1 #LyX 2.0 created this file. For more info see http://www.lyx.org/
6 \use_default_options true
7 \maintain_unincluded_children false
9 \language_package default
14 \font_typewriter default
15 \font_default_family default
16 \use_non_tex_fonts false
23 \default_output_format default
25 \bibtex_command default
26 \index_command default
27 \paperfontsize default
38 \paperorientation portrait
47 \paragraph_separation indent
48 \paragraph_indentation default
49 \quotes_language english
52 \paperpagestyle default
53 \tracking_changes false
66 \begin_layout Standard
67 lsnes is SNES rerecording emulator based on bsnes core.
74 \begin_layout Enumerate
75 bsnes libsnes (for bsnes SNES core)
79 \begin_layout Enumerate
80 v084-v087 (v084 or v085 for delayreset support)
83 \begin_layout Enumerate
84 accuracy or compatiblity core with debugger enabled.
87 \begin_layout Enumerate
88 Patched version (using included 7 patches)
92 \begin_layout Enumerate
93 gambatte (for gambatte core)
97 \begin_layout Enumerate
101 \begin_layout Enumerate
102 Patched with included patches
106 \begin_layout Enumerate
110 \begin_layout Enumerate
114 \begin_layout Enumerate
118 \begin_layout Enumerate
119 boost_thread (if native std::thread is not available)
122 \begin_layout Enumerate
126 \begin_layout Enumerate
127 sdlmain (SDL only, part of SDL)
130 \begin_layout Enumerate
131 boost_conversion (this is header-only library)
134 \begin_layout Enumerate
135 libswscale (wxwidgets graphics only)
138 \begin_layout Enumerate
139 Portaudio (portaudio sound only)
142 \begin_layout Enumerate
143 libao (libao sound only)
146 \begin_layout Enumerate
147 Lua (if Lua support is needed).
151 \begin_layout Itemize
152 Version 5.1.X or 5.2X.
156 \begin_layout Enumerate
157 G++ 4.6 (bsnes doesn't seem to like 4.7, status for gambatte is unknown).
160 \begin_layout Section
164 \begin_layout Itemize
165 Copy bsnes sources (the bsnes subdirectory) to subdirectory 'bsnes' (for
169 \begin_layout Itemize
170 Copy gambatte sources to subdirectory 'gambatte' (for gambatte core).
173 \begin_layout Itemize
174 Patch the bsnes sources with included patches (directory 'bsnes-patches/<version
178 \begin_layout Itemize
179 Patch the gambatte sources with included patches (directory 'gambatte-patches/<v
180 ersion>', gambatte core)
183 \begin_layout Itemize
184 Edit options.build (or copy of that file)
187 \begin_layout Itemize
188 Run make (passing 'OPTIONS=<filename>' if using something else than options.build
192 \begin_layout Section
196 \begin_layout Subsection
200 \begin_layout Subsubsection
201 --rom=<file> (lsnes/SDL, lsnes/wxwidgets, lsnes-avidump)
204 \begin_layout Standard
208 \begin_layout Subsection
212 \begin_layout Subsubsection
216 \begin_layout Standard
220 \begin_layout Subsubsection
221 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
224 \begin_layout Standard
225 Load <filename> as movie or savestate file.
226 All other session options are ignored.
229 \begin_layout Subsubsection
230 --port1=<device> (lsnes/SDL, bsnes core only)
233 \begin_layout Standard
238 \begin_layout Itemize
239 none: No device connected
242 \begin_layout Itemize
243 gamepad: One gamepad (the default)
246 \begin_layout Itemize
247 multitap: Four gamepads (warning: makes most games refuse to start)
250 \begin_layout Itemize
254 \begin_layout Subsubsection
255 --port2=<type> (lsnes/SDL, bsnes core only)
258 \begin_layout Standard
263 \begin_layout Itemize
264 none: No device connected (the default)
267 \begin_layout Itemize
271 \begin_layout Itemize
272 multitap: Four gamepads.
275 \begin_layout Itemize
279 \begin_layout Itemize
280 superscope: Super Scope
283 \begin_layout Itemize
284 justifier: One justifier
287 \begin_layout Itemize
288 justifiers: Two justifiers
291 \begin_layout Subsubsection
292 --gamename=<name> (lsnes/SDL)
295 \begin_layout Standard
296 Set the name of game to <name>.
300 \begin_layout Subsubsection
301 --author=<name> (lsnes/SDL)
304 \begin_layout Standard
305 Add author with full name of <name> (no nickname).
308 \begin_layout Subsubsection
309 --author=|<name> (lsnes/SDL)
312 \begin_layout Standard
313 Add author with nickname of <name> (no full name).
316 \begin_layout Subsubsection
317 --author=<fullname>|<nickname> (lsnes/SDL)
320 \begin_layout Standard
321 Add author with full name of <fullname> and nickname of <nickname>.
324 \begin_layout Subsubsection
325 --rtc-second=<value> (lsnes/SDL)
328 \begin_layout Standard
329 Set RTC second (0 is 1st January 1970 00:00:00Z).
330 Default is 1,000,000,000.
333 \begin_layout Subsubsection
334 --rtc-subsecond=<value> (lsnes/SDL)
337 \begin_layout Standard
344 \begin_layout Subsubsection
345 --anchor-savestate=<file> (lsnes/SDL)
348 \begin_layout Standard
349 Set the anchor savestate file.
352 \begin_layout Subsubsection
353 --load=<file> (lsnes/wxwidgets)
356 \begin_layout Standard
357 After loading the ROM, load <file> as savestate/movie.
360 \begin_layout Subsection
365 \begin_layout Subsubsection
366 --run=<file> (lsnes/SDL)
369 \begin_layout Standard
370 After running main RC file, run this file.
371 If multiple are specified, these execute in order specified.
374 \begin_layout Subsection
375 dump options (lsnes-dumpavi only)
378 \begin_layout Subsubsection
382 \begin_layout Standard
383 Set the dumper to use (required).
384 Use 'list' for listing of known dumpers.
387 \begin_layout Subsubsection
391 \begin_layout Standard
392 Set the mode to use (required for dumpers with multiple modes, forbidden
394 Use 'list' for known modes.
397 \begin_layout Subsubsection
401 \begin_layout Standard
404 \begin_inset Quotes eld
408 \begin_inset Quotes erd
414 \begin_layout Subsubsection
415 --option=<name>=<value>
418 \begin_layout Standard
419 Set option <name> to value <value>.
422 \begin_layout Subsubsection
426 \begin_layout Standard
427 Set number of frames to dump.
431 \begin_layout Subsubsection
435 \begin_layout Standard
436 Run specified lua script (lsnes-dumpavi does not have initialization files).
439 \begin_layout Subsubsection
440 --load-library=<library>
443 \begin_layout Standard
444 Load the specified shared object / dynamic library / dynamic link library.
447 \begin_layout Section
448 Startup file lsnes.rc
451 \begin_layout Standard
452 Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as commands.
453 This file is located in:
456 \begin_layout Itemize
461 lsnes.rc (if %APPDATA% exists)
464 \begin_layout Itemize
465 Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME exists)
468 \begin_layout Itemize
469 Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
472 \begin_layout Itemize
473 All: ./lsnes.rc (fallback default).
476 \begin_layout Standard
477 If leading directories do not exist, attempt to create them is made.
480 \begin_layout Section
484 \begin_layout Itemize
485 Commands beginning with '*' invoke the corresponding command without alias
489 \begin_layout Itemize
490 If command starts with '+' (after possible '*'), the command is executed
491 as-is when button is pressed, and when button is released, it is executed
492 with '+' replaced by '-'.
495 \begin_layout Itemize
496 Commands without '+' execute only on negative edge (release).
499 \begin_layout Subsection
503 \begin_layout Standard
504 Settings control various aspects of emulator behaviour.
507 \begin_layout Subsubsection
508 set-setting <setting> <value>
511 \begin_layout Standard
512 Sets setting <setting> to value <value> (may be empty).
515 \begin_layout Subsubsection
516 unset-setting <setting>
519 \begin_layout Standard
520 Try to unset setting <setting> (not all settings can be unset).
523 \begin_layout Subsubsection
524 get-setting <setting>
527 \begin_layout Standard
528 Read value of setting <setting>
531 \begin_layout Subsubsection
535 \begin_layout Standard
536 Print names and values of all settings.
539 \begin_layout Subsection
543 \begin_layout Standard
544 Keybindings bind commands or aliases to keys (or pseudo-keys).
548 \begin_layout Standard
552 \begin_layout Itemize
553 Do not bind edge active (+/-) commands to keys with modifiers, that won't
557 \begin_layout Itemize
558 Names of keys and modifiers are platform-dependent.
561 \begin_layout Itemize
562 Be careful before binding pseudo-keys (such as joystick axes, buttons or
563 hats) with modifiers.
564 That may or may not work right.
567 \begin_layout Subsubsection
568 bind-key [<mod>/<modmask>] <key> <command>
571 \begin_layout Standard
572 Bind <command> to key <key> (activating if modifiers in <modmask> (comma-seperat
573 ed list) are set as <mod> (comma-seperated list).
576 \begin_layout Standard
577 The names of keys and modifiers are platform-dependent.
580 \begin_layout Subsubsection
581 unbind-key [<mod>/<modmask>] <key>
584 \begin_layout Standard
585 Unbind command from <key> (with specified <mod> and <modmask>).
588 \begin_layout Subsubsection
589 set-axis <axis> [disabled | axis | axis-inverse | pressure0- | pressure0+
590 | pressure-0 | pressure-+ | pressure+0 | pressure+-] [minus=<val>] [zero=<val>]
591 [plus=<val>] [tolerance=<val>]
594 \begin_layout Standard
595 Set axis parameters for axis <axis>.
598 \begin_layout Itemize
599 disabled: Disable axis
602 \begin_layout Itemize
606 \begin_layout Itemize
607 axis-inverse: Inverse axis
610 \begin_layout Itemize
611 pressure0-: Pressure sensitive.
612 Released at 0, pressed at -.
615 \begin_layout Itemize
616 pressure0+: Pressure sensitive.
617 Released at 0, pressed at +.
620 \begin_layout Itemize
621 pressure-0: Pressure sensitive.
622 Released at -, pressed at 0.
625 \begin_layout Itemize
626 pressure-+: Pressure sensitive.
627 Released at -, pressed at +.
630 \begin_layout Itemize
631 pressure+0: Pressure sensitive.
632 Released at +, pressed at 0.
635 \begin_layout Itemize
636 pressure+-: Pressure sensitive.
637 Released at +, pressed at -.
640 \begin_layout Itemize
641 minus=<val>: Calibration at extreme minus position (-32768-32767)
644 \begin_layout Itemize
645 zero=<val>: Calibration at neutral position (-32768-32767)
648 \begin_layout Itemize
649 plus=<val>: Calibration at extreme plus position (-32768-32767)
652 \begin_layout Itemize
653 tolerance=<value>: Center band tolerance (0<x<1).
654 The smaller the value, the more sensitive the control is.
657 \begin_layout Subsubsection
661 \begin_layout Standard
662 Print all key bindings in effect.
665 \begin_layout Subsection
669 \begin_layout Standard
670 Aliases bind command to sequence of commands.
671 After alias has been defined, it replaces the command it shadows.
674 \begin_layout Standard
678 \begin_layout Itemize
679 You can't alias command to itself.
682 \begin_layout Itemize
683 Aliases starting with +/- are edge active just like ordinary commands starting
687 \begin_layout Itemize
688 One command can be aliased to multiple commands.
691 \begin_layout Subsubsection
692 alias-command <command> <expansion>
695 \begin_layout Standard
696 Append <expansion> to alias <command>.
697 If alias does not already exist, it is created.
700 \begin_layout Subsubsection
701 unalias-command <command>
704 \begin_layout Standard
705 Clear alias expansion for <command>.
708 \begin_layout Subsubsection
712 \begin_layout Standard
713 Print all aliases and their expansions in effect.
716 \begin_layout Subsection
720 \begin_layout Standard
721 Run <script> as if commands were entered on the command line.
724 \begin_layout Subsection
728 \begin_layout Standard
729 Following commands control video dumping:
732 \begin_layout Subsubsection
733 start-dump <dumper> [<mode>] <prefix/filename>
736 \begin_layout Standard
737 Start dumping using dumper <dumper>.
738 If mode is present or not and if prefix or filename is present depends
739 on the dumper and dumper mode.
742 \begin_layout Standard
743 The following dumpers are available:
746 \begin_layout Itemize
747 INTERNAL-AVI-CSCD: Internal CSCD in .avi dumper.
751 \begin_layout Itemize
752 Mode: uncompressed/pcm: Uncompressed video, PCM audio.
756 \begin_layout Itemize
757 Mode: cscd/pcm: CSCD video, PCM audio.
762 \begin_layout Itemize
763 INTERNAL-JMD: Internal .jmd dumper.
767 \begin_layout Itemize
771 \begin_layout Itemize
776 \begin_layout Itemize
777 INTERNAL-RAW: Internal RAW dumper.
781 \begin_layout Itemize
785 \begin_layout Itemize
789 \begin_layout Itemize
790 Sound is big-endian signed 16-bit, usually at 32040.5Hz.
793 \begin_layout Itemize
794 Video is always upscaled to double resolution (512x448 / 512 x 478).
797 \begin_layout Itemize
798 Video framerate is usually 322445/6448 fps for PAL and 10738636/178683 fps
803 \begin_layout Itemize
804 INTERNAL-SDMP: Internal SDMP dumper.
808 \begin_layout Itemize
809 Mode 'ms': Multi-segment.
813 \begin_layout Itemize
814 Mode 'ss': Single-segment.
819 \begin_layout Subsubsection
823 \begin_layout Standard
824 End dumping using <dumper>
827 \begin_layout Subsubsection
828 show-dumpers [<dumper>]
831 \begin_layout Standard
832 Show the list of dumpers or list of modes for <dumper>
835 \begin_layout Subsection
839 \begin_layout Standard
840 <address> may be decimal or hexadecimal (prefixed with '0x').
841 <value> can be hexadecimal (prefixed with '0x'), unsigned or signed (prefixed
845 \begin_layout Standard
846 The available element <sizes> are:
849 \begin_layout Itemize
853 \begin_layout Itemize
857 \begin_layout Itemize
861 \begin_layout Itemize
865 \begin_layout Standard
866 When reading RAM and ROM, multi-byte reads/writes are big-endian.
867 When dealing with DSP memory, multi-byte reads/writes are native-endian
868 (do not use operand sizes exceeding DSP bitness, except dword is OK for
872 \begin_layout Subsubsection
873 read-<size> <address>
876 \begin_layout Standard
877 Read the value of byte in <address>.
880 \begin_layout Subsubsection
881 read-s<size> <address>
884 \begin_layout Standard
885 Read the value of signed byte in <address>.
888 \begin_layout Subsubsection
889 write-<size> <address> <value>
892 \begin_layout Standard
893 Write <value> to byte in address <address>.
896 \begin_layout Subsubsection
900 \begin_layout Standard
901 Reset the memory search
904 \begin_layout Subsubsection
908 \begin_layout Standard
909 Print number of candidates remaining
912 \begin_layout Subsubsection
916 \begin_layout Standard
917 Print all candidates remaining
920 \begin_layout Subsubsection
921 search-memory <usflag><sizeflag><op>
924 \begin_layout Standard
925 Searches memory for addresses satisfying criteria.
928 \begin_layout Standard
932 \begin_layout Itemize
936 \begin_layout Itemize
940 \begin_layout Standard
944 \begin_layout Itemize
948 \begin_layout Itemize
952 \begin_layout Itemize
956 \begin_layout Itemize
960 \begin_layout Standard
964 \begin_layout Itemize
965 lt: < previous value.
