages window forward one screenful.
1815 \end_layout
1817 \begin_layout Section
1818 Settings
1819 \end_layout
1821 \begin_layout Subsection
1822 Core settings
1823 \end_layout
1825 \begin_layout Subsubsection
1826 firmwarepath
1827 \end_layout
1829 \begin_layout Standard
1830 Set where bsnes looks for firmware files.
1831  Default is 
1832 \begin_inset Quotes eld
1833 \end_inset
1836 \begin_inset Quotes erd
1837 \end_inset
1840 \end_layout
1842 \begin_layout Subsubsection
1843 targetfps
1844 \end_layout
1846 \begin_layout Standard
1847 Set the target fps.
1848  Numeric, range is 0.001 to 
1849 \begin_inset Quotes eld
1850 \end_inset
1852 infinite
1853 \begin_inset Quotes erd
1854 \end_inset
1857  Default is native framerate.
1858 \end_layout
1860 \begin_layout Subsubsection
1861 savecompression
1862 \end_layout
1864 \begin_layout Standard
1865 Set save compression level (integer 0-9).
1866  Default is 7 (0 is no compression).
1867 \end_layout
1869 \begin_layout Subsubsection
1870 advance-timeout
1871 \end_layout
1873 \begin_layout Standard
1874 Set the frame advance timeout in milliseconds.
1875  Numeric integer, range is 0-999999999.
1876  Default is 500.
1877 \end_layout
1879 \begin_layout Subsection
1880 AVI dumper settings
1881 \end_layout
1883 \begin_layout Subsubsection
1884 avi-large
1885 \end_layout
1887 \begin_layout Standard
1888 AVI dumper: Always dump at 512x448 or 512x478 regardless of what the console
1889  outputs.
1890 \end_layout
1892 \begin_layout Subsubsection
1893 avi-left-border
1894 \end_layout
1896 \begin_layout Standard
1897 AVI dumper: Set the default left border thickness (unless lua overrides)
1898  for dumps.
1899  Range 0-8191.
1900  Default is 0.
1901 \end_layout
1903 \begin_layout Subsubsection
1904 avi-right-border
1905 \end_layout
1907 \begin_layout Standard
1908 AVI dumper: Set the default right border thickness (unless lua overrides)
1909  for dumps.
1910  Range 0-8191.
1911  Default is 0.
1912 \end_layout
1914 \begin_layout Subsubsection
1915 avi-top-border
1916 \end_layout
1918 \begin_layout Standard
1919 AVI dumper: Set the default top border thickness (unless lua overrides)
1920  for dumps.
1921  Range 0-8191.
1922  Default is 0.
1923 \end_layout
1925 \begin_layout Subsubsection
1926 avi-bottom-border
1927 \end_layout
1929 \begin_layout Standard
1930 AVI dumper: Set the default bottom border thickness (unless lua overrides)
1931  for dumps.
1932  Range 0-8191.
1933  Default is 0.
1934 \end_layout
1936 \begin_layout Subsubsection
1937 avi-maxframes
1938 \end_layout
1940 \begin_layout Standard
1941 AVI dumper: Maximum number of frames per dump segment (0 => unlimited).
1942  Range 0-999999999.
1943  Default is 0.
1944 \end_layout
1946 \begin_layout Subsubsection
1947 avi-compresison
1948 \end_layout
1950 \begin_layout Standard
1951 AVI dumper: Compression level (0-18).
1952 \end_layout
1954 \begin_layout Itemize
1955 Compression levels 10 and above are not compatible with stock CSCD codec.
1956 \end_layout
1958 \begin_layout Itemize
1959 Recomended level is 7.
1960 \end_layout
1962 \begin_layout Subsubsection
1963 avi-soundrate
1964 \end_layout
1966 \begin_layout Standard
1967 AVI dumper: Set method of determining the sound rate.
1968 \end_layout
1970 \begin_layout Itemize
1971 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48, 64, 88.2, 96,
1972  128, 176.4 and 192 kHz.
1973 \end_layout
1975 \begin_layout Itemize
1976 1: Round down to nearest integer.
1977 \end_layout
1979 \begin_layout Itemize
1980 2: Round up to nearest ingeter.
1981 \end_layout
1983 \begin_layout Subsection
1984 JMD options
1985 \end_layout
1987 \begin_layout Subsubsection
1988 jmd-copression
1989 \end_layout
1991 \begin_layout Standard
1992 JMD dumper: Compression level (0-9).
1993 \end_layout
1995 \begin_layout Subsection
1996 SDL platform settings
1997 \end_layout
1999 \begin_layout Subsubsection
2000 autorepeat-first-delay
2001 \end_layout
2003 \begin_layout Standard
2004 Sets the delay for first character in typematic autorepeat.
2005 \end_layout
2007 \begin_layout Subsubsection
2008 autorepeat-subsequent-delay
2009 \end_layout
2011 \begin_layout Standard
2012 Sets the delay for subsequent characters in typematic autorepeat.
2013 \end_layout
2015 \begin_layout Section
2016 Lua functions
2017 \end_layout
2019 \begin_layout Subsection
2020 Core (in main table)
2021 \end_layout
2023 \begin_layout Subsubsection
2024 print
2025 \end_layout
2027 \begin_layout Standard
2028 Print line to message console.
2029 \end_layout
2031 \begin_layout Subsubsection
2032 exec(string command)
2033 \end_layout
2035 \begin_layout Standard
2036 Run command as it was entered on the command line
2037 \end_layout
2039 \begin_layout Subsubsection
2040 utime()
2041 \end_layout
2043 \begin_layout Standard
2044 Returns two values.
2045  First is time since some epoch in seconds, the second is microseconds mod
2046  10^6 since that epoch.
2047 \end_layout
2049 \begin_layout Subsubsection
2050 emulator_ready()
2051 \end_layout
2053 \begin_layout Standard
2054 Returns true if emulator has finished booting, false if not (on_startup()
2055  will be issued later).
2056 \end_layout
2058 \begin_layout Subsubsection
2059 set_idle_timeout(number timeout)
2060 \end_layout
2062 \begin_layout Standard
2063 Set number of microseconds to block idle for.
2064  After this timeout has expired, on_idle() will be called once.
2065 \end_layout
2067 \begin_layout Subsubsection
2068 set_timer_timeout(number timeout)
2069 \end_layout
2071 \begin_layout Standard
2072 Set number of microseconds to block timer for.
2073  After this timeout has expired, on_timer() will be called once.
2074 \end_layout
2076 \begin_layout Subsection
2077 Table bit:
2078 \end_layout
2080 \begin_layout Standard
2081 Bitwise logical functions and related.
2082 \end_layout
2084 \begin_layout Subsubsection
2085 bit.none(number...) / bit.bnot(number...)
2086 \end_layout
2088 \begin_layout Standard
2089 48-bit bitwise NOT / NONE function (set bits that are set in none of the
2090  arguments).
2091 \end_layout
2093 \begin_layout Subsubsection
2094 bit.any(number...) / bit.bor(number...)
2095 \end_layout
2097 \begin_layout Standard
2098 48-bit bitwise OR / ANY function (set bits that are set in any of the arguments).
2099 \end_layout
2101 \begin_layout Subsubsection
2102 bit.all(number...) / bit.band(number...)
2103 \end_layout
2105 \begin_layout Standard
2106 48-bit bitwise AND / ALL function (set bits that are set in all of the arguments
2108 \end_layout
2110 \begin_layout Subsubsection
2111 bit.parity(number...) / bit.bxor(number...)
2112 \end_layout
2114 \begin_layout Standard
2115 48-bit bitwise XOR / PARITY function (set bits that are set in odd number
2116  of the arguments).
2117 \end_layout
2119 \begin_layout Subsubsection
2120 bit.lrotate(number base[, number amount[, number bits]])
2121 \end_layout
2123 \begin_layout Standard
2124 Rotate bits-bit (max 48, default 48) number left by amount (default 1) places.
2125 \end_layout
2127 \begin_layout Subsubsection
2128 bit.rrotate(number base[, number amount[, number bits]])
2129 \end_layout
2131 \begin_layout Standard
2132 Rotate bits-bit (max 48, default 48) number right by amount (default 1)
2133  places.
2134 \end_layout
2136 \begin_layout Subsubsection
2137 bit.lshift(number base[, number amount[, number bits]])
2138 \end_layout
2140 \begin_layout Standard
2141 Shift bits-bit (max 48, default 48) number left by amount (default 1) places.
2142  The new bits are filled with zeroes.
2143 \end_layout
2145 \begin_layout Subsubsection
2146 bit.lrshift(number base[, number amount[, number bits]])
2147 \end_layout
2149 \begin_layout Standard
2150 Shift bits-bit (max 48, default 48) number logically right by amount (default
2151  1) places.
2152  The new bits are filled with zeroes.
2153 \end_layout
2155 \begin_layout Subsubsection
2156 bit.arshift(number base[, number amount[, number bits]])
2157 \end_layout
2159 \begin_layout Standard
2160 Shift bits-bit (max 48, default 48) number arithmetically right by amount
2161  (default 1) places.
2162  The new bits are shifted in with copy of the high bit.
2163 \end_layout
2165 \begin_layout Subsubsection
2166 bit.extract(number base[, number bit0[, number bit1,...]])
2167 \end_layout
2169 \begin_layout Standard
2170 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1 and so on.
2171 \end_layout
2173 \begin_layout Standard
2174 Notes: 
2175 \end_layout
2177 \begin_layout Itemize
2178 Bit numbers up to 51 should work reliably (then things start falling apart
2179  due to double precision issues).
2180 \end_layout
2182 \begin_layout Itemize
2183 There are two special bit positions, true and false, standing for always
2184  set bit and always clear bit.
2185 \end_layout
2187 \begin_layout Subsection
2188 Table gui:
2189 \end_layout
2191 \begin_layout Standard
2192 Most of these functions can only be called in on_paint and on_video callbacks.
2193  Exceptions are noted.
2194 \end_layout
2196 \begin_layout Standard
2197 Colors are 32-bit.
2198  Bits 0-7 are the blue component, bits 8-15 are the green component, bits
2199  16-23 are the red component, bits 24-31 are alpha component (0 is fully
2200  opaque, 255 is almost transparent).
2201  -1 is the fully transparent color.
2202  Alpha values greater than 127 do work.
2203 \end_layout
2205 \begin_layout Standard
2206 Origin of coordinates is at top left corner of game display area.
2207  Left and top gaps correspond to negative coordinates.
2208 \end_layout
2210 \begin_layout Subsubsection
2211 gui.resolution()
2212 \end_layout
2214 \begin_layout Standard
2215 Returns 2-tuple (hresolution, vresolution).
2216 \end_layout
2218 \begin_layout Subsubsection
2219 gui.<class>_gap(number gap)
2220 \end_layout
2222 \begin_layout Standard
2223 Set the <class> (left, right, top, bottom) gap to specified value (max gap
2224  is 8191).
2225 \end_layout
2227 \begin_layout Subsubsection
2228 gui.text(number x, number y, string text[, number fgc[, number bgc]])
2229 \end_layout
2231 \begin_layout Standard
2232 Draw specified text on the GUI (each character cell is 8 or 16 wide and
2233  16 high).
2234  Parameters:
2235 \end_layout
2237 \begin_layout Itemize
2238 x: X-coordinate to start the drawing from (and x-coordinate at begining
2239  of the lines).
2240 \end_layout
2242 \begin_layout Itemize
2243 y: Y-coordinate to start the drawing from.
2244 \end_layout
2246 \begin_layout Itemize
2247 text: The text to draw.
2248 \end_layout
2250 \begin_layout Itemize
2251 fgc: Text color (default is 0xFFFFFF (white))
2252 \end_layout
2254 \begin_layout Itemize
2255 bgc: Background color (default is -1 (transparent))
2256 \end_layout
2258 \begin_layout Subsubsection
2259 gui.textH(number x, number y, string text[, number fgc[, number bgc]])
2260 \end_layout
2262 \begin_layout Standard
2263 Like gui.text, but draw using double-width.
2264 \end_layout
2266 \begin_layout Subsubsection
2267 gui.textV(number x, number y, string text[, number fgc[, number bgc]])
2268 \end_layout
2270 \begin_layout Standard
2271 Like gui.text, but draw using double-height.
2272 \end_layout
2274 \begin_layout Subsubsection
2275 gui.textHV(number x, number y, string text[, number fgc[, number bgc]])
2276 \end_layout
2278 \begin_layout Standard
2279 Like gui.text, but draw using double-width/double-height.
2280 \end_layout
2282 \begin_layout Subsubsection
2283 gui.rectangle(number x, number y, number width, number height[, number thickness[
2284 , number outline[, number fill]]])
2285 \end_layout
2287 \begin_layout Standard
2288 Draw rectangle on the GUI.
2289  Parameters:
2290 \end_layout
2292 \begin_layout Itemize
2293 x: X-coordinate of left edge.
2294 \end_layout
2296 \begin_layout Itemize
2297 y: Y-coordinate of upper edge.
2298 \end_layout
2300 \begin_layout Itemize
2301 width: Width of rectangle.
