3 lsnes is SNES rerecording emulator based on bsnes core.
7 1. bsnes libsnes (for bsnes SNES core)
9 (a) v084-v087 (v084 or v085 for delayreset support)
11 (b) accuracy or compatiblity core with debugger enabled.
13 (c) Patched version (using included 7 patches)
15 2. gambatte (for gambatte core)
17 (a) SVN r320, r358 or r364
19 (b) Patched with included patches
27 6. boost_thread (if native std::thread is not available)
31 8. sdlmain (SDL only, part of SDL)
33 9. boost_conversion (this is header-only library)
35 10. libswscale (wxwidgets graphics only)
37 11. Portaudio (portaudio sound only)
39 12. libao (libao sound only)
41 13. Lua version 5.1.X or 5.2.X
45 15. libopus (optional, for commentary track tool)
49 • Copy bsnes sources (the bsnes subdirectory) to subdirectory
50 'bsnes' (for bsnes core).
52 • Copy gambatte sources to subdirectory 'gambatte' (for gambatte
55 • Patch the bsnes sources with included patches (directory
56 'bsnes-patches/<version>', bsnes core)
58 • Patch the gambatte sources with included patches (directory
59 'gambatte-patches/<version>', gambatte core)
61 • Edit options.build (or copy of that file)
63 • Run make (passing 'OPTIONS=<filename>' if using something else
66 4 Command line options
80 Load <file> as movie or savestate file on startup.
84 Instead of starting the emulator, only display the settings.
88 Run this Lua file on startup
90 4.2 dump options (lsnes-dumpavi only)
94 Load <file> as ROM. Required.
98 Load <filename> as movie or savestate file on startup. Required.
100 4.2.3 --dumper=<dumper>
102 Set the dumper to use (required). Use 'list' for listing of known
105 4.2.4 --firmware-path=<path>
107 Set path to look for firmware.
111 Set the mode to use (required for dumpers with multiple modes,
112 forbidden otherwise). Use 'list' for known modes.
114 4.2.6 --prefix=<prefix>
116 Set dump prefix. Default is “avidump”.
118 4.2.7 --option=<name>=<value>
120 Set option <name> to value <value>.
122 4.2.8 --length=<length>
124 Set number of frames to dump. Mandatory.
128 Run specified lua script (lsnes-dumpavi does not have
129 initialization files).
131 4.2.10 --load-library=<library>
133 Load the specified shared object / dynamic library / dynamic link
136 4.3 lsnes settings directory
138 The lsnes settings directory is (in order of decreasing
141 • Windows: %APPDATA%\lsnes (if %APPDATA% exists)
143 • Unix: $XDG_CONFIG_HOME/lsnes (if $XDG_CONFIG_HOME exists)
145 • Unix: $HOME/.config/lsnes (if $HOME exists)
147 • All: . (fallback default).
149 If leading directories do not exist, attempt to create them is
154 • Commands beginning with '*' invoke the corresponding command
155 without alias expansion.
157 • If command starts with '+' (after possible '*'), the command is
158 executed as-is when button is pressed, and when button is
159 released, it is executed with '+' replaced by '-'.
161 • Commands without '+' execute only on negative edge (release).
163 5.1 run-script <script>
165 Run <script> as if commands were entered on the command line.
167 5.2 Memory manipulation
169 <address> may be decimal or hexadecimal (prefixed with '0x').
170 <value> can be hexadecimal (prefixed with '0x'), unsigned or
171 signed (prefixed with '-') decimal.
173 The available element <sizes> are:
183 When reading RAM and ROM, multi-byte reads/writes are big-endian.
184 When dealing with DSP memory, multi-byte reads/writes are
185 native-endian (do not use operand sizes exceeding DSP bitness,
186 except dword is OK for 24-bit memory).
188 5.2.1 read-<size> <address>
190 Read the value of byte in <address>.
192 5.2.2 read-s<size> <address>
194 Read the value of signed byte in <address>.
196 5.2.3 write-<size> <address> <value>
198 Write <value> to byte in address <address>.
202 These commands are not available in lsnesrc, but are available
203 after ROM has been loaded.
211 Toggle paused/unpaused
215 Advance frame. If the button is still held after configurable
216 timeout expires, game unpauses for the duration frame advance is
221 Advance subframe. If the button is still held after configurable
222 timeout expires, game unpauses for the duration frame advance is
225 5.3.5 advance-skiplag
227 Skip to first poll in frame after current.
231 Reset the SNES after this frame.
233 5.3.7 load <filename>
235 Load savestate <filename> in current mode.
237 5.3.8 load-state <filename>
239 Load savestate <filename> in readwrite mode.
241 5.3.9 load-readonly <filename>
243 Load savestate <filename> in readonly mode.
245 5.3.10 load-preserve <filename>
247 Load savestate <filename> in readonly mode, preserving current
250 5.3.11 load-movie <filename>
252 Load savestate <filename>, ignoring save part in readonly mode.
254 5.3.12 save-state <filename>
256 Save system state to <filename> as soon as possible.
258 5.3.13 save-movie <filename>
260 Save movie to <filename>.
272 Toggle between read-only and read-write modes.
274 5.3.17 test-1, test-2, test-3
276 Internal test commands. Don't use.
278 5.3.18 take-screenshot <filename>
280 Save screenshot to <filename>.
282 5.3.19 +controller <class>-<#>-<button>
284 Press button <button> on controller <num> of class <class>.
286 • Class 'gamepad': A, B, X, Y, L, R, select, start, up, down,
287 left, right, ext0, ext1, ext2, ext3
289 • Class 'mouse': L, R
291 • Class 'superscope': trigger, cursor, turbo, pause
293 • Class 'justifier': trigger, start
295 • Class 'gb': A, B, select, start, up, down, left, right
297 5.3.20 hold-controller <class>-<#>-<button>
299 Hold/unhold button <button> on controller <num> of class <class>.
301 5.3.21 type-controller <class>-<#>-<button>
303 Hold/unhold button <button> on controller <num> of class <class>
304 for the next frame. See +controller for button names.
306 Cauntion: Does not work properly if outside frame advance.
308 5.3.22 +autofire-controller <class>-<#>-<button> [[<duty>]
311 Start autofire. If duty is not specified, defaults to 1. If
312 <cyclelen> is not specified, defaults to 2.
314 5.3.23 -autofire-controller <class>-<#>-<button> [[<duty>]
319 5.3.24 autofire-controller <class>-<#>-<button> [[<duty>]
322 Toggle autofire. If autofire is turned on, specified cycle is
325 5.3.25 designate-position <class>-<#>-analog<n>
327 Designate position for analog pair. <n> is only there if there
328 are multiple axis pairs.
334 5.3.27 toggle-pause-on-end
336 Toggle pause on end flag.
338 5.3.28 set-pause-on-end
340 Set pause on end flag.
342 5.3.29 clear-pause-on-end
344 Clear pause on end flag.
348 5.4.1 cycle-jukebox-backward
350 Cycle save jukebox backwards.
352 5.4.2 cycle-jukebox-forward
354 Cycle save jukebox forwards
358 Do load from jukebox (current mode).
362 Do state save to jukebox.
366 Only available if lua support is compiled in.
368 5.5.1 evaluate-lua <luacode>
370 Run Lua code <luacode> using built-in Lua interpretter.
372 5.5.2 run-lua <script>
374 Run specified lua file using built-in Lua interpretter.
378 Clear the Lua VM state and restore to factory defaults.
382 5.6.1 add-watch <name> <expression>
384 Adds new watch (or modifies old one).
386 5.6.2 remove-watch <name>
392 5.7.1 enable-sound <on/off>
394 Enable/Disable sound.
398 5.8.1 reload-rom [<file>]
400 Reloads the main ROM image from <file>.
404 Tangent for recording voice for commentary track. While pressed,
407 5.8.3 advance-subframe-timeout
409 Subframe advance timeout in milliseconds. Default is 100.
415 6.2 AVI dumper settings
419 AVI dumper: Always dump at 512x448 or 512x478 regardless of what
422 6.2.2 avi-left-border
424 AVI dumper: Set the default left border thickness (unless lua
425 overrides) for dumps. Range 0-8191. Default is 0.
427 6.2.3 avi-right-border
429 AVI dumper: Set the default right border thickness (unless lua
430 overrides) for dumps. Range 0-8191. Default is 0.
434 AVI dumper: Set the default top border thickness (unless lua
435 overrides) for dumps. Range 0-8191. Default is 0.
437 6.2.5 avi-bottom-border
439 AVI dumper: Set the default bottom border thickness (unless lua
440 overrides) for dumps. Range 0-8191. Default is 0.
444 AVI dumper: Maximum number of frames per dump segment (0 =>
445 unlimited). Range 0-999999999. Default is 0.
447 6.2.7 avi-compresison
449 AVI dumper: Compression level (0-18).
451 • Compression levels 10 and above are not compatible with stock
454 • Recomended level is 7.
458 AVI dumper: Set method of determining the sound rate.
460 • 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48,
461 64, 88.2, 96, 128, 176.4 and 192 kHz.
463 • 1: Round down to nearest integer.
465 • 2: Round up to nearest ingeter.
467 • 3: Multiply by denominator.
469 • 4: High quality 44.1kHz (SRC needed).
471 • 5: High quality 48kHz (SRC needed).
475 6.3.1 jmd-compression
477 JMD dumper: Compression level (0-9).
481 7.1 Core (in main table)
485 Print line to message console.
487 7.1.2 exec(string command)
489 Run command as it was entered on the command line
493 Returns two values. First is time since some epoch in seconds,
494 the second is microseconds mod 10^6 since that epoch.
496 7.1.4 emulator_ready()
498 Returns true if emulator has finished booting, false if not
499 (on_startup() will be issued later).
501 7.1.5 set_idle_timeout(number timeout)
503 Set number of microseconds to block idle for. After this timeout
504 has expired, on_idle() will be called once.
506 7.1.6 set_timer_timeout(number timeout)
508 Set number of microseconds to block timer for. After this timeout
509 has expired, on_timer() will be called once.
511 7.1.7 bus_address(number snesaddr)
513 Returns virtual address corresponding to specified address on
516 7.1.8 loopwrapper(function fun, ...)
518 Calls function fun with function and specified arguments. The
519 function passed suspends execution until the function returned is
520 called. Handy for linear flow control among multiple invocations
521 of a hook. Example code:
523 on_paint = loopwrapper(function(wait)
527 gui.text(0, 0, “Test!”);
535 7.1.9 list_bindings([string cmd])
537 Get table of all keybindings, indexed by keyspec
538 (modifiers|mask/key). If command is specified, the table is
539 limited to that command. Also searches for controller keys.