968 \begin_layout Itemize
969 le: <= previous value.
972 \begin_layout Itemize
973 eq: = previous value.
976 \begin_layout Itemize
977 ne: != previous value.
980 \begin_layout Itemize
981 ge: >= previous value.
984 \begin_layout Itemize
985 gt: > previous value.
988 \begin_layout Subsubsection
989 search-memory <sizeflag> <value>
992 \begin_layout Standard
993 Searches for addresses that currently have value <value>.
994 <sizeflag> is as in previous command.
997 \begin_layout Subsection
1001 \begin_layout Standard
1002 These commands are not available in lsnesrc, but are available after ROM
1006 \begin_layout Subsubsection
1010 \begin_layout Standard
1011 Quits the emulator (asking for confirmation).
1012 If /y is given, no confirmation is asked.
1015 \begin_layout Subsubsection
1019 \begin_layout Standard
1020 Toggle paused/unpaused
1023 \begin_layout Subsubsection
1027 \begin_layout Standard
1029 If the button is still held after configurable timeout expires, game unpauses
1030 for the duration frame advance is held.
1033 \begin_layout Subsubsection
1037 \begin_layout Standard
1039 If the button is still held after configurable timeout expires, game unpauses
1040 for the duration frame advance is held.
1043 \begin_layout Subsubsection
1047 \begin_layout Standard
1048 Skip to first poll in frame after current.
1051 \begin_layout Subsubsection
1055 \begin_layout Standard
1056 Reset the SNES after this frame.
1059 \begin_layout Subsubsection
1063 \begin_layout Standard
1064 Load savestate <filename> in current mode.
1067 \begin_layout Subsubsection
1068 load-state <filename>
1071 \begin_layout Standard
1072 Load savestate <filename> in readwrite mode.
1075 \begin_layout Subsubsection
1076 load-readonly <filename>
1079 \begin_layout Standard
1080 Load savestate <filename> in readonly mode.
1083 \begin_layout Subsubsection
1084 load-preserve <filename>
1087 \begin_layout Standard
1088 Load savestate <filename> in readonly mode, preserving current events.
1091 \begin_layout Subsubsection
1092 load-movie <filename>
1095 \begin_layout Standard
1096 Load savestate <filename>, ignoring save part in readonly mode.
1099 \begin_layout Subsubsection
1100 save-state <filename>
1103 \begin_layout Standard
1104 Save system state to <filename> as soon as possible.
1107 \begin_layout Subsubsection
1108 save-movie <filename>
1111 \begin_layout Standard
1112 Save movie to <filename>.
1115 \begin_layout Subsubsection
1119 \begin_layout Standard
1120 Set read-write mode.
1123 \begin_layout Subsubsection
1127 \begin_layout Standard
1131 \begin_layout Subsubsection
1135 \begin_layout Standard
1136 Toggle between read-only and read-write modes.
1139 \begin_layout Subsubsection
1143 \begin_layout Standard
1144 Set name of the game to <name>
1147 \begin_layout Subsubsection
1151 \begin_layout Standard
1152 Print the name of the game.
1155 \begin_layout Subsubsection
1159 \begin_layout Standard
1160 Adds new author <author>.
1161 If <author> does not contain '|' it is full name.
1162 If it contains '|', '|' splits the full name and nickname.
1165 \begin_layout Subsubsection
1166 edit-author <num> <author>
1169 \begin_layout Standard
1170 Edit the author in slot <num> (0-based) to be <author> (see add-author for
1174 \begin_layout Subsubsection
1178 \begin_layout Standard
1179 Remove author in slot <num>
1182 \begin_layout Subsubsection
1186 \begin_layout Standard
1190 \begin_layout Subsubsection
1191 test-1, test-2, test-3
1194 \begin_layout Standard
1195 Internal test commands.
1199 \begin_layout Subsubsection
1200 take-screenshot <filename>
1203 \begin_layout Standard
1204 Save screenshot to <filename>.
1207 \begin_layout Subsubsection
1208 +controller<num><button>
1211 \begin_layout Standard
1212 Press button <button> on controller <num> (1-8).
1213 The following button names are known:
1216 \begin_layout Itemize
1220 \begin_layout Itemize
1224 \begin_layout Itemize
1228 \begin_layout Itemize
1232 \begin_layout Itemize
1236 \begin_layout Itemize
1240 \begin_layout Itemize
1244 \begin_layout Itemize
1248 \begin_layout Itemize
1252 \begin_layout Itemize
1256 \begin_layout Itemize
1260 \begin_layout Itemize
1264 \begin_layout Itemize
1268 \begin_layout Itemize
1272 \begin_layout Itemize
1276 \begin_layout Itemize
1280 \begin_layout Subsubsection
1281 controllerh<num><button>
1284 \begin_layout Standard
1285 Hold/unhold button <button> on controller <num> (1-8).
1286 See +controller for button names.
1289 \begin_layout Subsubsection
1290 controllerf<num><button>
1293 \begin_layout Standard
1294 Hold/unhold button <button> on controller <num> (1-8) for the next frame.
1295 See +controller for button names.
1298 \begin_layout Standard
1299 Cauntion: Does not work properly if outside frame advance.
1302 \begin_layout Subsubsection
1303 autofire (<pattern>|-)...
1306 \begin_layout Standard
1307 Set autofire pattern.
1308 Each parameter is comma-separated list of button names (in form of 1start,
1309 1A, 2B, etc..) to hold on that frame.
1310 After reaching the end of pattern, the pattern restarts from the beginning.
1313 \begin_layout Subsubsection
1317 \begin_layout Standard
1321 \begin_layout Subsection
1325 \begin_layout Subsubsection
1326 cycle-jukebox-backward
1329 \begin_layout Standard
1330 Cycle save jukebox backwards.
1333 \begin_layout Subsubsection
1334 cycle-jukebox-forward
1337 \begin_layout Standard
1338 Cycle save jukebox forwards
1341 \begin_layout Subsubsection
1345 \begin_layout Standard
1346 Do load from jukebox (current mode).
1349 \begin_layout Subsubsection
1353 \begin_layout Standard
1354 Do state save to jukebox.
1357 \begin_layout Subsection
1361 \begin_layout Standard
1362 Only available if lua support is compiled in.
1365 \begin_layout Subsubsection
1366 evaluate-lua <luacode>
1369 \begin_layout Standard
1370 Run Lua code <luacode> using built-in Lua interpretter.
1373 \begin_layout Subsubsection
1377 \begin_layout Standard
1378 Run specified lua file using built-in Lua interpretter.
1381 \begin_layout Subsubsection
1385 \begin_layout Standard
1386 Clear the Lua VM state and restore to factory defaults.
1389 \begin_layout Subsection
1393 \begin_layout Subsubsection
1394 add-watch <name> <expression>
1397 \begin_layout Standard
1398 Adds new watch (or modifies old one).
1401 \begin_layout Subsubsection
1405 \begin_layout Standard
1409 \begin_layout Subsection
1413 \begin_layout Subsubsection
1414 enable-sound <on/off>
1417 \begin_layout Standard
1418 Enable/Disable sound.
1421 \begin_layout Subsubsection
1422 set-sound-device <device>
1425 \begin_layout Standard
1426 Set sound device to <device>
1429 \begin_layout Subsubsection
1433 \begin_layout Standard
1434 Show status of sound system.
1437 \begin_layout Subsubsection
1441 \begin_layout Standard
1442 Show all available devices.
1445 \begin_layout Subsubsection
1446 set-volume <multiplier>
1449 \begin_layout Standard
1450 Set the volume multiplier to <multiplier>.
1451 1 is normal volume, and higher numbers are louder.
1454 \begin_layout Subsubsection
1455 set-volume <multiplier>%
1458 \begin_layout Standard
1459 Set the volume multiplier to <multiplier> percent.
1460 100 is normal volume, and higher numbers are louder.
1463 \begin_layout Subsubsection
1464 set-volume <multiplier>dB
1467 \begin_layout Standard
1468 Set the volume multiplier to <multiplier> dB.
1469 0 is normal volume, and higher numbers are louder.
1470 The value may be negative.
1473 \begin_layout Subsection
1477 \begin_layout Subsubsection
1481 \begin_layout Standard
1482 Reloads the main ROM image from <file>.
1485 \begin_layout Subsubsection
1486 edit-subtitle <firstframe> <length> [<text>]
1489 \begin_layout Standard
1490 Edit or delete a subtitle.
1493 \begin_layout Subsubsection
1497 \begin_layout Standard
1501 \begin_layout Subsection
1505 \begin_layout Subsubsection
1509 \begin_layout Standard
1513 \begin_layout Subsubsection
1517 \begin_layout Standard
1521 \begin_layout Subsubsection
1525 \begin_layout Standard
1529 \begin_layout Subsubsection
1530 change-timebase <id> <newbase>
1533 \begin_layout Standard
1534 Change time base of <id> to <newbase>.
1535 The time base can be given as samples (integer) or second (postfix with
1539 \begin_layout Subsubsection
1540 import-stream-opus <timebase> <file>
1543 \begin_layout Standard
1544 Import opus stream from <file>, placing it at <timebase>.
1545 This operation is lossless.
1548 \begin_layout Subsubsection
1549 import-stream-pcm <timebase> <file>
1552 \begin_layout Standard
1553 Import PCM (.sox, 1ch@48kHz) stream from <file>, placing it at <timebase>.
1556 \begin_layout Subsubsection
1557 export-stream-opus <id> <file>
1560 \begin_layout Standard
1561 Export stream <id> as opus stream to <file>.
1562 This operation is lossless.
1565 \begin_layout Subsubsection
1566 export-stream-pcm <id> <file>
1569 \begin_layout Standard
1570 Export stream <id> as PCM (.sox) stream to <file>.
1574 \begin_layout Subsubsection
1575 export-superstream <file>
1578 \begin_layout Standard
1579 Export the entiere superstream as PCM (.sox) stream to <file>.
1582 \begin_layout Subsubsection
1583 load-collection <file>
1586 \begin_layout Standard
1587 Load collection (if there is existing collection, unload it) from <file>
1590 \begin_layout Subsubsection
1594 \begin_layout Standard
1598 \begin_layout Subsubsection
1602 \begin_layout Standard
1603 Tangent for recording voice for commentary track.
1604 While pressed, record a stream.
1607 \begin_layout Subsection
1608 SDL Platform commands
1611 \begin_layout Standard
1612 The following are valid on SDL platform.
1615 \begin_layout Subsubsection
1619 \begin_layout Standard
1620 Asks to press a key and then identifies that (pseudo-)key.
1623 \begin_layout Subsubsection
1627 \begin_layout Standard
1628 Toggle between windowed/fullscreen console.
1631 \begin_layout Subsubsection
1635 \begin_layout Standard
1636 Scroll messages window as far back as it goes.
1639 \begin_layout Subsubsection
1643 \begin_layout Standard
1644 Scroll messages window as far forward as it goes.
1647 \begin_layout Subsubsection
1651 \begin_layout Standard
1652 Scroll messages window back one screenful.
1655 \begin_layout Subsubsection
1659 \begin_layout Standard
1660 Scroll messages window forward one screenful.
1663 \begin_layout Subsubsection
1664 prompt-command <command>
1667 \begin_layout Standard
1668 Enter command prompt, with prompt prepopulated with specified command.
1671 \begin_layout Section
1675 \begin_layout Subsection
1679 \begin_layout Subsubsection
1683 \begin_layout Standard
1684 Set where bsnes looks for firmware files.
1686 \begin_inset Quotes eld
1690 \begin_inset Quotes erd
1696 \begin_layout Subsubsection
1700 \begin_layout Standard
1702 Numeric, range is 0.001 to
1703 \begin_inset Quotes eld
1707 \begin_inset Quotes erd
1711 Default is native framerate.
1714 \begin_layout Subsubsection
1718 \begin_layout Standard
1719 Set save compression level (integer 0-9).
1720 Default is 7 (0 is no compression).
1723 \begin_layout Subsubsection
1727 \begin_layout Standard
1728 Set the frame advance timeout in milliseconds.
1729 Numeric integer, range is 0-999999999.
1733 \begin_layout Subsubsection
1734 allow-inconsistent-saves (bsnes only)
1737 \begin_layout Standard
1738 If true, save without synchronization.
1739 Makes games seriously unstable.
1742 \begin_layout Subsubsection
1743 save-every-frame (bsnes only)
1746 \begin_layout Standard
1747 If true, simulate saving on each frame.
1748 Trades off emulation accuracy for sync stability.
1749 Also needed if the movie assumes saving on each frame for rewind.
1752 \begin_layout Subsection
1756 \begin_layout Subsubsection
1760 \begin_layout Standard
1761 AVI dumper: Always dump at 512x448 or 512x478 regardless of what the console
1765 \begin_layout Subsubsection
1769 \begin_layout Standard
1770 AVI dumper: Set the default left border thickness (unless lua overrides)
1776 \begin_layout Subsubsection
1780 \begin_layout Standard
1781 AVI dumper: Set the default right border thickness (unless lua overrides)
1787 \begin_layout Subsubsection
1791 \begin_layout Standard
1792 AVI dumper: Set the default top border thickness (unless lua overrides)
1798 \begin_layout Subsubsection
1802 \begin_layout Standard
1803 AVI dumper: Set the default bottom border thickness (unless lua overrides)
1809 \begin_layout Subsubsection
1813 \begin_layout Standard
1814 AVI dumper: Maximum number of frames per dump segment (0 => unlimited).
1819 \begin_layout Subsubsection
1823 \begin_layout Standard
1824 AVI dumper: Compression level (0-18).
1827 \begin_layout Itemize
1828 Compression levels 10 and above are not compatible with stock CSCD codec.
1831 \begin_layout Itemize
1832 Recomended level is 7.
1835 \begin_layout Subsubsection
1839 \begin_layout Standard
1840 AVI dumper: Set method of determining the sound rate.
1843 \begin_layout Itemize
1844 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48, 64, 88.2, 96,
1845 128, 176.4 and 192 kHz.
1848 \begin_layout Itemize
1849 1: Round down to nearest integer.
1852 \begin_layout Itemize
1853 2: Round up to nearest ingeter.
1856 \begin_layout Subsection
1860 \begin_layout Subsubsection
1864 \begin_layout Standard
1865 JMD dumper: Compression level (0-9).
1868 \begin_layout Subsection
1869 SDL platform settings
1872 \begin_layout Subsubsection
1873 autorepeat-first-delay
1876 \begin_layout Standard
1877 Sets the delay for first character in typematic autorepeat.
1880 \begin_layout Subsubsection
1881 autorepeat-subsequent-delay
1884 \begin_layout Standard
1885 Sets the delay for subsequent characters in typematic autorepeat.
1888 \begin_layout Section
1892 \begin_layout Subsection
1893 Core (in main table)
1896 \begin_layout Subsubsection
1900 \begin_layout Standard
1901 Print line to message console.
1904 \begin_layout Subsubsection
1905 exec(string command)
1908 \begin_layout Standard
1909 Run command as it was entered on the command line
1912 \begin_layout Subsubsection
1916 \begin_layout Standard
1918 First is time since some epoch in seconds, the second is microseconds mod
1919 10^6 since that epoch.
1922 \begin_layout Subsubsection
1926 \begin_layout Standard
1927 Returns true if emulator has finished booting, false if not (on_startup()
1928 will be issued later).