2302 \end_layout
2304 \begin_layout Itemize
2305 height: Height of rectangle.
2306 \end_layout
2308 \begin_layout Itemize
2309 thickness: Thickness of outline (default is 1).
2310 \end_layout
2312 \begin_layout Itemize
2313 outline: Color of outline (default is 0xFFFFFF (white))
2314 \end_layout
2316 \begin_layout Itemize
2317 fill: Color of fil (default is -1 (transparent))
2318 \end_layout
2320 \begin_layout Subsubsection
2321 gui.pixel(number x, number y[, number color])
2322 \end_layout
2324 \begin_layout Standard
2325 Draw one pixel on the GUI.
2326  Parameters:
2327 \end_layout
2329 \begin_layout Itemize
2330 x: X-coordinate of the pixel
2331 \end_layout
2333 \begin_layout Itemize
2334 y: Y-coordinate of the pixel
2335 \end_layout
2337 \begin_layout Itemize
2338 color: Color of the pixel (default is 0xFFFFFF (white))
2339 \end_layout
2341 \begin_layout Subsubsection
2342 gui.crosshair(number x, number y[, number length[, number color]])
2343 \end_layout
2345 \begin_layout Standard
2346 Draw a crosshair.
2347  Parameters:
2348 \end_layout
2350 \begin_layout Itemize
2351 x: X-coordinate of the crosshair
2352 \end_layout
2354 \begin_layout Itemize
2355 y: Y-coordinate of the crosshair
2356 \end_layout
2358 \begin_layout Itemize
2359 length: Length of the crosshair lines (default 10).
2360 \end_layout
2362 \begin_layout Itemize
2363 color: Color of the crosshair (default is 0xFFFFFF (white))
2364 \end_layout
2366 \begin_layout Subsubsection
2367 gui.line(number x1, number y1, number x2, number y2[, number color])
2368 \end_layout
2370 \begin_layout Standard
2371 Draw a thin line.
2372  Parameters:
2373 \end_layout
2375 \begin_layout Itemize
2376 x1: X-coordinate of one end.
2377 \end_layout
2379 \begin_layout Itemize
2380 y1: Y-coordinate of one end.
2381 \end_layout
2383 \begin_layout Itemize
2384 x2: X-coordinate of the other end.
2385 \end_layout
2387 \begin_layout Itemize
2388 y2: Y-coordinate of the other end.
2389 \end_layout
2391 \begin_layout Itemize
2392 color: Color of the line (default is 0xFFFFFF (white)).
2393 \end_layout
2395 \begin_layout Subsubsection
2396 gui.circle(number x, number y, number r[, number thick[, number border[,
2397  number fil]]])
2398 \end_layout
2400 \begin_layout Standard
2401 Draw a circle.
2402  Parameters.
2403 \end_layout
2405 \begin_layout Itemize
2406 x: X-coordinate of the center
2407 \end_layout
2409 \begin_layout Itemize
2410 y: Y-coordinate of the center
2411 \end_layout
2413 \begin_layout Itemize
2414 r: The radius of the circle
2415 \end_layout
2417 \begin_layout Itemize
2418 thick: Border thickness
2419 \end_layout
2421 \begin_layout Itemize
2422 border: Border color (default is 0xFFFFFF (white))
2423 \end_layout
2425 \begin_layout Itemize
2426 fill: Fill color (default is -1 (transparent)).
2427 \end_layout
2429 \begin_layout Subsubsection
2430 gui.bitmap_draw(number x, number y, bitmap bitmap, palette palette)
2431 \end_layout
2433 \begin_layout Standard
2434 Draw a bitmap on screen with specified palette.
2435  Parameters:
2436 \end_layout
2438 \begin_layout Itemize
2439 x: X-coordinate of left edge.
2440 \end_layout
2442 \begin_layout Itemize
2443 y: Y-coordinate of top edge.
2444 \end_layout
2446 \begin_layout Itemize
2447 bitmap: The bitmap to draw
2448 \end_layout
2450 \begin_layout Itemize
2451 palette: The palette to draw the bitmap using.
2452 \end_layout
2454 \begin_layout Subsubsection
2455 gui.bitmap_draw(number x, number y, dbitmap bitmap)
2456 \end_layout
2458 \begin_layout Standard
2459 Draw a bitmap on screen.
2460  Parameters:
2461 \end_layout
2463 \begin_layout Itemize
2464 x: X-coordinate of left edge.
2465 \end_layout
2467 \begin_layout Itemize
2468 y: Y-coordinate of top edge.
2469 \end_layout
2471 \begin_layout Itemize
2472 bitmap: The bitmap to draw
2473 \end_layout
2475 \begin_layout Subsubsection
2476 gui.palette_new()
2477 \end_layout
2479 \begin_layout Standard
2480 Returns a new palette (initially all transparent).
2481  Can be used anywhere.
2482 \end_layout
2484 \begin_layout Subsubsection
2485 gui.bitmap_new(number w, number h, boolean direct)
2486 \end_layout
2488 \begin_layout Standard
2489 Returns a new bitmap/dbitmap.
2490  Can be used anywhere.
2491  Parameters:
2492 \end_layout
2494 \begin_layout Itemize
2495 w: The width of new bitmap
2496 \end_layout
2498 \begin_layout Itemize
2499 h: The height of new bitmap
2500 \end_layout
2502 \begin_layout Itemize
2503 direct: If true, the returned bitmap is dbitmap, otherwise bitmap.
2504 \end_layout
2506 \begin_layout Subsubsection
2507 gui.bitmap_load(string file)
2508 \end_layout
2510 \begin_layout Standard
2511 Returns loaded bitmap/dbitmap (if bitmap, the second return value is palette
2512  for bitmap).
2513  Can be used anywhere.
2514  Parameters:
2515 \end_layout
2517 \begin_layout Itemize
2518 file: The name of file to load.
2519 \end_layout
2521 \begin_layout Subsubsection
2522 gui.palette_set(palette palette, number index, number color)
2523 \end_layout
2525 \begin_layout Standard
2526 Sets color in palette.
2527  Can be used anywhere.
2528  Parameters:
2529 \end_layout
2531 \begin_layout Itemize
2532 palette: The palette to manipulate
2533 \end_layout
2535 \begin_layout Itemize
2536 index: Index of color (0-65535).
2537 \end_layout
2539 \begin_layout Itemize
2540 color: The color value.
2541 \end_layout
2543 \begin_layout Subsubsection
2544 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y, number color)
2545 \end_layout
2547 \begin_layout Standard
2548 Sets specified pixel in bitmap.
2549  Can be used anywhere.
2550  Parameters:
2551 \end_layout
2553 \begin_layout Itemize
2554 bitmap: The bitmap to manipulate
2555 \end_layout
2557 \begin_layout Itemize
2558 x: The x-coordinate of the pixel.
2559 \end_layout
2561 \begin_layout Itemize
2562 y: The y-coordinate of the pixel.
2563 \end_layout
2565 \begin_layout Itemize
2566 color: If bitmap is a bitmap, color index (0-65535).
2567  Otherwise color value.
2568 \end_layout
2570 \begin_layout Subsubsection
2571 gui.bitmap_size(bitmap/dbitmap bitmap)
2572 \end_layout
2574 \begin_layout Standard
2575 Get size of bitmap.
2576  Can be used anywhere.
2577  Parameters:
2578 \end_layout
2580 \begin_layout Itemize
2581 bitmap: The bitmap to query.
2582 \end_layout
2584 \begin_layout Standard
2585 The first return is the width, the second is the height.
2586 \end_layout
2588 \begin_layout Subsubsection
2589 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy, bitmap/dbitmap
2590  src, number sx, number sy, number w, number h[, number ck])
2591 \end_layout
2593 \begin_layout Standard
2594 Blit a part of bitmap to another.
2595  Can be used anywhere.
2596  Parameters:
2597 \end_layout
2599 \begin_layout Itemize
2600 dest: Destination to blit to.
2601 \end_layout
2603 \begin_layout Itemize
2604 dx: left edge of target
2605 \end_layout
2607 \begin_layout Itemize
2608 dy: Top edge of target
2609 \end_layout
2611 \begin_layout Itemize
2612 src: The source to blit from.
2613  Must be of the same type as destination.
2614 \end_layout
2616 \begin_layout Itemize
2617 sx: left edge of source
2618 \end_layout
2620 \begin_layout Itemize
2621 sy: Top edge of source
2622 \end_layout
2624 \begin_layout Itemize
2625 w: Width of region
2626 \end_layout
2628 \begin_layout Itemize
2629 h: Height of region.
2630 \end_layout
2632 \begin_layout Itemize
2633 ck: Color key.
2634  Pixels of this color are not blitted.
2635 \end_layout
2637 \begin_deeper
2638 \begin_layout Itemize
2639 If bitmaps are bitmaps, this is color index of colorkey.
2640  Values outside range 0-65535 cause no key to be used as colorkey.
2641 \end_layout
2643 \begin_layout Itemize
2644 If bitmaps are dbitmaps, this color value of colorkey.
2645 \end_layout
2647 \begin_layout Itemize
2648 May be absent or nil for no colorkey blit.
2649 \end_layout
2651 \end_deeper
2652 \begin_layout Subsubsection
2653 gui.repaint()
2654 \end_layout
2656 \begin_layout Standard
2657 Request on_repaint() to happen as soon as possible.
2658  Can be used anywhere.
2659 \end_layout
2661 \begin_layout Subsubsection
2662 gui.subframe_update(boolean on)
2663 \end_layout
2665 \begin_layout Standard
2666 Request subframe updates (calling on_paint() on subframes) to happen (on=true)
2667  or not happen (on=false).
2668  Can be used anywhere.
2669 \end_layout
2671 \begin_layout Subsubsection
2672 gui.screenshot(string filename)
2673 \end_layout
2675 \begin_layout Standard
2676 Write PNG screenshot of the current frame (no drawings) to specified file.
2677  Can be used anywhere.
2678 \end_layout
2680 \begin_layout Subsubsection
2681 gui.color(number r, number g, number b[, number a])
2682 \end_layout
2684 \begin_layout Standard
2685 Returns color (in notation Lua scripts use) corresponding to color (r,g,b),
2686  each component in scale 0-255.
2687  If a is specified, that is alpha (0 is fully transparent, 256(sic) is fully
2688  opaque).
2689  The default alpha is 256.
2690 \end_layout
2692 \begin_layout Subsubsection
2693 gui.status(string name, string value)
2694 \end_layout
2696 \begin_layout Standard
2697 Set status field 
2698 \begin_inset Quotes eld
2699 \end_inset
2701 L[<name>]
2702 \begin_inset Quotes erd
2703 \end_inset
2705  to <value> in status area.
2706  Can be used anywhere.
2707 \end_layout
2709 \begin_layout Subsection
2710 table input
2711 \end_layout
2713 \begin_layout Standard
2714 Input handling.
2715  Only available in on_input callback.
2716 \end_layout
2718 \begin_layout Subsubsection
2719 input.get(number controller, number index)
2720 \end_layout
2722 \begin_layout Standard
2723 Read the specified index (0-11) from specified controller (0-7).
2724  Notes:
2725 \end_layout
2727 \begin_layout Itemize
2728 Uses physical controller numbering.
2729  Gamepad in port 2 is controller 4, not 1!
2730 \end_layout
2732 \begin_layout Subsubsection
2733 input.set(number controller, number index, number value)
2734 \end_layout
2736 \begin_layout Standard
2737 Write the specified index (0-11) from specified controller (0-7), storing
2738  value.
2739  Notes:
2740 \end_layout
2742 \begin_layout Itemize
2743 Uses physical controller numbering.
2744  Gamepad in port 2 is controller 4, not 1!
2745 \end_layout
2747 \begin_layout Subsubsection
2748 input.geta(number controller)
2749 \end_layout
2751 \begin_layout Standard
2752 Get input state for entiere controller.
2753  Returns 13 return values.
2754 \end_layout
2756 \begin_layout Itemize
2757 1st return value: Bitmask: bit i is set if i:th index is nonzero
2758 \end_layout
2760 \begin_layout Itemize
2761 2nd-13th return value: value of i:th index.
2762 \end_layout
2764 \begin_layout Subsubsection
2765 input.seta(number controller, number bitmask, number args...)
2766 \end_layout
2768 \begin_layout Standard
2769 Set state for entiere controller.
2770  args is up to 12 values for indices (overriding values in bitmask if specified).
2771 \end_layout
2773 \begin_layout Subsubsection
2774 input.reset([number cycles])
2775 \end_layout
2777 \begin_layout Standard
2778 Execute reset.
2779  If cycles is greater than zero, do delayed reset.
2780  0 (or no value) causes immediate reset.
2781 \end_layout
2783 \begin_layout Itemize
2784 Only available with subframe flag false.
2785 \end_layout
2787 \begin_layout Subsubsection
2788 input.raw()
2789 \end_layout
2791 \begin_layout Standard
2792 Returns table of tables of all available keys and axes.
2793  The first table is indexed by key name (platform-dependent!), and the inner
2794  table has the following fields:
2795 \end_layout
2797 \begin_layout Itemize
2798 last_rawval: Last reported raw value for control.
