Allow forcing maximum number of frames per segment
[lsnes.git] / lua-dummy.cpp
blob6ad866726a71badef17cb0b0c0110f952ec8168d
1 #include "lua.hpp"
3 struct lua_State { int x; };
4 lua_function::lua_function(const std::string& name) throw(std::bad_alloc) {}
5 lua_function::~lua_function() throw() {}
6 void lua_callback_do_paint(struct lua_render_context* ctx, window* win) throw() {}
7 void lua_callback_do_video(struct lua_render_context* ctx, window* win) throw() {}
8 void lua_callback_do_input(controls_t& data, bool subframe, window* win) throw() {}
9 void lua_callback_do_reset(window* win) throw() {}
10 void lua_callback_do_readwrite(window* win) throw() {}
11 void lua_callback_startup(window* win) throw() {}
12 void lua_callback_pre_load(const std::string& name, window* win) throw() {}
13 void lua_callback_err_load(const std::string& name, window* win) throw() {}
14 void lua_callback_post_load(const std::string& name, bool was_state, window* win) throw() {}
15 void lua_callback_pre_save(const std::string& name, bool is_state, window* win) throw() {}
16 void lua_callback_err_save(const std::string& name, window* win) throw() {}
17 void lua_callback_post_save(const std::string& name, bool is_state, window* win) throw() {}
18 void lua_callback_snoop_input(uint32_t port, uint32_t controller, uint32_t index, short value, window* win) throw() {}
19 void lua_callback_quit(window* win) throw() {}
20 void init_lua(window* win) throw() {}
21 bool lua_requests_repaint = false;
22 bool lua_requests_subframe_paint = false;