1931 \begin_layout Subsubsection
1932 set_idle_timeout(number timeout)
1935 \begin_layout Standard
1936 Set number of microseconds to block idle for.
1937 After this timeout has expired, on_idle() will be called once.
1940 \begin_layout Subsubsection
1941 set_timer_timeout(number timeout)
1944 \begin_layout Standard
1945 Set number of microseconds to block timer for.
1946 After this timeout has expired, on_timer() will be called once.
1949 \begin_layout Subsubsection
1950 bus_address(number snesaddr)
1953 \begin_layout Standard
1954 Returns virtual address corresponding to specified address on SNES bus.
1957 \begin_layout Subsubsection
1958 loopwrapper(function fun, ...)
1961 \begin_layout Standard
1962 Calls function fun with function and specified arguments.
1963 The function passed suspends execution until the function returned is called.
1964 Handy for linear flow control among multiple invocations of a hook.
1968 \begin_layout LyX-Code
1969 on_paint = loopwrapper(function(wait)
1973 \begin_layout LyX-Code
1978 \begin_layout LyX-Code
1980 \begin_inset Quotes eld
1984 \begin_inset Quotes erd
1990 \begin_layout LyX-Code
1995 \begin_layout LyX-Code
2000 \begin_layout LyX-Code
2004 \begin_layout Subsection
2008 \begin_layout Standard
2009 Bitwise logical functions and related.
2012 \begin_layout Subsubsection
2013 bit.none(number...) / bit.bnot(number...)
2016 \begin_layout Standard
2017 48-bit bitwise NOT / NONE function (set bits that are set in none of the
2021 \begin_layout Subsubsection
2022 bit.any(number...) / bit.bor(number...)
2025 \begin_layout Standard
2026 48-bit bitwise OR / ANY function (set bits that are set in any of the arguments).
2029 \begin_layout Subsubsection
2030 bit.all(number...) / bit.band(number...)
2033 \begin_layout Standard
2034 48-bit bitwise AND / ALL function (set bits that are set in all of the arguments
2038 \begin_layout Subsubsection
2039 bit.parity(number...) / bit.bxor(number...)
2042 \begin_layout Standard
2043 48-bit bitwise XOR / PARITY function (set bits that are set in odd number
2047 \begin_layout Subsubsection
2048 bit.lrotate(number base[, number amount[, number bits]])
2051 \begin_layout Standard
2052 Rotate bits-bit (max 48, default 48) number left by amount (default 1) places.
2055 \begin_layout Subsubsection
2056 bit.rrotate(number base[, number amount[, number bits]])
2059 \begin_layout Standard
2060 Rotate bits-bit (max 48, default 48) number right by amount (default 1)
2064 \begin_layout Subsubsection
2065 bit.lshift(number base[, number amount[, number bits]])
2068 \begin_layout Standard
2069 Shift bits-bit (max 48, default 48) number left by amount (default 1) places.
2070 The new bits are filled with zeroes.
2073 \begin_layout Subsubsection
2074 bit.lrshift(number base[, number amount[, number bits]])
2077 \begin_layout Standard
2078 Shift bits-bit (max 48, default 48) number logically right by amount (default
2080 The new bits are filled with zeroes.
2083 \begin_layout Subsubsection
2084 bit.arshift(number base[, number amount[, number bits]])
2087 \begin_layout Standard
2088 Shift bits-bit (max 48, default 48) number arithmetically right by amount
2090 The new bits are shifted in with copy of the high bit.
2093 \begin_layout Subsubsection
2094 bit.extract(number base[, number bit0[, number bit1,...]])
2097 \begin_layout Standard
2098 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1 and so on.
2101 \begin_layout Standard
2105 \begin_layout Itemize
2106 Bit numbers up to 51 should work reliably (then things start falling apart
2107 due to double precision issues).
2110 \begin_layout Itemize
2111 There are two special bit positions, true and false, standing for always
2112 set bit and always clear bit.
2115 \begin_layout Subsubsection
2116 bit.value([number bit1[, number bit2,...]])
2119 \begin_layout Standard
2120 Returns bitwise OR of 1 left shifted by bit1 places, 1 left shifted by bit2
2122 As special value, nil argument is no-op.
2125 \begin_layout Subsection
2129 \begin_layout Standard
2130 Most of these functions can only be called in on_paint and on_video callbacks.
2131 Exceptions are noted.
2134 \begin_layout Standard
2136 Bits 0-7 are the blue component, bits 8-15 are the green component, bits
2137 16-23 are the red component, bits 24-31 are alpha component (0 is fully
2138 opaque, 255 is almost transparent).
2139 -1 is the fully transparent color.
2140 Alpha values greater than 127 do work.
2143 \begin_layout Standard
2144 Origin of coordinates is at top left corner of game display area.
2145 Left and top gaps correspond to negative coordinates.
2148 \begin_layout Subsubsection
2152 \begin_layout Standard
2153 Returns 2-tuple (hresolution, vresolution).
2156 \begin_layout Subsubsection
2157 gui.<class>_gap(number gap)
2160 \begin_layout Standard
2161 Set the <class> (left, right, top, bottom) gap to specified value (max gap
2165 \begin_layout Subsubsection
2166 gui.text(number x, number y, string text[, number fgc[, number bgc]])
2169 \begin_layout Standard
2170 Draw specified text on the GUI (each character cell is 8 or 16 wide and
2175 \begin_layout Itemize
2176 x: X-coordinate to start the drawing from (and x-coordinate at begining
2180 \begin_layout Itemize
2181 y: Y-coordinate to start the drawing from.
2184 \begin_layout Itemize
2185 text: The text to draw.
2188 \begin_layout Itemize
2189 fgc: Text color (default is 0xFFFFFF (white))
2192 \begin_layout Itemize
2193 bgc: Background color (default is -1 (transparent))
2196 \begin_layout Subsubsection
2197 gui.textH(number x, number y, string text[, number fgc[, number bgc]])
2200 \begin_layout Standard
2201 Like gui.text, but draw using double-width.
2204 \begin_layout Subsubsection
2205 gui.textV(number x, number y, string text[, number fgc[, number bgc]])
2208 \begin_layout Standard
2209 Like gui.text, but draw using double-height.
2212 \begin_layout Subsubsection
2213 gui.textHV(number x, number y, string text[, number fgc[, number bgc]])
2216 \begin_layout Standard
2217 Like gui.text, but draw using double-width/double-height.
2220 \begin_layout Subsubsection
2221 gui.rectangle(number x, number y, number width, number height[, number thickness[
2222 , number outline[, number fill]]])
2225 \begin_layout Standard
2226 Draw rectangle on the GUI.
2230 \begin_layout Itemize
2231 x: X-coordinate of left edge.
2234 \begin_layout Itemize
2235 y: Y-coordinate of upper edge.
2238 \begin_layout Itemize
2239 width: Width of rectangle.
2242 \begin_layout Itemize
2243 height: Height of rectangle.
2246 \begin_layout Itemize
2247 thickness: Thickness of outline (default is 1).
2250 \begin_layout Itemize
2251 outline: Color of outline (default is 0xFFFFFF (white))
2254 \begin_layout Itemize
2255 fill: Color of fill (default is -1 (transparent))
2258 \begin_layout Subsubsection
2259 gui.box(number x, number y, number width, number height[, number thickness[,
2260 number outline1[,number outline2[, number fill]]]])
2263 \begin_layout Standard
2264 Draw rectangle with 3D effect on the GUI.
2268 \begin_layout Itemize
2269 x: X-coordinate of left edge.
2272 \begin_layout Itemize
2273 y: Y-coordinate of upper edge.
2276 \begin_layout Itemize
2277 width: Width of rectangle.
2280 \begin_layout Itemize
2281 height: Height of rectangle.
2284 \begin_layout Itemize
2285 thickness: Thickness of outline (default is 1).
2288 \begin_layout Itemize
2289 outline1: First color of outline (default is 0xFFFFFF (white))
2292 \begin_layout Itemize
2293 outline2: First color of outline (default is 0x808080 (dark gray))
2296 \begin_layout Itemize
2297 fill: Color of fill (default is 0xC0C0C0 (light grayy))
2300 \begin_layout Subsubsection
2301 gui.pixel(number x, number y[, number color])
2304 \begin_layout Standard
2305 Draw one pixel on the GUI.
2309 \begin_layout Itemize
2310 x: X-coordinate of the pixel
2313 \begin_layout Itemize
2314 y: Y-coordinate of the pixel
2317 \begin_layout Itemize
2318 color: Color of the pixel (default is 0xFFFFFF (white))
2321 \begin_layout Subsubsection
2322 gui.crosshair(number x, number y[, number length[, number color]])
2325 \begin_layout Standard
2330 \begin_layout Itemize
2331 x: X-coordinate of the crosshair
2334 \begin_layout Itemize
2335 y: Y-coordinate of the crosshair
2338 \begin_layout Itemize
2339 length: Length of the crosshair lines (default 10).
2342 \begin_layout Itemize
2343 color: Color of the crosshair (default is 0xFFFFFF (white))
2346 \begin_layout Subsubsection
2347 gui.line(number x1, number y1, number x2, number y2[, number color])
2350 \begin_layout Standard
2355 \begin_layout Itemize
2356 x1: X-coordinate of one end.
2359 \begin_layout Itemize
2360 y1: Y-coordinate of one end.
2363 \begin_layout Itemize
2364 x2: X-coordinate of the other end.
2367 \begin_layout Itemize
2368 y2: Y-coordinate of the other end.
2371 \begin_layout Itemize
2372 color: Color of the line (default is 0xFFFFFF (white)).
2375 \begin_layout Subsubsection
2376 gui.circle(number x, number y, number r[, number thick[, number border[,
2380 \begin_layout Standard
2385 \begin_layout Itemize
2386 x: X-coordinate of the center
2389 \begin_layout Itemize
2390 y: Y-coordinate of the center
2393 \begin_layout Itemize
2394 r: The radius of the circle
2397 \begin_layout Itemize
2398 thick: Border thickness
2401 \begin_layout Itemize
2402 border: Border color (default is 0xFFFFFF (white))
2405 \begin_layout Itemize
2406 fill: Fill color (default is -1 (transparent)).
2409 \begin_layout Subsubsection
2410 gui.bitmap_draw(number x, number y, bitmap bitmap, palette palette)
2413 \begin_layout Standard
2414 Draw a bitmap on screen with specified palette.
2418 \begin_layout Itemize
2419 x: X-coordinate of left edge.
2422 \begin_layout Itemize
2423 y: Y-coordinate of top edge.
2426 \begin_layout Itemize
2427 bitmap: The bitmap to draw
2430 \begin_layout Itemize
2431 palette: The palette to draw the bitmap using.
2434 \begin_layout Subsubsection
2435 gui.bitmap_draw(number x, number y, dbitmap bitmap)
2438 \begin_layout Standard
2439 Draw a bitmap on screen.
2443 \begin_layout Itemize
2444 x: X-coordinate of left edge.
2447 \begin_layout Itemize
2448 y: Y-coordinate of top edge.
2451 \begin_layout Itemize
2452 bitmap: The bitmap to draw
2455 \begin_layout Subsubsection
2459 \begin_layout Standard
2460 Returns a new palette (initially all transparent).
2461 Can be used anywhere.
2464 \begin_layout Subsubsection
2465 gui.bitmap_new(number w, number h, boolean direct[, bool icolor])
2468 \begin_layout Standard
2469 Returns a new bitmap/dbitmap.
2470 Can be used anywhere.
2474 \begin_layout Itemize
2475 w: The width of new bitmap
2478 \begin_layout Itemize
2479 h: The height of new bitmap
2482 \begin_layout Itemize
2483 direct: If true, the returned bitmap is dbitmap, otherwise bitmap.
2486 \begin_layout Itemize
2487 icolor: Initital fill color (defaults to 0 on BITMAP, -1 on DBITMAP)
2490 \begin_layout Subsubsection
2491 gui.bitmap_load(string file)
2494 \begin_layout Standard
2495 Returns loaded bitmap/dbitmap (if bitmap, the second return value is palette
2497 Can be used anywhere.
2501 \begin_layout Itemize
2502 file: The name of file to load.
2505 \begin_layout Subsubsection
2506 gui.palette_set(palette palette, number index, number color)
2509 \begin_layout Standard
2510 Sets color in palette.
2511 Can be used anywhere.
2515 \begin_layout Itemize
2516 palette: The palette to manipulate
2519 \begin_layout Itemize
2520 index: Index of color (0-65535).
2523 \begin_layout Itemize
2524 color: The color value.
2527 \begin_layout Subsubsection
2528 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y, number color)
2531 \begin_layout Standard
2532 Sets specified pixel in bitmap.
2533 Can be used anywhere.
2537 \begin_layout Itemize
2538 bitmap: The bitmap to manipulate
2541 \begin_layout Itemize
2542 x: The x-coordinate of the pixel.
2545 \begin_layout Itemize
2546 y: The y-coordinate of the pixel.
2549 \begin_layout Itemize
2550 color: If bitmap is a bitmap, color index (0-65535).
2551 Otherwise color value.
2554 \begin_layout Subsubsection
2555 gui.bitmap_size(bitmap/dbitmap bitmap)
2558 \begin_layout Standard
2560 Can be used anywhere.
2564 \begin_layout Itemize
2565 bitmap: The bitmap to query.
2568 \begin_layout Standard
2569 The first return is the width, the second is the height.
2572 \begin_layout Subsubsection
2573 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy, bitmap/dbitmap
2574 src, number sx, number sy, number w, number h[, number ck])
2577 \begin_layout Standard
2578 Blit a part of bitmap to another.
2579 Can be used anywhere.
2583 \begin_layout Itemize
2584 dest: Destination to blit to.
2587 \begin_layout Itemize
2588 dx: left edge of target
2591 \begin_layout Itemize
2592 dy: Top edge of target
2595 \begin_layout Itemize
2596 src: The source to blit from.
2597 Must be of the same type as destination.
2600 \begin_layout Itemize
2601 sx: left edge of source
2604 \begin_layout Itemize
2605 sy: Top edge of source
2608 \begin_layout Itemize
2612 \begin_layout Itemize
2613 h: Height of region.
2616 \begin_layout Itemize
2618 Pixels of this color are not blitted.
2622 \begin_layout Itemize
2623 If bitmaps are bitmaps, this is color index of colorkey.
2624 Values outside range 0-65535 cause no key to be used as colorkey.
2627 \begin_layout Itemize
2628 If bitmaps are dbitmaps, this color value of colorkey.
2631 \begin_layout Itemize
2632 May be absent or nil for no colorkey blit.
2636 \begin_layout Subsubsection
2640 \begin_layout Standard
2641 Request on_repaint() to happen as soon as possible.
2642 Can be used anywhere.
2645 \begin_layout Subsubsection
2646 gui.subframe_update(boolean on)
2649 \begin_layout Standard
2650 Request subframe updates (calling on_paint() on subframes) to happen (on=true)
2651 or not happen (on=false).
2652 Can be used anywhere.
2655 \begin_layout Subsubsection
2656 gui.screenshot(string filename)
2659 \begin_layout Standard
2660 Write PNG screenshot of the current frame (no drawings) to specified file.
2661 Can be used anywhere.
2664 \begin_layout Subsubsection
2665 gui.color(number r, number g, number b[, number a])
2668 \begin_layout Standard
2669 Returns color (in notation Lua scripts use) corresponding to color (r,g,b),
2670 each component in scale 0-255.
2671 If a is specified, that is alpha (0 is fully transparent, 256(sic) is fully
2673 The default alpha is 256.
2676 \begin_layout Subsubsection
2677 gui.status(string name, string value)
2680 \begin_layout Standard
2682 \begin_inset Quotes eld
2686 \begin_inset Quotes erd
2689 to <value> in status area.