2799 \end_layout
2801 \begin_layout Itemize
2802 ktype: Type of key (disabled, key, mouse, axis, axis-inverse, hat, pressure-m0,
2803  pressure-mp, pressure-0m, pressure-0p, pressure-pm, pressure-p0).
2804 \end_layout
2806 \begin_layout Itemize
2807 cal_left: Minimum calibration value.
2808  Only meaningful with axis and pressure types.
2809 \end_layout
2811 \begin_layout Itemize
2812 cal_center: Center calibration value.
2813  Only meaningful with axis and pressure types.
2814 \end_layout
2816 \begin_layout Itemize
2817 cal_right: Maximum calibration value.
2818  Only meaningful with axis and pressure types.
2819 \end_layout
2821 \begin_layout Itemize
2822 cal_tolerance: Dead zone tolerance.
2823  Only meaningful with axis and pressure types.
2824 \end_layout
2826 \begin_layout Subsubsection
2827 input.keyhook(key, state)
2828 \end_layout
2830 \begin_layout Standard
2831 Requests that keyhook events to be sent for key (state=true) or not sent
2832  (state=false).
2833 \end_layout
2835 \begin_layout Subsection
2836 Table hostmemory
2837 \end_layout
2839 \begin_layout Standard
2840 Host memory handling (extra memory saved to savestates).
2841  Host memory starts empty.
2842 \end_layout
2844 \begin_layout Subsubsection
2845 hostmemory.read(number address)
2846 \end_layout
2848 \begin_layout Standard
2849 Reads hostmemory slot address.
2850  Slot numbers out of range return false instead of numeric.
2851 \end_layout
2853 \begin_layout Subsubsection
2854 hostmemory.write(number address, number value)
2855 \end_layout
2857 \begin_layout Standard
2858 Writes hostmemory slot with 0-255.
2859  Slot numbers out of range cause extension of host memory slot space.
2860 \end_layout
2862 \begin_layout Subsubsection
2863 hostmemory.readbyte(number address)
2864 \end_layout
2866 \begin_layout Standard
2867 Read unsigned byte (1 element) from given address.
2868  Slots out of range return false.
2869 \end_layout
2871 \begin_layout Subsubsection
2872 hostmemory.writebyte(number address, number value)
2873 \end_layout
2875 \begin_layout Standard
2876 Write unsigned byte (1 element) to given slot.
2877  Slot numbers out of range cause extension.
2878 \end_layout
2880 \begin_layout Subsubsection
2881 hostmemory.readsbyte(number address)
2882 \end_layout
2884 \begin_layout Standard
2885 Read signed byte (1 element) from given address.
2886  Slots out of range return false.
2887 \end_layout
2889 \begin_layout Subsubsection
2890 hostmemory.writesbyte(number address, number value)
2891 \end_layout
2893 \begin_layout Standard
2894 Write signed byte (1 element) to given slot.
2895  Slot numbers out of range cause extension.
2896 \end_layout
2898 \begin_layout Subsubsection
2899 hostmemory.readword(number address)
2900 \end_layout
2902 \begin_layout Standard
2903 Read unsigned word (2 elements) from given address.
2904  Slots out of range return false.
2905 \end_layout
2907 \begin_layout Subsubsection
2908 hostmemory.writeword(number address, number value)
2909 \end_layout
2911 \begin_layout Standard
2912 Write unsigned word (2 elements) to given slot.
2913  Slot numbers out of range cause extension.
2914 \end_layout
2916 \begin_layout Subsubsection
2917 hostmemory.readsword(number address)
2918 \end_layout
2920 \begin_layout Standard
2921 Read signed word (2 elements) from given address.
2922  Slots out of range return false.
2923 \end_layout
2925 \begin_layout Subsubsection
2926 hostmemory.writesword(number address, number value)
2927 \end_layout
2929 \begin_layout Standard
2930 Write signed word (2 elements) to given slot.
2931  Slot numbers out of range cause extension.
2932 \end_layout
2934 \begin_layout Subsubsection
2935 hostmemory.readdword(number address)
2936 \end_layout
2938 \begin_layout Standard
2939 Read unsigned doubleword (4 elements) from given address.
2940  Slots out of range return false.
2941 \end_layout
2943 \begin_layout Subsubsection
2944 hostmemory.writedword(number address, number value)
2945 \end_layout
2947 \begin_layout Standard
2948 Write unsigned doubleword (4 elements) to given slot.
2949  Slot numbers out of range cause extension.
2950 \end_layout
2952 \begin_layout Subsubsection
2953 hostmemory.readsdword(number address)
2954 \end_layout
2956 \begin_layout Standard
2957 Read signed doubleword (4 elements) from given address.
2958  Slots out of range return false.
2959 \end_layout
2961 \begin_layout Subsubsection
2962 hostmemory.writesdword(number address, number value)
2963 \end_layout
2965 \begin_layout Standard
2966 Write signed doubleword (4 elements) to given slot.
2967  Slot numbers out of range cause extension.
2968 \end_layout
2970 \begin_layout Subsubsection
2971 hostmemory.readqword(number address)
2972 \end_layout
2974 \begin_layout Standard
2975 Read unsigned quadword (8 elements) from given address.
2976  Slots out of range return false.
2977 \end_layout
2979 \begin_layout Subsubsection
2980 hostmemory.writeqword(number address, number value)
2981 \end_layout
2983 \begin_layout Standard
2984 Write unsigned quadword (4 elements) to given slot.
2985  Slot numbers out of range cause extension.
2986 \end_layout
2988 \begin_layout Subsubsection
2989 hostmemory.readsqword(number address)
2990 \end_layout
2992 \begin_layout Standard
2993 Read signed quadword (8 elements) from given address.
2994  Slots out of range return false.
2995 \end_layout
2997 \begin_layout Subsubsection
2998 hostmemory.writesqword(number address, number value)
2999 \end_layout
3001 \begin_layout Standard
3002 Write signed quadword (8 elements) to given slot.
3003  Slot numbers out of range cause extension.
3004 \end_layout
3006 \begin_layout Subsection
3007 Table movie
3008 \end_layout
3010 \begin_layout Standard
3011 Movie handling
3012 \end_layout
3014 \begin_layout Subsubsection
3015 movie.currentframe()
3016 \end_layout
3018 \begin_layout Standard
3019 Return number of current frame.
3020 \end_layout
3022 \begin_layout Subsubsection
3023 movie.framecount()
3024 \end_layout
3026 \begin_layout Standard
3027 Return number of frames in movie.
3028 \end_layout
3030 \begin_layout Subsubsection
3031 movie.readonly()
3032 \end_layout
3034 \begin_layout Standard
3035 Return true if in readonly mode, false if in readwrite.
3036 \end_layout
3038 \begin_layout Subsubsection
3039 movie.set_readwrite()
3040 \end_layout
3042 \begin_layout Standard
3043 Set readwrite mode (does not cause on_readwrite callback).
3044 \end_layout
3046 \begin_layout Subsubsection
3047 movie.frame_subframes(number frame)
3048 \end_layout
3050 \begin_layout Standard
3051 Count number of subframes in specified frame (frame numbers are 1-based)
3052  and return that.
3053 \end_layout
3055 \begin_layout Subsubsection
3056 movie.read_subframe(number frame, number subframe)
3057 \end_layout
3059 \begin_layout Standard
3060 Read specifed subframe in specified frame and return data as array (100
3061  elements, numbered 0-99 currently).
3062 \end_layout
3064 \begin_layout Subsection
3065 Table settings
3066 \end_layout
3068 \begin_layout Standard
3069 Routines for settings manipulation
3070 \end_layout
3072 \begin_layout Subsubsection
3073 settings.get(string name)
3074 \end_layout
3076 \begin_layout Standard
3077 Get value of setting.
3078  If setting is blank, returns false.
3079  If setting value can't be obtained, returns (nil, error message).
3080 \end_layout
3082 \begin_layout Subsubsection
3083 settings.set(string name, string value)
3084 \end_layout
3086 \begin_layout Standard
3087 Set value of setting.
3088  If setting can't be set, returns (nil, error message).
3089 \end_layout
3091 \begin_layout Subsubsection
3092 settings.is_set(string name)
3093 \end_layout
3095 \begin_layout Standard
3096 Returns if setting is set.
3097  If setting does not exist, returns (nil, error message).
3098 \end_layout
3100 \begin_layout Subsubsection
3101 settings.blank(string name)
3102 \end_layout
3104 \begin_layout Standard
3105 Blanks a setting and returns true.
3106  If setting can't be blanked, returns (nil, error message).
3107 \end_layout
3109 \begin_layout Subsection
3110 Table memory
3111 \end_layout
3113 \begin_layout Standard
3114 Contains various functions for managing memory
3115 \end_layout
3117 \begin_layout Subsubsection
3118 memory.vma_count()
3119 \end_layout
3121 \begin_layout Standard
3122 Returns the number of VMAs
3123 \end_layout
3125 \begin_layout Subsubsection
3126 memory.read_vma(number index)
3127 \end_layout
3129 \begin_layout Standard
3130 Reads the specified VMA (indices start from zero).
3131  Trying to read invalid VMA gives nil.
3132  The read VMA is table with the following fields:
3133 \end_layout
3135 \begin_layout Itemize
3136 region_name (string): The readable name of the VMA
3137 \end_layout
3139 \begin_layout Itemize
3140 baseaddr (number): Base address of the VMA
3141 \end_layout
3143 \begin_layout Itemize
3144 lastaddr (number): Last address in the VMA.
3145 \end_layout
3147 \begin_layout Itemize
3148 size (number): The size of VMA in bytes.
3149 \end_layout
3151 \begin_layout Itemize
3152 readonly (boolean): True of the VMA corresponds to ROM.
3153 \end_layout
3155 \begin_layout Itemize
3156 native_endian (boolean): True if the VMA has native endian as opposed to
3157  little endian.
3158 \end_layout
3160 \begin_layout Subsubsection
3161 memory.find_vma(number address)
3162 \end_layout
3164 \begin_layout Standard
3165 Finds the VMA containing specified address.
3166  Returns table in the same format as read_vma or nil if not found.
3167 \end_layout
3169 \begin_layout Subsubsection
3170 memory.readbyte(number address)
3171 \end_layout
3173 \begin_layout Standard
3174 Reads the specified address as unsigned byte and returns the result.
3175 \end_layout
3177 \begin_layout Subsubsection
3178 memory.readsbyte(number address)
3179 \end_layout
3181 \begin_layout Standard
3182 Reads the specified address as signed byte and returns the result.
3183 \end_layout
3185 \begin_layout Subsubsection
3186 memory.writebyte(number address, number value)
3187 \end_layout
3189 \begin_layout Standard
3190 Writes the specified value (negative values undergo 2's complement) to specified
3191  address (as a byte).
3192 \end_layout
3194 \begin_layout Subsubsection
3195 memory.readword(number address)
3196 \end_layout
3198 \begin_layout Standard
3199 Reads the specified address as unsigned word and returns the result.
3200 \end_layout
3202 \begin_layout Subsubsection
3203 memory.readsword(number address)
3204 \end_layout
3206 \begin_layout Standard
3207 Reads the specified address as signed word and returns the result.
3208 \end_layout
3210 \begin_layout Subsubsection
3211 memory.writeword(number address, number value)
3212 \end_layout
3214 \begin_layout Standard
3215 Writes the specified value (negative values undergo 2's complement) to specified
3216  address (as a word).
3217 \end_layout
3219 \begin_layout Subsubsection
3220 memory.readdword(number address)
3221 \end_layout
3223 \begin_layout Standard
3224 Reads the specified address as unsigned doubleword and returns the result.
3225 \end_layout
3227 \begin_layout Subsubsection
3228 memory.readsdword(number address)
3229 \end_layout
3231 \begin_layout Standard
3232 Reads the specified address as signed doubleword and returns the result.
3233 \end_layout
3235 \begin_layout Subsubsection
3236 memory.writedword(number address, number value)
3237 \end_layout
3239 \begin_layout Standard
3240 Writes the specified value (negative values undergo 2's complement) to specified
3241  address (as a doubleword).
3242 \end_layout
3244 \begin_layout Subsubsection
3245 memory.readqword(number address)
3246 \end_layout
3248 \begin_layout Standard
3249 Reads the specified address as unsigned quadword and returns the result.
3250 \end_layout
3252 \begin_layout Subsubsection
3253 memory.readsqword(number address)
3254 \end_layout
3256 \begin_layout Standard
3257 Reads the specified address as signed quadword and returns the result.
3258 \end_layout
3260 \begin_layout Subsubsection
3261 memory.writeqword(number address, number value)
3262 \end_layout
3264 \begin_layout Standard
3265 Writes the specified value (negative values undergo 2's complement) to specified
3266  address (as a quadword).