541 7.1.10 get_alias(string aname)
543 Get expansion of given alias.
545 7.1.11 set_alias(string aname, string value)
547 Set expansion of given alias.
549 7.1.12 create_ibind(string name, string cmd)
551 Return object representing inverse binding with specified name
552 and specified command.
554 • To create press/release commands, use aliases +foo and -foo .
556 • Keep the returned object around.
558 7.1.13 create_command(string name, function a[, function b])
560 Return object representing a command (pair).
562 • If b is NIL, the command is level-sensitive, a is callback.
564 • If b is function, the function is edge-sensitive, a is positive
565 edge callback and b is negative edge callback.
567 • All callbacks get single argument: The parameters passed.
569 • Keep the returned object around.
573 Bitwise logical functions and related.
575 7.2.1 bit.none(number...) / bit.bnot(number...)
577 48-bit bitwise NOT / NONE function (set bits that are set in none
580 7.2.2 bit.any(number...) / bit.bor(number...)
582 48-bit bitwise OR / ANY function (set bits that are set in any of
585 7.2.3 bit.all(number...) / bit.band(number...)
587 48-bit bitwise AND / ALL function (set bits that are set in all
590 7.2.4 bit.parity(number...) / bit.bxor(number...)
592 48-bit bitwise XOR / PARITY function (set bits that are set in
593 odd number of the arguments).
595 7.2.5 bit.lrotate(number base[, number amount[, number bits]])
597 Rotate bits-bit (max 48, default 48) number left by amount
600 7.2.6 bit.rrotate(number base[, number amount[, number bits]])
602 Rotate bits-bit (max 48, default 48) number right by amount
605 7.2.7 bit.lshift(number base[, number amount[, number bits]])
607 Shift bits-bit (max 48, default 48) number left by amount
608 (default 1) places. The new bits are filled with zeroes.
610 7.2.8 bit.lrshift(number base[, number amount[, number bits]])
612 Shift bits-bit (max 48, default 48) number logically right by
613 amount (default 1) places. The new bits are filled with zeroes.
615 7.2.9 bit.arshift(number base[, number amount[, number bits]])
617 Shift bits-bit (max 48, default 48) number arithmetically right
618 by amount (default 1) places. The new bits are shifted in with
619 copy of the high bit.
621 7.2.10 bit.extract(number base[, number bit0[, number bit1,...]])
623 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1
628 • Bit numbers up to 51 should work reliably (then things start
629 falling apart due to double precision issues).
631 • There are two special bit positions, true and false, standing
632 for always set bit and always clear bit.
634 7.2.11 bit.value([number bit1[, number bit2,...]])
636 Returns bitwise OR of 1 left shifted by bit1 places, 1 left
637 shifted by bit2 places and so on. As special value, nil argument
640 7.2.12 bit.test_any(number a, number b)
642 Returns true if bitwise and of a and b is nonzero, otherwise
645 7.2.13 bit.test_all(number a, number b)
647 Returns true if bitwise and of a and b is equals b, otherwise
650 7.2.14 bit.popcount(number a)
652 Returns number of set bits in a.
654 7.2.15 bit.clshift(number a, number b, [number amount,[number
657 Does chained left shift on a, b by amount positions, assuming
658 numbers to be of specified number of bits.
660 7.2.16 bit.crshift(number a, number b, [number amount,[number
663 Does chained right shift on a, b by amount positions, assuming
664 numbers to be of specified number of bits.
666 7.2.17 bit.flagdecode(number a, number bits, [string on, [string
669 Return string of length bits where ith character is ith character
670 of on if bit i is on, otherwise ith character of off. Out of
671 range reads give last character, or '*'/'-' if empty.
673 7.2.18 bit.rflagdecode(number a, number bits, [string on, [string
676 Like bit.flagdecode, but outputs the string in the opposite order
677 (most significant bit first).
681 Most of these functions can only be called in on_paint and
682 on_video callbacks. Exceptions are noted.
684 Colors are 32-bit. Bits 0-7 are the blue component, bits 8-15 are
685 the green component, bits 16-23 are the red component, bits 24-31
686 are alpha component (0 is fully opaque, 255 is almost
687 transparent). -1 is the fully transparent color. Alpha values
688 greater than 127 do work.
690 Origin of coordinates is at top left corner of game display area.
691 Left and top gaps correspond to negative coordinates.
693 7.3.1 gui.resolution()
695 Returns 2-tuple (hresolution, vresolution).
697 7.3.2 gui.<class>_gap(number gap)
699 Set the <class> (left, right, top, bottom) gap to specified value
700 (max gap is 8191). If successful, old gap is returned.
702 7.3.3 gui.delta_<class>_gap(number gap)
704 Increase the <class> (left, right, top, bottom) gap by specified
705 value (max gap is 8191) and return the old gap (returns nothing
708 7.3.4 gui.text(number x, number y, string text[, number fgc[,
711 Draw specified text on the GUI (each character cell is 8 or 16
712 wide and 16 high). Parameters:
714 • x: X-coordinate to start the drawing from (and x-coordinate at
715 begining of the lines).
717 • y: Y-coordinate to start the drawing from.
719 • text: The text to draw.
721 • fgc: Text color (default is 0xFFFFFF (white))
723 • bgc: Background color (default is -1 (transparent))
725 7.3.5 gui.textH(number x, number y, string text[, number fgc[,
728 Like gui.text, but draw using double-width.
730 7.3.6 gui.textV(number x, number y, string text[, number fgc[,
733 Like gui.text, but draw using double-height.
735 7.3.7 gui.textHV(number x, number y, string text[, number fgc[,
738 Like gui.text, but draw using double-width/double-height.
740 7.3.8 gui.rectangle(number x, number y, number width, number
741 height[, number thickness[, number outline[, number fill]]])
743 Draw rectangle on the GUI. Parameters:
745 • x: X-coordinate of left edge.
747 • y: Y-coordinate of upper edge.
749 • width: Width of rectangle.
751 • height: Height of rectangle.
753 • thickness: Thickness of outline (default is 1).
755 • outline: Color of outline (default is 0xFFFFFF (white))
757 • fill: Color of fill (default is -1 (transparent))
759 7.3.9 gui.box(number x, number y, number width, number height[,
760 number thickness[, number outline1[,number outline2[, number
763 Draw rectangle with 3D effect on the GUI. Parameters:
765 • x: X-coordinate of left edge.
767 • y: Y-coordinate of upper edge.
769 • width: Width of rectangle.
771 • height: Height of rectangle.
773 • thickness: Thickness of outline (default is 1).
775 • outline1: First color of outline (default is 0xFFFFFF (white))
777 • outline2: First color of outline (default is 0x808080 (dark
780 • fill: Color of fill (default is 0xC0C0C0 (light grayy))
782 7.3.10 gui.pixel(number x, number y[, number color])
784 Draw one pixel on the GUI. Parameters:
786 • x: X-coordinate of the pixel
788 • y: Y-coordinate of the pixel
790 • color: Color of the pixel (default is 0xFFFFFF (white))
792 7.3.11 gui.crosshair(number x, number y[, number length[, number
795 Draw a crosshair. Parameters:
797 • x: X-coordinate of the crosshair
799 • y: Y-coordinate of the crosshair
801 • length: Length of the crosshair lines (default 10).
803 • color: Color of the crosshair (default is 0xFFFFFF (white))
805 7.3.12 gui.line(number x1, number y1, number x2, number y2[,
808 Draw a thin line. Parameters:
810 • x1: X-coordinate of one end.
812 • y1: Y-coordinate of one end.
814 • x2: X-coordinate of the other end.
816 • y2: Y-coordinate of the other end.
818 • color: Color of the line (default is 0xFFFFFF (white)).
820 7.3.13 gui.circle(number x, number y, number r[, number thick[,
821 number border[, number fil]]])
823 Draw a circle. Parameters.
825 • x: X-coordinate of the center
827 • y: Y-coordinate of the center
829 • r: The radius of the circle
831 • thick: Border thickness
833 • border: Border color (default is 0xFFFFFF (white))
835 • fill: Fill color (default is -1 (transparent)).
837 7.3.14 gui.bitmap_draw(number x, number y, bitmap bitmap, palette
840 Draw a bitmap on screen with specified palette. Parameters:
842 • x: X-coordinate of left edge.
844 • y: Y-coordinate of top edge.
846 • bitmap: The bitmap to draw
848 • palette: The palette to draw the bitmap using.
850 7.3.15 gui.bitmap_draw(number x, number y, dbitmap bitmap)
852 Draw a bitmap on screen. Parameters:
854 • x: X-coordinate of left edge.
856 • y: Y-coordinate of top edge.
858 • bitmap: The bitmap to draw
860 7.3.16 gui.palette_new()
862 Returns a new palette (initially all transparent). Can be used
865 7.3.17 gui.bitmap_new(number w, number h, boolean direct[, bool
868 Returns a new bitmap/dbitmap. Can be used anywhere. Parameters:
870 • w: The width of new bitmap
872 • h: The height of new bitmap
874 • direct: If true, the returned bitmap is dbitmap, otherwise
877 • icolor: Initital fill color (defaults to 0 on BITMAP, -1 on
880 7.3.18 gui.bitmap_load(string file)
882 Returns loaded bitmap/dbitmap (if bitmap, the second return value
883 is palette for bitmap). Can be used anywhere. Parameters:
885 • file: The name of file to load.
887 7.3.19 gui.palette_set(palette palette, number index, number
890 Sets color in palette. Can be used anywhere. Parameters:
892 • palette: The palette to manipulate
894 • index: Index of color (0-65535).
896 • color: The color value.
898 7.3.20 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y,
901 Sets specified pixel in bitmap. Can be used anywhere. Parameters:
903 • bitmap: The bitmap to manipulate
905 • x: The x-coordinate of the pixel.
907 • y: The y-coordinate of the pixel.
909 • color: If bitmap is a bitmap, color index (0-65535). Otherwise
912 7.3.21 gui.bitmap_size(bitmap/dbitmap bitmap)
914 Get size of bitmap. Can be used anywhere. Parameters:
916 • bitmap: The bitmap to query.
918 The first return is the width, the second is the height.
920 7.3.22 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy,
921 bitmap/dbitmap src, number sx, number sy, number w, number h[,
924 Blit a part of bitmap to another. Can be used anywhere.
927 • dest: Destination to blit to.
