Since window is singleton anyway, get rid of window* parameters
[lsnes.git] / mainloop.hpp
blob219bdb0495fe80629322d189783c8afa2d070642
1 #ifndef _mainloop__hpp__included__
2 #define _mainloop__hpp__included__
4 #include "window.hpp"
5 #include "rom.hpp"
6 #include "moviefile.hpp"
7 #include "movie.hpp"
9 /**
10 * \brief Emulator main loop.
12 void main_loop(struct loaded_rom& rom, struct moviefile& settings) throw(std::bad_alloc,
13 std::runtime_error);
15 #endif