3267 \end_layout
3269 \begin_layout Subsection
3270 Table _SYSTEM
3271 \end_layout
3273 \begin_layout Standard
3274 Contains copy of global variables from time of Lua initialization.
3275  Non-writeable.
3276 \end_layout
3278 \begin_layout Subsection
3279 Callbacks
3280 \end_layout
3282 \begin_layout Standard
3283 Various callbacks to Lua that can occur.
3284 \end_layout
3286 \begin_layout Subsubsection
3287 Callback: on_paint(bool not_synth)
3288 \end_layout
3290 \begin_layout Standard
3291 Called when screen is being painted.
3292  Any gui.* calls requiring graphic context draw on the screen.
3293 \end_layout
3295 \begin_layout Standard
3296 not_synth is true if this hook is being called in response to received frame,
3297  false otherwise.
3298 \end_layout
3300 \begin_layout Subsubsection
3301 Callback: on_video()
3302 \end_layout
3304 \begin_layout Standard
3305 Called when video dump frame is being painted.
3306  Any gui.* calls requiring graphic context draw on the video.
3307 \end_layout
3309 \begin_layout Subsubsection
3310 Callback: on_frame_emulated()
3311 \end_layout
3313 \begin_layout Standard
3314 Called when emulating frame has completed and on_paint()/on_video() calls
3315  are about to be issued.
3316 \end_layout
3318 \begin_layout Subsubsection
3319 Callback: on_frame()
3320 \end_layout
3322 \begin_layout Standard
3323 Called on each starting whole frame.
3324 \end_layout
3326 \begin_layout Subsubsection
3327 Callback: on_startup()
3328 \end_layout
3330 \begin_layout Standard
3331 Called when the emulator is starting (lsnes.rc and --run files has been run).
3332 \end_layout
3334 \begin_layout Subsubsection
3335 Callback: on_rewind()
3336 \end_layout
3338 \begin_layout Standard
3339 Called when rewind movie to beginning has completed.
3340 \end_layout
3342 \begin_layout Subsubsection
3343 Callback: on_pre_load(string name)
3344 \end_layout
3346 \begin_layout Standard
3347 Called just before savestate/movie load occurs (note: loads are always delayed,
3348  so this occurs even when load was initiated by lua).
3349 \end_layout
3351 \begin_layout Subsubsection
3352 Callback: on_err_load(string name)
3353 \end_layout
3355 \begin_layout Standard
3356 Called if loadstate goes wrong.
3357 \end_layout
3359 \begin_layout Subsubsection
3360 Callback: on_post_load(string name, boolean was_savestate)
3361 \end_layout
3363 \begin_layout Standard
3364 Called on successful loadstate.
3365  was_savestate gives if this was a savestate or a movie.
3366 \end_layout
3368 \begin_layout Subsubsection
3369 Callback: on_pre_save(string name, boolean is_savestate)
3370 \end_layout
3372 \begin_layout Standard
3373 Called just before savestate save occurs (note: movie saves are synchronous
3374  and won't trigger these callbacks if called from Lua).
3375 \end_layout
3377 \begin_layout Subsubsection
3378 Callback: on_err_save(string name)
3379 \end_layout
3381 \begin_layout Standard
3382 Called if savestate goes wrong.
3383 \end_layout
3385 \begin_layout Subsubsection
3386 Callback: on_post_save(string name, boolean is_savestate)
3387 \end_layout
3389 \begin_layout Standard
3390 Called on successful savaestate.
3391  is_savestate gives if this was a savestate or a movie.
3392 \end_layout
3394 \begin_layout Subsubsection
3395 Callback: on_quit()
3396 \end_layout
3398 \begin_layout Standard
3399 Called when emulator is shutting down.
3400 \end_layout
3402 \begin_layout Subsubsection
3403 Callback: on_input(boolean subframe)
3404 \end_layout
3406 \begin_layout Standard
3407 Called when emulator is just sending input to bsnes core.
3408  Warning: This is called even in readonly mode, but the results are ignored.
3409 \end_layout
3411 \begin_layout Subsubsection
3412 Callback: on_reset()
3413 \end_layout
3415 \begin_layout Standard
3416 Called when SNES is reset.
3417 \end_layout
3419 \begin_layout Subsubsection
3420 Callback: on_readwrite()
3421 \end_layout
3423 \begin_layout Standard
3424 Called when moving into readwrite mode as result of 
3425 \begin_inset Quotes eld
3426 \end_inset
3428 set-rwmode
3429 \begin_inset Quotes erd
3430 \end_inset
3432  command (note: moving to rwmode by Lua won't trigger this, as per recursive
3433  entry protection).
3434 \end_layout
3436 \begin_layout Subsubsection
3437 Callback: on_snoop(number port, number controller, number index, number
3438  value)
3439 \end_layout
3441 \begin_layout Standard
3442 Called each time bsnes asks for input.
3443  The value is the final value to be sent to bsnes core (readonly mode, autohold
3444  and autofire have been taken into account).
3445  Might be useful when translating movies to format suitable for console
3446  verification.
3447  Note: There is no way to modify the value to be sent.
3448 \end_layout
3450 \begin_layout Subsubsection
3451 Callback: on_keyhook(string keyname, table state)
3452 \end_layout
3454 \begin_layout Standard
3455 Sent when key that has keyhook events requested changes state.
3456  Keyname is name of the key (group) and state is the state (same kind as
3457  table values in input.raw).
3458 \end_layout
3460 \begin_layout Subsubsection
3461 Callback: on_idle()
3462 \end_layout
3464 \begin_layout Standard
3465 Called when requested by set_idle_timeout(), the timeout has expired and
3466  emulator is waiting.
3467 \end_layout
3469 \begin_layout Subsubsection
3470 Callback: on_timer()
3471 \end_layout
3473 \begin_layout Standard
3474 Called when requested by set_idle_timeout() and the timeout has expired
3475  (regardless if emulator is waiting).
3476 \end_layout
3478 \begin_layout Section
3479 Memory watch expression syntax
3480 \end_layout
3482 \begin_layout Standard
3483 Memory watch expressions are in RPN (Reverse Polish Notation).
3484  At the end of expression, the top entry on stack is taken as the final
3485  result.
3486 \end_layout
3488 \begin_layout Standard
3489 Notations:
3490 \end_layout
3492 \begin_layout Itemize
3493 Evaluation order is strictly left to right.
3494 \end_layout
3496 \begin_layout Itemize
3497 a is the entry on top of stack
3498 \end_layout
3500 \begin_layout Itemize
3501 b is the entry immediately below top of stack
3502 \end_layout
3504 \begin_layout Itemize
3505 ; separates values to be pushed (no intermediate pop).
3506 \end_layout
3508 \begin_layout Itemize
3509 After end of element, all used stack slots are popped and all results are
3510  pushed.
3511 \end_layout
3513 \begin_layout Itemize
3514 When pushing multiple values, the pushes occur in order shown.
3515 \end_layout
3517 \begin_layout Standard
3518 The following operators are available:
3519 \end_layout
3521 \begin_layout Itemize
3522 + : a + b
3523 \end_layout
3525 \begin_layout Itemize
3526 - : a - b
3527 \end_layout
3529 \begin_layout Itemize
3530 * : a * b
3531 \end_layout
3533 \begin_layout Itemize
3534 / : a / b
3535 \end_layout
3537 \begin_layout Itemize
3538 % : a % b
3539 \end_layout
3541 \begin_layout Itemize
3542 a : atan(a)
3543 \end_layout
3545 \begin_layout Itemize
3546 b : read_signed_byte(a)
3547 \end_layout
3549 \begin_layout Itemize
3550 c : cos(a)
3551 \end_layout
3553 \begin_layout Itemize
3554 d : read_signed_dword(a)
3555 \end_layout
3557 \begin_layout Itemize
3558 i : quotent(a / b)
3559 \end_layout
3561 \begin_layout Itemize
3562 p :
3563 \begin_inset Formula $\pi$
3564 \end_inset
3567 \end_layout
3569 \begin_layout Itemize
3570 q : read_signed_qword(a)
3571 \end_layout
3573 \begin_layout Itemize
3574 r : sqrt(a)
3575 \end_layout
3577 \begin_layout Itemize
3578 s : sin(a)
3579 \end_layout
3581 \begin_layout Itemize
3582 t : tan(a)
3583 \end_layout
3585 \begin_layout Itemize
3586 u : a; a
3587 \end_layout
3589 \begin_layout Itemize
3590 w : read_signed_word(a)
3591 \end_layout
3593 \begin_layout Itemize
3594 A : atan2(a, b)
3595 \end_layout
3597 \begin_layout Itemize
3598 B : read_unsigned_byte(a)
3599 \end_layout
3601 \begin_layout Itemize
3602 C<number>z : Push number <number> to stack.
3603 \end_layout
3605 \begin_layout Itemize
3606 D : read_unsigned_dword(a)
3607 \end_layout
3609 \begin_layout Itemize
3610 C0x<number>z : Push number <number> (hexadecimal) to stack.
3611 \end_layout
3613 \begin_layout Itemize
3614 Q : read_unsigned_qword(a)
3615 \end_layout
3617 \begin_layout Itemize
3618 R<digit> : round a to <digit> digits.
3619 \end_layout
3621 \begin_layout Itemize
3622 W : read_unsigned_word(a)
3623 \end_layout
3625 \begin_layout Subsection
3626 Example:
3627 \end_layout
3629 \begin_layout Standard
3630 C0x007e0878zWC0x007e002czW-
3631 \end_layout
3633 \begin_layout Enumerate
3634 Push value 0x7e0878 on top of stack (C0x007e0878z).
3635 \end_layout
3637 \begin_layout Enumerate
3638 Pop the value on top of stack (0x7e0878), read word value at that address
3639  and push the result,call it x1 (W).
3640 \end_layout
3642 \begin_layout Enumerate
3643 Push value 0x7e002c on top of stack (C0x007e002cz).
3644 \end_layout
3646 \begin_layout Enumerate
3647 Pop the value on top of stack (0x7e002c), read word value at that address
3648  and push the result,call it x2 (W).
3649 \end_layout
3651 \begin_layout Enumerate
3652 Pop the two top numbers on stack, x1 and x2, substract x1 from x2 and push
3653  x2 - x1 (-).
3654 \end_layout
3656 \begin_layout Enumerate
3657 Since the expression ends, the final memory watch result is the top one
3658  on stack, which is x2 - x1.
3659 \end_layout
3661 \begin_layout Section
3662 Modifier and key names:
3663 \end_layout
3665 \begin_layout Subsection
3666 SDL Platform
3667 \end_layout
3669 \begin_layout Subsubsection
3670 Modifier names
3671 \end_layout
3673 \begin_layout Standard
3674 Following modifier names are known:
3675 \end_layout
3677 \begin_layout Itemize
3678 ctrl, lctrl, rctrl: Control keys
3679 \end_layout
3681 \begin_layout Itemize
3682 alt, lalt, ralt: ALT keys.
3683 \end_layout
3685 \begin_layout Itemize
3686 shift, lshift, rshift: Shift keys.
3687 \end_layout
3689 \begin_layout Itemize
3690 meta, lmeta, rmeta: Meta keys.
3691 \end_layout
3693 \begin_layout Itemize
3694 num, caps: Numlock/Capslock (these are sticky!)
3695 \end_layout
3697 \begin_layout Itemize
3698 mode: Mode select.
3699 \end_layout
3701 \begin_layout Subsubsection
3702 Key names
3703 \end_layout
3705 \begin_layout Standard
3706 Following key names are known:
3707 \end_layout
3709 \begin_layout Itemize
3710 backspace, tab, clear, return, pause, escape, space, exclaim, quotedbl,
3711  hash, dollar, ampersand, quote, leftparen, rightparen, asterisk, plus,
3712  comma, minus, period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon,
3713  less, equals, greater, question, at, leftbracket, backslash, rightbracket,
3714  caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n,
3715  o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0, world_1, world_2,
3716  world_3, world_4, world_5, world_6, world_7, world_8, world_9, world_10,
3717  world_11, world_12, world_13, world_14, world_15, world_16, world_17, world_18,
3718  world_19, world_20, world_21, world_22, world_23, world_24, world_25, world_26,
3719  world_27, world_28, world_29, world_30, world_31, world_32, world_33, world_34,
3720  world_35, world_36, world_37, world_38, world_39, world_40, world_41, world_42,
3721  world_43, world_44, world_45, world_46, world_47, world_48, world_49, world_50,
3722  world_51, world_52, world_53, world_54, world_55, world_56, world_57, world_58,
3723  world_59, world_60, world_61, world_62, world_63, world_64, world_65, world_66,
3724  world_67, world_68, world_69, world_70, world_71, world_72, world_73, world_74,
3725  world_75, world_76, world_77, world_78, world_79, world_80, world_81, world_82,
3726  world_83, world_84, world_85, world_86, world_87, world_88, world_89, world_90,
3727  world_91, world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3, kp4,
3728  kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide, kp_multiply, kp_minus, kp_plus,
3729  kp_enter, kp_equals, up, down, right, left, insert, home, end, pageup,
3730  pagedown, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14,
3731  f15, numlock, capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt,
3732  lalt, rmeta, lmeta, lsuper, rsuper, mode, compose, help, print, sysreq,
3733  break, menu, power, euro, undo
3734 \end_layout
3736 \begin_layout Itemize
3737 Names of form 'key<n>' where <n> is 0-255 are interpretted as key having
3738  hardware-dependent scan code of <n> (useful to bind those keys that don't
3739  have symbolic names).