929 • dx: left edge of target
931 • dy: Top edge of target
933 • src: The source to blit from. Must be of the same type as
936 • sx: left edge of source
938 • sy: Top edge of source
942 • h: Height of region.
944 • ck: Color key. Pixels of this color are not blitted.
946 – If bitmaps are bitmaps, this is color index of colorkey.
947 Values outside range 0-65535 cause no key to be used as
950 – If bitmaps are dbitmaps, this color value of colorkey.
952 – May be absent or nil for no colorkey blit.
956 Request on_repaint() to happen as soon as possible. Can be used
959 7.3.24 gui.subframe_update(boolean on)
961 Request subframe updates (calling on_paint() on subframes) to
962 happen (on=true) or not happen (on=false). Can be used anywhere.
964 7.3.25 gui.screenshot(string filename)
966 Write PNG screenshot of the current frame (no drawings) to
967 specified file. Can be used anywhere.
969 7.3.26 gui.color(number r, number g, number b[, number a])
971 Returns color (in notation Lua scripts use) corresponding to
972 color (r,g,b), each component in scale 0-255. If a is specified,
973 that is alpha (0 is fully transparent, 256(sic) is fully opaque).
974 The default alpha is 256.
976 7.3.27 gui.status(string name, string value)
978 Set status field “L[<name>]” to <value> in status area. Can be
981 7.3.28 gui.rainbow(number step, number steps[, number color])
983 Perform hue rotation of color <color> (default bright red), by
984 <step> steps. The number of steps per full rotation is given by
985 absolute value of <steps>.
987 If <steps> is negative, the rotation will be counterclockwise.
989 7.3.29 gui.screenshot(string filename)
991 Saves a screenshot into specified file.
993 7.3.30 gui.renderq_new(number width, number height)
995 Create render queue with specified reported size and return it.
997 7.3.31 gui.renderq_clear(RENDERQUEUE queue)
999 Clear specified render queue.
1001 7.3.32 gui.renderq_set(RENDERQUEUE queue)
1003 Switch to specified render queue. Use nil as queue to switch to
1006 • When switched to another queue, all drawing functions work and
1007 draw there, even outside on_video/on_paint.
1009 7.3.33 gui.renderq_run(RENDERQUEUE queue)
1011 Run specified render queue, copying the objects to current render
1014 • Warning: Don't try to run the current render queue.
1016 7.3.34 gui.loadfont(string filename)
1018 Loads font from specified file (CUSTOMFONT object).
1020 7.3.35 CUSTOMFONT(number x, number y, string text[, number fgc[,
1021 number bgc[, number hlc]]])
1023 Draw string with custom font to screen. The parameters are the
1024 same as in gui.text, except hlc is the halo color (default is no
1029 Input handling. Only available in on_input callback.
1031 7.4.1 input.get(number controller, number index)
1033 Read the specified index (0-11) from specified controller (0-7).
1036 • Uses physical controller numbering. Gamepad in port 2 is
1037 controller 4, not 1!
1039 7.4.2 input.set(number controller, number index, number value)
1041 Write the specified index (0-11) from specified controller (0-7),
1042 storing value. Notes:
1044 • Uses physical controller numbering. Gamepad in port 2 is
1045 controller 4, not 1!
1047 7.4.3 input.get2(number port, number controller, number index)
1049 Read the specified input tuple.
1051 • Port 0 is system port.
1053 7.4.4 input.set2(number port, number controller, number index,
1056 Write the specified input tuple.
1058 • Port 0 is system port.
1060 7.4.5 input.lcid_to_pcid2(number lcid)
1062 Look up physical pcid pair (port, controller) corresponding to
1063 specified logical controller (1-based). Returns nothing if
1064 controller does not exist.
1066 7.4.6 input.port_type(number port)
1068 Return type of specified port.
1070 7.4.7 input.controller_info(number port, number controller)
1072 Get controller info for specified controller. If controller does
1073 not exist, returns nil. Otherwise returns a table with following
1076 • type (string): Type of the controller.
1078 • class (string): Class of the controller.
1080 • classnum (number): Number of the controller within its class
1083 • lcid (number): Logical controller number of the controller.
1085 • button_count (number): Number of buttons on controller
1087 • buttons (array): Array of following info about each button:
1089 – type (string): Type of button. Currently one of “null”, “
1090 button”, “axis”, “raxis”.
1092 – name (string): Name of button.
1094 – symbol (string): Symbol of button. Only present for type “
1097 – hidden (boolean): True if hidden button.
1099 7.4.8 input.veto_button()
1101 Signals that the button event should be vetoed. Only valid in
1104 7.4.9 input.geta(number controller)
1106 Get input state for entiere controller. Returns 13 return values.
1108 • 1st return value: Bitmask: bit i is set if i:th index is
1111 • 2nd-13th return value: value of i:th index.
1113 7.4.10 input.seta(number controller, number bitmask, number
1116 Set state for entiere controller. args is up to 12 values for
1117 indices (overriding values in bitmask if specified).
1119 7.4.11 input.controllertype(number controller)
1121 Get the type of controller as string. Valid values are:
1131 7.4.12 input.reset([number cycles])
1133 Execute reset. If cycles is greater than zero, do delayed reset.
1134 0 (or no value) causes immediate reset.
1136 • Only available with subframe flag false.
1140 Returns table of tables of all available keys and axes. The first
1141 table is indexed by key name (platform-dependent!), and the inner
1142 table has the following fields:
1144 • value: Last reported value for control
1146 – For keys: 1 for pressed, 0 for released.
1148 – For axes: -32767...32767.
1150 – For presure-sensitive buttons: 0...32767.
1152 – For hats: Bitmask: 1=>Up, 2=>Right, 4=>Down, 8=>Left.
1154 – For mouse: Coordinates relative to game area.
1156 • ktype: Type of key (disabled, key, mouse, axis, axis-inverse,
1157 hat, pressure-m0, pressure-mp, pressure-0m, pressure-0p,
1158 pressure-pm, pressure-p0).
1160 7.4.14 input.keyhook(string key, boolean state)
1162 Requests that keyhook events to be sent for key (state=true) or
1163 not sent (state=false).
1165 7.4.15 input.joyget(number controller)
1167 Returns table for current controls for specified controller. The
1168 names of fields vary by controller type.
1170 • The buttons have the same name as those are referred to in
1171 other contexts in the emulator
1173 • The analog axes are “xaxis” and “yaxis”.
1175 7.4.16 input.joyset(number controller, table controls)
1177 Set the the state of specified controller to values specified in
1180 7.4.17 input.lcid_to_pcid(number controller)
1182 Return the physical index, physical port and controller number in
1183 port for specified (1-based) logical controller.
1187 Various keybinding-related functions
1189 7.5.1 keyboard.bind(string mod, string mask, string key, string
1192 Bind specified key with specified modifers to specified command.
1194 7.5.2 keyboard.unbind(string mod, string mask, string key)
1196 Unbind specified key with specified modifers.
1198 • nil does not change value
1200 • true/false (buttons) and integers (axes) force value.
1202 • string (button) inverts the input.
1204 7.5.3 keyboard.alias(string alias, string expansion)
1206 Set expansion of given command.
1212 7.6.1 subtitle.byindex(number i)
1214 Read the frame and length of ith subtitle. Returns nothing if not
1217 7.6.2 subtitle.set(number f, number l, string txt)
1219 Set the text of subtitle.
1221 7.6.3 subtitle.get(number f, number l)
1223 Get the text of subtitle.
1225 7.6.4 subtitle.delete(number f, number l)
1227 Delete specified subtitle.
1229 7.7 Table hostmemory
1231 Host memory handling (extra memory saved to savestates). Host
1232 memory starts empty.
1234 7.7.1 hostmemory.read(number address)
1236 Reads hostmemory slot address. Slot numbers out of range return
1237 false instead of numeric.
1239 7.7.2 hostmemory.write(number address, number value)
1241 Writes hostmemory slot with 0-255. Slot numbers out of range
1242 cause extension of host memory slot space.
1244 7.7.3 hostmemory.readbyte(number address)
1246 Read unsigned byte (1 element) from given address. Slots out of
1249 7.7.4 hostmemory.writebyte(number address, number value)
1251 Write unsigned byte (1 element) to given slot. Slot numbers out
1252 of range cause extension.
1254 7.7.5 hostmemory.readsbyte(number address)
1256 Read signed byte (1 element) from given address. Slots out of
1259 7.7.6 hostmemory.writesbyte(number address, number value)
1261 Write signed byte (1 element) to given slot. Slot numbers out of
1262 range cause extension.
1264 7.7.7 hostmemory.readword(number address)
1266 Read unsigned word (2 elements) from given address. Slots out of
1269 7.7.8 hostmemory.writeword(number address, number value)
1271 Write unsigned word (2 elements) to given slot. Slot numbers out
1272 of range cause extension.
1274 7.7.9 hostmemory.readsword(number address)
1276 Read signed word (2 elements) from given address. Slots out of
1279 7.7.10 hostmemory.writesword(number address, number value)
1281 Write signed word (2 elements) to given slot. Slot numbers out of
1282 range cause extension.
1284 7.7.11 hostmemory.readdword(number address)
1286 Read unsigned doubleword (4 elements) from given address. Slots
1287 out of range return false.
1289 7.7.12 hostmemory.writedword(number address, number value)
1291 Write unsigned doubleword (4 elements) to given slot. Slot
1292 numbers out of range cause extension.
1294 7.7.13 hostmemory.readsdword(number address)
1296 Read signed doubleword (4 elements) from given address. Slots out
1297 of range return false.
1299 7.7.14 hostmemory.writesdword(number address, number value)
1301 Write signed doubleword (4 elements) to given slot. Slot numbers
1302 out of range cause extension.
1304 7.7.15 hostmemory.readqword(number address)
1306 Read unsigned quadword (8 elements) from given address. Slots out
1307 of range return false.
1309 7.7.16 hostmemory.writeqword(number address, number value)
1311 Write unsigned quadword (4 elements) to given slot. Slot numbers
1312 out of range cause extension.
1314 7.7.17 hostmemory.readsqword(number address)
1316 Read signed quadword (8 elements) from given address. Slots out
1317 of range return false.
1319 7.7.18 hostmemory.writesqword(number address, number value)
1321 Write signed quadword (8 elements) to given slot. Slot numbers
1322 out of range cause extension.
