1 #ifndef _window__hpp__included__
2 #define _window__hpp__included__
5 #include "messagebuffer.hpp"
11 #define WINSTATE_NORMAL 0
12 #define WINSTATE_COMMAND 1
13 #define WINSTATE_MODAL 2
14 #define WINSTATE_IDENTIFY 3
19 * Sound/Graphics init/quit functions. Sound init is called after graphics init, and vice versa for quit.
21 * These need to be implemented by the corresponding plugins.
31 * This is a handle to graphics system. Note that creating multiple contexts produces undefined results.
42 * Initialize the graphics system.
44 * Implemented by generic window code.
49 * Shut down the graphics system.
51 * Implemented by generic window code.
56 * Get output stream printing into message queue.
58 * Note that lines printed there should be terminated by '\n'.
60 * Implemented by the generic window code.
62 * returns: The output stream.
63 * throws std::bad_alloc: Not enough memory.
65 static std::ostream
& out() throw(std::bad_alloc
);
68 * Get emulator status area
70 * Implemented by the generic window code.
72 * returns: Emulator status area.
74 static std::map
<std::string
, std::string
>& get_emustatus() throw();
79 * Implemented by the generic window code.
81 static messagebuffer msgbuf
;
84 * Adds a messages to mesage queue to be shown.
86 * Implemented by the generic window code.
88 * parameter msg: The messages to add (split by '\n').
89 * throws std::bad_alloc: Not enough memory.
91 static void message(const std::string
& msg
) throw(std::bad_alloc
);
94 * Displays fatal error message, quitting after the user acks it (called by fatal_error()).
96 * Needs to be implemented by the graphics plugin.
98 static void fatal_error() throw();
101 * Enable or disable sound.
103 * Implemented by the generic window code.
105 * parameter enable: Enable sounds if true, otherwise disable sounds.
107 static void sound_enable(bool enable
) throw();
110 * Are sounds enabled?
112 static bool is_sound_enabled() throw();
117 * Implemented by the generic window code.
119 static void set_sound_device(const std::string
& dev
) throw();
121 /******************************** GRAPHICS PLUGIN **********************************/
123 * Notification when messages get updated.
125 * Needs to be implemented by the graphics plugin.
127 static void notify_message() throw(std::bad_alloc
, std::runtime_error
);
130 * Displays a modal message, not returning until the message is acknowledged. Keybindings are not available, but
131 * should quit be generated somehow, modal message will be closed and command callback triggered.
133 * Needs to be implemented by the graphics plugin.
135 * parameter msg: The message to show.
136 * parameter confirm: If true, ask for Ok/cancel type input.
137 * returns: If confirm is true, true if ok was chosen, false if cancel was chosen. Otherwise always false.
138 * throws std::bad_alloc: Not enough memory.
140 static bool modal_message(const std::string
& msg
, bool confirm
= false) throw(std::bad_alloc
);
143 * Displays fatal error message, quitting after the user acks it (called by fatal_error()).
145 * Needs to be implemented by the graphics plugin.
147 static void fatal_error2() throw();
150 * Processes inputs. If in non-modal mode (normal mode without pause), this returns quickly. Otherwise it waits
151 * for modal mode to exit. Also needs to call window::poll_joysticks().
153 * Needs to be implemented by the graphics plugin.
155 * throws std::bad_alloc: Not enough memory.
157 static void poll_inputs() throw(std::bad_alloc
);
160 * Enable/Disable pause mode.
162 * Needs to be implemented by the graphics plugin.
164 * parameter enable: Enable pause if true, disable otherwise.
166 static void paused(bool enable
) throw();
169 * Wait specified number of microseconds (polling for input).
171 * Needs to be implemented by the graphics plugin.
173 * parameter usec: Number of us to wait.
174 * throws std::bad_alloc: Not enough memory.
176 static void wait_usec(uint64_t usec
) throw(std::bad_alloc
);
179 * Cancel pending wait_usec, making it return now.
181 * Needs to be implemented by the graphics plugin.
183 static void cancel_wait() throw();
185 /******************************** SOUND PLUGIN **********************************/
187 * Enable or disable sound.
189 * Needs to be implemented by the sound plugin.
191 * parameter enable: Enable sounds if true, otherwise disable sounds.
193 static void _sound_enable(bool enable
) throw();
196 * Input audio sample (at specified rate).
198 * Needs to be implemented by the sound plugin.
200 * parameter left: Left sample.
201 * parameter right: Right sample.
203 static void play_audio_sample(uint16_t left
, uint16_t right
) throw();
206 * Has the sound system been successfully initialized?
208 * Needs to be implemented by the sound plugin.
210 static bool sound_initialized();
215 * Needs to be implemented by the sound plugin.
217 static void _set_sound_device(const std::string
& dev
);
220 * Get current sound device.
222 * Needs to be implemented by the sound plugin.
224 static std::string
get_current_sound_device();
227 * Get available sound devices.
229 * Needs to be implemented by the sound plugin.
231 static std::map
<std::string
, std::string
> get_sound_devices();
233 /******************************** JOYSTICK PLUGIN **********************************/
237 * Needs to be implemented by the joystick plugin.
239 static void poll_joysticks();
241 window(const window
&);
242 window
& operator==(const window
&);
249 extern const char* sound_plugin_name
;
250 extern const char* graphics_plugin_name
;
251 extern const char* joystick_plugin_name
;