3740 \end_layout
3742 \begin_layout Subsubsection
3743 Joystick pseudo-keys:
3744 \end_layout
3746 \begin_layout Itemize
3747 joystick<num>button<button>: Joystick <num> (0-based) button <button> (0-based).
3748 \end_layout
3750 \begin_layout Itemize
3751 joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat> (0-based) up.
3752 \end_layout
3754 \begin_layout Itemize
3755 joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat> (0-based) left.
3756 \end_layout
3758 \begin_layout Itemize
3759 joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat> (0-based) down.
3760 \end_layout
3762 \begin_layout Itemize
3763 joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat> (0-based) right.
3764 \end_layout
3766 \begin_layout Itemize
3767 joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis> negative
3768  position (axis modes axis and axis_inverse).
3769 \end_layout
3771 \begin_layout Itemize
3772 joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis> positive
3773  position (axis modes axis and axis_inverse).
3774 \end_layout
3776 \begin_layout Itemize
3777 joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis> pressure (axis
3778  modes pressure_*).
3779 \end_layout
3781 \begin_layout Subsubsection
3782 Special buttons:
3783 \end_layout
3785 \begin_layout Itemize
3786 Escape: Enter/Exit Command mode, cancel modal dialogs.
3787 \end_layout
3789 \begin_layout Itemize
3790 Return (also KPEnter): Execute command, ok modal dialog.
3791 \end_layout
3793 \begin_layout Itemize
3794 Pgup/Up (also KP8/9 if no num lock; command mode): Previous command in command
3795  history
3796 \end_layout
3798 \begin_layout Itemize
3799 Pgdn/Down(also KP2/3 if no num lock; command mode): Next command in command
3800  history
3801 \end_layout
3803 \begin_layout Itemize
3804 Home (also KP7 if no num lock; command mode): Beginning of command.
3805 \end_layout
3807 \begin_layout Itemize
3808 End (also KP1 if no num lock; command mode): End of command.
3809 \end_layout
3811 \begin_layout Itemize
3812 Left (also KP4 if no num lock; command mode): Move cursor left.
3813 \end_layout
3815 \begin_layout Itemize
3816 Right (also KP6 if no num lock; command mode): Move cursor right.
3817 \end_layout
3819 \begin_layout Itemize
3820 Delete (also KP.
3821  if no num lock; command mode): Delete character to right of cursor.
3822 \end_layout
3824 \begin_layout Itemize
3825 Insert (also KP0 if no num lock; command mode): Toggle between insert /
3826  overwrite modes.
3827 \end_layout
3829 \begin_layout Itemize
3830 Backspace (command mode): Delete character to left of cursor.
3831 \end_layout
3833 \begin_layout Itemize
3834 LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump corrupted!).
3835 \end_layout
3837 \begin_layout Subsection
3838 wxWidgets platform
3839 \end_layout
3841 \begin_layout Subsubsection
3842 Modifier names:
3843 \end_layout
3845 \begin_layout Standard
3846 Following modifier names are known:
3847 \end_layout
3849 \begin_layout Itemize
3851 \end_layout
3853 \begin_layout Itemize
3854 ctrl
3855 \end_layout
3857 \begin_layout Itemize
3858 shift 
3859 \end_layout
3861 \begin_layout Itemize
3862 meta
3863 \end_layout
3865 \begin_layout Itemize
3866 cmd (Mac OS X only)
3867 \end_layout
3869 \begin_layout Subsubsection
3870 Key names:
3871 \end_layout
3873 \begin_layout Standard
3874 Following key names are known:
3875 \end_layout
3877 \begin_layout Itemize
3878 back, tab, return, escape, space, exclaim, quotedbl, hash, dollar, percent,
3879  ampersand, quote, leftparen, rightparen, asterisk, plus, comma, minus,
3880  period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
3881  greater, question, at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3882  q, r, s, t, u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
3883  underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3884  q, r, s, t, u, v, w, x, y, z, leftcurly, pipe, rightcurly, tilde, delete,
3885  start, lbutton, rbutton, cancel, mbutton, clear, shift, alt, control, menu,
3886  pause, capital, end, home, lefT, up, right, down, select, print, execute,
3887  snapshot, insert, help, numpad0, numpad1, numpad2, numpad3, numpad4, numpad5,
3888  numpad6, numpad7, numpad8, numpad9, multiply, add, separator, subtract,
3889  decimal, divide, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13,
3890  f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, numlock, scroll,
3891  pageup, pagedown, numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
3892  numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up, numpad_right,
3893  numpad_down, numpad_pageup, numpad_pagedown, numpad_end, numpad_begin,
3894  numpad_insert, numpad_delete, numpad_equal, numpad_multiply, numpad_add,
3895  numpad_separator, numpad_subtract, numpad_decimal, numpad_divide, windows_left,
3896  windows_right, windows_menu, command, special1, special2, special3, special4,
3897  special5, special6, special7, special8, special9, special10, special11,
3898  special12, special13, special14, special15, special16, special17, special18,
3899  special19, special20
3900 \end_layout
3902 \begin_layout Section
3903 Movie file format
3904 \end_layout
3906 \begin_layout Standard
3907 Movie file is .zip archive in itself, normal ZIP archive tools work on it
3908  (note: If you recompress it, do not use compression methods other than
3909  store and deflate and especially do not use encryption of any kind).
3910 \end_layout
3912 \begin_layout Subsection
3913 Detecting clean start/SRAM/Savestate
3914 \end_layout
3916 \begin_layout Itemize
3917 If file has member 
3918 \begin_inset Quotes eld
3919 \end_inset
3921 savestate
3922 \begin_inset Quotes erd
3923 \end_inset
3925  it is savestate, otherwise:
3926 \end_layout
3928 \begin_layout Itemize
3929 If file has members with names starting 
3930 \begin_inset Quotes eld
3931 \end_inset
3933 moviesram.
3934 \begin_inset Quotes erd
3935 \end_inset
3937  it is movie starting from SRAM, otherwise:
3938 \end_layout
3940 \begin_layout Itemize
3941 It is movie starting from clear state.
3942 \end_layout
3944 \begin_layout Subsection
3945 Member: gametype
3946 \end_layout
3948 \begin_layout Standard
3949 Type of game ROM and region (as one line).
3950  Valid values are:
3951 \end_layout
3953 \begin_layout Standard
3954 \begin_inset Tabular
3955 <lyxtabular version="3" rows="8" columns="3">
3956 <features tabularvalignment="middle">
3957 <column alignment="center" valignment="top" width="0">
3958 <column alignment="center" valignment="top" width="0">
3959 <column alignment="center" valignment="top" width="0">
3960 <row>
3961 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3962 \begin_inset Text
3964 \begin_layout Plain Layout
3965 Value
3966 \end_layout
3968 \end_inset
3969 </cell>
3970 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3971 \begin_inset Text
3973 \begin_layout Plain Layout
3974 System
3975 \end_layout
3977 \end_inset
3978 </cell>
3979 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3980 \begin_inset Text
3982 \begin_layout Plain Layout
3983 Region
3984 \end_layout
3986 \end_inset
3987 </cell>
3988 </row>
3989 <row>
3990 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
3991 \begin_inset Text
3993 \begin_layout Plain Layout
3994 snes_pal
3995 \end_layout
3997 \end_inset
3998 </cell>
3999 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4000 \begin_inset Text
4002 \begin_layout Plain Layout
4003 Super NES
4004 \end_layout
4006 \end_inset
4007 </cell>
4008 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4009 \begin_inset Text
4011 \begin_layout Plain Layout
4013 \end_layout
4015 \end_inset
4016 </cell>
4017 </row>
4018 <row>
4019 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4020 \begin_inset Text
4022 \begin_layout Plain Layout
4023 sgb_pal
4024 \end_layout
4026 \end_inset
4027 </cell>
4028 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4029 \begin_inset Text
4031 \begin_layout Plain Layout
4032 Super Game Boy
4033 \end_layout
4035 \end_inset
4036 </cell>
4037 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4038 \begin_inset Text
4040 \begin_layout Plain Layout
4042 \end_layout
4044 \end_inset
4045 </cell>
4046 </row>
4047 <row>
4048 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4049 \begin_inset Text
4051 \begin_layout Plain Layout
4052 snes_ntsc
4053 \end_layout
4055 \end_inset
4056 </cell>
4057 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4058 \begin_inset Text
4060 \begin_layout Plain Layout
4061 Super NES
4062 \end_layout
4064 \end_inset
4065 </cell>
4066 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4067 \begin_inset Text
4069 \begin_layout Plain Layout
4070 NTSC
4071 \end_layout
4073 \end_inset
4074 </cell>
4075 </row>
4076 <row>
4077 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4078 \begin_inset Text
4080 \begin_layout Plain Layout
4081 sgb_ntsc
4082 \end_layout
4084 \end_inset
4085 </cell>
4086 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4087 \begin_inset Text
4089 \begin_layout Plain Layout
4090 Super Game Boy
4091 \end_layout
4093 \end_inset
4094 </cell>
4095 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4096 \begin_inset Text
4098 \begin_layout Plain Layout
4099 NTSC
4100 \end_layout
4102 \end_inset
4103 </cell>
4104 </row>
4105 <row>
4106 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4107 \begin_inset Text
4109 \begin_layout Plain Layout
4111 \end_layout
4113 \end_inset
4114 </cell>
4115 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4116 \begin_inset Text
4118 \begin_layout Plain Layout
4119 BS-X (non-slotted)
4120 \end_layout
4122 \end_inset
4123 </cell>
4124 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4125 \begin_inset Text
4127 \begin_layout Plain Layout
4128 NTSC
4129 \end_layout
4131 \end_inset
4132 </cell>
4133 </row>
4134 <row>
4135 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4136 \begin_inset Text
4138 \begin_layout Plain Layout
4139 bsxslotted
4140 \end_layout
4142 \end_inset
4143 </cell>
4144 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4145 \begin_inset Text
4147 \begin_layout Plain Layout
4148 BS-X (slotted)
4149 \end_layout
4151 \end_inset
4152 </cell>
4153 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4154 \begin_inset Text
4156 \begin_layout Plain Layout
4157 NTSC
4158 \end_layout
4160 \end_inset
4161 </cell>
4162 </row>
4163 <row>
4164 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4165 \begin_inset Text
4167 \begin_layout Plain Layout
4168 sufamiturbo
4169 \end_layout
4171 \end_inset
4172 </cell>
4173 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4174 \begin_inset Text
4176 \begin_layout Plain Layout
4177 Sufami Turbo
4178 \end_layout
4180 \end_inset
4181 </cell>
4182 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4183 \begin_inset Text
4185 \begin_layout Plain Layout
4186 NTSC
4187 \end_layout
4189 \end_inset
4190 </cell>
4191 </row>
4192 </lyxtabular>
4194 \end_inset
4197 \end_layout
4199 \begin_layout Standard
4200 Frame rates are:
4201 \end_layout
4203 \begin_layout Standard
4204 \begin_inset Tabular
4205 <lyxtabular version="3" rows="3" columns="2">
4206 <features tabularvalignment="middle">
4207 <column alignment="center" valignment="top" width="0">
4208 <column alignment="center" valignment="top" width="0">
4209 <row>
4210 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4211 \begin_inset Text
4213 \begin_layout Plain Layout
4214 Region
4215 \end_layout
4217 \end_inset
4218 </cell>
4219 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4220 \begin_inset Text
4222 \begin_layout Plain Layout
4223 Framerate (fps)
4224 \end_layout
4226 \end_inset
4227 </cell>
4228 </row>
4229 <row>
4230 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4231 \begin_inset Text
4233 \begin_layout Plain Layout
4235 \end_layout
4237 \end_inset
4238 </cell>
4239 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4240 \begin_inset Text
4242 \begin_layout Plain Layout
4243 322445/6448
4244 \end_layout
4246 \end_inset
4247 </cell>
4248 </row>
4249 <row>
4250 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4251 \begin_inset Text
4253 \begin_layout Plain Layout
4254 NTSC
4255 \end_layout
4257 \end_inset
4258 </cell>
4259 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4260 \begin_inset Text
4262 \begin_layout Plain Layout
4263 10738636/178683
4264 \end_layout
4266 \end_inset
4267 </cell>
4268 </row>
4269 </lyxtabular>
4271 \end_inset
4274 \end_layout
4276 \begin_layout Subsection
4277 Member: port1
4278 \end_layout
4280 \begin_layout Standard
4281 Contains type of port #1 (as one line).
4282  Valid values are 'none', 'gamepad', 'multitap' and 'mouse'.
4283  If not present, defaults to 'gamepad'.
4284 \end_layout
4286 \begin_layout Subsection
4287 Member: port2
4288 \end_layout
4290 \begin_layout Standard
4291 Contains type of port #2 (as one line).
4292  Valid values are 'none', 'gamepad', 'multitap', 'mouse', 'superscope',
4293  'justifier' and 'justifiers'.