1328 7.8.1 movie.currentframe()
1330 Return number of current frame.
1332 7.8.2 movie.framecount()
1334 Return number of frames in movie.
1336 7.8.3 movie.readonly()
1338 Return true if in readonly mode, false if in readwrite.
1340 7.8.4 movie.rerecords()
1342 Returns the current value of rerecord count.
1344 7.8.5 movie.set_readwrite()
1346 Set readwrite mode (does not cause on_readwrite callback).
1348 7.8.6 movie.frame_subframes(number frame)
1350 Count number of subframes in specified frame (frame numbers are
1351 1-based) and return that.
1353 7.8.7 movie.read_subframes(number frame, number subframe)
1355 Read specifed subframe in specified frame and return data as
1356 array (100 elements, numbered 0-99 currently).
1358 7.8.8 movie.read_rtc()
1360 Returns the current value of the RTC as a pair (second,
1363 7.8.9 movie.unsafe_rewind([UNSAFEREWIND state])
1365 Start setting point for unsafe rewind or jump to point of unsafe
1368 • If called without argument, causes emulator to start process of
1369 setting unsafe rewind point. When this has finished, callback
1370 on_set_rewind occurs, passing the rewind state to lua script.
1372 • If called with argument, causes emulator rewind to passed
1373 rewind point as soon as possible. Readwrite mode is implicitly
1376 The following warnings apply to unsafe rewinding:
1378 • There are no safety checks against misuse (that's what “unsafe”
1381 • Only call rewind from timeline rewind point was set from.
1383 • Only call rewind from after the rewind point was set.
1387 Routines for settings manipulation
1389 7.9.1 settings.get(string name)
1391 Get value of setting. If setting is blank, returns false. If
1392 setting value can't be obtained, returns (nil, error message).
1394 7.9.2 settings.set(string name, string value)
1396 Set value of setting. If setting can't be set, returns (nil,
1399 7.9.3 settings.is_set(string name)
1401 Returns if setting is set. If setting does not exist, returns
1402 (nil, error message).
1404 7.9.4 settings.blank(string name)
1406 Blanks a setting and returns true. If setting can't be blanked,
1407 returns (nil, error message).
1411 Contains various functions for managing memory
1413 7.10.1 memory.vma_count()
1415 Returns the number of VMAs
1417 7.10.2 memory.read_vma(number index)
1419 Reads the specified VMA (indices start from zero). Trying to read
1420 invalid VMA gives nil. The read VMA is table with the following
1423 • region_name (string): The readable name of the VMA
1425 • baseaddr (number): Base address of the VMA
1427 • lastaddr (number): Last address in the VMA.
1429 • size (number): The size of VMA in bytes.
1431 • readonly (boolean): True of the VMA corresponds to ROM.
1433 • iospace (boolean): True if the VMA is I/O space.
1435 • native_endian (boolean): True if the VMA has native endian as
1436 opposed to little endian.
1438 7.10.3 memory.find_vma(number address)
1440 Finds the VMA containing specified address. Returns table in the
1441 same format as read_vma or nil if not found.
1443 7.10.4 memory.readbyte([string vma, ]number address)
1445 Reads the specified address as unsigned byte and returns the
1448 7.10.5 memory.readsbyte([string vma, ]number address)
1450 Reads the specified address as signed byte and returns the
1453 7.10.6 memory.writebyte([string vma, ]number address, number
1456 Writes the specified value (negative values undergo 2's
1457 complement) to specified address (as a byte).
1459 7.10.7 memory.readword([string vma, ]number address)
1461 Reads the specified address as unsigned word and returns the
1464 7.10.8 memory.readsword([string vma, ]number address)
1466 Reads the specified address as signed word and returns the
1469 7.10.9 memory.writeword([string vma, ]number address, number
1472 Writes the specified value (negative values undergo 2's
1473 complement) to specified address (as a word).
1475 7.10.10 memory.readdword([string vma, ]number address)
1477 Reads the specified address as unsigned doubleword and returns
1480 7.10.11 memory.readsdword([string vma, ]number address)
1482 Reads the specified address as signed doubleword and returns the
1485 7.10.12 memory.writedword([string vma, ]number address, number
1488 Writes the specified value (negative values undergo 2's
1489 complement) to specified address (as a doubleword).
1491 7.10.13 memory.readqword([string vma, ]number address)
1493 Reads the specified address as unsigned quadword and returns the
1496 7.10.14 memory.readsqword([string vma, ]number address)
1498 Reads the specified address as signed quadword and returns the
1501 7.10.15 memory.writeqword([string vma, ]number address, number
1504 Writes the specified value (negative values undergo 2's
1505 complement) to specified address (as a quadword).
1507 7.10.16 memory.hash_region([string vma, ]number base, number
1510 Hash specified number of bytes starting from specified address
1511 and return the SHA-256.
1513 7.10.17 memory.hash_state()
1515 Hash the current system state. Mainly useful for debugging
1518 7.10.18 memory.readregion([string vma, ]number base, number size)
1520 Read a region of memory.
1522 • Warning: If the region crosses VMA boundary, the results are
1525 7.10.19 memory.map<type>([[string vma, ]number base, number
1528 Returns a table mapping specified memory aperture for read/write.
1529 If parameters are omitted, entiere map space is the aperture.
1531 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
1534 7.10.20 memory.writeregion([string vma, ]number base, number
1537 Write a region of memory.
1539 • Warning: If the region crosses VMA boundary, the results are
1542 7.10.21 memory.map_structure()
1544 Returns a new mapping structure (MMAP_STRUCT)
1546 7.10.22 MMAP_STRUCT(string key, [string vma, ]number address,
1549 Bind key in mmap structure to specified address with specified
1552 • Type may be one of: byte, sbyte, word, sword, dword, sdword,
1555 7.10.23 memory.read_expr(string expr)
1557 Evaluate specified watch expression and return result
1561 Contains newer memory functions.
1565 Returns array of all valid VMA names.
1567 7.11.2 memory2.<vma>:info()
1569 Return table describing given VMA. Includes fields address, size,
1570 last, readonly, special and endian.
1572 7.11.3 memory2.<vma>:<op>(number offset)
1574 Read from given VMA at given offset (must be in-range). Op is of
1577 • [i][s]<type>, where <type> is one of 'byte', 'word', 'dword',
1578 'qword'. 'i' signifies that the value is treated as
1579 opposite-to-normal endianess, 's' signifies that value is
1582 7.11.4 memory2.<vma>:<op>(number offset, number value)
1584 Write value to given VMA at given offset (must be in-range). See
1585 above for form of op.
1589 Contains functions for manipulating subtitles.
1591 7.12.1 subtitle.byindex(number index)
1593 Get (basetime, length) pair of specified subtitle index or
1594 nothing if index isn't valid.
1596 7.12.2 subtitle.get(number basetime, number length)
1598 Read the specified subtitle. Returns “” if the subtitle does not
1601 7.12.3 subtitle.set(number basetime, number length, string
1604 Set the specified subtitle.
1606 7.12.4 subtitle.deltete(number basetime, number length)
1608 Delete the specified subtitle.
1612 Contains copy of global variables from time of Lua
1613 initialization. Non-writeable.
1617 Various callbacks to Lua that can occur.
1619 7.14.1 Callback: on_paint(bool not_synth)
1621 Called when screen is being painted. Any gui.* calls requiring
1622 graphic context draw on the screen.
1624 not_synth is true if this hook is being called in response to
1625 received frame, false otherwise.
1627 7.14.2 Callback: on_video()
1629 Called when video dump frame is being painted. Any gui.* calls
1630 requiring graphic context draw on the video.
1632 7.14.3 Callback: on_frame_emulated()
1634 Called when emulating frame has completed and
1635 on_paint()/on_video() calls are about to be issued.
1637 7.14.4 Callback: on_frame()
1639 Called on each starting whole frame.
1641 7.14.5 Callback: on_startup()
1643 Called when the emulator is starting (lsnes.rc and --run files
1646 7.14.6 Callback: on_rewind()
1648 Called when rewind movie to beginning has completed.
1650 7.14.7 Callback: on_pre_load(string name)
1652 Called just before savestate/movie load occurs (note: loads are
1653 always delayed, so this occurs even when load was initiated by
1656 7.14.8 Callback: on_err_load(string name)
1658 Called if loadstate goes wrong.
1660 7.14.9 Callback: on_post_load(string name, boolean was_savestate)
1662 Called on successful loadstate. was_savestate gives if this was a
1663 savestate or a movie.
1665 7.14.10 Callback: on_pre_save(string name, boolean is_savestate)
1667 Called just before savestate save occurs (note: movie saves are
1668 synchronous and won't trigger these callbacks if called from
1671 7.14.11 Callback: on_err_save(string name)
1673 Called if savestate goes wrong.
1675 7.14.12 Callback: on_post_save(string name, boolean is_savestate)
1677 Called on successful savaestate. is_savestate gives if this was a
1678 savestate or a movie.
1680 7.14.13 Callback: on_quit()
1682 Called when emulator is shutting down.
1684 7.14.14 Callback: on_input(boolean subframe)
1686 Called when emulator is just sending input to bsnes core.
1687 Warning: This is called even in readonly mode, but the results
1690 7.14.15 Callback: on_reset()
1692 Called when SNES is reset.
1694 7.14.16 Callback: on_readwrite()
1696 Called when moving into readwrite mode as result of “set-rwmode”
1697 command (note: moving to rwmode by Lua won't trigger this, as per
1698 recursive entry protection).
1700 7.14.17 Callback: on_snoop(number port, number controller, number
1701 index, number value)
1703 Called each time bsnes asks for input. The value is the final
1704 value to be sent to bsnes core (readonly mode, autohold and
1705 autofire have been taken into account). Might be useful when
1706 translating movies to format suitable for console verification.
1707 Note: There is no way to modify the value to be sent.
1709 • Not called if callback on_snoop2 is defined.
1711 7.14.18 Callback: on_snoop2(number port, number controller,
1712 number index, number value)
1714 Like on_snoop, but reserves port 0 for system, having first user
1717 7.14.19 Callback: on_keyhook(string keyname, table state)
1719 Sent when key that has keyhook events requested changes state.
1720 Keyname is name of the key (group) and state is the state (same
1721 kind as table values in input.raw).
1723 7.14.20 Callback: on_idle()
1725 Called when requested by set_idle_timeout(), the timeout has
1726 expired and emulator is waiting.
1728 7.14.21 Callback: on_timer()
1730 Called when requested by set_idle_timeout() and the timeout has
1731 expired (regardless if emulator is waiting).