2690 Can be used anywhere.
2693 \begin_layout Subsubsection
2694 gui.rainbow(number step, number steps[, number color])
2697 \begin_layout Standard
2698 Perform hue rotation of color <color> (default bright red), by <step> steps.
2699 The number of steps per full rotation is given by absolute value of <steps>.
2702 \begin_layout Standard
2703 If <steps> is negative, the rotation will be counterclockwise.
2706 \begin_layout Subsection
2710 \begin_layout Standard
2712 Only available in on_input callback.
2715 \begin_layout Subsubsection
2716 input.get(number controller, number index)
2719 \begin_layout Standard
2720 Read the specified index (0-11) from specified controller (0-7).
2724 \begin_layout Itemize
2725 Uses physical controller numbering.
2726 Gamepad in port 2 is controller 4, not 1!
2729 \begin_layout Subsubsection
2730 input.set(number controller, number index, number value)
2733 \begin_layout Standard
2734 Write the specified index (0-11) from specified controller (0-7), storing
2739 \begin_layout Itemize
2740 Uses physical controller numbering.
2741 Gamepad in port 2 is controller 4, not 1!
2744 \begin_layout Subsubsection
2745 input.geta(number controller)
2748 \begin_layout Standard
2749 Get input state for entiere controller.
2750 Returns 13 return values.
2753 \begin_layout Itemize
2754 1st return value: Bitmask: bit i is set if i:th index is nonzero
2757 \begin_layout Itemize
2758 2nd-13th return value: value of i:th index.
2761 \begin_layout Subsubsection
2762 input.seta(number controller, number bitmask, number args...)
2765 \begin_layout Standard
2766 Set state for entiere controller.
2767 args is up to 12 values for indices (overriding values in bitmask if specified).
2770 \begin_layout Subsubsection
2771 input.controllertype(number controller)
2774 \begin_layout Standard
2775 Get the type of controller as string.
2779 \begin_layout Itemize
2783 \begin_layout Itemize
2787 \begin_layout Itemize
2791 \begin_layout Itemize
2795 \begin_layout Subsubsection
2796 input.reset([number cycles])
2799 \begin_layout Standard
2801 If cycles is greater than zero, do delayed reset.
2802 0 (or no value) causes immediate reset.
2805 \begin_layout Itemize
2806 Only available with subframe flag false.
2809 \begin_layout Subsubsection
2813 \begin_layout Standard
2814 Returns table of tables of all available keys and axes.
2815 The first table is indexed by key name (platform-dependent!), and the inner
2816 table has the following fields:
2819 \begin_layout Itemize
2820 last_rawval: Last reported raw value for control.
2823 \begin_layout Itemize
2824 ktype: Type of key (disabled, key, mouse, axis, axis-inverse, hat, pressure-m0,
2825 pressure-mp, pressure-0m, pressure-0p, pressure-pm, pressure-p0).
2828 \begin_layout Itemize
2829 cal_left: Minimum calibration value.
2830 Only meaningful with axis and pressure types.
2833 \begin_layout Itemize
2834 cal_center: Center calibration value.
2835 Only meaningful with axis and pressure types.
2838 \begin_layout Itemize
2839 cal_right: Maximum calibration value.
2840 Only meaningful with axis and pressure types.
2843 \begin_layout Itemize
2844 cal_tolerance: Dead zone tolerance.
2845 Only meaningful with axis and pressure types.
2848 \begin_layout Subsubsection
2849 input.keyhook(key, state)
2852 \begin_layout Standard
2853 Requests that keyhook events to be sent for key (state=true) or not sent
2857 \begin_layout Subsection
2861 \begin_layout Standard
2865 \begin_layout Subsubsection
2866 subtitle.byindex(number i)
2869 \begin_layout Standard
2870 Read the frame and length of ith subtitle.
2871 Returns nothing if not present.
2874 \begin_layout Subsubsection
2875 subtitle.set(number f, number l, string txt)
2878 \begin_layout Standard
2879 Set the text of subtitle.
2882 \begin_layout Subsubsection
2883 subtitle.get(number f, number l)
2886 \begin_layout Standard
2887 Get the text of subtitle.
2890 \begin_layout Subsubsection
2891 subtitle.delete(number f, number l)
2894 \begin_layout Standard
2895 Delete specified subtitle.
2898 \begin_layout Subsection
2902 \begin_layout Standard
2903 Host memory handling (extra memory saved to savestates).
2904 Host memory starts empty.
2907 \begin_layout Subsubsection
2908 hostmemory.read(number address)
2911 \begin_layout Standard
2912 Reads hostmemory slot address.
2913 Slot numbers out of range return false instead of numeric.
2916 \begin_layout Subsubsection
2917 hostmemory.write(number address, number value)
2920 \begin_layout Standard
2921 Writes hostmemory slot with 0-255.
2922 Slot numbers out of range cause extension of host memory slot space.
2925 \begin_layout Subsubsection
2926 hostmemory.readbyte(number address)
2929 \begin_layout Standard
2930 Read unsigned byte (1 element) from given address.
2931 Slots out of range return false.
2934 \begin_layout Subsubsection
2935 hostmemory.writebyte(number address, number value)
2938 \begin_layout Standard
2939 Write unsigned byte (1 element) to given slot.
2940 Slot numbers out of range cause extension.
2943 \begin_layout Subsubsection
2944 hostmemory.readsbyte(number address)
2947 \begin_layout Standard
2948 Read signed byte (1 element) from given address.
2949 Slots out of range return false.
2952 \begin_layout Subsubsection
2953 hostmemory.writesbyte(number address, number value)
2956 \begin_layout Standard
2957 Write signed byte (1 element) to given slot.
2958 Slot numbers out of range cause extension.
2961 \begin_layout Subsubsection
2962 hostmemory.readword(number address)
2965 \begin_layout Standard
2966 Read unsigned word (2 elements) from given address.
2967 Slots out of range return false.
2970 \begin_layout Subsubsection
2971 hostmemory.writeword(number address, number value)
2974 \begin_layout Standard
2975 Write unsigned word (2 elements) to given slot.
2976 Slot numbers out of range cause extension.
2979 \begin_layout Subsubsection
2980 hostmemory.readsword(number address)
2983 \begin_layout Standard
2984 Read signed word (2 elements) from given address.
2985 Slots out of range return false.
2988 \begin_layout Subsubsection
2989 hostmemory.writesword(number address, number value)
2992 \begin_layout Standard
2993 Write signed word (2 elements) to given slot.
2994 Slot numbers out of range cause extension.
2997 \begin_layout Subsubsection
2998 hostmemory.readdword(number address)
3001 \begin_layout Standard
3002 Read unsigned doubleword (4 elements) from given address.
3003 Slots out of range return false.
3006 \begin_layout Subsubsection
3007 hostmemory.writedword(number address, number value)
3010 \begin_layout Standard
3011 Write unsigned doubleword (4 elements) to given slot.
3012 Slot numbers out of range cause extension.
3015 \begin_layout Subsubsection
3016 hostmemory.readsdword(number address)
3019 \begin_layout Standard
3020 Read signed doubleword (4 elements) from given address.
3021 Slots out of range return false.
3024 \begin_layout Subsubsection
3025 hostmemory.writesdword(number address, number value)
3028 \begin_layout Standard
3029 Write signed doubleword (4 elements) to given slot.
3030 Slot numbers out of range cause extension.
3033 \begin_layout Subsubsection
3034 hostmemory.readqword(number address)
3037 \begin_layout Standard
3038 Read unsigned quadword (8 elements) from given address.
3039 Slots out of range return false.
3042 \begin_layout Subsubsection
3043 hostmemory.writeqword(number address, number value)
3046 \begin_layout Standard
3047 Write unsigned quadword (4 elements) to given slot.
3048 Slot numbers out of range cause extension.
3051 \begin_layout Subsubsection
3052 hostmemory.readsqword(number address)
3055 \begin_layout Standard
3056 Read signed quadword (8 elements) from given address.
3057 Slots out of range return false.
3060 \begin_layout Subsubsection
3061 hostmemory.writesqword(number address, number value)
3064 \begin_layout Standard
3065 Write signed quadword (8 elements) to given slot.
3066 Slot numbers out of range cause extension.
3069 \begin_layout Subsection
3073 \begin_layout Standard
3077 \begin_layout Subsubsection
3078 movie.currentframe()
3081 \begin_layout Standard
3082 Return number of current frame.
3085 \begin_layout Subsubsection
3089 \begin_layout Standard
3090 Return number of frames in movie.
3093 \begin_layout Subsubsection
3097 \begin_layout Standard
3098 Return true if in readonly mode, false if in readwrite.
3101 \begin_layout Subsubsection
3102 movie.set_readwrite()
3105 \begin_layout Standard
3106 Set readwrite mode (does not cause on_readwrite callback).
3109 \begin_layout Subsubsection
3110 movie.frame_subframes(number frame)
3113 \begin_layout Standard
3114 Count number of subframes in specified frame (frame numbers are 1-based)
3118 \begin_layout Subsubsection
3119 movie.read_subframe(number frame, number subframe)
3122 \begin_layout Standard
3123 Read specifed subframe in specified frame and return data as array (100
3124 elements, numbered 0-99 currently).
3127 \begin_layout Subsubsection
3128 movie.unsafe_rewind([UNSAFEREWIND state])
3131 \begin_layout Standard
3132 Start setting point for unsafe rewind or jump to point of unsafe rewind.
3135 \begin_layout Itemize
3136 If called without argument, causes emulator to start process of setting
3137 unsafe rewind point.
3138 When this has finished, callback on_set_rewind occurs, passing the rewind
3139 state to lua script.
3142 \begin_layout Itemize
3143 If called with argument, causes emulator rewind to passed rewind point as
3145 Readwrite mode is implicitly activated.
3148 \begin_layout Standard
3149 The following warnings apply to unsafe rewinding:
3152 \begin_layout Itemize
3153 There are no safety checks against misuse (that's what
3154 \begin_inset Quotes eld
3158 \begin_inset Quotes erd
3164 \begin_layout Itemize
3165 Only call rewind from timeline rewind point was set from.
3168 \begin_layout Itemize
3169 Only call rewind from after the rewind point was set.
3172 \begin_layout Subsection
3176 \begin_layout Standard
3177 Routines for settings manipulation
3180 \begin_layout Subsubsection
3181 settings.get(string name)
3184 \begin_layout Standard
3185 Get value of setting.
3186 If setting is blank, returns false.
3187 If setting value can't be obtained, returns (nil, error message).
3190 \begin_layout Subsubsection
3191 settings.set(string name, string value)
3194 \begin_layout Standard
3195 Set value of setting.
3196 If setting can't be set, returns (nil, error message).
3199 \begin_layout Subsubsection
3200 settings.is_set(string name)
3203 \begin_layout Standard
3204 Returns if setting is set.
3205 If setting does not exist, returns (nil, error message).
3208 \begin_layout Subsubsection
3209 settings.blank(string name)
3212 \begin_layout Standard
3213 Blanks a setting and returns true.
3214 If setting can't be blanked, returns (nil, error message).
3217 \begin_layout Subsection
3221 \begin_layout Standard
3222 Contains various functions for managing memory
3225 \begin_layout Subsubsection
3229 \begin_layout Standard
3230 Returns the number of VMAs
3233 \begin_layout Subsubsection
3234 memory.read_vma(number index)
3237 \begin_layout Standard
3238 Reads the specified VMA (indices start from zero).
3239 Trying to read invalid VMA gives nil.
3240 The read VMA is table with the following fields:
3243 \begin_layout Itemize
3244 region_name (string): The readable name of the VMA
3247 \begin_layout Itemize
3248 baseaddr (number): Base address of the VMA
3251 \begin_layout Itemize
3252 lastaddr (number): Last address in the VMA.
3255 \begin_layout Itemize
3256 size (number): The size of VMA in bytes.
3259 \begin_layout Itemize
3260 readonly (boolean): True of the VMA corresponds to ROM.
3263 \begin_layout Itemize
3264 iospace (boolean): True if the VMA is I/O space.
3267 \begin_layout Itemize
3268 native_endian (boolean): True if the VMA has native endian as opposed to
3272 \begin_layout Subsubsection
3273 memory.find_vma(number address)
3276 \begin_layout Standard
3277 Finds the VMA containing specified address.
3278 Returns table in the same format as read_vma or nil if not found.
3281 \begin_layout Subsubsection
3282 memory.readbyte(number address)
3285 \begin_layout Standard
3286 Reads the specified address as unsigned byte and returns the result.
3289 \begin_layout Subsubsection
3290 memory.readsbyte(number address)
3293 \begin_layout Standard
3294 Reads the specified address as signed byte and returns the result.
3297 \begin_layout Subsubsection
3298 memory.writebyte(number address, number value)
3301 \begin_layout Standard
3302 Writes the specified value (negative values undergo 2's complement) to specified
3303 address (as a byte).
3306 \begin_layout Subsubsection
3307 memory.readword(number address)
3310 \begin_layout Standard
3311 Reads the specified address as unsigned word and returns the result.
3314 \begin_layout Subsubsection
3315 memory.readsword(number address)
3318 \begin_layout Standard
3319 Reads the specified address as signed word and returns the result.
3322 \begin_layout Subsubsection
3323 memory.writeword(number address, number value)
3326 \begin_layout Standard
3327 Writes the specified value (negative values undergo 2's complement) to specified
3328 address (as a word).
3331 \begin_layout Subsubsection
3332 memory.readdword(number address)
3335 \begin_layout Standard
3336 Reads the specified address as unsigned doubleword and returns the result.
3339 \begin_layout Subsubsection
3340 memory.readsdword(number address)
3343 \begin_layout Standard
3344 Reads the specified address as signed doubleword and returns the result.
3347 \begin_layout Subsubsection
3348 memory.writedword(number address, number value)
3351 \begin_layout Standard
3352 Writes the specified value (negative values undergo 2's complement) to specified
3353 address (as a doubleword).
3356 \begin_layout Subsubsection
3357 memory.readqword(number address)
3360 \begin_layout Standard
3361 Reads the specified address as unsigned quadword and returns the result.
3364 \begin_layout Subsubsection
3365 memory.readsqword(number address)
3368 \begin_layout Standard
3369 Reads the specified address as signed quadword and returns the result.
3372 \begin_layout Subsubsection
3373 memory.writeqword(number address, number value)
3376 \begin_layout Standard
3377 Writes the specified value (negative values undergo 2's complement) to specified
3378 address (as a quadword).
3381 \begin_layout Subsubsection
3382 memory.hash_region(number base, number size)
3385 \begin_layout Standard
3386 Hash specified number of bytes starting from specified address and return
3390 \begin_layout Subsection
3394 \begin_layout Standard
3395 Contains copy of global variables from time of Lua initialization.
3399 \begin_layout Subsection
3403 \begin_layout Standard
3404 Various callbacks to Lua that can occur.
3407 \begin_layout Subsubsection
3408 Callback: on_paint(bool not_synth)
3411 \begin_layout Standard
3412 Called when screen is being painted.
3413 Any gui.* calls requiring graphic context draw on the screen.
3416 \begin_layout Standard
3417 not_synth is true if this hook is being called in response to received frame,
3421 \begin_layout Subsubsection
3422 Callback: on_video()
3425 \begin_layout Standard
3426 Called when video dump frame is being painted.
3427 Any gui.* calls requiring graphic context draw on the video.
3430 \begin_layout Subsubsection
3431 Callback: on_frame_emulated()
3434 \begin_layout Standard
3435 Called when emulating frame has completed and on_paint()/on_video() calls
3436 are about to be issued.