4294  If not present, defaults to 'none'.
4295 \end_layout
4297 \begin_layout Subsection
4298 Member: gamename
4299 \end_layout
4301 \begin_layout Standard
4302 Contains name of the game (as one line).
4303 \end_layout
4305 \begin_layout Subsection
4306 Member: authors
4307 \end_layout
4309 \begin_layout Standard
4310 Contains authors, one per line.
4311  Part before '|' is the full name, part after is the nickname.
4312 \end_layout
4314 \begin_layout Subsection
4315 Member: systemid
4316 \end_layout
4318 \begin_layout Standard
4319 Always 
4320 \begin_inset Quotes eld
4321 \end_inset
4323 lsnes-rr1
4324 \begin_inset Quotes erd
4325 \end_inset
4327  (one line).
4328  Used to reject other saves.
4329 \end_layout
4331 \begin_layout Subsection
4332 Member: controlsversion
4333 \end_layout
4335 \begin_layout Standard
4336 Always 
4337 \begin_inset Quotes eld
4338 \end_inset
4341 \begin_inset Quotes erd
4342 \end_inset
4344  (one line).
4345  Used to identify what controls are there.
4346 \end_layout
4348 \begin_layout Subsection
4349 Member: 
4350 \begin_inset Quotes eld
4351 \end_inset
4353 coreversion
4354 \begin_inset Quotes erd
4355 \end_inset
4358 \end_layout
4360 \begin_layout Standard
4361 Contains bsnes core version number (as one line).
4362 \end_layout
4364 \begin_layout Subsection
4365 Member: projectid
4366 \end_layout
4368 \begin_layout Standard
4369 Contains project ID (as one line).
4370  Used to identify if two movies are part of the same project.
4371 \end_layout
4373 \begin_layout Subsection
4374 Member: {rom,slota,slotb}{,xml}.sha256
4375 \end_layout
4377 \begin_layout Standard
4378 Contains SHA-256 of said ROM or ROM mapping file (as one line).
4379  Absent if corresponding file is absent.
4380 \end_layout
4382 \begin_layout Subsection
4383 Member: moviesram.<name>
4384 \end_layout
4386 \begin_layout Standard
4387 Raw binary startup SRAM of kind <name>.
4388  Only present in savestates and movies starting from SRAM.
4389 \end_layout
4391 \begin_layout Subsection
4392 Member: saveframe
4393 \end_layout
4395 \begin_layout Standard
4396 Contains frame number (as one line) of frame movie was saved on.
4397  Only present in savestates.
4398 \end_layout
4400 \begin_layout Subsection
4401 Member: lagcounter
4402 \end_layout
4404 \begin_layout Standard
4405 Current value of lag counter (as one line).
4406  Only present in savestates.
4407 \end_layout
4409 \begin_layout Subsection
4410 Member: pollcounters
4411 \end_layout
4413 \begin_layout Standard
4414 Contains poll counters (currently 100 of them), one per line.
4415  Each line is raw poll count if DRDY is set for it.
4416  Otherwise it is negative poll count minus one.
4417  Only present in savestates.
4418 \end_layout
4420 \begin_layout Subsection
4421 Member: hostmemory
4422 \end_layout
4424 \begin_layout Standard
4425 Raw binary dump of host memory.
4426  Only present in savestates.
4427 \end_layout
4429 \begin_layout Subsection
4430 Member: savestate
4431 \end_layout
4433 \begin_layout Standard
4434 The raw binary savestate itself.
4435  Savestate detection uses this file, only present in savestates.
4436 \end_layout
4438 \begin_layout Subsection
4439 Member: screenshot
4440 \end_layout
4442 \begin_layout Standard
4443 Screenshot of current frame.
4444  Only present in savestates.
4445  First 2 bytes are big-endian width of image, rest are 24-bit RGB image
4446  data.
4447  Height of image is inferred from the width and size of data.
4448 \end_layout
4450 \begin_layout Subsection
4451 Member: sram.<name>
4452 \end_layout
4454 \begin_layout Standard
4455 Raw binary SRAM of kind <name> at time of savestate.
4456  Only present in savestates.
4457 \end_layout
4459 \begin_layout Subsection
4460 Member: input
4461 \end_layout
4463 \begin_layout Standard
4464 The actual input track, one line per subframe (blank lines are skipped).
4465 \end_layout
4467 \begin_layout Itemize
4468 If the first byte of each line is '.', ' ', <tab> or '|', then the line is
4469  part of same frame as previous, otherwise it starts a new frame.
4470 \end_layout
4472 \begin_layout Itemize
4473 First subframe must start a new frame.
4474 \end_layout
4476 \begin_layout Standard
4477 Length of movie in frames is number of lines in input file that start a
4478  new frame.
4479 \end_layout
4481 \begin_layout Subsection
4482 Member: rerecords
4483 \end_layout
4485 \begin_layout Standard
4486 Contains textual base-10 rerecord count (as one line; emulator just writes
4487  this, it doesn't read it) + 1.
4488 \end_layout
4490 \begin_layout Subsection
4491 Member: rrdata
4492 \end_layout
4494 \begin_layout Standard
4495 This member stores set of load IDs.
4496  There is one load ID per rerecord (plus one corresponding to start of project).
4497 \end_layout
4499 \begin_layout Itemize
4500 This member constists of concatenation of records
4501 \end_layout
4503 \begin_layout Itemize
4504 Each record is 2-36 bytes long and can represent 1-16,843,009 consequtive
4505  IDs.
4506 \end_layout
4508 \begin_layout Itemize
4509 IDs are interpretted as 256-bit big-endian integers with warparound.
4510 \end_layout
4512 \begin_layout Itemize
4513 Initial predicted ID is all zeroes.
4514 \end_layout
4516 \begin_layout Standard
4517 Format of each record is:
4518 \end_layout
4520 \begin_layout Itemize
4521 1 byte: Opcode byte.
4522  Bits 0-4 are prefix length (prefixlen), bits 5-6 are count length (countlen).
4523  Bit 7 is unused.
4524 \end_layout
4526 \begin_layout Itemize
4527 32-prefixlen bytes of ID.
4528 \end_layout
4530 \begin_layout Itemize
4531 countlen bytes of big-endian count (count).
4532 \end_layout
4534 \begin_layout Standard
4535 Records are processed as follows:
4536 \end_layout
4538 \begin_layout Itemize
4539 To form the first ID encoded by record, take the first prefixlen bytes predicted
4540  ID and append the read ID value to it.
4541  The result is the first ID encoded.
4542 \end_layout
4544 \begin_layout Itemize
4545 If countlen is 0, record encodes 1 ID.
4546 \end_layout
4548 \begin_layout Itemize
4549 If countlen is 1, record encodes 2+count IDs.
4550 \end_layout
4552 \begin_layout Itemize
4553 If countlen is 2, record encodes 258+count IDs.
4554 \end_layout
4556 \begin_layout Itemize
4557 If countlen is 3, record encodes 65794+count IDs.
4558 \end_layout
4560 \begin_layout Itemize
4561 The new predicted ID is the next ID after last one encoded by the record.
4562 \end_layout
4564 \begin_layout Standard
4565 The number of rerecords + 1 is equal to the sum of number of IDs encoded
4566  by all records.
4567 \end_layout
4569 \begin_layout Subsection
4570 Member: starttime.second
4571 \end_layout
4573 \begin_layout Standard
4574 Movie starting time, second part.
4575  Epoch is Unix epoch.
4576  Default is 1,000,000,000.
4577 \end_layout
4579 \begin_layout Subsection
4580 Member: starttime.subsecond
4581 \end_layout
4583 \begin_layout Standard
4584 Movie starting time, subsecond part.
4585  Unit is CPU clocks.
4586  Default is 0.
4587 \end_layout
4589 \begin_layout Subsection
4590 Member: savetime.second
4591 \end_layout
4593 \begin_layout Standard
4594 Movie saving time, second part.
4595  Default is starttime.second.
4596  Only present in savestates.
4597 \end_layout
4599 \begin_layout Subsection
4600 Member: savetime.subsecond
4601 \end_layout
4603 \begin_layout Standard
4604 Movie saving time, subsecond part.
4605  Default is starttime.subsecond.
4606  Only present in savestates.
4607 \end_layout
4609 \begin_layout Section
4610 Quick'n'dirty encode guide
4611 \end_layout
4613 \begin_layout Enumerate
4614 Start the emulator and load the movie file.
4615 \end_layout
4617 \begin_layout Enumerate
4618 Set large AVI option 'set-setting avi-large on'
4619 \end_layout
4621 \begin_layout Enumerate
4622 Enable dumping 'dump-avi tmpdump' 
4623 \end_layout
4625 \begin_layout Enumerate
4626 Unpause and let it run until you want to end dumping.
4627 \end_layout
4629 \begin_layout Enumerate
4630 Close the emulator (closing the window is the easiest way).
4631  Or use 'end-avi'.
4632 \end_layout
4634 \begin_layout Enumerate
4635 For each tmpdump*.avi file created, on command prompt, do 'x264 --crf 10
4636  -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
4637 \end_layout
4639 \begin_layout Enumerate
4640 Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
4641 \end_layout
4643 \begin_layout Enumerate
4644 Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv + tmpdump_0000001.mkv
4645  + tmpdump_0000002.mkv' (list every tmpdump_<numbers>.mkv, with + in between).
4646 \end_layout
4648 \begin_layout Enumerate
4649 Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'.
4650  Now final.mkv contains quick'n'dirty encode.
4651 \end_layout
4653 \begin_layout Section
4654 Axis configurations for some gamepad types:
4655 \end_layout
4657 \begin_layout Subsection
4658 XBox360 controller:
4659 \end_layout
4661 \begin_layout Standard
4662 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be set to pressure-+.
4663 \end_layout
4665 \begin_layout LyX-Code
4666 set-axis joystick0axis2 pressure-+
4667 \end_layout
4669 \begin_layout LyX-Code
4670 set-axis joystick0axis5 pressure-+
4671 \end_layout
4673 \begin_layout Itemize
4674 This is needed for SDL only.
4675  EVDEV sets those types correctly.
4676 \end_layout
4678 \begin_layout Subsection
4679 PS3 
4680 \begin_inset Quotes eld
4681 \end_inset
4683 sixaxis
4684 \begin_inset Quotes erd
4685 \end_inset
4687  controller:
4688 \end_layout
4690 \begin_layout Standard
4691 Axes 8-19 should be disabled.
4692 \end_layout
4694 \begin_layout LyX-Code
4695 set-axis joystick0axis8 disabled
4696 \end_layout
4698 \begin_layout LyX-Code
4699 set-axis joystick0axis9 disabled
4700 \end_layout
4702 \begin_layout LyX-Code
4703 set-axis joystick0axis10 disabled
4704 \end_layout
4706 \begin_layout LyX-Code
4707 set-axis joystick0axis11 disabled
4708 \end_layout
4710 \begin_layout LyX-Code
4711 set-axis joystick0axis12 disabled
4712 \end_layout
4714 \begin_layout LyX-Code
4715 set-axis joystick0axis13 disabled
4716 \end_layout
4718 \begin_layout LyX-Code
4719 set-axis joystick0axis14 disabled
4720 \end_layout
4722 \begin_layout LyX-Code
4723 set-axis joystick0axis15 disabled
4724 \end_layout
4726 \begin_layout LyX-Code
4727 set-axis joystick0axis16 disabled
4728 \end_layout
4730 \begin_layout LyX-Code
4731 set-axis joystick0axis17 disabled
4732 \end_layout
4734 \begin_layout LyX-Code
4735 set-axis joystick0axis18 disabled
4736 \end_layout
4738 \begin_layout LyX-Code
4739 set-axis joystick0axis19 disabled
4740 \end_layout
4742 \begin_layout Section
4743 Errata:
4744 \end_layout
4746 \begin_layout Subsection
4747 Problems from BSNES core:
4748 \end_layout
4750 \begin_layout Itemize
4751 The whole pending save stuff.
4752 \end_layout
4754 \begin_layout Itemize
4755 Lack of layer hiding.
4756 \end_layout
4758 \begin_layout Itemize
4759 It is slow (especially accuracy).
4760 \end_layout
4762 \begin_layout Itemize
4763 Firmwares can't be loaded from ZIP archives.
4764 \end_layout
4766 \begin_layout Subsection
4767 Other problems:
4768 \end_layout
4770 \begin_layout Itemize
4771 Modifiers don't work with pseudo-keys (SDL, EVDEV).
4772 \end_layout
4774 \begin_layout Itemize
4775 Audio for last dumped frame is not itself dumped.
4776 \end_layout
4778 \begin_layout Itemize
4779 Audio in UI is pretty bad in quality if game doesn't run at full speed.
4780 \end_layout
4782 \begin_layout Itemize
4783 AVI compression levels 10-18 are not compatible with AVISynth AVISource.
4784 \end_layout
4786 \begin_layout Itemize
4787 No menus, command based interface (SDL).
4788 \end_layout
4790 \begin_layout Itemize
4791 Long commands don't scroll.
4792 \end_layout
4794 \begin_layout Itemize
4795 Wxwidgets UI is still buggy.
4796 \end_layout
4798 \begin_layout Section
4799 Changelog:
4800 \end_layout
4802 \begin_layout Subsection
4803 rr0-beta1
4804 \end_layout
4806 \begin_layout Itemize
4807 Fix -Wall warnings
4808 \end_layout
4810 \begin_layout Itemize
4811 Fix dumper video corruption with levels 10-18.
4812 \end_layout
4814 \begin_layout Subsection
4815 rr0-beta2
4816 \end_layout
4818 \begin_layout Itemize
4819 Autofire
4820 \end_layout
4822 \begin_layout Itemize
4823 Lots of code cleanups
4824 \end_layout
4826 \begin_layout Itemize
4827 Lua interface to settings
4828 \end_layout
4830 \begin_layout Itemize
4831 Allow specifying AVI borders without Lua
4832 \end_layout
4834 \begin_layout Itemize
4835 Fix scaling if vscale > 1 and originx > 0 (left border exists)
4836 \end_layout
4838 \begin_layout Itemize
4839 on_snoop lua callback
4840 \end_layout
4842 \begin_layout Itemize
4843 Faster movie loading and saving.
4844 \end_layout
4846 \begin_layout Subsection
4847 rr0-beta3
4848 \end_layout
4850 \begin_layout Itemize
4851 Joystick support
4852 \end_layout
4854 \begin_layout Subsection
4855 rr0-beta4
4856 \end_layout
4858 \begin_layout Itemize
4859 Fix multi-buttons
4860 \end_layout
4862 \begin_layout Itemize
4863 Save jukebox functionality.
4864 \end_layout
4866 \begin_layout Subsection
4867 rr0-beta5
4868 \end_layout
4870 \begin_layout Itemize
4871 Try to fix some nasty failing movie load edge cases
4872 \end_layout
4874 \begin_layout Itemize
4875 Allow specifying scripts to run on command line.
4876 \end_layout
4878 \begin_layout Subsection
4879 rr0-beta6
4880 \end_layout
4882 \begin_layout Itemize
4883 Major source code reorganization.
4884 \end_layout
4886 \begin_layout Itemize
4887 Backup savestates before overwriting.
4888 \end_layout
4890 \begin_layout Itemize
4891 Don't crash if loading initial state fails.
4892 \end_layout
4894 \begin_layout Subsection
4895 rr0-beta7
4896 \end_layout
4898 \begin_layout Itemize
4899 Fix firmware lookup
4900 \end_layout
4902 \begin_layout Itemize
4903 Fix author name parsing
4904 \end_layout
4906 \begin_layout Itemize
4907 Fix rerecord counting
4908 \end_layout
4910 \begin_layout Itemize
4911 (SDL) Print messages to console if SDL is uninitialized
4912 \end_layout
4914 \begin_layout Itemize
4915 Add movieinfo program
4916 \end_layout
4918 \begin_layout Itemize
4919 Fix loading movies starting from SRAM.
4920 \end_layout
4922 \begin_layout Subsection
4923 rr0-beta8
4924 \end_layout
4926 \begin_layout Itemize
4927 Add support for unattended dumping
4928 \end_layout
4930 \begin_layout Itemize
4931 Fix compiling for Win32
4932 \end_layout
4934 \begin_layout Itemize
4935 Don't lock up if sound can't be initialized
4936 \end_layout
4938 \begin_layout Itemize
4939 Strip trailing CR from commands
4940 \end_layout
4942 \begin_layout Itemize
4943 Don't try to do dubious things in global ctors (fix crash on startup)
4944 \end_layout
4946 \begin_layout Subsection
4947 rr0-beta9
4948 \end_layout
4950 \begin_layout Itemize
4951 Small documentation tweaking
4952 \end_layout
4954 \begin_layout Itemize
4955 Fix make clean
4956 \end_layout
4958 \begin_layout Itemize
4959 Fix major bug in modifier matching
4960 \end_layout
4962 \begin_layout Subsection
4963 rr0-beta10
4964 \end_layout
4966 \begin_layout Itemize
4967 Lots of documentation fixes
4968 \end_layout
4970 \begin_layout Itemize
4971 Use dedicated callbacks for event backcomm., not commands.
4972 \end_layout
4974 \begin_layout Itemize
4975 Ensure that the watchdog is not hit when executing delayed reset.
4976 \end_layout
4978 \begin_layout Itemize
4979 Remove errant tab from joystick message.
4980 \end_layout
4982 \begin_layout Subsection
4983 rr0-beta11
4984 \end_layout
4986 \begin_layout Itemize
4987 Make autofire operate in absolute time, not linear time
4988 \end_layout
4990 \begin_layout Itemize
4991 Reinitialize controls when resuming from loadstate
4992 \end_layout
4994 \begin_layout Itemize
4995 Some more code cleanups
4996 \end_layout
4998 \begin_layout Itemize
4999 If Lua allocator fails, call OOM_panic()
5000 \end_layout
5002 \begin_layout Itemize
5003 Byte/word/dword/qword sized host memory write/read functions.
5004 \end_layout
5006 \begin_layout Itemize
5007 Dump at correct framerate if dumping interlaced NTSC (height=448).
5008 \end_layout
5010 \begin_layout Subsection
5011 rr0-beta12
5012 \end_layout
5014 \begin_layout Itemize
5015 Actually include the complete source code
5016 \end_layout
5018 \begin_layout Itemize
5019 Keep track of RTC
5020 \end_layout
5022 \begin_layout Subsection
5023 rr0-beta13
5024 \end_layout
5026 \begin_layout Itemize
5027 Document {save,start}time.{,sub}second.
5028 \end_layout
5030 \begin_layout Itemize
5031 Intercept time() from bsnes core.
5032 \end_layout
5034 \begin_layout Subsection
5035 rr0-beta14
5036 \end_layout
5038 \begin_layout Itemize
5039 Allow disabling time() interception (allow build on Mac OS X)
5040 \end_layout
5042 \begin_layout Itemize
5043 Use SDLMain on Mac OS X (make SDL not crash)
5044 \end_layout
5046 \begin_layout Itemize
5047 Disable delayed resets (just plain too buggy for now).
5048 \end_layout
5050 \begin_layout Itemize
5051 Code cleanups
5052 \end_layout
5054 \begin_layout Itemize
5055 Use 16-bit for graphics/video instead of 32-bit.
5056 \end_layout
5058 \begin_layout Itemize
5059 gui.rectangle/gui.pixel
5060 \end_layout
5062 \begin_layout Itemize
5063 gui.crosshair
5064 \end_layout
5066 \begin_layout Itemize
5067 New CSCD writer implementation.
5068 \end_layout
5070 \begin_layout Subsection
5071 rr0-beta15
5072 \end_layout
5074 \begin_layout Itemize
5075 Fix interaction of * and +.
5076 \end_layout
5078 \begin_layout Itemize
5079 Manual improvements
5080 \end_layout
5082 \begin_layout Itemize
5083 Use gettimeofday()/usleep(), these seem portable enough.
5084 \end_layout
5086 \begin_layout Itemize
5087 Move joystick axis manipulation to keymapper code.
5088 \end_layout
5090 \begin_layout Itemize
5091 Changes to how read-only works.
5092 \end_layout
5094 \begin_layout Itemize
5095 Refactor controller input code.
5096 \end_layout
5098 \begin_layout Subsection
5099 rr0-beta16
5100 \end_layout
5102 \begin_layout Itemize
5103 Fix mouseclick scale compensation.
5104 \end_layout
5106 \begin_layout Itemize
5107 Draw area boundaries correctly in SDL code.
5108 \end_layout
5110 \begin_layout Itemize
5111 gui.screenshot.
5112 \end_layout
5114 \begin_layout Itemize
5115 Fix CSCD output (buffer overrun and race condition).
5116 \end_layout
5118 \begin_layout Subsection
5119 rr0-beta17
5120 \end_layout
5122 \begin_layout Itemize
5123 JMD dumping support.
5124 \end_layout
5126 \begin_layout Itemize
5127 Allow unattended dumping to JMD.
5128 \end_layout
5130 \begin_layout Itemize
5131 Move to BSNES v083.
5132 \end_layout
5134 \begin_layout Itemize
5135 Switch back to 32-bit colors.
5136 \end_layout
5138 \begin_layout Itemize
5139 Add Lua function gui.color.
5140 \end_layout
5142 \begin_layout Itemize
5143 Use some new C++11 features in GCC 4.6.
5144 \end_layout
5146 \begin_layout Itemize
5147 Be prepared for core frequency changes.
5148 \end_layout
5150 \begin_layout Itemize
5151 Pass colors in one chunk from Lua.
5152 \end_layout
5154 \begin_layout Subsection
5155 rr0-beta18
5156 \end_layout
5158 \begin_layout Itemize
5159 New lua functions gui.line(), gui.status() and gui.circle(), memory.vma_count(),
5160  memory.read_vma() and memory.find_vma().
5161 \end_layout
5163 \begin_layout Itemize
5164 Numerious documentation fixups
5165 \end_layout
5167 \begin_layout Itemize
5168 RTC time format changed
5169 \end_layout
5171 \begin_layout Itemize
5172 Reformat flags display
5173 \end_layout
5175 \begin_layout Itemize
5176 Allow lua package name to be overridden
5177 \end_layout
5179 \begin_layout Itemize
5180 SDUMP (high-quality dumping).
5181 \end_layout
5183 \begin_layout Itemize
5184 Split platform support to plugins.
5185 \end_layout
5187 \begin_layout Itemize
5188 Make all sound plugins support basic sound commands
5189 \end_layout
5191 \begin_layout Itemize
5192 Support portaudio for sound.
5193 \end_layout
5195 \begin_layout Itemize
5196 Allow disable Lua/SDL searching.
5197 \end_layout
5199 \begin_layout Itemize
5200 Upconvert colors when copying lcscreen to screen.
5201 \end_layout
5203 \begin_layout Itemize
5204 Reorganize source tree.
5205 \end_layout
5207 \begin_layout Itemize
5208 Evdev joystick support.
5209 \end_layout
5211 \begin_layout Itemize
5212 Refactor more code into generic window code.
5213 \end_layout
5215 \begin_layout Subsection
5216 rr0-beta19
5217 \end_layout
5219 \begin_layout Itemize
5220 Refactor message handling.
5221 \end_layout
5223 \begin_layout Itemize
5224 Rework makefile
5225 \end_layout
5227 \begin_layout Itemize
5228 Documentation fixes
5229 \end_layout
5231 \begin_layout Itemize
5232 Finish pending saves before load/quit.
5233 \end_layout
5235 \begin_layout Itemize
5236 Wxwidgets graphics plugin.
5237 \end_layout
5239 \begin_layout Subsection
5240 rr0-beta20
5241 \end_layout
5243 \begin_layout Itemize
5244 Get rid of win32-crap.[ch]pp.
5245 \end_layout
5247 \begin_layout Itemize
5248 Move files around a lot.
5249 \end_layout
5251 \begin_layout Itemize
5252 Get rid of need for host C++ compiler.
5253 \end_layout
5255 \begin_layout Itemize
5256 Bsnes v084 core.
5257 \end_layout
5259 \begin_layout Itemize
5260 Refactor inter-component communication.
5261 \end_layout
5263 \begin_layout Itemize
5264 Fix zero luma.
5265 \end_layout
5267 \begin_layout Itemize
5268 Fix crash on multiline aliases.
5269 \end_layout
5271 \begin_layout Itemize
5272 Load/Save settings in wxwidgets gui.
5273 \end_layout
5275 \begin_layout Subsection
5276 rr0-beta21
5277 \end_layout
5279 \begin_layout Itemize
5280 Patch problems in bsnes core
5281 \end_layout
5283 \begin_layout Itemize
5284 SNES is little-endian, not big-endian!
5285 \end_layout
5287 \begin_layout Itemize
5288 Fix memory corruption in lcscreen::load()
5289 \end_layout
5291 \begin_layout Subsection
5292 rr0-beta22
5293 \end_layout
5295 \begin_layout Itemize
5296 Fix interpretting repeat counts in rrdata loading.
5297 \end_layout
5299 \begin_layout Itemize
5300 New lua callback: on_frame()
5301 \end_layout
5303 \begin_layout Itemize
5304 Remove calls to runtosave() that aren't supposed to be there
5305 \end_layout
5307 \begin_layout Itemize
5308 Lua function: movie.read_rtc()
5309 \end_layout
5311 \begin_layout Itemize
5312 Ignore src/fonts/font.cpp
5313 \end_layout
5315 \begin_layout Itemize
5316 Fix more bsnes core problems
5317 \end_layout
5319 \begin_layout Itemize
5320 Control bsnes random seeding
5321 \end_layout
5323 \begin_layout Itemize
5324 Pause-on-end
5325 \end_layout
5327 \begin_layout Itemize
5328 Some bsnes core debugging features (state dump and state hash)
5329 \end_layout
5331 \begin_layout Itemize
5332 Fix titlebar version number (no, the last version wasn't 'lsnes-0-beta21',
5333  it was 'lsnes rr0-beta21').