1733 7.14.22 Callback: on_set_rewind(UNSAFEREWIND r)
1735 Called when unsafe rewind object has been constructed.
1737 7.14.23 Callback: on_pre_rewind()
1739 Called just before unsafe rewind is about to occur.
1741 7.14.24 Callback: on_post_rewind()
1743 Called just after unsafe rewind has occured.
1745 7.14.25 Callback: on_button(number port, number controller,
1746 number index, string type)
1748 Called on controller button press, with following parameters:
1750 • port: Port number (0 is system)
1752 • controller: Controller within port
1754 • index: Index of button.
1756 • type: Type of event, one of:
1758 – “pressed”: Button was pressed.
1760 – “released”: Button was released.
1764 – “unhold”: Released from hold.
1766 – “type”: Typing input on button.
1768 – “untype”: Typing input undone.
1770 – “autofire <duty> <cycle>”: Autofire with specifie duty and
1773 – “autofire”: Stop autofire.
1775 – “analog”: Analog action on axis.
1779 • The editor edits in-memory movie.
1781 • Because past can't be edited and readwrite mode doesn't allow
1782 future, editing only works in read only mode.
1784 • Keyboard triggers the normal hotkeys and bindings.
1786 8.1 Left button actions
1788 • Clicking on cell in future (indicated by lack of redish
1789 background) toggles it (if it is a button) or prompts for a
1790 value (if it is an axis)
1792 • Dragging vertically toggles sequence of buttons or changes a
1793 sequence of axis values.
1795 8.2 Right button actions
1797 The right mouse button pops up a context-sensitive menu:
1799 • Toggle <something>: Toggle this button
1801 • Change <something>: Change this axis value
1803 • Insert frame after: Insert a frame after this frame
1805 • Append frame: Append a frame to movie
1807 • Append frames: Append specified number of frames to movie
1809 • Delete frame: Delete this frame
1811 • Delete subframe: Delete this subframe
1813 • Truncate movie: Delete this subframe and everything after it.
1815 • Scroll to frame: Prompt for a frame and scroll the display to
1818 • Scroll to current frame: Scroll the display to current position
1820 • Run to frame: Prompts for frame and runs the emulation to that
1823 • Change number of lines visible: Change the height of the movie
1826 • Lock scroll to playback: While playing back or rewinding
1827 movies, the display will follow if enabled.
1829 9 Memory watch expression syntax
1831 Memory watch expressions are in RPN (Reverse Polish Notation). At
1832 the end of expression, the top entry on stack is taken as the
1837 • Evaluation order is strictly left to right.
1839 • a is the entry on top of stack
1841 • b is the entry immediately below top of stack
1843 • ; separates values to be pushed (no intermediate pop).
1845 • After end of element, all used stack slots are popped and all
1848 • When pushing multiple values, the pushes occur in order shown.
1850 The following operators are available:
1864 • b : read_signed_byte(a)
1868 • d : read_signed_dword(a)
1870 • i : quotent(a / b)
1875 • q : read_signed_qword(a)
1885 • w : read_signed_word(a)
1889 • B : read_unsigned_byte(a)
1891 • C<number>z : Push number <number> to stack.
1893 • D : read_unsigned_dword(a)
1895 • C0x<number>z : Push number <number> (hexadecimal) to stack.
1897 • H<digit> : Set hexadecimal mode with specified number of digits
1898 (use A-G for 10-16 digits).
1900 • Q : read_unsigned_qword(a)
1902 • R<digit> : round a to <digit> digits.
1904 • W : read_unsigned_word(a)
1908 C0x007e0878zWC0x007e002czW-
1910 1. Push value 0x7e0878 on top of stack (C0x007e0878z).
1912 2. Pop the value on top of stack (0x7e0878), read word value at
1913 that address and push the result,call it x1 (W).
1915 3. Push value 0x7e002c on top of stack (C0x007e002cz).
1917 4. Pop the value on top of stack (0x7e002c), read word value at
1918 that address and push the result,call it x2 (W).
1920 5. Pop the two top numbers on stack, x1 and x2, substract x1 from
1921 x2 and push x2 - x1 (-).
1923 6. Since the expression ends, the final memory watch result is
1924 the top one on stack, which is x2 - x1.
1926 10 Modifier and key names:
1928 10.1 wxWidgets platform
1930 10.1.1 Modifier names:
1932 Following modifier names are known:
1942 • cmd (Mac OS X only)
1946 Following key names are known:
1948 • back, tab, return, escape, space, exclaim, quotedbl, hash,
1949 dollar, percent, ampersand, quote, leftparen, rightparen,
1950 asterisk, plus, comma, minus, period, slash, 0, 1, 2, 3, 4, 5,
1951 6, 7, 8, 9, colon, semicolon, less, equals, greater, question,
1952 at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t,
1953 u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
1954 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m,
1955 n, o, p, q, r, s, t, u, v, w, x, y, z, leftcurly, pipe,
1956 rightcurly, tilde, delete, start, lbutton, rbutton, cancel,
1957 mbutton, clear, shift, alt, control, menu, pause, capital, end,
1958 home, lefT, up, right, down, select, print, execute, snapshot,
1959 insert, help, numpad0, numpad1, numpad2, numpad3, numpad4,
1960 numpad5, numpad6, numpad7, numpad8, numpad9, multiply, add,
1961 separator, subtract, decimal, divide, f1, f2, f3, f4, f5, f6,
1962 f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
1963 f20, f21, f22, f23, f24, numlock, scroll, pageup, pagedown,
1964 numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
1965 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up,
1966 numpad_right, numpad_down, numpad_pageup, numpad_pagedown,
1967 numpad_end, numpad_begin, numpad_insert, numpad_delete,
1968 numpad_equal, numpad_multiply, numpad_add, numpad_separator,
1969 numpad_subtract, numpad_decimal, numpad_divide, windows_left,
1970 windows_right, windows_menu, command, special1, special2,
1971 special3, special4, special5, special6, special7, special8,
1972 special9, special10, special11, special12, special13,
1973 special14, special15, special16, special17, special18,
1974 special19, special20
1976 11 Movie file format
1978 Movie file is .zip archive in itself, normal ZIP archive tools
1979 work on it (note: If you recompress it, do not use compression
1980 methods other than store and deflate and especially do not use
1981 encryption of any kind).
1983 11.1 Detecting clean start/SRAM/Savestate
1985 • If file has member “savestate” it is savestate, otherwise:
1987 • If file has members with names starting “moviesram.” it is
1988 movie starting from SRAM, otherwise:
1990 • It is movie starting from clear state.
1992 11.2 Member: gametype
1994 Type of game ROM and region (as one line). Valid values are:
1997 +--------------+---------------------+--------+
1998 | Value | System | Region |
1999 +--------------+---------------------+--------+
2000 +--------------+---------------------+--------+
2001 | snes_pal | Super NES | PAL |
2002 +--------------+---------------------+--------+
2003 | sgb_pal | Super Game Boy | PAL |
2004 +--------------+---------------------+--------+
2005 | snes_ntsc | Super NES | NTSC |
2006 +--------------+---------------------+--------+
2007 | sgb_ntsc | Super Game Boy | NTSC |
2008 +--------------+---------------------+--------+
2009 | bsx | BS-X (non-slotted) | NTSC |
2010 +--------------+---------------------+--------+
2011 | bsxslotted | BS-X (slotted) | NTSC |
2012 +--------------+---------------------+--------+
2013 | sufamiturbo | Sufami Turbo | NTSC |
2014 +--------------+---------------------+--------+
2020 +---------+-----------------+
2021 | Region | Framerate (fps) |
2022 +---------+-----------------+
2023 +---------+-----------------+
2024 | PAL | 322445/6448 |
2025 +---------+-----------------+
2026 | NTSC | 10738636/178683 |
2027 +---------+-----------------+
2032 Contains type of port #1 (as one line). Valid values are 'none',
2033 'gamepad', 'multitap' and 'mouse'. If not present, defaults to
2038 Contains type of port #2 (as one line). Valid values are 'none',
2039 'gamepad', 'multitap', 'mouse', 'superscope', 'justifier' and
2040 'justifiers'. If not present, defaults to 'none'.
2042 11.5 Member: gamename
2044 Contains name of the game (as one line).
2046 11.6 Member: authors
2048 Contains authors, one per line. Part before '|' is the full name,
2049 part after is the nickname.
2051 11.7 Member: systemid
2053 Always “lsnes-rr1” (one line). Used to reject other saves.
2055 11.8 Member: controlsversion
2057 Always “0” (one line). Used to identify what controls are there.
2059 11.9 Member: “coreversion”
2061 Contains bsnes core version number (as one line).
2063 11.10 Member: projectid
2065 Contains project ID (as one line). Used to identify if two movies
2066 are part of the same project.
2068 11.11 Member: {rom,slota,slotb}{,xml}.sha256
2070 Contains SHA-256 of said ROM or ROM mapping file (as one line).
2071 Absent if corresponding file is absent.
2073 11.12 Member: moviesram.<name>
2075 Raw binary startup SRAM of kind <name>. Only present in
2076 savestates and movies starting from SRAM.
2078 11.13 Member: saveframe
2080 Contains frame number (as one line) of frame movie was saved on.
2081 Only present in savestates.
2083 11.14 Member: lagcounter
2085 Current value of lag counter (as one line). Only present in
2088 11.15 Member: pollcounters
2090 Contains poll counters (currently 100 of them), one per line.
2091 Each line is raw poll count if DRDY is set for it. Otherwise it
2092 is negative poll count minus one. Only present in savestates.
2094 11.16 Member: hostmemory
2096 Raw binary dump of host memory. Only present in savestates.
2098 11.17 Member: savestate
2100 The raw binary savestate itself. Savestate detection uses this
2101 file, only present in savestates.
2103 11.18 Member: screenshot
2105 Screenshot of current frame. Only present in savestates. First 2
2106 bytes are big-endian width of image, rest are 24-bit RGB image
2107 data. Height of image is inferred from the width and size of
2110 11.19 Member: sram.<name>
2112 Raw binary SRAM of kind <name> at time of savestate. Only present
2117 The actual input track, one line per subframe (blank lines are
2120 • If the first byte of each line is '.', ' ', <tab> or '|', then
2121 the line is part of same frame as previous, otherwise it starts
2124 • First subframe must start a new frame.
2126 Length of movie in frames is number of lines in input file that
2129 11.21 Member: subtitles
2131 Subtitle track. Optional.
2133 • Each line is in form <firstframe> <numframes> <text>.
