1 #ifndef _mainloop__hpp__included__
2 #define _mainloop__hpp__included__
4 #include "settings.hpp"
6 #include "moviefile.hpp"
10 * \brief Emulator main loop.
12 void main_loop(struct loaded_rom
& rom
, struct moviefile
& settings
, bool load_has_to_succeed
= false)
13 throw(std::bad_alloc
, std::runtime_error
);
14 std::vector
<std::string
> get_jukebox_names();
15 void set_jukebox_names(const std::vector
<std::string
>& newj
);
16 void init_main_callbacks();
17 extern std::string msu1_base_path
;
20 * Signal that fast rewind operation is needed.
22 * Parameter ptr: If NULL, saves a state and calls lua_callback_do_unsafe_rewind() with quicksave, movie and NULL.
23 * If non-NULL, calls lua_callback_do_unsafe_rewind() with movie and this parameter, but without quicksave.
25 void mainloop_signal_need_rewind(void* ptr
);
27 void set_stop_at_frame(uint64_t frame
= 0);
28 void switch_projects(const std::string
& newproj
);
30 void load_new_rom(const romload_request
& req
);
31 void reload_current_rom();
32 void do_break_pause();
33 void convert_break_to_pause();
35 extern settingvar::supervariable
<settingvar::model_bool
<settingvar::yes_no
>> movie_dflt_binary
;
36 extern settingvar::supervariable
<settingvar::model_bool
<settingvar::yes_no
>> save_dflt_binary
;