5334 \end_layout
5336 \begin_layout Subsection
5337 rr0-beta23
5338 \end_layout
5340 \begin_layout Itemize
5341 Fix memory corruption due to macro/field mixup
5342 \end_layout
5344 \begin_layout Itemize
5345 search-memory update
5346 \end_layout
5348 \begin_layout Itemize
5349 Allow direct-mapped framebuffer
5350 \end_layout
5352 \begin_layout Itemize
5353 SDL: Use SDL_ANYFORMAT if possible
5354 \end_layout
5356 \begin_layout Itemize
5357 SDMP2SOX: 2s delay modes.
5358 \end_layout
5360 \begin_layout Itemize
5361 Wxwidgets: Cleanups
5362 \end_layout
5364 \begin_layout Itemize
5365 Use sed -E, not sed -r.
5366  Fixes building on Mac OS X.
5367 \end_layout
5369 \begin_layout Itemize
5370 Wxwidgets: Save jukebox on exit
5371 \end_layout
5373 \begin_layout Itemize
5374 Fix RTC if using load-movie on savestate.
5375 \end_layout
5377 \begin_layout Itemize
5378 Fix crash related to full console mode.
5379 \end_layout
5381 \begin_layout Subsection
5382 rr0-beta24
5383 \end_layout
5385 \begin_layout Itemize
5386 Wxwidgets: Allow bringing application to foreground on Mac OS X.
5387 \end_layout
5389 \begin_layout Itemize
5390 Wxwidgets: Allow compiling on Mac OS X.
5391 \end_layout
5393 \begin_layout Itemize
5394 Use movie compare instead of movie hashing (faster save/load).
5395 \end_layout
5397 \begin_layout Itemize
5398 Lua: _SYSTEM table.
5399 \end_layout
5401 \begin_layout Subsection
5402 rr0-beta25
5403 \end_layout
5405 \begin_layout Itemize
5406 sdmp2sox: Pad soundtrack if using -l or -L.
5407 \end_layout
5409 \begin_layout Itemize
5410 sdmp2sox: Fix NTSC overscan.
5411 \end_layout
5413 \begin_layout Itemize
5414 sdmp2sox: Add AR correction mode.
5415 \end_layout
5417 \begin_layout Itemize
5418 call lua_close() when exiting.
5419 \end_layout
5421 \begin_layout Itemize
5422 Fix zip_writer bug causing warnings from info-zip and error from advzip.
5423 \end_layout
5425 \begin_layout Subsection
5426 rr0-beta26
5427 \end_layout
5429 \begin_layout Itemize
5430 Fix IPS patching code (use bsnes core IPS patcher).
5431 \end_layout
5433 \begin_layout Itemize
5434 Implement BPS patching (using bsnes core IPS patcher).
5435 \end_layout
5437 \begin_layout Itemize
5438 Add feature to load headered ROMs.
5439 \end_layout
5441 \begin_layout Subsection
5442 rr0-beta27
5443 \end_layout
5445 \begin_layout Itemize
5446 Show command names when showing keybindings
5447 \end_layout
5449 \begin_layout Subsection
5451 \end_layout
5453 \begin_layout Itemize
5454 Fix pause-on-end to be actually controllable
5455 \end_layout
5457 \begin_layout Itemize
5458 SDL: Poll all events in queue, not just first one (fixes slowness in command
5459  typing)
5460 \end_layout
5462 \begin_layout Itemize
5463 Wxwidgets: Fix ROM loading.
5464 \end_layout
5466 \begin_layout Subsection
5467 rr1-beta0
5468 \end_layout
5470 \begin_layout Itemize
5471 Lua: Add gui.textH, gui.textV, gui.textHV
5472 \end_layout
5474 \begin_layout Itemize
5475 Fix text colors on SDL on Mac OS X
5476 \end_layout
5478 \begin_layout Itemize
5479 Mode 'F' for finished in readonly mode.
5480 \end_layout
5482 \begin_layout Itemize
5483 Fix some WS errors.
5484 \end_layout
5486 \begin_layout Itemize
5487 Reliably pause after skip poll
5488 \end_layout
5490 \begin_layout Itemize
5491 Split UI and core into their own threads
5492 \end_layout
5494 \begin_layout Subsection
5495 rr1-beta1
5496 \end_layout
5498 \begin_layout Itemize
5499 Remove leftover dummy SRAM slot
5500 \end_layout
5502 \begin_layout Itemize
5503 Fix controller numbers.
5504 \end_layout
5506 \begin_layout Subsection
5507 rr1-beta2
5508 \end_layout
5510 \begin_layout Itemize
5511 Fix lsnes-dumpavi after interface change.
5512 \end_layout
5514 \begin_layout Itemize
5515 Also give BSNES patches for v085.
5516 \end_layout
5518 \begin_layout Itemize
5519 Pack movie data in memory.
5520 \end_layout
5522 \begin_layout Subsection
5523 rr1-beta3
5524 \end_layout
5526 \begin_layout Itemize
5527 Fix framecount/length given when loading movies.
5528 \end_layout
5530 \begin_layout Itemize
5531 Controller command memory leak fixes.
5532 \end_layout
5534 \begin_layout Itemize
5535 Don't leak palette if freeing screen object.
5536 \end_layout
5538 \begin_layout Subsection
5539 rr1-beta4
5540 \end_layout
5542 \begin_layout Itemize
5543 Detect revisions.
5544 \end_layout
5546 \begin_layout Itemize
5547 Wxwidgets: Allow controlling dumper from the menu.
5548 \end_layout
5550 \begin_layout Subsection
5551 rr1-beta5
5552 \end_layout
5554 \begin_layout Itemize
5555 Rewrite parts of manual
5556 \end_layout
5558 \begin_layout Itemize
5559 Lua: Make it work with Lua 5.2.
5560 \end_layout
5562 \begin_layout Subsection
5563 rr1-beta6
5564 \end_layout
5566 \begin_layout Itemize
5567 Win32: Fix compile errors.
5568 \end_layout
5570 \begin_layout Subsection
5571 rr1-beta7
5572 \end_layout
5574 \begin_layout Itemize
5575 Refactor controller input code.
5576 \end_layout
5578 \begin_layout Itemize
5579 Fix crash when using command line on SDL / Mac OS X.
5580 \end_layout
5582 \begin_layout Subsection
5583 rr1-beta8
5584 \end_layout
5586 \begin_layout Itemize
5587 Delete core/coroutine (obsolete)
5588 \end_layout
5590 \begin_layout Itemize
5591 Lag input display by one frame.
5592 \end_layout
5594 \begin_layout Itemize
5595 Rewind movie to beginning function.
5596 \end_layout
5598 \begin_layout Itemize
5599 Fix wrong frame number reported to Lua when repainting after loadstate
5600 \end_layout
5602 \begin_layout Itemize
5603 Support UI editing of jukebox
5604 \end_layout
5606 \begin_layout Itemize
5607 Wxwidgets: Save settings on exit.
5608 \end_layout
5610 \begin_layout Itemize
5611 Support ${project} for filenames
5612 \end_layout
5614 \begin_layout Itemize
5615 SDL: Fix command history
5616 \end_layout
5618 \begin_layout Subsection
5619 rr1-beta9
5620 \end_layout
5622 \begin_layout Itemize
5623 Fix some order-of-global-ctor bugs.
5624 \end_layout
5626 \begin_layout Subsection
5627 rr1-beta10
5628 \end_layout
5630 \begin_layout Itemize
5631 Fix crashes when quitting on Win32.
5632 \end_layout
5634 \begin_layout Subsection
5635 rr1-beta11
5636 \end_layout
5638 \begin_layout Itemize
5639 EVDEV: Queue keypresses from joystick, don't send directly
5640 \end_layout
5642 \begin_layout Itemize
5643 Wxwidgets: Load-Preserve that actually works.
5644 \end_layout
5646 \begin_layout Subsection
5647 rr1-beta12
5648 \end_layout
5650 \begin_layout Itemize
5651 Wxwidgets: GUI for memory search.
5652 \end_layout
5654 \begin_layout Itemize
5655 Warn about using synchronous queue in UI callback.
5656 \end_layout
5658 \begin_layout Subsection
5659 rr1-beta13
5660 \end_layout
5662 \begin_layout Itemize
5663 Remember last saved file for each ROM
5664 \end_layout
5666 \begin_layout Itemize
5667 Support MT dumping via boost.
5668 \end_layout
5670 \begin_layout Itemize
5671 Lua: input.raw
5672 \end_layout
5674 \begin_layout Itemize
5675 Lua: input.keyhook
5676 \end_layout
5678 \begin_layout Itemize
5679 Make mouse be ordinary input instead of special-casing
5680 \end_layout
5682 \begin_layout Itemize
5683 SDL: Don't screw up commands with NUL codepoints.
5684 \end_layout
5686 \begin_layout Subsection
5687 rr1-beta14
5688 \end_layout
5690 \begin_layout Itemize
5691 Merge status panel and main window
5692 \end_layout
5694 \begin_layout Itemize
5695 True movie slot support (the rest of it)
5696 \end_layout
5698 \begin_layout Itemize
5699 SDL: Fix compilation error
5700 \end_layout
5702 \begin_layout Itemize
5703 Elminate cross calls in dump menu code.
5704 \end_layout
5706 \begin_layout Subsection
5707 rr1-beta15
5708 \end_layout
5710 \begin_layout Itemize
5711 Cancel pending saves command
5712 \end_layout
5714 \begin_layout Itemize
5715 Wxwidgets: Code refactoring
5716 \end_layout
5718 \begin_layout Itemize
5719 Wxwidgets: Fix system -> reset
5720 \end_layout
5722 \begin_layout Itemize
5723 Wxwidgets: Read watch expressions in the right thread
5724 \end_layout
5726 \begin_layout Subsection
5727 rr1-beta16
5728 \end_layout
5730 \begin_layout Itemize
5731 Wxwidgets: Don't prompt for member when running Lua script (Lua doesn't
5732  support that).
5733 \end_layout
5735 \begin_layout Itemize
5736 Wxwidgets: 128 -> 1024 Autohold slots (in case more are needed).
5737 \end_layout
5739 \begin_layout Itemize
5740 Don't append trailing '-' to prefix when saving movie.
5741 \end_layout
5743 \begin_layout Itemize
5744 Fix ROM/savestate handling (don't let user mismatch ROM and savestates).
5745 \end_layout
5747 \begin_layout Subsection
5749 \end_layout
5751 \begin_layout Itemize
5752 Document memory watch syntax.
5753 \end_layout
5755 \begin_layout Subsection
5756 rr1-delta1
5757 \end_layout
5759 \begin_layout Itemize
5760 Fix unattended dumping (lsnes-dumpavi)
5761 \end_layout
5763 \begin_layout Itemize
5764 Support RAW dumping
5765 \end_layout
5767 \begin_layout Itemize
5768 Use adv_dumper instead of the old interface in lsnes-dumpavi (changes syntax)
5769 \end_layout
5771 \begin_layout Itemize
5772 Add option to control sample rate preturbation in AVI dumper
5773 \end_layout
5775 \begin_layout Subsection
5776 rr1-delta2
5777 \end_layout
5779 \begin_layout Itemize
5780 Wxwidgets: Fix dumper submodes
5781 \end_layout
5783 \begin_layout Itemize
5784 Set core controller types before loadstate
5785 \end_layout
5787 \begin_layout Subsection
5788 rr1-delta2epsilon1
5789 \end_layout
5791 \begin_layout Itemize
5792 Fix compiling with bsnes v086.
5793 \end_layout
5795 \begin_layout Subsection
5796 rr1-delta3
5797 \end_layout
5799 \begin_layout Itemize
5800 Don't prompt before quitting
5801 \end_layout
5803 \begin_layout Itemize
5804 Start unpaused, preserve pause/unpause over load.
5805 \end_layout
5807 \begin_layout Itemize
5808 Try to autodetect if ROM is headered.
5809 \end_layout
5811 \begin_layout Itemize
5812 Wxwidgets: Only bring up ROM patching screen if specifically requested.
5813 \end_layout
5815 \begin_layout Itemize
5816 Allow configuring some hotkeys.
5817 \end_layout
5819 \begin_layout Subsection
5820 rr1-delta4
5821 \end_layout
5823 \begin_layout Itemize
5824 Lots of code cleanups
5825 \end_layout
5827 \begin_layout Itemize
5828 Fix JMD compression (JMD dumping was broken)
5829 \end_layout
5831 \begin_layout Itemize
5832 Don't crash if Lua C function throws an exception.
5833 \end_layout
5835 \begin_layout Itemize
5836 Support bitmap drawing in Lua.
5837 \end_layout
5839 \begin_layout Itemize
5840 Fix bsnes v085/v086 patches.
5841 \end_layout
5843 \begin_layout Itemize
5844 Improve stability on win32.
5845 \end_layout
5847 \begin_layout Subsection
5848 rr1-delta4epsilon1
5849 \end_layout
5851 \begin_layout Itemize
5852 Don't corrupt movie if movie length is integer multiple of frames per page.
5853 \end_layout
5855 \end_body
5856 \end_document