3439 \begin_layout Subsubsection
3440 Callback: on_frame()
3443 \begin_layout Standard
3444 Called on each starting whole frame.
3447 \begin_layout Subsubsection
3448 Callback: on_startup()
3451 \begin_layout Standard
3452 Called when the emulator is starting (lsnes.rc and --run files has been run).
3455 \begin_layout Subsubsection
3456 Callback: on_rewind()
3459 \begin_layout Standard
3460 Called when rewind movie to beginning has completed.
3463 \begin_layout Subsubsection
3464 Callback: on_pre_load(string name)
3467 \begin_layout Standard
3468 Called just before savestate/movie load occurs (note: loads are always delayed,
3469 so this occurs even when load was initiated by lua).
3472 \begin_layout Subsubsection
3473 Callback: on_err_load(string name)
3476 \begin_layout Standard
3477 Called if loadstate goes wrong.
3480 \begin_layout Subsubsection
3481 Callback: on_post_load(string name, boolean was_savestate)
3484 \begin_layout Standard
3485 Called on successful loadstate.
3486 was_savestate gives if this was a savestate or a movie.
3489 \begin_layout Subsubsection
3490 Callback: on_pre_save(string name, boolean is_savestate)
3493 \begin_layout Standard
3494 Called just before savestate save occurs (note: movie saves are synchronous
3495 and won't trigger these callbacks if called from Lua).
3498 \begin_layout Subsubsection
3499 Callback: on_err_save(string name)
3502 \begin_layout Standard
3503 Called if savestate goes wrong.
3506 \begin_layout Subsubsection
3507 Callback: on_post_save(string name, boolean is_savestate)
3510 \begin_layout Standard
3511 Called on successful savaestate.
3512 is_savestate gives if this was a savestate or a movie.
3515 \begin_layout Subsubsection
3519 \begin_layout Standard
3520 Called when emulator is shutting down.
3523 \begin_layout Subsubsection
3524 Callback: on_input(boolean subframe)
3527 \begin_layout Standard
3528 Called when emulator is just sending input to bsnes core.
3529 Warning: This is called even in readonly mode, but the results are ignored.
3532 \begin_layout Subsubsection
3533 Callback: on_reset()
3536 \begin_layout Standard
3537 Called when SNES is reset.
3540 \begin_layout Subsubsection
3541 Callback: on_readwrite()
3544 \begin_layout Standard
3545 Called when moving into readwrite mode as result of
3546 \begin_inset Quotes eld
3550 \begin_inset Quotes erd
3553 command (note: moving to rwmode by Lua won't trigger this, as per recursive
3557 \begin_layout Subsubsection
3558 Callback: on_snoop(number port, number controller, number index, number
3562 \begin_layout Standard
3563 Called each time bsnes asks for input.
3564 The value is the final value to be sent to bsnes core (readonly mode, autohold
3565 and autofire have been taken into account).
3566 Might be useful when translating movies to format suitable for console
3568 Note: There is no way to modify the value to be sent.
3571 \begin_layout Subsubsection
3572 Callback: on_keyhook(string keyname, table state)
3575 \begin_layout Standard
3576 Sent when key that has keyhook events requested changes state.
3577 Keyname is name of the key (group) and state is the state (same kind as
3578 table values in input.raw).
3581 \begin_layout Subsubsection
3585 \begin_layout Standard
3586 Called when requested by set_idle_timeout(), the timeout has expired and
3587 emulator is waiting.
3590 \begin_layout Subsubsection
3591 Callback: on_timer()
3594 \begin_layout Standard
3595 Called when requested by set_idle_timeout() and the timeout has expired
3596 (regardless if emulator is waiting).
3599 \begin_layout Subsubsection
3600 Callback: on_set_rewind(UNSAFEREWIND r)
3603 \begin_layout Standard
3604 Called when unsafe rewind object has been constructed.
3607 \begin_layout Subsubsection
3608 Callback: on_pre_rewind()
3611 \begin_layout Standard
3612 Called just before unsafe rewind is about to occur.
3615 \begin_layout Subsubsection
3616 Callback: on_post_rewind()
3619 \begin_layout Standard
3620 Called just after unsafe rewind has occured.
3623 \begin_layout Section
3624 Memory watch expression syntax
3627 \begin_layout Standard
3628 Memory watch expressions are in RPN (Reverse Polish Notation).
3629 At the end of expression, the top entry on stack is taken as the final
3633 \begin_layout Standard
3637 \begin_layout Itemize
3638 Evaluation order is strictly left to right.
3641 \begin_layout Itemize
3642 a is the entry on top of stack
3645 \begin_layout Itemize
3646 b is the entry immediately below top of stack
3649 \begin_layout Itemize
3650 ; separates values to be pushed (no intermediate pop).
3653 \begin_layout Itemize
3654 After end of element, all used stack slots are popped and all results are
3658 \begin_layout Itemize
3659 When pushing multiple values, the pushes occur in order shown.
3662 \begin_layout Standard
3663 The following operators are available:
3666 \begin_layout Itemize
3670 \begin_layout Itemize
3674 \begin_layout Itemize
3678 \begin_layout Itemize
3682 \begin_layout Itemize
3686 \begin_layout Itemize
3690 \begin_layout Itemize
3691 b : read_signed_byte(a)
3694 \begin_layout Itemize
3698 \begin_layout Itemize
3699 d : read_signed_dword(a)
3702 \begin_layout Itemize
3706 \begin_layout Itemize
3708 \begin_inset Formula $\pi$
3714 \begin_layout Itemize
3715 q : read_signed_qword(a)
3718 \begin_layout Itemize
3722 \begin_layout Itemize
3726 \begin_layout Itemize
3730 \begin_layout Itemize
3734 \begin_layout Itemize
3735 w : read_signed_word(a)
3738 \begin_layout Itemize
3742 \begin_layout Itemize
3743 B : read_unsigned_byte(a)
3746 \begin_layout Itemize
3747 C<number>z : Push number <number> to stack.
3750 \begin_layout Itemize
3751 D : read_unsigned_dword(a)
3754 \begin_layout Itemize
3755 C0x<number>z : Push number <number> (hexadecimal) to stack.
3758 \begin_layout Itemize
3759 Q : read_unsigned_qword(a)
3762 \begin_layout Itemize
3763 R<digit> : round a to <digit> digits.
3766 \begin_layout Itemize
3767 W : read_unsigned_word(a)
3770 \begin_layout Subsection
3774 \begin_layout Standard
3775 C0x007e0878zWC0x007e002czW-
3778 \begin_layout Enumerate
3779 Push value 0x7e0878 on top of stack (C0x007e0878z).
3782 \begin_layout Enumerate
3783 Pop the value on top of stack (0x7e0878), read word value at that address
3784 and push the result,call it x1 (W).
3787 \begin_layout Enumerate
3788 Push value 0x7e002c on top of stack (C0x007e002cz).
3791 \begin_layout Enumerate
3792 Pop the value on top of stack (0x7e002c), read word value at that address
3793 and push the result,call it x2 (W).
3796 \begin_layout Enumerate
3797 Pop the two top numbers on stack, x1 and x2, substract x1 from x2 and push
3801 \begin_layout Enumerate
3802 Since the expression ends, the final memory watch result is the top one
3803 on stack, which is x2 - x1.
3806 \begin_layout Section
3807 Modifier and key names:
3810 \begin_layout Subsection
3814 \begin_layout Subsubsection
3818 \begin_layout Standard
3819 Following modifier names are known:
3822 \begin_layout Itemize
3823 ctrl, lctrl, rctrl: Control keys
3826 \begin_layout Itemize
3827 alt, lalt, ralt: ALT keys.
3830 \begin_layout Itemize
3831 shift, lshift, rshift: Shift keys.
3834 \begin_layout Itemize
3835 meta, lmeta, rmeta: Meta keys.
3838 \begin_layout Itemize
3839 num, caps: Numlock/Capslock (these are sticky!)
3842 \begin_layout Itemize
3846 \begin_layout Subsubsection
3850 \begin_layout Standard
3851 Following key names are known:
3854 \begin_layout Itemize
3855 backspace, tab, clear, return, pause, escape, space, exclaim, quotedbl,
3856 hash, dollar, ampersand, quote, leftparen, rightparen, asterisk, plus,
3857 comma, minus, period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon,
3858 less, equals, greater, question, at, leftbracket, backslash, rightbracket,
3859 caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n,
3860 o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0, world_1, world_2,
3861 world_3, world_4, world_5, world_6, world_7, world_8, world_9, world_10,
3862 world_11, world_12, world_13, world_14, world_15, world_16, world_17, world_18,
3863 world_19, world_20, world_21, world_22, world_23, world_24, world_25, world_26,
3864 world_27, world_28, world_29, world_30, world_31, world_32, world_33, world_34,
3865 world_35, world_36, world_37, world_38, world_39, world_40, world_41, world_42,
3866 world_43, world_44, world_45, world_46, world_47, world_48, world_49, world_50,
3867 world_51, world_52, world_53, world_54, world_55, world_56, world_57, world_58,
3868 world_59, world_60, world_61, world_62, world_63, world_64, world_65, world_66,
3869 world_67, world_68, world_69, world_70, world_71, world_72, world_73, world_74,
3870 world_75, world_76, world_77, world_78, world_79, world_80, world_81, world_82,
3871 world_83, world_84, world_85, world_86, world_87, world_88, world_89, world_90,
3872 world_91, world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3, kp4,
3873 kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide, kp_multiply, kp_minus, kp_plus,
3874 kp_enter, kp_equals, up, down, right, left, insert, home, end, pageup,
3875 pagedown, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14,
3876 f15, numlock, capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt,
3877 lalt, rmeta, lmeta, lsuper, rsuper, mode, compose, help, print, sysreq,
3878 break, menu, power, euro, undo
3881 \begin_layout Itemize
3882 Names of form 'key<n>' where <n> is 0-255 are interpretted as key having
3883 hardware-dependent scan code of <n> (useful to bind those keys that don't
3884 have symbolic names).
3887 \begin_layout Subsubsection
3888 Joystick pseudo-keys:
3891 \begin_layout Itemize
3892 joystick<num>button<button>: Joystick <num> (0-based) button <button> (0-based).
3895 \begin_layout Itemize
3896 joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat> (0-based) up.
3899 \begin_layout Itemize
3900 joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat> (0-based) left.
3903 \begin_layout Itemize
3904 joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat> (0-based) down.
3907 \begin_layout Itemize
3908 joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat> (0-based) right.
3911 \begin_layout Itemize
3912 joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis> negative
3913 position (axis modes axis and axis_inverse).
3916 \begin_layout Itemize
3917 joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis> positive
3918 position (axis modes axis and axis_inverse).
3921 \begin_layout Itemize
3922 joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis> pressure (axis
3926 \begin_layout Subsubsection
3930 \begin_layout Itemize
3931 Escape: Enter/Exit Command mode, cancel modal dialogs.
3934 \begin_layout Itemize
3935 Return (also KPEnter): Execute command, ok modal dialog.
3938 \begin_layout Itemize
3939 Pgup/Up (also KP8/9 if no num lock, CTRL+P; command mode): Previous command
3943 \begin_layout Itemize
3944 Pgdn/Down(also KP2/3 if no num lock, CTRL+N; command mode): Next command
3948 \begin_layout Itemize
3949 Home (also KP7 if no num lock, CTRL+A; command mode): Beginning of command.
3952 \begin_layout Itemize
3953 End (also KP1 if no num lock, CTRL+E; command mode): End of command.
3956 \begin_layout Itemize
3957 Left (also KP4 if no num lock, CTRL+B; command mode): Move cursor left.
3960 \begin_layout Itemize
3961 Right (also KP6 if no num lock, CTRL+F; command mode): Move cursor right.
3964 \begin_layout Itemize
3966 if no num lock; command mode): Delete character to right of cursor.
3969 \begin_layout Itemize
3970 Insert (also KP0 if no num lock; command mode): Toggle between insert /
3974 \begin_layout Itemize
3975 Backspace (command mode): Delete character to left of cursor.
3978 \begin_layout Itemize
3979 CTRL+LEFT (also ALT+B; command mode): Previous word.
3982 \begin_layout Itemize
3983 CTRL+RIGHT (also ALT+F; command mode): Next word.
3986 \begin_layout Itemize
3987 ALT+D (also CTRL+W; command mode): Delete word.
3990 \begin_layout Itemize
3991 LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump corrupted!).
3994 \begin_layout Subsection
3998 \begin_layout Subsubsection
4002 \begin_layout Standard
4003 Following modifier names are known:
4006 \begin_layout Itemize
4010 \begin_layout Itemize
4014 \begin_layout Itemize
4018 \begin_layout Itemize
4022 \begin_layout Itemize
4026 \begin_layout Subsubsection
4030 \begin_layout Standard
4031 Following key names are known:
4034 \begin_layout Itemize
4035 back, tab, return, escape, space, exclaim, quotedbl, hash, dollar, percent,
4036 ampersand, quote, leftparen, rightparen, asterisk, plus, comma, minus,
4037 period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
4038 greater, question, at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
4039 q, r, s, t, u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
4040 underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
4041 q, r, s, t, u, v, w, x, y, z, leftcurly, pipe, rightcurly, tilde, delete,
4042 start, lbutton, rbutton, cancel, mbutton, clear, shift, alt, control, menu,
4043 pause, capital, end, home, lefT, up, right, down, select, print, execute,
4044 snapshot, insert, help, numpad0, numpad1, numpad2, numpad3, numpad4, numpad5,
4045 numpad6, numpad7, numpad8, numpad9, multiply, add, separator, subtract,
4046 decimal, divide, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13,
4047 f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, numlock, scroll,
4048 pageup, pagedown, numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
4049 numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up, numpad_right,
4050 numpad_down, numpad_pageup, numpad_pagedown, numpad_end, numpad_begin,
4051 numpad_insert, numpad_delete, numpad_equal, numpad_multiply, numpad_add,
4052 numpad_separator, numpad_subtract, numpad_decimal, numpad_divide, windows_left,
4053 windows_right, windows_menu, command, special1, special2, special3, special4,
4054 special5, special6, special7, special8, special9, special10, special11,
4055 special12, special13, special14, special15, special16, special17, special18,
4056 special19, special20
4059 \begin_layout Section
4063 \begin_layout Standard
4064 Movie file is .zip archive in itself, normal ZIP archive tools work on it
4065 (note: If you recompress it, do not use compression methods other than
4066 store and deflate and especially do not use encryption of any kind).