2135 • Linefeed is encoded as \n, backslash is encoded as \\.
2137 11.22 Member: rerecords
2139 Contains textual base-10 rerecord count (as one line; emulator
2140 just writes this, it doesn't read it) + 1.
2142 11.23 Member: rrdata
2144 This member stores set of load IDs. There is one load ID per
2145 rerecord (plus one corresponding to start of project).
2147 • This member constists of concatenation of records
2149 • Each record is 2-36 bytes long and can represent 1-16,843,009
2152 • IDs are interpretted as 256-bit big-endian integers with
2155 • Initial predicted ID is all zeroes.
2157 Format of each record is:
2159 • 1 byte: Opcode byte. Bits 0-4 are prefix length (prefixlen),
2160 bits 5-6 are count length (countlen). Bit 7 is unused.
2162 • 32-prefixlen bytes of ID.
2164 • countlen bytes of big-endian count (count).
2166 Records are processed as follows:
2168 • To form the first ID encoded by record, take the first
2169 prefixlen bytes predicted ID and append the read ID value to
2170 it. The result is the first ID encoded.
2172 • If countlen is 0, record encodes 1 ID.
2174 • If countlen is 1, record encodes 2+count IDs.
2176 • If countlen is 2, record encodes 258+count IDs.
2178 • If countlen is 3, record encodes 65794+count IDs.
2180 • The new predicted ID is the next ID after last one encoded by
2183 The number of rerecords + 1 is equal to the sum of number of IDs
2184 encoded by all records.
2186 11.24 Member: starttime.second
2188 Movie starting time, second part. Epoch is Unix epoch. Default is
2191 11.25 Member: starttime.subsecond
2193 Movie starting time, subsecond part. Unit is CPU clocks. Default
2196 11.26 Member: savetime.second
2198 Movie saving time, second part. Default is starttime.second. Only
2199 present in savestates.
2201 11.27 Member: savetime.subsecond
2203 Movie saving time, subsecond part. Default is
2204 starttime.subsecond. Only present in savestates.
2206 12 lsvs file format (commentary tracks)
2210 • Each cluster is 8kB (8192 bytes) in size.
2212 • Cluster n starts at offset 8192*n in file.
2214 • The following clusters are system special:
2216 – Cluster 0 and all clusters with number multiple of 2048
2219 – Cluster 1 (superblock)
2223 • The cluster table describing cluster n is stored in cluster n &
2224 ~0x7FF (zero last 11 bits of n).
2226 • This cluster table consists of 2048 4-byte big-endian integers.
2228 • Each entry describes a cluster in 16MB supercluster, in order.
2230 • The valid values for entries are:
2232 – 0x00000000: Free cluster
2234 – 0x00000001: Last cluster in chain.
2236 – 0xFFFFFFFF: System cluster (cluster tables and superblock)
2238 – (anything else): Number of next cluster in chain. Must not be
2241 • Due to limitations of the format, there can be at most 2097052
2242 superclusters, giving maximum file size of 16TB.
2246 • The stream table chain always starts in cluster 2.
2248 • Otherwise, it follows normal chaining.
2250 • The stream table consists of 16-byte entries:
2252 – The first 8 bytes of entry give big-endian beginning position
2253 of stream in units of 1/48000 s.
2255 – The next 4 bytes of entry give big-endian beginning cluster
2256 for control data. 0 here marks the entry as not present.
2258 – The last 4 bytes of entry give big-endian beginning cluster
2261 • Stream table clusters are normal clusters, following normal
2264 • The stream begnning position is not guarenteed unique. There
2265 can be multiple streams with the same starting position in the
2268 12.4 Stream control data
2270 • The stream control data consists of entries 4 bytes each:
2272 – The first 2 bytes of entry gives big-endian length of packet
2274 – The next byte of entry gives audio length of packet in units
2277 – The last byte is control byte.
2279 ∗ 0 means this entry is not present and the control data
2282 ∗ 1 is valid control entry.
2284 • The stream control data can also end by running into end of the
2287 – This happens if there happens to be exact multiple of 2048
2288 packets in stream and number of packets is nonzero.
2290 • These clusters follow normal chaining.
2292 12.5 Stream codec data
2294 • Stream codec data consists of raw Opus data packets packed back
2295 to back with nothing in between.
2297 • Warning: Due to internal limitations, this data must reside in
2298 the first 65536 superclusters (that is, the first 1TB of the
2303 • The superblock is stored in cluster 1.
2305 • The first 11 bytes are “sefs-magic”<NUL>.
2307 • The rest are unused.
2309 • This cluster 1 is marked as system special.
2311 13 Known ROM extensions
2313 • SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7,
2316 • DMG cartridge ROMs: dmg, gb.
2318 • GBC cartridge ROMs: cgb, gbc.
2322 • The first line must be: “[GAMEPACK FILE]”.
2324 • There is one needed line: “type <systype>”. This sets system
2325 type to <systype>. The following system types are valid:
2329 – bsx (BS-X non-slotted)
2331 – bsxslotted (BS-X slotted)
2333 – sufamiturbo (Sufami Turbo)
2335 – sgb (Super Game Boy)
2339 – gbc (Game Boy Color)
2341 – gbc_gba (Game Boy Color with GBA initial register values)
2343 • Optionally a region can be specified: “region <region>”. The
2344 following values are valid:
2346 – autodetect (Autodetect region: snes and sgb only)
2348 – ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
2350 – pal (PAL: snes, sgb)
2352 – world (World: dmg, gbc, gbc_gba)
2354 • ROM images are loaded as: “rom <type> <file>”. The following
2357 – rom (Cartridge ROM in snes, dmg, gbc, gbc_gba. BIOS in bsx,
2358 bsxslotted, sufamiturbo)
2360 – bsx (Cartridge ROM in bsx, bsxslotted)
2362 – slot-a (Cartridge ROM in sufamiturbo)
2364 – slot-b (Cartridge ROM in sufamiturbo)
2366 • ROM markup can be loaded as: “xml <type> <file>”. The types
2367 valid are the same as for ROMs.
2369 • Patches can be loaded as “patch[<offset>] <type> <file>”. The
2370 types are the same as for ROMs.
2372 – Offset is given in form [+-]<number>. Usually offset is
2375 – Default offset is +0.
2383 rom rom speedygonzales.sfc
2385 patch-512 rom sonicthehedgehog.ips
2393 rom rom supergameboy.sfc
2395 rom dmg megamanV.dmg
2397 15 Quick'n'dirty encode guide
2399 1. Start the emulator and load the ROM and movie file.
2401 2. Set large AVI option 'set-setting avi-large on'
2403 3. Enable dumping 'dump-avi tmpdump'
2405 4. Unpause and let it run until you want to end dumping.
2407 5. Close the emulator (closing the window is the easiest way). Or
2410 6. For each tmpdump*.avi file created, on command prompt, do
2411 'x264 --crf 10 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
2413 7. Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
2415 8. Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv +
2416 tmpdump_0000001.mkv + tmpdump_0000002.mkv' (list every
2417 tmpdump_<numbers>.mkv, with + in between).
2419 9. Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'. Now
2420 final.mkv contains quick'n'dirty encode.
2422 16 Axis configurations for some gamepad types:
2424 16.1 XBox360 controller:
2426 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be
2429 set-axis joystick0axis2 pressure-+
2431 set-axis joystick0axis5 pressure-+
2433 • This is needed for SDL only. EVDEV sets those types correctly.
2435 16.2 PS3 “sixaxis” controller:
2437 Axes 8-19 should be disabled.
2439 set-axis joystick0axis8 disabled
2441 set-axis joystick0axis9 disabled
2443 set-axis joystick0axis10 disabled
2445 set-axis joystick0axis11 disabled
2447 set-axis joystick0axis12 disabled
2449 set-axis joystick0axis13 disabled
2451 set-axis joystick0axis14 disabled
2453 set-axis joystick0axis15 disabled
2455 set-axis joystick0axis16 disabled
2457 set-axis joystick0axis17 disabled
2459 set-axis joystick0axis18 disabled
2461 set-axis joystick0axis19 disabled
2465 17.1 Problems from BSNES core:
2467 • The whole pending save stuff.
2469 • Lack of layer hiding.
2471 • It is slow (especially accuracy).
2473 • Firmwares can't be loaded from ZIP archives.
2475 17.2 Other problems:
2477 • Modifiers don't work with pseudo-keys (SDL, EVDEV).
2479 • Audio for last dumped frame is not itself dumped.
2481 • Audio in UI is pretty bad in quality if game doesn't run at
2484 • No menus, command based interface (SDL).
2486 • Long commands don't scroll.
2492 • Fix -Wall warnings
2494 • Fix dumper video corruption with levels 10-18.
2500 • Lots of code cleanups
2502 • Lua interface to settings
2504 • Allow specifying AVI borders without Lua
2506 • Fix scaling if vscale > 1 and originx > 0 (left border exists)
2508 • on_snoop lua callback
2510 • Faster movie loading and saving.
2520 • Save jukebox functionality.
2524 • Try to fix some nasty failing movie load edge cases
2526 • Allow specifying scripts to run on command line.
2530 • Major source code reorganization.
2532 • Backup savestates before overwriting.
2534 • Don't crash if loading initial state fails.
2538 • Fix firmware lookup
2540 • Fix author name parsing
2542 • Fix rerecord counting
2544 • (SDL) Print messages to console if SDL is uninitialized
2546 • Add movieinfo program
2548 • Fix loading movies starting from SRAM.
2552 • Add support for unattended dumping
2554 • Fix compiling for Win32
2556 • Don't lock up if sound can't be initialized
2558 • Strip trailing CR from commands
2560 • Don't try to do dubious things in global ctors (fix crash on
2565 • Small documentation tweaking
2569 • Fix major bug in modifier matching
2573 • Lots of documentation fixes
2575 • Use dedicated callbacks for event backcomm., not commands.
2577 • Ensure that the watchdog is not hit when executing delayed
2580 • Remove errant tab from joystick message.
2584 • Make autofire operate in absolute time, not linear time
2586 • Reinitialize controls when resuming from loadstate
2588 • Some more code cleanups
2590 • If Lua allocator fails, call OOM_panic()
2592 • Byte/word/dword/qword sized host memory write/read functions.
2594 • Dump at correct framerate if dumping interlaced NTSC
2599 • Actually include the complete source code
2605 • Document {save,start}time.{,sub}second.
2607 • Intercept time() from bsnes core.
