Numeric range class, obsolete clip_range.
[lsnes.git] / src / lua / gui-rectangle.cpp
blob550859d8872b7dfbecc89098e71a6ff307971dd7
1 #include "lua/internal.hpp"
2 #include "library/framebuffer.hpp"
3 #include "library/range.hpp"
4 #include "library/lua-framebuffer.hpp"
6 namespace
8 struct render_object_rectangle : public framebuffer::object
10 render_object_rectangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height,
11 framebuffer::color _outline, framebuffer::color _fill, int32_t _thickness) throw()
12 : x(_x), y(_y), width(_width), height(_height), outline(_outline), fill(_fill),
13 thickness(_thickness) {}
14 ~render_object_rectangle() throw() {}
15 template<bool X> void op(struct framebuffer::fb<X>& scr) throw()
17 uint32_t oX = x + scr.get_origin_x();
18 uint32_t oY = y + scr.get_origin_y();
19 range bX = (range::make_w(scr.get_width()) - oX) & range::make_w(width);
20 range bY = (range::make_w(scr.get_height()) - oY) & range::make_w(height);
21 for(uint32_t r = bY.low(); r != bY.high(); r++) {
22 typename framebuffer::fb<X>::element_t* rptr = scr.rowptr(oY + r);
23 size_t eptr = oX + bX.low();
24 for(uint32_t c = bX.low(); c != bX.high(); c++, eptr++)
25 if(r < thickness || c < thickness || r >= height - thickness ||
26 c >= width - thickness)
27 outline.apply(rptr[eptr]);
28 else
29 fill.apply(rptr[eptr]);
32 void operator()(struct framebuffer::fb<true>& scr) throw() { op(scr); }
33 void operator()(struct framebuffer::fb<false>& scr) throw() { op(scr); }
34 void clone(framebuffer::queue& q) const throw(std::bad_alloc) { q.clone_helper(this); }
35 private:
36 int32_t x;
37 int32_t y;
38 uint32_t width;
39 uint32_t height;
40 framebuffer::color outline;
41 framebuffer::color fill;
42 uint32_t thickness;
45 int rectangle(lua::state& L, lua::parameters& P)
47 int32_t x, y;
48 uint32_t width, height, thickness;
49 framebuffer::color poutline, pfill;
51 if(!lua_render_ctx) return 0;
53 P(x, y, width, height, P.optional(thickness, 1), P.optional(poutline, 0xFFFFFFU),
54 P.optional(pfill, -1));
56 lua_render_ctx->queue->create_add<render_object_rectangle>(x, y, width, height, poutline, pfill,
57 thickness);
58 return 0;
61 lua::functions rectangle_fns(lua_func_misc, "gui", {
62 {"rectangle", rectangle},
63 });