4069 \begin_layout Subsection
4070 Detecting clean start/SRAM/Savestate
4073 \begin_layout Itemize
4075 \begin_inset Quotes eld
4079 \begin_inset Quotes erd
4082 it is savestate, otherwise:
4085 \begin_layout Itemize
4086 If file has members with names starting
4087 \begin_inset Quotes eld
4091 \begin_inset Quotes erd
4094 it is movie starting from SRAM, otherwise:
4097 \begin_layout Itemize
4098 It is movie starting from clear state.
4101 \begin_layout Subsection
4105 \begin_layout Standard
4106 Type of game ROM and region (as one line).
4110 \begin_layout Standard
4111 \begin_inset Tabular
4112 <lyxtabular version="3" rows="8" columns="3">
4113 <features tabularvalignment="middle">
4114 <column alignment="center" valignment="top" width="0">
4115 <column alignment="center" valignment="top" width="0">
4116 <column alignment="center" valignment="top" width="0">
4118 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4121 \begin_layout Plain Layout
4127 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4130 \begin_layout Plain Layout
4136 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4139 \begin_layout Plain Layout
4147 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4150 \begin_layout Plain Layout
4156 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4159 \begin_layout Plain Layout
4165 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4168 \begin_layout Plain Layout
4176 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4179 \begin_layout Plain Layout
4185 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4188 \begin_layout Plain Layout
4194 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4197 \begin_layout Plain Layout
4205 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4208 \begin_layout Plain Layout
4214 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4217 \begin_layout Plain Layout
4223 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4226 \begin_layout Plain Layout
4234 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4237 \begin_layout Plain Layout
4243 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4246 \begin_layout Plain Layout
4252 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4255 \begin_layout Plain Layout
4263 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4266 \begin_layout Plain Layout
4272 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4275 \begin_layout Plain Layout
4281 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4284 \begin_layout Plain Layout
4292 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4295 \begin_layout Plain Layout
4301 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4304 \begin_layout Plain Layout
4310 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4313 \begin_layout Plain Layout
4321 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4324 \begin_layout Plain Layout
4330 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4333 \begin_layout Plain Layout
4339 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4342 \begin_layout Plain Layout
4356 \begin_layout Standard
4360 \begin_layout Standard
4361 \begin_inset Tabular
4362 <lyxtabular version="3" rows="3" columns="2">
4363 <features tabularvalignment="middle">
4364 <column alignment="center" valignment="top" width="0">
4365 <column alignment="center" valignment="top" width="0">
4367 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4370 \begin_layout Plain Layout
4376 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4379 \begin_layout Plain Layout
4387 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4390 \begin_layout Plain Layout
4396 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4399 \begin_layout Plain Layout
4407 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4410 \begin_layout Plain Layout
4416 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4419 \begin_layout Plain Layout
4433 \begin_layout Subsection
4437 \begin_layout Standard
4438 Contains type of port #1 (as one line).
4439 Valid values are 'none', 'gamepad', 'multitap' and 'mouse'.
4440 If not present, defaults to 'gamepad'.
4443 \begin_layout Subsection
4447 \begin_layout Standard
4448 Contains type of port #2 (as one line).
4449 Valid values are 'none', 'gamepad', 'multitap', 'mouse', 'superscope',
4450 'justifier' and 'justifiers'.
4451 If not present, defaults to 'none'.
4454 \begin_layout Subsection
4458 \begin_layout Standard
4459 Contains name of the game (as one line).
4462 \begin_layout Subsection
4466 \begin_layout Standard
4467 Contains authors, one per line.
4468 Part before '|' is the full name, part after is the nickname.
4471 \begin_layout Subsection
4475 \begin_layout Standard
4477 \begin_inset Quotes eld
4481 \begin_inset Quotes erd
4485 Used to reject other saves.
4488 \begin_layout Subsection
4489 Member: controlsversion
4492 \begin_layout Standard
4494 \begin_inset Quotes eld
4498 \begin_inset Quotes erd
4502 Used to identify what controls are there.
4505 \begin_layout Subsection
4507 \begin_inset Quotes eld
4511 \begin_inset Quotes erd
4517 \begin_layout Standard
4518 Contains bsnes core version number (as one line).
4521 \begin_layout Subsection
4525 \begin_layout Standard
4526 Contains project ID (as one line).
4527 Used to identify if two movies are part of the same project.
4530 \begin_layout Subsection
4531 Member: {rom,slota,slotb}{,xml}.sha256
4534 \begin_layout Standard
4535 Contains SHA-256 of said ROM or ROM mapping file (as one line).
4536 Absent if corresponding file is absent.
4539 \begin_layout Subsection
4540 Member: moviesram.<name>
4543 \begin_layout Standard
4544 Raw binary startup SRAM of kind <name>.
4545 Only present in savestates and movies starting from SRAM.
4548 \begin_layout Subsection
4552 \begin_layout Standard
4553 Contains frame number (as one line) of frame movie was saved on.
4554 Only present in savestates.
4557 \begin_layout Subsection
4561 \begin_layout Standard
4562 Current value of lag counter (as one line).
4563 Only present in savestates.
4566 \begin_layout Subsection
4567 Member: pollcounters
4570 \begin_layout Standard
4571 Contains poll counters (currently 100 of them), one per line.
4572 Each line is raw poll count if DRDY is set for it.
4573 Otherwise it is negative poll count minus one.
4574 Only present in savestates.
4577 \begin_layout Subsection
4581 \begin_layout Standard
4582 Raw binary dump of host memory.
4583 Only present in savestates.
4586 \begin_layout Subsection
4590 \begin_layout Standard
4591 The raw binary savestate itself.
4592 Savestate detection uses this file, only present in savestates.
4595 \begin_layout Subsection
4599 \begin_layout Standard
4600 Screenshot of current frame.
4601 Only present in savestates.
4602 First 2 bytes are big-endian width of image, rest are 24-bit RGB image
4604 Height of image is inferred from the width and size of data.
4607 \begin_layout Subsection
4611 \begin_layout Standard
4612 Raw binary SRAM of kind <name> at time of savestate.
4613 Only present in savestates.
4616 \begin_layout Subsection
4620 \begin_layout Standard
4621 The actual input track, one line per subframe (blank lines are skipped).
4624 \begin_layout Itemize
4625 If the first byte of each line is '.', ' ', <tab> or '|', then the line is
4626 part of same frame as previous, otherwise it starts a new frame.
4629 \begin_layout Itemize
4630 First subframe must start a new frame.
4633 \begin_layout Standard
4634 Length of movie in frames is number of lines in input file that start a
4638 \begin_layout Subsection
4642 \begin_layout Standard
4647 \begin_layout Itemize
4648 Each line is in form <firstframe> <numframes> <text>.
4651 \begin_layout Itemize
4652 Linefeed is encoded as
4654 n, backslash is encoded as
4661 \begin_layout Subsection
4665 \begin_layout Standard
4666 Contains textual base-10 rerecord count (as one line; emulator just writes
4667 this, it doesn't read it) + 1.
4670 \begin_layout Subsection
4674 \begin_layout Standard
4675 This member stores set of load IDs.
4676 There is one load ID per rerecord (plus one corresponding to start of project).
4679 \begin_layout Itemize
4680 This member constists of concatenation of records
4683 \begin_layout Itemize
4684 Each record is 2-36 bytes long and can represent 1-16,843,009 consequtive
4688 \begin_layout Itemize
4689 IDs are interpretted as 256-bit big-endian integers with warparound.
4692 \begin_layout Itemize
4693 Initial predicted ID is all zeroes.
4696 \begin_layout Standard
4697 Format of each record is:
4700 \begin_layout Itemize
4701 1 byte: Opcode byte.
4702 Bits 0-4 are prefix length (prefixlen), bits 5-6 are count length (countlen).
4706 \begin_layout Itemize
4707 32-prefixlen bytes of ID.
4710 \begin_layout Itemize
4711 countlen bytes of big-endian count (count).
4714 \begin_layout Standard
4715 Records are processed as follows:
4718 \begin_layout Itemize
4719 To form the first ID encoded by record, take the first prefixlen bytes predicted
4720 ID and append the read ID value to it.
4721 The result is the first ID encoded.
4724 \begin_layout Itemize
4725 If countlen is 0, record encodes 1 ID.
4728 \begin_layout Itemize
4729 If countlen is 1, record encodes 2+count IDs.
4732 \begin_layout Itemize
4733 If countlen is 2, record encodes 258+count IDs.
4736 \begin_layout Itemize
4737 If countlen is 3, record encodes 65794+count IDs.
4740 \begin_layout Itemize
4741 The new predicted ID is the next ID after last one encoded by the record.
4744 \begin_layout Standard
4745 The number of rerecords + 1 is equal to the sum of number of IDs encoded
4749 \begin_layout Subsection
4750 Member: starttime.second
4753 \begin_layout Standard
4754 Movie starting time, second part.
4755 Epoch is Unix epoch.
4756 Default is 1,000,000,000.
4759 \begin_layout Subsection
4760 Member: starttime.subsecond
4763 \begin_layout Standard
4764 Movie starting time, subsecond part.
4769 \begin_layout Subsection
4770 Member: savetime.second
4773 \begin_layout Standard
4774 Movie saving time, second part.
4775 Default is starttime.second.
4776 Only present in savestates.
4779 \begin_layout Subsection
4780 Member: savetime.subsecond
4783 \begin_layout Standard
4784 Movie saving time, subsecond part.
4785 Default is starttime.subsecond.
4786 Only present in savestates.
4789 \begin_layout Section
4790 lsvs file format (commentary tracks)
4793 \begin_layout Subsection
4797 \begin_layout Itemize
4798 Each cluster is 8kB (8192 bytes) in size.
4801 \begin_layout Itemize
4802 Cluster n starts at offset 8192*n in file.
4805 \begin_layout Itemize
4806 The following clusters are system special:
4810 \begin_layout Itemize
4811 Cluster 0 and all clusters with number multiple of 2048 (cluster tables)
4814 \begin_layout Itemize
4815 Cluster 1 (superblock)
4819 \begin_layout Subsection
4823 \begin_layout Itemize
4824 The cluster table describing cluster n is stored in cluster n & ~0x7FF (zero
4828 \begin_layout Itemize
4829 This cluster table consists of 2048 4-byte big-endian integers.
4832 \begin_layout Itemize
4833 Each entry describes a cluster in 16MB supercluster, in order.
4836 \begin_layout Itemize
4837 The valid values for entries are:
4841 \begin_layout Itemize
4842 0x00000000: Free cluster
4845 \begin_layout Itemize
4846 0x00000001: Last cluster in chain.
4849 \begin_layout Itemize
4850 0xFFFFFFFF: System cluster (cluster tables and superblock)
4853 \begin_layout Itemize
4854 (anything else): Number of next cluster in chain.
4855 Must not be multiple of 2048.
4859 \begin_layout Itemize
4860 Due to limitations of the format, there can be at most 2097052 superclusters,
4861 giving maximum file size of 16TB.
4864 \begin_layout Subsection
4868 \begin_layout Itemize
4869 The stream table chain always starts in cluster 2.
4872 \begin_layout Itemize
4873 Otherwise, it follows normal chaining.
4876 \begin_layout Itemize
4877 The stream table consists of 16-byte entries:
4881 \begin_layout Itemize
4882 The first 8 bytes of entry give big-endian beginning position of stream
4883 in units of 1/48000 s.
4886 \begin_layout Itemize
4887 The next 4 bytes of entry give big-endian beginning cluster for control
4889 0 here marks the entry as not present.
4892 \begin_layout Itemize
4893 The last 4 bytes of entry give big-endian beginning cluster for codec data.
4897 \begin_layout Itemize
4898 Stream table clusters are normal clusters, following normal chaining.
4901 \begin_layout Itemize
4902 The stream begnning position is not guarenteed unique.
4903 There can be multiple streams with the same starting position in the file.
4906 \begin_layout Subsection
4910 \begin_layout Itemize
4911 The stream control data consists of entries 4 bytes each:
4915 \begin_layout Itemize
4916 The first 2 bytes of entry gives big-endian length of packet
4919 \begin_layout Itemize
4920 The next byte of entry gives audio length of packet in units of 1/400 s.
4923 \begin_layout Itemize
4924 The last byte is control byte.
4928 \begin_layout Itemize
4929 0 means this entry is not present and the control data ends.
4932 \begin_layout Itemize
4933 1 is valid control entry.
4938 \begin_layout Itemize
4939 The stream control data can also end by running into end of the readable
4944 \begin_layout Itemize
4945 This happens if there happens to be exact multiple of 2048 packets in stream
4946 and number of packets is nonzero.
4950 \begin_layout Itemize
4951 These clusters follow normal chaining.
4954 \begin_layout Subsection
4958 \begin_layout Itemize
4959 Stream codec data consists of raw Opus data packets packed back to back
4960 with nothing in between.
4963 \begin_layout Itemize
4964 Warning: Due to internal limitations, this data must reside in the first
4965 65536 superclusters (that is, the first 1TB of the file).
4968 \begin_layout Subsection
4972 \begin_layout Itemize
4973 The superblock is stored in cluster 1.
4977 \begin_layout Itemize
4978 The first 11 bytes are
4979 \begin_inset Quotes eld
4983 \begin_inset Quotes erd
4989 \begin_layout Itemize
4990 The rest are unused.
4993 \begin_layout Itemize
4994 This cluster 1 is marked as system special.
4997 \begin_layout Section
4998 Known ROM extensions
5001 \begin_layout Itemize
5002 SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7, dx2, mgd, mgh.
5005 \begin_layout Itemize
5006 DMG cartridge ROMs: dmg, gb.
5009 \begin_layout Itemize
5010 GBC cartridge ROMs: cgb, gbc.
5013 \begin_layout Section
5017 \begin_layout Itemize
5018 The first line must be:
5019 \begin_inset Quotes eld
5023 \begin_inset Quotes erd
5029 \begin_layout Itemize
5030 There is one needed line:
5031 \begin_inset Quotes eld
5035 \begin_inset Quotes erd
5039 This sets system type to <systype>.
5040 The following system types are valid:
5044 \begin_layout Itemize
5048 \begin_layout Itemize
5049 bsx (BS-X non-slotted)
5052 \begin_layout Itemize
5053 bsxslotted (BS-X slotted)
5056 \begin_layout Itemize
5057 sufamiturbo (Sufami Turbo)
5060 \begin_layout Itemize
5061 sgb (Super Game Boy)
5064 \begin_layout Itemize
5068 \begin_layout Itemize
5069 gbc (Game Boy Color)
5072 \begin_layout Itemize
5073 gbc_gba (Game Boy Color with GBA initial register values)
5077 \begin_layout Itemize
5078 Optionally a region can be specified:
5079 \begin_inset Quotes eld
5083 \begin_inset Quotes erd
5087 The following values are valid:
5091 \begin_layout Itemize
5092 autodetect (Autodetect region: snes and sgb only)
5095 \begin_layout Itemize
5096 ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
5099 \begin_layout Itemize
5100 pal (PAL: snes, sgb)
5103 \begin_layout Itemize
5104 world (World: dmg, gbc, gbc_gba)
5108 \begin_layout Itemize
5109 ROM images are loaded as:
5110 \begin_inset Quotes eld
5114 \begin_inset Quotes erd
5118 The following types are valid:
5122 \begin_layout Itemize
5123 rom (Cartridge ROM in snes, dmg, gbc, gbc_gba.
5124 BIOS in bsx, bsxslotted, sufamiturbo)
5127 \begin_layout Itemize
5128 bsx (Cartridge ROM in bsx, bsxslotted)
5131 \begin_layout Itemize
5132 slot-a (Cartridge ROM in sufamiturbo)
5135 \begin_layout Itemize
5136 slot-b (Cartridge ROM in sufamiturbo)
5140 \begin_layout Itemize
5141 ROM markup can be loaded as:
5142 \begin_inset Quotes eld
5146 \begin_inset Quotes erd
5150 The types valid are the same as for ROMs.
5153 \begin_layout Itemize
5154 Patches can be loaded as
5155 \begin_inset Quotes eld
5158 patch[<offset>] <type> <file>
5159 \begin_inset Quotes erd
5163 The types are the same as for ROMs.
5167 \begin_layout Itemize
5168 Offset is given in form [+-]<number>.
5169 Usually offset is either +0 or -512.
5172 \begin_layout Itemize
5173 Default offset is +0.
5177 \begin_layout Subsection
5181 \begin_layout LyX-Code
5185 \begin_layout LyX-Code
5189 \begin_layout LyX-Code
5190 rom rom speedygonzales.sfc
5193 \begin_layout LyX-Code
5194 patch-512 rom sonicthehedgehog.ips
5197 \begin_layout Subsection
5201 \begin_layout LyX-Code
5205 \begin_layout LyX-Code
5209 \begin_layout LyX-Code
5210 rom rom supergameboy.sfc
5213 \begin_layout LyX-Code
5214 rom dmg megamanV.dmg
5217 \begin_layout Section
5218 Quick'n'dirty encode guide
5221 \begin_layout Enumerate
5222 Start the emulator and load the ROM and movie file.
5225 \begin_layout Enumerate
5226 Set large AVI option 'set-setting avi-large on'
5229 \begin_layout Enumerate
5230 Enable dumping 'dump-avi tmpdump'
5233 \begin_layout Enumerate
5234 Unpause and let it run until you want to end dumping.
5237 \begin_layout Enumerate
5238 Close the emulator (closing the window is the easiest way).
5242 \begin_layout Enumerate
5243 For each tmpdump*.avi file created, on command prompt, do 'x264 --crf 10
5244 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
5247 \begin_layout Enumerate
5248 Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
5251 \begin_layout Enumerate
5252 Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv + tmpdump_0000001.mkv
5253 + tmpdump_0000002.mkv' (list every tmpdump_<numbers>.mkv, with + in between).