2611 • Allow disabling time() interception (allow build on Mac OS X)
2613 • Use SDLMain on Mac OS X (make SDL not crash)
2615 • Disable delayed resets (just plain too buggy for now).
2619 • Use 16-bit for graphics/video instead of 32-bit.
2621 • gui.rectangle/gui.pixel
2625 • New CSCD writer implementation.
2629 • Fix interaction of * and +.
2631 • Manual improvements
2633 • Use gettimeofday()/usleep(), these seem portable enough.
2635 • Move joystick axis manipulation to keymapper code.
2637 • Changes to how read-only works.
2639 • Refactor controller input code.
2643 • Fix mouseclick scale compensation.
2645 • Draw area boundaries correctly in SDL code.
2649 • Fix CSCD output (buffer overrun and race condition).
2653 • JMD dumping support.
2655 • Allow unattended dumping to JMD.
2657 • Move to BSNES v083.
2659 • Switch back to 32-bit colors.
2661 • Add Lua function gui.color.
2663 • Use some new C++11 features in GCC 4.6.
2665 • Be prepared for core frequency changes.
2667 • Pass colors in one chunk from Lua.
2671 • New lua functions gui.line(), gui.status() and gui.circle(),
2672 memory.vma_count(), memory.read_vma() and memory.find_vma().
2674 • Numerious documentation fixups
2676 • RTC time format changed
2678 • Reformat flags display
2680 • Allow lua package name to be overridden
2682 • SDUMP (high-quality dumping).
2684 • Split platform support to plugins.
2686 • Make all sound plugins support basic sound commands
2688 • Support portaudio for sound.
2690 • Allow disable Lua/SDL searching.
2692 • Upconvert colors when copying lcscreen to screen.
2694 • Reorganize source tree.
2696 • Evdev joystick support.
2698 • Refactor more code into generic window code.
2702 • Refactor message handling.
2706 • Documentation fixes
2708 • Finish pending saves before load/quit.
2710 • Wxwidgets graphics plugin.
2714 • Get rid of win32-crap.[ch]pp.
2716 • Move files around a lot.
2718 • Get rid of need for host C++ compiler.
2722 • Refactor inter-component communication.
2726 • Fix crash on multiline aliases.
2728 • Load/Save settings in wxwidgets gui.
2732 • Patch problems in bsnes core
2734 • SNES is little-endian, not big-endian!
2736 • Fix memory corruption in lcscreen::load()
2740 • Fix interpretting repeat counts in rrdata loading.
2742 • New lua callback: on_frame()
2744 • Remove calls to runtosave() that aren't supposed to be there
2746 • Lua function: movie.read_rtc()
2748 • Ignore src/fonts/font.cpp
2750 • Fix more bsnes core problems
2752 • Control bsnes random seeding
2756 • Some bsnes core debugging features (state dump and state hash)
2758 • Fix titlebar version number (no, the last version wasn't
2759 'lsnes-0-beta21', it was 'lsnes rr0-beta21').
2763 • Fix memory corruption due to macro/field mixup
2765 • search-memory update
2767 • Allow direct-mapped framebuffer
2769 • SDL: Use SDL_ANYFORMAT if possible
2771 • SDMP2SOX: 2s delay modes.
2773 • Wxwidgets: Cleanups
2775 • Use sed -E, not sed -r. Fixes building on Mac OS X.
2777 • Wxwidgets: Save jukebox on exit
2779 • Fix RTC if using load-movie on savestate.
2781 • Fix crash related to full console mode.
2785 • Wxwidgets: Allow bringing application to foreground on Mac OS
2788 • Wxwidgets: Allow compiling on Mac OS X.
2790 • Use movie compare instead of movie hashing (faster save/load).
2792 • Lua: _SYSTEM table.
2796 • sdmp2sox: Pad soundtrack if using -l or -L.
2798 • sdmp2sox: Fix NTSC overscan.
2800 • sdmp2sox: Add AR correction mode.
2802 • call lua_close() when exiting.
2804 • Fix zip_writer bug causing warnings from info-zip and error
2809 • Fix IPS patching code (use bsnes core IPS patcher).
2811 • Implement BPS patching (using bsnes core IPS patcher).
2813 • Add feature to load headered ROMs.
2817 • Show command names when showing keybindings
2821 • Fix pause-on-end to be actually controllable
2823 • SDL: Poll all events in queue, not just first one (fixes
2824 slowness in command typing)
2826 • Wxwidgets: Fix ROM loading.
2830 • Lua: Add gui.textH, gui.textV, gui.textHV
2832 • Fix text colors on SDL on Mac OS X
2834 • Mode 'F' for finished in readonly mode.
2836 • Fix some WS errors.
2838 • Reliably pause after skip poll
2840 • Split UI and core into their own threads
2844 • Remove leftover dummy SRAM slot
2846 • Fix controller numbers.
2850 • Fix lsnes-dumpavi after interface change.
2852 • Also give BSNES patches for v085.
2854 • Pack movie data in memory.
2858 • Fix framecount/length given when loading movies.
2860 • Controller command memory leak fixes.
2862 • Don't leak palette if freeing screen object.
2868 • Wxwidgets: Allow controlling dumper from the menu.
2872 • Rewrite parts of manual
2874 • Lua: Make it work with Lua 5.2.
2878 • Win32: Fix compile errors.
2882 • Refactor controller input code.
2884 • Fix crash when using command line on SDL / Mac OS X.
2888 • Delete core/coroutine (obsolete)
2890 • Lag input display by one frame.
2892 • Rewind movie to beginning function.
2894 • Fix wrong frame number reported to Lua when repainting after
2897 • Support UI editing of jukebox
2899 • Wxwidgets: Save settings on exit.
2901 • Support ${project} for filenames
2903 • SDL: Fix command history
2907 • Fix some order-of-global-ctor bugs.
2911 • Fix crashes when quitting on Win32.
2915 • EVDEV: Queue keypresses from joystick, don't send directly
2917 • Wxwidgets: Load-Preserve that actually works.
2921 • Wxwidgets: GUI for memory search.
2923 • Warn about using synchronous queue in UI callback.
2927 • Remember last saved file for each ROM
2929 • Support MT dumping via boost.
2933 • Lua: input.keyhook
2935 • Make mouse be ordinary input instead of special-casing
2937 • SDL: Don't screw up commands with NUL codepoints.
2941 • Merge status panel and main window
2943 • True movie slot support (the rest of it)
2945 • SDL: Fix compilation error
2947 • Elminate cross calls in dump menu code.
2951 • Cancel pending saves command
2953 • Wxwidgets: Code refactoring
2955 • Wxwidgets: Fix system -> reset
2957 • Wxwidgets: Read watch expressions in the right thread
2961 • Wxwidgets: Don't prompt for member when running Lua script (Lua
2962 doesn't support that).
2964 • Wxwidgets: 128 -> 1024 Autohold slots (in case more are
2967 • Don't append trailing '-' to prefix when saving movie.
2969 • Fix ROM/savestate handling (don't let user mismatch ROM and
2974 • Document memory watch syntax.
2978 • Fix unattended dumping (lsnes-dumpavi)
2980 • Support RAW dumping
2982 • Use adv_dumper instead of the old interface in lsnes-dumpavi
2985 • Add option to control sample rate preturbation in AVI dumper
2989 • Wxwidgets: Fix dumper submodes
2991 • Set core controller types before loadstate
2993 18.49 rr1-delta2epsilon1
2995 • Fix compiling with bsnes v086.
2999 • Don't prompt before quitting
3001 • Start unpaused, preserve pause/unpause over load.
3003 • Try to autodetect if ROM is headered.
3005 • Wxwidgets: Only bring up ROM patching screen if specifically
3008 • Allow configuring some hotkeys.
3012 • Lots of code cleanups
3014 • Fix JMD compression (JMD dumping was broken)
3016 • Don't crash if Lua C function throws an exception.
3018 • Support bitmap drawing in Lua.
3020 • Fix bsnes v085/v086 patches.
3022 • Improve stability on win32.
3024 18.52 rr1-delta4epsilon1
3026 • Don't corrupt movie if movie length is integer multiple of
3031 • New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
3033 • New Lua functions: emulator_ready(), utime(),
3034 set_idle_timeout(), set_timer_timeout(), bit.extract(),
3035 bit.value(), input.geta(), input.seta() and
3036 input.controllertype()
3038 • Wxwidgets: Fix internal focus lost (hotkeys stop working)
3040 • Wxwidgets: Fix broken modifiers
3042 • on_paint has parameter now.
3044 • Optional initital fill for bitmaps
3046 • Fix palette changing.
3048 • Optimize rendering a bit.
3050 • Bsnes v087 support.
3052 18.54 rr1-delta5epsilon1
3054 • Movieinfo: Fix display of port #2 type.
3056 • Call on_input() after loadstate.
3058 18.55 rr1-delta5epsilon2
3060 • Fix writing port2 data to movie.
3062 • Fix SRAM handling with Bsnes v087.
3066 • Library loading support
3068 • Built-in TSCC encoder
3070 • Hi-color (256T colors) dumping.
3072 • Dump over TCP/IP(v6)
3074 • Hidable status panel
3078 • Adjustable sound volume
3082 • Allow DnD into filename boxes
3084 • Configurable paths
3086 • Portaudio: Fix speaker popping at start
3088 • Lots of UI changes
3090 • Speed adjustment menu
3092 • Win32 joystick support
3094 • Lua: gui.rainbow and gui.box
3096 • Split key lists into classes (the key list was large!)
3098 • More save slots support
3100 • Wxwidgets (wxJoystick) joystick support
3104 • Lots of internal joystick refactoring
3106 • Evdev: Add mapping for BTN_TOOL_QUINTTAP
3108 • Wxwidgets: Settings mode (open settings without ROM)
3110 • Wxwidgets: Prompt key to use option
3112 • Wxwidgets: Fix crash if key goes away underneath
3114 • Wxwidgets: Fix mouse position in presence of scaling
3116 • AVI dumper: Mode 4 (high-quality resampling to common rate
3119 • Wxwidgets: Redesign hotkeys dialog to avoid tree control (tree
3120 control doesn't seem to work well on WinXP)
3122 • Start paused option.
3124 18.58 rr1-delta7epsilon1
3128 • lsnes-dumpavi: Start Lua before starting dumper
3130 • AVI: Fix secondary audio in mode 4.
3132 18.59 rr1-delta7epsilon2
3134 • AVI: Refactor ZMBV a bit.
