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Since window is singleton anyway, get rid of window* parameters
[lsnes.git]
/
mainloop.hpp
blob
219bdb0495fe80629322d189783c8afa2d070642
1
#ifndef _mainloop__hpp__included__
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#define _mainloop__hpp__included__
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4
#include
"window.hpp"
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#include
"rom.hpp"
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#include
"moviefile.hpp"
7
#include
"movie.hpp"
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/**
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* \brief Emulator main loop.
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*/
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void
main_loop
(
struct
loaded_rom
&
rom
,
struct
moviefile
&
settings
)
throw
(
std
::
bad_alloc
,
13
std
::
runtime_error
);
14
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#endif