5256 \begin_layout Enumerate
5257 Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'.
5258 Now final.mkv contains quick'n'dirty encode.
5261 \begin_layout Section
5262 Axis configurations for some gamepad types:
5265 \begin_layout Subsection
5269 \begin_layout Standard
5270 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be set to pressure-+.
5273 \begin_layout LyX-Code
5274 set-axis joystick0axis2 pressure-+
5277 \begin_layout LyX-Code
5278 set-axis joystick0axis5 pressure-+
5281 \begin_layout Itemize
5282 This is needed for SDL only.
5283 EVDEV sets those types correctly.
5286 \begin_layout Subsection
5288 \begin_inset Quotes eld
5292 \begin_inset Quotes erd
5298 \begin_layout Standard
5299 Axes 8-19 should be disabled.
5302 \begin_layout LyX-Code
5303 set-axis joystick0axis8 disabled
5306 \begin_layout LyX-Code
5307 set-axis joystick0axis9 disabled
5310 \begin_layout LyX-Code
5311 set-axis joystick0axis10 disabled
5314 \begin_layout LyX-Code
5315 set-axis joystick0axis11 disabled
5318 \begin_layout LyX-Code
5319 set-axis joystick0axis12 disabled
5322 \begin_layout LyX-Code
5323 set-axis joystick0axis13 disabled
5326 \begin_layout LyX-Code
5327 set-axis joystick0axis14 disabled
5330 \begin_layout LyX-Code
5331 set-axis joystick0axis15 disabled
5334 \begin_layout LyX-Code
5335 set-axis joystick0axis16 disabled
5338 \begin_layout LyX-Code
5339 set-axis joystick0axis17 disabled
5342 \begin_layout LyX-Code
5343 set-axis joystick0axis18 disabled
5346 \begin_layout LyX-Code
5347 set-axis joystick0axis19 disabled
5350 \begin_layout Section
5354 \begin_layout Subsection
5355 Problems from BSNES core:
5358 \begin_layout Itemize
5359 The whole pending save stuff.
5362 \begin_layout Itemize
5363 Lack of layer hiding.
5366 \begin_layout Itemize
5367 It is slow (especially accuracy).
5370 \begin_layout Itemize
5371 Firmwares can't be loaded from ZIP archives.
5374 \begin_layout Subsection
5378 \begin_layout Itemize
5379 Modifiers don't work with pseudo-keys (SDL, EVDEV).
5382 \begin_layout Itemize
5383 Audio for last dumped frame is not itself dumped.
5386 \begin_layout Itemize
5387 Audio in UI is pretty bad in quality if game doesn't run at full speed.
5390 \begin_layout Itemize
5391 No menus, command based interface (SDL).
5394 \begin_layout Itemize
5395 Long commands don't scroll.
5398 \begin_layout Section
5402 \begin_layout Subsection
5406 \begin_layout Itemize
5410 \begin_layout Itemize
5411 Fix dumper video corruption with levels 10-18.
5414 \begin_layout Subsection
5418 \begin_layout Itemize
5422 \begin_layout Itemize
5423 Lots of code cleanups
5426 \begin_layout Itemize
5427 Lua interface to settings
5430 \begin_layout Itemize
5431 Allow specifying AVI borders without Lua
5434 \begin_layout Itemize
5435 Fix scaling if vscale > 1 and originx > 0 (left border exists)
5438 \begin_layout Itemize
5439 on_snoop lua callback
5442 \begin_layout Itemize
5443 Faster movie loading and saving.
5446 \begin_layout Subsection
5450 \begin_layout Itemize
5454 \begin_layout Subsection
5458 \begin_layout Itemize
5462 \begin_layout Itemize
5463 Save jukebox functionality.
5466 \begin_layout Subsection
5470 \begin_layout Itemize
5471 Try to fix some nasty failing movie load edge cases
5474 \begin_layout Itemize
5475 Allow specifying scripts to run on command line.
5478 \begin_layout Subsection
5482 \begin_layout Itemize
5483 Major source code reorganization.
5486 \begin_layout Itemize
5487 Backup savestates before overwriting.
5490 \begin_layout Itemize
5491 Don't crash if loading initial state fails.
5494 \begin_layout Subsection
5498 \begin_layout Itemize
5502 \begin_layout Itemize
5503 Fix author name parsing
5506 \begin_layout Itemize
5507 Fix rerecord counting
5510 \begin_layout Itemize
5511 (SDL) Print messages to console if SDL is uninitialized
5514 \begin_layout Itemize
5515 Add movieinfo program
5518 \begin_layout Itemize
5519 Fix loading movies starting from SRAM.
5522 \begin_layout Subsection
5526 \begin_layout Itemize
5527 Add support for unattended dumping
5530 \begin_layout Itemize
5531 Fix compiling for Win32
5534 \begin_layout Itemize
5535 Don't lock up if sound can't be initialized
5538 \begin_layout Itemize
5539 Strip trailing CR from commands
5542 \begin_layout Itemize
5543 Don't try to do dubious things in global ctors (fix crash on startup)
5546 \begin_layout Subsection
5550 \begin_layout Itemize
5551 Small documentation tweaking
5554 \begin_layout Itemize
5558 \begin_layout Itemize
5559 Fix major bug in modifier matching
5562 \begin_layout Subsection
5566 \begin_layout Itemize
5567 Lots of documentation fixes
5570 \begin_layout Itemize
5571 Use dedicated callbacks for event backcomm., not commands.
5574 \begin_layout Itemize
5575 Ensure that the watchdog is not hit when executing delayed reset.
5578 \begin_layout Itemize
5579 Remove errant tab from joystick message.
5582 \begin_layout Subsection
5586 \begin_layout Itemize
5587 Make autofire operate in absolute time, not linear time
5590 \begin_layout Itemize
5591 Reinitialize controls when resuming from loadstate
5594 \begin_layout Itemize
5595 Some more code cleanups
5598 \begin_layout Itemize
5599 If Lua allocator fails, call OOM_panic()
5602 \begin_layout Itemize
5603 Byte/word/dword/qword sized host memory write/read functions.
5606 \begin_layout Itemize
5607 Dump at correct framerate if dumping interlaced NTSC (height=448).
5610 \begin_layout Subsection
5614 \begin_layout Itemize
5615 Actually include the complete source code
5618 \begin_layout Itemize
5622 \begin_layout Subsection
5626 \begin_layout Itemize
5627 Document {save,start}time.{,sub}second.
5630 \begin_layout Itemize
5631 Intercept time() from bsnes core.
5634 \begin_layout Subsection
5638 \begin_layout Itemize
5639 Allow disabling time() interception (allow build on Mac OS X)
5642 \begin_layout Itemize
5643 Use SDLMain on Mac OS X (make SDL not crash)
5646 \begin_layout Itemize
5647 Disable delayed resets (just plain too buggy for now).
5650 \begin_layout Itemize
5654 \begin_layout Itemize
5655 Use 16-bit for graphics/video instead of 32-bit.
5658 \begin_layout Itemize
5659 gui.rectangle/gui.pixel
5662 \begin_layout Itemize
5666 \begin_layout Itemize
5667 New CSCD writer implementation.
5670 \begin_layout Subsection
5674 \begin_layout Itemize
5675 Fix interaction of * and +.
5678 \begin_layout Itemize
5682 \begin_layout Itemize
5683 Use gettimeofday()/usleep(), these seem portable enough.
5686 \begin_layout Itemize
5687 Move joystick axis manipulation to keymapper code.
5690 \begin_layout Itemize
5691 Changes to how read-only works.
5694 \begin_layout Itemize
5695 Refactor controller input code.
5698 \begin_layout Subsection
5702 \begin_layout Itemize
5703 Fix mouseclick scale compensation.
5706 \begin_layout Itemize
5707 Draw area boundaries correctly in SDL code.
5710 \begin_layout Itemize
5714 \begin_layout Itemize
5715 Fix CSCD output (buffer overrun and race condition).
5718 \begin_layout Subsection
5722 \begin_layout Itemize
5723 JMD dumping support.
5726 \begin_layout Itemize
5727 Allow unattended dumping to JMD.
5730 \begin_layout Itemize
5734 \begin_layout Itemize
5735 Switch back to 32-bit colors.
5738 \begin_layout Itemize
5739 Add Lua function gui.color.
5742 \begin_layout Itemize
5743 Use some new C++11 features in GCC 4.6.
5746 \begin_layout Itemize
5747 Be prepared for core frequency changes.
5750 \begin_layout Itemize
5751 Pass colors in one chunk from Lua.
5754 \begin_layout Subsection
5758 \begin_layout Itemize
5759 New lua functions gui.line(), gui.status() and gui.circle(), memory.vma_count(),
5760 memory.read_vma() and memory.find_vma().
5763 \begin_layout Itemize
5764 Numerious documentation fixups
5767 \begin_layout Itemize
5768 RTC time format changed
5771 \begin_layout Itemize
5772 Reformat flags display
5775 \begin_layout Itemize
5776 Allow lua package name to be overridden
5779 \begin_layout Itemize
5780 SDUMP (high-quality dumping).
5783 \begin_layout Itemize
5784 Split platform support to plugins.
5787 \begin_layout Itemize
5788 Make all sound plugins support basic sound commands
5791 \begin_layout Itemize
5792 Support portaudio for sound.
5795 \begin_layout Itemize
5796 Allow disable Lua/SDL searching.
5799 \begin_layout Itemize
5800 Upconvert colors when copying lcscreen to screen.
5803 \begin_layout Itemize
5804 Reorganize source tree.
5807 \begin_layout Itemize
5808 Evdev joystick support.
5811 \begin_layout Itemize
5812 Refactor more code into generic window code.
5815 \begin_layout Subsection
5819 \begin_layout Itemize
5820 Refactor message handling.
5823 \begin_layout Itemize
5827 \begin_layout Itemize
5831 \begin_layout Itemize
5832 Finish pending saves before load/quit.
5835 \begin_layout Itemize
5836 Wxwidgets graphics plugin.
5839 \begin_layout Subsection
5843 \begin_layout Itemize
5844 Get rid of win32-crap.[ch]pp.
5847 \begin_layout Itemize
5848 Move files around a lot.
5851 \begin_layout Itemize
5852 Get rid of need for host C++ compiler.
5855 \begin_layout Itemize
5859 \begin_layout Itemize
5860 Refactor inter-component communication.
5863 \begin_layout Itemize
5867 \begin_layout Itemize
5868 Fix crash on multiline aliases.
5871 \begin_layout Itemize
5872 Load/Save settings in wxwidgets gui.
5875 \begin_layout Subsection
5879 \begin_layout Itemize
5880 Patch problems in bsnes core
5883 \begin_layout Itemize
5884 SNES is little-endian, not big-endian!
5887 \begin_layout Itemize
5888 Fix memory corruption in lcscreen::load()
5891 \begin_layout Subsection
5895 \begin_layout Itemize
5896 Fix interpretting repeat counts in rrdata loading.
5899 \begin_layout Itemize
5900 New lua callback: on_frame()
5903 \begin_layout Itemize
5904 Remove calls to runtosave() that aren't supposed to be there
5907 \begin_layout Itemize
5908 Lua function: movie.read_rtc()
5911 \begin_layout Itemize
5912 Ignore src/fonts/font.cpp
5915 \begin_layout Itemize
5916 Fix more bsnes core problems
5919 \begin_layout Itemize
5920 Control bsnes random seeding
5923 \begin_layout Itemize
5927 \begin_layout Itemize
5928 Some bsnes core debugging features (state dump and state hash)
5931 \begin_layout Itemize
5932 Fix titlebar version number (no, the last version wasn't 'lsnes-0-beta21',
5933 it was 'lsnes rr0-beta21').
5936 \begin_layout Subsection
5940 \begin_layout Itemize
5941 Fix memory corruption due to macro/field mixup
5944 \begin_layout Itemize
5945 search-memory update
5948 \begin_layout Itemize
5949 Allow direct-mapped framebuffer
5952 \begin_layout Itemize
5953 SDL: Use SDL_ANYFORMAT if possible
5956 \begin_layout Itemize
5957 SDMP2SOX: 2s delay modes.
5960 \begin_layout Itemize
5964 \begin_layout Itemize
5965 Use sed -E, not sed -r.
5966 Fixes building on Mac OS X.
5969 \begin_layout Itemize
5970 Wxwidgets: Save jukebox on exit
5973 \begin_layout Itemize
5974 Fix RTC if using load-movie on savestate.
5977 \begin_layout Itemize
5978 Fix crash related to full console mode.
5981 \begin_layout Subsection
5985 \begin_layout Itemize
5986 Wxwidgets: Allow bringing application to foreground on Mac OS X.
5989 \begin_layout Itemize
5990 Wxwidgets: Allow compiling on Mac OS X.
5993 \begin_layout Itemize
5994 Use movie compare instead of movie hashing (faster save/load).
5997 \begin_layout Itemize
6001 \begin_layout Subsection
6005 \begin_layout Itemize
6006 sdmp2sox: Pad soundtrack if using -l or -L.
6009 \begin_layout Itemize
6010 sdmp2sox: Fix NTSC overscan.
6013 \begin_layout Itemize
6014 sdmp2sox: Add AR correction mode.
6017 \begin_layout Itemize
6018 call lua_close() when exiting.