3136 • Fix error reading analog values from movie file
3140 • Delayed reset support
3142 • Lua: memory.hash_region
3144 18.61 rr1-delta8epsilon1
3146 • Rework the build system
3148 • Typing input support
3150 • Fix building with bsnes v086 and v087.
3152 • SDL: Save settings on exit
3154 • SDL: Command to enter command line mode with given command.
3156 • SDL: More advanced command editing.
3160 • wxMSW: Fix the “arrow keys and enter don't work” problem
3164 • Show mode changes due to rewinding.
3166 • Unsafe rewind support
3168 • Fix directory transversal.
3172 • AVI: Sound mode 5 (48kHz high-quality)
3176 • Map the SNES bus into address space
3178 • Fix loading memory watch files with CRLF line endings
3180 18.64 rr1-delta10epsilon1
3182 • Map bsnes internal state into memory space
3184 • Fix the “click on panel wedges the emulator” for real.
3186 • DnD movies/saves on the main window.
3190 • Split core bindings into own module.
3192 • Remember invalid settings
3194 • Support for modified Gambatte core for GB/GBC emulation.
3196 • Reload/swap ROM function
3198 18.66 rr1-delta11epsilon1
3200 • Fix step poll function
3204 • Non-insane savestate anchoring
3208 • More Memory search methods
3210 • Preserve movie if loading in RO mode.
3212 • Fix a obscure case in timeline check
3214 • Revamp the entiere ROM loading code
3216 • Support DnD on ROMs
3218 • Revamp menu layout
3220 • Standalone hotkey config dialog
3222 • Show bindings in more user-friendly format
3224 18.69 rr1-delta13epsilon1
3228 • Fix uninitialized variables in bsnes v085
3232 • Merge gambatte core into mainline (from its own branch)
3234 • Wxwidgets: Show expected dump file formats
3236 • Memory watch: Data typing
3238 • lsnes internal MMIO area.
3240 • Wxwidgets: New memory watch editor
3242 • Hexadecimal memory watches
3244 • Wxwidgets: Monospaced panel
3246 • Wxwidgets: Split memory watches in panel
3248 • Wxwidgets: Disable VMAs in memory search
3250 • lsnes-dumpavi: Fix speed bug
3252 • Movie subtitle support
3254 • Fix rerecord count reporting
3256 • Don't trash movie when loading in readonly mode.
3258 18.71 rr1-delta14epsilon1
3260 • Wxwidgets: Fix crashes on closing settings dialogs on Mac OS X.
3262 • Fix build on Mac OS X.
3266 • Wxwidgets: Hidable messages window
3270 • Bsnes: Support inconsistent saves
3272 • Bsnes: Allow simulating saving every frame
3274 • Fix desync if savestate is loaded in readonly mode in certain
3277 • Wxwidgets: Fix save dialogs on Mac OS X.
3279 • Wxwidgets: Fix insane status width on Win32.
3281 • Wxwidgets: Fix autohold processing to be faster.
3283 • Wxwidgets: Allow loading ROMs and movies from commandline.
3287 • Be a bit smarter with --load
3289 • Rewrote higher-level parts of audio system
3291 • Tool to build commentary tracks
3295 • Gambatte: Add support for SVN358
3297 • Use builtin font when rendering status panel.
3299 • Option to detach memory watch to its own window.
3301 • Recent ROMs/Movies menu
3305 • Useful lag counter for SNES games that autopoll
3307 • Fix buffer overflow in gambatte sound output
3309 18.73 rr1-delta15epsilon1
3311 • Don't blow up on wxGTK if the window is hidden somehow
3313 • Support simultaneous drop of ROM and movie.
3315 • Gambatte: Don't save spurious SRAMs.
3317 • Make SGB ROMs actually usable.
3319 • Fix so that saved movies appear in recent movies.
3321 • Don't open multiple commentary editors at once.
3323 18.74 rr1-delta15epsilon2
3325 • Lua: memory.readregion/memory.writeregion
3327 • Lua: memory.map{,s}{byte,word,dword,qword}
3329 • Lua: memory.map_structure
3331 • Lua: Fix bus_address for gambatte
3333 • Fix features dependent of bsnes debugger
3335 • Cleanup bsnes debugger logic
3337 • Fix resets in presence of save every frame
3339 18.75 rr1-delta15epsilon3
3341 • Lua: input.lcid_to_pcid
3343 • Fix off-by-one bug with slot hashes
3345 • Fix crashes on certain memory watch expressions
3347 • Lua: memory.read_expr
3349 • Lua: Fix memory.read_expr on nil argument
3351 • Fix the code to compile on G++ 4.7
3353 • Change button_id to be a function pointer field, not a virtual
3356 • Add bsnes patches to fix libsnes to compile on GCC 4.7
3358 • Gambatte: Always use legacy lag counting
3360 • Memory commands: Memory addresses are up to 16 hex digits, not
3363 • Fix analog controllers
3365 • Fix autohold menus
3367 • Fix button symbols in input display
3369 • Compensate for nuts bsnes superscope/justifier handling
3371 • Lua: Fix bit.extract boolean handling
3375 • Split emulation cores more from the rest
3377 • Support having multiple emulation cores compiled at once
3379 • Support arbitrary number of ports (well, up to 31 anyway).
3381 • SNES debugger support
3383 • Support 16-button controllers
3385 • Remove old SDL front end
3387 • Data-driven controller buttons
3389 • Generate the port code from defines
3393 • Update libgambatte to SVN364
3395 • Get rid of partial linking (building with MXE works)
3397 • Load XML even without gamepack files
3399 • Support screen rotate & flip
3401 • Fix bug when changing controller key to another subkey of the
3406 • Stop at movie end: Don't off-by-one
3408 • Fix crash closing lsnes with voice playback active.
3410 • Import/Export OggOpus for commentary tracks
3412 • 16-button controllers.
3414 • Don't show nonexistent controllers in input display
3416 • Set voice record/playback volume from UI
3418 • Patches for gambatte SVN364.
3420 • Load markup (if exists) even without gamepack file.
3422 • Screen rotation & flipping
3424 • Lua: Some new bit functions
3426 • Auto-refresh voice streams on change.
3428 • Auto-refresh subtitles on change & new subtitle editor.
3430 • Fix music volume adjustment.
3434 • Use system threads instead of platform threads
3436 • Cleanup build by allowing dummy and real drivers to link
3439 • Split duplex support
3441 18.80 rr1-delta16epsilon1
3443 • Wxwidgets: Fix memory watch rendering.
3445 • Wxwidgets: Allow setting voice stream gain.
3447 • Wxwidgets: VU meters and volume adjustment.
3449 • Lua: Custom fonts support.
3451 • Lua: Fix methods stopping working when resetting Lua.
3453 • Fix loading standard-format movies in preserve (readonly) mode.
3457 • Primitive movie editor
3459 • Fix VU meter with no sound device.
3461 • Fix various undefined return values.
3463 • Show rates in VU meter window.
3467 • Lua: Render queues as objects
3469 • Bsnes: support hard resets
3471 • Dedicated sound devices dialog
3473 • Change the default AVI sound mode to 2 or 5.
3475 • Fix totally borked movie saving.
3477 • Portaudio: Use split duplex with different devices.
3479 • Fix controls with gambatte core.
3481 • Modify save slot set handling.
3483 • lsnes-dumpavi: --firmware-path.
3485 • Fix lots of compiler warnings.
3487 18.83 rr1-delta17epsilon1
3489 • Commentary tool: Set nominal bit rate and limit max bit rate.
3491 • Lua: Unconditionally reload host memory on loadstate
3493 • Lua: Query bindings, manipulate aliases, create inverse
3496 • Lua: Fix crashes with resetting VM while some types of paint
3497 requests are in flight.
3499 • Lua: gui.text: Clip the text properly instead of corrupting
3500 memory in some cases.
3502 • Save screenshot header reliably
3504 • Lua: Backport input.get2 and input.set2
3506 • Lua: New controller info functions.
3508 • Movie editor: Fix reset delay counters to be the right way
3513 • Lua: on_button and input.veto_button.
3517 • Revert memory leak fix breaking input
3519 • Refactor Opus handling
3521 • Restrict member picking only to .zip files
3523 • Fix reading of host-endian VMAs.
3525 • Fix rlow and rhigh to be the right way around.
3527 • Lua: Don't wedge VM if callback fails with an exception
3529 • Refactor Ogg handling.
3531 18.85 rr1-delta17epsilon2
3533 • Fix saving PNG screenshots on Win32.
3535 • Movie editor: Sweep axis.
3537 • Load selected slot in ro/rw/preserve/movie mode.
3539 • input.joyset: Preserve and invert user input.
3541 • Allow immediate saving at point of save (transfer saves).
3543 • Wxwidgets: Filter filenames in dialogs, autoappend extensions.
3545 • data/verysmall.font: Add missing glyph 70 (“F”).
3547 • Lua: Allow painting custom fonts with halo.
3549 • Fix memory value search to work on byte types.
3553 • Reject oggopus files with incomplete pregap
3555 • Fix multistream and ogg demuxing
3557 • Workaround bug with screen >1024 pixels wide.
3559 • Allow on_input to force/veto system controls.
3561 • Dedicated autohold/autofire window.
3563 • Support per-button autofire.
3565 • Fix crash on trying to frameadvance/exit with no ROM loaded.
3567 • Fix nonexistent controller key warnings.
3569 • Movie editor: Fix mouse editing (TYPE_RAXIS)
3573 • Analog passthrough.
3575 • Add throttle axes (TYPE_TAXIS).
3577 • Fix movie reading with first port having multiple controllers.
3579 • Move some info from status panel to statusbar.
3581 18.87 rr1-delta17epsilon3
3583 • Fix status panel (and movie editor) flicker
3585 • Show effects of Lua in input display
3587 • Offer lsmv.backup as file filter too for load lsmv
3589 • Allow slowing down subframe advance
3591 • Display current save slot information
3595 • Fix hotkeys stopping working after X-ing settings dialog
3597 • Movie editor: Fix bug if extending finished movie
3599 • Cap current_frame_first_subframe to movie size when recounting
3602 • Movie editor: Interpret ctrl+click as right click
3606 • Autofire: Fix false status indications
3608 • Fix subframe counter
3610 • Fix print() after Lua reset
3612 • New settings framework
3614 • Remove some unused leftover stuff
3616 • Fix race condition causing possible crash on startup
3618 • Fix compiling if uint64_t and size_t are not compatible
3620 • Lua: Don't crash if input.[gs]et{,a} is called outside on_input
3624 • Fix bug causing crash if triple has invalid button