6021 \begin_layout Itemize
6022 Fix zip_writer bug causing warnings from info-zip and error from advzip.
6025 \begin_layout Subsection
6029 \begin_layout Itemize
6030 Fix IPS patching code (use bsnes core IPS patcher).
6033 \begin_layout Itemize
6034 Implement BPS patching (using bsnes core IPS patcher).
6037 \begin_layout Itemize
6038 Add feature to load headered ROMs.
6041 \begin_layout Subsection
6045 \begin_layout Itemize
6046 Show command names when showing keybindings
6049 \begin_layout Subsection
6053 \begin_layout Itemize
6054 Fix pause-on-end to be actually controllable
6057 \begin_layout Itemize
6058 SDL: Poll all events in queue, not just first one (fixes slowness in command
6062 \begin_layout Itemize
6063 Wxwidgets: Fix ROM loading.
6066 \begin_layout Subsection
6070 \begin_layout Itemize
6071 Lua: Add gui.textH, gui.textV, gui.textHV
6074 \begin_layout Itemize
6075 Fix text colors on SDL on Mac OS X
6078 \begin_layout Itemize
6079 Mode 'F' for finished in readonly mode.
6082 \begin_layout Itemize
6086 \begin_layout Itemize
6087 Reliably pause after skip poll
6090 \begin_layout Itemize
6091 Split UI and core into their own threads
6094 \begin_layout Subsection
6098 \begin_layout Itemize
6099 Remove leftover dummy SRAM slot
6102 \begin_layout Itemize
6103 Fix controller numbers.
6106 \begin_layout Subsection
6110 \begin_layout Itemize
6111 Fix lsnes-dumpavi after interface change.
6114 \begin_layout Itemize
6115 Also give BSNES patches for v085.
6118 \begin_layout Itemize
6119 Pack movie data in memory.
6122 \begin_layout Subsection
6126 \begin_layout Itemize
6127 Fix framecount/length given when loading movies.
6130 \begin_layout Itemize
6131 Controller command memory leak fixes.
6134 \begin_layout Itemize
6135 Don't leak palette if freeing screen object.
6138 \begin_layout Subsection
6142 \begin_layout Itemize
6146 \begin_layout Itemize
6147 Wxwidgets: Allow controlling dumper from the menu.
6150 \begin_layout Subsection
6154 \begin_layout Itemize
6155 Rewrite parts of manual
6158 \begin_layout Itemize
6159 Lua: Make it work with Lua 5.2.
6162 \begin_layout Subsection
6166 \begin_layout Itemize
6167 Win32: Fix compile errors.
6170 \begin_layout Subsection
6174 \begin_layout Itemize
6175 Refactor controller input code.
6178 \begin_layout Itemize
6179 Fix crash when using command line on SDL / Mac OS X.
6182 \begin_layout Subsection
6186 \begin_layout Itemize
6187 Delete core/coroutine (obsolete)
6190 \begin_layout Itemize
6191 Lag input display by one frame.
6194 \begin_layout Itemize
6195 Rewind movie to beginning function.
6198 \begin_layout Itemize
6199 Fix wrong frame number reported to Lua when repainting after loadstate
6202 \begin_layout Itemize
6203 Support UI editing of jukebox
6206 \begin_layout Itemize
6207 Wxwidgets: Save settings on exit.
6210 \begin_layout Itemize
6211 Support ${project} for filenames
6214 \begin_layout Itemize
6215 SDL: Fix command history
6218 \begin_layout Subsection
6222 \begin_layout Itemize
6223 Fix some order-of-global-ctor bugs.
6226 \begin_layout Subsection
6230 \begin_layout Itemize
6231 Fix crashes when quitting on Win32.
6234 \begin_layout Subsection
6238 \begin_layout Itemize
6239 EVDEV: Queue keypresses from joystick, don't send directly
6242 \begin_layout Itemize
6243 Wxwidgets: Load-Preserve that actually works.
6246 \begin_layout Subsection
6250 \begin_layout Itemize
6251 Wxwidgets: GUI for memory search.
6254 \begin_layout Itemize
6255 Warn about using synchronous queue in UI callback.
6258 \begin_layout Subsection
6262 \begin_layout Itemize
6263 Remember last saved file for each ROM
6266 \begin_layout Itemize
6267 Support MT dumping via boost.
6270 \begin_layout Itemize
6274 \begin_layout Itemize
6278 \begin_layout Itemize
6279 Make mouse be ordinary input instead of special-casing
6282 \begin_layout Itemize
6283 SDL: Don't screw up commands with NUL codepoints.
6286 \begin_layout Subsection
6290 \begin_layout Itemize
6291 Merge status panel and main window
6294 \begin_layout Itemize
6295 True movie slot support (the rest of it)
6298 \begin_layout Itemize
6299 SDL: Fix compilation error
6302 \begin_layout Itemize
6303 Elminate cross calls in dump menu code.
6306 \begin_layout Subsection
6310 \begin_layout Itemize
6311 Cancel pending saves command
6314 \begin_layout Itemize
6315 Wxwidgets: Code refactoring
6318 \begin_layout Itemize
6319 Wxwidgets: Fix system -> reset
6322 \begin_layout Itemize
6323 Wxwidgets: Read watch expressions in the right thread
6326 \begin_layout Subsection
6330 \begin_layout Itemize
6331 Wxwidgets: Don't prompt for member when running Lua script (Lua doesn't
6335 \begin_layout Itemize
6336 Wxwidgets: 128 -> 1024 Autohold slots (in case more are needed).
6339 \begin_layout Itemize
6340 Don't append trailing '-' to prefix when saving movie.
6343 \begin_layout Itemize
6344 Fix ROM/savestate handling (don't let user mismatch ROM and savestates).
6347 \begin_layout Subsection
6351 \begin_layout Itemize
6352 Document memory watch syntax.
6355 \begin_layout Subsection
6359 \begin_layout Itemize
6360 Fix unattended dumping (lsnes-dumpavi)
6363 \begin_layout Itemize
6367 \begin_layout Itemize
6368 Use adv_dumper instead of the old interface in lsnes-dumpavi (changes syntax)
6371 \begin_layout Itemize
6372 Add option to control sample rate preturbation in AVI dumper
6375 \begin_layout Subsection
6379 \begin_layout Itemize
6380 Wxwidgets: Fix dumper submodes
6383 \begin_layout Itemize
6384 Set core controller types before loadstate
6387 \begin_layout Subsection
6391 \begin_layout Itemize
6392 Fix compiling with bsnes v086.
6395 \begin_layout Subsection
6399 \begin_layout Itemize
6400 Don't prompt before quitting
6403 \begin_layout Itemize
6404 Start unpaused, preserve pause/unpause over load.
6407 \begin_layout Itemize
6408 Try to autodetect if ROM is headered.
6411 \begin_layout Itemize
6412 Wxwidgets: Only bring up ROM patching screen if specifically requested.
6415 \begin_layout Itemize
6416 Allow configuring some hotkeys.
6419 \begin_layout Subsection
6423 \begin_layout Itemize
6424 Lots of code cleanups
6427 \begin_layout Itemize
6428 Fix JMD compression (JMD dumping was broken)
6431 \begin_layout Itemize
6432 Don't crash if Lua C function throws an exception.
6435 \begin_layout Itemize
6436 Support bitmap drawing in Lua.
6439 \begin_layout Itemize
6440 Fix bsnes v085/v086 patches.
6443 \begin_layout Itemize
6444 Improve stability on win32.
6447 \begin_layout Subsection
6451 \begin_layout Itemize
6452 Don't corrupt movie if movie length is integer multiple of frames per page.
6455 \begin_layout Subsection
6459 \begin_layout Itemize
6460 New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
6463 \begin_layout Itemize
6464 New Lua functions: emulator_ready(), utime(), set_idle_timeout(), set_timer_time
6465 out(), bit.extract(), bit.value(), input.geta(), input.seta() and input.controllertyp
6469 \begin_layout Itemize
6470 Wxwidgets: Fix internal focus lost (hotkeys stop working)
6473 \begin_layout Itemize
6474 Wxwidgets: Fix broken modifiers
6477 \begin_layout Itemize
6478 on_paint has parameter now.
6481 \begin_layout Itemize
6482 Optional initital fill for bitmaps
6485 \begin_layout Itemize
6486 Fix palette changing.
6489 \begin_layout Itemize
6490 Optimize rendering a bit.
6493 \begin_layout Itemize
6497 \begin_layout Subsection
6501 \begin_layout Itemize
6502 Movieinfo: Fix display of port #2 type.
6505 \begin_layout Itemize
6506 Call on_input() after loadstate.
6509 \begin_layout Subsection
6513 \begin_layout Itemize
6514 Fix writing port2 data to movie.
6517 \begin_layout Itemize
6518 Fix SRAM handling with Bsnes v087.
6521 \begin_layout Subsection
6525 \begin_layout Itemize
6526 Library loading support
6529 \begin_layout Itemize
6530 Built-in TSCC encoder
6533 \begin_layout Itemize
6534 Hi-color (256T colors) dumping.
6537 \begin_layout Itemize
6538 Dump over TCP/IP(v6)
6541 \begin_layout Itemize
6542 Hidable status panel
6545 \begin_layout Itemize
6549 \begin_layout Itemize
6550 Adjustable sound volume
6553 \begin_layout Itemize
6557 \begin_layout Itemize
6558 Allow DnD into filename boxes
6561 \begin_layout Itemize
6565 \begin_layout Itemize
6566 Portaudio: Fix speaker popping at start
6569 \begin_layout Itemize
6573 \begin_layout Itemize
6574 Speed adjustment menu
6577 \begin_layout Itemize
6578 Win32 joystick support
6581 \begin_layout Itemize
6582 Lua: gui.rainbow and gui.box
6585 \begin_layout Itemize
6586 Split key lists into classes (the key list was large!)
6589 \begin_layout Itemize
6590 More save slots support
6593 \begin_layout Itemize
6594 Wxwidgets (wxJoystick) joystick support
6597 \begin_layout Subsection
6601 \begin_layout Itemize
6602 Lots of internal joystick refactoring
6605 \begin_layout Itemize
6606 Evdev: Add mapping for BTN_TOOL_QUINTTAP
6609 \begin_layout Itemize
6610 Wxwidgets: Settings mode (open settings without ROM)
6613 \begin_layout Itemize
6614 Wxwidgets: Prompt key to use option
6617 \begin_layout Itemize
6618 Wxwidgets: Fix crash if key goes away underneath
6621 \begin_layout Itemize
6622 Wxwidgets: Fix mouse position in presence of scaling
6625 \begin_layout Itemize
6626 AVI dumper: Mode 4 (high-quality resampling to common rate using SRC)
6629 \begin_layout Itemize
6630 Wxwidgets: Redesign hotkeys dialog to avoid tree control (tree control doesn't
6631 seem to work well on WinXP)
6634 \begin_layout Itemize
6635 Start paused option.
6638 \begin_layout Subsection
6642 \begin_layout Itemize
6646 \begin_layout Itemize
6647 lsnes-dumpavi: Start Lua before starting dumper
6650 \begin_layout Itemize
6651 AVI: Fix secondary audio in mode 4.
6654 \begin_layout Subsection
6658 \begin_layout Itemize
6659 AVI: Refactor ZMBV a bit.
6662 \begin_layout Itemize
6663 Fix error reading analog values from movie file
6666 \begin_layout Subsection
6670 \begin_layout Itemize
6671 Delayed reset support
6674 \begin_layout Itemize
6675 Lua: memory.hash_region
6678 \begin_layout Subsection
6682 \begin_layout Itemize
6683 Rework the build system
6686 \begin_layout Itemize
6687 Typing input support
6690 \begin_layout Itemize
6691 Fix building with bsnes v086 and v087.
6694 \begin_layout Itemize
6695 SDL: Save settings on exit
6698 \begin_layout Itemize
6699 SDL: Command to enter command line mode with given command.
6702 \begin_layout Itemize
6703 SDL: More advanced command editing.
6706 \begin_layout Subsection
6710 \begin_layout Itemize
6712 \begin_inset Quotes eld
6715 arrow keys and enter don't work
6716 \begin_inset Quotes erd
6722 \begin_layout Itemize
6726 \begin_layout Itemize
6727 Show mode changes due to rewinding.
6730 \begin_layout Itemize
6731 Unsafe rewind support
6734 \begin_layout Itemize
6735 Fix directory transversal.
6738 \begin_layout Subsection
6742 \begin_layout Itemize
6743 AVI: Sound mode 5 (48kHz high-quality)
6746 \begin_layout Itemize
6750 \begin_layout Itemize
6751 Map the SNES bus into address space
6754 \begin_layout Itemize
6755 Fix loading memory watch files with CRLF line endings
6758 \begin_layout Subsection
6762 \begin_layout Itemize
6763 Map bsnes internal state into memory space
6766 \begin_layout Itemize
6768 \begin_inset Quotes eld
6771 click on panel wedges the emulator
6772 \begin_inset Quotes erd
6778 \begin_layout Itemize
6779 DnD movies/saves on the main window.
6782 \begin_layout Subsection
6786 \begin_layout Itemize
6787 Split core bindings into own module.
6790 \begin_layout Itemize
6791 Remember invalid settings
6794 \begin_layout Itemize
6795 Support for modified Gambatte core for GB/GBC emulation.
6798 \begin_layout Itemize
6799 Reload/swap ROM function
6802 \begin_layout Subsection
6806 \begin_layout Itemize
6807 Fix step poll function
6810 \begin_layout Subsection
6814 \begin_layout Itemize
6815 Non-insane savestate anchoring
6818 \begin_layout Subsection
6822 \begin_layout Itemize
6823 More Memory search methods
6826 \begin_layout Itemize
6827 Preserve movie if loading in RO mode.
6830 \begin_layout Itemize
6831 Fix a obscure case in timeline check
6834 \begin_layout Itemize
6835 Revamp the entiere ROM loading code
6838 \begin_layout Itemize
6842 \begin_layout Itemize
6846 \begin_layout Itemize
6847 Standalone hotkey config dialog
6850 \begin_layout Itemize
6851 Show bindings in more user-friendly format
6854 \begin_layout Subsection
6858 \begin_layout Itemize
6862 \begin_layout Itemize
6863 Fix uninitialized variables in bsnes v085
6866 \begin_layout Subsection
6870 \begin_layout Itemize
6871 Merge gambatte core into mainline (from its own branch)
6874 \begin_layout Itemize
6875 Wxwidgets: Show expected dump file formats
6878 \begin_layout Itemize
6879 Memory watch: Data typing
6882 \begin_layout Itemize
6883 lsnes internal MMIO area.
6886 \begin_layout Itemize
6887 Wxwidgets: New memory watch editor
6890 \begin_layout Itemize
6891 Hexadecimal memory watches
6894 \begin_layout Itemize
6895 Wxwidgets: Monospaced panel
6898 \begin_layout Itemize
6899 Wxwidgets: Split memory watches in panel
6902 \begin_layout Itemize
6903 Wxwidgets: Disable VMAs in memory search
6906 \begin_layout Itemize
6907 lsnes-dumpavi: Fix speed bug
6910 \begin_layout Itemize
6911 Movie subtitle support
6914 \begin_layout Itemize
6915 Fix rerecord count reporting
6918 \begin_layout Itemize
6919 Don't trash movie when loading in readonly mode.
6922 \begin_layout Subsection
6926 \begin_layout Itemize
6927 Wxwidgets: Fix crashes on closing settings dialogs on Mac OS X.
6930 \begin_layout Itemize
6931 Fix build on Mac OS X.
6934 \begin_layout Itemize
6938 \begin_layout Itemize
6939 Wxwidgets: Hidable messages window
6942 \begin_layout Itemize
6946 \begin_layout Itemize
6947 Bsnes: Support inconsistent saves
6950 \begin_layout Itemize
6951 Bsnes: Allow simulating saving every frame
6954 \begin_layout Itemize
6955 Fix desync if savestate is loaded in readonly mode in certain conditions.
6958 \begin_layout Itemize
6959 Wxwidgets: Fix save dialogs on Mac OS X.
6962 \begin_layout Itemize
6963 Wxwidgets: Fix insane status width on Win32.
6966 \begin_layout Itemize
6967 Wxwidgets: Fix autohold processing to be faster.
6970 \begin_layout Itemize
6971 Wxwidgets: Allow loading ROMs and movies from commandline.
6974 \begin_layout Subsection
6978 \begin_layout Itemize
6979 Be a bit smarter with --load
6982 \begin_layout Itemize
6983 Rewrote higher-level parts of audio system
6986 \begin_layout Itemize
6987 Tool to build commentary tracks
6990 \begin_layout Itemize
6994 \begin_layout Itemize
6995 Gambatte: Add support for SVN358
6998 \begin_layout Itemize
6999 Use builtin font when rendering status panel.
7002 \begin_layout Itemize
7003 Option to detach memory watch to its own window.
7006 \begin_layout Itemize
7007 Recent ROMs/Movies menu
7010 \begin_layout Itemize
7014 \begin_layout Itemize
7015 Useful lag counter for SNES games that autopoll
7018 \begin_layout Itemize
7019 Fix buffer overflow in gambatte sound output